I hope you guys find these guides helpful! I've seen some requested topics already and am chipping away at them. If you have any more things you'd like to see covered, let me know down below! Cheers!
do a video about counter charge. like hidden in the wood and waiting your enemy to charge your units as a hammer and you charge there cavalry as a hammer.
Nice guide. Could you make a video about managing your armies outside battles? I mean recruiting, swapping, types of generals, what units work best together, when to delegate, disband, things like that.
I would love to see this series continues, especially as Three Kingdoms adds many mechanics not covered in your other guide series. Diplomacy, court, satisfaction, and more. Keep the videos coming
Cavalry are my favorite units in total war. General units in historical are my favorite units in perhaps any total war to date. You do a great job covering the basics to the most essential unit to any successful campaign. Great work!
Again, a simple, clean guide. That about-face command is nice to know about, but I didn't realize that simply right clicking on the enemy unit isn't enough to charge, I need to double-click. Thank you!
This kind of video is really helpful for how to use an individual unit within the context of a larger army, but I really struggle with how to form up my army behind the deployment line before a field battle starts. I know it depends on the composition of my army and the enemy's army, plus the terrain, but can we get a video on how you would deploy in the most common campaign situations (e.g. balanced vs balanced, mostly ranged vs mostly cav-, mostly melee vs mostly ranged, etc.)?
I think shield wall for non-spear infantry actually makes them more vulnerable. When they get charged by shock cav from the front, they take way more damage because they are all bunched up and the more models are hit on impact.
Cavalry charges are the best. Was playing Sun Jian's campaign and Liu Biao was attacking with a full stack army and he also had Huang Zhong. It was supposed to be a "valiant defeat" with me having a little over 1730 and him with about 2100. I got behind his archers with 3 cavalry units with Sun Jian, and his army went into complete chaos. 😅
good guide i didnt know your units could bump together on a charge helpfull since i plan to start a cao cao campaign tomorow and i want to focus on big cavalry with him
Love this PE, i've struggled massively with Cav in 3K. I think my issue is the timing. I engage with my Cav too early and it messes with my battle management. Managing how the frontlines meet is tough
i like locking my formation attack on infantry they they stay in a line while attacking the enemy line then i can focus on my cav and archers better cause i know my infantry wont get all clustered together
Can you please share a printscreen of your pc when you are in battle as I cant find the setting for which green bubbles are highlighted under the units please thankyou
Hmm I wanna know how your troops size is that big lol would it not lag in campaign mode. And how can I make the game allow me to change a key bind to my 3rd and 4th mouse buttons so I don't have to go press alt and etc or K
Charges are really toned down in this installment, compared to the insanity of Warhammer, but they still remain key for winning i guess. Any tips on what cavalry to use where? Red vs Yellow ?
Wait.. do I really need to double-click to initite a charging attack order or is that only if walk is default when clicking once? I have run by default and always only clicked once to attack, and charges seem to be made anyway.. I think.
Mate, can you post your graphical settings? My 3K doesnt look like that lol. Also, how do you move the camera so smoothly & cinematicly midgame? Or are these all replays?
Is this applicable to the other total war games, or do they keep changing the mechanics? I seem to remember medieval 2 had some bug where the lance charge clipped on a small wrinkle in the terrain, and stopped mid-charge while their formation broke up, so.....
Well that was a bug not intended mechanic. The lance gouge is basically the cavalry going from moving into position to their charging motion just as explained in this video.
Well that was a bug not intended mechanic. The lance gouge is basically the cavalry going from moving into position to their charging motion just as explained in this video.
the disengagements in this game are still driving me mad. I think it might be bugged a bit, because my cav just doesn't disengage at all, even when there's only one cavalryman being engaged, they just go back to melee. It's quite frustrating sometimes
Does anyone think there should be “leave behind” mode for cavalry where they won’t go back if a couple of their men are caught behind? Or an auto cycle charge mode where they will automatically disengage after their charge bonus expires, run to a location far enough away to build up speed for a good charge, and then charge again?
