IMPORTANT NOTE: As Yoshy64YT has informed me, healing CAN remove Sephiroth's wing... if he heals 500%. So, in any practical or even semi-impractical environment, you probably won't see this come up, but that's still good to point out. Also, this can only happen by consuming healing items, manually lowering Sephiroth's percent in training mode WON'T do this, which is why I didn't pick up on this at first
Fact: Sephiroth holds the “Spirit board gun” (item used to free a spirit from the spirit board) at an angle, so the beam it shoots does not come from the barrel of the gun.
Another thing about Sephiroth’s jump is that when you have a character with multiple mid-air jumps, they can turn around in the air while jumping if you hold a direction, but Sephiroth can’t.
I found this on the smash wiki and thought it was pretty unique: "In his Winged Form, Sephiroth is the only character with multiple midair jumps who cannot change his facing direction with them."
--If you use King K. Rool, in mini light smash (in special smash), with slow fall spirits, you can go infinitily high using up aerial. It's possible using Jigglypuff side B angle up and Samus down B.
I apologize that you didn't get a specified shoutout, but I saw a LOT of different people comment that very fact, to the point where I felt like pointing out just one comment would've been too arbitrary and unnecessary
@Nicolas Pokusa the funny part? Sephirot is actually a Final Fantasy character; the six-armed Fiend made his debut in Final Fantasy VI, and eventually made an appearance as a boss in Final Fantasy XIV: Heavensward.
When sepheroth came out my first thought was “Wouldn’t a critical healing spirit be busted on a Sepharoth amibo?” So I tested it out in spirit mode and got to go from 100%-0% every stock and would get to keep the wing on the way back up.
@@mythosinfinite6736 it's because westerners don't say/hear "Sephiroth" They say Sephroath (without the "e" sound like letter E that should be after the ph) Yet they all watched cloud himself introduce sephiroth in the trailer... then sakurai pronounced his name correctly... But no, "sephroath
@@YounesLayachi _> "yeah, everyone is "rushing it""_ The typical way of "I don't know exactly how to pronounce it, so I'll just pronounce it quickly so people won't notice any error", which might result in more errors, and the faster speed might be harder to understand. But I've noticed some people doing it still, even myself.
That intro was very awkward, thinking that the Georgian calendar is used "around the world". Sure, as long as your world is limited to north america, as most self centered muricans tend to be
@@YounesLayachi The hypocrisy of your comment is that the U.S. is seemingly the only country in the world that's never allowed to be even slightly wrong about anything without it somehow meaning we're self centered. Other countries treat the U.S. the same way people who aren't white treat white people. Everything they say is somehow prejudiced but nothing is prejudiced as long as it's being said about Americans or white people. It's infantile.
Random Smash Fact: You can actually hit the 54% hit of Skewer without the zoom in! If you got into training mode, down throw Roy, then buffer down b, you’ll get 54% without the zoom in!
This works on most characters. It’s a trick I use a lot. It’s because Ridley’s down b acts like a hit grab. It means that it has a small time window that the zoom in won’t happen because of this grab function
12:46 I’m fairly certain the “ripple effect” is there to imply the character is “jumping” off of the air, while all characters with multiple jumps are using their wings, not their feet, so there’s no visual air displacement necessary. I feel the reason Sephiroth still has a ripple for his third jump, despite the animation heavily emphasizing his wing flap, is that, since it’s only one wing, and he’s not normally a “winged” character, he’s still technically “jumping,” it’s just that his wing is assisting him. You might want to try comparing this to Banjo and his 3 jumps for consistency/confirmation.
@@YounesLayachi They had an small argument about the "wrong" term double jump, because sometimes you just get launched out of the stage and use the mid-air jump to get back. I think there's an small video about that moment in Leffen's channel.
The Z-axis thing with Sephiroth's trailer is something Sakurai has used before. For instance during the opening cinematic. I'm guessing it's just one of the dev tools he has access to.
Sephiroth stalling technique: Pin the stage, wait until you drop down naturally, or do it manually if needed. Jump up to ledge, up-b if needed, hang as needed. Repeat up to three times.
Fact: kirby has freefall. Need: custom stage with rotating platform. Need to be timed up-b that kirby land on rotating platform next frame he falls and you see kirby's freefall.
