I Finally Played Peggle, Now I Can't Be Stopped! - Peglin

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  • เผยแพร่เมื่อ 3 พ.ค. 2022
  • Peglin Part 5 - the return to the cruciball, but this time I've studied. Peggle was a fun experience because it not only improved my shots, but also gave me some fun ideas for things to add to Peglin! Am I strong enough to beat Peglin's hardest game mode?
    Edited by: / benbenranger
    #aliensrock #peglin #peggle
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ความคิดเห็น • 475

  • @Aliensrock
    @Aliensrock  2 ปีที่แล้ว +1799

    A 75 minute long edited video AND several hours spent off camera to improve Peggle skills? If you can't appreciate that, then this series was never meant to be.

    • @xman9354
      @xman9354 2 ปีที่แล้ว +94

      Happy Pegging!

    • @zeo4391
      @zeo4391 2 ปีที่แล้ว +8

      Damn dude

    • @abelbackus5029
      @abelbackus5029 2 ปีที่แล้ว +16

      @Aliensrock consider it appreciated. love listening to your commentary!

    • @neothepenguin1257
      @neothepenguin1257 2 ปีที่แล้ว +6

      I always stay up 30 or so minutes to watch your videos before bed. :)

    • @java_siege_
      @java_siege_ 2 ปีที่แล้ว +13

      Hey tyler, have you considered playing shotgun king? It’s a neat chess rougelite I’d love to see you try

  • @aarongiroux5416
    @aarongiroux5416 2 ปีที่แล้ว +322

    "people dont play Peggle to be mastermind sharpshooters"
    clearly this man has not seen DougDoug's twitch chat play Peggle. they were hitting some of the craziest bounces and shots i have seen

    • @oskolobo
      @oskolobo 2 ปีที่แล้ว +49

      Watch "grayfruit's" 100% peggle or peggle nights playthrough. Although the peggle games are usually forgiving, if you try to 100% them, then they ask absolute perfection from the player.
      Also it has some insane shots.

    • @Bluemangrup
      @Bluemangrup 2 ปีที่แล้ว +28

      Twitch chat is the best peggers I've ever seen

    • @ABC218_
      @ABC218_ 2 ปีที่แล้ว +16

      Doug’s twitch chat is fucking nuts

    • @aarongiroux5416
      @aarongiroux5416 2 ปีที่แล้ว +1

      @@oskolobo I forgot about that guy

    • @KubickQ
      @KubickQ 2 ปีที่แล้ว +8

      Nice to see references to both DougDoug and Grayfruit in the video with Peggie in the title

  • @ojojostar671
    @ojojostar671 2 ปีที่แล้ว +521

    You know that a run is gonna be epic if it's more than an hour long
    Guess I ain't sleeping today

  • @conradfalloff991
    @conradfalloff991 2 ปีที่แล้ว +46

    What I love about Peggle so much is that it rewards you for doing so many things:
    -Need more balls, because you lose when you run out? Score enough points to earn more, or have your ball land in The Bucket to use it again.
    -Need more points to get more balls? Hit more pegs, try and go for the special Extra Points peg randomly placed each round, or, of course,
    STYLE POINTS
    In Peggle, you get extra points for doing stylish things, such as:
    -sliding down a long ramp of Pegs (also ties into level design)
    -Having your ball ricochet from one Important Peg to another on different sides of the board (known as “Long Shot”, or if big enough, a “Super Long Shot”)
    -some other things that are more Peggle-exclusive, but can be translated over to Peglin (such as hitting multiple Refreshes)
    So yeah, rewarding the player for having fun and doing cool stuff is cool. Even small things like the sound of hitting a Peg going up in pitch for every Peg you hit in a row goes a long way.

  • @jordy_3d
    @jordy_3d 2 ปีที่แล้ว +77

    One of the key things that made Peggle really work for me was the bucket thing at the bottom giving an opportunity for a new ball. Planning my shots to hit bad pegs to clear them out, but trying to time it with the bucket made even "wasted shots" feel like they could be valuable. "Man, I wanna hit that peg over there but this bad one is in the way. I'll shoot for that peg and try and get it in the bucket!" makes more shots feel worthwhile, rather than "well, that shot was shit but I had no other choice", which seems to apply to Peglin quite often

    • @jordy_3d
      @jordy_3d 2 ปีที่แล้ว +22

      Also, I believe Peggle manipulates the ball somewhat when on sliding tiles to actually facilitate sliding, like if the bounce angle would be within a certain value, it just nullifies any bounce, which would then stack as it passes from slide tile to slide tile (the bounce angle would remain sufficiently low)

  • @DarkKnightDueler
    @DarkKnightDueler 2 ปีที่แล้ว +201

    5:00 It's great to see him just talk about peggle while hitting shots only I can dream of. It's like seeing my grandma do backflips only to find out she was an Olympic champion.

    • @ReatExists
      @ReatExists 2 ปีที่แล้ว +6

      i like how that was the comparison you used, olympic grandma

    • @matimele1
      @matimele1 2 ปีที่แล้ว

      Pegel?

