Is ForzaTune Any Good? You Need to Know This First
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Heard of ForzaTune but not sure if it's legit or some kind of scam? Join us as we demystify the world of Forza tuning, explore the game's physics and assists, and see if ForzaTune is worth a try.
Visit forzatune.com for more details, tuning guides, and to join our community of Forza racers.
#ForzaTune
#ForzaHorizon
#ForzaMotorsport
Paid for the pro version recently and I only really race in the Forza GT Series, it's a handy app to have and has definitely made life easier having pre determined tunes for each of the cars on each of the different tracks, the tunes can be used as a plug and play so to speak if you're not 100% sure on what you're doing or they can be micro tuned even more which allows you to really dial in what values work etc.. Compared to the default tunes so many settings and values are changed and the app simply takes away the tedius test and race required when you're adjusting from the default tune with no real idea on what works for the car on a specific track! People are saying this app is making them slower, but honestly speaking I'm far from the best player on controller but I'm qualifying in the top 7 every time on the GT Series with tunes tweaked directly from this app!
Definitely figured out that all assists have to be off for the app to work well. Works well. A lot of video guides have you maxxing out settings and dialing back a little, and stuff like that doesn't work. Best I've found is to do a base tune with app, then dial out understeer little by little. I find myself winning the career races with difficulty almost maxed out. I'm mid skilled too. Not all that good.
Thanks for sharing your tuning process a while back - this is a great approach to tuning with the ForzaTune apps.
I remember Sepi (SP4) mentioning and showing that the app made cars even slower than the default tune..
Is that cause the app was outdated at the time? Or is it more leaned towards Motorsport?
The cars goes much better with the app and more easy to drive
Thanks for the question since it's a great one. The Sepi video was outdated within a week or so of publishing, and doesn't reflect many major changes since for Horizon and Motorsport. The main issue at the time was they were not using the app as designed, especially for gearing.
How was the new ForzaTune pumped out a week after the release of Motorsport ‘23? Seems hardly enough time to have really adapted the app to compensate for the ‘all new’ physics engine with this game. The thing that baffles me is that a lot of the values are always the same, camber, toe, caster, ride height, etc.
Spring rates seem to use the default methodology of car weight/2 X front and rear weight percentage.
Dunno, just makes me wonder how much vehicle-specific logic is applied when the calculations all seem to be mirrors of one another 🤷♂️
How was the app play-tested for any length of time without the game being around for longer than a week, and what physics calculations were used if you don’t have access to the base code from T10? Understanding the coding seems very much relevant in being able to design an app that takes in to consideration parameters that define it.
Thanks for the questions since I'm sure other people wonder the same thing. I don't remember sleeping or doing much else in the weeks around launch! 😁I also had help from the community with some great feedback early on. Are you using the pro version? The values are more customized when you select the specific car, track, etc.
The free version is a base tune with handy adjustments and the tuning checklist to guide you. The gearing calculator is quite nice as well for FH5 and earlier. But the pro version gets the most attention naturally.
And thankfully, with my background I don't need access to any of the T10 code to estimate what they are doing.
TLDR: I wanted people to have something as close to day one as possible. I've also been doing this for way too long (14 years now?) so you get a sense for how each new game is shaping up and how to quickly adapt to it. Their biggest change was the tire model -- and the more accurate Forza gets, the better ForzaTune works. Here if you have any more questions!
I do have the pro version…have had it for years.
I find the tunes to be alright, but maybe not ideally suited in a number of ways. The differential settings on GT3 cars as an example, as well as the ARB’s.
Universal consensus for both of these parameters on GT3 cars: accel is generally ideal anywhere between 75 and 100… and ARB’s are generally maxed out both front and rear. These changes alone seem to yield considerable gains and overall drivability.
If you check any of the tuning tutorials on YT, the consensus is generally the above (about diff and ARB tuning). I can appreciate your expertise as a result of accrued experience over the years, but the physics engine seems a little different, and I honestly feel like your tunes are missing some key elements of this years game. To your defence, T10 seems to have made physics decisions that require ‘atypical’ tuning adjustments to compensate for the laws of physics that shouldn’t apply…lol 🤷♂️
Anyhow, I support you man - this is a big task to hone in on, but your work IS appreciated…I just think it needs a little more work to overcome the oddities of this game from a tuning standpoint.
