The Clock Has Stopped, But The Speedrun Hasn't

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  • เผยแพร่เมื่อ 6 ม.ค. 2022
  • Explaining one of Quake's strangest bugs.
    Quake Done Quick: / @quakespeedrunning
    Speed Demos Archive: speeddemosarchive.com/quake/
    Patreon: / quakespeedrunsexplained
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ความคิดเห็น • 63

  • @peccatummihzamiz7376
    @peccatummihzamiz7376 2 ปีที่แล้ว +64

    Doom 2 mapper here (with a few speedruns as well). Thank you very much for your videos. Great editing, nice script and very clear to understand! Hope you keep making many more of these!

  • @peterhorvath4149
    @peterhorvath4149 ปีที่แล้ว +140

    Your pronounciation of my name (Peter Horvath) was fine, don't change it :).
    Hungarian pronouncation would sound strange in an English text, so I prefer the English-style pronounciation in English environment. Furthermore my name is "Péter Horváth" to be precise, but that would just make you more headache to say it, that's why I don't use special characters "á" and "é" in English. :)

    • @RelakS__
      @RelakS__ ปีที่แล้ว +3

      Anyway, he just needs to ignore the H, like us, and he can nail your last name's pronunciation

    • @ParameterGrenze
      @ParameterGrenze ปีที่แล้ว +8

      How does it feel to do something esoteric like speed running a game that was old back than already, and than see 1000s of people watching a guy who makes semi documentaries about this thing 20 years later?

  • @robincray116
    @robincray116 ปีที่แล้ว +8

    I almost got into trouble at university watching a quake speedrun. The kills ticking over during intermission made me laugh out loud and a guy thought I was laughing at him.

  • @chrispugsly
    @chrispugsly ปีที่แล้ว +10

    wow, so amazing to see new content being made of the first FPS I ever played!

  • @dumptruckds
    @dumptruckds 2 ปีที่แล้ว +12

    This is amazing.

  • @AlexReynard
    @AlexReynard ปีที่แล้ว +6

    Sweet. I saw this happen a few times in Quake Done Quickest and am super happy to have a whole video dedicated to explaining it. :D

  • @RedmanVRC
    @RedmanVRC 2 ปีที่แล้ว +11

    Love these videos. Keep up the great work!

  • @l-l
    @l-l 11 หลายเดือนก่อน

    Going through all of your videos. Wonderful presentation and narration.

  • @mememindmind1010
    @mememindmind1010 2 ปีที่แล้ว +2

    Finally a channel for quake speedrunning.
    Been waiting for this for some time.

  • @Hidegety1
    @Hidegety1 11 หลายเดือนก่อน +1

    I never played Quake but I find your videos appealing. Calm and knowledgeable.

  • @ihavenoclue666
    @ihavenoclue666 ปีที่แล้ว

    awesome episode, as always! I just found your channel. great content with great commentary! keep goin

  • @lifesnotfair
    @lifesnotfair 2 ปีที่แล้ว +6

    Awesome video. I remember being in shock when I first saw this being used, and then used it myself in a few runs. Love the bit at the end about two enemies fighting each other landing the final blow at the same time!! Would love to see a record that involves that one, but how many tries would it take to make THAT happen!?!? Haha.

  • @davidsirmons
    @davidsirmons ปีที่แล้ว +2

    I caught that happening a couple of times when I played Quake originally after its release. I didn't know what I was seeing, thought it was a glitch (which it is) and just didn't think any further than taking my hand off the mouse. So freaking weird to see it finally explained sooooooo many years later. Thank you!

  • @Yora21
    @Yora21 11 หลายเดือนก่อน +1

    This clearly is a case of the timer not showing the actual play time.
    But given how much complexity it adds to a run, I agree that it should totally be counted anyway.
    The record being for "causing the shortest timer count" seems even more interesting than the record for "finishing the level fastest".

  • @Top_Weeb
    @Top_Weeb 9 หลายเดือนก่อน

    I am new to Quake. I was watching one of your newer videos and was wondering about this.

  • @petterlangseth640
    @petterlangseth640 2 ปีที่แล้ว +5

    Thanks a bunch for the video, Connor! I do really like intermission kills, it always adds a lot of "style" to any demo. But I must confess that I don't like the nailgun glitch much, even if I can get behind it on a few maps like E4M1... :-)

    • @E5rael
      @E5rael ปีที่แล้ว +2

      I find the nailgun glitch rather iffy, as well, but personally, I found the technique of waiting for the map traps to finish off enemies to be a lot worse offender. I mean, come on, waiting for like 20 minutes for some grunts to get themselves squished to death during the intermission screen doesn't scream speedrun to me. I don't have a problem with using the technique, as long as the extra time spent at the intermission screen is added to the "official" run time of the level.

  • @Xiaomi-oy5zk
    @Xiaomi-oy5zk 2 ปีที่แล้ว +1

    Very nice mate, keep it up

  • @RealHubertCZGameplayLetsPlay
    @RealHubertCZGameplayLetsPlay 2 ปีที่แล้ว

    Love your videos.

  • @MagnusDangerMagnus
    @MagnusDangerMagnus 2 ปีที่แล้ว +1

    This is great. Keep it up.