  • @crafter1300
    @crafter1300 2 ปีที่แล้ว +331

    I feel like the magnet should be split into different relics, weak attraction to pegs, strong attraction to crit, strong attraction to refresh. The magnet appears to be extremely powerful doing all at once, and it would probably be more fun to have 3 weaker magnets appear more frequently

    • @mug-o-tea9517
      @mug-o-tea9517 2 ปีที่แล้ว +39

      It was nerfed to only 7 seconds

    • @StickzTFlow
      @StickzTFlow 2 ปีที่แล้ว +30

      Yeah, I want them to nerf the magnet because its so powerful, but at the same time i dont want it to be nerfed cause its just so fun

    • @yaboi7239
      @yaboi7239 2 ปีที่แล้ว +32

      @@StickzTFlow the magnet does not need nerfing the devs nerf everything and in the worst way

    • @ahmadsab_
      @ahmadsab_ 2 ปีที่แล้ว +1

      @@yaboi7239 true

    • @sunnywunny
      @sunnywunny 2 ปีที่แล้ว +11

      the devs nerf literally everything, if something is powerful and fun you have a day or two of fun before the combo gets nerfed into the ground, kinda annoying how focused they are on purely balancing when the "balancing" makes the game unfun

  • @idoodooo3988
    @idoodooo3988 2 ปีที่แล้ว +46

    This is the post time-skip movie after the training arc

    • @NickiRusin
      @NickiRusin 2 ปีที่แล้ว +1

      underrated comment

  • @stickmanonastick6089
    @stickmanonastick6089 2 ปีที่แล้ว +117

    Another great thing that Peggle has that should probably just be a given to be in this game is being able to slide the ball on the square blocks, like at 10:59. If you hit the pegs with a shallow enough angle, the ball slides along them and hits them all, which can be really satisfying when it all lines up. Right now, the ball is too bouncy and it feels kinda cheap that it just bounces over some pegs, like at 16:01. (Tyler made a point about the maps not lining up well, but I think it's just the bounciness; going for a bounce to get a good angle is crazy fun.)

    • @TheDormantPsycho
      @TheDormantPsycho 2 ปีที่แล้ว +20

      In addition to those suggestions, the current algorithm for when to remove pegs (to untrap the ball) seems to work too fast, because on the level ~16:00, the ball keeps exiting the cup not at the bottom, which makes the next power slide ineffective

    • @houseofcrazyman865
      @houseofcrazyman865 2 ปีที่แล้ว +11

      It seems like this game is just slowing the orbs down when near a brick peg. It visibly loses momentum on a head-on bounce. I think peggle actually makes the bricks non-bouncy when hit at a shallow angle

    • @d.l.7416
      @d.l.7416 2 ปีที่แล้ว +6

      It should handle removing pegs the way peggle does: when the ball stops it removes all hit pegs.
      Currently it seems to remove pegs if they are in contact with the ball for more than a certain length of time, which causes it to fall thru while sliding.

  • @jagvadrg.7013
    @jagvadrg.7013 2 ปีที่แล้ว +23

    Fyi I've found if you're having a tough time hitting shots towards the top, bring the mouse closer to your orb. You can actually bounce off the ceiling if you do it right. This game is a lot of fun, but I agree, some QoL changes would be much loved to make this game more relaxing and less frustrating to play

  • @CMP7778
    @CMP7778 2 ปีที่แล้ว +126

    I feel like you have done WAY more episodes of this game then 5, all of them have been enjoyable so far! Excited for this hour (and 15 minutes) long episode (rip sleep)! Keep up the amazing content!!!

    • @CMP7778
      @CMP7778 2 ปีที่แล้ว +1

      I swear it feels like Tyler has like 15 episodes of this game

    • @pjdj
      @pjdj 2 ปีที่แล้ว +4

      @@CMP7778 he makes videos of games that that take long times to beat a run on like this so he covers the whole run. Normally if its not something he completes once but it takes a long time it’ll be 20~ minutes, unless its a game he genuinely can’t stop himself from playing for a long time at once (things like frostpunk). This is roughly 3x the time per video as a normal video.

    • @CMP7778
      @CMP7778 2 ปีที่แล้ว +1

      @@pjdj I understand that i was just surprised when I read "peglin part 5" in the description

    • @pjdj
      @pjdj 2 ปีที่แล้ว

      @@CMP7778 I know it feels like there’s been over 12 videos for me too

  • @greenbirdmusic7495
    @greenbirdmusic7495 2 ปีที่แล้ว +21

    refresh orb + swoltorb seems like a pretty OP combo
    oh, and on the topic of relic ideas, what about one that would increase the size of the area the enemies have to traverse to reach you, giving you 1 (or maybe 2) extra turns before you start taking damage

  • @Krossfyre
    @Krossfyre 2 ปีที่แล้ว +30

    Honestly my thoughts playing Peglin was that it felt horribly unsatisfying. Granted, that was the demo and not the early access version, but watching Tyler play it still seems it has most of the same problems. Early game often feels slow and tedious, with a lot of slugging it out. I don't mind roguelikes where you'll likely lose health a lot early game, but combined with how slow it feels and the controls not feeling rock solid it's frustrating to play.

