💠 CORRECTION: A wounded gunner and loader perform worse than their normal counterparts. So, your turret traverse and reload rate will be slower if those crew members are injured. ❤ HEALING: Gaijin has indeed added a healing mechanic, read more about it here: warthunder.com/en/news/8960-roadmap-following-the-roadmap-additions-in-the-second-major-update-of-2024-en It's time for a remake of a remake, this time with actual research and 500% slower talking 😎 Next vid will be an original one don't worry
WTF, ive been playing this game for years and didnt know that keen vision actually does something in realistic battles. ive always thought the tanks popping in and out of my screen was a bug. xD
The initial reason they added that stupid mechanics was to prevent and catch hackers. The idea was even if your wall hacking if the enemy isn’t rendered you can’t shoot them, or if you can it is blatant cheating thus easier to spot.
@@HappyGM-R that is actually a pretty smart idea... funny enough i encountered a cheater a second time a few hours ago and it didnt make a differents. it was on "felder der normandie", round barely startet and i was shot through multiple bushes/trees behind a slight downhill. first i thought ive somehow been seen with TVD, tho when i saw the killfeed and heard the nucler siren after such a short while i was like... yea ok buddy.
Also didn't know this, man I've been neglecting that on my newer crews lol. On the first nations I started with on arcade I boosted this for obvious reasons but any nations I did after moving to realistic (which is most) it's at zero 😂
Stop holding W , hide behind a hill and use your binos , when you see a enemy pop out your turret shoot the enemy and reverse regardless of the damage , rinse and repeat
Tbh my one tip is to watch war thunder youtubers lol. You get less burnt out by the game, and i feel like i got subconsciously better at the game by watching others gameplay
That's crew skill, not you skill sadly. It takes time to hone your skills in the game and believe me, it gets worse on higher ranks especially if you don't pay your way there
I always speedrun Reload, Gun traverse and Leadership. They’re so much better than anything else (field repair takes way too long to get for a noticeable effect) that missing out on expert crew till later is worth it.
Fair point, but in my opinion it's best to get field repair up to at least 2-3 levels in case of emergencies. I've died countless times because of a couple of seconds left on a barrel repair
But sometimes getting the minimum for the expert crew is much better. That's 3 whole bars worth of skills which isn't really cheap normally and can surpass your 5 bars of skill. Not to mention that it gives you other boost in skills too like the very important field repair.
@@skDoger I've died plenty of times because of my stupid reload being .2 seconds slower than it would be at the next level, so I got fed up with it lol.
3:24 almost 5000h and I didn't know this was a thing... I always though it was just the game being broken and not rendering the enemy since that also happens and graphics quality absolutely affects that.
Tank driving is really helpful for really slow tanks like tortoise and t95. They almost completely stop when turning with no skill, where you can do several small turns and keep momentum with the skill up
Radio Communication in Simulator battles affects how quickly you get a callback for the "checking for allies at location" when using your rangefinder on another vehicle. From memory, if you upgrade Rangefinding & Radio Communication in unison, finding the range will always be faster than the allied vehicle callback.
Agreed. It can take a long time to upgrade crew skills through normal gameplay, and it’s clear that Gaijin is trying to “encourage” you to spend money. It’s a blatant P2W mechanic, and it should frankly be removed from the game.
I would personally argue that instead of 3 main stats you should focus on, Targeting should be considered a 4th main stat. Targeting is INCREDIBLY important in ground RB where your reflexes and time to aim at other tanks can oftentimes decide who lives and dies. And even if one uses a casemate, they'll never have a constant line-up of casemates where forever. Targeting is more important of an upgrade than weapon reloading, especially considering that it costs 3x less than it aswell.
if 12:24 is true, that is a huge bit of info for me. that makes it actually a usefull skill for german mains (like me) also you forgot to mention rp into crew xp conversion rates for sim, you only mentioned the 100>1 and 100>3 ratio for ab and rb
Repair Rank Has an Inpact on how fast you can repair a hightier vehicle. (I don't really know but it takes 50% longer to repair a higher tier vehicle if you didn't skilled the repair rank to the vehicle you use)
Arcade used to also be better for silver lion payout, or at least its repair costs are less so its definitely worth venturing there for those 2 grinds.