Try watching the steve replay, when watching an old Steve replay I managed to get the pre-patch steak victory screen. Btw, the especial effects glitch does affect final smashes, but it's not noticable with Sephiroth's final smash. (there's a video from Nintendo Unity trying all final smashes with this glitch wich I belive came out before the bsd video but I'm not sure). Btw,
3 facts one *if you damage sephiroth after he has impaled he can impale again* Corrin can do some freaky things with steve blocks *try impaling the stage have steve place a block that is blocking the ledge then have corrin try to attacks back on to ledge the block wnt even be affected and won't take dmg* "to cut the stage in half" *give sephiroth a jet pack let Midgar cut in half have sephiroth stall have a steve place blocks to help stall wait for Midgar to repair wait for it to start breaking up air and take a picture*
Hey PKBeats! Love your videos and I can appreciate the editing because i have to edit a video for school and holy crap is it tedious. Anyway, keep doing this amazing content!
My theory on how you can't manually hold the jump button when Sephiroth's in his one-winged angel state is that his jump is coded the same way the extra jump ability is coded in World of Light.
Sephiroths wing jump looks like a double jump that a spirit would give and spirit double jumps are also executed individually so maybe it’s the same effect
@@RetroGameDays36 Then that means Jigglypuff's final smash isn't just an attack hitbox, the entire playermodel and it's hitbox is expanded, i think it is the ONLY instance of a character doing that for a move.
@@rompevuevitos222 Considering the glitch in Brawl that allowed her to stay big yeah it does actually expand her character models hurt box. That glitch made it so moves could literally hit the entire stage. Really miss that glitch.
Me and my brother discovered if you play with Mario at the mushroom kingdom stage (ironic) and up smash at the pipe on the right hand side of the screen Mario will stand on air. Similar to the k. Rool and Steve glitch. This may Take you a few times to get.
Since the replays are recordings of the inputs, that's why some old ones can be saved, since it only auto-removes ones with characters that get buffs/nerfs. I had an online replay from either Banjo or Terry's patch that lasted until Min Min.
14:05 my guess as to why this happens is because the active pokemon gets unloaded when switching to the next, making the orbs stop on their track because they have no target (they don't despawn so they can still hit people). if my theory is correct you should be able to do this with any character in squad strike! as to why it makes all the effects vanish: maybe the orbs keep generating new effects while they're frozen, quickly reaching the limit for how many effects can appear at the same time
Similar to how Joker and Sephiroth take over the victory screen - how does the game choose who is in front? Is it based off the kills minus deaths like in time battle, and who does it choose when they have an even amount of kills minus deaths?
Shadow flare when reflected will actually put more orbs around sephiroth than it normally would (i.e. when sephiroth does it fully charged, it makes 3 orbs rotate, but if that fully charged side b is reflected, it makes 5 orbs rotate around him)
In BSD's video that showcases the no-particle-effect glitch, it seems the Shadow Flare still lingers while just outside the view of the camera (most noticeable on stages with walk-offs), so that might have something to do with it. It still apparently has a hitbox too
11:08 yeah I was wondering if his up-air was gonna be like that but instead it's just a huge semi circle to covers a wide range That's why people were surprised about his up-air in Sakurai's presentation
falco and duck hunt are the only winged characters that have less than 3 maximum jump (palutena and corrin do not count as their moves only come out on attacks)
I really thought when he was on the topic of Sephiroth’s victory screen, he was going to mention that Sephiroth joins the cool club with Fox, Falco, Wolf, Lucina, Robin, Chrom, Dark Pit, Palutena, and Simon in which they get unique victory dialogue after defeating a certain character. In Sephiroth’s case, when he beats cloud, he says “I’ll never be a memory” just like in the smash trailer and Advent Children
Random thing I noticed, not sure if this is a fun fact On Minecraft World, Halland/Dalarna is timed to line up with the day/night cycle, similar to how Wrath of the Reset Bomb was made to line up with Reset Bomb Forest's transformation cycle dating back to Sm4sh
Hey PKBeats, taking this early to the video opprotunity to say that I love your content, it's so much better than most channels with several million subs!
Note: the patch with 10.0.0 was the time where Sephiroth’s challenge was released, Cloud’s new final smash hasn’t released at the time yet, because Sephiroth was early release and never officially released in 10.0.0
The last glitch may have something to do with the code for PKMN Trainers switch special being used for Pyra and Mythra. Usually when assets of a certain character is being used for an upcoming character, that character in game with have some glitches appear.
Speaking of reveal trailers having impossible gameplay. You notice that in Steve's reveal they have them going into and doing stuff in buildings. In actual gameplay you'll notice that the buildings are only background elements.
Omnislash V5 isn't actually 100% identical to Omnislash. V5's hits have different timings from the original and the individual hits do different amounts of damage (I think because V5 has less hits). The replay appears to still be on the original's timing. Also, Cloud's animation is new, but the particle effects are still from the original. The particles seem to spawn in the same location relative to Cloud, but since Cloud is moving around so much they come out in weird places. Replays are probably saving more than just inputs because I don't see how any of this would happen with inputs alone.
