Tbh the balloons look more like they have an embryo in them rather than guts, it might be some sorta respawn system like if the player falls off the map a ballon floats up and allows them to respawn however something has gone seriously wrong so they don’t respawn.
This is also implied with the page found in the congratulations level! The drawing of sheep inside the balloon has a red line from sheeps stomach to the wall of the balloon, which reminds me a lot of an umbilical cord ^_^
If they ever put a "Good ending" to this game, it would be nice to have a final normal race with all the NPCs. Showing us how the game could have been without the horror stuff.
This is something I've actually always wanted from these kinds of horror games. Just an alternate version where nothing bad happens, and you can see how it would be in universe.
I wish that existed! Like jumping over the spikes allows you to cross the finish line, logging in a lap, and teleports you to the first level again where you can actually do laps and the other racers are there; this would of been fun :)
You know, it'd be kinda sick if the full version was both a proper game, with the same off-putting elements, and it still had those horror elements, just only if you explore. Basically, an actual racing game where exploration leads to the true game.
Bad idea, its what ruined Omori and made everyone think it was just an undertale ripoff. You have to really guide the player if youre going to make it optional, like shipwrecked 64 did. Omocat made the mistake of actually guiding the players away, because you have the preconceived notion that opening the door leads to a jumpscare. so you never encounter kel and you miss the ENTIRETY of the story and you never go outside.
That would be really cool, but it could never happen unless it was an indie game, and then you would only hear about it through word of mouth, which would probably spoil everything. So yeah, cool idea but the internet pretty much ruined it before it could exist.
Hmm....i mean,I could find a few people who watched this vid and feel like making this it's full form,who are good with game development...heck,I could even ask of them the ability to play it on a actual N64, given you have the cartridge, and one really fuckin old n64 console....all we need to make different is power ups and how you get em.... hmm...oh,I'll make it so that if you bump someone and make em go somewhere spoOoOooky,a power up will be obtained.... basically,screw someone over and force them into horror, and you get rewarded for it, like pushing your fellow trick-or-treater into a haunted house,except it actually is haunted
Some Trivia: The little girl is named “Stompy” The bunny is named “Patches” (My beloved) The mouse is named “Tinsel” The Sheep’s name is unknown so I’ll call them “Wooly” The strange Black Figure in the final level is “The Man In The Garage” The black figure seen in a drawing in the CONGRATULATIONS room is most likely a different being from The Man In The Garage. They also guided the Sheep, “Wooly”, through the TEST ROOM so I’ll call them “Mr. Friendly” There are 2 Levels hidden in the files that most likely serve as a taste for what the full version will have! (A Hell Level that I’ll call “Lava Towers” and a Christmas Winter Wonderland level I’ll call “Winter WonderLand”)
@@reesewhittington6778 I assume that the devs locked the maximum velocity upon reaching the spikes, hence clamping the momentum to not allow you to go any further no matter what, it's like when you try and bash into the target area in a gta mission at terminal velocity but the vehicle would brake normally
My take its a story of becoming a monster: Map 1: Just trying do what you think you should do, go for a race around the map but you never get ahead, so you go off the beaten path and end up lost and confused. So in life you do what your told and think you should but never get anywhere so you decide to to try something else and end up leaving society. Map 2: You are sinking and want to return to normal life. You reach out for help but nobody will help you. Map 3: The world around you doesnt make sense anymore, almost like its glitching out, then it finally just gives away. Map 4: You have visions of anger and begin to wish the worst on people (hense the tormented bodies). Map 5: You cant seperate good from evil, hense some balloons are full of confetti and some are full of blood. Map 6: You realize theres your in a state of mind that only goes down. Helpful or friendly people have no impact on you and you dont even realize they're not trying to be mean or harm you. Map 7: You finally become a monster and are faced with what you are.
Most of the graphics and music are well made and convincing, but the horror elements don't seem to follow any sort of theme, and don't really seem integrated that well either. They just seem to be here for shock value. The pieces don't build on each other or connect, leaving the whole to feel unsatisfying and disjointed. There's a kart crash, seizures, embryos in the balloons, a visually and sonically obnoxious murder scene, and a hidden hell level? How are those connected at all? Why are they in a kart racer? Is there intention behind their inclusion beyond just being scary or shocking? My advice for the dev(s) would be to make the game less linear and/or try to focus on a specific theme for the horror elements more rather than tossing in seemingly random and disconnected shocking imagery. If each track is a dream, are all of these representative of fears, anxieties, or trauma the dreamer has? If it's a fake retro game made by a fictional studio/person like Crow 64 or Petscop, why did the fictional devs include the things they did? Again, the actual components, such as models and sprites, are well made, but without any intelligible theme or story or identity to connect them together, and without proper buildup and implementation of the horror elements, the whole of Kitty Kart won't really work beyond the surface level scare factor. You've got talent and skill, and the project has potential, it just needs an identity, a central idea beyond "kart racer with spooky secrets." The execution is there, but without a core idea, there won't be anything to make Kitty Kart stand out from the other low poly horror projects out there.
I completely agree. Asides the fact that maybe I'm just used to 64 horror games already, I don't feel this one brings anything new to the table, I guess is fair to say that since this was a jam, there wasn't really much time to make an actual story. There's potential but they'll need more than just that to make it stand out from yet another cute game that went spooky trope.
@@hadalpelagic-zone I don't either. But since they're working on turning Kitty Kart into a larger game, I wanted to critique what's there and offer suggestions for how the full game could improve on what the gamejam submission-turned-demo did.
In the game's defense, it initally wasn't meant to be anything other than a very short game for a competition, I'm sure the full game will be more subtle with its horror.
In Kitty's death scene٫ you'll notice that her teeth are actually falling out so I think he was actually aiming for the teeth to why we found the sheep's teeth٫ laying in a puddle of the sheep's blood
If this game was a Nintendo game, Miyamoto would instantly reject it before it would even pass testing because, "It copies Mario Kart 64 and lacks the Nintendo feeling, it would more likely be a pre-installed game you would find in a Windows Vista Operating System.
22:09 I think they were made in the balloons. And that's why there is a drawling of him or her in the balloon because she looks inside the balloons and saw them.
@@CooperDooper38 So it is a balloon egg thing but what if it is like cloning vats to make more and more to torment so the man in the Garage could have some fun.
