Our Steam trailer is over a year out of date, so we're replacing it with this new one for our Next Fest demo. Speaking of which, the demo is out now!!! Link below. store.steampow...
This looks amazing. It's a shame big IP's like STAR TREK can't work with devs like this. Like always, their games are flashy and hollow. This looks sleek and substantive. Will be buying.
I agree fully with you here...I would add that he vast majority of the Star Trek IP games have emphasized phew phew combat...the wonder diplomacy cooperation and science and magic of space exploration and seeking out new life new worlds seems to be missed...This sorely needs to be rectified given computer graphics are capable of so much...Here's hoping this team or a similar team can work on the next Star Trek game. 😇🤩❤☮
That is why I'm so looking forward to Star Trek Infinities. It is being developed on the Stellaris engine, so they would have to perform really badly to make it bad.
@@guilhermesavoya2366 While the game looks to be in the same genre as Stellaris, it is not being made with the same engine, or by the same developer. The game is actually being made by the same developer that made the reboot of Master of Orion, a few years ago. If this game is anything like MoO (which it looks to be), it should be quite good, as MoO was excellent.
Just played the demo and I must say I am impressed. There's not much content yet, but it's a demo after all. What's already there is quite impressive on its own. The game is already very immersive somehow. The procedural galaxy is quite amazing. I can definitely say that this game offers offers quite a unique experience. The most memorable moment that I had when playing demo: I was departing a random star system when I decided to leave the cockpit and run around. I entered the observation deck and I saw how the sunlight on the walls gets dimmer and dimmer as the starship leaves the star's vicinity. I know it's not the most technically complex thing to implement, but for some reason this effect impressed me quite much. I then ran to the cockpit and shut down the FTL drive. I looked outside and it was dark. Very dark. That's when I realised on a visceral level that my starship was a small island of life separated from the rest of universe by trillions of miles of the void, hanging in complete darkness. It was uncanny. I don't think I've experienced this particular thing in any other game. That being said, it's evident that a whole lot of work (maybe most of it) are still ahead for the development team. There is a lot of potential that needs to be realised. I hope this game succeeds. If that's the kind of experience that the game can provide now, imagine what it will be like when there is more content.I will be following the development closely. I really hope some kind of VR support will be added eventually. All the interactable consoles, buttons and switches would make for an amazing VR experience. ps this game really needs a map/minimap of some sort, it's very easy to get lost in the ship interior if you haven't learned the layout yet
VR will come at some point :) We're hoping that Kickstarter will fully fund, so we can hire someone to get it done soon :) The screens at the end of every corridor, is a map, they'll all be on soon :)
This is what i have been waiting for since the Living-Room Partygame "Artemis Starship Simulator". When we played Elite Dangerous as a clan back then and Multicrew was introduced, we hoped that we would finally experience the feeling of a spaceship crew, but were bitterly disappointed. Now it seems that this dream is finally coming true, although our clan no longer exists in its original form, as we have grown older and many can no longer or no longer want to play as intensively as we did back then, and thus we have become lesser in number.
I was so excited to hear Elite was getting space legs. Finally we will be able to walk around the ships. "You can now walk around the space ports". Love how everyone asked to walk around the ships and that is what they gave us, lol.
@@ComdrStew Last Christmas holiday I played Elite again for 2-3 months with my girlfriend and a buddy. I found the outside worlds and space stations enjoyable enough (my girlfriend realy loved to do exobiology, whereas my buddy found it far too boring just to gather mushrooms). Unfortunately its too little interaction between the players no matter outside or as multicrew you can salute each other and thats all... I still have hope that there will be interiors for the spaceships at some point, but you can bet that they will only be available for ingame shop money, just like the cosmetic exterior parts. We massively farmed credits to be able to afford a carrier and where stunned for about 1 hour walking inside, but only hopped around with it for 2-3 jumps and then the air was out. Maybe next Christmas again.
@@berzerk1450 Elite is still a good game and it is amazing in VR. Space legs was a little too late and it was not exactly how the players wanted it. I have around 2000 hours in Elite, so I really like the game. I was even in the beta, so I have the same name in game as on here.
This looks amazing. Starsim has really changed over the course of it's development and I am so happy to see a new trailer featuring all of this... Keep up the great work :)
I have downloaded and messed with this for about an hour. To say I'm stoked is an understatement.The nav system and execution are stellar. Love the Holographic position display. Subscribed and added to steam wishlist.
I gave the demo a try, and what you have so far is stellar! It is definitely unfinished, but the foundation you've laid shows incredible promise. I will be waiting with baited breath for what's to come! PS If modders can easily create content for this game, that could go a long way to taking this game where no game has gone before
This is new to me gorramit. Looks good downloading the demo now. Might I add that having a demo at all is a GREAT thing. Every game should have one but only the devs/publishers with pride in their work seem to do it. I'll have to download some friends too
Only if you take pride in their work. "Every game should have one but only the devs/publishers with pride in their work seem to do it. I'll have to download some friends too"
Lots of promises there. I really do hope you guys are truly able to deliver on them. I will be keeping an eye out to see how this goes. Keep up the good work!
