This Armored Core "Drama" is Dumb
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- เผยแพร่เมื่อ 20 พ.ย. 2024
- No Hate on Fextralife in this one just wanted to bring forth a discussion regarding videogame graphics and Art direction
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As someone who has a mid-spec PC, I will always prefer good art direction over ultra-realistic graphics, good art direction can make 8bit graphics look like renaissance masterpieces, as well as keep my computer from suffering from spontaneous combustion
It's the duality of gamers. Graphics don't matter to them until it does.
@@1wayroad935 No, the people it matters to are and always have been absolute clowns.
@@Michael-bn1oilol then call me the entire circus because I do care about graphics in video games and I think from soft is lazy
@@redninja3056atleast you admit it
@@hare75 well being a clown is better than being trash like you guys lol
I'm gonna be honest, as I've gotten older I've come to the conclusion that 99% of drama in and around videogames is nonsense and people love to blow things out of proportion.
Finally a sane person. Whenever a bad game comes out people will site it as “the death of the industry” for the next 5 years but whenever a good game comes out they’ll forget about in 2 seconds
+1 to that. And some more things I realised with age. People love to make an issue out of things that are fine, most often "drama" you see online is a narrative controlled by the vocal minority. Gaming social media and reviews are always skewed as its western-dominated.
I would say it's childish, but unfortunately the majority of these drama queens are 30-40 year old grown men.
Welcome to adulthood. I remember being a kid and arguing relentlessly on the gamefaqs forums about ps2 vs gamecube bullshit. It'll never end lmao.
Especially with AC6! I see constant b*tching about EVERY LITTLE THING. I just want to tell them all we don't have the game yet so just stop with the constant poop flinging bullsh*t
I think Bricky said it best: Graphics are temporary, art direction is forever.
There are games that still looks good, despite theirs graphics being outdated long time ago, or were not having it in the first place.
Except he's kinda wrong batman Arkham knight still looks good even today because of it's graphics
@@redninja3056 , not sure if you saw his video, that I'm referring, but it is actually proves his point. What makes Arkham knight look good even now isn't graphics (which is by itself is rather medium by today standards), but it's art direction, it's style.
@@redninja3056No, it still looks good because of art direction
@@БогуславПозняк " medium by today standards" um no Arkham knight has a great artstyle for sure but no it's purely graphically better than most games today for example armored core and elding ring
@@Romapolitan no it looks good because the graphics
Do not be mistaken, fellow Ravens, Lynxs, Hounds and Vipers.
Those making drama over AC ain't one of us.
They're Corpse Grunts. Corporation's unaware slaves. We're more free than they will ever be.
Fly high, pilots.
As a veteran player of Armored core where graphics more important to you then gameplay?
@@saisame7975 as long as gameplay holds up I'm cool they could just release AC6 with AC1 graphics
@@saisame7975 They're nice, but far from crucial, in Armored Core, combat mechanics, and customization are KING.
Wilco.
see you in the arena
My favorite part(s) about the Fextralife and now SkillUp drama is that they don't understand that Brutalism is an actual architectural style and it's in full display here in Armored Core 6.
Did skill up gave some unneeded criticism for AC6?
@@ArgonisgemaYep, basically the same as Fextralife.
@@Argonisgema he Compares AC6 with Souls and Elden Ring
@@j0k3r84 which is fine to do, especially since he did impressions, not an official review. I can find ways to even compare CoD and Super Mario, it only matters if its relevant and fair comparison. In the case of AC and Souls-likes, they are at least by the same company, so the difference in design is even more warranted to talk about.
I think the main reason people took issue with skillup's souls comparisons is because he says early in the video that it's not souls and shouldn't be compared to souls (or something along those lines, can't recall), but then makes loads of comparisons to souls.
Advantages of Art Direction
1. Your game won't age, it is stylish and timeless by nature.
2. Lower specs requirement based on direction, which means it'll work on older setups which means-
3. More players, which also means more money.
4. It might win awards (granted people knows what Art Direction is).
5. Memorable.
YESSSSSS!!!!! ART DIRECTION IS THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You can have art directions that push on graphic fidelity, too.
People that are pushing tech are resolving problems and giving more opportunities to everyone else, with their R&D: that said, it's not what I'm asking from From Software.
@@Budello42 Yeah you have a point but that's not the issue. A very vocal minority are demanding all game devs focus on better graphics before art style or gameplay. Fextralife is some of them apparently.
Good point(s)
A good art direction can even trick player’s into thinking a game looks realistic, and without burning their PC’s.
Three words; Team Fortress 2. Game is almost 20 years old and people are still playing it. It's still recognizable. The art has not worn out it welcome the same way early 'realistic' graphics have.
that's two words and a number :]
Dooooes come at the downside it can only run on One core making those crazy 100 player lobbies laggy but yeah
@@molassesman4066You're talking serverside and honestly sticking to one core is just what made sense for the game at the time. You want to be able to have many servers running on one CPU. What's being tried now is just a wacky way of brute-forcing something the game wasn't designed for.
While graphics and art direction are what attracts a player. It's the gameplay that makes them stay with the game. There are people who still trying playing 25 year old games on a new machine or loading up abandonware games and try to mod them (mechcommander gold) because the gameplay is very compelling.
and....I just play FFV again.....and cleared it yesterday.....on high end pc.....I choose to play Ragnarok Online over BDO, lost ark etc.....XD I really understand what you mean.....
Graphics never attracted me, its always the gameplay, story(if there is any), mechanics and specs to see if it actually run or not
I wouldn't mind a fresh coat of paint on Tiberian Sun though.