Reminder you don't need to upgrade the vitality of the MG/radio operator if you mostly play high tier, and maybe even the loader if you have a nation with many autoloader tanks.
Fast way to get crew to max and Easy is play Heli PvE and learn how it is and what to do and once you do stack a bunch of boosters but remember 1 booster only lasts for 30 minutes so best thing to do in PvE is use a 5 pack of booster or 10 pack and if you are playing top tier Heli a 3 pack booster is good because top tier match last no more than 1 hour and most the time its a tiny bit over a half hour. This mode cranks up crew points specially with booster because the crew points are gained by XP and the more XP you receive in that mode the more crew points you get. Now for me I receive over 2k crew points a game and it actualy use to be a hell of a lot more but Gaijin realized that players took advantage of it BIG time. On average if you have premium time and a premium heli of top tier you can make usually a little bit over 1k. Still, now if you own the first rank of helicopters and premium one like the Mi-24D any rank 5 Heli gets you bank in XP(crew points) only because the matches last an hour and a half to even 3 hours if a most the team drops out and that right there makes CRAZY amounts of XP(crew points). I use to walk out of a PvE match when the mode started with no less than 3800 to 4200 crew points but now Gaijin toned it down and its more like 2800 max give or take. No lie this mode got me maxed out crews the fastest once I learned the PvE mode and that really doesn't take to much time. Even though it can be boring and thats if you are one of the people that just go and bomb bases when they show up in which return you usually don't die anymore because they don't spawn Spaa on the bases anymore like they use to and those Spaa use to max up the points for bombing/killing a base but nope not anymore because Gaijin took them away. Anyways its probably the fastest way to gain crew xp and no lie its probably the cheapest and easiest way but just time consuming but its faster than pretty much any other way.
Sorry, I'm still really confused about what happens when you have missing crew roles and what happens when you have double up on roles. You said you still get the skills applied even if crew are missing. Is that because another crew member takes on two jobs like commmander + gunner, and if they get taken out you lose both? Or do you only lose the skill bonuses for their primary job? You said that if a crew member dies, someone moves to cover their role, and the skill bonus towards their previous job is lost. But someone still has to be doing that job don't they? If you have a gunner, driver, and loader, and then the driver dies, you can still shoot drive and reload after a crew member has swapped over. In the case of two crew of the same job, like having two loaders, I know you said that reload rate isn't affected but what about the general skills like repair speed? If losing crew always reduces the value of the general skills, does that mean the reported value for the agility skill is always wrong because it requires you to lose a crew member for it to take effect?
Think of the skills and the crew members as separate things. When you upgrade skills, you're giving your tank benefits, not your crew. If a tank doesn't have a commander for example, nobody in there takes his job, and the commander's skills are permanently applied to the vehicle. Also for the double loaders, both of them need to die in order to lose their skills. For your last question about agility, I never really thought about that, so I'll have to look into it further.
Important note, don't upgrade weapon reloading in an autoloading tank, weapon handling is what you should do instead, particularly if you have french tanks with oscillating turrets...
Wait I didnt know that keen vision affected render distance. That explains why sometimes i die to invisiable sniper tanks on thebother side of the map 💀
Doesn’t injured(not dead) crew slow down turret rotation speed, gear changing speed, loading speed and repair speed? I swear it’s like that but that’s just from battles. Haven’t tested anything with anyone yet.
2:10 does this apply to planes? Like does my pilot get extra G force reduction if I have max G force skill on a non-pilot skill if I only have a pilot?
Is there some way to make the detection arrow (4:00) more in the center of the screen or larger? Because it is almost invisible and out of sight on a large monitor.
hello, can you help me, I don't know why, but I can't see the bottom panel in the game, how do you change cartridges and repairs, I don't have it there, can someone help me, put it there, thank you
I have a question that's been annoying me for a long time : to make my driver come back faster, do i need to upgrade agility on my driver or on the crew member that will replace it ?
Wth im pretty sure wounded crew members definitely affect performance, you can very easily see this just from regular gameplay, don't even need to do testing, how does one gets this wrong while making a guide??