After the sephiroth-ivysaur glitch, if you go into camera mode you can see the purple balls still floating there. One time I was able to get it so that the effects were fine but the purple balls were still down there. Sephiroth was unable to use side b after that. No matter how long I charged it, it only attached 1 to the opponent.
Little Glitch (was Version 1.0.0, so maybe it's patched) If you use Sephiroths fully charged Up-B horizontally towards Rosalina and Luma, Luma will teleport a few meters away. He literally just pops back about 6'ish meters Edit: Just checked and it still works in 1.1.0! Here is proof: th-cam.com/video/2lYSqW_GIMo/w-d-xo.html
Fact: If you play on the Kalos Pokemon league stage with Sephiroth or any other stage with walls like that, you can't impale the walls after you down low enough, even though you could wall jump in the same exact place there. This seems to imply that there is no hitbox for the walls after you get to a certain point below the ledge.
Would like to mention, With Banjo you can hold the jump button to automatically use the two midair jumps and they both have the white ripple effect just like with Sephiroths midair jumps. making Sephiroth the only character where holding down the jump button doesn't make him use all midair jumps
My theory why the glitch that removes effects works is because when you get into blast zone territory you will have a little image of where you are but in that image there aren’t any effects so since sephiroth is the only character who can hit someone while in that state it causes the game to keep everyone in that state
I saw a video that used the effects cancelling glitch on a walk off stages (Yoshi's Island Melee) and the camera was able to show that the shadow flare was still present after the Ivysaur died. I'm guessing that since Pkmn Trainer swaps Pokémon between stocks, which loads a new character/model, the shadow flare animation gets stuck since it's target disappeared at a key point of the animation, and the game doesn't know how to handle it, thus crashing its ability to handle visual effects
Fact: the amount of voice clips Kirby has depends on which DLC characters you own. So purchasing a character that gives kirby a copy ability with a voice clip will add that clip into the rest of his voice clips. So in a way, you are purchasing more voice clips for Kirby. This was also the case in smash 4
A little effect I noticed with Charizard in Sephiroth’s final smash is that it seems the final smash doesn’t reset the special effects after performing the glitch, so i think when it’s gone, it’s REALLY gone.
Kinda random math fact, but when you're talking about which axis something rotates on, you use the right hand rule. Therefore, sephiroph's up air and smash rotate on the Z-axis(in/out of the screen). In the trailer, he cuts the stage by rotating in the X-axis(along the length of the screen)
In case no one else commented, the lack of visual effects glitch happens because the opponent is hit by shadow flare and a blast zone at the same time. This can easily be timed on a stage with a walk-off
On the topic of Sephiroth’s multiple jumps, I think it’s worth noting that every other character with more than one aerial jumps is able to turn around midair by using them, though Sephiroth can’t.
Here's an interesting thing to note about the Sephiroth effect glitch: The side B effect that would normally hit Ivysaur is active during the glitch where all other effects disappear. Look at the blast zone where Ivysaur dies and you'll see it off-screen floating in the air. This effect can be seen very easily on the Super Mario World stage as the camera zooms out far enough to reach the right side of the blast zone, as seen in this video: th-cam.com/video/bTNuJAcAXHA/w-d-xo.html You can see it barely during Jigglypuff's, Olimar's, Pacman's, Robin's, and Cloud's final smash,
I also think it's neat that Sephiroth, unlike all other multijump characters, can't turn around midair by jumping backwards-- both his midair jump just work like normal ones
7:49 I see you You picked the Bayo and Greninja which in the CGI part of Sephiroth's trailer got smacked with one swing after he made an explosion the fire kind of recreating the explosion he was walking away from
My best guess with the glitch at the end is that when you die there's code to make the Side Special effect disappear. But if you die the moment it lands when the code goes to remove it, then it finds no entity to perform the requested command and this causes an error. In attempt to find the missing entity it's suppose to remove, the program ends up removing all visual effects.
(1:40) Since most stuff they change with patches are damage, knockback, hitboxes and such. By simply having a list of changes internally, the game can go back to a previous version itself and use the correct damage for each attack. Seems like they did just that?
I know it's supposed to be cosmetical, but I can't help but notice that in normal Cloud's Omnislash, he starts attacking a bit earlier than AC Cloud's Omnislash ver. 5. And the percentage each slash does is slightly different between the two, even if both final smashes end at the same percentage Does that affect anything?