@@hellraiser217 I think theres a mod that enhances the graphics of Tiberian Sun. I think the mod was "The Second Tiberium War"
I'm still hoping EA would just release RA2 and YR as freeware like TS.
One word: Minecraft
I'm getting flashbacks to Quantum TV reviewing Elden Ring saying "the graphics are dogshit"
Like... _...what?_
I guess games are getting so high in fidelity that the term "graphics" has lost all meaning
Graphics are dogshit, but the visuals overall are masterfully done.
@@MaidenlessScrub What's the difference between it? i truly do not understand.
@@Asphyx12 graphical fidelity means how detailed the models of characters, objects or backgrounds are. (Higher fidelity means the models look more realistic.) Art style or art design means how the models are created based on the visions of the artists. Combine those and you have the overall visuals. Normally, art design should be favoured because it lowers the hardware requirements while still makes the game look stunning.
@@MaidenlessScrub I couldn’t say better myself 👍🏻 well said.
People need to look at art direction more thoroughly. Graphics are just graphics.
@@ryuuotaku35 Yeah, we know what real life looks like, so we need the stylised designs. I think graphics are nice, but it should only be worked on once you've gotten every other aspect of you game done (gameplay, sound designs, art designs, story, characters, etc.)
To be honest I was quite shocked when he said the graphics was not good, I think it's awesome and the battle scenes are flashy as hell, maybe my standard is just too low😅
Nah, you're just someone who knows how to appreciate the finer things in life.
If you like something don’t let anyone’s opinion change that or make you feel you’re weird for your feelings. I think armored core 6 looks fantastic, people are obsessed with hyper realism these days.
The graphics are fantastic in this game. 🫤
right? and all while running super smooth even on ps4
I just finished my first playthrough.
Never once in the whole game did I think, "This should look better." It looks good. It never looks bad.
There were many times when the scenery and visuals actually looked great, and it made me stop a moment to appreciate it.
It's a good-looking game. It really is. And of a visual style that probably won't age bad, being mostly metal.
And the game itself is great. Love it.
The drama just brings more eyes to the game for people to make their own decisions, and that's good.
As someone who grew up with the Armored Core series from its start on the ps1, I can honestly say its never been about the graphics. The gameplay has always been outstanding and Armored Core 6 looks amazing. I cant wait to play it.
This is exactly why battlebit is a breath of fresh air against the "graphics first" ideology
why does it being a mech game it suddenly judged higher for it graphic fidelity?
where did this standard suddenly come up?
Fresh out of Fextralife's bakery (ass)
His feelings apparently, with zero actual examples or evidence to support it.
Yeah he just made that one up
This is my gripe with a lot of these newer, next-gen games with photorealistic graphics. They just feel so exclusive, its like they were specifically made for certain players with certain PC setups instead of making them accessible for everyone. Not that there is anything wrong with that, its just not everyone can afford to have content creator level of PC setups.
What are you talking about? Most high fidelity games can run just fine on console
True, problem with photorealistic graphics in games is that you need higher spec pc of you play on pc and most of the times you wont buy that because you dont have money or you dont want too.
@@redninja3056 But not everyone want to buy pc, you need to understand that.
@@redninja3056
On 30 FPS sure.
@@saisame7975 never said anyone should
People don't realize how hard it is to move from one game engine to another.
Final fantasy XV and old XIV suffered from this.
And moving to a whole new engine is rarely the best option for a studio. Look at rockstar for example.
Not to mention all the effort put into developing their own in-house engine. I think that's where the most consistency from their work comes from
@@hatdag5976 or learning how to use UE4/5 to the same extend that these developers know how to handle their own inhouse engine. Though that's mostly what you said in other words i guess.
Yeah and that's why Bethesda has been using the same engine since Oblivion lol...
You really use the reasoning "they shouldn't/couldn't switch engines because it's too hard?"
My favorite point to this subject will ALWAYS be any mainline E.D.F. title. Sandlot does not give a single #!$@ about graphics. But what do you get in return? An entire field of view full of enemies all racing to murder your tiny soldier behind. Hundreds of ants spiders and robots and various aliens all marching and chomping and shooting at you as you desperately struggle to cut them down with the most bananas overpowered weapons you could ever dream of firing in a video game. The fun quotient clears graphics for any game any day of the week.
Person of culture i see. Now if you will excuse me i will be off to fight God in my Barga
@@carlzerris6566when giant mech is sent to fight giant Zamasu
Also
Anyone else notice that fencer ppays exactly like armored core 4 answer mechs
@@molassesman4066 I would argue he plays more like fifth generation-generally bulky and slow, but able to perform impressive bursts of speed if need arises + his general look and the weapon changing system makes him kinda similar to them
Can't wait for EDF 6 to come out in English myself!
I love EDF I just want the u.i. and menus to be streamlined and easier to navigate. Otherwise keep on keeping on
I don't remember the exact quote or who sad it, but it was on a racing game video in regards to how they are all going for this hyper realistic look to where they end up looking almost the same, its something like "I don't have time to admire the fern at the side of a road when i am going 300mph"
I would guess it applies when you are flying an armored tin can of death too.
Armor Core look really good. Also Elden Ring is impressive. They treat their games like art so I prefer this approach.
Games are supposed to be art. They were supposed to be labors of love. These days we're just shoveled high fidelity games that actually suck and are filled with microtransactions. Give me a good looking game (Elden Ring and AC6) with a great art direction, amazing gameplay, and a fully contained game with NO microtransactions over a game with 4K, RTX, battle passes, and $20 skins any day of the week. The entire game industry should be looking at From as the baseline of how games should be made.
I honestly prefer From's style. I love watching every individual blade of grass blow in the wind in Horizon Forbidden West, but something about Elden Ring and AC6 just feels right. Like I am truly immersed in a game out of reality rather than simply in a different reality. Just feels better imo
@@thecyanpanda241
I get exactly what you're saying.