This system needs to be removed. A 2000 hour player is at an objective advantage, regardless of skill level. Hell a tiger can repair the barrel in 5 seconds maxed out
Noob here. First explanation i ear is that the game is payed to win 😂😂😂😂 oh boy im not gonna stayy for long i bet. Not even 1 min in, and already droping the bomb of pay to win 😂
@@skDogerif you do I have one tip I never saw on TH-cam : if you activate best squad wager but don't play everyday with your friends, you can deactivate join random squad mate and it will only check for best squads when you play specifically with a squad mate, meaning you can keep it active until your friends get back online, and don't have to waste it on maybe a random squad mate who'll leave outright and make you lose that stage
Another one is 10 kill wagers. In rb you only need 5 kills, and you can use cas. I did Germany 6.7 with the do335b2 and I haven't failed at getting the max reward once. There were close calls bc I suck sometimes but it works really well.
@@elnewbie2611nope orange as well. only yellow is free. Its the same as with modules(if you can repair it there is a penality to performance, except for the transmission, that sucker uses 20% performance from being yellow). They should also use the same percentage of penality as modules unless gaijin changed that.
2:34 I guarantee you a wounded crew member does not perform the same as a full heath crew member, I'm not sure about the multiplier but if you doubt me just get a red gunner and see what happens to your turret traverse.
15:51 that misses one important factor though. You get less research points overall in Arcade mode than in realistic mode. So, in the end it might be more worth to play Realistic mode, aka RB.
2:25 according to their statement on the roadmap suggestion, for vehicles with multiple loaders the reload times is decreased depending on the number of remaining loaders
-Targeting Quality also increases accuracy. That's why a "Reference" vehicle in test range feels so inaccurate. -Each repair time varies by caliber: Small caliber guns (20mm and such) have the fastest field repair time, then mid caliber (up to about 120mm), then vehicles with larger guns (above 150mm it seems) have the longest repair times. An expert large-caliber crew repairs at the same rate as a stock small-caliber crew.
I swear the tank driving skills improves the steering wheel turn time on wheeled vehicles. I could feel a significant difference between driving a Puma on a stock crew and an expert max lvl crew.
ah yes WTs biggest P2W feature which gets even more agressive next patch when you will face 2 minutes of repair with an untrained crew. or simply spend 30 bucks per crew to get them to a decent level....or play 300h for the same effect(if you are decent enough of a player) also at 2:40. A wounded crew member DOES NOT perform the same as a non wounded crew member. A red gunner will slow your turret traverse as well as gun traverse significantly while a wounded loader will reduce your reload rate. For example an Expert full reload KV 2 has 32s of reload, with a red loader it has 46s reload. with a dead loader it has 62s reload (reload penality is twice your reload time because obviously your tanks commander or any other crew member has never in their life even touched a gun and can therefore not be expected to perform just as good as a fucking first day green loader would) also for the Exp grind. Only base RP count. (The number which pops up when you actually do sth in a match).If you have a good 10 minute game in your T72 and earn 10k RP you will not earn 100exp. You will have eraned around 50. Because booster bonus, activity bonus and skill bonus RP do not count!
i hate keen vision for RB I WANT TO SEE MY GODDAM ENEMY also gaijin please fix tank rendering for planes nobody start complaining about CAS this is a game it is supposed to work and be fun to play the problem with cas is that its too easy to spawn not that its too powerful yes it can kill alot but you can also easily kill it but back to rendering GAIJIN ITS NOT FUN GETTING YOUR NUKE GAME RUINED BECASUE YOU JUST LOOKED AT A PLACE IN AN OPEN AREA AND RIGHT AFTER THAT THERE IS A GODDAM TIGER 2 WHO THEN KILLS YOU
2:34 you can close that video wounded crew member affects everything, wounded driver - delay in driving inputs, gunner - slower aiming, loader - slower loading
Except absolute spot doesn’t work 😂 when they are next to your around the corner and you only hear the engine sound (best case) Then you peak around the corner with free look and doesn’t get spotted in Arcade until i move fwd to the tank with lvl 150 and Ace crew 😂 Also in the past month or two or simply doesn’t render only when shoots and then gets 3D spotted and marked on the map 😂 Absolute spot is absolutely unpredictable, my favourite when you hear one, you know it’s damaged tank and your rush to that then suddenly 3 ppl looking at you and hear no engine sound more than 1😂 and 1 or less marker/3Dspot
Im such a no lifer so I have 150 crew level on all my main nations (USA, Germany, USSR) Not the expert upgrade tho, I only use that on some longer grind tanks
The AB vs RB crew points earnings is the most annoying Gaijin BS in the whole crew system... It's the most grindy mechanic in an already insanely grindy game.
