Tracklist: Title - Mario Kart Wii Option - Mario Kart Wii Grumble Volcano - Mario Kart Wii Waiting to Join & Ghost Replay - Mario Kart Wii DK's Snowboard Cross - Mario Kart Wii GBA Shy Guy Beach - Mario Kart Wii Moonview Highway - Mario Kart Wii Wario's Gold Mine - Mario Kart Wii Monkey Baseball (Wheel) - Super Monkey Ball 2 Wii Coconut Mall - Mario Kart 8 Deluxe Rainbow Road - Mario Kart Wii Mute City - Super Smash Bros. Brawl Nintendo WFC - Mario Kart Wii Waluigi Pinball - Super Smash Bros. Brawl Cloudtop Cruise - Mario Kart 8 Underground Theme (Super Mario Land) - Super Smash Bros. Brawl Castle & Boss Fortress (Super Mario World & SMB 3) - Super Smash Bros. Brawl Castle Grounds - Mario Party 3
@@hhhh82userAs a Wii Wheel player, I agree. If you don’t already have pretty steady hands it can be a lot harder to do strats for a while till you can achieve a good amount of steadiness. (Sorry if this sounds kinda dumb btw, I didn’t know what other word to use for steady and steadiness)
I cannot express how happy I was when I saw this in my recommended. One thing that I would like to say as an outside drift bike main, though. The drift style isn't the main reason odbs and karts are slower, it's the speed. The flame runner, spear, and mach bike (meta for the majority of the game) all have high base speed and the ability to wheelie, amplifying their dominance on straightaways. Some karts have high base speed, but obviously cannot wheelie (and thus resort to snaking). Unfortunately, there aren't any outside drift bikes with base speeds comparable to anything else in the game. Shooting star has the highest base speed out of all of the odbs, but--at a high enough level--is still a few seconds slower than idbs on most tracks. If the odb community was lucky enough to be gifted with the equivalent of an outside drift flame runner, the difference wouldn't be so pronounced (especially with odm). It's also further amplified by the fact that hardly anyone plays odbs because of this misconception. Interestingly enough, we can compete pretty well with karts on quite a few tracks in theory, it's just that there are only a dozen or so odb mains that have optimized tracks over the years. And one more thing: big thanks to both Ejay B and Alego11. Ejay's run was my initial inspiration to pursue the flap category, and then I used Alego's optimized TAS to make the 3lap possible. Without them, I don't think I could have ever had the chance to be where I am right now :D Of course, there could have been more members of the TAS community behind all of this, but those are the only two players I've personally been in contact with. Massive props to the entire TAS community and what they've done to show that breaking a game only makes it more fun to play.
Agreed! There was so much "minmaxing" attitudes in this game that it even bled into Mario Kart 7 and 8 in terms of people telling others how they're allowed to play the game, just like the Gen 4 days of Pokemon where "memorizing strats" was the only way to play for a lot of people (mostly impressionable kids who wanted to brag to thier playground friends and be extremely obnoxcious online). but even in Pokemon, there's been a major resurgance of people trying entirely unorthodox strategies, forgotten pokemon that fell through the cracks, only to find they're not only meta viable, but even win tournaments, and these aren't because of new rules or updates, these are based on the strict rules of the old generation. It's simply people looking at other options instead of assuming there are only 10 pokemon worth ever using in tournaments. People looking at defensive options and unique move combinations like a strong defensive Ground/Poison tank that can absorb toxic spikes and resist stealth rock and other benefits like that that didn't seem meta until recently. I just really like seeing casual strats become more meta and hopefully encourage more people to just play the game for fun and not worry a bout getting the fastest times all the time. Plus I hear outside drifters are slightly easier to control with the wii wheel and automatic drift as it gives you time to react to a turn turning to a drift.
Outside drift is used on Desert Hills ultra because the momentum from outside drift allows it to have the right angle and hit the right checkpoints for the ultra to work, inside drift bikes can probably get the bounce too but it would never count the lap. Just putting this here for clarification tho. It's cool to be part of this game's history and I'm proud of what I've done
Quick footnote (spoiler warning): Mushroom Gorge’s ODM is so broken that the current WR loses nearly 2 whole seconds due to a mistake hitting the mushroom stalks at the end and still beats 2nd. This category is going to be destroyed soon.
It's crazy because *as a kid* I always thought the Shooting Star was the best bike because everyone was using it online before the official severs shut down. Obviously now most people use Flame Rider for normal races but the Shooting Star and it's character specific recolours will always look cooler imo. I'm glad it has a proper niche in some speedruns.