    • @dominikdoom
      @dominikdoom 2 ปีที่แล้ว +15

      I agree, there definitely is a big problem with balance and game flow right now. The early game is pretty hard, but also annoyingly slow, because most of the maps have very few pegs to hit.
      And then suddenly in act 2/3, as long as you have any good orb/relic, you pretty much only die to gimmicks like the red bombs or mirrored damage, or by losing a damage race against a boss or elite.
      It never feels like you died because you misplayed, you just feel like the game is rigged against you, which might work in hardcore roguelikes like Darkest Dungeon, but feels pretty bad in a "fun" roguelike.
      This only gets worse because of the missing enemy and map variety, you pretty often die to the same few maps/enemies.

  • @known_questionmark
    @known_questionmark 2 ปีที่แล้ว +41

    the thing about peglin i dont like is just that the general feel of the game feels off.. the first time i saw this game i instantly noticed that the balls physics are very, noticably weird. Its too airy and yet heavy at the same time when it doesnt need to be, and theres a fine line when making a game entirely rely on the physics of the ball.
    powerslides are really ass, the speed at where they remove brick pegs are SO fast, in comparison to peggle where it actually removes pegs only after the ball is gone or after the ball is stuck *completely still* for a few seconds.
    level design is really really varied. some are decent, some are plain unfun or just there to look unique while feeling really awkward to play. It feels like it doesnt synergize with the physics of the ball and even from watching it makes it unfun to *observe* the ball bounce.
    I loved watching the ball go in peggle, perhaps due to some physics and gameplay magic, but its just not there in peglin. I dont fully know why.
    Not that i dont like peglin, i LOVE its concept, it just has its quirks placed where it doesn't need them the most.

    • @christophkogler6220
      @christophkogler6220 2 ปีที่แล้ว +5

      Yeah, the minotaur's map especially feels just... trash. If the bricks were a little bit different placed, you could use them, but as it is there is just no angle to slide along them like you want. It would be a pretty minor change but it would make that fight way more fun. Minotaur is the worst miniboss for that, it annoys me every time.

  • @reinkdesigns
    @reinkdesigns 2 ปีที่แล้ว +23

    look to the left of cruciball. it says "in its full implimitation beating one will unlock the next level"

  • @FNBYNNTND
    @FNBYNNTND 2 ปีที่แล้ว +24

    Now that you talk about your experience with peggle, I remember just how much more fun that game was than peglin. GGs for playing that masterpiece of a game

  • @cinnamonjam9173
    @cinnamonjam9173 2 ปีที่แล้ว +4

    I noticed that the electropegnet stops after a few seconds. I feel like that's such a stupid idea to stop it from continuing. It's such a fun relic and sure it makes the boss fight easy, but there's so many pegs anyway during it that getting a lot of damage with the right shot is just guaranteed. The electropegnet could be changed if they still wanted ( though I doubt they'd read a random comment) if they made it rarer to find, or adjusted the strength of the magnet so it isn't as strong. They could also split it up into multiple items and add an option for the user to end the shot so it doesn't go on for infinity. Just some stuff to think about

  • @FliedChicken
    @FliedChicken 2 ปีที่แล้ว +5

    Scroll wheel is already in the game, it's just so precise I guess it's not very noticeable unless you scroll a lot. It definitely should be mentioned somewhere in the game though and I don't think it is right now. Also maybe just a toggleable setting for the ball path, because I like the current one more than the peggle one.
    As for artifacts/relics/whatever they're called, maybe a lightning rod that gives every ball +1 extra peg hit per bounce, kinda like the lightning orb now. Also maybe a timebomb orb that explodes in a big radius after a certain amount of time that does damage to all enemies.

  • @rnglillian8081
    @rnglillian8081 2 ปีที่แล้ว +13

    To help with the relic and power slide problem, you could have a relic that makes it so your balls always slick to the brick pegs and slide along them in addition to the map reworks

  • @eeveegon
    @eeveegon 2 ปีที่แล้ว +16

    An hour 15!? Bro this man playing the heck out of this game. Keep up the good work bro! This peglin game is very interesting

  • @SamLabbato
    @SamLabbato 2 ปีที่แล้ว +2

    whenever you click to target an enemy, a graphic with some dev written lore and name on the right would be really fun.
    "Green Slime: 114/120 HP 'don't think too hard about what it's made of'."

  • @iancrone2906
    @iancrone2906 2 ปีที่แล้ว +1

    I absolutely love having the same interest in games as a TH-camr with great commentary. I've found enjoyment in watching you play and getting the games for myself, thanks for posting content!