As I said in the video, you'll still get the bonuses from crew members that aren't in your tank. The only exception is the vitality skill, so don't bother spending points on crew members that aren't in your tank
Definetly nice to watch the remastered explanations. And im hoping well eventually get a remastered series for the ground nations given the plethora of changes it had for vecicles. Plus i think israel wasnt even in it the last time. Or maybe well get naval next? Either way i always look forward to more of these videos as im always learning new things from them despite playing the game for several years already. So keep up the excellent work. Also nice to see you improving so much with the video editing as i think it looks really good compared to 2 -3 years ago
💠 CORRECTION: A wounded gunner and loader perform worse than their normal counterparts. So, your turret traverse and reload rate will be slower if those crew members are injured.
❤ HEALING: Gaijin has indeed added a healing mechanic, read more about it here: warthunder.com/en/news/8960-roadmap-following-the-roadmap-additions-in-the-second-major-update-of-2024-en
It's time for a remake of a remake, this time with actual research and 500% slower talking 😎
Next vid will be an original one don't worry
My one question is:
Is there a cap to crew levels, or can everything get maxed out eventually?
plane crew skill explained when?
@@bensundermann6553You can max out all your crew levels with enough points
@@sya_7489 Planned for the future
Please test the damaged crew members operating hand crank turrets. I believe this needs to be corrected in this guide.
WTF, ive been playing this game for years and didnt know that keen vision actually does something in realistic battles. ive always thought the tanks popping in and out of my screen was a bug. xD
The initial reason they added that stupid mechanics was to prevent and catch hackers.
The idea was even if your wall hacking if the enemy isn’t rendered you can’t shoot them, or if you can it is blatant cheating thus easier to spot.
@@HappyGM-R that is actually a pretty smart idea... funny enough i encountered a cheater a second time a few hours ago and it didnt make a differents. it was on "felder der normandie", round barely startet and i was shot through multiple bushes/trees behind a slight downhill. first i thought ive somehow been seen with TVD, tho when i saw the killfeed and heard the nucler siren after such a short while i was like... yea ok buddy.
Also didn't know this, man I've been neglecting that on my newer crews lol. On the first nations I started with on arcade I boosted this for obvious reasons but any nations I did after moving to realistic (which is most) it's at zero 😂
Well there is still a rendering bug
And after this I’m still shit at tanks 💀💀💀
And thats perfectly ok, we can still have fun at different skill levels, tbh it would suck sooo much if only sweaty tryhards would be playing.
POV you played Soviet tanks at Rank 3
Stop holding W , hide behind a hill and use your binos , when you see a enemy pop out your turret shoot the enemy and reverse regardless of the damage , rinse and repeat
Tbh my one tip is to watch war thunder youtubers lol. You get less burnt out by the game, and i feel like i got subconsciously better at the game by watching others gameplay
That's crew skill, not you skill sadly. It takes time to hone your skills in the game and believe me, it gets worse on higher ranks especially if you don't pay your way there
I always speedrun Reload, Gun traverse and Leadership. They’re so much better than anything else (field repair takes way too long to get for a noticeable effect) that missing out on expert crew till later is worth it.
Fair point, but in my opinion it's best to get field repair up to at least 2-3 levels in case of emergencies. I've died countless times because of a couple of seconds left on a barrel repair
@@skDoger i can relate to that...
A lot, to the point of emberishment
But sometimes getting the minimum for the expert crew is much better. That's 3 whole bars worth of skills which isn't really cheap normally and can surpass your 5 bars of skill. Not to mention that it gives you other boost in skills too like the very important field repair.