Speaking of the replay, in smash four using bowser juniors final smash and changing the camera angle multiple a bunch will cause it to launch differently than in the actual match. This can lead to a replay with a different result than the actual match.
Regarding Sephiroth’s jumps, I’ll also add that he does not turn around with his mid air jumps, unlike every other character with multiple mid air jumps. He is the only character with multiple air jumps that does not have the turn around property.
I always found it weird that nobody noticed how bizarre Sephiroth's up air looked in the reveal trailer... luckily that's not how the move is actually angled
A weird thing in online waiting room that If a smash ball is to the left of a item box amd as sonic you 3rd tier forward smash the ball and box and the box is a trapped bomb box the smash ball will disappear and not be on anyone
IMPORTANT NOTE: As Yoshy64YT has informed me, healing CAN remove Sephiroth's wing... if he heals 500%. So, in any practical or even semi-impractical environment, you probably won't see this come up, but that's still good to point out. Also, this can only happen by consuming healing items, manually lowering Sephiroth's percent in training mode WON'T do this, which is why I didn't pick up on this at first
oh good to know
I think it goes away after 450% is healed not 500%
If a opponent is holding a item and you use warios neutral b on them the item goes away.
Hey, I've noticed that Sephiroth swings the killing edge and laser sword faster than others when using their fsmash
What happens if Isabelle pockets a reflected move. Will it still have the same power or go down to it originally state of doing normal damage.
Fact: Sephiroth holds the “Spirit board gun” (item used to free a spirit from the spirit board) at an angle, so the beam it shoots does not come from the barrel of the gun.
Interesting
@@amberparry3370 agree
12:23 did anyone notice that smooth transition between dark and normal pit or was it just me
I noticed it. Here I thought I was the only one
I actually noticed one!
Almost seemless.
@@narxmagee727 *seamless
It was clean, ngl
Another thing about Sephiroth’s jump is that when you have a character with multiple mid-air jumps, they can turn around in the air while jumping if you hold a direction, but Sephiroth can’t.
You can turn him around mid air with his side b.
@@golanbittonyarosky2506 Doesn’t that count as a b-reverse?
@@golanbittonyarosky2506 but he can't turn around by jumping.
@@fiendfi7119 makes sense, he only have one wing after all
I found this on the smash wiki and thought it was pretty unique: "In his Winged Form, Sephiroth is the only character with multiple midair jumps who cannot change his facing direction with them."
Fact: in pit and dark pit's rapid jab's occasionally the swords will collide and make a spark effect
--If you use King K. Rool, in mini light smash (in special smash), with slow fall spirits, you can go infinitily high using up aerial. It's possible using Jigglypuff side B angle up and Samus down B.
It also works for greninja's uncharged side-b
ASENSION YES
The indirect sequel to Wario-Man up air
to be honest when i saw that clip of him cutting it in half, i thought he'd be able to actually cut platforms and such in half with his up air moves
I actually played the Midgar plus watched Advent Children so I knew what they did and why they did it
I was one of the people who said that Sephiroth’s down b is a projectile! Finally one of my facts makes it in...kind of
I apologize that you didn't get a specified shoutout, but I saw a LOT of different people comment that very fact, to the point where I felt like pointing out just one comment would've been too arbitrary and unnecessary
Glaceon from discord
no im ;kasumiii from discord
I accidentally found out it was a projectile after reflecting it with Dark Pit down b and immediately thought "oh cool"
@@i.b.s.9179 IBS from discord
Atleast it cures it, wings coming out of people seemed like a weird disease
The best meep?
is it possible to be a verified commenter because i literally see you everywhere 💀
HOW ARE YOU HERE!!!
Yeah. I know I would want a heart container after a giant wing grew out of my body.
@@cpu8636 no u need like a bunch of hours of watch time and 1k subs
Fact: If you pummel someone with Joker while Arsene is desapearing the animation will stop, like Sephirot's
I think it's better to say that the animation will "pause", unless you mean it's cancelled and Arsene disappears right away?
Arsene will be still. Sorry i'm spanish
@Nicolas Pokusa the funny part? Sephirot is actually a Final Fantasy character; the six-armed Fiend made his debut in Final Fantasy VI, and eventually made an appearance as a boss in Final Fantasy XIV: Heavensward.
When sepheroth came out my first thought was
“Wouldn’t a critical healing spirit be busted on a Sepharoth amibo?”
So I tested it out in spirit mode and got to go from 100%-0% every stock and would get to keep the wing on the way back up.