  • @7ofredspades12
    @7ofredspades12 2 ปีที่แล้ว +1

    33:05
    Tyler sounded like he was in actual pain there for a sec lmao

  • @magne0
    @magne0 2 ปีที่แล้ว +2

    RELIC IDEAS:
    Essence of lightning: every 5 peg hits chain and hit another peg
    Crit Juice: useable once per combat, guarantees a crit for the current ball
    Red Eye: adds another special peg that deals 10x your orb's damage, refreshes the same as crit and refresh pegs
    Moldy banana: dealing 7 or less overkill damage when killing an enemy heals you for that amount
    Angel's Blessing: every 5 orbs fired, the next orb will fling itself upwards after falling between the bouncers
    boss relic: Mega Crit: each crit hit after the first will add 2 damage to your orb, adds 1 crit peg
    sharp catalyst: crits cause bombs to deal +15 damage
    Healer's sigil: Heal for 3 hp at the end of each battle, gain +5 max hp

  • @wingedfish1175
    @wingedfish1175 2 ปีที่แล้ว +6

    Taking from the magic hats secondary ability I think a relic/orb that gave the orbs sort of aura that also activated pegs without colliding with them could be cool, we know the tech exist cause thats basically what the poltorbghiest orb does

  • @dedmeetbruh
    @dedmeetbruh 2 ปีที่แล้ว +1

    I played a few rounds of Peglin this past week, and I just wanted to say the barrier / flipper idea for Peglin would work so well! My main issue with Peglin is that no matter what crazy synergies you have, you don't feel like you've gotten any stronger than you were in the Forest since you can still get really dead throws just from your ball going to the side and doing like 2 damage. Taking the edge slopes from Peggle and putting them into Peglin would be incredible for not just simple assistance, but also for making early game far easier. Of course, certain orbs damage output would have to be nerfed for that to come into Peglin, but I feel like thats a fair trade for the game to feel more friendly

  • @chasekerr4580
    @chasekerr4580 2 ปีที่แล้ว +3

    A relic that lets you see the trajectory of your previous shot would be cool

  • @popahglo3609
    @popahglo3609 2 ปีที่แล้ว +3

    I think the problem you touched on about lack of power slides is in part because of map design, but there's also the fact that compared to peggle, pegs disappear real fast when youstay on them, which doesn't give balls the time to start sliding.

  • @DekuLord
    @DekuLord 2 ปีที่แล้ว +2

    The bomb refreshing relic working on bombs created by the bomborb makes bomborb + refreshorb a potentially neat combo to center a run around.

  • @MCC900
    @MCC900 2 ปีที่แล้ว +8

    I think there should be a generally different peg layout. Just imitating regular peggle maps, you know, with the larger bouncy pegs, rectangles and waves. Maybe the larger pegs/bounce pads have bonuses like 1% extra damage per bounce, and have relics that specifically synergize with those, like "large pegs are crits", or they turn your ball on fire when hit or just +1% more extra damage.
    Since it IS a roguelike why not add a shield/defense aspect? You could have round pegs be damage and rectangular pegs be shields. Then you could add a whole new set of defense-synergizing relics. Maybe even add a money system? Like you make gold by hitting golden pegs and you can upgrade/downgrade/destroy relics with it? Then you could use swoltorb to increase gold yield of a peg for example. I don't know, I'd just go all out with kwerky stuff. So much potential for this game.

    • @TheYeetedMeat
      @TheYeetedMeat ปีที่แล้ว +1

      Hey, you got the money system AND ballwark was recently added. You have the gift of prophecy!

  • @JimTrivial
    @JimTrivial ปีที่แล้ว

    its so cool to see the devs are listening, because at 9:15 he talks about an idea for a relic and thats in the game

  • @Syrahl696
    @Syrahl696 2 ปีที่แล้ว +1

    At 24:29, that was a legendary shot. Pity it's only possible to properly recreate it when the refresh is in that exact spot.

  • @connorn9291
    @connorn9291 2 ปีที่แล้ว

    I think the most striking difference between peggle and this is the feeling it gives me, peggle is such a congratulatory game, the game gives you a little drum roll and then hearing the orchestra play when you pull off a lucky long shot on your last ball feels so warm, like someone noticing a haircut, peglin doesn’t give me the same feeling of ‘somebody else’ being proud of me, the round just ends, at 18:28 it’s a pretty close fight, even if the character started sweating or screen started ‘beating’ red like in slay the spire I’d feel so much more noticed, instead I’m just hitting grey pegs with my grey balls with an okay soundtrack in the back.

  • @duskgamer2395
    @duskgamer2395 2 ปีที่แล้ว +1

    a magnet relic that only attracts to pegs that havent been hit yet(so it keeps hitting new things after a board refresh) , a ball that lets you shoot it again from wherever it lands, a ball thats a bomb that hits everything for its damage count then vanishes from your inv, maybe some orbs that have unique level up conditions, like the oreb levels up if you have a flameorb in your inventory into a ingorb and levels up again into a sworb after somethign else. I think this game just needs to hit the potential fun it has in it

  • @melacsirrah198
    @melacsirrah198 2 ปีที่แล้ว +7

    30:25 It wouldn't be too hard to actually do depending on the platform that was used to build Peglin. If it is built on a custom engine, yes, it would be very hard to do, but in Unity for example, there is a function you can call that is just Time.timescale and it scales the time in-game by whatever you set it to which means you could just have something like a boolean that toggles on/off when the player has shot and just increase the Time.timescale to have shots play out at two times speed. This could also be very easily linked to a keybind if the dev wanted this to be an option made by the player.