@@skDoger I've died plenty of times because of my stupid reload being .2 seconds slower than it would be at the next level, so I got fed up with it lol.
@@skDoger I feel like improving repair is like a band-aid fix. As in, you fucked up at one point and you're now band-aiding that with the repair skill
3:24 almost 5000h and I didn't know this was a thing... I always though it was just the game being broken and not rendering the enemy since that also happens and graphics quality absolutely affects that.
Yeah. Its such a stupid mechanic. So your enemies are invisible if you dont pay enough money. This is worth another boycot
@@GHOST_CROATIAwhat thr fkc do you mean PAY MONEY
JUST GRIND THE CREW POINTS OUT FOR FREE JESUS CHRIST
@@kajmak64bit76 Are you stupid? Paying money gives you a gameplay advantage. Yes you can grind your entire life but that does not negate my point.
@@kajmak64bit76 You can shorten the time to become statistically stronger. This is pay to win.
@@kajmak64bit76 Apparently you dont understand what pay to win means
Tank driving is really helpful for really slow tanks like tortoise and t95. They almost completely stop when turning with no skill, where you can do several small turns and keep momentum with the skill up
Radio Communication in Simulator battles affects how quickly you get a callback for the "checking for allies at location" when using your rangefinder on another vehicle.
From memory, if you upgrade Rangefinding & Radio Communication in unison, finding the range will always be faster than the allied vehicle callback.
Very true, I forgot to mention that
This system is so scummy
Agreed. It can take a long time to upgrade crew skills through normal gameplay, and it’s clear that Gaijin is trying to “encourage” you to spend money. It’s a blatant P2W mechanic, and it should frankly be removed from the game.
Yea crew qualification costs as much as the tank itself in SL 😂 the entire model this game runs on is scummy
@@republic0_032and yet here we are
@@PeekCandy i occasionally play with my squadron now, no more grinding for me. I also don't expert any crew or buy any premium.
@@jeffneinenstein5923 A suuper long time unless you play prem planes
Incredibly helpful for someone new. Thank you!
The small red arrows from keen vision are so helpful. Somtimes it'll just spot enemie tanks around a corner
Time to level up my L3/33 for the Top Tier Nuke Challenge.
Your Guide helps me a Lot.
Is Arcade really better for getting crew skill? I thought you got less RP in arcade battles
I would personally argue that instead of 3 main stats you should focus on, Targeting should be considered a 4th main stat. Targeting is INCREDIBLY important in ground RB where your reflexes and time to aim at other tanks can oftentimes decide who lives and dies. And even if one uses a casemate, they'll never have a constant line-up of casemates where forever. Targeting is more important of an upgrade than weapon reloading, especially considering that it costs 3x less than it aswell.
if 12:24 is true, that is a huge bit of info for me. that makes it actually a usefull skill for german mains (like me)
also you forgot to mention rp into crew xp conversion rates for sim, you only mentioned the 100>1 and 100>3 ratio for ab and rb
RB and sim are roughly the same, in RB it's 100 > 1.15 XP, and for sim it's 100 > 0.9 XP
Repair Rank Has an Inpact on how fast you can repair a hightier vehicle. (I don't really know but it takes 50% longer to repair a higher tier vehicle if you didn't skilled the repair rank to the vehicle you use)
Did not know about the arcade crew XP gain. Played RB for the better tech tree progress but will check it out.
Arcade used to also be better for silver lion payout, or at least its repair costs are less so its definitely worth venturing there for those 2 grinds.
Reminder you don't need to upgrade the vitality of the MG/radio operator if you mostly play high tier, and maybe even the loader if you have a nation with many autoloader tanks.
I would advise everyone to upgrade vitality on the SPAA gunner, cause you better believe that the first thing the planes destroy in AA is the gunner.
Fast way to get crew to max and Easy is play Heli PvE and learn how it is and what to do and once you do stack a bunch of boosters but remember 1 booster only lasts for 30 minutes so best thing to do in PvE is use a 5 pack of booster or 10 pack and if you are playing top tier Heli a 3 pack booster is good because top tier match last no more than 1 hour and most the time its a tiny bit over a half hour.