@@chrise.400 Thanks for your reply. It actually sent me on a journey checking some assumptions, which I wrote about here: forzatune.com/forza-motorsport-2023-tuning-formula-updates-in-v6-1-0/
Max diff settings are definitely better--as long as you don't need to make tighter turns. There's a trade-off there not discussed as much. Max ARBs essentially remove that setting from the balance equation, and then people might use aero or builds to compensate. But I agree, we needed to boost them a bit. Most of the videos on YT are simplified in detail or scope because there is so much ground to cover. My take is they are finding ways to simplify the tuning because doing it realistically is too tedious when done by hand.
But most importantly, thanks for the direct feedback and challenging me to check things--when I saw what a lot of creators were trying to do in their simplified tunes, it made me realize how we had to update the realistic tunes to have a bit more oversteer and rotation. Please let me know how the latest 6.1.0 update has been working for you.
I Love Forza Tune. It also gives a lot better start to tune better.
Paid for full version today ! made my car slower and others in online mode are flying past me in the straights. Basically if you think this will help if you know nothing about tuning then this app does NOT work.
Did you adjust gearing by chance? It is very easy to mess up the gears, especially if someone enters max theoretical speed instead of simulated top speed. You can be seconds slower. Feel free to send me the tune by sharing it as described here: forzatune.com/guide/how-to-share-a-tune-from-forzatune-pro/ and we can check everything out. I take the success of the app very seriously but there are some common pitfalls. I look forward to hearing from you. -Anthony
I have the same problem. Despite gearing, I think it depends on which upgrades are installed too. It would be very useful if we could get upgrade recommendations for specific tune (balance, medium, high etc.)
@@damny1 That's a great point. I started a build guide here: forzatune.com/guide/forza-custom-upgrades-which-are-best/ It should give a good baseline for types of parts and when they are most useful. But please let me know if you still have questions. Thanks!
Would like to try ForzaTune, but cannot download from the App Store because I am told it is not available in Canada. Is there anyway I can get the app in Canada?
Thanks for your interest here. The apps are listed in the App Store for iOS and iPadOS. Just sent you an email as well. Thanks again!
@@ForzaTune Thanks, the problem was with my apple account. Fixed and downloaded.
in FH 4 some times the app gives me values that are lower than the lowest value of the car.
Make sure the car doesn't have a rally suspension installed by mistake. And make sure the units for weight and springs match those in the game. Thanks!
another thing i noticed is that the app doesn't give me any values for toe.
@@SapiaNt0mata In some cases, it will recommend a little bit of toe in or out. But overall, it's pretty conservative on that part of the alignment.
As someone who has been racing competitively in forza since 2020 and has been playing forza games since 2011, this is complete BS. Anyone who says the forza horizon series is meant to be realistic has clearly never played an actual sim. All it takes to disprove this “forza is realistic” claim is one boot up of assetto corsa.
I’ve been a high level tuner for quite a while now and if you want your car to go fast in horizon, build is by far more important than settings so that’s number 1. Horizon has realistic components like tire feel, weight transfer, etc, but the actual overall package was never meant to be a hyper realistic experience so number 2 is to get real life out of your head. Turns out tuning race cars in real life is completely different than tuning cars in an arcade game source: I own a race car.
These apps are scams from misguided people who think they understand how the game works but they really don’t. Why is it that none of the top 25 players in the game use tuning apps? Forza meta tuning has been refined over many games with very thorough testing from numerous top players to get the most out of the game’s physics engine. There are 0 racing games that are perfect representations of real life driving dynamics and so every single one of them have things you can exploit that wouldn’t work in real life. What people don’t understand is that by not exploiting these things, you might be playing a racing game, but you aren’t actually playing forza for what it is n getting the most out of it.
Aren't you saying the same things as the video? Forza is less realistic because of the layers between the player and the physics engine. Meta tuning is one of several approaches. The app adapts real car tuning rules to the limits of Forza (no wheel rates, no high/low damping, etc). Of course real cars are different. Did the video say otherwise, because I will happily edit that out.
My only issue is what constitutes a top 25 forza player? Is it by leader boards? Everyone knows you can't get on the leader boards without exploiting some aspects of the game. If people enjoy that, go for it! But that is not the strength of the app. ForzaTune is somewhat opinionated on this idea of leaning into the realism as much as possible. People play the game differently.
Also, AC is a great game, and build is very important. Good points there.
@@ForzaTune By top 25 I don’t necessarily mean top 25 on the leaderboard as that’s very heavily dependent on the what board you’re running against but rather 25 of some of the fastest known people in the game. The problem with apps like these is that when you lean on real life, you get away from the fact that the game is inherently unrealistic and thus you aren’t really playing it to its full potential.
For example, the lines that people take is a good comparison. In real life people stay on the track as much as possible yet if you wanna be the fastest in horizon, typically there are all sorts of crazy extends your can do (especially in h5 on some of the sprints) that are just significantly faster. Or even just extending a little onto the grass before the corner.
