How to Build an Army with Tzeentch

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

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  • @AnEnormousNerd
    @AnEnormousNerd ปีที่แล้ว +11

    This is really nice! All the other tzeentch guides I found were from before Champions of Chaos, so obviously they didn't account for all the new Chaos Warriors/Chosen of Tzeentch and stuff. I remember when I first tried playing Tzeentch it felt like they were missing a front line, glad to see they have one now.

  • @blueyedjay1
    @blueyedjay1 ปีที่แล้ว +11

    These videos are probably the best guides I've seen for this game. It feels like they have exactly the knowledge I'm lacking to go wild with these nations. I'd love to see more videos like this. Anyone have thoughts on a good Throt army comp/formation? I love his mechanics but can't figure him out for the life of me.

    • @theartofsavescumming
      @theartofsavescumming  ปีที่แล้ว +4

      Brood horror spam with Throt, 2 Packmasters and a wizard of your choice.. Give them all cellular instability.

  • @whereswally8695
    @whereswally8695 ปีที่แล้ว +4

    I find that Tzeentch is really strong at seiges if you use the first army ability constantly and have enough mana recharge rate when using their early spells (you don't even use your army just have them sit outside of the towers range). Field battles are a bit trickier as you need more of front line to hold enemies in place.
    Generally I find you want:
    1+ Tzeench caster - Blue fire of Tzeentch is really good at sniping single entities / casted along a line of infantry (this does require positioning)
    - Pink fire of Tzeentch is good for killing unarmored infantry
    - Power recharge rate from arcane conduit / greater arcane conduit / items
    1+ Metal caster - Searing doom, very cheap and hits hard even against armored infantry, but requires enemies to be pinned down. (If you blob the enemy will make a good target for this)
    - Power recharge rate from arcane conduit / greater arcane conduit / items
    1+ Cultist - Campaign movement range
    - Summons
    -Power recharge rate from arcane conduit / greater arcane conduit / items
    Enough Blue/Pink horrors (they get a minor arcane conduit in their tech tree) to get unlimited winds of magic - this will number will change depending on items / hero levels
    The rest is a mix of units to hold the line (for field battles)
    I don't find that you need fast units as your flying lords/hero's can snipe enemy artillery

    • @theartofsavescumming
      @theartofsavescumming  ปีที่แล้ว +2

      Tzeentch is good at sieges as long as you have the magic to take out their troops. If you are taking a settlement with just garrison? Yeah no problem. If they have a full stack sitting in there? You are screwed. Especially if it's someone like Imrik.

    • @whereswally8695
      @whereswally8695 ปีที่แล้ว +1

      @@theartofsavescumming It doesn't matter if there is a full stack + garrison or not since you rely on having unlimited amounts of winds of magic

  • @wulfgar7677
    @wulfgar7677 ปีที่แล้ว +1

    Thanks for the tip. I have been wanting to give them a go.

  • @trevorbanks4136
    @trevorbanks4136 2 หลายเดือนก่อน

    In a field battler would you have the soul grinders up front for holding it on the back as artillery??

  • @johnlocke6415
    @johnlocke6415 ปีที่แล้ว +1

    Great videos, keep up the great work man!

  • @raffaelpaiva
    @raffaelpaiva ปีที่แล้ว +1

    Nice man, keep going

  • @krzysztofdziadosz9540
    @krzysztofdziadosz9540 ปีที่แล้ว

    But how we should develop lord of change? Also into magick or might? You use lord of change as siege unit in might (as you have assaulted the walls) or first magick then might?

  • @DrFeltcher
    @DrFeltcher ปีที่แล้ว

    great video man

  • @robindoute7511
    @robindoute7511 ปีที่แล้ว +1

    No flammers or exalted flammers ? They require a little micro-management but I find them way more powerful than exalted horrors.

    • @DehToadKing
      @DehToadKing 3 หลายเดือนก่อน

      Only issue is that they need a line of sight, he did mention having them mid game before replacing them with Soul Grinders

  • @TheDanc1nghawk
    @TheDanc1nghawk ปีที่แล้ว

    it's what I was building anyway. but nice to see im not a complete idiot for going this route.

  • @danielgloyd4529
    @danielgloyd4529 ปีที่แล้ว +2

    The horors of tzeench seem to be overvalued in auto resolve. It is possible, although boring, to just spam cheap armies of blue and pinks and auto resolve your way to greatness.

    • @theartofsavescumming
      @theartofsavescumming  ปีที่แล้ว +1

      I think this is an attempt to calculate the damage output of the lord in conjunction with the horrors. The idea that the blue horrors get off all their ammo and the units they are up against are already damaged by the magic spam.

  • @poorpriest4549
    @poorpriest4549 ปีที่แล้ว

    I feel like horrors are underperforming, even in SFO where they have armorpiercing - they killing everything so slow

  • @MLGodzilla
    @MLGodzilla ปีที่แล้ว

    Birds are ok but definitely not a lizard

    • @AnEnormousNerd
      @AnEnormousNerd ปีที่แล้ว

      Lizards turn into birds....
      Tzeentch is Mazdamundi from the future confirmed?

    • @MLGodzilla
      @MLGodzilla ปีที่แล้ว

      @@AnEnormousNerd how dare you