    • @TlalocTemporal
      @TlalocTemporal 2 ปีที่แล้ว +1

      Does Unity's time scaling stay deterministic?

    • @melacsirrah198
      @melacsirrah198 2 ปีที่แล้ว +1

      @@TlalocTemporal I believe so. In all my uses of it, everything scales properly with it (ie a 10 second timer becomes a 5 second timer, animations play twice as fast, etc.). And by default timescale is set to 1 so you can even use it to slow time if you wanted! It's a really neat tool to play around with. I guess to best answer your question, there is no randomness involved with TIme.timescale so it is something that only changes if you write code that changes it.

    • @reneethefox4797
      @reneethefox4797 2 ปีที่แล้ว +1

      @@melacsirrah198 What about physics stuff? I'd be worried that the way balls bounce would change.

    • @melacsirrah198
      @melacsirrah198 2 ปีที่แล้ว +1

      @@reneethefox4797 To my knowledge, as long as the dev is using the right types of time (deltaTime in update and fixedDeltaTime in fixed update where physics happen), I don't think it changes the physics of the ball any. I haven't worked on a project where I've used Time.timeScale in a while so my memory of it is a little fuzzy but I remember it just affecting everything when used

  • @felixonken9334
    @felixonken9334 2 ปีที่แล้ว +1

    I love how at the end he wished for more cruciball levels while in the main menu while hovering over cruciball demo you can read that there will be more levels on left.

  • @johnshillingsburg2682
    @johnshillingsburg2682 2 ปีที่แล้ว +5

    I love this content. These peglin videos are the highlight of my day. I would love to see a normal Peggle video too.

  • @tacticalninja7096
    @tacticalninja7096 2 ปีที่แล้ว +2

    Based on my memory from Peggle the bricks seem to disappear too fast. Like 10:40 could’ve been a super cool shot if the brick stayed long enough for the ball to hit it at a good angle, and there’s a few other maps that suffer from it too. Slides were one of the most satisfying parts of peggle!

  • @TimmyTam
    @TimmyTam 2 ปีที่แล้ว +1

    I feel like this game already has quite a few orbs that play well with how to hit pegs (like the thunder orb that lets you hit multiple at once, the swoltorb making pegs more worthwhile, the dense orb hitting twice and being heavier, etc etc), so maybe some relics that directly influence all orbs as well? Like orbs become floatier, orbs become heavier, pegs varying in sizes, adding peggle's free orb barrel at the bottom, things like that. Maybe some "one time per fight" things like "Flush your current orbs and reload them" or "Give the current orb a bunch of upward momentum"? And of course more orbs, like a poolball that, when it hits a peg, knocks it out of the way and if it hits another peg, those get knocked and activated too.
    Idk I'm just naming things off the top of my head right now so these might all be terrible in practice, but I feel like this game could really shine if there's orbs and relics that allow for many different kinds of builds, like a reload build with the dumbbell, or a bomb build with all kinds of bomb relics. Just some things that synergize to form some broken shenanigans that you can laugh at.

  • @mutedthread
    @mutedthread 2 ปีที่แล้ว +4

    This is growing to be one of my favorite series

  • @themetamayhem
    @themetamayhem 2 ปีที่แล้ว +4

    i think it would be cool if there were multiple starting 'decks' you could unlock like in inscryption

  • @carpedm9846
    @carpedm9846 2 ปีที่แล้ว +13

    12:30 yeah the maps seem to be designed around looks or theme first and play after. And as a result some maps really suffer for it.
    Take for example that map with 4 elipses and a single bomb in stage 1.

  • @tongers9188
    @tongers9188 2 ปีที่แล้ว

    to be honest, even if it wasn't edited, id watch the whole thing. all your videos are so fun to watch, even if I don't exactly enjoy the game that much, listening to you in the background is always still fun

  • @taliru8846
    @taliru8846 2 ปีที่แล้ว +6

    the teleporting ball back up to the top of the game board sounds good. would get some use out of the bottom four channels outside of path selection
    also seems like the peggs are less bouncy and your ball just loses momentum when it touches them

    • @L4Vo5
      @L4Vo5 2 ปีที่แล้ว +1

      the bottom channels have one more use: the "lose HP for a chance of getting a special relic" relic makes it so each channel has a different multiplier (from 0 to 2) for the current hit
      it can make some stupidly insane combos with matryorbshka but if any of them hit the 0 it's all over

    • @taliru8846
      @taliru8846 2 ปีที่แล้ว

      @@L4Vo5 neat, didn't know that one

  • @blizzard8958
    @blizzard8958 2 ปีที่แล้ว

    Absolutely a dream come true

  • @TheRealBobbysmile
    @TheRealBobbysmile 2 ปีที่แล้ว +2

    You can fine tune the shots in Peglin with the arrow keys, holding down Ctrl (or alt can't remember) reduces the movement sensitivity

  • @alexstewart9592
    @alexstewart9592 2 ปีที่แล้ว +1

    Currently the Cruciball demo has only one difficulty, but once it is finished it will work how you want - when you unlock it you will start with just the first modifier, and add a new one for every level in it you gain. If they don't change any of the current modifiers, the current demo would be Cruciball level 5.