I’ve never believed outside drift kills a vehicle, rather it’s just that the game is so unbalanced that the bikes that have it just end up superior due to the tradeoff being more than not worth it. Flame runner and spear are just broken anyway, not only because wheelie and inside are obviously better
Yeah, it's like when they introduced Garchomp to Pokemon and it was like "Game freak.... did you even THINK about balance at all? Did you learn NOTHING from Gen 1 psychics!?" by making the dragon type have crazy high attack and speed, decent defenses, a type combo that resists a lot of things and is only weak to itself and ice (double weak to ice) and making most ice types slow and easily crumble to a dragon danced Outrage.... at least Mewtwo was a legendary...., but thanks to fairies putting dragons in thier place, people are starting to notice that "hey...other types are actually useful and even fun to build around, I guess not every game has to be a battle of dragons, steels and ground types after all." but sadly there's no denying that inside drift bikes are vastly overpowered. they were heavily nerfed in Mario Kart 8 though as the drift boost is on a timer, there's no wheelieing, and it's kind of possible to snake.
12:13 Putting this here before it happens: Owen Smith will hit the first 3/3 RR ultra. No player is as capable as him at grinding out insane categories for ridiculous amounts of time as him. He previously spent over two years trying to get a sub 59 on Yoshi Falls; a track which is essentially a huge lottery. When he goes for a category, it’s a question of when he’ll get it rather than if. The guy does not know how to quit.
Yeah, the inside drift bikes were really difficult to use at first cause they make you turn super sharp, but when you get used to them, that ends up being the point, they can cut corners very rightly and hold a wheelie more often. Though recently some people found out in some stages, an outside drift kart can better chain drifts (snaking) so it really is stage dependent which is "better".
On how many levels is now the record held by outside drift and on how many with inside drift? is it like almost even or is it still like 90% inside drift?
How much of a factor is character selection here? We're all aware that Funky Kong is undisputed top 1, but I noticed a handful of different selections as part of this revolution.
Funky simply gets the highest top speed boost, the character bonuses are kind of bullsh8t because they are just straight additions to the stats, so Funky is literally going to be better than anyone else unless a course has some crazy off road (like Sherbert Land, which is 99% offroad) where lighter characters can maintain top speed and take better angles. But because most of the MKWii tracks are so massive and the nature of inside drift AND the numerous straight paths, Funky just has pure advantage. MK7 and 8 fixed that by making the boosts specific to the class of character rather than specific characters and you can now see the stat changes so it's not just a "bonus". (Mii's had +3 boost in several stats ironically making them the best all around character and thanks to inside drift, handling was the most useless stat to buff. Off road was the second most useful though and Miniturbo is third and acceleration is a close 4th)
i'm gonna make a video about this, but the only +3 stat increase is weight for baby mario and baby luigi no character has above +2 in a stat increase characters with +2 speed are funky, both daisies and baby luigi
the constant sound effects, flashy transitions, and refusal to let a backing track stay on for more than 30 seconds makes this video really annoying to watch. it's like you're not confident people won't swipe off if you don't jingle the keys every 10 seconds. PLEASE go back to editing your videos yourself, chasing the shorts crowd is going to really alienate your current viewerbase.
Tracklist:
Title - Mario Kart Wii
Option - Mario Kart Wii
Grumble Volcano - Mario Kart Wii
Waiting to Join & Ghost Replay - Mario Kart Wii
DK's Snowboard Cross - Mario Kart Wii
GBA Shy Guy Beach - Mario Kart Wii
Moonview Highway - Mario Kart Wii
Wario's Gold Mine - Mario Kart Wii
Monkey Baseball (Wheel) - Super Monkey Ball 2
Wii Coconut Mall - Mario Kart 8 Deluxe
Rainbow Road - Mario Kart Wii
Mute City - Super Smash Bros. Brawl
Nintendo WFC - Mario Kart Wii
Waluigi Pinball - Super Smash Bros. Brawl
Cloudtop Cruise - Mario Kart 8
Underground Theme (Super Mario Land) - Super Smash Bros. Brawl
Castle & Boss Fortress (Super Mario World & SMB 3) - Super Smash Bros. Brawl
Castle Grounds - Mario Party 3
Fun fact: the gameplay I recorded myself was done with Wiimote. At the same time I learned I don't like to play MKWii with Wiimote anymore.🙃
yeah honestly i just feel like wiimote + nunchuck is better as wiimote/wii wheel can be very imprecise due to motion controls
@@hhhh82userAs a Wii Wheel player, I agree. If you don’t already have pretty steady hands it can be a lot harder to do strats for a while till you can achieve a good amount of steadiness. (Sorry if this sounds kinda dumb btw, I didn’t know what other word to use for steady and steadiness)
who r u?
The kid in me still plays MKWii with motion controls - As a result I will never, ever change that memory.
@@Tosh.O If only a body of text, say, the one under the video known as a "description", could clue you in on that.
0:48 this video is sponsored by outside drift
It got me so good lol. A beautiful Misdirect
I cannot express how happy I was when I saw this in my recommended.