Fajar Anugraha I can see that, I just have a way of forgetting to withdraw and recharge my cavalry lol, especially if I’m playing an army with a lot of cavalry.
Just to add, for the charge reflection trait of spear/polearm units to work, the unit needs to be braced (stationary and in formation) and facing the charge. Give enough time for the unit to form up (issuing a halt command right before a charge impact isn't going to work.)
I hope you guys find these guides helpful! I've seen some requested topics already and am chipping away at them. If you have any more things you'd like to see covered, let me know down below!
Cheers!
do a video about counter charge. like hidden in the wood and waiting your enemy to charge your units as a hammer and you charge there cavalry as a hammer.
id love to see a unit vs unit brake down. this was the hardest thing for me to grasp when I first started
Please do more. I learn stuff with every episode.
Instablaster
is this the last in the series?
Nice guide. Could you make a video about managing your armies outside battles? I mean recruiting, swapping, types of generals, what units work best together, when to delegate, disband, things like that.
You bet!
Yesss this, please. It would help me a bunch when I play.
How to Master “Pulling Out.” 😉
Well i failed that one big time 9 months ago!!!
@@marcelvanduuren89 ah so your cavs hadn't equipped shield back then
I was planning to start my Ma Teng playthrough tonight. This couldn't have come at a better time!
Glad to hear it! =D
I would love to see this series continues, especially as Three Kingdoms adds many mechanics not covered in your other guide series. Diplomacy, court, satisfaction, and more. Keep the videos coming
Cavalry are my favorite units in total war. General units in historical are my favorite units in perhaps any total war to date.
You do a great job covering the basics to the most essential unit to any successful campaign. Great work!
Good guide. Now i know why i suck with Cav. Im not paying attention on how to pull back my cav units. Great tip👍
Again, a simple, clean guide. That about-face command is nice to know about, but I didn't realize that simply right clicking on the enemy unit isn't enough to charge, I need to double-click. Thank you!
The best and most accurate video I've seen about charges so for far
Very well organised, easy to understand and to-the-point guide.
dude..you have the best screenplay on the whole TH-cam, that's amazing, like a movie cut
Been playing since Rome 1. Just noticed theres an about face button.
Wait what now..
Your videos are awesome man! Thank you very much for them. Very didactic and illustrated
CAMERA CONTROLS episode PLEAAASE :O
Thank you so much for your guides ! =D
Getting ready to play this title. It's reassuring to know that so many fundamental TW combat mechanics apply to this game as well.
This kind of video is really helpful for how to use an individual unit within the context of a larger army, but I really struggle with how to form up my army behind the deployment line before a field battle starts. I know it depends on the composition of my army and the enemy's army, plus the terrain, but can we get a video on how you would deploy in the most common campaign situations (e.g. balanced vs balanced, mostly ranged vs mostly cav-, mostly melee vs mostly ranged, etc.)?
I think shield wall for non-spear infantry actually makes them more vulnerable.
When they get charged by shock cav from the front, they take way more damage because they are all bunched up
and the more models are hit on impact.
They have 900% charge resistance though
Cavalry charges are the best. Was playing Sun Jian's campaign and Liu Biao was attacking with a full stack army and he also had Huang Zhong. It was supposed to be a "valiant defeat" with me having a little over 1730 and him with about 2100. I got behind his archers with 3 cavalry units with Sun Jian, and his army went into complete chaos. 😅
Superb informative well executed, PE u r the best.
I kinda knew all of this... learned the hard way. Good guide though!
All good generals always die without fathering a child. They have good pull-out game.
very good info, thanks!
good guide i didnt know your units could bump together on a charge
helpfull since i plan to start a cao cao campaign tomorow and i want to focus on big cavalry with him
Cav are so OP you can snipe strategists and healers with like 3 units of them and a lord
Awesome video. Thanks a lot. You do a great job. I subscribed.
