Everyone is teaching modelling, texture, and lighting, but no-one is teaching about human body rigging and animation hope to see proper character modeling and animation with facial expressions and controller ❤❤❤
I am Arabic and I am not fluent in English. Thanks to this opportunity, I can benefit from the basic principles of teacher animation and understand them both theoretically and practically. The nice thing is that this is present in our beloved program. A teacher who deserves support.
We have many tutorials on animation in Maya, but you are the only one on character animation in Blender. Thank you very much! This is a very useful lesson! Please continue!
I search the ocean of youtube and found you are the best professional teacher for beginners regarding animation & rigging, 1) best channel for modeling --> there are many channels 2) best channel for rigging --> Alex on story & other rigging channels (machine, robots, heavy machinery, insects) 3) best channel for animation --> one and only Alex on story
23:19 About the tool keys. There's a setting in the keymap preferences to activate the tool rather than activating the operator immediately. I'm sure now you're accustomed to using the spacebar, but for others, it's not needed to achieve the same effect. That said, having the option to go G to move something really quick is always nice, so I completely understand wanting to keep both
Thank you! I didn't know about that. I'll look into it. The spacebar tools was the only thing I could come up with, so I could keep it somewhat like Maya and use the gizmo.
51:29 ease in 53:29 sharp at beginning 53:46 scaling the handle 55:26 copy and paste this curve to use later 55:52 make the rotation frames 56:04 shift + H to hide all attributes except the x axis 1:01:00 cool the contacts with the floor 1:02:40 creating the spacing animation 1:04:11 impo 1:07:01 option + G to reset the values on translates 1:07:23 impo bookmarks
Thank you Marko! Happy to hear that! Yes, will take a look at putting a rigging tutorial together. Since I am not a pro rigger it'll take me a bit longer to put that together.
Finally found a blender tutorial set I can stay engaged with. This is great, thank you for this. I appreciate how thorough you are with your workflow. The biggest hurdle to learning any complex program is navigating the UI without thinking about it and I feel like I'm moving around Blender much better after watching.
High quality tutorial. Clear, concise, not rushed (as so many are) and an instructor with a pleasant presence and no overbearing ego (as even more are). I will definitely explore your other videos. Thank you for this positive experience!
Oh, this reminds me of the old Maya tutorial by Jason Busby (may he rest in peace) with the talented ball. But way more advanced. With blender finally having a good UI, I might actually give this a try. You are well-spoken without all that usual over the top TH-camr shenanigans, really refreshing.
Thank you for this. Your clear and well thought out explanations for each step make your videos a pleasure to watch. After watching a few of your vids recently, I’m starting to become a lot more comfortable in the graph editor. I’m excited to download your ball rig and start playing with it.
Sir, I just want to let you know that your videos have been very helpful to me. They're enriched with high quality information in a every unique way. Thank you so much for what you do.
This is amazing thank u, i know nothing about animation but this is a very simple tutorial to follow so im learning bunches of things. Thanks for doing this tutorial.
Awesome vid. Thank you so much for sharing this valuable knowledge, you're a godsend for us early learners out there. I'm going to give it back : 38:40 : Passe-partout is a word of French origin that literally means 'goes through everything'. Usually means either a key that opens all locks within a specific setting, or in the art field it refers to the black framing around paintings that started around the 16th century (which is obviously what the term within Blender is referring to). And it's really easy to pronounce, actually. 'Pass partoo', the 'T' is silent, like it's often the case in French words. Hope that helps. Keep the amazing content coming, and thank you so much for what you do.
as always nice tutorial, I grabbed my graphics tablet which was lying and gathering dust and started using for blender, it feels very healthy for my hand but a little bit uncomfortable at first, made my shortcuts for navigation, now I need to get used to it
I really was looking for a tutorial like this to learn animation fundamentals and voila! Thanks again. I hope you continue making these stuff. By the way, instead of using "Camera to view" I just decide my camera view while freely roaming and then I press "Ctrl+Alt+0". That shortcut snaps the camera to your view and then you can continue to free roam without pressing any button. I find it faster this way.