  • @nintendomario007
    @nintendomario007 2 ปีที่แล้ว +1

    The demo is all 5 at once, full release will have 1 at a time. They say that right on the screen when you select it.

  • @sirghosty3429
    @sirghosty3429 2 ปีที่แล้ว +1

    Something that would make the game very fun imo would be a rare question mark event that would let you merge two orbs. Yes, it would be crazy strong but getting the effect of a matryorbshka on a ball lightning would be a very fun board clear. Or a refreshorb + swoltorb for insane peg levelling

  • @tr0xic10
    @tr0xic10 2 ปีที่แล้ว +3

    I feel like this game could use a shield peg or something, hitting it would give you defense or block that block damage. It would add more strategy, as currently every shot you do you are just trying to maximize damage and there isn't anything you can do about enemies that just do chip damage (aside from trying to attack them, which is what you will end up doing anyways). It would also make no-hit runs possible, theoretically. You could also add some orbs and relics related to shield pegs and defense/block.
    The maps seem really designed against the player and they don't look satisfying. For example, the early maps seem quite lacking in pegs so you don't get many satisfying bounces. I also feel like the world maps could be more interesting and maybe have a bit of randomness.

  • @markrobison5199
    @markrobison5199 2 ปีที่แล้ว +1

    Something I'd like to see is more special pegs. We already have levels with them, but they're al.ost always designed as obstacles. I'd like to see durable and bouncy pegs in levels. Pegs that start with bonus damage. Pegs that destroy other pegs when hit.
    I think it'd make levels more fun and unique, while also helping to balance harder encounters by giving an inbuilt advantage to the player

  • @ABC218_
    @ABC218_ 2 ปีที่แล้ว +2

    Tyler has finally experienced the true glory of our messiah peggle

  • @sorcererxiii1315
    @sorcererxiii1315 2 ปีที่แล้ว

    The singing at 34:25 was very amusing to watch. Nice suspension in the middle there, by the way- 🤣

  • @loganlogon3720
    @loganlogon3720 2 ปีที่แล้ว +1

    11:04 The one time you don't have the Gardening Gloves.😅

  • @TheAntiAura
    @TheAntiAura 2 ปีที่แล้ว +2

    I honestly think that Peglin needs some other gameplay variation besides orbs and relics (although more of those would be nice because I feel like I've seen everything there is). Maybe characters like Peggle, which could have an upside unique to them which could then allow for different build ideas or entire playstyles (eg. one character might have 3 different set spots to choose from when firing). I do think that the graphics need to be higher def at least on the pegs, that was actually one of my first thoughts when watching gameplay, visual clarity is important. It can still be pixel art if they do it right, just finer pixel art. I saw someone say that the physics were a little off and honestly I agree, I don't know in what way they're off but they certainly look it (especially when trying to slide it makes me sad every time I see it not work).
    Also I was reading a dev post discussion it and someone suggested adding a relic that adds flippers on the sides (like you suggested) and unfortunately they said that they prefer for the mid shot experience to be a hands off experience to make it feel more turn based (although I could see them adding that now that it has been mentioned by a youtuber assuming they have seen the video)

  • @flowrling
    @flowrling 2 ปีที่แล้ว

    Another thing I like about Peggle is that a peg will ONLY disappear prematurely if the ball is GUARANTEED stuck, while Peglin just removes a peg if the ball is close to it for a while, which I've seen I your videos sometimes causes you to miss a few pegs you would have gotten otherwise.

  • @adamnicholasparker
    @adamnicholasparker 2 ปีที่แล้ว +2

    thank you tyler for all the effort you put into practicing the game, as well as not editing that much in this video so i can appreciate a longer video of yours

    • @WanderTheNomad
      @WanderTheNomad 2 ปีที่แล้ว

      Ben's the editor for this video

    • @adamnicholasparker
      @adamnicholasparker 2 ปีที่แล้ว

      @@WanderTheNomad oh ye i forgot thank you, tyler still does put quite a bit of effort in for us

  • @uncoolbob9653
    @uncoolbob9653 2 ปีที่แล้ว

    I love how during this Tyler talked about how revolutionary peggle was for it's time especially for such a cheap price

  • @MrRevillo
    @MrRevillo 2 ปีที่แล้ว

    Fun relic idea
    "Move the starting point for a small distance per shot" - could be random, or could work with the arrow keys
    If you want to keep the simplicity of peggle, it could be like
    "Makes the starting ball move across the board"

  • @OnexLen
    @OnexLen 2 ปีที่แล้ว +3

    it would be fun to have combined orbs like an question mark event where you choose two orbs to be combined like you can combine swoltorb and refreshorb so every peg you hit the peg upgrades and every x pegs hit the pegs reset a complete busted synergy
    anything you combine with refreshorb is going to be busted, think about dagorb with refreshing capabilities, the damage is endless

  • @Misty_FT
    @Misty_FT 2 ปีที่แล้ว +1

    An orb based on the spookyball would be incredible. You could call it the Recursorb or something

  • @Turtle828
    @Turtle828 2 ปีที่แล้ว +1

    The Gambling Chip Relic + matryorbshka is hilarious, because multiple balls means multiple multiplications, but unfortunately it's very easy to get the 0 multiplier.