Amazing! Really like the way that the distances are done. It's so cool going at 300 times the speed of light and still taking minutes to cross stars. Really hammers in the scale of the universe. I'll be sure to buy it!
This ship inside of star citizen, playing with both players and NPCs, and doing star trek type missions/stories both on and off ship would be my dream game. Doing missions on ship with the crew while at warp speed, coming out of warp and doing missions with aliens/other ships, going to planets to do missions, etc. all sounds like it would make for a proper star trek game.
@@slyack graphics is not everything but are very important. I want immersion in my games. That means no goofy graphics or characters etc. Unless I play a comedy game.
@@hariszark7396 You are incredibly judgmental and narrow minded. Look past the graphics and you'd find a great experience, dozens of hours of enjoyment. Pulsar has a lot more depth than similar games. It deserves to not be glanced over.
Damn. Looks like this game will be WAAAY over my head, but it is still exceptionally cool; what I always wanted Stage 9 to become eventually. Can't wait to mess around with it!
Paramount/CBS are too big to so anything this specific and detailed. They would just slap shaky broken graphics and loot boxes with no support. Also see: Star Trek Online.
This video got recommended to me yesterday and I have no idea how you've managed to keep this hidden from me until then. This is looking fantastic! Will we be flying shuttles out of the hangar down to planets? Will we board other ships?
It's exactly what I wanted from Star Trek: Bridge Commander back in the day. Really really cool. I'm excited to see how planets and shuttles will be implemented!
This looks spectacular and sounds like everything I've been waiting for someone to make. But I can't escape the feeling that it's going to last about 6 months to a year before it's abandoned because of some reason similar to what other space Sims have died from.
All I can say to that really, is that we've been in development for three years, within the next year we should be going into early access, once the base game is finished, we'll then be moving on to the single-player campaign DLC. We have an awesome community already forming around the game, so hopefully, we will have many, many years of Starsim to go yet :)
@@StarshipSimulator The game looks amazing and everything I've ever wanted from a starship sim type game. If it really lives up to your trailers' promise then I'm all in.
@StarshipSimulator What about out-of-ship content? By the trailer I can only see the game being just more complicated Universe Simulator 2 in flight mode with some internal ship operations. Random events, distress calls might appear in the future or they're out of plans?
@@calluxdoaron1903 They are all very much in the plans. This trailer is what we currently have in the demo, things will get very much more fleshed out as time goes on.
I guess the ability to fly through the atmosphere of a planet and land on its surface in real time is beyond technical limitations without simplifying it by a million times like in No Man's Sky.
Ultimately yes, because we're simulating large vessels it's programmatically very difficult to achieve real-time landings. However, we will be adding shuttles for surface transport, and they'll likely have some form space to surface transition. We'll try and make that as seamless as possible.
This game is designed to be extremely addictive because of lots of things to explore. Infinity out of 10 for me. Can't wait to play this and get hooked into this more than I spent time creating digital products.
I played your Simulator for a bit and will play more later. I have to say what you have gotten accomplished so far is pretty amazing, looking for to this games eventual release.
This actually looks really neat. I like the fact that the ships are intricately designed. Will there be engineering casualties? Or phenomenon related issues that you will have to solve onboard?
Thanks :) There will be casualties for the medical role to help, and yes, there will be many things happening on board that the player will need to deal with.
We are very excited by this at LT Gaming! Many successful Star Trek: Bridge Commander videos on our channel alongside other Space Sims. Can't wait to cover this 🚀🚀
Holy shit this looks like everything ive wanted in a space game. There are no words to describe how much i want to play the finished version of this. Will there be a workshop? Or some form of that. In any case, if this is as the trailer promotes, TAKE MY MONEY
Due to the complexity of the ships in the game (multiple thousands of individual pieces), I doubt it's going to be practical to add workshop support for something like entire ship mods. However, we'll certainly look at workshop support for customisation presets, and in the future, I would really like to see workshop support for player made missions.
2 questions if you dont mind me asking, 1 will there be more ship customization? and 2 will you be able to actually visit planets VIA shuttlecraft or other ways
Most time I've spent on a demo for a long time, extremely promising game. If they moons and systems with multiple stars to the game and add lots more real known destinations in the milky way I'd probably be hooked for life.