This mode cranks up crew points specially with booster because the crew points are gained by XP and the more XP you receive in that mode the more crew points you get. Now for me I receive over 2k crew points a game and it actualy use to be a hell of a lot more but Gaijin realized that players took advantage of it BIG time.
On average if you have premium time and a premium heli of top tier you can make usually a little bit over 1k. Still, now if you own the first rank of helicopters and premium one like the Mi-24D any rank 5 Heli gets you bank in XP(crew points) only because the matches last an hour and a half to even 3 hours if a most the team drops out and that right there makes CRAZY amounts of XP(crew points). I use to walk out of a PvE match when the mode started with no less than 3800 to 4200 crew points but now Gaijin toned it down and its more like 2800 max give or take.
No lie this mode got me maxed out crews the fastest once I learned the PvE mode and that really doesn't take to much time. Even though it can be boring and thats if you are one of the people that just go and bomb bases when they show up in which return you usually don't die anymore because they don't spawn Spaa on the bases anymore like they use to and those Spaa use to max up the points for bombing/killing a base but nope not anymore because Gaijin took them away. Anyways its probably the fastest way to gain crew xp and no lie its probably the cheapest and easiest way but just time consuming but its faster than pretty much any other way.
Sorry, I'm still really confused about what happens when you have missing crew roles and what happens when you have double up on roles.
You said you still get the skills applied even if crew are missing. Is that because another crew member takes on two jobs like commmander + gunner, and if they get taken out you lose both? Or do you only lose the skill bonuses for their primary job?
You said that if a crew member dies, someone moves to cover their role, and the skill bonus towards their previous job is lost. But someone still has to be doing that job don't they? If you have a gunner, driver, and loader, and then the driver dies, you can still shoot drive and reload after a crew member has swapped over.
In the case of two crew of the same job, like having two loaders, I know you said that reload rate isn't affected but what about the general skills like repair speed?
If losing crew always reduces the value of the general skills, does that mean the reported value for the agility skill is always wrong because it requires you to lose a crew member for it to take effect?
Think of the skills and the crew members as separate things. When you upgrade skills, you're giving your tank benefits, not your crew. If a tank doesn't have a commander for example, nobody in there takes his job, and the commander's skills are permanently applied to the vehicle. Also for the double loaders, both of them need to die in order to lose their skills. For your last question about agility, I never really thought about that, so I'll have to look into it further.
Repair speed is total dogshit at higher tiers. Gaijin actually thinks having a several day free repair time is somehow worth upgrading the skill
Ah i was lvling each of my crews the same and moving from around without thinking. Making a crew good at long range is a good idea tyty
So for one crew, to upgrade fully, youll need 100k xp? What is that in GE? $200?
I never knew that Radio communications being tied to the red arrows.
Important note, don't upgrade weapon reloading in an autoloading tank, weapon handling is what you should do instead, particularly if you have french tanks with oscillating turrets...
Wait I didnt know that keen vision affected render distance. That explains why sometimes i die to invisiable sniper tanks on thebother side of the map 💀
Regarding arty accuracy do the shells all fall randomly within the range or do the shells fall concentrated into a random spot of the arty targeting?
They fall randomly within the range
Doesn’t injured(not dead) crew slow down turret rotation speed, gear changing speed, loading speed and repair speed? I swear it’s like that but that’s just from battles. Haven’t tested anything with anyone yet.
Oh damn didnt know arcade was 3x points
Lol never upgraded keen vision as I thought it only affects arcade.
All these years
2:10 does this apply to planes? Like does my pilot get extra G force reduction if I have max G force skill on a non-pilot skill if I only have a pilot?
I'm pretty sure that it doesn't; on planes the upgrades are for the selected crew member only
Me, with the ju288: Every crew to 75 ASAP.
now I know why I have almost no crew xp after every RB matches...
Is there some way to make the detection arrow (4:00) more in the center of the screen or larger? Because it is almost invisible and out of sight on a large monitor.