How did you misspell Sephiroth twice in two different ways, I'm impressed
@@mythosinfinite6736 it's because westerners don't say/hear "Sephiroth"
They say Sephroath (without the "e" sound like letter E that should be after the ph)
Yet they all watched cloud himself introduce sephiroth in the trailer... then sakurai pronounced his name correctly... But no, "sephroath
@@TheRealBatabii yeah, everyone is "rushing it" and they say sephroth...
They don't care about no "song"
@@mythosinfinite6736 Damn, i really be wild like that. If i had to guess i just misspelled it and autocorrect further butchered it once? idk man.
@@YounesLayachi _> "yeah, everyone is "rushing it""_
The typical way of "I don't know exactly how to pronounce it, so I'll just pronounce it quickly so people won't notice any error", which might result in more errors, and the faster speed might be harder to understand. But I've noticed some people doing it still, even myself.
Does HEALING remove MY lingering sadness?
No
;-;
I read that as lingerie sadness, xD
“And you know what 2021 means?”
We’re fucked
That’s rough, buddy.
That intro was very awkward, thinking that the Georgian calendar is used "around the world". Sure, as long as your world is limited to north america, as most self centered muricans tend to be
yo whats popping zuko
@@YounesLayachi The hypocrisy of your comment is that the U.S. is seemingly the only country in the world that's never allowed to be even slightly wrong about anything without it somehow meaning we're self centered.
Other countries treat the U.S. the same way people who aren't white treat white people. Everything they say is somehow prejudiced but nothing is prejudiced as long as it's being said about Americans or white people. It's infantile.
@@D_YellowMadness offtopic
Interesting fact about Sephiroth's victory screens:
There are flames in Sephiroth's victory screens. You know why? Because he's hot.
Imagine having sephiroth, wouldn't that be crazy.
imagine being a speed demon
Random Smash Fact: You can actually hit the 54% hit of Skewer without the zoom in! If you got into training mode, down throw Roy, then buffer down b, you’ll get 54% without the zoom in!
:0
This works on most characters. It’s a trick I use a lot. It’s because Ridley’s down b acts like a hit grab. It means that it has a small time window that the zoom in won’t happen because of this grab function
Futaba pfp
The move for changed a while ago, so it acts like a grab, this is to stop two Ridley's getting down b infinites
Watch for when a character is blinking yellow to know when this is going to happen.
The way pit changed into dark pit when you said dark pit was super clean btw
Cloud was taking some Chocobo greens during that final smash
Being able to keep and play old replays has been available since 6.0.0, and telling you that they might contain glitches.
Our 7.0.0 replays disappeared after updating to 8.0.0
@@YounesLayachi You can save them as videos. Which would contain the old glitches.
@@fr0stdr4ke95 nope the replays were automatically deleted
Mine from 6 are still there
I always had a hunch that replays weren't actually recordings, and this confirmed it
Nice
12:46
I’m fairly certain the “ripple effect” is there to imply the character is “jumping” off of the air, while all characters with multiple jumps are using their wings, not their feet, so there’s no visual air displacement necessary.
I feel the reason Sephiroth still has a ripple for his third jump, despite the animation heavily emphasizing his wing flap, is that, since it’s only one wing, and he’s not normally a “winged” character, he’s still technically “jumping,” it’s just that his wing is assisting him.
You might want to try comparing this to Banjo and his 3 jumps for consistency/confirmation.
The last glitch does affect final smashes- just not cinematics.
@DaBigPig exactly. Like I said, cinematics; like Sephiroth's, Banjo & Kazooie, Joker, Megaman, Duck Hunt, and King K Rool's
"after the first double jump, As i'll incorrectly call it"
Hmmmmmm, i feel like that references a certain person....
Who ? I didn't catch that
@@YounesLayachi
Leffen and his GF
@@lestade682 what does he do ?
@@YounesLayachi
They had an small argument about the "wrong" term double jump, because sometimes you just get launched out of the stage and use the mid-air jump to get back.
I think there's an small video about that moment in Leffen's channel.
@@lestade682 bruh I ain't hearing no pedantic arguments from someone who says f-smash and side B
It is side smash
The Z-axis thing with Sephiroth's trailer is something Sakurai has used before. For instance during the opening cinematic. I'm guessing it's just one of the dev tools he has access to.
I just wanna say that, the transition from the pit to dark pit was clean no cap
Sephiroth stalling technique: Pin the stage, wait until you drop down naturally, or do it manually if needed. Jump up to ledge, up-b if needed, hang as needed. Repeat up to three times.
Anyone with a spike: "It's free real estate"
Fact: kirby has freefall.
Need: custom stage with rotating platform. Need to be timed up-b that kirby land on rotating platform next frame he falls and you see kirby's freefall.