Then you'll be happy to know that moons will be in the game soon, and eventually, we'll have a full galaxy with everything we know in it, plus extras like derelict ships to explore :)
I have been following your game and it’s progress for the last few years. I have to say…no!…dare I say that your game is challenging the very preconceptions of what a space game can do and what the pioneering concept of space exploration is all about. The project clearly has passion and fervor driving it to its final landing site. The scale of the galaxy, the scale of the ship (a fully realized, or will be fully realized, ship with 200 plus rooms where every screen, door, wire, room, etc. has purpose and works in synergy with the vessel to bring the vessel to a fully sense of immersion), and the core gameplay loop offers what can only be described as the game that I and so many others have dreamed for a space sim. Perhaps my biggest compliment I can give to you and those whose have gotten this project to its point is that, as someone who has a passion for space, exploration, sci-fi, and is humbled by man’s place in the universe, I am fully invested in such a project that has spirit, depth, breadth, and showcases what the future for mankind may hold in the stars. I know the game is just a demo right now, but I’m positive that it will take the space sim community for a ride not seen in a while (or ever). Please, take your time. Play test, craft, sculpt and expand your universe into the game that we all want it to be. I want to be able to go out into the country at night and stare into the cosmos and know that, through your universe, I have seen the potential that exists as man truly discovers it’s final place in this humbling universe that we call home. I want to know that, even though I probably won’t see in my lifetime the sights and splendor of the universe, that I was born just in time to be able to explore as realistically plausible of a universe as possible. Am I expecting a perfect launch…no. Game development is hard, and we as the end consumers don’t see the long nights, spent weekends, empty cans of coffee and energy drinks, and the long list of builds that never made it to the public. What we do see is the sacrifice that the artists, the craftsmen, put into a passion project. I hope this game launches soon, for I will be waiting that day, hungry for what you can bring and what your creation has been shaped with love and care to be.
@@pro-gaming852 Certainly not anytime soon. This is a solo developer game, so development is initially for PC, with VR in mind. Any other platforms will be dependent on funding.
Star Trek RPG-X, early Face of Mankind & early Star Wars Galaxies had the best roleplaying communities, PERIOD. In large part that was due to the games thst they had formed on, especially RPG-X because its the most relevant. At its core, it's just a map of the Enterprise D with sittable seats, holdable objects from tri corders to phasers to coffee mugs, with tons upon tons of alien races, and all the community had to do was create episode-style stories that anyone can join and interact with everyone else. The only rule was thst you *were* your character. It was amazing. I doubt this game will have that hardcore of a community as it is incredibly niche within an already niche genre/demand, but there is so much potential for this to be *the* roleplaying game. Star Citizen comes close but there are too many gamey systems that allow other players to not interact in anything other than FPS shooter, so when you encounter another player they say hello out of sheer excitement, remember they have a gun/armed gunship and blow you away.
To that end, I am BEGGING for a GM/Zeus mode similar to Arma III if one isnt already included or in the works. To allow players to create scenarios on the fly will be absolutely AMAZING.
We're very keen to provide the RP community with robust tools, so we'll be implementing a D&D style GM mode where the GM can move the ship around, spawn encounters, spawn themselves as a story character, cause random ship failures, etc etc. We'll work with the community on this to make sure it ticks all the right boxes.
Now this THIS is what star trek games should be like!!! Your own crew , ability to pilot the ship as well as operate every function of it , workin consoles for various system functions like enviormental functions , tactical , engineering and science .....absolutely astounding work and you can tell the amount of passion thats been lovingly incorperated i to this i cant wait to play it!
good old elite force. after resurgence and the new game from Paradox i hope Trek games become more of a thing. A cross between mass effect and elite force would be a dream.
My only complaint is that my computer can't run a masterpiece like this. It's held together by duct tape and glue, and can barely run Minecraft without overheating. Aside from my personal inability to experience the game, this looks like something I'd spend at least 60 hours on!
Everything in the game is based on real world science, technology and organisations. The internal aesthetic is inspired by retrofuturism art and architecture by the likes of Zaha Hadid. You won't find anything in the game that's a copy of an existing IP, be it visually or otherwise. Any similarity to Trek for example, is simply because it inherits from the same source material, which is naval tradition and human space exploration. A lot of the ship's external design is actually inspired by the Jupiter 2 from Lost in Space, but future ships will come in many different shapes and sizes. The Magellan is the only ship that will be roughly saucer-like. Ultimately we want this to be uniquely our own, with our own lore, characters and stories :)
@@StarshipSimulator I've seen this a lot in marketing, but the biggest red flag to me about this is that the ship has gravity in style with Star Trek, a complete impossibility with our current understanding of physics, as the only ways to handle artificial gravity is through thrust or centrifuges, which would be against the direction of thrust (and only when burning) and radially outward from the rotation point respectively. Is this just temporary for the demos, or is there some other explanation?
@@gmhs2 The artificial gravity is using the same science as the FTL, where high-energy fields create artificial mass to compress space. In the case of the artificial gravity a series of coils on the underside of the ship are energised to create enough artificial mass to generate approximately 1G of gravity pulling down on all decks. The strength of the gravity falls off as an inverse square, so A deck has a bit less gravity than G deck. The field is also balanced above and below, so the underside of the ship has inverse gravity, allowing the crew to walk upside down on the lower hull. The field is weak laterally, so approaching shuttles experience only a minor amount of "falling" towards the rear of the ship. Pilots should take care flying beneath the ship however, as they will be pulled upwards into the hull.
@@StarshipSimulator Oooh, that's actually quite interesting, combined with a bit more reading I can tell I underestimated the effort going into this project, definitely gonna be keeping an eye on it, been wanting more games along this genre for a long time!
You can either play solo, with the NPC's doing the jobs around the ship, or you can play in MP with others doing those jobs. You can pick from a multitude of different roles with daily jobs to do on the ship.