@@MilohTannenmaybe that explains why that sheep was on the first track, its balloon went up there and eventually popped, explaining why there were only things from that particular sheep. It wasn't supposed to happen that way and that's the reason of why the man put those marks and spikes, they're a measure in case it happens again. Maybe all those sheeps inside the balloons are related to the Test Room, maybe something negative, and that's why one of those bodies helped that sheep.
If I had a nickel for every time I followed arrows in a car park and got attacked by a creature with a white face, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.
@@Ajk8628.Reviews.i know you said never mind, but obviously he's named that because he's manly, a badass, and a hero. truly the stoic anime protag of all time 😎
My dark theory for discussion: I believe Sheep was probably a pregnant woman and Kitty is a friend of her trying to find her and became a victim of whoever also hurt Sheep. Hell, Sheep is probably the baby and Kitty is the pregnant woman. The first few levels could be seen as your standard racing levels and what the game would be if nothing haunted was involved. Your grass course, your desert course and your Wario Stadium kind of course LOL. But after that, we get to see the story the developer wants you to know. The Psy level could be interpreted as the realization of the mother getting pregnant as it has the blocks look like the ones a baby would have to play with. If i want to take it further, maybe the dark person is the father (?) as they get shown in this specific level. They were probably a couple ready to become parents. For this i'd put into question whether the character in the drawing and the monster in the parking lot are the same, or two different entitities. The balloon level could be seen as a baby shower with even a gender reveal. The balloons are Pink, Yellow and Blue, which are the common colors for that kind of themed party. With the ones filled with blood being essentially wombs (the texture inside the balloon did look like a fetus to me). Sadly one night, she was being chased while driving in the highway and got attacked outside the parking lot, with someone busting her tires and well...the rest is there on full display.
well if we assume that youre right about ththe shadow guy being the soon to be father, what if all the shadow guys are the same entity? what if its a story of him finding out kitty is pregnant, and going to any measure to stop the child from existing? the reason youre encouraged to pop the balloons with embryos in them is a metaphor for abortion or otherwise killing the child, and when it didnt work, the man took it upon himself to just straight up kill the host- the mother herself, and the child with her. the glitched bodies in that one level further up could be him stressed about hearing the big news, contemplating how to stop it from happening, or hell even his regret for killing the mother of his child. if you wanna get really sad about it, maybe the child lived, and thats why sheep was up at the top level. the timer of life ticking endlessly, unable to be stopped. the march of time, the loss of the memories of her mother, the torment she knows was endured for her all those years ago. it gets to her, she jumps off the edge, falling deeper and deeper into her memories of the horrible incident, and taking herself out the same way her mother was killed, which would explain the pile of blood and teeth that already exists on the floor in the parking lot.
I initially kinda thought that the Congrats stage implied that a massacre happened, since the balloons are all bloody and the background music consists of people screaming in fear it made me think the game could be a story about some masochist who killed and tortured people but idk how it related to the game other than it possibly being a purgatorial hell for the killer so yeah
I think you meant sadist A masochist is someone who enjoys pain upon themselves (ex: someone enjoys being slapped) A sadist is someone who likes causing others pain (ex: someone enjoys slapping others)
ever since the sm64 classified video,you really stood out to me on youtube. i can tell you put your heart and soul into these videos! i hope you grow your channel even more and keep making amazing videos like this
I mean, the aesthetics are way better than most retro style games, horror or not. Fix the resolution and you could totally gaslight some 90s kids with a title screen loop.
sounds like another "dead persons soul got put in the game to relive actions and death trough revenge of person related to carcrash victim oh and it's a metaphor for mental illnis and suicide danger." game. but looks good.
The drawing with sheep in a cage and the tiremarks would probably be at the beginning of the timeline. As sheep is trapped on the racing track with no way to go and nothing every happening.
like others have said, the balloons look to be filled with embryos, so maybe the misspelled congratulations everywhere is what the embryos are hearing? they can hear language, people congratulating their parents, but not understand it
something about the cars engine sound when going off the track reminds me of this old car based PC game I barely remember playing as a child. I had completely forgotten about it until now but I used to spend ages playing it. It had a lot of depth to it from what I remember, with different maps and objectives and features like exploding if you revved too much. I wish I could remember what it was called
@@popshoppacks sadly no (got my hopes up for a sec) from what I remember you played as a car, not being driven by anything just like a sentient car or whatever, and it wasn't a racing game as far as I can recall or if it was I just only played minigames instead. thank you though I appreciate the attempt
This isn't really directed toward the video and whatnot, but I've got an idea for a possibly new horror genre, *Analog Horror Games* and the idea I've got for this game is; you play as a Eltrich deer being, with millions of antlers forming into two antlers and at first, you play as a *soon to be* victim, you're armed with a camcorder. and at the first glance of the monster, POV's switch, and then you play as the monster you get to name the monster as well, you *COULD* name it George :), or a more fitting name for a deer monster, like *"Doplsash"* or something like that and you get to name the County you're in, and the surrounding Counties aswell, as more people YOU failed to *consume* the more *prey* come into YOUR *territory* what ya'll think of this wall of text tho
Castrophe Crow Shipwrecked 64 And now this game. Cursed "unreased" Nintendo 64 based indie horror games definitely my new favorite niche of indie horror games now.
To give SOME benefit of the doubt to the quit option on the main menu, so you can have the option to go back to the title screen, which was a common thing at least starting with the SNES days. I'm not sure why that was the case, but a myth i would be told by owners of arcades with console sections, is that appearently you could affect the disc or console if you just turned off your console, it would somehow affect both the system and the game. Again. it was probably something he believed and told us to be careful with his systems, but it was a logical headcanon reason for why some games let you go all the way to the title screen again.
There was a real thing in the NES age like that. See, when a CPU's not running with full voltage it can get confused, and for some reason it's easier to keep those bad instructions at bay as it's _gaining_ power in the fraction of a second after you switch a system on than it is to do so as the system is _losing_ power in the fraction of a second after it's switched off. In both cases this is accomplished by continuously resetting the CPU until it's fully powered or fully drained of power so that it literally can't do anything else in the meantime. However, the NES only had the circuitry to handle the powering-up period. This only risked games with saves, though, since the save could be erroneously rewritten with garbage by the low-power-bugging CPU as it was losing its power, hence why early such games would tell you to hold RESET as you switched the thing off. Later such games did come with power-off protection circuitry built onto the cartridge, finally allowing the NES to do automatically what the earlier savable games asked you to do manually.