I love high fidelity graphics. Horizon is phenomenal and a beauty to look at.
But I just finished AC6 today, and I'll say, I like it more. It really does feel more immersive in its way.
@@sawdust8691 ty for getting it. It seems like a concept that is lost on modern gaming nowadays. People say the same thing about MH Rise(and the old games before World) not having the graphical fidelity that other games have while completely ignoring the fact that they are games that focus entirely on the environments and the ecology of their worlds, and having a fidelity that makes those world's look like out defeats the purpose.
What's wrong with the graphics? No seriously can someone tell me what problems this person might be having with the visuals
Those reviewers have high expectations from Fromsoftware and when those expectations are not fulfiled they complain or think they know better what to do but i say keep you expectations low and you never be dissapointed in general dont expect anything from anyone especially form a game companies
Not a damn thing, but that isn't stopping Fextralife from being a peepee-piss-baby about it...
AC conveys the brutality and barrenness of a world that is just used for extraction of resources.
In its way it is gorgeous, like for example the manga blame!
Does this make sense?
Tech speak: shading and lighting are two generations behind.
Do I notice? Yes
Do I care? No
Art direction is top notch.
@@Budello42definitely not 2 gens behind.
Honestly, the endless chasing of high graphical fidelity is one of the reasons why the the games industry has fallen so far. Not the worst reason, not even close, but it is one of them. Games need *GOOD* graphics. But they do not need to chase photorealism. Art style can be timeless. "Realism" will wind up looking dated in just a few years later.
It feels like they're trying to revive the drama about Bethesda still using the same engine. Only the complaints with that have little to do with graphical fidelity, and more to do with that engine's limitations becoming more and more apparent with every new game released in it. They keep insisting they upgrade it regularly and the Starfield version will be the most advanced yet. But if it still has the bugs that have been lingering in the core code since freakin' MORROWIND, it's going to fall apart.
Uh yeah your point has been proving completely wrong with a few games batman Arkham knight, infamous second son, so no graphics isn't the reason at all it's just incompetent developers
@@redninja3056 Exceptions exist, but, yes, chasing graphical fidelity has had plenty issues as well, despite fidelity objectively aging worse than a good art style.
@@RippahRooJizah I don't think chasing graphical fidelity is the problem, incompetent developers is the problem, look at probably the two worst games this year red fall didn't try to chase graphical fidelity and neither did gollum and those games were terrible, however games like resident evil 4 remake, god of war Ragnarok, dead space remake, and hell most recently remnant 2 all chased it and all have great unique styles to go with the great graphics
@@redninja3056 It is a problem, but not the only one. Neither of us are saying it is the #1 issue. It's not even fully an issue of incompetent devs, sometimes the issues lie higher with the execs and unreasonable timeframes of getting the game done.
@@RippahRooJizah yeah and I'm saying it's not a issue at all there's nothing wrong with games chasing for photorealism in fact most great games chase for photorealism so it's not even a small problem because theres nothing wrong with trying to do so
I had a nice conversation with a fellow Raven on this topic. Graphics had indeed been one of our biggest conversations. He did explain quite well that the graphics had been bland. Not bleak or drab, just bland. There is a homogeneous gray and deafness in the graphics. I did say that this is not the final version. But we agreed that the trailer and gameplay itself were different. Key changes would be the saturation of colors. Trailer was more saturated with colors than the gameplay videos were.
My pov in this is, I think the desaturated look fits the current world. The planet was engulfed in a planet-sized fire there's bound to be ash, smoke, and soot everywhere.
@@billyj.causeyvideoguy7361 Even if you have HDR on you can still change the settings. They let you modify your HDR settings for more saturation or brightness and even set the peak brightness. The overall color pallet is good, imo, it may be kind of bland BUT that means you can see shells, explosions, anything with color = danger.
Obviously we shouldn’t have bad graphics, but if your game’s emphasis is on the graphics and not the actual fun of the gameplay, then your game has failed. Good gameplay will always be the first and foremost thing people look towards and if the graphics look decent and can actually run, that’s a plus.
I don't know about that. When you have a game with minimal gameplay like Detroit: Become Human I think it's alright to prioritize graphical fidelity.
@@cabnbeeschurgr Detroit become human is different case though. It’s act more like an interactive movie than a game.
@@cabnbeeschurgrvisual novels and interactive movies are not games
@bcd32dok36 fair enough. The only comparable game I've seen in speed to armored core is doom eternal, that game has some amazing graphics but id software are basically dark sorcerers when it comes to game optimization. But I do agree, always better to prioritize gameplay over graphics if you have to choose
@@cabnbeeschurgr doom eternal has already been surpassed by ULTRAKILL, an indie game imo (as a huge doom fan lmao)
I'm tired of, like, ten crazy people screaming into megaphones counting as a controversy.
News stations reporting on one tweet from some rando no one cares about
@@TheFreshTaker Found the political take
@@colbyboucher6391 Politics is real life in a contained scale, if you dont even realise that yet, you're probably someone's carpet, or favorite easy to convince demographic. There's nothing apolitical, not even you, even less so with such a comment.
@@sirzebra I know pretty much everything is political, I'm usually the one saying that. My comment was more pointing out that Fresh Taker there is definitely tossing a... particular flavor of politics on an Armored Core video which is generally directed at very different stuff, just weird to see it here of all places.
@@colbyboucher6391 if you felt like his comment as a "particular" flavor and feel like his statement isnt valid per se, even in the rest of the world (I'm from France) then you're probably a part of the problem he's highlighting.