One thing that I would like to say as an outside drift bike main, though. The drift style isn't the main reason odbs and karts are slower, it's the speed. The flame runner, spear, and mach bike (meta for the majority of the game) all have high base speed and the ability to wheelie, amplifying their dominance on straightaways. Some karts have high base speed, but obviously cannot wheelie (and thus resort to snaking). Unfortunately, there aren't any outside drift bikes with base speeds comparable to anything else in the game. Shooting star has the highest base speed out of all of the odbs, but--at a high enough level--is still a few seconds slower than idbs on most tracks. If the odb community was lucky enough to be gifted with the equivalent of an outside drift flame runner, the difference wouldn't be so pronounced (especially with odm). It's also further amplified by the fact that hardly anyone plays odbs because of this misconception. Interestingly enough, we can compete pretty well with karts on quite a few tracks in theory, it's just that there are only a dozen or so odb mains that have optimized tracks over the years.
And one more thing: big thanks to both Ejay B and Alego11. Ejay's run was my initial inspiration to pursue the flap category, and then I used Alego's optimized TAS to make the 3lap possible. Without them, I don't think I could have ever had the chance to be where I am right now :D
Of course, there could have been more members of the TAS community behind all of this, but those are the only two players I've personally been in contact with. Massive props to the entire TAS community and what they've done to show that breaking a game only makes it more fun to play.
Agreed! There was so much "minmaxing" attitudes in this game that it even bled into Mario Kart 7 and 8 in terms of people telling others how they're allowed to play the game, just like the Gen 4 days of Pokemon where "memorizing strats" was the only way to play for a lot of people (mostly impressionable kids who wanted to brag to thier playground friends and be extremely obnoxcious online). but even in Pokemon, there's been a major resurgance of people trying entirely unorthodox strategies, forgotten pokemon that fell through the cracks, only to find they're not only meta viable, but even win tournaments, and these aren't because of new rules or updates, these are based on the strict rules of the old generation. It's simply people looking at other options instead of assuming there are only 10 pokemon worth ever using in tournaments. People looking at defensive options and unique move combinations like a strong defensive Ground/Poison tank that can absorb toxic spikes and resist stealth rock and other benefits like that that didn't seem meta until recently. I just really like seeing casual strats become more meta and hopefully encourage more people to just play the game for fun and not worry a bout getting the fastest times all the time. Plus I hear outside drifters are slightly easier to control with the wii wheel and automatic drift as it gives you time to react to a turn turning to a drift.
Outside drift is used on Desert Hills ultra because the momentum from outside drift allows it to have the right angle and hit the right checkpoints for the ultra to work, inside drift bikes can probably get the bounce too but it would never count the lap. Just putting this here for clarification tho. It's cool to be part of this game's history and I'm proud of what I've done
The legend himself 💪🔥
Congrats Core!
0:48
Clever sponsor fake-out. I was practically ready to skip how many seconds it takes to get back on the video topic.
it took me way too long to realize "ODB" meant "outside drift bike"
Quick footnote (spoiler warning):
Mushroom Gorge’s ODM is so broken that the current WR loses nearly 2 whole seconds due to a mistake hitting the mushroom stalks at the end and still beats 2nd. This category is going to be destroyed soon.
nah, it happened in a wr therefore it's faster :D
Me when supposed F tier is actually broken
Thanks for the spoiler warning! Eventhough not needed, it is nice somebody thinks about spoiler warnings❤
@@flambambamI need to learn your ways. When I hit those stalks I fail 1:42, when you do it’s WR.
It's crazy because *as a kid* I always thought the Shooting Star was the best bike because everyone was using it online before the official severs shut down. Obviously now most people use Flame Rider for normal races but the Shooting Star and it's character specific recolours will always look cooler imo. I'm glad it has a proper niche in some speedruns.
Thank you for covering such an interesting development in our community; this was very well presented!
YOU JUST GOT COCONUT MALLED
Share this with all your friends to totally Coconut Mall them
By a tiger.
I’ve never believed outside drift kills a vehicle, rather it’s just that the game is so unbalanced that the bikes that have it just end up superior due to the tradeoff being more than not worth it. Flame runner and spear are just broken anyway, not only because wheelie and inside are obviously better
Yeah, it's like when they introduced Garchomp to Pokemon and it was like "Game freak.... did you even THINK about balance at all? Did you learn NOTHING from Gen 1 psychics!?" by making the dragon type have crazy high attack and speed, decent defenses, a type combo that resists a lot of things and is only weak to itself and ice (double weak to ice) and making most ice types slow and easily crumble to a dragon danced Outrage.... at least Mewtwo was a legendary...., but thanks to fairies putting dragons in thier place, people are starting to notice that "hey...other types are actually useful and even fun to build around, I guess not every game has to be a battle of dragons, steels and ground types after all." but sadly there's no denying that inside drift bikes are vastly overpowered. they were heavily nerfed in Mario Kart 8 though as the drift boost is on a timer, there's no wheelieing, and it's kind of possible to snake.