Kitty Kart 64 was so fun. I was born 2004, and always played with my sister when I was younger on 2 player! We had an N64 even then! I played the singleplayer mode for the first time at night back then. It really messed me up for a while. Honestly, no wonder the game didn't sell well when it first came out...
Has anyone ever tried to do the "OOOO SPOOKY OBSCURE OLD GAME" type of horror game, but with, like. idk. Source Mods? I think a full-ass modern indie horror project made in GoldSrc would be pretty epic :/
Nice video I really love the creepy pasta old games Sadly its easier to notice fake games nowdays looking how much HD some textures looks and how some objects have 3d models in a time where was almost imposible formsabe memory Also N64 games doesn't have loading screens (that was the specially of have a cartridge) This is not a complain irto ruin the fun It was just to point the usuall errors that developers do nowdays when they do this kind of games, its like try to reproduce a VHS nowdays
My heart was honestly pounding, throughout the gameplay, and seeing that sp!ke strip at the end just made my heart sink, until that *_UNNECESSARY_* jump scare hits, and made my heart leap into my throat. This is one sick joke, and it reminds me a lot of the "Call Of Charon" Pokémon Creepypasta/PokéPasta. It's clearly intentional for a scare, but it's either too well made, too elaborate to make sense, or both! My mind is blown, by this video. This'd be perfect for Halloween, to show to my brother. Great job, Sunflower!
7:28 i think i know what you mean and if it is what i think it is, that's called a Shepard's tone!! theyre tones that seem to be infinitely going up or down in pitch, but in reality they dont. they can actually cause psychological effects on people too :0 i think theyre pretty cool
Maybe it's because I actually grew up with an N64 and PS1 but whenever I see these fake Creepypasta games I can't help but think that they're just corny as hell
the internet has just gone full circle back to video game creepypastas, but with a new genre name so they dont get made fun of for enjoying them. so many horror ARGs boil down to “look at the scary face” or “theres a ghost in my video game”
I think you severely misunderstood the story as being fiction as opposed to reality based. The crying sheep, the unknown man and heart, teeth and implications of suicide. The embryo balloons. These all look like a grieving mother after the loss of an unborn child.
omg Illy! you just brought back so many memories! whats it been, 12 years now? man the time flies! i really enjoyed playing this with you in the enrichment room when the lab would let us all out of our cells for an hour per day. is it messed up to say that i kind of miss those days? i mean, i miss the fun we had during enrichment period, not the rest of the time. i know the military esper experiments werent fun, i hated them too, but at least we are some of the lucky few who escaped with our lives, so i try not to see the glass as half empty. when i think of the games we got to play as a group, when we were allowed to use our abilities to win the games, rather than using our abilities in boring target practice in a sterile environment with those crusty old men in labcoats watching our every move from over our shoulders, theres definitely a sense of nostalgia, for me at least. we should hold a group reunion someday! plus i still want a rematch after you handed my ass to me in the telekinetic ball maze race game last time we played. i miss Akira though, may his soul rest in peace. the way they made him do sensory deprivation floatation in that huge MLP jar, i would have succumbed too. best wishes from your old pal, Subject 420-69
Woah it's been so long dude, glad to hear that you made it out of the lab. Has that lab growth on your arm gone down or did it eventually sprout into a failed clone? They were some crazy times, pretty glad we made it out while we could. Bring the rematch on! For Akira's sake Kind regards, Your pal from another ȟ̴̺͎̣̖̭̹̲̎̐̔̃̃ͅo̴͕̲͍̹̯̜͆͗̀ͅs̵̨̫̩͓̲͈̙̯̖̲̓̒̔t̴̢̙̘̔̍̈́̎͑̏̀̚͠͠, Subject 8008-135
@@Sunflower41XD yeah i now have a fully formed clone, and i call him.... Mini Me :3 hell yeah, i'mma kick your ass this round, just you wait and see! i've been practicing on Mini Me! for Akira!
Is this going for a 98XX vibe? Because that's what I'm getting from the visuals. We could be playing as the one responsible for a car accident (presumably the cat we play as and the same one we see later on in the game, along with the multiple instances of a cart without its driver), killing a mother who was going to have a baby (the sheep in the balloon, along with the sounds and visuals of the glitched bodies possibly representing the mother and the pain they had went through, including a drawing of the same red kart in karpet along with sheep standing near the edge of a cliff, maybe imposing that they drowned, followed by the cat saying "the waters are soothing"). Not only that, but the fact that the 1st track map is shaped like an infinity symbol and a drawing of a timer reaching impossible time (possibly representing neverending torment of the events of that fateful day), and at the end of the game, the guy who kills kitty could be a representation of the person who killed the people in the car, along with indietheorist stating that these tracks represent the 9 circles of hell, maybe presuming that the character we play as is trapped in a DIGITAL PURGATORY, encountering the monster this person has become at the end, doomed for eternal suffering, never allowing this person to be forgiven for the deaths they caused that day.
Neat this reminds me quite a bit of the Teeny Toys series. Lotta potential although I think I like the other series better (more mystery and deeper, more unique, lore)
@@Sunflower41XD Just tried watching it again, got the warning for self-harm content, video played alright after that, guess it was just being obstinate in my watch later playlist. Have a good one
Some of these levels remind me of circles of hell, it's just they are mostly out of order Basic kart ride - Limbo, 1st circle Congratulations level - Lust, 2nd layer (in there they are being tortured by furious winds on top of the mountains) Desert Level - most likely 7th circle, since one of the punishments is rotting away in the desert, or if you're ultrakill fan then it's 4th Test level - ? ? ? (Didn't find anything that may match) Mud level - 8th or 7th Highway level - 5th Parking level - 8th Perhaps the devs got it accidentally or just got inspired by Dante's Inferno, also the "Christmas" level may or mayn't remind me of 9th, the last layer of hell, where sinners are neck deep in ice, while having their faces *face* downwards
This whole game somehow in some way reminds me of how, in some ROM hacks for Super Mario 64, if the level is big enough, and you’re close enough to the edge (or something like that, I dunno what causes it exactly), the camera will detach from Mario and the polygons will turn into silly putty.
