💠 CORRECTION: A wounded gunner and loader perform worse than their normal counterparts. So, your turret traverse and reload rate will be slower if those crew members are injured. ❤ HEALING: Gaijin has indeed added a healing mechanic, read more about it here: warthunder.com/en/news/8960-roadmap-following-the-roadmap-additions-in-the-second-major-update-of-2024-en It's time for a remake of a remake, this time with actual research and 500% slower talking 😎 Next vid will be an original one don't worry
WTF, ive been playing this game for years and didnt know that keen vision actually does something in realistic battles. ive always thought the tanks popping in and out of my screen was a bug. xD
The initial reason they added that stupid mechanics was to prevent and catch hackers. The idea was even if your wall hacking if the enemy isn’t rendered you can’t shoot them, or if you can it is blatant cheating thus easier to spot.
@@HappyGM-R that is actually a pretty smart idea... funny enough i encountered a cheater a second time a few hours ago and it didnt make a differents. it was on "felder der normandie", round barely startet and i was shot through multiple bushes/trees behind a slight downhill. first i thought ive somehow been seen with TVD, tho when i saw the killfeed and heard the nucler siren after such a short while i was like... yea ok buddy.
Also didn't know this, man I've been neglecting that on my newer crews lol. On the first nations I started with on arcade I boosted this for obvious reasons but any nations I did after moving to realistic (which is most) it's at zero 😂
I always speedrun Reload, Gun traverse and Leadership. They’re so much better than anything else (field repair takes way too long to get for a noticeable effect) that missing out on expert crew till later is worth it.
Fair point, but in my opinion it's best to get field repair up to at least 2-3 levels in case of emergencies. I've died countless times because of a couple of seconds left on a barrel repair
But sometimes getting the minimum for the expert crew is much better. That's 3 whole bars worth of skills which isn't really cheap normally and can surpass your 5 bars of skill. Not to mention that it gives you other boost in skills too like the very important field repair.
@@skDoger I've died plenty of times because of my stupid reload being .2 seconds slower than it would be at the next level, so I got fed up with it lol.
Stop holding W , hide behind a hill and use your binos , when you see a enemy pop out your turret shoot the enemy and reverse regardless of the damage , rinse and repeat
Tbh my one tip is to watch war thunder youtubers lol. You get less burnt out by the game, and i feel like i got subconsciously better at the game by watching others gameplay
That's crew skill, not you skill sadly. It takes time to hone your skills in the game and believe me, it gets worse on higher ranks especially if you don't pay your way there
3:24 almost 5000h and I didn't know this was a thing... I always though it was just the game being broken and not rendering the enemy since that also happens and graphics quality absolutely affects that.
@@skDogerif you do I have one tip I never saw on TH-cam : if you activate best squad wager but don't play everyday with your friends, you can deactivate join random squad mate and it will only check for best squads when you play specifically with a squad mate, meaning you can keep it active until your friends get back online, and don't have to waste it on maybe a random squad mate who'll leave outright and make you lose that stage
Another one is 10 kill wagers. In rb you only need 5 kills, and you can use cas. I did Germany 6.7 with the do335b2 and I haven't failed at getting the max reward once. There were close calls bc I suck sometimes but it works really well.
@@elnewbie2611nope orange as well. only yellow is free. Its the same as with modules(if you can repair it there is a penality to performance, except for the transmission, that sucker uses 20% performance from being yellow). They should also use the same percentage of penality as modules unless gaijin changed that.
2:34 I guarantee you a wounded crew member does not perform the same as a full heath crew member, I'm not sure about the multiplier but if you doubt me just get a red gunner and see what happens to your turret traverse.
I swear the tank driving skills improves the steering wheel turn time on wheeled vehicles. I could feel a significant difference between driving a Puma on a stock crew and an expert max lvl crew.
2:34 you can close that video wounded crew member affects everything, wounded driver - delay in driving inputs, gunner - slower aiming, loader - slower loading
Tank driving is really helpful for really slow tanks like tortoise and t95. They almost completely stop when turning with no skill, where you can do several small turns and keep momentum with the skill up
I would personally argue that instead of 3 main stats you should focus on, Targeting should be considered a 4th main stat. Targeting is INCREDIBLY important in ground RB where your reflexes and time to aim at other tanks can oftentimes decide who lives and dies. And even if one uses a casemate, they'll never have a constant line-up of casemates where forever. Targeting is more important of an upgrade than weapon reloading, especially considering that it costs 3x less than it aswell.
2:25 according to their statement on the roadmap suggestion, for vehicles with multiple loaders the reload times is decreased depending on the number of remaining loaders
Radio Communication in Simulator battles affects how quickly you get a callback for the "checking for allies at location" when using your rangefinder on another vehicle. From memory, if you upgrade Rangefinding & Radio Communication in unison, finding the range will always be faster than the allied vehicle callback.
-Targeting Quality also increases accuracy. That's why a "Reference" vehicle in test range feels so inaccurate. -Each repair time varies by caliber: Small caliber guns (20mm and such) have the fastest field repair time, then mid caliber (up to about 120mm), then vehicles with larger guns (above 150mm it seems) have the longest repair times. An expert large-caliber crew repairs at the same rate as a stock small-caliber crew.
15:51 that misses one important factor though. You get less research points overall in Arcade mode than in realistic mode. So, in the end it might be more worth to play Realistic mode, aka RB.