I have an Elite Dangerous logo tattoo on my arm as i loved the game since 2014 but now i might have to do another tattoo with Starship logo. This looks everything i wanted in a space game. I hope you will succeed and release the full version i will def buy it!
We'll definitely be looking at modular ship building at some point. It's worth noting though, there will be many ships of all shapes, sizes and aesthetics.
my few ideas: please make ressources meaningfull (Oxygen, fuel, food, water) add a happynessmodifier (like in project zomboid) add an economical component please. add a science component: Example: analysing a ground probe from a planet and search for bacterias through a microscope
DAMN YOU!!! THIS IS AWESOME!!!! I will asume that this is not in ST universe (sadly)... and more like in an inspired ST universe.... Anyways, awesome work. Will have VR support?. Also, any space ship batles? or only exploration game? Thank you!!
We're definitely planning to add VR, and all of the ship's UI's have been built with VR in mind. Once alien races are implemented, space battles will also definitely be a thing if you rub them up the wrong way ;)
Beautiful, I'm exited now if y'all add fully explorable planet and species, economic system, stations, cities , the game Will be perfect. But don't rush and overwork yourself cuz healthcare is essential 🎉🎉🎉😂😂🎉🎉🎉🎉🎉
We'll actually be going to a lot of effort to ensure the eventual plant life and animal species are appropriate for their planet. For example, black leaves on plants in an M Class system to soak up more solar energy. We have a very long list of things we want to add :)
If Star Citizen and Elite Dangerous had an illegitimate baby, gave it up for adoption, and the baby were raised by the Star Trek Franchise.
I never understood job simulator games, and bow I have a fire sparked inside me to play an engineer on a multi-player spaceship. Well played
To be fair, it's not a real life job that's presently attainable.
@@flasher4101 like a delivery boy, but in space. I'd play that
I love simulator games of all kinds! Flight Simulator, Train Simulator, Bus Simulator, Truck Simulator, Farming Simulator, etc., etc...
This looks amazing. It's a shame big IP's like STAR TREK can't work with devs like this. Like always, their games are flashy and hollow. This looks sleek and substantive. Will be buying.
I agree fully with you here...I would add that he vast majority of the Star Trek IP games have emphasized phew phew combat...the wonder diplomacy cooperation and science and magic of space exploration and seeking out new life new worlds seems to be missed...This sorely needs to be rectified given computer graphics are capable of so much...Here's hoping this team or a similar team can work on the next Star Trek game. 😇🤩❤☮
That is why I'm so looking forward to Star Trek Infinities. It is being developed on the Stellaris engine, so they would have to perform really badly to make it bad.
@@guilhermesavoya2366 While the game looks to be in the same genre as Stellaris, it is not being made with the same engine, or by the same developer. The game is actually being made by the same developer that made the reboot of Master of Orion, a few years ago. If this game is anything like MoO (which it looks to be), it should be quite good, as MoO was excellent.
@@numberyellowit's using the Stellaris engine and assets. It's essentially an official Star Trek mod for Stellaris, just sold as a standalone game.
@@DJCube1701 And what is your source for this?
i just played the free demo on steam and boy, am i impressed. I'm so pumped for what you guys have here! Can't wait to have all my buddies play this.
Hey Daniel and Claire, have we mentioned lately how much we love you guys and the effort you put into this? Thank you for doing this :)
We love all of you and all of the enthusiasm, so it's a great trade! :D
Guess I’m going to have to find the pioneer and voyager probes
That’s my music! That’s our game!
Outstanding work! 🖖😀
Sounds amazing. This would have been cool if it was Star Trek branded.
@@danoindigo2 Rip Stage9
Your music?? Dude you have gift .
Both the music and taste of this game is amazing.
Bravo
Are you really that surprised? Lol
Just played the demo and I must say I am impressed. There's not much content yet, but it's a demo after all. What's already there is quite impressive on its own. The game is already very immersive somehow. The procedural galaxy is quite amazing. I can definitely say that this game offers offers quite a unique experience. The most memorable moment that I had when playing demo: I was departing a random star system when I decided to leave the cockpit and run around. I entered the observation deck and I saw how the sunlight on the walls gets dimmer and dimmer as the starship leaves the star's vicinity. I know it's not the most technically complex thing to implement, but for some reason this effect impressed me quite much. I then ran to the cockpit and shut down the FTL drive. I looked outside and it was dark. Very dark. That's when I realised on a visceral level that my starship was a small island of life separated from the rest of universe by trillions of miles of the void, hanging in complete darkness. It was uncanny. I don't think I've experienced this particular thing in any other game.
That being said, it's evident that a whole lot of work (maybe most of it) are still ahead for the development team. There is a lot of potential that needs to be realised. I hope this game succeeds.
If that's the kind of experience that the game can provide now, imagine what it will be like when there is more content.I will be following the development closely.