If you wanna rp as a race car driver then sure by all means don’t extend but if you wanna actually play the game to be the fastest and get the most out of it, you have to know the limits of the game. And that’s something that’s very hard to experience if you’re not at a level of pace when you can see those limits of the car on the track.
As someone who’s gotten as close to .3 off the theoretical limit of a certain car and track combo (the theoretical limit being the max amount of pace that players like, Mars, Kermit, K1Z Gray, K1Z Howzer, K1Z Suimin, 1% members etc are able to see), it is almost impossible to explain that feeling to another player who cannot see it but basically at that level, the style of tuning that we “top players” use is what has been tested to be the fastest.
Now I will say it is extremely difficult to even be able to get to the point where you can see/ feel what is truly fastest in the game so an app being far off is not surprising to me. Especially when every single car has hidden stats that aren’t accessible by players that make them feel drastically different from eachother. STIs and Evos should feel pretty similar based on stats right? Wrong. Even with being pretty similar cars they still manage to feel completely different so unless you’re able to program in those inherent differences for each and every single car (not to mention the effects that aero has on some cars as well as engine swaps), it will be impossible to get anywhere close to an optimal time.
I’ll finish this though by saying that much of the competitive side of forza can be a bit unfriendly and overwhelming to new players trying to understand all this so that’s why even to this day there is much confusion about what works in the game but most top players will happily share their settings with anyone for free. That’s why i can’t really agree with charging money to people for something that is inherently flawed when you can just as easily ask someone for their settings and 99% of the time they will just give it to you, even if you’re an unfamiliar face.
If you wish to make the app better and closer to what the game is physics wise, definitely talk to some fast pillars of the community some of the people I mentioned and they would probably be willing to explain it more specifically what about what works in forza and why. Even if it seems backwards to real life, there is a logic in how the game functions, it just works on a very different set of rules compared to what it’s loosely based off of.
@@I-Akatsuki-I Thank you for taking the time and adding detail to your reply here. I read every word. But I respectfully disagree with the points above, or we said the same thing in the video. If you ever want to give the app a try, feel free to send an email. I'll be happy to get you a promo code if we have any left.
whats your gt
because i want to see your tunes
@@romie-777 I Akatsuki I is my gt. I wouldn’t download my stuff though as I haven’t really played h5 in a year so everything is outdated. Only updated tunes I have are on FH4 so it would be anything from 2023, as the other stuff would be ass and from several years ago.
I have forzatune pro, I think good features would be a track select that tells you if a track is high downforce or low downforce etc..
I agree. Once the track list stabilizes, I will see about changing this back to the old way (where we list all tracks). The current option gives people some more flexibility and clarity on the setup. If you'd like to get a general idea of which tracks are categorized as high-downforce, high-speed, balanced, or street/bumpy I just put together an article here: forzatune.com/guide/understanding-forza-motorsport-track-characteristics/
i have the pro version but no matter what i do it's not even able to beat ai bots in FH5, i tried gear tuning and all, only made it worse, Waste of money as it seems
These tunes are definitely capable of beating the highest-level AI drivers. Make sure you set the top speed for your gearing calculation to something reasonable for the track.That can make a big difference in more competitive races. Feel free to email the specific tune, build and track since I always enjoy debugging these. Thanks for sharing your experience--we'll get it sorted out for you!
@@ForzaTune I couldn't find any way to beat unbeatable AI with the Chevy summit pro racing in drag races, gear tuning is way off
@@iDrive9 Ah, you're talking about drag racing! Drag racing has a lot of flexibility in build/driving/tune. For example, the app is compatible with using rally suspension if you want. Gearing will be VERY important as you mention. Do the initial gearing tune with FT Pro, then keep increasing final drive as much as you can until launch suffers.
@@ForzaTune i’ll try that, thanks for the tip. I make tuning videos for my YT channel then i found your app by accindent, thought it would save me a lot of time, i’ll give it another try as you said hope i get the hang of it to use it frequently
@@iDrive9 Sure thing! I've had a good share of YT creators reach out over the years--they are also using the app to quickly work up tunes. Enjoy, and feel free to send a message with any questions or suggestions.
Hey man! I've been using your app since the first version. Do you have plans to update it for the new Forza Motorsport? It has a couple of new settings in the tunning 😁
Thanks for the long-time support! And ForzaTune Pro will be updated on or before October 10th. More details here: forzatune.com/tuning-calculator-support-for-forza-motorsport-2023/
Absolutely loved using forza tune pro for motorsport 7 and horizon games. Looking forward to seeing it on the new motorsport game.