Love this PE, i've struggled massively with Cav in 3K. I think my issue is the timing. I engage with my Cav too early and it messes with my battle management. Managing how the frontlines meet is tough
i like locking my formation attack on infantry they they stay in a line while attacking the enemy line then i can focus on my cav and archers better cause i know my infantry wont get all clustered together
Can you please share a printscreen of your pc when you are in battle as I cant find the setting for which green bubbles are highlighted under the units please thankyou
Hmm I wanna know how your troops size is that big lol would it not lag in campaign mode. And how can I make the game allow me to change a key bind to my 3rd and 4th mouse buttons so I don't have to go press alt and etc or K
Remember! Don't charge into bois with long stick.
Pull out game is strong.
Charges are really toned down in this installment, compared to the insanity of Warhammer, but they still remain key for winning i guess.
Any tips on what cavalry to use where? Red vs Yellow ?
In - Out, yeah that's the best tactic ;)
9:40 my classmates are passing the exam and there's go me
yea time to get off youtube.
Are charges powerfull similarly in radious mods?
How did you change your unit selection from boxes to dots ?
Hey Mr. Party. Can we get a guide on how to deal with ambushes the best way? Cant seem to find anything on TH-cam.
Playing this game, i have always found that Infantry keeps me going, but Cavalry wins me the game.
how do you know which are melee cav and which are shock cav? i wish it said in-game. I'm so confused. Also, when do you choose one over the other?
Iirc Red units are Shock Cav and Yellow units are Melee Cav!
Wait.. do I really need to double-click to initite a charging attack order or is that only if walk is default when clicking once? I have run by default and always only clicked once to attack, and charges seem to be made anyway.. I think.
Same
Mate, can you post your graphical settings? My 3K doesnt look like that lol. Also, how do you move the camera so smoothly & cinematicly midgame? Or are these all replays?
I’m pretty sure that “bonus vs large” doesn’t exist in this game or is so small it’s insignificant.
Is this applicable to the other total war games, or do they keep changing the mechanics? I seem to remember medieval 2 had some bug where the lance charge clipped on a small wrinkle in the terrain, and stopped mid-charge while their formation broke up, so.....
Well that was a bug not intended mechanic. The lance gouge is basically the cavalry going from moving into position to their charging motion just as explained in this video.
Well that was a bug not intended mechanic. The lance gouge is basically the cavalry going from moving into position to their charging motion just as explained in this video.
the disengagements in this game are still driving me mad. I think it might be bugged a bit, because my cav just doesn't disengage at all, even when there's only one cavalryman being engaged, they just go back to melee. It's quite frustrating sometimes
best way is to drag your unit like when your setting up your formation if you just click somewhere they get stuck slot more
Atleast it's not like launch Attila were pulling out a unit, even cav will result in the unit being slaughtered
Question on cycle charges on archers. Do you really cycle charge against them, or is it better to just keep them locked in?
I usually try to cycle charge because it means the job gets done quicker! The charge bonuses are too big to leave out
If you have good cav, then the archers should break quickly without needing to cycle charge
Does anyone think there should be “leave behind” mode for cavalry where they won’t go back if a couple of their men are caught behind? Or an auto cycle charge mode where they will automatically disengage after their charge bonus expires, run to a location far enough away to build up speed for a good charge, and then charge again?
Well, I like micro managing these charges. Keeps me busy on the battle maps. But it'll be a nice option for those who don't.
Fajar Anugraha I can see that, I just have a way of forgetting to withdraw and recharge my cavalry lol, especially if I’m playing an army with a lot of cavalry.
Kann mir einer helfen meine Armeen haben nur 80 Einheiten.. wie bekomme ich mehr?
Can you still click J to cycle charge?
It's said in the video, the hotkey is not bound by default, but you can bind it in the configuration
Wait what.
In thosunads of hours playing total war I never knew this
Do you have to double right click?
yea otherwise they will just do a normal attack order not a charge
Pls: how to counter cavalry charges?
Spears
Jai infantry. I have seen an entire cab unit melt from 40 to 4 troops within two seconds of charging into jai infantry
Just to add, for the charge reflection trait of spear/polearm units to work, the unit needs to be braced (stationary and in formation) and facing the charge. Give enough time for the unit to form up (issuing a halt command right before a charge impact isn't going to work.)
So basic cavalry then.