  • @UniColorPanda
    @UniColorPanda 11 หลายเดือนก่อน

    great video, i think some background music would really elevate and give some more ambiance

  • @RMJ1984
    @RMJ1984 ปีที่แล้ว +4

    I wonder if they will find out how to control the intermission screen, because as you might know, you cannot program true randomness.

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  ปีที่แล้ว +3

      That would be a big discovery!

    • @karlmehltretter2677
      @karlmehltretter2677 ปีที่แล้ว

      In theory I believe you can "predict" next rng call in Quake just as in doom. It is dependent on "random" call of c library. I wonder if the "random" code is statically linked in all id software quake binaries (dosquake, winquake, etc.) or is it dependent on OS.

  • @fluffydestroyer8336
    @fluffydestroyer8336 ปีที่แล้ว +4

    I thought for sure this was going to be about monster infighting, shooting nailguns in the intermission screen is insane. I take it the time displayed in the screen is the one that counts and you can linger on the screen for as long as you want to pick enemies off?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  ปีที่แล้ว +2

      Yep, only the end-screen time is counted :)

    • @fluffydestroyer8336
      @fluffydestroyer8336 ปีที่แล้ว

      that's crazy

    • @ix12
      @ix12 ปีที่แล้ว

      I don't think you can linger too long, after a few seconds, any click will take you to the next mission.

  • @Sharkie1717
    @Sharkie1717 ปีที่แล้ว +1

    Awesome!

  • @MakotoIchinose
    @MakotoIchinose ปีที่แล้ว

    Honestly I'm surprised that the intermission screen still keep track of the stat at all times, instead of making copy of the stats and/or freeze it at that when the intermission screen shows up.
    I haven't had knowledge into Quake source code, but maybe it's just reading the reference to the stats and a bit cheaper that way.

  • @Bluehawk2008
    @Bluehawk2008 ปีที่แล้ว +4

    But how do you count the finishing time, from the start of the intermission, or from the last enemy's death?

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  ปีที่แล้ว +3

      The in-game clock is used for the finishing time, which stops at the intermission screen. That's why you can "cheat out" the extra kills.

    • @E5rael
      @E5rael ปีที่แล้ว

      @@quakespeedrunsexplained Personally, I don't have a huge issue with that "cheat", but if a speedrun involves waiting for like 20 minutes in the intermission screen to kill all the enemies, that's where I draw the line. Sure, Terra's first map is an extreme case, but in my opinion, the time spent waiting for the last kill during the intermission screen should be included in the total time.

    • @why_i_game
      @why_i_game ปีที่แล้ว

      @@E5rael It's an odd one, for sure, but the in-game/in-demo timer is the standard.

  • @AdrianSimple
    @AdrianSimple 2 ปีที่แล้ว

    So cool!

  • @afraidtoshootstrangers1
    @afraidtoshootstrangers1 2 ปีที่แล้ว +2

    Very interesting

  • @someman7
    @someman7 ปีที่แล้ว

    Other Speedrunners: And what's your name?
    Peter Horwath: 😅

  • @vkvk3525
    @vkvk3525 ปีที่แล้ว +1

    Best video !!!

  • @tronicgo8873
    @tronicgo8873 ปีที่แล้ว +1

    Bro I remember like day before yesterday you had only below hundred subs and look at you now you have 700 more now 👍

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  ปีที่แล้ว +2

      Cheers! It's nice to see some people are interested. More videos coming up soon :)

    • @tronicgo8873
      @tronicgo8873 ปีที่แล้ว +1

      @@quakespeedrunsexplained i will love to watch more :)

  • @db9834
    @db9834 11 หลายเดือนก่อน

    best quake ever!!!

  • @attractivegd9531
    @attractivegd9531 ปีที่แล้ว

    Hilarious bug and awesome

  • @gr18.n1k
    @gr18.n1k ปีที่แล้ว

    Cool!

  • @bepisman6268
    @bepisman6268 ปีที่แล้ว

    I realized this after defeating Cthon.

  • @mastergame1311
    @mastergame1311 ปีที่แล้ว

    Cool.

  • @benr8906
    @benr8906 2 ปีที่แล้ว

    also forgot to ask the one @4:35 too

  • @ivoivic2448
    @ivoivic2448 ปีที่แล้ว +1

    funny he's hungarian, horvat is a croatian surname.

  • @Noname-yu8qw
    @Noname-yu8qw ปีที่แล้ว

    this people are insane, how much time do you need to spend to come up with this ways of playing?

  • @benr8906
    @benr8906 2 ปีที่แล้ว

    what is custom map around 6:30

    • @quakespeedrunsexplained
      @quakespeedrunsexplained  2 ปีที่แล้ว

      6:30 is "end_pre": speeddemosarchive.com/quake/mkt.pl?level:end_pre
      6:34 is "Bubbah's Slate": speeddemosarchive.com/quake/mkt.pl?level:bub2

  • @rxn420
    @rxn420 ปีที่แล้ว +1

    One more comment for ya

  • @teslic7
    @teslic7 10 หลายเดือนก่อน

    1.3k thumbs up vs 3 thumbs down
    Woah man,thats cool🎉

  • @ridass.7137
    @ridass.7137 ปีที่แล้ว +1

    here before billions of views

  • @bradallen8909
    @bradallen8909 ปีที่แล้ว

    You're Aussie. It's Zed, not "Zee".