From me, it seems to be some sort of psych-involved game like symbolism and telling a story of a game with a creepy underbelly. Like how VR games sometimes have a theme of soul ported into game
The last location where you meet the entity reminds me of the violence district in LSD dream emulator where in the level there is s lot of lamp lights everywhere
@@FriendKevinI regret that, to engage with modern horror on the internet, I have to go through miles and miles of people who think Five Nights at Freddie’s is peak fiction, and not a loud annoyance that has lore Scott would rather die than explain
@@ca-ri3bq Your fandom is good, and your game is decent (probably, sensory issues mean I can’t even play it), and the dev’s kind of an ass. My problem isn’t the FNAF fandom, my problem is everything trying to become a dollar store FNAF. So really I should be hunted for sport by the Garten of Banban fans. Or all five people with emotional investment in Sparky Marky
I honestly thought for the first couple minutes that this is Mario kart 64, but years into the future after some sort of tragic event and these animals are the new residents.
some of it looks to be faux 3d models or at least fake pixellized which makes it look more like early GBA games that mimicked 3d movement before they actually figured out how to do that
Tbh the balloons look more like they have an embryo in them rather than guts, it might be some sorta respawn system like if the player falls off the map a ballon floats up and allows them to respawn however something has gone seriously wrong so they don’t respawn.
Thats what I thought!!!
Emesis Blue lore
@@BeltboyIts longer than you think.
@@greed0599
"I met my grandfather. He's been dead for 30 years."
This is also implied with the page found in the congratulations level! The drawing of sheep inside the balloon has a red line from sheeps stomach to the wall of the balloon, which reminds me a lot of an umbilical cord ^_^
If they ever put a "Good ending" to this game, it would be nice to have a final normal race with all the NPCs.
Showing us how the game could have been without the horror stuff.
Your not wrong
Yeah.
This is something I've actually always wanted from these kinds of horror games. Just an alternate version where nothing bad happens, and you can see how it would be in universe.
@@waffle6454 100% true. Just like the game Harvest Festival.
I wish that existed! Like jumping over the spikes allows you to cross the finish line, logging in a lap, and teleports you to the first level again where you can actually do laps and the other racers are there; this would of been fun :)
You know, it'd be kinda sick if the full version was both a proper game, with the same off-putting elements, and it still had those horror elements, just only if you explore. Basically, an actual racing game where exploration leads to the true game.
Bad idea, its what ruined Omori and made everyone think it was just an undertale ripoff. You have to really guide the player if youre going to make it optional, like shipwrecked 64 did. Omocat made the mistake of actually guiding the players away, because you have the preconceived notion that opening the door leads to a jumpscare. so you never encounter kel and you miss the ENTIRETY of the story and you never go outside.
That would be really cool, but it could never happen unless it was an indie game, and then you would only hear about it through word of mouth, which would probably spoil everything. So yeah, cool idea but the internet pretty much ruined it before it could exist.
kinda like shipwrecked 64. i love that idea tbh
Hmm....i mean,I could find a few people who watched this vid and feel like making this it's full form,who are good with game development...heck,I could even ask of them the ability to play it on a actual N64, given you have the cartridge, and one really fuckin old n64 console....all we need to make different is power ups and how you get em.... hmm...oh,I'll make it so that if you bump someone and make em go somewhere spoOoOooky,a power up will be obtained.... basically,screw someone over and force them into horror, and you get rewarded for it, like pushing your fellow trick-or-treater into a haunted house,except it actually is haunted
Like Duck Season!!
Some Trivia:
The little girl is named “Stompy”
The bunny is named “Patches” (My beloved)
The mouse is named “Tinsel”
The Sheep’s name is unknown so I’ll call them “Wooly”
The strange Black Figure in the final level is “The Man In The Garage”
The black figure seen in a drawing in the CONGRATULATIONS room is most likely a different being from The Man In The Garage. They also guided the Sheep, “Wooly”, through the TEST ROOM so I’ll call them “Mr. Friendly”
There are 2 Levels hidden in the files that most likely serve as a taste for what the full version will have! (A Hell Level that I’ll call “Lava Towers” and a Christmas Winter Wonderland level I’ll call “Winter WonderLand”)
You'll call the sheep "Wooly"? "They also guided *Sheep* through the TEST ROOM so I’ll call them “Mr. Friendly”
Did you get those names off of the discord by any chance?
@@Sunflower41XD the first 3 are confirmed by devs (as far as I know).
@@Core_Of_The_Void ah okay, i swear i saw them discuss it in the discord too somewhere
Stompy got their name from me thinking of a filename for them on the spot lol
- CHAINKI (the 3D modeler for the project)
For anyone who didn't wanna watch the whole video: the Cat fucked around and found out
hotel Mario: ba dum dum dum da dum dum dum da da dum dum dum da dum dum
@@Ajk8628.Reviews. Nice of the princess to invite us over, eh Luigi?
@@PepoHuh I hope she made a lot's of spaghetti
Cat has been slain by Curiosity.
@@acanofbeans3860 Luigi! Look! It's from Bowsah!
14:35
What would happen if you hopped a bunch here? Could you hop over the spikes? Could you preserve momentum?
Did you see that hitbox?
@@picahudsoniaunflocked5426 Not when I posted it, but the momentum preservation question still stands.
@@reesewhittington6778 the spikes jump out when you go over them
@@bonkser Yeah, I saw. Do you know if you could preserve momentum by hopping long enough to reach the goal?
@@reesewhittington6778 I assume that the devs locked the maximum velocity upon reaching the spikes, hence clamping the momentum to not allow you to go any further no matter what, it's like when you try and bash into the target area in a gta mission at terminal velocity but the vehicle would brake normally
9:00 Don't scare me like that, man! I thought my notebook was frying
Nothing compared to 14:56
My take its a story of becoming a monster:
Map 1: Just trying do what you think you should do, go for a race around the map but you never get ahead, so you go off the beaten path and end up lost and confused. So in life you do what your told and think you should but never get anywhere so you decide to to try something else and end up leaving society.
Map 2: You are sinking and want to return to normal life. You reach out for help but nobody will help you.
Map 3: The world around you doesnt make sense anymore, almost like its glitching out, then it finally just gives away.