I really hope some kind of VR support will be added eventually. All the interactable consoles, buttons and switches would make for an amazing VR experience.
ps this game really needs a map/minimap of some sort, it's very easy to get lost in the ship interior if you haven't learned the layout yet
VR will come at some point :) We're hoping that Kickstarter will fully fund, so we can hire someone to get it done soon :)
The screens at the end of every corridor, is a map, they'll all be on soon :)
This is what i have been waiting for since the Living-Room Partygame "Artemis Starship Simulator". When we played Elite Dangerous as a clan back then and Multicrew was introduced, we hoped that we would finally experience the feeling of a spaceship crew, but were bitterly disappointed. Now it seems that this dream is finally coming true, although our clan no longer exists in its original form, as we have grown older and many can no longer or no longer want to play as intensively as we did back then, and thus we have become lesser in number.
Yeah, if this can live up to Artemis with all the ship stations having useful manned positions, I'm all in!
Now that i've heard of. "Artemis Starship Simulator"
I was so excited to hear Elite was getting space legs. Finally we will be able to walk around the ships. "You can now walk around the space ports". Love how everyone asked to walk around the ships and that is what they gave us, lol.
@@ComdrStew Last Christmas holiday I played Elite again for 2-3 months with my girlfriend and a buddy. I found the outside worlds and space stations enjoyable enough (my girlfriend realy loved to do exobiology, whereas my buddy found it far too boring just to gather mushrooms). Unfortunately its too little interaction between the players no matter outside or as multicrew you can salute each other and thats all... I still have hope that there will be interiors for the spaceships at some point, but you can bet that they will only be available for ingame shop money, just like the cosmetic exterior parts. We massively farmed credits to be able to afford a carrier and where stunned for about 1 hour walking inside, but only hopped around with it for 2-3 jumps and then the air was out. Maybe next Christmas again.
@@berzerk1450 Elite is still a good game and it is amazing in VR. Space legs was a little too late and it was not exactly how the players wanted it. I have around 2000 hours in Elite, so I really like the game. I was even in the beta, so I have the same name in game as on here.
This looks amazing.
Starsim has really changed over the course of it's development and I am so happy to see a new trailer featuring all of this...
Keep up the great work :)
I have downloaded and messed with this for about an hour. To say I'm stoked is an understatement.The nav system and execution are stellar. Love the Holographic position display.
Subscribed and added to steam wishlist.
I gave the demo a try, and what you have so far is stellar! It is definitely unfinished, but the foundation you've laid shows incredible promise. I will be waiting with baited breath for what's to come!
PS
If modders can easily create content for this game, that could go a long way to taking this game where no game has gone before
This is new to me gorramit. Looks good downloading the demo now. Might I add that having a demo at all is a GREAT thing. Every game should have one but only the devs/publishers with pride in their work seem to do it. I'll have to download some friends too
Only if you take pride in their work. "Every game should have one but only the devs/publishers with pride in their work seem to do it. I'll have to download some friends too"
Lots of promises there. I really do hope you guys are truly able to deliver on them. I will be keeping an eye out to see how this goes. Keep up the good work!
The demo is out now on Steam.
@@StarshipSimulator Cool, I'll check it out.
Amazing! Really like the way that the distances are done. It's so cool going at 300 times the speed of light and still taking minutes to cross stars. Really hammers in the scale of the universe. I'll be sure to buy it!
Oh. My. God. Finally a proper starship simulator and one that takes from Star Trek more than other IPs. Wishlisted and followed.
Excited for the next public beta/demo.
This ship inside of star citizen, playing with both players and NPCs, and doing star trek type missions/stories both on and off ship would be my dream game. Doing missions on ship with the crew while at warp speed, coming out of warp and doing missions with aliens/other ships, going to planets to do missions, etc. all sounds like it would make for a proper star trek game.
You could enjoy Pulsar Lost Colony
@@slyack I don't think so.
Pulsar looks like a kids game. More like legos in space. 👎
@@hariszark7396 If graphics are everything then sure. It was done by a very small studio
@@slyack graphics is not everything but are very important.
I want immersion in my games. That means no goofy graphics or characters etc.
Unless I play a comedy game.
@@hariszark7396 You are incredibly judgmental and narrow minded. Look past the graphics and you'd find a great experience, dozens of hours of enjoyment. Pulsar has a lot more depth than similar games. It deserves to not be glanced over.
Omg I can't wait. if plays as good as it looks this could become the best space game/simulator ever
You can check out the demo on steam :)
finally the ultimate starship mechanic simulator I've been dreaming of!
Cool! Loved seeing the previews of the game on Drew Wager's stream!
Morning Glenn, this came just at the right time for us to research for our short stories :)
I'm personally interested. It's what I've always wanted in a space game.
It's amazing! I was waiting for such game so long. Wishlisted and followed.
Cool guys, so looking forward to getting this up and running.Digging into the engineering side of this is going to be fascinating .
Damn. Looks like this game will be WAAAY over my head, but it is still exceptionally cool; what I always wanted Stage 9 to become eventually. Can't wait to mess around with it!
You already can...it has a tech Demo on steam which already impressive
I’m just sad this isn’t an official Star Trek game. That saucer is BEGGING for a secondary hull and a couple warp nacelles 👀
I wish this was official Star Trek. Looks sick!