Cloud has free fall even in his additional input, you just need to be high enough before landing.
Technically everyone has to have free fall in case they land on Pac-Man's red trampoline
Good video here PK Beats, I now know that Sephiroth healing can cancel wing form😊😊😊😊 Keep up the good work!😊😊😊
Try watching the steve replay, when watching an old Steve replay I managed to get the pre-patch steak victory screen.
Btw, the especial effects glitch does affect final smashes, but it's not noticable with Sephiroth's final smash. (there's a video from Nintendo Unity trying all final smashes with this glitch wich I belive came out before the bsd video but I'm not sure).
Btw,
Horray, PK Beats you finally uploaded a video, thank goodness this happened or I would be dead👍👍👍👍👍
3 facts one *if you damage sephiroth after he has impaled he can impale again*
Corrin can do some freaky things with steve blocks *try impaling the stage have steve place a block that is blocking the ledge then have corrin try to attacks back on to ledge the block wnt even be affected and won't take dmg*
"to cut the stage in half" *give sephiroth a jet pack let Midgar cut in half have sephiroth stall have a steve place blocks to help stall wait for Midgar to repair wait for it to start breaking up air and take a picture*
Wait... removing the flame off of charizards tail in the game means it’s dead... Guess Sephiroth keeps his reputation of murder in some aspects!
i thought the same lmao
Hey PKBeats! Love your videos and I can appreciate the editing because i have to edit a video for school and holy crap is it tedious. Anyway, keep doing this amazing content!
My theory on how you can't manually hold the jump button when Sephiroth's in his one-winged angel state is that his jump is coded the same way the extra jump ability is coded in World of Light.
@PkBeats I had no idea you played TF2 by the way Nice Unusuals Effects
I learn more in these videos then I learn about taxes in school
Sephiroths wing jump looks like a double jump that a spirit would give and spirit double jumps are also executed individually so maybe it’s the same effect
fun fact: jigglypuff can ko her teammates with her final smash even with team attack off
Edit: Misspelling
True
Does she push them with knockback or merely body blocks them?
@@rompevuevitos222 i think it's only because there's not enough space for the teammate, and as i saw, there was no damage sound either.
@@RetroGameDays36 Then that means Jigglypuff's final smash isn't just an attack hitbox, the entire playermodel and it's hitbox is expanded, i think it is the ONLY instance of a character doing that for a move.
@@rompevuevitos222 Considering the glitch in Brawl that allowed her to stay big yeah it does actually expand her character models hurt box. That glitch made it so moves could literally hit the entire stage. Really miss that glitch.
Is anyone going to talk about nice the transition from Pit to Dark Pit was? That was dope.
12:25 That transition was bloody smooth.
Me and my brother discovered if you play with Mario at the mushroom kingdom stage (ironic) and up smash at the pipe on the right hand side of the screen Mario will stand on air. Similar to the k. Rool and Steve glitch. This may Take you a few times to get.
Fact: Code is in SSBU for Peach to pull a beam sword from her down-b, but the probability is set to infinity for some reason.
:0
:O
So they actually have it set as an item to pull like she could in Melee but never actually used it?
Why even bother to code it then?
Since the replays are recordings of the inputs, that's why some old ones can be saved, since it only auto-removes ones with characters that get buffs/nerfs. I had an online replay from either Banjo or Terry's patch that lasted until Min Min.
2:29 Is no one going to acknowledge the pose sephiroth does while getting absolutely blasted by cloud?
14:05 my guess as to why this happens is because the active pokemon gets unloaded when switching to the next, making the orbs stop on their track because they have no target (they don't despawn so they can still hit people). if my theory is correct you should be able to do this with any character in squad strike!
as to why it makes all the effects vanish: maybe the orbs keep generating new effects while they're frozen, quickly reaching the limit for how many effects can appear at the same time
Hmmmm good question
Isnt that a GREAT QUESTION
Similar to how Joker and Sephiroth take over the victory screen - how does the game choose who is in front? Is it based off the kills minus deaths like in time battle, and who does it choose when they have an even amount of kills minus deaths?
Thanks for the answers!
Shadow flare when reflected will actually put more orbs around sephiroth than it normally would (i.e. when sephiroth does it fully charged, it makes 3 orbs rotate, but if that fully charged side b is reflected, it makes 5 orbs rotate around him)
In BSD's video that showcases the no-particle-effect glitch, it seems the Shadow Flare still lingers while just outside the view of the camera (most noticeable on stages with walk-offs), so that might have something to do with it. It still apparently has a hitbox too
11:08
yeah
I was wondering if his up-air was gonna be like that but instead it's just a huge semi circle to covers a wide range
That's why people were surprised about his up-air in Sakurai's presentation
I just realized. Sephiroth is left handed, which is a play on the myth that left handed people are evil. Genius.