Map 4: You have visions of anger and begin to wish the worst on people (hense the tormented bodies).
Map 5: You cant seperate good from evil, hense some balloons are full of confetti and some are full of blood.
Map 6: You realize theres your in a state of mind that only goes down. Helpful or friendly people have no impact on you and you dont even realize they're not trying to be mean or harm you.
Map 7: You finally become a monster and are faced with what you are.
Most of the graphics and music are well made and convincing, but the horror elements don't seem to follow any sort of theme, and don't really seem integrated that well either. They just seem to be here for shock value. The pieces don't build on each other or connect, leaving the whole to feel unsatisfying and disjointed.
There's a kart crash, seizures, embryos in the balloons, a visually and sonically obnoxious murder scene, and a hidden hell level? How are those connected at all? Why are they in a kart racer? Is there intention behind their inclusion beyond just being scary or shocking?
My advice for the dev(s) would be to make the game less linear and/or try to focus on a specific theme for the horror elements more rather than tossing in seemingly random and disconnected shocking imagery. If each track is a dream, are all of these representative of fears, anxieties, or trauma the dreamer has? If it's a fake retro game made by a fictional studio/person like Crow 64 or Petscop, why did the fictional devs include the things they did?
Again, the actual components, such as models and sprites, are well made, but without any intelligible theme or story or identity to connect them together, and without proper buildup and implementation of the horror elements, the whole of Kitty Kart won't really work beyond the surface level scare factor.
You've got talent and skill, and the project has potential, it just needs an identity, a central idea beyond "kart racer with spooky secrets." The execution is there, but without a core idea, there won't be anything to make Kitty Kart stand out from the other low poly horror projects out there.
I completely agree.
Asides the fact that maybe I'm just used to 64 horror games already, I don't feel this one brings anything new to the table, I guess is fair to say that since this was a jam, there wasn't really much time to make an actual story.
There's potential but they'll need more than just that to make it stand out from yet another cute game that went spooky trope.
that is true but still, kudos to the devs for an amazing demo
tbh i dont expect anything ball-bustingly amazing since its a gamejam game, I dont think that's fair
@@hadalpelagic-zone I don't either. But since they're working on turning Kitty Kart into a larger game, I wanted to critique what's there and offer suggestions for how the full game could improve on what the gamejam submission-turned-demo did.
In the game's defense, it initally wasn't meant to be anything other than a very short game for a competition, I'm sure the full game will be more subtle with its horror.
In Kitty's death scene٫ you'll notice that her teeth are actually falling out so I think he was actually aiming for the teeth to why we found the sheep's teeth٫ laying in a puddle of the sheep's blood
If this game was a Nintendo game, Miyamoto would instantly reject it before it would even pass testing because, "It copies Mario Kart 64 and lacks the Nintendo feeling, it would more likely be a pre-installed game you would find in a Windows Vista Operating System.
Mickey’s Speedway USA:
Its obviously unlicensed shovelware
@@GrinceMaster73it holds its own by attracting kids to play through iconic Disney characters
He'd be right, honestly. Tho I'd like to see his take on real horror stuff
I mean, Conker was made under their supervision, and that game was...
Well, like it wss
Kitty: *gets violently murdered*
The game: Congratulations!
Kitty: *dies*
Game: yay u died! :D
22:09 I think they were made in the balloons. And that's why there is a drawling of him or her in the balloon because she looks inside the balloons and saw them.
I was about to comment that it looks more like a fetus in the balloon, the red line being the umbilical cord
@@CooperDooper38 So where do the umbilical cord go to then? it might be the string at the bottom of the balloon that Leds to some thing?🤔
@@MilohTannen like an egg, it connects to the inner membrane of the balloon, I'd imagine.
@@CooperDooper38 So it is a balloon egg thing but what if it is like cloning vats to make more and more to torment so the man in the Garage could have some fun.
@@MilohTannenmaybe that explains why that sheep was on the first track, its balloon went up there and eventually popped, explaining why there were only things from that particular sheep. It wasn't supposed to happen that way and that's the reason of why the man put those marks and spikes, they're a measure in case it happens again.
Maybe all those sheeps inside the balloons are related to the Test Room, maybe something negative, and that's why one of those bodies helped that sheep.
If I had a nickel for every time I followed arrows in a car park and got attacked by a creature with a white face, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.
Oh my god. You reminded me.
IMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCAREDIMSCARED
May I ask what this is a reference to
@@idontknow9395 A little indie horror classic called IMSCARED, if you wanna play it, go in blind for sure!
@@idontknow9395phineas and ferb
Oh!
I remember manlybadasshero playing this game! But didn't watch the whole gameplay.
Great video btw!
WHO AND WHY WAS HE/SHE NAMED THAT? Nevermind.
@@Ajk8628.Reviews.i know you said never mind, but obviously he's named that because he's manly, a badass, and a hero.
truly the stoic anime protag of all time 😎
@@Ajk8628.Reviews. He is manly, badass, and a hero, I tought it would be pretty self-explanaitory
My dark theory for discussion:
I believe Sheep was probably a pregnant woman and Kitty is a friend of her trying to find her and became a victim of whoever also hurt Sheep. Hell, Sheep is probably the baby and Kitty is the pregnant woman.
The first few levels could be seen as your standard racing levels and what the game would be if nothing haunted was involved. Your grass course, your desert course and your Wario Stadium kind of course LOL. But after that, we get to see the story the developer wants you to know.
The Psy level could be interpreted as the realization of the mother getting pregnant as it has the blocks look like the ones a baby would have to play with. If i want to take it further, maybe the dark person is the father (?) as they get shown in this specific level. They were probably a couple ready to become parents. For this i'd put into question whether the character in the drawing and the monster in the parking lot are the same, or two different entitities.
The balloon level could be seen as a baby shower with even a gender reveal. The balloons are Pink, Yellow and Blue, which are the common colors for that kind of themed party. With the ones filled with blood being essentially wombs (the texture inside the balloon did look like a fetus to me).
Sadly one night, she was being chased while driving in the highway and got attacked outside the parking lot, with someone busting her tires and well...the rest is there on full display.