Great to see you make a new tutorial. Although I personally would like you to focus on more advanced stuff like the character animation series you did. Those were absolute gold for me and I watched them multiple times. Gave me enough courage to start animating my own character. I made 3 attack animations for my game and all of them came out descent enough. So thanks a lot...
That is so awesome!!!! Good for you! Yes I'll get back to making more advanced tutorials. I'll finish this beginner series then move on to something meatier. Thanks for your note!
Very well explained. A bit fast in places but that’s just due to my unfamiliarity with Blender. Starting to make sense now as I pause and try/play with the tool. This is probably to be expected with any new tool I’d guess!!
Easiest animation tutorial to follow for beginners. Also, I just want to ad that using a ball instead of a human was better choice to animate. I can't believe this is free bro.
Great tutorial, the only thing I had difficulty with was that when I first downloaded the rig I was using Blender 3.6, the balls and graph editor showed up fine but not the rig. I upgrade to 4.1 and then everything was ok. Just thought I would mention it in case anyone else is having the same problem. Really well explained tutorial. Subscribed.
Same story but im using 4.1 and i still can’t see the Ball. Im only seeing the rig. I tried using 3.1 and every time i open the file Blender is closing
@@activemotionstudio1820 I have actually gone back to 3.5, which for me seems to be the only version where all my add ons work ok. I bought the hard ops/ box cutter bundle last year but if I try and use it in 4.1 it crashes Blender straight away, yet it was ok in 4. I don't think it's my specs as I have 64 g of Ram and a pretty good gpu. Bit of a mystery.
Real quick note for anyone struggling with the handles of the keyframes not working in the graph editor. Turn off Proportional editing in the GE. I couldn't get only one handle to move without moving everything for the longest time. But i figured it out! New to blender so idk if that button is turned on automatically or not. Goodluck!
May Allah Bless you abundantly.Keep teaching teaching courses that are worth 1000s of dollars and do so knowing that people like me, who teach themselves filmmaking, will forever make noise with your name. So far you are the best channel who teaches professional animation in Blender.
Great tutorial just like all the other other ones but i think i might speak for the majority of beginners that when we start animating, we use reference videos and often find ourselves stack on how to use the principles and other things you teach on a reference video. In the future please make tutorials on how to animate using a reference video
Nice video, i saw that you went to to object mode to change the animation key set . But you can more easily change it in the timeline, if you go to the keying option in the timeline menubar this option is always available as long as you have the timeline in the viewport.
You look like professional animator.... Sir can you please make the video of human body rigging Full concept its the most difficult part of blender animation
I am a pro animator:) I'll look into a tutorial like that. I am not a pro rigger so there are many better people to share on that subject. But if I do a video about character rigging it'll be more of a simplified version.
I would prefer it to stay only in the animation part, for rigged there are also other people. You don't often give us such opportunities to learn from a professional animator
I agree! I'll stick to animation and camera work. But will share other topics from time to time, and rigging is one of those topics. When posting about rigging it'll be what I do to get done what I need getting done. Won't be technically 'correct' though.
Because Blender provides for real-world measurement units, you can use real-world physics and math to calculate the actual rotation rate of the ball based on its radius/circumference and its speed through space.
Have a question please: Just before each bounce, would the ball stretch or remain the same? It squashes, on impact, and then the rebound would elongate the shape. But prior to the bounce? OR is that an animation quirk? To add emphasis and visually make it look more appealing? Just keen to understand the pre-bounce shape and what we did in the tutorial :)
Great question! Yes typically you'll have a stretch frame just before the contact pose. I like to have about 2-4 frames of the ball stretching to it's longest shape before the squash contact pose. Hope that helps!
there is an option in preferences for curves called "only show selected keyframes". it hides all other curves automatically except the curve you are working on. I use this so i don't have to press hide or shift+H on curves.
Very useful tutorials, I love the way you explain things although I still have trouble following along sometimes because I am new to Blender. I had trouble figuring out how to turn the eyes on and off but I figured it out, I had to use G to move them. Also, I'm curious do you also use actions in your animations? I saw other people talk about actions and non linear animations and I'm a bit confused about the role of each feature in Blender.