For lower tiers, I would try to get as much levels as possible up, at least up to the next tier cap, so that when I reach that tier, I can buy the expert crew straight away. So my loadout would usually look like half a bar in all skills. Getting expert crew essentially gives the bare minimum for repairs, which feels decent for now. After that? Targeting, to the max, always. Since I tend to end up in close quarters, this skill have saved countless games and got me to the top of the leaderboard often. Sometimes it even lets me survive an outnumbered situation, which usually just sends me to the top of the board. After that, it is all personal preferences. I like to be able to respond faster, and since the tank driving skill is cheap, that would be the next to max out. Otherwise, tank reloading and leadership is the next to max out. Once these three main skills are maxed, I would rush for field repairs. This skill has also saved a couple of matches because they weren't expecting me to counter attack so quickly. Also, I could run away earlier. And because nobody likes to sit duck for so long.
targeting also affects the accuracy. also there are other issues others have pointed out. as for skill order, go for this: 1, targeting. low tier guns are already horribly inaccurate, but you need the accuracy later too. faster aim is also important. hitting the target more reliably (and aiming at it faster) is the most important thing. you can have the fastest reload, it wont matter if your gun can't hit anything, let alone weak spots, and important areas 2, reload. upgrade it to ~80% ASAP, then you can go to the others. you can return later to this 3, agility. distribute it evenly on the crew members 4, repair. same as agility 5, leadership 6, vitality. in this order: gunner, driver, commander, loader, radio operator after this, whatever you want.
Is there some way to make the detection arrow (4:00) more in the center of the screen or larger? Because it is almost invisible and out of sight on a large monitor.
Definetly nice to watch the remastered explanations. And im hoping well eventually get a remastered series for the ground nations given the plethora of changes it had for vecicles. Plus i think israel wasnt even in it the last time. Or maybe well get naval next? Either way i always look forward to more of these videos as im always learning new things from them despite playing the game for several years already. So keep up the excellent work. Also nice to see you improving so much with the video editing as i think it looks really good compared to 2 -3 years ago
One small note about sharing xp between gamemodes: the mechanics skills are also valid in all gamemodes. I really second the advice to play air for crew xp btw. If a slot is lagging behind playing some Air RB with that slot can really help catch it up since that gets all your xp into a single slot.
I kind of expected RB to give more Crew XP Points since it is the "Harder" Gamemode and not AB. Well now i should probably play more AB to get my crew leveled up more.
14:35 I think you made a mistake. To upgrade to expert you need lvl 5 crew for rank 2 vehicles, lvl 15 crew for rank 3 vehicles and lvl 25 for rank 4 vehicles. Also, for ACE you only need that level to get it from golden eagles. You can grind the vehicle before that. I got 2 aced crews on lvl 29 on 2 rank 3 vehicles, while the game was saying I needed lvl 50 to buy ace with golden eagles
15:51 I never knew that Arcade would be the best to grind crew XP. Honestly, this should be flipped around as realistic mode needs more consideration about what you are doing and how you are engaging
While I should disperse my crew points, I don’t think I’m going to upgrade to expert crew with how expensive things are, once I can earn a decent amount for the next tank and the tank after or I’m fully done with the tech tree is when I’ll buy expert crew. For now I’ll just upgrade 1 line at a time as some are better than others
Repair Rank Has an Inpact on how fast you can repair a hightier vehicle. (I don't really know but it takes 50% longer to repair a higher tier vehicle if you didn't skilled the repair rank to the vehicle you use)
ah yes WTs biggest P2W feature which gets even more agressive next patch when you will face 2 minutes of repair with an untrained crew. or simply spend 30 bucks per crew to get them to a decent level....or play 300h for the same effect(if you are decent enough of a player) also at 2:40. A wounded crew member DOES NOT perform the same as a non wounded crew member. A red gunner will slow your turret traverse as well as gun traverse significantly while a wounded loader will reduce your reload rate. For example an Expert full reload KV 2 has 32s of reload, with a red loader it has 46s reload. with a dead loader it has 62s reload (reload penality is twice your reload time because obviously your tanks commander or any other crew member has never in their life even touched a gun and can therefore not be expected to perform just as good as a fucking first day green loader would) also for the Exp grind. Only base RP count. (The number which pops up when you actually do sth in a match).If you have a good 10 minute game in your T72 and earn 10k RP you will not earn 100exp. You will have eraned around 50. Because booster bonus, activity bonus and skill bonus RP do not count!
if 12:24 is true, that is a huge bit of info for me. that makes it actually a usefull skill for german mains (like me) also you forgot to mention rp into crew xp conversion rates for sim, you only mentioned the 100>1 and 100>3 ratio for ab and rb
Agreed. It can take a long time to upgrade crew skills through normal gameplay, and it’s clear that Gaijin is trying to “encourage” you to spend money. It’s a blatant P2W mechanic, and it should frankly be removed from the game.
Reminder you don't need to upgrade the vitality of the MG/radio operator if you mostly play high tier, and maybe even the loader if you have a nation with many autoloader tanks.
Pretty sure the invisible tanks is a bug. I’ve seen tanks well past 1000m with no keen vision upgrades and I’ve had tanks pop in and out at less then 500m. Keen vision has nothing to do with render distance that is a mistake. I know for a fact I’ve seen tanks render in at 1500-2000m with lvl 1 keen vision in 3rd person. I’ve had them disappear inside 500m as well
Tbf It could be because of "visibility" of tanks. Meaning that Maus has 200% while a t 34 has like 80% maybe it has something to do with this. Although I think I also never really had problems with invisible tanks
I have one simple question: leadership gives %10 more effectiveness but how does that equal to 1 level of skill(1 rectangle=1 skill)? Shouldn't it be half rectangle cuz there is 5? 14:42
Arcade used to also be better for silver lion payout, or at least its repair costs are less so its definitely worth venturing there for those 2 grinds.