Armored Core is a deep satire of late stage capitalism and it's thorough need for "alternate truths" and dehumanization, if you dont understand why it's an apt correlated subject, then again, theres some soul-searching to be done.
Them changing from a new engine wouldn't make the game better, it'll make it even worse. Halo Infinite is a *GOOD* example of that.
Wouldn't that make from soft incompetent then? If the game is automatically worse because it has better graphics
@@redninja3056 No, they're not incompetent, it's more like them knowing that they're not ready for a new engine. Or they're just fine with it. Plus the game looks amazing anyways.
Like I said, Halo Infinite was running on a completely new engine, but they end up having a lot of problems with it. It's not gonna end up.
@@redninja3056 Do you even know how game engines work? It's not as easy as Copy and Paste... Devs literally have to abandon codes written for easy and efficient workflow not to mention getting used to a new engine takes years and a Studio like Fromsoft can't afford to sit there learning a new Programming Language while not making a game, they're a premiere game studio for sure but keep in mind Fromsoft is only as big as a AA studio.
@@dantefromdevilmaycry9857 Just look at Duke Nukem Forever. Part of the reason for it's long development time, and something other games have suffered through, were engine changes.
@@redninja3056
You wish they were incompetent. For the past decade they have released more gems than duds.
I will always value art direction more than graphical fidelity. “Realistic” graphics age a lot quicker.
Shouldn’t it be stylized vs realism. Stylized games can have incredible graphical fidelity. Look at the recent rachet and clank. Looks like a cg movie. Is that not graphical fidelity? I feel like the gaming comunity has turned the meaning of the word graphics into realism. Which does not make any sense.
growing up during the time when graphics was what was sold a lot in the aaa space, i really noticed that the games that stuck was never the ones that had the most pixels on the screen, it was always the ones that brought something new or did something very well. hell the best selling games of all time really does not look that great, but people still love them because they love the gameplay. either way from the clips shown here i could say that winter really is that grey. now if they have a spring or summer kind of map too then i expect more colour. either way the way explosions pop is very satisfying
Honestly it’s really impressive that something that looks that good runs on last gen hardware. Armored Core 6 has something that a lot of other games struggle with, and that’s scale, it makes you feel like you’re part of a larger environment
I like that the different AC content creators offer a variety of insight according to their experience with the franchise:
- Fightin Cowboy, Alanah Pearce and Mrhappy1227 (among others) are the experienced veterans providing the most technical details and making the fair comparissons between AC6 and other title from the series and the studio.
- Vaati Vidya and Writing on Games, while not old fans, have played all the games recently so their analysis is focused on the narrative themes of AC6 and providing several tips for those who are used to FromSoftware titles and / or other interactive experiences that involve mechs.
- Iron Pinneaple others who have prefered going into AC6 blindly without any previous experience center their content on the controls, what does it feel to pilot a core for the first time and a guide for newcomers so that they do not get overwhelmed by the customization options.
All of them have conicided on one thing: AC6 is probably one of the most ambicious AAA mech game of the last 10 years.
as much as i love AC6. thats not saying much since mech games have been a drought for over ten years.
@@Drbeattles It's probably enough to make a Mecha Revival even if that revival is just AC6 getting new "expansions" every few years now. AC is a series that's just built to print money. Everything that really matters to the players is: Wow Cool Robot, new Parts, Let's Go Do Newer and More Inventive Warcrimes for Money! There is also the graphical freedom of SCALE to consider, you're a giant robot, you don't need to worry about every little detail when you're in a 60 foot tall mech.
They could just add some improved graphics a bit and just keep feeding us more missions with each release and players will be satisfied. Honestly, I think people might like taking a step back to basically remake AC1 on this engine. It worked for Armored Core 3 because the original setting of AC is pretty compelling.
@@IRUKANJI a full remaster of the whole series would be fantastic
@@Drbeattles Just doing the old underground conflict between Crest and Murakumo and Kisaragi on this engine would rock so hard.
I completely agree with you. We have examples of so many games that stood the test of time because they focused on good art direction instead of "raw realistic graphics".
Also, these people that always ask for "perfect graphics" will also complain when their game is not running on 60fps or worse yet, the game doesn't support 144 frames for their NASA PC.
People really look at Elden Ring and Armored Core 6 and says "aww man the graphics arent good enough"
And that's it. I definitely do not know what graphic even means anymore. Like, before. I just thought it was the detailed and asset fidelity. Like when you zoom in on a rock. You can see genuine small cracks, scratches and stuff.
The game looks stunning asf. What the fxk do they want to be able to see microorganisms as well?
Honestly Fextralife's take is not the worst. Like it's still kinda fair i guess to certain degree, although not the best one either.
the guy at SkillUp has prob worst take since there they also think the art style is bad, mostly just because they were expecting beautiful grand scenery in like Elden Ring, for a game set in post apocalyptic heavily industrialized world.
Did SkillUp ever say that? I remember he yearned for witnessing something vague "impactful" design, as he listed areas in Souls-games, which included Undead Burg, not something I'd call "beautiful" and Majula, which (edit:) makes for a beautiful scene* but is also a crappy run-over town. Souls-likes have plenty of nasty areas in disrepair due to apocalyptic events and yet they leave you with an impression.
@@SamuelPulkkinen-jp8evHe complained about it not being colorful enough.
@@colbyboucher6391 yes, and? I can't find it, but I saw a great comment differentiating bleakness and bland bleakness. Souls-likes generally are known to be bleak, but there is a skillful usage of the color theory along the way to make even the bleak areas pop out.
@@SamuelPulkkinen-jp8ev Your initial comment was "Did SkillUp ever say that?" referring to him effectively complaining about the art style, and now you're defending him for what you just said he never said. If you want to argue that it's bland, fine, but the way you're going about it is just... why?