I'm happy to hear my videos are helping you! Take your time. 1 baby step at a time. I do not use actions in Blender. Although I see the usefulness of them during a production. Actions are saved animations that you can apply to your characters. So you can create different walk cycles and then in different scenes apply a saved walk cycle. For learning Blender animation, get comfortable setting keys and interacting in the 3D viweport and graph editor. Learn the principles of animation and you'll improve with time.
Hello, dear Alex. I started my animation journey quite some time ago, but I've always harbored doubts about whether I'm executing it correctly. Following the creation of key poses and initial breakdowns, I usually refine timing and spacing by introducing additional keyframes to fix interpolation between movements. Is that the wrong way to do that?
Hey! Great question in that a lot of animators ask themselves that. Sometimes more keys are needed. Often when your trying to define a specific movement you need more key poses and breakdowns. Most times, however you don't need that many keys. We need key poses. Then we need a few breakdown keys to help define the way we get into the new pose. Then we'll need keys to help with the ease in and out. Before adding more keys to help smooth things out. I would first see if my key poses are working well together. Scrub or flip back and forth between your key poses to see if they are working nicely together and if your seeing smooth transitions of movement. If not, fix it at that level. Go on to adding some breakdowns. Same thing is it playing well at that level. If not make the adjustments. By not adding to many keys it's easier to keep control over things. Hope that helped you out!
Great tutorial, thank you, i am a vfx compositor and this gave me lot of insight , written down what you have said , going to practice. I also want to learn how to animate robots, spaceships, characters from Live action VFX point of you...That would be great.....
Everyone is teaching modelling, texture, and lighting, but no-one is teaching about human body rigging and animation hope to see proper character modeling and animation with facial expressions and controller ❤❤❤
Thanks for your note!
Yes for sure I'll make more animation, cinematography and character performance videos.
I agree, I would love see more character animation, particularly with this quality of instruction.
You are the only one who learn professional animation for free😊
Thank you! Yes I'll do my best to keep sharing!
Thanks@@alexonstory
Actually who teaches 🙄
And you actually teaches
I am Arabic and I am not fluent in English. Thanks to this opportunity, I can benefit from the basic principles of teacher animation and understand them both theoretically and practically. The nice thing is that this is present in our beloved program. A teacher who deserves support.
The most detailed and comprehensible lesson of animation I found
Really happy to hear that, thanks for your note!
And it's free❤
We have many tutorials on animation in Maya, but you are the only one on character animation in Blender. Thank you very much! This is a very useful lesson! Please continue!
Thanks for your note!
Happy to share and yes I'll keep at it!
I search the ocean of youtube and found you are the best professional teacher for beginners regarding animation & rigging,
1) best channel for modeling --> there are many channels
2) best channel for rigging --> Alex on story & other rigging channels (machine, robots, heavy machinery, insects)
3) best channel for animation --> one and only Alex on story
Thank you for such a wonderful message! Much appreciated!
The Return of the King
:D thanks!
It's nice to be back at it!
Can't believe I'm just finding this. You're my favorite Blender teacher and I'm just getting into animation, so this is very exciting.
So happy for you to start animation!
Good luck and thanks for your note!
I never imagined this is free. I always avoid animation in blender. Now pretty much confident about how to think the real process.
Happy this video helped you out. Thanks for your note!
you are a nice teacher
Thank you for your comment!
Thanks!
Thank you!
Best Animator teacher in TH-cam for sure ❤️
Thank you! I appreciate that!!
I love you man. Thank you so much for this. After all these years, a best tut on animation in 3D and that is free for everyone.
Thank you for your note! Happy the tutorial is helping.
23:19 About the tool keys. There's a setting in the keymap preferences to activate the tool rather than activating the operator immediately. I'm sure now you're accustomed to using the spacebar, but for others, it's not needed to achieve the same effect.
That said, having the option to go G to move something really quick is always nice, so I completely understand wanting to keep both
Thank you! I didn't know about that. I'll look into it.