Not that I know of, but maybe if you change the UI scale in the settings, it might make it bigger
I did not know Keen Vision effects render distance. 3:25
thats a really p2w bullshit there lol. you died because either you doesnt have 1000 hours in a crew slot or you die because you did not pay gaijin
Honey, skDodger uploaded!
I always upgrade the cheapiest upgrade so i have nice balanced
hello, can you help me, I don't know why, but I can't see the bottom panel in the game, how do you change cartridges and repairs, I don't have it there, can someone help me, put it there, thank you
What do you mean by "bottom panel"? Is it in the hangar, or during battle?
During battle
The lower panel where you see whitch key you chang amoo and repairs
@@skDogerwhen im at game i don't see that lower panel where you can see witch key you change ammo and do repairs can y help
Sorry for the late reply, I didn't see your comment until now
If you press the / key, it will bring it back up
Keen vison, that sounds dumb. What do you mean i see or detect farther away.
I have a question that's been annoying me for a long time : to make my driver come back faster, do i need to upgrade agility on my driver or on the crew member that will replace it ?
It doesn't matter, agility is shared across all your crew members, so whichever one you upgrade, everyone gets the benefits
@@skDoger ahhh right I forgot about that part. Thanks for the clarification
Is it possible to reset crew skills?
Sadly not
Need to send this to Niels so he shuts up about targeting being useless
11:21 does weapon reloading effect the ammo replacement time on a cap?
Nope, it's the same for a stock and an ace crew.
Helpful for someone who is bad and only plays arcade
since when tf does keen vision affect 3rd person render distance??? that is beyond broken of a mechanic lmao
Also targeting is still the most important skill
Just like how the F3H-2 is the best plane I mean what
@@skDoger nah is the J7W1
So... how much total cost?
Roughly 71k points
@@skDoger damn 😳
what is remanned means ?
To man again; as in "a remanned tank". Basically means supplying a tank with new crew
@@skDoger thanks i learn new enligsh today, love your content and waiting for the heal crew next update :D
Wth im pretty sure wounded crew members definitely affect performance, you can very easily see this just from regular gameplay, don't even need to do testing, how does one gets this wrong while making a guide??
D point worthy content.
Bro I thought that u stopped posting 😅
New upload every 2 months homie
This system needs to be removed. A 2000 hour player is at an objective advantage, regardless of skill level. Hell a tiger can repair the barrel in 5 seconds maxed out
Ell me how much is ass for 11.3 tanks
❤❤
I need friends :(
Noob here. First explanation i ear is that the game is payed to win 😂😂😂😂 oh boy im not gonna stayy for long i bet. Not even 1 min in, and already droping the bomb of pay to win 😂
p2w mechanic that should have been removed years ago same with the modification grind. starting a new nation is pure suffering because of this.
Crew skills aka pay to win mechanics.
🤡 skill issue
this game bullshit😂
only OGs remember the original was made 4 years ago and was this channel's first video
One small issue: qualification costs a lot, and after tier 4, you barely have enough sl for next vehicle
That is true, maybe I oughta make an SL grinding guide
@@skDogerif you do I have one tip I never saw on TH-cam : if you activate best squad wager but don't play everyday with your friends, you can deactivate join random squad mate and it will only check for best squads when you play specifically with a squad mate, meaning you can keep it active until your friends get back online, and don't have to waste it on maybe a random squad mate who'll leave outright and make you lose that stage
Another one is 10 kill wagers. In rb you only need 5 kills, and you can use cas. I did Germany 6.7 with the do335b2 and I haven't failed at getting the max reward once. There were close calls bc I suck sometimes but it works really well.
I'll definitely keep those in mind, thanks guys
@@skDoger yes please, I now stuck on tier 4, and just only 1 tank on tier 5 and the SL grind is really long for sure
I didn't know render distance in realistic was affected. That's very useful information!
I'm pretty sure if a crew member is severely wounded (orange or red) it does affect stuff like turret rotation speed
thats what i was thinking. Wounded driver also turns and changes gears very slowly.
Yes it does, but again, it's only once they start to go to the red side.