@@colbyboucher6391 first of all you need to be very specific what you mean with "art style", because that and details on the usage of color can be addressed as two separate things as far as I'm concerned. Whatever art style you have, there is probably a better and worse way to use colors.
Secondly I wasn't SURE your claim about him talking about color was right, because I didn't remember, but I engaged with it as if it was, because it didn't matter since it seemed weak criticism anyway.
(Edit: Also imo "yes, and?" can be taken as "if so, what of it?")
Thirdly, I don't have any particular opinion of the game since I haven't played it. I don't think it's bland because I don't know. I very well might not end up being bothered by the environments like SkillUp. I'm just engaging with YOUR opinions on HIS opinions and whether they seem valid enough.
As a new pilot who just started, I must say that I find this game very beautifull in every way. I love the combat, I love the systems and I love the graphics. It looks and feels good.
I think we all agree that Battlebit proved that Graphics are not important...
No it really didn't graphics are still important
@@redninja3056 🤡
@@redninja3056said the graphics fanboy who can spend thousands of dollar for games with high class graphic
@@nisfiarsyabana1141 lol do you think I use pc? Hell no I don't care about graphics that much
@@redninja3056 then, why did you say "graphics are still important"?
As an OG fan of the franchise, I've never had many complaints about the games. Graphics were certainly not one of them. The only thing I ever really disliked was the disregard for environment quality. The mechs and combat always looked solid, but the background assets looked like 2d cut and paste. Armored Core VI however fixes that. It's not some 4k visual spectacle yet, but it feels more real now.
The problem I'm personally facing is that I'm shutting myself off from negative talk about this game. I can't call myself fair and unbias if I won't entertain the negative comments others have about it. My interest in this game will never change no matter what others say. But I guess I am bias because I won't have this game spoken poorly about.
But yes, I agree with "The Chill Zone". The gameplay and art style matter more than the literal raw graphical fidelity. Sure, my only wish for this game would be that it WASN'T cross gen, but it still runs well and looks good. It's also FromSoft's first game with native 120 FPS support on day 1. That means something.
Then, if the game was photo-realistic people would then complain of why it runs on 30fps without the option to uncap the framerate.
The game its all grey and/or brown, UNTIL you start firing or get yourself attacked by enemies ACs and all of sudden the game show ALL THE COLORS it have in store. Flashes, sparkles, particles and other visual effects takeover the screen making a party of high speed metal!
The chase for "better" graphics its meaningless if the game looks dull and lack any artistic direction through and through.
Good video, Jack. Keep up! ⭐⭐⭐⭐
As a AC fan focusing on graphics is such a dumb thing to worry about it’s all about performance.
Graphics need to be passable at best. Gameplay is king. Then everything else.
When they Fextralife said the graphic of AC6 suffer, I bet he didn't pay attention to his mech because the graphic and detail of our AC is insane throughout the fight. What he means is the graphic of the environment are not detailed enough, which not that big of a deal because you are gonna boosting around like a maniac and not gonna notice much. While the AC we piloted is the only object that always stay focus in our screen.
I find it so obvious that when a game looks beautiful it just doesn't run well and everyone complains. Then, when a game company makes a game that actually can run at full speed for combat fluidity, they get shit on. I am just thankful I can see through this veil of perfectionism and enjoy the focus of the art tirelessly made for me.
"nooo you need new monopolized engine for shinier graphics"
Fromsoft: why? People keep buying our games regardless.
One of the greatest achievements of a "game that looks good but has an old engine" is actually Cry of Fear. Its a free horror game on Steam and uses the ORIGINAL source engine. And came out about 15 years after the original Half Life and about 9 years after Half Life 2. And what the creator did with that old engine is GORGEOUS. (though if you do want to play it just remember it uses a lot of older horror game tropes but that has nothing to do with the graphics.)
I personally don't want to heat my house with a 4090 during the summer. Graphics don't matter.
When it comes to graphics. I only care if I can see what I need to see and not see everything that isn't important to the gameplay at large. And with AC the best graphical stuff is typically in the starting Cutscene every time you boot up in the game. No PC in the world will ever match the graphical quality of a cinematic unless you lower the quality of the cinematic to nearly match the in game graphics.
I think the graphics debate really just stems from people not liking the brutalist / industrial approach to Armored Core's world design since its not "pretty" compared to the magic and castles of Elden Ring. Because people don't know how to express that they just say it looks like a PS2 game and has bad graphics. My opinion it just that it boils down to people not liking a dark industrial Sci-fi setting with its dull colors and megastructures because its not the neon infused cyberpunk Sci-fi
At this point, people chasing after graphics and ignoring actual gameplay in, you know, a frigging video game tend to be people that have more money than actual sense.
Because we all totally have gaming systems that can totally run 300 FPS with 40K RTX graphics, SMH.
The last thing anyone wants is for From Software to go full Randy Pitchford and delay the game just to chase after new technologies.
Nobody is ignoring gameplay. Thats just not a real point
I love how bro says “it runs so well no bugs at all. 120 fps!” and then wonders why that is possible…. With this much particles on the screen and the game running smoothly even with the strider falling apart I don’t know how you expect it to run that same level with amazing level graphics but will still get mad when it inevitably runs horrible. In a game like this, especially when pvp is gonna be a big component for a lot of people, and you’re moving this fast I don’t see why that’s your focus but to each their own Ig.
I love how he says UE5 which so far has only given us performance problems even on the most monstrous hardware currently available to consumers.
@@MLWJ1993 literally 💀
I find myself in agreement.