The spacebar tools was the only thing I could come up with, so I could keep it somewhat like Maya and use the gizmo.
51:29 ease in
53:29 sharp at beginning
53:46 scaling the handle
55:26 copy and paste this curve to use later
55:52 make the rotation frames
56:04 shift + H to hide all attributes except the x axis
1:01:00 cool the contacts with the floor
1:02:40 creating the spacing animation
1:04:11 impo
1:07:01 option + G to reset the values on translates
1:07:23 impo bookmarks
Your amazing man, you have a voice that makes me feel relaxed and motivated
So happy to see you back Alex! :)
Thank you! Happy to be back posting :)
This is gold, Alex! Thank you for doing this!
Would love to see a rigging from scratch tutorial from you. Cheers!
Thank you Marko! Happy to hear that!
Yes, will take a look at putting a rigging tutorial together. Since I am not a pro rigger it'll take me a bit longer to put that together.
Finally found a blender tutorial set I can stay engaged with. This is great, thank you for this. I appreciate how thorough you are with your workflow. The biggest hurdle to learning any complex program is navigating the UI without thinking about it and I feel like I'm moving around Blender much better after watching.
Really love to hear that!
Thank you for your note
High quality tutorial. Clear, concise, not rushed (as so many are) and an instructor with a pleasant presence and no overbearing ego (as even more are). I will definitely explore your other videos. Thank you for this positive experience!
Thank you for the great feedback! Happy to hear the video gave you value!
IM SORRY THAT I DONY HAVE ANYTHING TO GIVE BUT MY PRAY FOR YOUR HEALTH AND WEALTH! U ARE TOO AMAZING ❤
No worries at all! Thank you for your note!
Sorry it's been a while to respond.
You are a great teacher. Please, keep going
Thanks!!
Yes I'll be back to posting in a little bit!
Oh, this reminds me of the old Maya tutorial by Jason Busby (may he rest in peace) with the talented ball. But way more advanced. With blender finally having a good UI, I might actually give this a try. You are well-spoken without all that usual over the top TH-camr shenanigans, really refreshing.
Thank you! I appreciate that!! Give it a try I do prefer it to Maya, and I use Maya daily.
It's really complicated but you broke it down so easily. Thank u! I really enjoyed it.
Happy to hear that, thanks for your note!
thanks a ton for the series man. appreciate it a lot.
It's my pleasure. Thanks for your note!
Awesome 😎
Thanks 🤗
Thank you very much @alexonstory, I learned how to animate better and gained skills😊
Really happy to hear that! Thanks for your comment :)
@@alexonstory I am waiting for more wonderful animation lessons from you
So happy to see your tutorials again!
Thanks Marko!
Hope your doing well!
Thank you for this. Your clear and well thought out explanations for each step make your videos a pleasure to watch. After watching a few of your vids recently, I’m starting to become a lot more comfortable in the graph editor. I’m excited to download your ball rig and start playing with it.
I'm so happy to hear your getting more comfortable in the graph editor, good for you!
Thanks for your note!
Sir, I just want to let you know that your videos have been very helpful to me. They're enriched with high quality information in a every unique way. Thank you so much for what you do.
Thank you for the great note! Really happy my vidoes are helping you out! I'll be coming out with more videos in a bit:)
This is amazing thank u, i know nothing about animation but this is a very simple tutorial to follow so im learning bunches of things. Thanks for doing this tutorial.
Happy to hear that!
Slow and steady. Thanks for your note!
Awesome vid. Thank you so much for sharing this valuable knowledge, you're a godsend for us early learners out there.
I'm going to give it back :
38:40 : Passe-partout is a word of French origin that literally means 'goes through everything'. Usually means either a key that opens all locks within a specific setting, or in the art field it refers to the black framing around paintings that started around the 16th century (which is obviously what the term within Blender is referring to).
And it's really easy to pronounce, actually. 'Pass partoo', the 'T' is silent, like it's often the case in French words.
Hope that helps. Keep the amazing content coming, and thank you so much for what you do.