So I'm learning that Mario Kart Wii runners just go by singular normal people names for their handles lol
12:13 Putting this here before it happens: Owen Smith will hit the first 3/3 RR ultra. No player is as capable as him at grinding out insane categories for ridiculous amounts of time as him. He previously spent over two years trying to get a sub 59 on Yoshi Falls; a track which is essentially a huge lottery. When he goes for a category, it’s a question of when he’ll get it rather than if. The guy does not know how to quit.
Zoren is also a competitor, but I do hope that Owen gets it first
@@flambambamngl totally forgot zoren was going for it LOL yea he can def do it
YES
y’all from an mkwii player this has been unbelievable. the fact that this has been found and used now is an insane revelation
"Odb clip" lol my mind went to "Old Dirty Bastard" and makes every reference to it pretty amusing
I find it interesting that Mairo Kart games keep finding it faster to drive sideways
4:00 that was the best Mr.Bean episode lmao
Accurate information and excellent commentary!
Going faster by going slower.
Remember to shoot for the moon??? I thought everything was about the shooting star
ODB = Old Dirty Bas.....
Some of us are old enough to remember....
I used to think inside drift was difficult to play as. But eventually I got the hang of them and I just can't go back.
Yeah, the inside drift bikes were really difficult to use at first cause they make you turn super sharp, but when you get used to them, that ends up being the point, they can cut corners very rightly and hold a wheelie more often. Though recently some people found out in some stages, an outside drift kart can better chain drifts (snaking) so it really is stage dependent which is "better".
Expected to hear about malleo's TAS work on rainbow road but oh well
Evil LunaticJ be like... Shoot for the stars.
Come back from the moon 😂
lmao you got me with that fakeout at the start, i started skipping immediately only to just see more gameplay
Loving the inclusion of Mr. Bean at the 4:00 mark. Shoutouts to MrBean35000vr btw
Very interesting video just goes to show that something once thought to be useless was quite the opposite like Moonwalk in Super Metroid!!!
I am excited :D Havent seen a vid of yours in a bit!
As my good old friend Mr. Smash Mouth used to say..
Only shooting stars break the mold 🌠
appreciated the reverse sponsor bait lol
Who else skipped the fake sponsor ad
6:00 I am NOT this Justin but i take all the credit your welcome 💀
What song do you use for your outros?
On how many levels is now the record held by outside drift and on how many with inside drift? is it like almost even or is it still like 90% inside drift?
Only on mushroom gorge for no glitch
Oh snap that looks like a hard trick
The joke at 0:50 would be way funnier if you didn't post ads in community posts
a mans gotta make money somehow
Unless he deleted them all, I’m seeing one ad in one community post in the past year.
keep the great work up
3:25 i assume that stands for outside drift bike
yes it does
it won't mean Obliterated Desired Bullsh*t anytime soon
How much of a factor is character selection here? We're all aware that Funky Kong is undisputed top 1, but I noticed a handful of different selections as part of this revolution.
Funky simply gets the highest top speed boost, the character bonuses are kind of bullsh8t because they are just straight additions to the stats, so Funky is literally going to be better than anyone else unless a course has some crazy off road (like Sherbert Land, which is 99% offroad) where lighter characters can maintain top speed and take better angles. But because most of the MKWii tracks are so massive and the nature of inside drift AND the numerous straight paths, Funky just has pure advantage. MK7 and 8 fixed that by making the boosts specific to the class of character rather than specific characters and you can now see the stat changes so it's not just a "bonus". (Mii's had +3 boost in several stats ironically making them the best all around character and thanks to inside drift, handling was the most useless stat to buff. Off road was the second most useful though and Miniturbo is third and acceleration is a close 4th)
i'm gonna make a video about this, but the only +3 stat increase is weight for baby mario and baby luigi
no character has above +2 in a stat increase
characters with +2 speed are funky, both daisies and baby luigi
11/10 qualitu video
W lunatic post
Hello LunaticJ How's your day today?
No way
until today i somehow always have thought ur name was linkus7
linkus does his own breakdown and gameplay videos lol
ah
nice sponsor fakeout
W
10:05: That's my birthday!
You were born in 2023😂
the constant sound effects, flashy transitions, and refusal to let a backing track stay on for more than 30 seconds makes this video really annoying to watch. it's like you're not confident people won't swipe off if you don't jingle the keys every 10 seconds. PLEASE go back to editing your videos yourself, chasing the shorts crowd is going to really alienate your current viewerbase.
I’m the first one 🎉🎉😝
"obsoleted" is not a word
try saying "made obsolete"
third comment woooooooo