2:10 does this apply to planes? Like does my pilot get extra G force reduction if I have max G force skill on a non-pilot skill if I only have a pilot?
Fast way to get crew to max and Easy is play Heli PvE and learn how it is and what to do and once you do stack a bunch of boosters but remember 1 booster only lasts for 30 minutes so best thing to do in PvE is use a 5 pack of booster or 10 pack and if you are playing top tier Heli a 3 pack booster is good because top tier match last no more than 1 hour and most the time its a tiny bit over a half hour. This mode cranks up crew points specially with booster because the crew points are gained by XP and the more XP you receive in that mode the more crew points you get. Now for me I receive over 2k crew points a game and it actualy use to be a hell of a lot more but Gaijin realized that players took advantage of it BIG time. On average if you have premium time and a premium heli of top tier you can make usually a little bit over 1k. Still, now if you own the first rank of helicopters and premium one like the Mi-24D any rank 5 Heli gets you bank in XP(crew points) only because the matches last an hour and a half to even 3 hours if a most the team drops out and that right there makes CRAZY amounts of XP(crew points). I use to walk out of a PvE match when the mode started with no less than 3800 to 4200 crew points but now Gaijin toned it down and its more like 2800 max give or take. No lie this mode got me maxed out crews the fastest once I learned the PvE mode and that really doesn't take to much time. Even though it can be boring and thats if you are one of the people that just go and bomb bases when they show up in which return you usually don't die anymore because they don't spawn Spaa on the bases anymore like they use to and those Spaa use to max up the points for bombing/killing a base but nope not anymore because Gaijin took them away. Anyways its probably the fastest way to gain crew xp and no lie its probably the cheapest and easiest way but just time consuming but its faster than pretty much any other way.
Sorry, I'm still really confused about what happens when you have missing crew roles and what happens when you have double up on roles. You said you still get the skills applied even if crew are missing. Is that because another crew member takes on two jobs like commmander + gunner, and if they get taken out you lose both? Or do you only lose the skill bonuses for their primary job? You said that if a crew member dies, someone moves to cover their role, and the skill bonus towards their previous job is lost. But someone still has to be doing that job don't they? If you have a gunner, driver, and loader, and then the driver dies, you can still shoot drive and reload after a crew member has swapped over. In the case of two crew of the same job, like having two loaders, I know you said that reload rate isn't affected but what about the general skills like repair speed? If losing crew always reduces the value of the general skills, does that mean the reported value for the agility skill is always wrong because it requires you to lose a crew member for it to take effect?
Think of the skills and the crew members as separate things. When you upgrade skills, you're giving your tank benefits, not your crew. If a tank doesn't have a commander for example, nobody in there takes his job, and the commander's skills are permanently applied to the vehicle. Also for the double loaders, both of them need to die in order to lose their skills. For your last question about agility, I never really thought about that, so I'll have to look into it further.
Important note, don't upgrade weapon reloading in an autoloading tank, weapon handling is what you should do instead, particularly if you have french tanks with oscillating turrets...
ok i originally thought that Reload skill doesn't affect 1st stage replenishment after many rounds of using autoloader xm803/mbt70's. I keep kinda noticed my 1st stage replenishment being slower when my loader was down then up to speed again when I replaced the crew on the original abrams
Still confused about keen vision. I keep upgrading keen vision on the gunner and commander thinking they would spot a tank quicker and engage faster. Am I doing what's best for quickly seeing the opposition? Thanks for the tutorial. Coming from WOT...what a learning curve.
War Thunder's spotting mechanics aren't like WoT's. You can see most tanks up to a certain distance, with or without keen vision. In arcade mode though, it lets you see the red markers on top of enemy vehicles at a longer distance. This can definitely help you engage them faster, but only in arcade mode. Also, you don't need to upgrade it on only the gunner and commander, the keen vision skill is shared across all the crew members. It's best to spread out your points to all your crew for generic skills like those.
This is easily one of the modt p2w mechanics in the game in regards to diversification of skill points if you are gonna spend ge to get ace then jd say its worthwhile but if you are not stick to certain skills
There are some tanks with fewer crew members though (example no loader is French ELC) does the loader/ radio operator skills still apply (like field repair and keen vision, etc.)
As I said in the video, you'll still get the bonuses from crew members that aren't in your tank. The only exception is the vitality skill, so don't bother spending points on crew members that aren't in your tank
Doesn’t injured(not dead) crew slow down turret rotation speed, gear changing speed, loading speed and repair speed? I swear it’s like that but that’s just from battles. Haven’t tested anything with anyone yet.
I still don´t understand one thing of the generic skills. If my tank doesn´t have a loader (e.g. Begleitpanzer 57) are the skill points of the loader still used for repairing, or are only the actual tank crew members count? e.g.: repair skill for gunner = 2, driver = 2, commander = 2, loader = 4, radio operator = 2 result for Tank with gunner, driver, commander (Begleitpanzer 57) : Option 1: (2+2+2+4+2)/5 =2.4 Option 2: (2+2+2)/3 = 2 Option 3: (2+2+2)/5 = 1.5 Option 4: (2+2+2+4+2)/3 = 4 (moste unlikely) which option is correct?
Wait I didnt know that keen vision affected render distance. That explains why sometimes i die to invisiable sniper tanks on thebother side of the map 💀
@@skDoger so does the dedicated radio skills only works when there is a radio operator In the crew? If no, Is there any other crew member that becomes a "radio operator" in the absence of one?