:D hehe that does help!!!
I appreciate the great note, thanks!
as always nice tutorial, I grabbed my graphics tablet which was lying and gathering dust and started using for blender, it feels very healthy for my hand but a little bit uncomfortable at first, made my shortcuts for navigation, now I need to get used to it
That's great! It took me about a week before it became second nature. Stick with it a bit.
Thanks for your note!
The series I've been waiting for.
That's awesome! Hope it helps you out!
Thanks so much for putting together this video, you are a great teacher
Thank you for the complement! I'm happy to share the info :)
I really was looking for a tutorial like this to learn animation fundamentals and voila! Thanks again. I hope you continue making these stuff.
By the way, instead of using "Camera to view" I just decide my camera view while freely roaming and then I press "Ctrl+Alt+0". That shortcut snaps the camera to your view and then you can continue to free roam without pressing any button. I find it faster this way.
That is awesome! So happy my tutorial can help you out. Yes for sure will continue to put out more.
Thanks for the great tip!!
thankyou so much im trying to learn basic animation for blender
That's awesome! Hope this video helps you out. Thanks for you note and good luck!
Very nice. Well explained. Not too fast, calm demeanour which is great for a change
Alex you're amazing!
Thank you!
Amazing tutorial, thank you🤝🙂
Great to see you make a new tutorial. Although I personally would like you to focus on more advanced stuff like the character animation series you did. Those were absolute gold for me and I watched them multiple times. Gave me enough courage to start animating my own character. I made 3 attack animations for my game and all of them came out descent enough. So thanks a lot...
That is so awesome!!!! Good for you!
Yes I'll get back to making more advanced tutorials. I'll finish this beginner series then move on to something meatier.
Thanks for your note!
Thank you excellent content!
Thanks for your note, happy to share!
Very well explained. A bit fast in places but that’s just due to my unfamiliarity with Blender. Starting to make sense now as I pause and try/play with the tool. This is probably to be expected with any new tool I’d guess!!
Thank you for your comment!
Slow and steady is the way to go. You got this, good luck!
Easiest animation tutorial to follow for beginners. Also, I just want to ad that using a ball instead of a human was better choice to animate. I can't believe this is free bro.
Really happy to hear that, thanks for your note!
Thx dude for this free pro blender course ❤❤
My pleasure! Thank you for your note!
looking forward to your complete tutorial
Awesome, thanks for your note!
Working on the second one now.
@@alexonstory Do you know when will it be ready? Can't wait!!
hehe thanks! Part 2 is up. Working on part 3 now!
Very nice tut!. Waiting for next ones. Thanx!
Happy to hear that, thanks for your note!
Yeaahh Baby!!! Another Tutorial!!
haha yes it feels good to be back :)
Thanks for the good teaching
Thank you for teaching ❤
Happy to share! Thanks for your note!
Great tutorial, the only thing I had difficulty with was that when I first downloaded the rig I was using Blender 3.6, the balls and graph editor showed up fine but not the rig. I upgrade to 4.1 and then everything was ok. Just thought I would mention it in case anyone else is having the same problem. Really well explained tutorial. Subscribed.
Really good to know! Thank you for your note and sharing that!
Same story but im using 4.1 and i still can’t see the Ball. Im only seeing the rig. I tried using 3.1 and every time i open the file Blender is closing
@@activemotionstudio1820 I have actually gone back to 3.5, which for me seems to be the only version where all my add ons work ok. I bought the hard ops/ box cutter bundle last year but if I try and use it in 4.1 it crashes Blender straight away, yet it was ok in 4. I don't think it's my specs as I have 64 g of Ram and a pretty good gpu. Bit of a mystery.
honestly , you are one of the best channels i've ever seen. amaZing
thanks for making this tut for us.. GOOD LUCK mate.
Thanks for your great note!
I'll be back in a bit making new videos :)
Thank you sir, I don't konw the reason why layered animation is realism before, but now I konw it. Thank you soooooooo much.
Happy that made it clear for you :)
Thanks for your note!
Thank you. This video is one of the best I learned ,because you make it so easy for me to follow the steps .