Paramount/CBS are too big to so anything this specific and detailed. They would just slap shaky broken graphics and loot boxes with no support. Also see: Star Trek Online.
@@OzBaxter yup lol
Looking good, guys.
"Real-time interstellar travel." I sincerely hope there's warp drive.
This just looks better and better with each update. Amazing work.
I really can't wait to try it out.
This video got recommended to me yesterday and I have no idea how you've managed to keep this hidden from me until then. This is looking fantastic! Will we be flying shuttles out of the hangar down to planets? Will we board other ships?
Yes, and yes :)
@@Drruuiipp Ok! :D
It's exactly what I wanted from Star Trek: Bridge Commander back in the day. Really really cool. I'm excited to see how planets and shuttles will be implemented!
Now if only those monsters at Paramount would let them finish the Enterprise simulation...
But this is even better! 🙂
Never heard of this. Looks awesome.
this is very nice! We truly wish huge *success* to this developer team!
This looks great! I wonder, will we be able to step foot on some of those planets in the future?
Good luck with your future development!
Thanks! And yes, the plan is to have planetary landings via a shuttle at some point in the future.
@@StarshipSimulator Thanks for the reply, that's lovely to hear! I will definitely be keeping a close eye on this project
This looks great. I love the concept! Now I can finally be John Luke Picard like I always dreamed
Space Engine but with a fully usable and interactive starship??? I LOVE IT! 😄
This looks spectacular and sounds like everything I've been waiting for someone to make.
But I can't escape the feeling that it's going to last about 6 months to a year before it's abandoned because of some reason similar to what other space Sims have died from.
All I can say to that really, is that we've been in development for three years, within the next year we should be going into early access, once the base game is finished, we'll then be moving on to the single-player campaign DLC. We have an awesome community already forming around the game, so hopefully, we will have many, many years of Starsim to go yet :)
@@StarshipSimulator The game looks amazing and everything I've ever wanted from a starship sim type game. If it really lives up to your trailers' promise then I'm all in.
@@StarshipSimulator Make the campaign both single-player and multiplayer if you can.
@StarshipSimulator What about out-of-ship content? By the trailer I can only see the game being just more complicated Universe Simulator 2 in flight mode with some internal ship operations.
Random events, distress calls might appear in the future or they're out of plans?
@@calluxdoaron1903 They are all very much in the plans. This trailer is what we currently have in the demo, things will get very much more fleshed out as time goes on.
I guess the ability to fly through the atmosphere of a planet and land on its surface in real time is beyond technical limitations without simplifying it by a million times like in No Man's Sky.
Ultimately yes, because we're simulating large vessels it's programmatically very difficult to achieve real-time landings. However, we will be adding shuttles for surface transport, and they'll likely have some form space to surface transition. We'll try and make that as seamless as possible.
This game is designed to be extremely addictive because of lots of things to explore. Infinity out of 10 for me. Can't wait to play this and get hooked into this more than I spent time creating digital products.
This looks like it's going to be fun, good job.
I played your Simulator for a bit and will play more later. I have to say what you have gotten accomplished so far is pretty amazing, looking for to this games eventual release.
This actually looks really neat. I like the fact that the ships are intricately designed. Will there be engineering casualties? Or phenomenon related issues that you will have to solve onboard?
Thanks :)
There will be casualties for the medical role to help, and yes, there will be many things happening on board that the player will need to deal with.
I can't wait ! I have waited for a game like this forever, thank so you much :D
Talk about flying close to the sun, actually surprised this hasn't eaten a C&D or two. Best of luck with it!
Omg I am so excited for this game
If they actually manage to pull this off, it's gonna be insane.
We are very excited by this at LT Gaming! Many successful Star Trek: Bridge Commander videos on our channel alongside other Space Sims. Can't wait to cover this 🚀🚀
Holy shit this looks like everything ive wanted in a space game. There are no words to describe how much i want to play the finished version of this.
Will there be a workshop? Or some form of that.
In any case, if this is as the trailer promotes, TAKE MY MONEY
Due to the complexity of the ships in the game (multiple thousands of individual pieces), I doubt it's going to be practical to add workshop support for something like entire ship mods. However, we'll certainly look at workshop support for customisation presets, and in the future, I would really like to see workshop support for player made missions.
Once there is AI to populate the game with interesting entities, this will really get awesome.
Looking forward to this! We need more space games honestly
2 questions if you dont mind me asking,
1 will there be more ship customization?
and 2 will you be able to actually visit planets VIA shuttlecraft or other ways
So did anyone else notice the chicken running around engineering?
Possible Lost in Space reference?
Wonderful Project, Wonderful Images and its like a Dream come true!!!
I'm looking forward to seeing more
This looks like an obvious WIN in VR. I do hope you take the short time to add VR controls. Looking forward to exploring the Galaxy.
It's a little more than a short time to add but yes, we will be adding VR :)
@@StarshipSimulator I will show endless clips of it then.
Most time I've spent on a demo for a long time, extremely promising game. If they moons and systems with multiple stars to the game and add lots more real known destinations in the milky way I'd probably be hooked for life.