@@assasincubique4501 He doesn't need to be in the tank to use his skills. And in-game, there isn't anyone who takes over for him. In real life though, it was usually the commander
@@skDoger i cant find any information about keen vision for planes so if you especially present some good information about keen vision i would highly appreciate it. im mainly curious about the ~exact shape of the vision cones (if they even are cone-shaped) of the pilots. (same for this video, most crew skill vids i've seen before just rehash the tooltips so learning what the skills do beyond the tooltips has been hugely usefull)
Does Vitality have any effect for a crewmember, which doesn't exist in the tank? eg. tank has crew of three (no commander). Will upgrades to that commander have any effect?
Does anyone know if the average crew skill level of all 5 crew members count, even when the tank has less than 5 crew members? For example, does a tank that only has the driver, the gunner and the commander, benefit from upgrading field repair and agility of the loader and the radio operator?
I have a question: if you use aircraft and tanks on the same crew spot, can you spend the points gained by an aircraft for tank crew levels? Also, I think that if you have level 68 crew with an aircraft you do not have the same level cre with tanks.
hello, can you help me, I don't know why, but I can't see the bottom panel in the game, how do you change cartridges and repairs, I don't have it there, can someone help me, put it there, thank you
💠 CORRECTION: A wounded gunner and loader perform worse than their normal counterparts. So, your turret traverse and reload rate will be slower if those crew members are injured.
❤ HEALING: Gaijin has indeed added a healing mechanic, read more about it here: warthunder.com/en/news/8960-roadmap-following-the-roadmap-additions-in-the-second-major-update-of-2024-en
It's time for a remake of a remake, this time with actual research and 500% slower talking 😎
Next vid will be an original one don't worry
My one question is:
Is there a cap to crew levels, or can everything get maxed out eventually?
plane crew skill explained when?
@@bensundermann6553You can max out all your crew levels with enough points
@@sya_7489 Planned for the future
Please test the damaged crew members operating hand crank turrets. I believe this needs to be corrected in this guide.
only OGs remember the original was made 4 years ago and was this channel's first video
WTF, ive been playing this game for years and didnt know that keen vision actually does something in realistic battles. ive always thought the tanks popping in and out of my screen was a bug. xD
The initial reason they added that stupid mechanics was to prevent and catch hackers.
The idea was even if your wall hacking if the enemy isn’t rendered you can’t shoot them, or if you can it is blatant cheating thus easier to spot.
@@HappyGM-R that is actually a pretty smart idea... funny enough i encountered a cheater a second time a few hours ago and it didnt make a differents. it was on "felder der normandie", round barely startet and i was shot through multiple bushes/trees behind a slight downhill. first i thought ive somehow been seen with TVD, tho when i saw the killfeed and heard the nucler siren after such a short while i was like... yea ok buddy.
Also didn't know this, man I've been neglecting that on my newer crews lol. On the first nations I started with on arcade I boosted this for obvious reasons but any nations I did after moving to realistic (which is most) it's at zero 😂
Well there is still a rendering bug
I always speedrun Reload, Gun traverse and Leadership. They’re so much better than anything else (field repair takes way too long to get for a noticeable effect) that missing out on expert crew till later is worth it.
Fair point, but in my opinion it's best to get field repair up to at least 2-3 levels in case of emergencies. I've died countless times because of a couple of seconds left on a barrel repair
@@skDoger i can relate to that...
A lot, to the point of emberishment
But sometimes getting the minimum for the expert crew is much better. That's 3 whole bars worth of skills which isn't really cheap normally and can surpass your 5 bars of skill. Not to mention that it gives you other boost in skills too like the very important field repair.
@@skDoger I've died plenty of times because of my stupid reload being .2 seconds slower than it would be at the next level, so I got fed up with it lol.
@@skDoger I feel like improving repair is like a band-aid fix. As in, you fucked up at one point and you're now band-aiding that with the repair skill
And after this I’m still shit at tanks 💀💀💀
And thats perfectly ok, we can still have fun at different skill levels, tbh it would suck sooo much if only sweaty tryhards would be playing.
POV you played Soviet tanks at Rank 3
Stop holding W , hide behind a hill and use your binos , when you see a enemy pop out your turret shoot the enemy and reverse regardless of the damage , rinse and repeat
Tbh my one tip is to watch war thunder youtubers lol. You get less burnt out by the game, and i feel like i got subconsciously better at the game by watching others gameplay
That's crew skill, not you skill sadly. It takes time to hone your skills in the game and believe me, it gets worse on higher ranks especially if you don't pay your way there
3:24 almost 5000h and I didn't know this was a thing... I always though it was just the game being broken and not rendering the enemy since that also happens and graphics quality absolutely affects that.
Yeah. Its such a stupid mechanic. So your enemies are invisible if you dont pay enough money. This is worth another boycot
@@GHOST_CROATIAwhat thr fkc do you mean PAY MONEY
JUST GRIND THE CREW POINTS OUT FOR FREE JESUS CHRIST
@@kajmak64bit76 Are you stupid? Paying money gives you a gameplay advantage. Yes you can grind your entire life but that does not negate my point.
@@kajmak64bit76 You can shorten the time to become statistically stronger. This is pay to win.
@@kajmak64bit76 Apparently you dont understand what pay to win means
One small issue: qualification costs a lot, and after tier 4, you barely have enough sl for next vehicle
That is true, maybe I oughta make an SL grinding guide
@@skDogerif you do I have one tip I never saw on TH-cam : if you activate best squad wager but don't play everyday with your friends, you can deactivate join random squad mate and it will only check for best squads when you play specifically with a squad mate, meaning you can keep it active until your friends get back online, and don't have to waste it on maybe a random squad mate who'll leave outright and make you lose that stage
Another one is 10 kill wagers. In rb you only need 5 kills, and you can use cas. I did Germany 6.7 with the do335b2 and I haven't failed at getting the max reward once. There were close calls bc I suck sometimes but it works really well.