  • @peke9499
    @peke9499 2 ปีที่แล้ว

    Hell yeah! A banger video so far, love it great Job man

  • @Sybir.
    @Sybir. 2 ปีที่แล้ว

    I play with controller, which has fine aiming, so I didn’t even realize mouse didn’t even have it or that its was considered an interest for them.
    Also, where Peggle is focused on optimization for score, Peglin’s alternative focus on arena combat is actually quite well suited thanks to its changes, but I agree there’s a lot more to look forward to.
    Peglin has a very bright future ahead of it, and it’s nice to be apart of the journey. Especially with Videos like this.
    Some suggestions:
    - Trade (relics) events
    - Class mode that ensures certain groups of relics during the run
    - Relics that allow for orbs to be upgraded to elite (Lv.4) orbs that enhance orbs further with special boosts/lower negatives, or for ones like Stone, to a pseudo-Orbelisk, etc.
    - more enemy types (will come with time, but just to state it)
    - More relics with limited use each fight, like the no action on first refresh ( protects against first killing blow, reflects one turn of damage, gives shield to first damage source on use; red bombs, boss attack, etc.)

  • @nerdpiggy
    @nerdpiggy 2 ปีที่แล้ว +1

    so I was playing this game like normal when i discovered something that i didn't know about. after getting a chest, i just let my navigation orb bounce around randomly and it happened to detonate all of the bombs in the middle of the map. when it did, it gave me a second chest!! idk how well known this is, i didnt know about it at all so I thought I'd share.

  • @semajniomet981
    @semajniomet981 ปีที่แล้ว +1

    `4:00 You can also use the left and right arrow keys to move the aimer slowly in Peggle.

  • @SIK_Mephisto
    @SIK_Mephisto 2 ปีที่แล้ว +1

    Something that would be really cool to see would be characters with special effects and abilities, maybe they start with a relic and less health or they have different starting orbs like a few daggorbs but no rocks etc.

  • @wagiqwq
    @wagiqwq 2 ปีที่แล้ว

    what an insanely enternaining video, I love that super nerdy way of playing the game!!! earned my sub for sure

  • @noctuslynx6834
    @noctuslynx6834 2 ปีที่แล้ว

    The prooblem with having the ball's trajectory go to where your mouse is pointed is that it ignores orbs like the Bouldorb who have a very limited trajectory; it would be tricky to set an aiming system like that when there are impossible trajectories not because there is something in the way, but because the arc mathematically will not allow it.

  • @owencooke3022
    @owencooke3022 2 ปีที่แล้ว +1

    This game and backpack hero are literally my sustenance as of late

  • @theauberman
    @theauberman 2 ปีที่แล้ว +1

    I’d like to see an “end shot” button. For those moments when you know you’ve won, but it still takes a good minute for the ball to work its way down to the bottom.

  • @forgotthemilkbrb8954
    @forgotthemilkbrb8954 2 ปีที่แล้ว +1

    wow! very clutch fights on the forest area. Literally 1 turn from dying 3 times

  • @pbrown7501
    @pbrown7501 2 ปีที่แล้ว

    The relic thing that gives all pegs durable makes for a huge increase in number of bounces. It's also super powerful.

  • @mcgoo721
    @mcgoo721 2 ปีที่แล้ว +1

    Early swoltorb seems good in crucible. If you’re stuck with extra, and worse, stones then it helps negate that a bit.

  • @xacidnightsx6069
    @xacidnightsx6069 2 ปีที่แล้ว

    I love watching you play this game

  • @shpookie9604
    @shpookie9604 2 ปีที่แล้ว +2

    in one of my runs i got a gambling chip and it allows you to get a x2, x1, ,x.5, and x0 damage. I had 3 max matryorbshkas and magnet. the x0 sucks as you could guess but i got all my matryorbshkas in x2s and got insane damage on an elite with 25K damage.

  • @jamasa0074
    @jamasa0074 ปีที่แล้ว +1

    51:57 "i just wanna watch balls bounce" - aliensrock 2022

  • @cheeseball99
    @cheeseball99 2 ปีที่แล้ว

    Love seeing big numbers and peggle gameplay

  • @Holistacia
    @Holistacia 2 ปีที่แล้ว

    love that we get a video over an hour long this is gonna keep me busy for a bit
    by the way bombs can be good lategame still, i did a bomb build where i otked the final boss with a bomb orb and a few bomb relics

  • @nobleshirley2775
    @nobleshirley2775 2 ปีที่แล้ว

    Very nice run my guy, I was worried there at the beginning that you were gonna die and thought that the next hour of the vid was gonna consist of multiple run attempts but really nice clutches there

  • @mvl666_darkrio
    @mvl666_darkrio 2 ปีที่แล้ว +2

    1:05:13 Never thought I'd hear someone who, from what I know, primarily plays puzzles games, say this.