Sephiroth is shown being able to use both hands in the FF games, he's ambidextrous, but he usually uses his left.
0:44 Hero: *V i b e C h e c k*
falco and duck hunt are the only winged characters that have less than 3 maximum jump (palutena and corrin do not count as their moves only come out on attacks)
And then there's the three that don't need wings to multi jump, Kirbo, DDD, and Jigglypuff
If Falco is winged, so is Dedede.
I really thought when he was on the topic of Sephiroth’s victory screen, he was going to mention that Sephiroth joins the cool club with Fox, Falco, Wolf, Lucina, Robin, Chrom, Dark Pit, Palutena, and Simon in which they get unique victory dialogue after defeating a certain character. In Sephiroth’s case, when he beats cloud, he says “I’ll never be a memory” just like in the smash trailer and Advent Children
Random thing I noticed, not sure if this is a fun fact
On Minecraft World, Halland/Dalarna is timed to line up with the day/night cycle, similar to how Wrath of the Reset Bomb was made to line up with Reset Bomb Forest's transformation cycle dating back to Sm4sh
1:40 my replays from before terry were never deleted until Steve came out
Same
Since hero’s whack is reflected at a offset angle, and pits upper dash arm also reflects at a weird angle, how does upper dash arm reflect whack?
(0:05) What a weird calendar. Monday should be the first day, as per international standard.
Hey PKBeats, taking this early to the video opprotunity to say that I love your content, it's so much better than most channels with several million subs!
Note: the patch with 10.0.0 was the time where Sephiroth’s challenge was released, Cloud’s new final smash hasn’t released at the time yet, because Sephiroth was early release and never officially released in 10.0.0
Steve only starts with enough gold for one powered minecart in homerun mode
The last glitch may have something to do with the code for PKMN Trainers switch special being used for Pyra and Mythra. Usually when assets of a certain character is being used for an upcoming character, that character in game with have some glitches appear.
Speaking of reveal trailers having impossible gameplay. You notice that in Steve's reveal they have them going into and doing stuff in buildings. In actual gameplay you'll notice that the buildings are only background elements.
(0:04) No, not all calendars, only the Gregorian. The Julian is 13 days behind, and all other calendars have completely different years.
7:56 for those who don't know this is Sephiroth's victory pose where he's just talking you cant ell by his slight head movements being similar.
Omnislash V5 isn't actually 100% identical to Omnislash. V5's hits have different timings from the original and the individual hits do different amounts of damage (I think because V5 has less hits). The replay appears to still be on the original's timing. Also, Cloud's animation is new, but the particle effects are still from the original. The particles seem to spawn in the same location relative to Cloud, but since Cloud is moving around so much they come out in weird places. Replays are probably saving more than just inputs because I don't see how any of this would happen with inputs alone.
Woah lmao that first "fact" is a funny oversight
I didn't know that they let you play "broken" replays
After the sephiroth-ivysaur glitch, if you go into camera mode you can see the purple balls still floating there. One time I was able to get it so that the effects were fine but the purple balls were still down there. Sephiroth was unable to use side b after that. No matter how long I charged it, it only attached 1 to the opponent.
Little Glitch (was Version 1.0.0, so maybe it's patched)
If you use Sephiroths fully charged Up-B horizontally towards Rosalina and Luma, Luma will teleport a few meters away. He literally just pops back about 6'ish meters
Edit: Just checked and it still works in 1.1.0! Here is proof: th-cam.com/video/2lYSqW_GIMo/w-d-xo.html
Fact: If you play on the Kalos Pokemon league stage with Sephiroth or any other stage with walls like that, you can't impale the walls after you down low enough, even though you could wall jump in the same exact place there. This seems to imply that there is no hitbox for the walls after you get to a certain point below the ledge.
No cause Corrin can still use pin on Kalos that low. I think it's more to Nerf Sephiroth since he has three of them.