I'll definitely keep those in mind, thanks guys
@@skDoger yes please, I now stuck on tier 4, and just only 1 tank on tier 5 and the SL grind is really long for sure
I'm pretty sure if a crew member is severely wounded (orange or red) it does affect stuff like turret rotation speed
thats what i was thinking. Wounded driver also turns and changes gears very slowly.
Yes it does, but again, it's only once they start to go to the red side.
You're right, I forgot to mention that. Thanks for the correction
@@elnewbie2611nope orange as well.
only yellow is free. Its the same as with modules(if you can repair it there is a penality to performance, except for the transmission, that sucker uses 20% performance from being yellow). They should also use the same percentage of penality as modules unless gaijin changed that.
Driver too. You can feel your vehicle being sluggish when the driver is red.
I didn't know render distance in realistic was affected. That's very useful information!
2:34 I guarantee you a wounded crew member does not perform the same as a full heath crew member, I'm not sure about the multiplier but if you doubt me just get a red gunner and see what happens to your turret traverse.
Correct, I didn't mention that. It's on the pinned comment now, thanks
@@skDoger That would be a great video, if made ill be there for it :)
For loaders the reload multiplier ranges from 1 to 1.25 depending on the damage received
I swear the tank driving skills improves the steering wheel turn time on wheeled vehicles.
I could feel a significant difference between driving a Puma on a stock crew and an expert max lvl crew.
2:34 you can close that video
wounded crew member affects everything, wounded driver - delay in driving inputs, gunner - slower aiming, loader - slower loading
Tank driving is really helpful for really slow tanks like tortoise and t95. They almost completely stop when turning with no skill, where you can do several small turns and keep momentum with the skill up
2:07 this is what i always wondered! tyvm for clearing this up!
I would personally argue that instead of 3 main stats you should focus on, Targeting should be considered a 4th main stat. Targeting is INCREDIBLY important in ground RB where your reflexes and time to aim at other tanks can oftentimes decide who lives and dies. And even if one uses a casemate, they'll never have a constant line-up of casemates where forever. Targeting is more important of an upgrade than weapon reloading, especially considering that it costs 3x less than it aswell.
2:25 according to their statement on the roadmap suggestion, for vehicles with multiple loaders the reload times is decreased depending on the number of remaining loaders
Radio Communication in Simulator battles affects how quickly you get a callback for the "checking for allies at location" when using your rangefinder on another vehicle.
From memory, if you upgrade Rangefinding & Radio Communication in unison, finding the range will always be faster than the allied vehicle callback.
Very true, I forgot to mention that
-Targeting Quality also increases accuracy. That's why a "Reference" vehicle in test range feels so inaccurate.
-Each repair time varies by caliber: Small caliber guns (20mm and such) have the fastest field repair time, then mid caliber (up to about 120mm), then vehicles with larger guns (above 150mm it seems) have the longest repair times. An expert large-caliber crew repairs at the same rate as a stock small-caliber crew.
7 mills are 3-4sec
This literally changed my entire game I’m killing it now thank you so much
15:51 that misses one important factor though. You get less research points overall in Arcade mode than in realistic mode. So, in the end it might be more worth to play Realistic mode, aka RB.
Fair point
For lower tiers, I would try to get as much levels as possible up, at least up to the next tier cap, so that when I reach that tier, I can buy the expert crew straight away. So my loadout would usually look like half a bar in all skills. Getting expert crew essentially gives the bare minimum for repairs, which feels decent for now.
After that? Targeting, to the max, always.
Since I tend to end up in close quarters, this skill have saved countless games and got me to the top of the leaderboard often. Sometimes it even lets me survive an outnumbered situation, which usually just sends me to the top of the board.
After that, it is all personal preferences. I like to be able to respond faster, and since the tank driving skill is cheap, that would be the next to max out.
Otherwise, tank reloading and leadership is the next to max out.
Once these three main skills are maxed, I would rush for field repairs. This skill has also saved a couple of matches because they weren't expecting me to counter attack so quickly. Also, I could run away earlier.
And because nobody likes to sit duck for so long.
thanks for the explanation, after 1 year of War Thunder I finally know what's useful
The small red arrows from keen vision are so helpful. Somtimes it'll just spot enemie tanks around a corner
targeting also affects the accuracy.
also there are other issues others have pointed out.
as for skill order, go for this:
1, targeting. low tier guns are already horribly inaccurate, but you need the accuracy later too. faster aim is also important. hitting the target more reliably (and aiming at it faster) is the most important thing. you can have the fastest reload, it wont matter if your gun can't hit anything, let alone weak spots, and important areas
2, reload. upgrade it to ~80% ASAP, then you can go to the others. you can return later to this
3, agility. distribute it evenly on the crew members
4, repair. same as agility
5, leadership
6, vitality. in this order: gunner, driver, commander, loader, radio operator
after this, whatever you want.
Is there some way to make the detection arrow (4:00) more in the center of the screen or larger? Because it is almost invisible and out of sight on a large monitor.
Not that I know of, but maybe if you change the UI scale in the settings, it might make it bigger
Incredibly helpful for someone new. Thank you!
That was a very helpful video! I also appreciated that you got to the point without endless rambling. Thanks!
Funny thing is I was looking at the old vid then saw this.Thanks for the update it help and it's more detailed.
Definetly nice to watch the remastered explanations. And im hoping well eventually get a remastered series for the ground nations given the plethora of changes it had for vecicles. Plus i think israel wasnt even in it the last time.