A game engine is not just a renderer. Epic is trying to convince you anything else is so trivial you should not worry about it and focuses the marketing on graphics alone. Things like control responsiveness are at least as important.
Problem with photorealistic graphics in games is that you need higher spec pc of you play on pc and most of the time you wont buy that because you dont have money or you dont want too. Armored cores direction from inception was combat not graphics but people dont understand that for some reason. Those reviewers have high expectations from Fromsoftware and when those expectations are not fulfiled they complain or point out the flaws or think they know better what to do but i say keep your expectations low and you never be dissapointed in general dont expect anything from anyone especially form a game companies.
Robotech Battlecry is a great mecha game that utilized art style to look fantastic on limited hardware of the time. They used cell shading and full original voice acting to feel like the cartoons and comics.
Fextra is completely ignoring that the engine is also proprietary so UDK/UE would not serve their purposes or be even useful to them except for a few years later once they understand it well enough as they're not trained to use that tool. If they wanted to move over they'd need to hire new people and potentially fire others.
My initial issue with graphics was that it didn't look much different from when I remember a decade ago. I believe this is just my brain playing tricks on me though, if we look at side by side gameplay of the two I am sure the difference would be noticeable. I am just excited to have the series back and hope it continues.
Definitely your brain. When I played prime remastered it felt like it was the same game as the og one. Later I saw a comparison and the difference is night and day. It jsut shows how well they replicated the art style and feeling of the original.
I appreciate the game's current graphical direction because I don't need to have the budget of a small car to run it on PC.
I only care about graphics if they're in the way. As in affect gameplay somehow and are absolutely necessary.
I also feel like people like SkillUp/his editor and many other reviewers nowadays are way too spoiled. They have best machines possible at their disposal, 4k monitors and so on. They're reaching a point where they're too far away from the average consumer.
Game functionality, story and art direction should always be the true judge of a game’s worth. Graphics should be the back seat issue.
I find the focus on straightforward graphical fidelity as a point of criticism for a mecha game to be quite odd. I've not been a fan of this genre for all that long yet, but something I have noticed is that the biggest visual enjoyment, for me at least comes from seeing the little, mechanical animation details (venting heat, readying a missile pod, etc.) and the flashy vfx of the mech's power output (thrusters flaring, weapon fire, etc.). Neither of these is exactly relying on the highest end graphical engine tech to work well and in every clip I've seen of AC6, this stuff is pretty much on point.
I remember early looks at Elden Ring said the graphics were disappointing. I had to wonder if they were looking at the same footage I had seen. FROM's art direction is top notch.
Looking back my friends hated Zelda: Wind Waker when it came out. Too cartoony? That game still looks great!
Also, ROCK AND STONE FOREVAH! I saw that DRG nod tossed in there. A modern game that's only takes up 3 GB on your hard drive? It's insane! I have over a thousand hours on that game, and I love the graphic style of it.
What the hell do people even mean by "the graphics suck"? They never ever ever actually say even 1 thing that is poor in their opinion. They just say meaningless shit like "looks like a NES game", but what is it that makes it look so "old" to you? The lack of Kratos' muscle fibres? Not enough volumetric godrays?!
As the indie games have shown, art direction can carry a game without hyper realistic graphics.
Totally agree. FPS in Armor Core is way more important than graphics in armor core. You're moving so damn fast in AC6 that you're not gonna notice every little graphical artifact.
Complaining about graphics go play Deamon X Machina. I don't need photo realistic mecha. Most people who whine about graphics have absolutely NO sense of style, and cannot see let allon appreciate the style of certain designs. From 20 years ago to now, I would rather play a game with 'dated' graphics that is mechanically awesome, functional and engaging; than a game that has the best graphics but cookie cutter gameplay mechanics, and buggy systems that are COMMON to modern graphical engines. The guy said himself it had no crashes, no bugs, and no glitches. HMMM I wonder why? Probably has NOTHING to do with the fact that they have been using the same engine for so long.
Where do people get this weird idea that just because the games graphics are great that means the gameplay isn't do you just play bad games with good graphics? There's plenty of games that have both great gameplay and graphics, from soft is just not one of them
@@redninja3056And there are plenty of bad games with good graphics. A game doesn't need god tier graphics to be good, Good games come from a synergy between Gameplay and Graphics which is how games like Tf2, Souls Born, Armored Core, Mario and Sonic have survived for years.
@@tengen_moon7741 yeah and there are great games with great graphics what's your point?
@@redninja3056 My point is Graphics doesn't always fix everything, The game can look as good and play good but it can also be bad. You need a balance between the two of them, You can't just focus on graphics heavily nor can you just focus on gameplay. heavily
@@tengen_moon7741 no you don't, dude what is up with your reasoning you don't need a balance at all look at Detroit become human it's basically a movie with no gameplay, but people love it, and vise versa there's plenty of games that don't look good at all but have great gameplay I don't see why you need a balance
My favorite part when it comes to games journalists/TH-cam conteng creators talking about graphics is when they inevitably bring up game engines. Almost every time they make it incredibly clear they have no idea what they're talking about. They instantly go for "just use unreal engine 5" because their only frame of reference are these flashy techniques demos they see on TH-cam and have no idea what goes into engines or why companies like Bungie, From Soft, Crytek and many others continue to choose in house engines over getting a license for things like Unreal.