Really happy to hear that! Thanks for your note!
Alex you are doing god's work!!! Keep inspiring king!!!
Thank you, that's very nice!
Thanks, bro, this is a great tutorial!
Happy to hear that, thanks!
Thank you so much for this, Alex !😁🙏
Thanks for your note, happy to share :)
Real quick note for anyone struggling with the handles of the keyframes not working in the graph editor. Turn off Proportional editing in the GE. I couldn't get only one handle to move without moving everything for the longest time. But i figured it out! New to blender so idk if that button is turned on automatically or not. Goodluck!
Hello Alex, i really like your style on ANIMATION and BLENDER and i will like to learn from you.
Thank you for your note, happy to hear that!
May Allah Bless you abundantly.Keep teaching teaching courses that are worth 1000s of dollars and do so knowing that people like me, who teach themselves filmmaking, will forever make noise with your name. So far you are the best channel who teaches professional animation in Blender.
I agree very true
Thank you for that, that's very nice!
Yes I'll keep at it!
Thanks for the video 🙂🙏🏼
My pleasure 😊
Thanks for your note!
Great tutorial just like all the other other ones but i think i might speak for the majority of beginners that when we start animating, we use reference videos and often find ourselves stack on how to use the principles and other things you teach on a reference video. In the future please make tutorials on how to animate using a reference video
Great request, thank you for that! Yes for sure I will because your right it is a big topic.
Adding it to my list and will work on that in a bit.
Nice video, i saw that you went to to object mode to change the animation key set . But you can more easily change it in the timeline, if you go to the keying option in the timeline menubar this option is always available as long as you have the timeline in the viewport.
Very cool! Thank you for letting me know!
Will give that a try!
Thank you so much for sharing your knowledge! 🤎
Happy to share! Thanks for your note!
You look like professional animator.... Sir can you please make the video of human body rigging Full concept its the most difficult part of blender animation
I am a pro animator:) I'll look into a tutorial like that. I am not a pro rigger so there are many better people to share on that subject.
But if I do a video about character rigging it'll be more of a simplified version.
I would prefer it to stay only in the animation part, for rigged there are also other people. You don't often give us such opportunities to learn from a professional animator
I agree! I'll stick to animation and camera work. But will share other topics from time to time, and rigging is one of those topics. When posting about rigging it'll be what I do to get done what I need getting done. Won't be technically 'correct' though.
we should always get back to basics whenever we get confused .. thanks alex .. ❤
Yes absolutely! Keeping it simple is key. Then layering multiple ideas will build into more complexity.
i hear you brother .. keep them coming .. god bless
you are now my MASTER
Thanks for your note! Trying :)
Because Blender provides for real-world measurement units, you can use real-world physics and math to calculate the actual rotation rate of the ball based on its radius/circumference and its speed through space.
Yes, wish I knew how to do that. I eyeball it. But having the option to be realistic would great!
Enjoying watching this. Keep it up. Cheers
Happy to hear that! Thanks for your note!
I use Your Add on for my film
when I Finished the Movie I will share that to you.
😀 Very exciting!!!
We support you, please continue explaining ♡
Thanks for your note! Will keep it up and doing my best!
thanks a lot, this tut has been very helpful 💯
So happy to hear that, thanks for your note!
Thank you very much for the tutorial!
Happy to share, thanks for your note!
The king is back!
I appreciate that, thanks!
This guy is a legend!
Thank you :)
Great tutorial and rigged sphere Thank you!
Happy to hear that, thanks for your note!
i cant get it can u pls give that rig to me pls pls pls
Thanks a lot for the tutorial but I can't seem to open the ball rig Blender file.. It keeps closing every time I try to open it😪
Boo that sucks!
Did you try opening a fresh scene, then drag and drop the ball file into your new scene?
I'm having this same problem
you are the god of animator.
Thank you :)
Amazing video really helpful ...super easy jumping off point ...or should is say bouncing off xD
haha :) Happy to hear that, thanks for your note!!