Or maybe well get naval next? Either way i always look forward to more of these videos as im always learning new things from them despite playing the game for several years already. So keep up the excellent work.
Also nice to see you improving so much with the video editing as i think it looks really good compared to 2 -3 years ago
Both of those are planned for the future, stay tuned :)
A remake again 🎉🎉🎉🎉
One small note about sharing xp between gamemodes: the mechanics skills are also valid in all gamemodes.
I really second the advice to play air for crew xp btw. If a slot is lagging behind playing some Air RB with that slot can really help catch it up since that gets all your xp into a single slot.
Good catch! Forgot to mention that in the video
I kind of expected RB to give more Crew XP Points since it is the "Harder" Gamemode and not AB. Well now i should probably play more AB to get my crew leveled up more.
Thanks SkDoger, very helpful:)
I've been playing this game for years and a lot of this was still new to me lol
14:35 I think you made a mistake. To upgrade to expert you need lvl 5 crew for rank 2 vehicles, lvl 15 crew for rank 3 vehicles and lvl 25 for rank 4 vehicles.
Also, for ACE you only need that level to get it from golden eagles. You can grind the vehicle before that. I got 2 aced crews on lvl 29 on 2 rank 3 vehicles, while the game was saying I needed lvl 50 to buy ace with golden eagles
Good catch
7:28 i wanna say the vehicle they’re in is either the Lancia 3RO or the AS 42, but i could be wrong. I think that is the italian crew model tho
15:51 I never knew that Arcade would be the best to grind crew XP. Honestly, this should be flipped around as realistic mode needs more consideration about what you are doing and how you are engaging
While I should disperse my crew points, I don’t think I’m going to upgrade to expert crew with how expensive things are, once I can earn a decent amount for the next tank and the tank after or I’m fully done with the tech tree is when I’ll buy expert crew. For now I’ll just upgrade 1 line at a time as some are better than others
Time to level up my L3/33 for the Top Tier Nuke Challenge.
Your Guide helps me a Lot.
Bro I just watched the old video 4 days ago now I have to do it all over again
Love your videos keep up the good work
Repair Rank Has an Inpact on how fast you can repair a hightier vehicle. (I don't really know but it takes 50% longer to repair a higher tier vehicle if you didn't skilled the repair rank to the vehicle you use)
ah yes WTs biggest P2W feature which gets even more agressive next patch when you will face 2 minutes of repair with an untrained crew. or simply spend 30 bucks per crew to get them to a decent level....or play 300h for the same effect(if you are decent enough of a player)
also at 2:40. A wounded crew member DOES NOT perform the same as a non wounded crew member. A red gunner will slow your turret traverse as well as gun traverse significantly while a wounded loader will reduce your reload rate. For example an Expert full reload KV 2 has 32s of reload, with a red loader it has 46s reload. with a dead loader it has 62s reload (reload penality is twice your reload time because obviously your tanks commander or any other crew member has never in their life even touched a gun and can therefore not be expected to perform just as good as a fucking first day green loader would)
also for the Exp grind. Only base RP count. (The number which pops up when you actually do sth in a match).If you have a good 10 minute game in your T72 and earn 10k RP you will not earn 100exp. You will have eraned around 50. Because booster bonus, activity bonus and skill bonus RP do not count!
if 12:24 is true, that is a huge bit of info for me. that makes it actually a usefull skill for german mains (like me)
also you forgot to mention rp into crew xp conversion rates for sim, you only mentioned the 100>1 and 100>3 ratio for ab and rb
RB and sim are roughly the same, in RB it's 100 > 1.15 XP, and for sim it's 100 > 0.9 XP
Here I thought my game was having issues rendering some enemies but it's just my crews lack of keen vision lol
I injured driver is also slower to react to input, making the tank sluggish.
This system is so scummy
Agreed. It can take a long time to upgrade crew skills through normal gameplay, and it’s clear that Gaijin is trying to “encourage” you to spend money. It’s a blatant P2W mechanic, and it should frankly be removed from the game.
Yea crew qualification costs as much as the tank itself in SL 😂 the entire model this game runs on is scummy
@@republic0_032and yet here we are
@@The_Kinadian_Kid i occasionally play with my squadron now, no more grinding for me. I also don't expert any crew or buy any premium.
@@jeffneinenstein5923 A suuper long time unless you play prem planes
Reminder you don't need to upgrade the vitality of the MG/radio operator if you mostly play high tier, and maybe even the loader if you have a nation with many autoloader tanks.
The rack that someone with a new crew can fight someone with a maxed crew it’s one of the most unfair things if you think about it
thank you for including what it does in arcade
Repair speed is total dogshit at higher tiers. Gaijin actually thinks having a several day free repair time is somehow worth upgrading the skill
Is Arcade really better for getting crew skill? I thought you got less RP in arcade battles
Pretty sure the invisible tanks is a bug. I’ve seen tanks well past 1000m with no keen vision upgrades and I’ve had tanks pop in and out at less then 500m. Keen vision has nothing to do with render distance that is a mistake. I know for a fact I’ve seen tanks render in at 1500-2000m with lvl 1 keen vision in 3rd person. I’ve had them disappear inside 500m as well
Tbf It could be because of "visibility" of tanks. Meaning that Maus has 200% while a t 34 has like 80% maybe it has something to do with this. Although I think I also never really had problems with invisible tanks
3:24 Its such a stupid mechanic. So your enemies are invisible if you dont pay enough money. This is worth another boycot
I have one simple question: leadership gives %10 more effectiveness but how does that equal to 1 level of skill(1 rectangle=1 skill)? Shouldn't it be half rectangle cuz there is 5? 14:42
The 10% is including the effects of the qualifications, so it's 10% of 10, not 5
Did not know about the arcade crew XP gain. Played RB for the better tech tree progress but will check it out.