This comment needs more likes
If what you say happens to be sorta real, then, i would say that i find the story rather cliche-ish, but the way of telling it is really creative 💖✨
well if we assume that youre right about ththe shadow guy being the soon to be father, what if all the shadow guys are the same entity? what if its a story of him finding out kitty is pregnant, and going to any measure to stop the child from existing? the reason youre encouraged to pop the balloons with embryos in them is a metaphor for abortion or otherwise killing the child, and when it didnt work, the man took it upon himself to just straight up kill the host- the mother herself, and the child with her. the glitched bodies in that one level further up could be him stressed about hearing the big news, contemplating how to stop it from happening, or hell even his regret for killing the mother of his child.
if you wanna get really sad about it, maybe the child lived, and thats why sheep was up at the top level. the timer of life ticking endlessly, unable to be stopped. the march of time, the loss of the memories of her mother, the torment she knows was endured for her all those years ago. it gets to her, she jumps off the edge, falling deeper and deeper into her memories of the horrible incident, and taking herself out the same way her mother was killed, which would explain the pile of blood and teeth that already exists on the floor in the parking lot.
I initially kinda thought that the Congrats stage implied that a massacre happened, since the balloons are all bloody and the background music consists of people screaming in fear
it made me think the game could be a story about some masochist who killed and tortured people but idk how it related to the game other than it possibly being a purgatorial hell for the killer so yeah
I think you meant sadist
A masochist is someone who enjoys pain upon themselves (ex: someone enjoys being slapped)
A sadist is someone who likes causing others pain (ex: someone enjoys slapping others)
1. what happens is WE hit the time limit? 2. this is my comfort video/channel. if i am sad i will most certainly come and rewatch it.
ever since the sm64 classified video,you really stood out to me on youtube. i can tell you put your heart and soul into these videos! i hope you grow your channel even more and keep making amazing videos like this
Deserves a sub, I love how you describe everything in immense detail to really make it stand out from other channels that go over horror like this
Agreed this was just in my recommendations today, not sure how given all the other channels I follow but glad the algo got it right today.
Maybe I'm just missing the joke but there ain't NO way bro really thought we would believe this was an actual N64 game until the reveal
It's a joke, yea
I mean, the aesthetics are way better than most retro style games, horror or not.
Fix the resolution and you could totally gaslight some 90s kids with a title screen loop.
@@Birdsflight44I mean... just the fact the title screen leads to Twitter and Discord betrays it
The game studio is named "Skrunklesoft."
this script is honestly so corny and gets harder to listen to the further the video goes on
sounds like another "dead persons soul got put in the game to relive actions and death trough revenge of person related to carcrash victim oh and it's a metaphor for mental illnis and suicide danger." game. but looks good.
Yeah I’m sick of that trope
It doesn't really look like a "haunted game"? There's really no references to it being haunted..just disturbing..
Delete everything after "game".
The drawing with sheep in a cage and the tiremarks would probably be at the beginning of the timeline.
As sheep is trapped on the racing track with no way to go and nothing every happening.
like others have said, the balloons look to be filled with embryos, so maybe the misspelled congratulations everywhere is what the embryos are hearing? they can hear language, people congratulating their parents, but not understand it
something about the cars engine sound when going off the track reminds me of this old car based PC game I barely remember playing as a child. I had completely forgotten about it until now but I used to spend ages playing it. It had a lot of depth to it from what I remember, with different maps and objectives and features like exploding if you revved too much. I wish I could remember what it was called
Was it Wacky Wheels?
@@popshoppacks sadly no (got my hopes up for a sec) from what I remember you played as a car, not being driven by anything just like a sentient car or whatever, and it wasn't a racing game as far as I can recall or if it was I just only played minigames instead. thank you though I appreciate the attempt
Lmao the screaming in the background around 15:19 just sounds like Patrick Star glitching out xD
The pastel cutesy motifs combined with the horror elements, AND the retro inspirations gives this game a near PERFECT yamikawaii style.
I super appreciate this whole video was done in the correct aspect ratio for the N64.
Sunflower: *sees somebody's head pop like a balloon*
Also Sunflower: Wait, were you a friend or a rival?
Certified friend! 🌟
26:14
“The level has absolutely shat itself.”
bro💀
Did the level crapped its pants?
"How many horror ARG tropes can I fit into one Mario Kart 64 clone?": The Movie: The Game
imo they handled the tropes really well
This isn't really directed toward the video and whatnot,
but I've got an idea for a possibly new horror genre, *Analog Horror Games*
and the idea I've got for this game is; you play as a Eltrich deer being, with millions of antlers forming into two antlers
and at first, you play as a *soon to be* victim, you're armed with a camcorder. and at the first glance of the monster, POV's switch, and then you play as the monster
you get to name the monster as well, you *COULD* name it George :), or a more fitting name for a deer monster, like *"Doplsash"* or something like that
and you get to name the County you're in, and the surrounding Counties aswell, as more people YOU failed to *consume* the more *prey* come into YOUR *territory*
what ya'll think of this wall of text tho
Sunflower has to be the goat in the video game horror industry
he found some backrooms levels.
What about markiplier
Bro forgot Super Horror Bro 💀
Maybe it’s not a sheep it’s a lamb like the expression .lamb to the slaughter. Like no matter what you do you can’t evade your inevitable death
A lamb is a sheep, just specifically a young one; but I think you're right
El Gato goes racing but finds out that she’s in hell.
I wonder if you ran into baloons that didn't have anything inside of them, maybe that will unlock a secret ending.
And if that doesn’t work, try the opposite
28:15
That noise gave me so much nostalgia omg
It’s from twilight princess when you enter the twilight zones
This was an awesome video! You are so very underrated my guy- keep up the great work
This would be an actually awesome gaming franchise if it wasnt a horror game
Castrophe Crow
Shipwrecked 64
And now this game.
Cursed "unreased" Nintendo 64 based indie horror games definitely my new favorite niche of indie horror games now.
Too bad none of them even resemble an N64 game.
@@JohnZombi88 shipwrecked 64.
To give SOME benefit of the doubt to the quit option on the main menu, so you can have the option to go back to the title screen, which was a common thing at least starting with the SNES days.
I'm not sure why that was the case, but a myth i would be told by owners of arcades with console sections, is that appearently you could affect the disc or console if you just turned off your console, it would somehow affect both the system and the game.
Again. it was probably something he believed and told us to be careful with his systems, but it was a logical headcanon reason for why some games let you go all the way to the title screen again.
