Another cool video ...... one thing you could do is in the cavenr section you could do a cliff drop on the bend .. would give the chance for the characters to do some skill tests or maybe roll play a party split not knowing what is down in the darkness ....
Very nice build and very interesting how you do it. And yeah, planning is everything. I even lay out every tile and then place the final tiles on them. Espacially when you are working with cavern tiles, because they leave this ugly gaps between them. Keep up the good work. PS: subscribed 😀
Thank you! I have no clue. I have only heard rumors about allowing water to be placed in different areas. It's certainly something I hope to see implemented.
Fantastic work. What was the total time invested for you to build this encounter? Also, as a GM, how did you plan on getting your players to actually dive underwater and search for a Secret Door?
Thank you! :) Total time invested with planning and building is somewhere around 4 to 5 hours I believe. I would certainly want my players to use their turns to make checks and move around the area to discover it on their own, but if they still couldn't find it or weren't picking up the path I could always begin spawning enemies from the water or suggest sounds or stone mechanisms moving beneath the pool. Players are pretty ingenious when it comes to path-finding and often times will come up with ideas and situations as a group that I never considered on my own.
Nice video and creation, but you overlook one thing: how you are gonna hide it from the players. Those areas suck big time and your corners and complicated turns will make it impossible to hide properly...
You're right! Thanks for the comment. I generally don't hide large sections of the actual level and instead spend time hiding light sources, monsters, and props etc. It works for me, but may not work for everyone! Maybe one day I will try to do a video about it.
Awesome build bro. I can wait to see this one progress even more!
Thank you! Yes! It's gunna be so fun!
Another cool video ...... one thing you could do is in the cavenr section you could do a cliff drop on the bend .. would give the chance for the characters to do some skill tests or maybe roll play a party split not knowing what is down in the darkness ....
I love that idea! Thanks for the comment!
Very nice build and very interesting how you do it. And yeah, planning is everything. I even lay out every tile and then place the final tiles on them. Espacially when you are working with cavern tiles, because they leave this ugly gaps between them. Keep up the good work. PS: subscribed 😀
another fascinating deep dive (literally lol) - keep 'em coming!
Thank you! I will! :)
Greeting to you Aaron! Good old fashion imagination power on display here.
Thanks for the kind words and support man!
Love it! Thanks again.
Thank you! :)
Awesome video. Are there any plans on allowing to place water on different levels and only on specific areas?
Thank you! I have no clue. I have only heard rumors about allowing water to be placed in different areas. It's certainly something I hope to see implemented.
Fantastic work. What was the total time invested for you to build this encounter? Also, as a GM, how did you plan on getting your players to actually dive underwater and search for a Secret Door?
Thank you! :) Total time invested with planning and building is somewhere around 4 to 5 hours I believe. I would certainly want my players to use their turns to make checks and move around the area to discover it on their own, but if they still couldn't find it or weren't picking up the path I could always begin spawning enemies from the water or suggest sounds or stone mechanisms moving beneath the pool. Players are pretty ingenious when it comes to path-finding and often times will come up with ideas and situations as a group that I never considered on my own.
Nice video and creation, but you overlook one thing: how you are gonna hide it from the players.
Those areas suck big time and your corners and complicated turns will make it impossible to hide properly...
You're right! Thanks for the comment. I generally don't hide large sections of the actual level and instead spend time hiding light sources, monsters, and props etc. It works for me, but may not work for everyone! Maybe one day I will try to do a video about it.