Would like to mention, With Banjo you can hold the jump button to automatically use the two midair jumps and they both have the white ripple effect just like with Sephiroths midair jumps. making Sephiroth the only character where holding down the jump button doesn't make him use all midair jumps
My theory why the glitch that removes effects works is because when you get into blast zone territory you will have a little image of where you are but in that image there aren’t any effects so since sephiroth is the only character who can hit someone while in that state it causes the game to keep everyone in that state
also, can cloud or Sephiroth' have a different winning screen if fighting each other or with the new miis
I saw a video that used the effects cancelling glitch on a walk off stages (Yoshi's Island Melee) and the camera was able to show that the shadow flare was still present after the Ivysaur died. I'm guessing that since Pkmn Trainer swaps Pokémon between stocks, which loads a new character/model, the shadow flare animation gets stuck since it's target disappeared at a key point of the animation, and the game doesn't know how to handle it, thus crashing its ability to handle visual effects
Fact: the amount of voice clips Kirby has depends on which DLC characters you own. So purchasing a character that gives kirby a copy ability with a voice clip will add that clip into the rest of his voice clips. So in a way, you are purchasing more voice clips for Kirby. This was also the case in smash 4
sephiroth's final smash cutscene has a windbox
what?
A little effect I noticed with Charizard in Sephiroth’s final smash is that it seems the final smash doesn’t reset the special effects after performing the glitch, so i think when it’s gone, it’s REALLY gone.
Kinda random math fact, but when you're talking about which axis something rotates on, you use the right hand rule. Therefore, sephiroph's up air and smash rotate on the Z-axis(in/out of the screen). In the trailer, he cuts the stage by rotating in the X-axis(along the length of the screen)
In case no one else commented, the lack of visual effects glitch happens because the opponent is hit by shadow flare and a blast zone at the same time. This can easily be timed on a stage with a walk-off
On the topic of Sephiroth’s multiple jumps, I think it’s worth noting that every other character with more than one aerial jumps is able to turn around midair by using them, though Sephiroth can’t.
Here's an interesting thing to note about the Sephiroth effect glitch: The side B effect that would normally hit Ivysaur is active during the glitch where all other effects disappear. Look at the blast zone where Ivysaur dies and you'll see it off-screen floating in the air.
This effect can be seen very easily on the Super Mario World stage as the camera zooms out far enough to reach the right side of the blast zone, as seen in this video: th-cam.com/video/bTNuJAcAXHA/w-d-xo.html
You can see it barely during Jigglypuff's, Olimar's, Pacman's, Robin's, and Cloud's final smash,
I also think it's neat that Sephiroth, unlike all other multijump characters, can't turn around midair by jumping backwards-- both his midair jump just work like normal ones
7:49 I see you
You picked the Bayo and Greninja which in the CGI part of Sephiroth's trailer got smacked with one swing after he made an explosion the fire kind of recreating the explosion he was walking away from
in Rosalina and lumas mini trailer, her final smash it shows a regular star from super Mario Galaxy but in the actual game now it shows a grand star
The bayonetta and greninja scream got me like 😔
I love that you had Greninja and Bayonetta on the same team as Sephiroth. Cool reference.
Glad you're back so soon PK! How was your Christmas?
6:07 If it would work, it would be too overpowered beacuse it could hit Sandbag while it's flying
My best guess with the glitch at the end is that when you die there's code to make the Side Special effect disappear. But if you die the moment it lands when the code goes to remove it, then it finds no entity to perform the requested command and this causes an error. In attempt to find the missing entity it's suppose to remove, the program ends up removing all visual effects.
Sephiroth final smash plus donkey kong surely is a sight to see...
How I understood that the wing works is.
If you're at a disadvantage the wing will appear and will stay until you're even/at an advantage.
(1:40) Since most stuff they change with patches are damage, knockback, hitboxes and such. By simply having a list of changes internally, the game can go back to a previous version itself and use the correct damage for each attack. Seems like they did just that?
I know it's supposed to be cosmetical, but I can't help but notice that in normal Cloud's Omnislash, he starts attacking a bit earlier than AC Cloud's Omnislash ver. 5. And the percentage each slash does is slightly different between the two, even if both final smashes end at the same percentage
Does that affect anything?
Speaking of the replay, in smash four using bowser juniors final smash and changing the camera angle multiple a bunch will cause it to launch differently than in the actual match. This can lead to a replay with a different result than the actual match.
Another fact about inkling when she uses her forward smash she can use it with no ink but when she uses it with ink it wasted her ink
Regarding Sephiroth’s jumps, I’ll also add that he does not turn around with his mid air jumps, unlike every other character with multiple mid air jumps.
He is the only character with multiple air jumps that does not have the turn around property.
I always found it weird that nobody noticed how bizarre Sephiroth's up air looked in the reveal trailer... luckily that's not how the move is actually angled
A weird thing in online waiting room that If a smash ball is to the left of a item box amd as sonic you 3rd tier forward smash the ball and box and the box is a trapped bomb box the smash ball will disappear and not be on anyone
Did u know that all of palutena´s smash attacks exept her up smash have small windboxes at the end? Love ya