I feel like fextra's comments on elden ring was more of tactic to stomp down criticism rather than an actual defense. "If elden ring looks beautiful then why can't armored core?" This stance that Mecha games have to be held to a higher stance to graphics than elden ring is dumb. No, it doesn't work that way. Unless you're making a hyper-realistic game the art style is entirely up to the designer's preference, if they want to make a minimalist style mecha game, they could totally do that. Just like everything in games, the level of graphical fidelity that a game needs to have is completely subjective, game performance and accessibility should be considered as well. And yes, is AC6 likely to be "held back" by older consoles? Maybe to a degree but I don't think it's as concerning that fextra seems to think. There's a lot of people to this day that don't have a ps5/xbox1sx due to simply not being able to afford it or even simply not being able to find one. I find it's more of a positive that the game is way more widely accessibly with older gen consoles. It's unfortunate that it seems so many games seemed to be bottlenecked by cross-gen, but it's also being caused by those same people who value graphical fidelity over everything else.
Thank you! I totally agree. I felt the same way when I watched the Fextra Life video. That they were totally missing the mark on what AC is and what FS is doing with their games. He brings it up like the game looking slightly better (and it would only be slightly better) would make the game better in any way. The game is fast paced and the more important thing is the need for it to run cleanly. And he says it runs fantasticly. But if I'm not mistaken he said he never played the previous AC games really so I think he believes that the games are something they aren't (I gotta rewatch the video to see if he mentions it. If he doesn't mention it then I'm just gonna assume he never played them)
Oh, What a fucking surprise. A NEW player playing a NEW entry in a series that hasnt been seen in over a DECADE to the point people FORGOT Fromsoft even made the games.
And it's totally ridiculous that he doesn't know what AC is like
This ppl will be happy with a piece of shit if is ultra realistic
Yeah? What proof do you have for that
@@redninja3056Damn, Fextralife paying you extra for this?
@@Sinderance_ na I'll destroy you in arguments for free lol
@@redninja3056 Okay
@@redninja3056Cyberpunk, Most Recent COD games, a good chunk of Indie Games, GTA
Graphics are amazing, that guy was smoking some really strong weed.
Maybe respect the people uploading and creating the builds on fextralifes wikis and guides. And not give credit to fextralife for showcasing others work as their own without properly crediting it themself. Now feel free to go back to arguing over weird stuff, I`m gonna rewatch Armored Core 6 trailers until BG3 launches then play that with my gf to try and finish it before Armored core6, Starfield and Cyberpunk2077 steals all my time. Sprinkle a bit of Modded Fallout4, Elden ring re-runs and Final Fantasy12 100% runs and I`m eating good in terms of gaming for a good long while and aint nothing anyone can say to make me upset right now :)
I absolutly loved the art direction of Elden Ring. It was the first time in a long long time being blown away by the landscape of a game.
I remember getting to the mountains and being stunned at how good the shadow of my character looked,.
I've heard Fextralife is kinda shady.
They have autoplay Twitch streams on their wikis for fake views and write wrong information into those wikis and when someone fixes that information, they rollback that fix back to wrong. So they are shady as fuck.
I hate when some people think "Unreal Engine" just makes something guaranteed better or fixes problems. It's like plopping Mario in a realistic field in Unreal Engine 4 and calling it an improvement. Heck, someone wrote an entire song about how stupid it is. I thought we as a collective society should have moved past that way of thinking already.
Such a fucking maidenless take. Go look at monster hunter rise. As much as I hate the direction they took th combat, that's some pretty good and very flashy graphics on a goddamn switch.
The art design is the best part of the game.
Graphics are nice to see in trailers and demo's and they only matter to games where your expected to be taking it easy and taking in the sights. Not when your running for your life trying not to die by whatever is chasing you. As someone echo'd - Graphics are temporary, art direction is forever. My sentiments when it comes to games anymore. I don't care how upgraded the graphics look as long as the game "THE GAME" is playable. I care more about how much fun I'll have in a game. I played Warframe for 7 yrs and it was fun watching that game evolve but at the core the gameplay is what kept me coming back, not the graphics. The statement feels too much like someone who spends too much time on top tier equipment. Not everyone has a top tier PC to play all games maxed out. In the end he feel's like what happens too all critics, they become jaded by their occupation because they spend so much time looking at games. On top of I thought Fextralife was mostly RPG and Fantasy reviewer. Don't recall them being much for anything Mech or Science Fiction oriented but I could be wrong. All in all I give the statement a raised eyebrow and a "Huh...okay then." Hope everyone that plays has a good time o/ .
Dude, the 25th is right around the corner. I've never played an armored core game before but I'm so hyped for this game to come out, it could look like it was on the ps3 and i'd still play the hell out of it.
Also we have to think about scale! A lot of those other graphically intense games are mainly because of foliage and small details. You lose all of that once your character is massive.
It's funny because i think gfx is more important in a game like elden ring over a fast paced mech game, maybe if they were going for a more "weighty" slower paced feel it would be more relevant
I dont care about how accurate the patina on a billboard i crashed through at 200+mph is
Great video and you hit the nail on the head. I'm glad you mentioned the part where fextralife went from saying the engine is a bit outdated, showing its age and when will they move on, straight to saying it runs great, plays well, solid FPS with minimal bugs. There is a reason it does all that and the engine they use is probably a part to that and considering some of the games released within the last year on newer engines, I'd much rather the smooth gameplay. I wish players, developers and publishers all had a similar passion for wanting to see improvements to mechanics, game physics, AI, UI/UX/Accessibility improvements as much as pure graphical fidelity.
60 fps, no bugs and no glitches sound great. I'll take that instead full of bugs, 30 fps but beautiful like Jedi Survivor or Cyberpunk 2077
Finally someone said it. People nowadays are so obsessed with graphics. Fextra is a "for profit" channel, and while I do find that their guides helpful, their principle is to make guides for games that are profitable for their channel.
I haven’t noticed any issues with the graphics, it looks beautiful and I love it. Then again I’m not sitting there measuring the pixels, I’m playing the damn game.