Then you'll be happy to know that moons will be in the game soon, and eventually, we'll have a full galaxy with everything we know in it, plus extras like derelict ships to explore :)
@@StarshipSimulator awesome 😀
I'm very excited that this is still being developed! I was worried after not seeing updates.
A new demo dropped onto steam a few days ago ahead of Steam NextFest.
If you're on any other social media, you'll find continual updates there :) Also, in the community section here.
Would love to have an AI crew.
Thats in the plans for the title.
@@moretoknowshow1887 If I were religious, I would light a candle for it every day.
Lovely Idea. I wish this would be an official Star Trek game :)
I hope you finish this!
I have been following your game and it’s progress for the last few years. I have to say…no!…dare I say that your game is challenging the very preconceptions of what a space game can do and what the pioneering concept of space exploration is all about.
The project clearly has passion and fervor driving it to its final landing site. The scale of the galaxy, the scale of the ship (a fully realized, or will be fully realized, ship with 200 plus rooms where every screen, door, wire, room, etc. has purpose and works in synergy with the vessel to bring the vessel to a fully sense of immersion), and the core gameplay loop offers what can only be described as the game that I and so many others have dreamed for a space sim.
Perhaps my biggest compliment I can give to you and those whose have gotten this project to its point is that, as someone who has a passion for space, exploration, sci-fi, and is humbled by man’s place in the universe, I am fully invested in such a project that has spirit, depth, breadth, and showcases what the future for mankind may hold in the stars.
I know the game is just a demo right now, but I’m positive that it will take the space sim community for a ride not seen in a while (or ever). Please, take your time. Play test, craft, sculpt and expand your universe into the game that we all want it to be.
I want to be able to go out into the country at night and stare into the cosmos and know that, through your universe, I have seen the potential that exists as man truly discovers it’s final place in this humbling universe that we call home. I want to know that, even though I probably won’t see in my lifetime the sights and splendor of the universe, that I was born just in time to be able to explore as realistically plausible of a universe as possible.
Am I expecting a perfect launch…no. Game development is hard, and we as the end consumers don’t see the long nights, spent weekends, empty cans of coffee and energy drinks, and the long list of builds that never made it to the public. What we do see is the sacrifice that the artists, the craftsmen, put into a passion project.
I hope this game launches soon, for I will be waiting that day, hungry for what you can bring and what your creation has been shaped with love and care to be.
Thank you :) It's motivation from kind words like this that keep the team going.
@@StarshipSimulatorhey bro can this game be android?
@@pro-gaming852 Certainly not anytime soon. This is a solo developer game, so development is initially for PC, with VR in mind. Any other platforms will be dependent on funding.
@@StarshipSimulatorso tar will be added to android? even in a long time?
Probably not but I wouldn't like to say definitely not because we are still in very early development. We certainly have no plans for mobile.
Star Trek RPG-X, early Face of Mankind & early Star Wars Galaxies had the best roleplaying communities, PERIOD. In large part that was due to the games thst they had formed on, especially RPG-X because its the most relevant. At its core, it's just a map of the Enterprise D with sittable seats, holdable objects from tri corders to phasers to coffee mugs, with tons upon tons of alien races, and all the community had to do was create episode-style stories that anyone can join and interact with everyone else. The only rule was thst you *were* your character. It was amazing.
I doubt this game will have that hardcore of a community as it is incredibly niche within an already niche genre/demand, but there is so much potential for this to be *the* roleplaying game. Star Citizen comes close but there are too many gamey systems that allow other players to not interact in anything other than FPS shooter, so when you encounter another player they say hello out of sheer excitement, remember they have a gun/armed gunship and blow you away.
To that end, I am BEGGING for a GM/Zeus mode similar to Arma III if one isnt already included or in the works. To allow players to create scenarios on the fly will be absolutely AMAZING.
We're very keen to provide the RP community with robust tools, so we'll be implementing a D&D style GM mode where the GM can move the ship around, spawn encounters, spawn themselves as a story character, cause random ship failures, etc etc. We'll work with the community on this to make sure it ticks all the right boxes.
(sits with mouth open)
Damn!
Now this THIS is what star trek games should be like!!! Your own crew , ability to pilot the ship as well as operate every function of it , workin consoles for various system functions like enviormental functions , tactical , engineering and science .....absolutely astounding work and you can tell the amount of passion thats been lovingly incorperated i to this i cant wait to play it!
This looks amazing.
Possibly my dream game!!
Looks amazing. I'm downloading the demo already lol
The ship looks amazing. Cant wait to see it when its out of the space yards
Ah the days of elite force role-playing
good old elite force. after resurgence and the new game from Paradox i hope Trek games become more of a thing. A cross between mass effect and elite force would be a dream.
Woow, i love the engineering behind the ship design
I hope the Enterprise D is still floating out there somewhere. This is awesome
My only complaint is that my computer can't run a masterpiece like this. It's held together by duct tape and glue, and can barely run Minecraft without overheating.
Aside from my personal inability to experience the game, this looks like something I'd spend at least 60 hours on!
Providing it makes it past a 'Cease and Desist Order', I can see me spending hundreds of hours in this game with some close friends.