  • @koenhartholt7033
    @koenhartholt7033 2 ปีที่แล้ว +1

    there's a free peggle-style game i played in my 2000's childhood called papa pear. Its legit just peggle but a free mobile game and idk if it still exists but it could be fun to try out

  • @jotha885
    @jotha885 2 ปีที่แล้ว +1

    The mouse wheel precision moving IS implemented in Peglin

  • @RematodeRanger
    @RematodeRanger 2 ปีที่แล้ว

    Downpourb - after x hits, 3/4/5 droplets of "rain" will splash down from the top of the screen, these are extremely small orbs that have heavier weight, and can act as board clearers
    Simulorb - the guide for where your orb goes travels 2/3/4x as far and a ghost simulation of the shot will play whilst aiming
    Lantorb - instead of breaking pegs, it will cause them to be lit up, lit pegs add a 1.2x/1.4x/1.6x damage multiplier when hit and magnetize the ball in a small range around it
    Training weights - click to activate relic (must be done on turn 1), whilst active all balls are heavy for the rest of combat. If you win that combat 3 random orbs in your arsenal gain +1/+1

  • @maxdunn4756
    @maxdunn4756 2 ปีที่แล้ว +1

    I think part of the issue with power sliding is most of the tiles disappear way too fast to let the orb slide on them.

  • @sloppytuna_
    @sloppytuna_ 2 ปีที่แล้ว +1

    Thinking about some of the improvements he talked about, I think the game just needs to amplify the gravity overall. Balls bounce a ton off of your initial shot so it's hard to set them up in the area you want (like trying to aim where there's more pegs on the board or set up for a slide). I think just tweaking that would give a much better feel/sense of control.

  • @benb25504
    @benb25504 2 ปีที่แล้ว +1

    A note on your comment about you not having any serious synergy- I think you failed to see how perfectly Swoltorb and Refreshorb work together. They both shore up the weakness of the other and make for a very powerful combo

  • @shakewell42
    @shakewell42 2 ปีที่แล้ว +1

    I think a relic that lets you freeze time during a shot to aim & shoot again would be pretty fun (would need some heavy fine-tuning, but still fun)

  • @joshuamaxam5086
    @joshuamaxam5086 2 ปีที่แล้ว

    This vid was awesome good stuff man :)

  • @xaviercuellar7551
    @xaviercuellar7551 2 ปีที่แล้ว +1

    A good orb could be something like "skipping rock" and you can make it jump once per shot

  • @BenjaTheOne
    @BenjaTheOne 2 ปีที่แล้ว

    Trick shot damage bonuses would make a lot of sense in this game I think. Ala. Peggle where you get score bonuses for things like "long shot" and such.
    Also maybe some kind of mechanic for lessening the impact of those feel bad "bullshit moments" where your ball just misses everything, Peggle has the coin-flip, I don't think that works well here, but maybe a once per battle mulligan of a bad shot that you can use strategically

  • @henke37
    @henke37 2 ปีที่แล้ว +1

    Now I want to mess with the discard system. Make it swap instead of discard. Make it discard two at once, but also discard for the rest of the battle.

  • @dylonmaertens2478
    @dylonmaertens2478 2 ปีที่แล้ว

    Thank you for everything you do.

  • @curiousgeorge8798
    @curiousgeorge8798 2 ปีที่แล้ว

    so much wonderful content thank you 😁😁😁

  • @Maffgiraffe.
    @Maffgiraffe. 2 ปีที่แล้ว +5

    A cool upgrade would be having it so the holes at the bottom have damage multipliers like 2x 1.5x .5x .25x .1x ( most likely needs some tweaking)
    I think have some good and some bad ones too make you think more

    • @hauntedhoody2976
      @hauntedhoody2976 2 ปีที่แล้ว +4

      There is an item that does that that can be found in ? Events

    • @WhatsAGoodName42069
      @WhatsAGoodName42069 2 ปีที่แล้ว +3

      Yeah. With a x0 option as well, which just makes it never worth it for me.

  • @carpedm9846
    @carpedm9846 2 ปีที่แล้ว

    I think pegs that change the arena could be interesting. Like, a peg that, went hit expands into a grid of pegs for a short while, either 1 turn or more. That could make some really interesting boards, like if done to the mine boss, at first you are greeted with only 4 rotating pegs which is intimidating, but hitting one of those turns into one of those boxes.

  • @KookeePenguins
    @KookeePenguins 2 ปีที่แล้ว

    ive been inspired to play peglin from this video, and my favorite build has been gift that keeps giving + splatorb best game ever

  • @wingedfish1175
    @wingedfish1175 2 ปีที่แล้ว +2

    Oh thank you so much for playing some peggle, the skill increase was felt

  • @SuperExplosivegames
    @SuperExplosivegames 2 ปีที่แล้ว

    Absolutely banger video!

  • @IndyGibb
    @IndyGibb 2 ปีที่แล้ว

    I wake up and see an hour and fifteen minute video. I am excited, naturally.