Godrick, the lego assembler
the game in hdr 1440p ,max settings is mind blowing its looks soo good with ray tracing
We've reached a point where high fidelity ultra realism is really quite common..but what separates good looking games from UE5 tech demos is art, and always will be.
Honestly, I agree completely in graphic fidelity being secondary as a concern. In fact I'd go so far as to say that, not even focusing on it, but even just having too much fidelity, can actually hurt a game, because too much noise severely hurts readability. It's the same idea behind camouflage.
As long as the game is good I wouldn't even mind playing with PS2 graphics. Realistic visuals and beatiful graphics are temporary but good gameplay, good content, and good story is eternal.
I will take a game that can work its imperfect graphics into a good style-of-visual over a game that requires a self-built quantum computer just to render 6 feet in-game any day.
Fun Fact: FromSoftware's proprietary engine is called the "Dantelion Engine" by the communities, and it's theorized to have been used since the PS3/Xbox360 days, meaning that Dark Souls 1 likely runs off of it and perhaps even Demon's Souls. The only game in the 2010s and 2020s that doesn't use this engine is Dark Souls 2, which the community dubbed the "Katana" Engine, and it's possible that the Dantelion Engine gets updated to be more structurally sound with every release and graphically capable, to where I've seen the term "Dantelion2" sometimes used. I'm not knowledgeable on this stuff since I'm not a coder, but it's interesting to see that the same engine is used since the 7th Console Generation and both looks and feels better with every game.
I’d rather constant 60FPS minimum frame rate, no crashes, no bugs, no glitches and perfectly serviceable graphics with just enough flash that it keeps me entertained, than a fucking overdone environment where thirty people were required to make a single rock and it’s 99.999% to scale photorealistic texture. We need to stop focusing on realism just because Micheal Bay did cool explosions in Transformers and had a roboscorpion get railed by an AC-130 like CoD:MW.
The Balteus fight was straight up a work of art. I haven’t thought about the “graphics” a single time while playing AC6. Gorgeous game in every way.
Zone of the Enders 2 mech art and effects are still crazy amazing , high fidelity isnt everything.
I feel like armored core dodges a huge bullet and doesn’t have to go all out on graphics because they don’t have to render people. Facial expressions are super hard to make not weird if they’re rendered in engine and so since there’s no people, then the game will age so much better
We've had amazing graphics for over ten years. Game designers need to get good or give up. Style, substance, and amazing visuals separate games that demand more resources like Bubsy 3D from stunning games like Castelvania; Symphony of the Night. We've seen this issue for decades. While I would love to see Unreal 5 to be well utilized, I also feel as though we don't need better graphics than Sekiro or Elden Ring for amazing games. 6gb is a TON of VRAM, (I have a 3080ti 12 gb and it is far too extravagant) but in 2023 our industry is showing that it is not capable as coders, visionaries, or designers, and we will see richtards f*** it all up as it always has throughout history.
Games are simple: (in order)
1. Gameplay
2. Stability
3. Content
4. Animation
Graphics are extras, and welcomed.
There are many examples out there. Most recent ones would be Battlebit.
Gameplay; Solid
Stability; Solid
Content; Good Enough w/ Constant Updates
Animation; Great
Graphics, blocky.
Survivors Genre(Vampire/Halls of Torment/etc)
Darkest Dungeon
etc.
Most of these graphics conversations are born from people fundamentally not understanding what a game engine even does. Like mr Fexralife here is saying they should have made AC6 in UE5 to improve the graphical fidelity. But 2 of the major aspects of fidelity, models and textures, are made OUTSIDE of the context of the engine and are then implemented into it. So even if Fromsoft took like 2 years to port AC6 to UE5 the only difference would be different lighting and different particles (And not nessisarily better).
In short fromsoft could make AC6 in fucking unity and the graphics would stay pretty much the same.
Well I 100% agree on the assessment that art direction trumps over "graphics" in any given moment.
However, I just don't get why suggesting that it is time to improve the engine is not a valid criticism. Their engine looks old and wasting a lot of potential fidelity. You can apply the same art direction and design into a better engine and everything would look same but also so much better.
Gameplay & story>graphics
This is not an opinion it’s a fact
By all means, I agree that from a technical stand point, AC6 is not really up to PS5/SeriesX gen standard of AAA graphics.
However, in no world can I agree it looks bad (and some even say it’s looks like ps3. Like brother, did you really grow up with that gen, cause you can clearly tell the difference between ps3 and this).
Without a doubt, the art style is carrying the lower graphics compared to other modern game, but I think that’s a testament to how good they hold the mood of the game.
I understand some people just personally don’t like how muted the colours are for the environment, but not only do I love it within this game, I love how it’s executed. The lighting and textures and all really make it feel like a cold, unforgiving place. Perfect for AC.
I never once questioned the graphics. I say it always looked amazing and even the cinematic openings. I loved playing it and trying new builds to play with my bro. Those were great memorable days.
When I see Elden Ring I also see the same thing about AC, it not all needs to be about Graphics.
The presentation, Atmosphere, Characters are the important thing for from software.
As someone who still thinks Pizza Tower its 2023 GOTY, graphics are a complement for the game
Similarly one of my favourite games as an fps fan is Doom Eternal and while it is beautiful, it focuses also on art direction more than graphics and it makes sense because in Doom Eternal movement is so fast you can if you're a high tier player literally eliminate a whole room of demons before the soundtrack even gets to the "chorus"
I love Fextralife too. I'm literally using his Barbarian build for Diablo 4 on my PS5. But when he said that Elden Ring's graphics were not that good, that was soo far off. Elden Ring looked amazing on PS5. Even better on PC. So yeah, I think many people disagree with Fextra on this one.