@@charlatann better times from start to finish. I feel like dumbass tbh. I know the techniques are similar for that type of movement. Would it be easier in quake since there are no speed limiter? Smh you restart the run shortly after first try, seems like mastering the movement on high speed is no joke.
I can’t concentrate on a movie for 5 mins let alone race for that long, props
Stop watching reels :) They reduce your attention span like a mofo
something to tell the grandchildren certainly
this map looks really fun but way too fuckin long
It's 4 or so other maps joined together.
How did you make this motion blur?,it looks very nice
wolf whisperer
Bro I could sleep to this
sleep well brother
How difficult it is compared to 10aa cs 1.6?:)
I guess that depends on what the player wants to achieve
@@charlatann better times from start to finish. I feel like dumbass tbh. I know the techniques are similar for that type of movement. Would it be easier in quake since there are no speed limiter? Smh you restart the run shortly after first try, seems like mastering the movement on high speed is no joke.
@@podjekannnij well I guess a bigger map would be always more difficult to max imo. could get you crazy trying to make everything perfect