Arcade used to also be better for silver lion payout, or at least its repair costs are less so its definitely worth venturing there for those 2 grinds.
2:10 does this apply to planes? Like does my pilot get extra G force reduction if I have max G force skill on a non-pilot skill if I only have a pilot?
I'm pretty sure that it doesn't; on planes the upgrades are for the selected crew member only
I would advise everyone to upgrade vitality on the SPAA gunner, cause you better believe that the first thing the planes destroy in AA is the gunner.
That was the most helpful video I've had today 😮😋
this video helped me learn alot about the game, thank you for your effort :)
i hope youll get alot of wiews and subs from your work :)
Excellent video as always...very good...
Fast way to get crew to max and Easy is play Heli PvE and learn how it is and what to do and once you do stack a bunch of boosters but remember 1 booster only lasts for 30 minutes so best thing to do in PvE is use a 5 pack of booster or 10 pack and if you are playing top tier Heli a 3 pack booster is good because top tier match last no more than 1 hour and most the time its a tiny bit over a half hour.
This mode cranks up crew points specially with booster because the crew points are gained by XP and the more XP you receive in that mode the more crew points you get. Now for me I receive over 2k crew points a game and it actualy use to be a hell of a lot more but Gaijin realized that players took advantage of it BIG time.
On average if you have premium time and a premium heli of top tier you can make usually a little bit over 1k. Still, now if you own the first rank of helicopters and premium one like the Mi-24D any rank 5 Heli gets you bank in XP(crew points) only because the matches last an hour and a half to even 3 hours if a most the team drops out and that right there makes CRAZY amounts of XP(crew points). I use to walk out of a PvE match when the mode started with no less than 3800 to 4200 crew points but now Gaijin toned it down and its more like 2800 max give or take.
No lie this mode got me maxed out crews the fastest once I learned the PvE mode and that really doesn't take to much time. Even though it can be boring and thats if you are one of the people that just go and bomb bases when they show up in which return you usually don't die anymore because they don't spawn Spaa on the bases anymore like they use to and those Spaa use to max up the points for bombing/killing a base but nope not anymore because Gaijin took them away. Anyways its probably the fastest way to gain crew xp and no lie its probably the cheapest and easiest way but just time consuming but its faster than pretty much any other way.
Sorry, I'm still really confused about what happens when you have missing crew roles and what happens when you have double up on roles.
You said you still get the skills applied even if crew are missing. Is that because another crew member takes on two jobs like commmander + gunner, and if they get taken out you lose both? Or do you only lose the skill bonuses for their primary job?
You said that if a crew member dies, someone moves to cover their role, and the skill bonus towards their previous job is lost. But someone still has to be doing that job don't they? If you have a gunner, driver, and loader, and then the driver dies, you can still shoot drive and reload after a crew member has swapped over.
In the case of two crew of the same job, like having two loaders, I know you said that reload rate isn't affected but what about the general skills like repair speed?
If losing crew always reduces the value of the general skills, does that mean the reported value for the agility skill is always wrong because it requires you to lose a crew member for it to take effect?
Think of the skills and the crew members as separate things. When you upgrade skills, you're giving your tank benefits, not your crew. If a tank doesn't have a commander for example, nobody in there takes his job, and the commander's skills are permanently applied to the vehicle. Also for the double loaders, both of them need to die in order to lose their skills. For your last question about agility, I never really thought about that, so I'll have to look into it further.
11:21 does weapon reloading effect the ammo replacement time on a cap?
Nope, it's the same for a stock and an ace crew.
Awesome just used 1000 golden eagles and easily upgraded my crews to reloading, leadership and repair
Ive been playing war thunder for 4+ years and i never knew what keen vision did
Important note, don't upgrade weapon reloading in an autoloading tank, weapon handling is what you should do instead, particularly if you have french tanks with oscillating turrets...
ok i originally thought that Reload skill doesn't affect 1st stage replenishment after many rounds of using autoloader xm803/mbt70's. I keep kinda noticed my 1st stage replenishment being slower when my loader was down then up to speed again when I replaced the crew on the original abrams
I can’t believe tank players have to upgrade there crew individually I’m happy I play planes 90% of the time
Still confused about keen vision. I keep upgrading keen vision on the gunner and commander thinking they would spot a tank quicker and engage faster. Am I doing what's best for quickly seeing the opposition? Thanks for the tutorial. Coming from WOT...what a learning curve.
War Thunder's spotting mechanics aren't like WoT's. You can see most tanks up to a certain distance, with or without keen vision. In arcade mode though, it lets you see the red markers on top of enemy vehicles at a longer distance. This can definitely help you engage them faster, but only in arcade mode.
Also, you don't need to upgrade it on only the gunner and commander, the keen vision skill is shared across all the crew members. It's best to spread out your points to all your crew for generic skills like those.
5,500 hours and I did not know most of these. I still spaded my crews, just didnt know. The keen vision thing is kinda silly IMO...
This is easily one of the modt p2w mechanics in the game in regards to diversification of skill points if you are gonna spend ge to get ace then jd say its worthwhile but if you are not stick to certain skills
There are some tanks with fewer crew members though (example no loader is French ELC) does the loader/ radio operator skills still apply (like field repair and keen vision, etc.)
Yes, I addressed that in the intro. Even if your tank doesn't have all 5 crew members, you'll still get the benefits of their skills
@@skDoger oh okay thanks man, it was so brief I didn’t notice ToT
Regarding arty accuracy do the shells all fall randomly within the range or do the shells fall concentrated into a random spot of the arty targeting?