Have a question please: Just before each bounce, would the ball stretch or remain the same? It squashes, on impact, and then the rebound would elongate the shape. But prior to the bounce? OR is that an animation quirk? To add emphasis and visually make it look more appealing? Just keen to understand the pre-bounce shape and what we did in the tutorial :)
Great question! Yes typically you'll have a stretch frame just before the contact pose. I like to have about 2-4 frames of the ball stretching to it's longest shape before the squash contact pose.
Hope that helps!
31:20 Can you make a tutorial or hint how you make these rigs?
Thank you for the amazing tutorial.
Why the Z axis become y axis? 01:00:00
Thanks for sharing your knowledge💫💯
Hope you put time charts in the Video , So everyone knows what the video includes .
Great suggestion! Will look to do that and help make things more clear!
Thanks for your note!
bro plz plz make more videos like this on character animation u are the best if y make u will be my hero plz tell every thing in detail
Yes for sure I'll make more character animation tutorials. I'll do my best to share how I go about things.
Thanks for your note!
❤ I loved it
Yay
This is really helping allot keep it up bro
Happy to hear that, thanks for your note!
Thank you @alex on story ❤
Happy to share, thanks for the note!
Zoom in/out for the graph editor when using pen must be set in View2D in keymap -
Yes I think your right, will be checking that out. Thanks for the note!
you are genius my dear teacher thanx aloooooooooot
Thanks for your note :)
Thanks for doing this for free! Godsend,
Happy to share, thanks for the note!
there is an option in preferences for curves called "only show selected keyframes". it hides all other curves automatically except the curve you are working on. I use this so i don't have to press hide or shift+H on curves.
That is a great pointer, thank you! Will give that a try!
Just added it to my quick favorites!
Worthy channel
Thanks!
waiting for next parts
Awesome, happy to hear that!
Hey mate this tut is amaizing thank you
That's great to hear, thank you!
Interesting you really do good job 🎉
I appreciate that, thanks!
Very useful tutorials, I love the way you explain things although I still have trouble following along sometimes because I am new to Blender. I had trouble figuring out how to turn the eyes on and off but I figured it out, I had to use G to move them.
Also, I'm curious do you also use actions in your animations? I saw other people talk about actions and non linear animations and I'm a bit confused about the role of each feature in Blender.
I'm happy to hear my videos are helping you! Take your time. 1 baby step at a time.
I do not use actions in Blender. Although I see the usefulness of them during a production. Actions are saved animations that you can apply to your characters. So you can create different walk cycles and then in different scenes apply a saved walk cycle.
For learning Blender animation, get comfortable setting keys and interacting in the 3D viweport and graph editor. Learn the principles of animation and you'll improve with time.
Hello, dear Alex. I started my animation journey quite some time ago, but I've always harbored doubts about whether I'm executing it correctly. Following the creation of key poses and initial breakdowns, I usually refine timing and spacing by introducing additional keyframes to fix interpolation between movements. Is that the wrong way to do that?
Hey! Great question in that a lot of animators ask themselves that.
Sometimes more keys are needed. Often when your trying to define a specific movement you need more key poses and breakdowns.
Most times, however you don't need that many keys. We need key poses. Then we need a few breakdown keys to help define the way we get into the new pose. Then we'll need keys to help with the ease in and out.
Before adding more keys to help smooth things out. I would first see if my key poses are working well together. Scrub or flip back and forth between your key poses to see if they are working nicely together and if your seeing smooth transitions of movement. If not, fix it at that level. Go on to adding some breakdowns. Same thing is it playing well at that level. If not make the adjustments.
By not adding to many keys it's easier to keep control over things.
Hope that helped you out!
@@alexonstory Thank you so much for your time and good advice!
Great tutorial, thank you, i am a vfx compositor and this gave me lot of insight , written down what you have said , going to practice. I also want to learn how to animate robots, spaceships, characters from Live action VFX point of you...That would be great.....
Thanks :)
That is awesome!!
Great suggestions, yes will do some live action type animation in the future.
Thanks very much😎😎
Happy to share, thanks for your note!
Thank you🔥🔥
Happy to :)