There is a free update to the pro version out now. Take it for a spin! And thanks for supporting my work.
Say I had to bet on a drag race. Someone whos been undefeated and bested some of the fastest players in the game. How does the app compare to an experienced tuner and would you bet money on your app defeating someone like that?
For drag races, I'd always bet on the driver and upgrade choices because so much of it is the launch. A nice drag tune can help, and the app can do some wonderful things with gearing, but driver+build will be the dominant factors in a straight line.
@ForzaTune just wandering cause I had a guy in a forza drag fb group I'm part of say there was someone using a forza tuning app and apparently he's been beating some of the top guys in the group. I'm one of those top guys and I just wanted to know if the apps really worked that well or not. Yalls was the top search result so I figured I'd ask. I've been tuning since fh2 but I know there's always room for improvement.
@@Nofuxgvn.z34 Very interesting. One of the funny things about the ForzaTune app is there are a lot of people using it -- like TH-cam creators or people selling tunes on the storefront, who won't necessarily advertise that they are. Assuming that this mystery drag racer is using ForzaTune, my guess is he is still very good at building and driving, and is using the app to make sure all the settings match the new upgrades. The drag formulas are compatible with rally suspensions for better weight transfer, and it can help a lot with the gearing, especially if you play with the number of gears. So TLDR: ForzaTune is a powerful, versatile calculator but it is still a tool to craft your own tunes, not a pre-canned tune maker. Thanks for the question!
@ForzaTune does the free version support drag tunes? I may use it for my suspension cause that is by far what takes me the longest to fine tune. I can get a decent base tune for the gearing in 5 minutes and another 20 minutes to make it competitive. I've aslo been getting into low class touge and for a drag racer it's a whole different world😅
@@Nofuxgvn.z34 The pro version has the drag tuning, but give the free one a try and play around with the sliders. You may find setting balance and stiffness to 50% (not usually recommended) will get some interesting drag racing-like values. You would still want to set tires, alignment and diffs to more drag racing setup which the pro does automatically. The free one should also come in handy for your touge racing where you can make a nice balanced setup and then add a bit more oversteer as needed using the customization options: forzatune.com/free-calculator-app/
Using this tool since forever. Its incredibly good. Not quite complete for FM23 but i can patiently wait😉.
I got the pro version yesterday, it seems to work and be updated for FM23....in my opinion the gearing tune alone makes it worth it, being able to make a 1000HP car manageable without traction control is game a changer, it really does make the game more fun having a tune that you can push the car to the limit
Forza motorsport 2023 is very confuse
This app is legit because before I discovered forzatune pro no matter what car and upgrades I used, the car slides and very hard to control. I can't even win against average drivatars. Thanks I found this channel. Now I can enjoy playing forza horizon 4 and 5
Hello!! This app have easy to drive and fast tunes for drift on the new Forza Motorsport 8?
Fire work!! 💪🏻🔥
Ive been using ForzaTune for years and I love it! I wouldn't dare use any else.
I been using this since its first release. I don't know if any others exist, but I can say ... I've never had to look. This is the master app for a forza player.
Before the update today, I used it under the FM7 setups for Motorsport. Solid tunes, put me in top 10 on a few rivals. I'm sure they will be beaten in time, but its fun while it lasts. Either way, I've been using it since FM6, it's not a catch all, but it certainly can make a difference, and can make for a more enjoyable play time. It's not real, it just a game, remember that. Else go touch some grass with your toes for a change. Life's too damn short!
You have absolutely never gotten a top 10 time on anything while using a Forzatune tune unless there were only 10 people on the board in the first place.
Should've kept reading, but that might not be your strong suit.
I am cleaning out the inbox, and wanted to say thanks again for posting your experience here. It's a realistic take on the fun of making our own tunes with a little help from the calculator. Happy Holidays!
Best tuning app out there
I’ve used forza tune for years it works well for me. And I trust The developers
The app wasnt really the best for me the tunes seemed repetitive for most cars. Think it was forza tune 7 on the app store back in the day.
True, the FT7 app did not have many of the more dynamic settings for things like camber, diffs that it does now. If you purchased FT7 it's a free upgrade to ForzaTune Pro if you want to try the latest and greatest. Thanks for the honest feedback too since that's how the app got to where it is now.
@@ForzaTune thats amazing thank you i will be buying a new console soon and forza tune will be on the go.
For me works very well since Fh3, FH4, FM7, FH5
I am all for anything that is a positive influence in the Forza community and enhancing anyone's time playing.