I always feel like Autodesk intentionally enables Alias only for the chosen ones who really have the nerves to gather all the small pieces of information on the internet to master the software. That being said, the 2024 update is neat.
Happy to share workflow and techniques with you guys - I'm keen to ensure the basics of model construction are de-mystified. I'm not sure that Autodesk have ever restricted tutorial information flow, as they've published literally hundreds of video tutorials for Alias over the years - which is kinda why I wanted to take a slightly different approach with this series . . hence the sped-up footage, so you hopefully get more of a high level appreciation for how things developed, rather than a painstaking surface-by-surface blow-by-blow account.
@@miketurner8544 Hi mike thanks for your tutorial intro. Looks very interesting. Can you also explain how 4 patches that are all boardering each other can be g3 aligned? That seems really tricky, as once you align with the align tool (edge align) one set and then go to the next set, it destroys the alignment of the previous set. I hope you know what I am referencing. Any tips :D?
@@pvdl11 I'm not aligning anything to G3 in this model (or any others I've built) . . . on fillet runs, I'm typically aiming for G2 (Curvature) along long edges of boundary (where the fillet connects to the main theoretical volumes), and accepting G1 (Tangency) across the short edges (the adjacent fillet section). This isn't "perfect Class A production release modelling" - this is sketch-modelling - so the surface transitions don't need to be mathematically perfect, its more about defining forms and ideas as quickly efficiently as possible . . . but in reality, for most production jobs (outside of high end Automotive work) I've found this modelling approach has typically been accepted by engineering and manufacturing teams as being "more than good enough". Hope this answers your question sufficiently - thanks for your support and interest in this tutorial.
Mike, any chance to have your menu tools setting? I can see that you use a lot of shortcuts or keyboard inputs. Neat modeling and very nice to see different ways for sketch modelling. Keep your footage coming... cheers from Mexico
Hello, Helpful video, learned a lot. I am facing a bug in my alias. While selecting from marking menus or opening menus like “file” “edit” or any other my background is turning black. Is it normal or you also faced same issue while using it.
I've not had this problem. Sounds more like a graphics card issue than the software itself. Check to make sure you're running a compatible graphics card - and contact your Alias reseller if you're running an approved card but still getting this issue.
Keep in mind that tutorials about race cars (and cars in general) should take into account the following factors: 1. Ability to enter/exit the car. The 3d model in this video does not have a proper door, as evident from the final render; 2. Ability to move the wheels up and down, as well as to turn the front wheels left and right without touching the wheel arches or the inner top side of the fenders. The car from this video has virtually zero suspension travel, and the protruding wheels will easily collide with the fenders; 3. Visibility through the windshield. Again, this particular car has a very limited visibility due to the sloped edge of the roof; 4. Ability to use the windscreen wiper(s). The car from the video has a windscreen wiper that will not work properly due to the dramatic bends at either side of the windshield and the fact that the wiper will immediately collide with the bonnet; 5. Rear wings are not flat or bulging. Instead, they are concave to redirect the air stream towards the sky, which in turn pushes the car to the ground at high speed; 6. Tyres are always pressed at the bottom due to the mass of the car, making the ground clearance 10-20 mm shorter than what an ideal circle suggests. While designing a car, it's a good idea to place the circle that define the tyre about 10-20 mm below the ground level. P.S.: The above points are not a critique related to the modeling techniques used in this video.
Mike, this is one of the best tutorial's in youtube
Excellent!!
I always feel like Autodesk intentionally enables Alias only for the chosen ones who really have the nerves to gather all the small pieces of information on the internet to master the software. That being said, the 2024 update is neat.
Yes, there are some tutorials and good resources, but compared to Rhino for example, is almost nothing.
@@neko829 Compared to Rhino, Alias is a lot more powerful too.
Happy to share workflow and techniques with you guys - I'm keen to ensure the basics of model construction are de-mystified. I'm not sure that Autodesk have ever restricted tutorial information flow, as they've published literally hundreds of video tutorials for Alias over the years - which is kinda why I wanted to take a slightly different approach with this series . . hence the sped-up footage, so you hopefully get more of a high level appreciation for how things developed, rather than a painstaking surface-by-surface blow-by-blow account.
@@miketurner8544 Hi mike thanks for your tutorial intro. Looks very interesting. Can you also explain how 4 patches that are all boardering each other can be g3 aligned? That seems really tricky, as once you align with the align tool (edge align) one set and then go to the next set, it destroys the alignment of the previous set. I hope you know what I am referencing. Any tips :D?
@@pvdl11 I'm not aligning anything to G3 in this model (or any others I've built) . . . on fillet runs, I'm typically aiming for G2 (Curvature) along long edges of boundary (where the fillet connects to the main theoretical volumes), and accepting G1 (Tangency) across the short edges (the adjacent fillet section). This isn't "perfect Class A production release modelling" - this is sketch-modelling - so the surface transitions don't need to be mathematically perfect, its more about defining forms and ideas as quickly efficiently as possible . . . but in reality, for most production jobs (outside of high end Automotive work) I've found this modelling approach has typically been accepted by engineering and manufacturing teams as being "more than good enough". Hope this answers your question sufficiently - thanks for your support and interest in this tutorial.
Mike, any chance to have your menu tools setting? I can see that you use a lot of shortcuts or keyboard inputs. Neat modeling and very nice to see different ways for sketch modelling. Keep your footage coming... cheers from Mexico
Absolutely remarkable though quite fast paced explanations on main techniques in Alias Automotive.
Thanks! Please increase the video speed even more next time. Because it's very boring to look like that!
warp factor 6 next time!
Hello,
Helpful video, learned a lot.
I am facing a bug in my alias. While selecting from marking menus or opening menus like “file” “edit” or any other my background is turning black. Is it normal or you also faced same issue while using it.
I've not had this problem. Sounds more like a graphics card issue than the software itself. Check to make sure you're running a compatible graphics card - and contact your Alias reseller if you're running an approved card but still getting this issue.
I'd say video is too slow should do it at 16x faster, then we'd understand better what's going on.
Keep in mind that tutorials about race cars (and cars in general) should take into account the following factors:
1. Ability to enter/exit the car. The 3d model in this video does not have a proper door, as evident from the final render;
2. Ability to move the wheels up and down, as well as to turn the front wheels left and right without touching the wheel arches or the inner top side of the fenders. The car from this video has virtually zero suspension travel, and the protruding wheels will easily collide with the fenders;
3. Visibility through the windshield. Again, this particular car has a very limited visibility due to the sloped edge of the roof;
4. Ability to use the windscreen wiper(s). The car from the video has a windscreen wiper that will not work properly due to the dramatic bends at either side of the windshield and the fact that the wiper will immediately collide with the bonnet;
5. Rear wings are not flat or bulging. Instead, they are concave to redirect the air stream towards the sky, which in turn pushes the car to the ground at high speed;
6. Tyres are always pressed at the bottom due to the mass of the car, making the ground clearance 10-20 mm shorter than what an ideal circle suggests. While designing a car, it's a good idea to place the circle that define the tyre about 10-20 mm below the ground level.
P.S.: The above points are not a critique related to the modeling techniques used in this video.
That's decades of experience squeezed into 10min.
Promo sm 😋