Everything in the game is based on real world science, technology and organisations. The internal aesthetic is inspired by retrofuturism art and architecture by the likes of Zaha Hadid. You won't find anything in the game that's a copy of an existing IP, be it visually or otherwise. Any similarity to Trek for example, is simply because it inherits from the same source material, which is naval tradition and human space exploration.
A lot of the ship's external design is actually inspired by the Jupiter 2 from Lost in Space, but future ships will come in many different shapes and sizes. The Magellan is the only ship that will be roughly saucer-like.
Ultimately we want this to be uniquely our own, with our own lore, characters and stories :)
@@StarshipSimulator I've seen this a lot in marketing, but the biggest red flag to me about this is that the ship has gravity in style with Star Trek, a complete impossibility with our current understanding of physics, as the only ways to handle artificial gravity is through thrust or centrifuges, which would be against the direction of thrust (and only when burning) and radially outward from the rotation point respectively. Is this just temporary for the demos, or is there some other explanation?
@@gmhs2 The artificial gravity is using the same science as the FTL, where high-energy fields create artificial mass to compress space. In the case of the artificial gravity a series of coils on the underside of the ship are energised to create enough artificial mass to generate approximately 1G of gravity pulling down on all decks. The strength of the gravity falls off as an inverse square, so A deck has a bit less gravity than G deck. The field is also balanced above and below, so the underside of the ship has inverse gravity, allowing the crew to walk upside down on the lower hull. The field is weak laterally, so approaching shuttles experience only a minor amount of "falling" towards the rear of the ship. Pilots should take care flying beneath the ship however, as they will be pulled upwards into the hull.
@@StarshipSimulator Oooh, that's actually quite interesting, combined with a bit more reading I can tell I underestimated the effort going into this project, definitely gonna be keeping an eye on it, been wanting more games along this genre for a long time!
Looks very interesting!
Damn it Jim! Give them a Startrek Licence!
fascinating will give this a try later.
This looks super cool. Like a much more fleshed out Bridge Crew.
How many people will be needed to maintain a ship's systems?
You can either play solo, with the NPC's doing the jobs around the ship, or you can play in MP with others doing those jobs.
You can pick from a multitude of different roles with daily jobs to do on the ship.
That's incredible!
I have an Elite Dangerous logo tattoo on my arm as i loved the game since 2014 but now i might have to do another tattoo with Starship logo. This looks everything i wanted in a space game. I hope you will succeed and release the full version i will def buy it!
Can see people making Star Trek fan series using this game tbh
"Phenomenon" is singular. "phenomena" is plural.
Need to make a ship builder (modular) so that people who don't want a Trek like aesthetic can have different ships.
We'll definitely be looking at modular ship building at some point. It's worth noting though, there will be many ships of all shapes, sizes and aesthetics.
my few ideas:
please make ressources meaningfull (Oxygen, fuel, food, water)
add a happynessmodifier (like in project zomboid)
add an economical component please.
add a science component:
Example: analysing a ground probe from a planet and search for bacterias through a microscope
Those are the plans for the game :)
I can't wait for this game to be out. I just played the demo version, and it was really good. This will be the best space game on steam.
My body is ready! By the way, thanks for not making space blue, red, or green! I can’t wait to explore the galaxy you’ve been working so hard at. 🖖😀
Looks amazing
Now THIS one's for the trekkies.
Wow! Looks great. o7
You guys are insane! Love it :)
Just...thank you. 🙂
We would answer your call if you release the game
It's a very impressive project, congratulation and good luck!🙂👍👏
this dude definilty likes star trek
To me something is missing, not sure what. Conceptually WONDERFUL though!
DAMN YOU!!! THIS IS AWESOME!!!!
I will asume that this is not in ST universe (sadly)... and more like in an inspired ST universe....
Anyways, awesome work.
Will have VR support?.
Also, any space ship batles? or only exploration game?
Thank you!!
We're definitely planning to add VR, and all of the ship's UI's have been built with VR in mind. Once alien races are implemented, space battles will also definitely be a thing if you rub them up the wrong way ;)
Wow, first Starfield Developer Direct and now this! We're eating good in the scifi department these days!
Beautiful, I'm exited
now if y'all add fully explorable planet and species, economic system, stations, cities , the game Will be perfect.
But don't rush and overwork yourself cuz healthcare is essential 🎉🎉🎉😂😂🎉🎉🎉🎉🎉
We'll actually be going to a lot of effort to ensure the eventual plant life and animal species are appropriate for their planet. For example, black leaves on plants in an M Class system to soak up more solar energy. We have a very long list of things we want to add :)
@@StarshipSimulator WOW that's very well thought out, i can't wait to see it all
I NEED THIS.
This is very cool. I hope it will be playable in singleplayer too.
Yes, it is also in single-player :) The demo is available on Steam now.
Looks like inspiration taken from Star Trek ships, now if I could make something that resembled a constitution class that would be neat!
Um... Legitimately is this something I could use for an indie media project
Also if there is VR gameplay I may never take that headset off
Yes :)