There was a real thing in the NES age like that. See, when a CPU's not running with full voltage it can get confused, and for some reason it's easier to keep those bad instructions at bay as it's _gaining_ power in the fraction of a second after you switch a system on than it is to do so as the system is _losing_ power in the fraction of a second after it's switched off. In both cases this is accomplished by continuously resetting the CPU until it's fully powered or fully drained of power so that it literally can't do anything else in the meantime. However, the NES only had the circuitry to handle the powering-up period. This only risked games with saves, though, since the save could be erroneously rewritten with garbage by the low-power-bugging CPU as it was losing its power, hence why early such games would tell you to hold RESET as you switched the thing off. Later such games did come with power-off protection circuitry built onto the cartridge, finally allowing the NES to do automatically what the earlier savable games asked you to do manually.
Kitty Kart 64 was so fun. I was born 2004, and always played with my sister when I was younger on 2 player! We had an N64 even then! I played the singleplayer mode for the first time at night back then. It really messed me up for a while. Honestly, no wonder the game didn't sell well when it first came out...
Has anyone ever tried to do the "OOOO SPOOKY OBSCURE OLD GAME" type of horror game, but with, like. idk. Source Mods? I think a full-ass modern indie horror project made in GoldSrc would be pretty epic :/
holy shit ur a genius
@@The_Top_Hat_2 That's the Autism for ye ;)
The original GoldSrc and Source games are pretty creepy by themselves
@@naitor2594 No Players Online does that sorta thing super well :)
Nice video
I really love the creepy pasta old games
Sadly its easier to notice fake games nowdays looking how much HD some textures looks and how some objects have 3d models in a time where was almost imposible formsabe memory
Also N64 games doesn't have loading screens (that was the specially of have a cartridge)
This is not a complain irto ruin the fun
It was just to point the usuall errors that developers do nowdays when they do this kind of games, its like try to reproduce a VHS nowdays
My heart was honestly pounding, throughout the gameplay, and seeing that sp!ke strip at the end just made my heart sink, until that *_UNNECESSARY_* jump scare hits, and made my heart leap into my throat. This is one sick joke, and it reminds me a lot of the "Call Of Charon" Pokémon Creepypasta/PokéPasta. It's clearly intentional for a scare, but it's either too well made, too elaborate to make sense, or both! My mind is blown, by this video. This'd be perfect for Halloween, to show to my brother. Great job, Sunflower!
Ngl, going insane through endless cart tracks wouldve been scarier
I'm glad there might be a follow-up, I'm curious to know what's going on...
7:28 i think i know what you mean and if it is what i think it is, that's called a Shepard's tone!! theyre tones that seem to be infinitely going up or down in pitch, but in reality they dont. they can actually cause psychological effects on people too :0 i think theyre pretty cool
That golden eye on multiplayer was one of our best childhood experiences
We all miss it
Maybe it's because I actually grew up with an N64 and PS1 but whenever I see these fake Creepypasta games I can't help but think that they're just corny as hell
the internet has just gone full circle back to video game creepypastas, but with a new genre name so they dont get made fun of for enjoying them. so many horror ARGs boil down to “look at the scary face” or “theres a ghost in my video game”
@@BigCaj yeah
same but i suspend my disbelief for the story. i feel the same way about No Players Online
These games as well as those fake anti piracy screens from a few years ago are all just so corny and not scary at all lol
@@ClassicBlackEliteRacer Preachin to the choir brother
I think you severely misunderstood the story as being fiction as opposed to reality based. The crying sheep, the unknown man and heart, teeth and implications of suicide. The embryo balloons. These all look like a grieving mother after the loss of an unborn child.
Yes, and, almost want to say the black figure stabbing hints at a (forced?) coathanger abortion.
omg Illy! you just brought back so many memories! whats it been, 12 years now? man the time flies!
i really enjoyed playing this with you in the enrichment room when the lab would let us all out of our cells for an hour per day. is it messed up to say that i kind of miss those days? i mean, i miss the fun we had during enrichment period, not the rest of the time. i know the military esper experiments werent fun, i hated them too, but at least we are some of the lucky few who escaped with our lives, so i try not to see the glass as half empty.
when i think of the games we got to play as a group, when we were allowed to use our abilities to win the games, rather than using our abilities in boring target practice in a sterile environment with those crusty old men in labcoats watching our every move from over our shoulders, theres definitely a sense of nostalgia, for me at least.
we should hold a group reunion someday! plus i still want a rematch after you handed my ass to me in the telekinetic ball maze race game last time we played.
i miss Akira though, may his soul rest in peace. the way they made him do sensory deprivation floatation in that huge MLP jar, i would have succumbed too.
best wishes
from your old pal,
Subject 420-69
Hi......I remember.......nothing about that
Yes I would love to meet back up
@@Sonic.exe_uwu666 is that you, Subject 8008135???
Woah it's been so long dude, glad to hear that you made it out of the lab. Has that lab growth on your arm gone down or did it eventually sprout into a failed clone? They were some crazy times, pretty glad we made it out while we could. Bring the rematch on! For Akira's sake
Kind regards,
Your pal from another ȟ̴̺͎̣̖̭̹̲̎̐̔̃̃ͅo̴͕̲͍̹̯̜͆͗̀ͅs̵̨̫̩͓̲͈̙̯̖̲̓̒̔t̴̢̙̘̔̍̈́̎͑̏̀̚͠͠, Subject 8008-135
@@Sunflower41XD yeah i now have a fully formed clone, and i call him.... Mini Me :3
hell yeah, i'mma kick your ass this round, just you wait and see! i've been practicing on Mini Me!
for Akira!
Is this going for a 98XX vibe? Because that's what I'm getting from the visuals. We could be playing as the one responsible for a car accident (presumably the cat we play as and the same one we see later on in the game, along with the multiple instances of a cart without its driver), killing a mother who was going to have a baby (the sheep in the balloon, along with the sounds and visuals of the glitched bodies possibly representing the mother and the pain they had went through, including a drawing of the same red kart in karpet along with sheep standing near the edge of a cliff, maybe imposing that they drowned, followed by the cat saying "the waters are soothing"). Not only that, but the fact that the 1st track map is shaped like an infinity symbol and a drawing of a timer reaching impossible time (possibly representing neverending torment of the events of that fateful day), and at the end of the game, the guy who kills kitty could be a representation of the person who killed the people in the car, along with indietheorist stating that these tracks represent the 9 circles of hell, maybe presuming that the character we play as is trapped in a DIGITAL PURGATORY, encountering the monster this person has become at the end, doomed for eternal suffering, never allowing this person to be forgiven for the deaths they caused that day.