They fall randomly within the range
Your vids are the best
So for one crew, to upgrade fully, youll need 100k xp? What is that in GE? $200?
My question is : Is it usefeull to upgrade the radio operator in a 4 crew tank? Does field repair and agility get affected?
As I said in the video, you'll still get the bonuses from crew members that aren't in your tank. The only exception is the vitality skill, so don't bother spending points on crew members that aren't in your tank
Can you do an updated tank nation guide. Lots of things have changed since the other one you did.
It's planned for the future
Doesn’t injured(not dead) crew slow down turret rotation speed, gear changing speed, loading speed and repair speed? I swear it’s like that but that’s just from battles. Haven’t tested anything with anyone yet.
What Happens when you replenish your crew on the D point?
You unlock a secret 6th crew member
I still don´t understand one thing of the generic skills. If my tank doesn´t have a loader (e.g. Begleitpanzer 57) are the skill points of the loader still used for repairing, or are only the actual tank crew members count?
e.g.: repair skill for gunner = 2, driver = 2, commander = 2, loader = 4, radio operator = 2
result for Tank with gunner, driver, commander (Begleitpanzer 57) :
Option 1: (2+2+2+4+2)/5 =2.4
Option 2: (2+2+2)/3 = 2
Option 3: (2+2+2)/5 = 1.5
Option 4: (2+2+2+4+2)/3 = 4 (moste unlikely)
which option is correct?
Option 1
@@skDoger thank you for your quick answer! So I will skill these skills on all crew members equaly now
Wait I didnt know that keen vision affected render distance. That explains why sometimes i die to invisiable sniper tanks on thebother side of the map 💀
I have a question about the radio operator. Is he like imaginary like the mechanic or is he a real crewmember than can get KIA?
He's a real crew member, check out some of the mid-tier German tanks for an example. He's seated next to the driver most of the time
@@skDoger so does the dedicated radio skills only works when there is a radio operator In the crew? If no, Is there any other crew member that becomes a "radio operator" in the absence of one?
@@assasincubique4501 He doesn't need to be in the tank to use his skills. And in-game, there isn't anyone who takes over for him. In real life though, it was usually the commander
I did not know Keen Vision effects render distance. 3:25
thats a really p2w bullshit there lol. you died because either you doesnt have 1000 hours in a crew slot or you die because you did not pay gaijin
Can you also make a video like this for planes??
Planned for the future
@@skDoger i cant find any information about keen vision for planes so if you especially present some good information about keen vision i would highly appreciate it.
im mainly curious about the ~exact shape of the vision cones (if they even are cone-shaped) of the pilots.
(same for this video, most crew skill vids i've seen before just rehash the tooltips so learning what the skills do beyond the tooltips has been hugely usefull)
@@jevry4307 I'll do my best!
If I train a crew on an aircraft but then assign a tank to the slot, will the upgrades be reset for ground vehicles?
Yes, the different forces have different crews, so they don't apply to each other
Ah i was lvling each of my crews the same and moving from around without thinking. Making a crew good at long range is a good idea tyty
Lol never upgraded keen vision as I thought it only affects arcade.
All these years
@skDoger Nice little video on crew skills that can help pretty much any player out if they watch this. Good Work 👍
I never knew that Radio communications being tied to the red arrows.
little resume of what to upgrade?
i think autoloader tank can benefit from reloading skill via republishing the ready racks/ammo racks
Yes, that's what I meant by the stowage time
I am not sure where I heard from, but I heard Tank Driving is better for slower tanks like Centurions. Is this true?
Does Vitality have any effect for a crewmember, which doesn't exist in the tank?
eg. tank has crew of three (no commander). Will upgrades to that commander have any effect?
I have the same question
Nope, absolutely no effect
@@skDoger Thanks!
So vitality doesn't have effect - but the others DO have an effect as its averaging?
@@kaix5777 Yep, indeed
@@skDoger Agility and field repair are affected on radio operator even in a 4 crew tank?
now I know why I have almost no crew xp after every RB matches...
Does anyone know if the average crew skill level of all 5 crew members count, even when the tank has less than 5 crew members?
For example, does a tank that only has the driver, the gunner and the commander, benefit from upgrading field repair and agility of the loader and the radio operator?
Yes, like I said in the intro, even if your tank has less than 5 crew members, you'll still get the benefits from their upgrades
Do i still need to upgrade the loader’s generic skills when im using a russian mbt (3 crew)?
Yes, even if a tank doesn't have all 5 crew members, you'll still get the bonuses from their skills
Can you technically max out every skill from every crew member at max level ?
Yep, it's possible. Would be very expensive though
I have a question: if you use aircraft and tanks on the same crew spot, can you spend the points gained by an aircraft for tank crew levels?
Also, I think that if you have level 68 crew with an aircraft you do not have the same level cre with tanks.
For your first question, yes, you can use XP earned with planes to upgrade tank skills. And no, plane skills don't carry over to tank skills
@@skDoger Yeah, I realized you covered that first question on the video. Thank you for answering!
There's render distance?! All the years i thought I'm freaking blind...
hello, can you help me, I don't know why, but I can't see the bottom panel in the game, how do you change cartridges and repairs, I don't have it there, can someone help me, put it there, thank you
What do you mean by "bottom panel"? Is it in the hangar, or during battle?
During battle
The lower panel where you see whitch key you chang amoo and repairs
@@skDogerwhen im at game i don't see that lower panel where you can see witch key you change ammo and do repairs can y help
Sorry for the late reply, I didn't see your comment until now
If you press the / key, it will bring it back up