7:59 what is.the thing in the water?
Neat this reminds me quite a bit of the Teeny Toys series. Lotta potential although I think I like the other series better (more mystery and deeper, more unique, lore)
dude i totally forgot about teeny toys thank you for reminding me im gonna go see what else has been posted in these 4 months or so
It was obvious pretty fast that this wasn't a real game (at least not on N64), but at first the graphics were really convincing.
14:27 Im pretty sure this parking lot is a reference to the horror game HER, its the sabe layout
Hey are you going to upload the cursed media iceberg again, it’s copyright restricted or something
There's no restrictions on my end, that's strange. Is there a notice when you load up the video or something?
@@Sunflower41XD Just tried watching it again, got the warning for self-harm content, video played alright after that, guess it was just being obstinate in my watch later playlist.
Have a good one
@@larsnyman2455 alright no worries, you have a good one too
14:54 that animation was sick
I aint doing all that just for a lap 2 mate
respectable
This is an underrated channel keep up the good work
14:52 i think the thing was killing kitty like a pianta as i think i heared noisemakers getting distorted
Got to wonder if there's something that happens if you pop only normal balloons or only bloody balloons
Some of these levels remind me of circles of hell, it's just they are mostly out of order
Basic kart ride - Limbo, 1st circle
Congratulations level - Lust, 2nd layer (in there they are being tortured by furious winds on top of the mountains)
Desert Level - most likely 7th circle, since one of the punishments is rotting away in the desert, or if you're ultrakill fan then it's 4th
Test level - ? ? ? (Didn't find anything that may match)
Mud level - 8th or 7th
Highway level - 5th
Parking level - 8th
Perhaps the devs got it accidentally or just got inspired by Dante's Inferno, also the "Christmas" level may or mayn't remind me of 9th, the last layer of hell, where sinners are neck deep in ice, while having their faces *face* downwards
8:36 what is that in the lake over there?
This whole game somehow in some way reminds me of how, in some ROM hacks for Super Mario 64, if the level is big enough, and you’re close enough to the edge (or something like that, I dunno what causes it exactly), the camera will detach from Mario and the polygons will turn into silly putty.
Had me absolutely pissing shitting and crying in fear. At least it would have if I didn't pre-shit my pants! take that nerd!
E
Classic negan
22:14 so Crazy idea, I think the balloons are filled with fetus’, I know it sounds dark but that’s what I’m getting from this picture
someone said its a rebirthing system, and the characters have become sentient
You probably said "guts" instead of embryo to avoid the youtube hammer, eh?
Also so much zelda Twilight Princess music! Hell yeah!
it sucks i played this before seeing this video. good potential for an actual arg
What if the jumbled letters may be an alphabet cipher and we cross reference the actual congratulations at the end?
OMG PSY GANGNAM STYLE MAN?!?!? 9:23
YEAH! I thought the same too hahaha
oppa gangam style! *goes into gran mal seizure*
I never played de blob 2 on Wii on Nintendo 64 because it was actually on the wii
From me, it seems to be some sort of psych-involved game like symbolism and telling a story of a game with a creepy underbelly.
Like how VR games sometimes have a theme of soul ported into game
Oh that's another Crow 64-ish lost game.
Fr 😭😭
I want to pull two atoms away.
That kinda looks like Wario’s stadium but flooded! 6:53
The last location where you meet the entity reminds me of the violence district in LSD dream emulator where in the level there is s lot of lamp lights everywhere
You had me at ScrunkleSoft Interactive
As a edgelord, even the congrats scene made me feel like i was actually being stapped to death
"As an edgelord" "the congrats scene made me feel like i was stapped to death"
Someone just got out of elementary school
@@FriendKevinI regret that, to engage with modern horror on the internet, I have to go through miles and miles of people who think Five Nights at Freddie’s is peak fiction, and not a loud annoyance that has lore Scott would rather die than explain
@@lancesmith8298how dare people enjoy things
@@ca-ri3bq Your fandom is good, and your game is decent (probably, sensory issues mean I can’t even play it), and the dev’s kind of an ass. My problem isn’t the FNAF fandom, my problem is everything trying to become a dollar store FNAF.
So really I should be hunted for sport by the Garten of Banban fans. Or all five people with emotional investment in Sparky Marky
there's also a path in the balloon level where u need to not hit any balloons ( or else the level ends ), u just get a trophy at the end
i remember seeing a kitty kart video way before, but there, there was like, i forgor how many stages, but i remember a normal, a corrupted, and HELL..
nvm, it WAS catplays video i think
the pyramid track reminds me of supertux kart like the specific course shape at the beginning
This is neat and all, but I cant help but wish there was more to it...
18:50 i love your "WOT >:0"
15:30 oh thank God I thought Sunflower had died.
That 'WHE- I GUESS!" Killed me
Why do I have a feeling that I'm eventually going to describe this game to a therapist?
I honestly thought for the first couple minutes that this is Mario kart 64, but years into the future after some sort of tragic event and these animals are the new residents.
In my opinion, I don’t think the teeth on the ground are sheep’s, I think they are from the figure that murders you
Guys I don’t know about you but I love replaying Kitty Kart 64 it’s so good
Before I watched this I got a Honda civic ad💀💀
This game gives me more GBA vibes, idk why.
some of it looks to be faux 3d models or at least fake pixellized which makes it look more like early GBA games that mimicked 3d movement before they actually figured out how to do that
Did you attempt to get enough speed up to make it past the finish line after the tire is popped
the main caracter eyes beyoung black on the last frame of the ballons level loading screen... oh and whats hapen when u play the multy player mod
Tbh any minecraft world singleplayer or multiplayer (if your alone in the multiplayer world) you feel like someones always watching you
I gotta ask this: what's the red flashing images at the end????
Skull with smashed out teeth
4:15
i had the CRAZIEST police chases on these
15:15
i tought the car was spamton
Really enjoyed this, thanks