You're right, I forgot to mention that. Thanks for the correction
@@elnewbie2611nope orange as well.
only yellow is free. Its the same as with modules(if you can repair it there is a penality to performance, except for the transmission, that sucker uses 20% performance from being yellow). They should also use the same percentage of penality as modules unless gaijin changed that.
Driver too. You can feel your vehicle being sluggish when the driver is red.
A remake again 🎉🎉🎉🎉
2:34 I guarantee you a wounded crew member does not perform the same as a full heath crew member, I'm not sure about the multiplier but if you doubt me just get a red gunner and see what happens to your turret traverse.
Correct, I didn't mention that. It's on the pinned comment now, thanks
@@skDoger That would be a great video, if made ill be there for it :)
For loaders the reload multiplier ranges from 1 to 1.25 depending on the damage received
The keen vision is such bs, one of the worst thing about the game imo
15:51 that misses one important factor though. You get less research points overall in Arcade mode than in realistic mode. So, in the end it might be more worth to play Realistic mode, aka RB.
Fair point
3:24 Its such a stupid mechanic. So your enemies are invisible if you dont pay enough money. This is worth another boycot
thanks for the explanation, after 1 year of War Thunder I finally know what's useful
2:25 according to their statement on the roadmap suggestion, for vehicles with multiple loaders the reload times is decreased depending on the number of remaining loaders
-Targeting Quality also increases accuracy. That's why a "Reference" vehicle in test range feels so inaccurate.
-Each repair time varies by caliber: Small caliber guns (20mm and such) have the fastest field repair time, then mid caliber (up to about 120mm), then vehicles with larger guns (above 150mm it seems) have the longest repair times. An expert large-caliber crew repairs at the same rate as a stock small-caliber crew.
I swear the tank driving skills improves the steering wheel turn time on wheeled vehicles.
I could feel a significant difference between driving a Puma on a stock crew and an expert max lvl crew.
I play air, I don’t know why I’m here…
Bro I just watched the old video 4 days ago now I have to do it all over again
Finally there is a reason people to play AB
The thing is that you get 3 times less rp in arcade than in realistic
I injured driver is also slower to react to input, making the tank sluggish.
ah yes WTs biggest P2W feature which gets even more agressive next patch when you will face 2 minutes of repair with an untrained crew. or simply spend 30 bucks per crew to get them to a decent level....or play 300h for the same effect(if you are decent enough of a player)
also at 2:40. A wounded crew member DOES NOT perform the same as a non wounded crew member. A red gunner will slow your turret traverse as well as gun traverse significantly while a wounded loader will reduce your reload rate. For example an Expert full reload KV 2 has 32s of reload, with a red loader it has 46s reload. with a dead loader it has 62s reload (reload penality is twice your reload time because obviously your tanks commander or any other crew member has never in their life even touched a gun and can therefore not be expected to perform just as good as a fucking first day green loader would)
also for the Exp grind. Only base RP count. (The number which pops up when you actually do sth in a match).If you have a good 10 minute game in your T72 and earn 10k RP you will not earn 100exp. You will have eraned around 50. Because booster bonus, activity bonus and skill bonus RP do not count!
i hate keen vision for RB I WANT TO SEE MY GODDAM ENEMY also gaijin please fix tank rendering for planes nobody start complaining about CAS this is a game it is supposed to work and be fun to play the problem with cas is that its too easy to spawn not that its too powerful yes it can kill alot but you can also easily kill it but back to rendering GAIJIN ITS NOT FUN GETTING YOUR NUKE GAME RUINED BECASUE YOU JUST LOOKED AT A PLACE IN AN OPEN AREA AND RIGHT AFTER THAT THERE IS A GODDAM TIGER 2 WHO THEN KILLS YOU
Your vids are the best
Keen vision cost: 2032
Keen vision Total cost: 10160
Field repair cost: 3060
Field repair total cost: 15300
Agility cost: 3060
Agility total cost: 15300
Vitality cost: 3093
Vitality total cost: 15465
Tank driving cost: 1020
Targeting cost: 1020
Rangefinding cost: 1020
Leadership cost: 4021
Weapon reloading cost: 3060
Artillery targeting accuracy cost: 541
Artillery calling time cost: 541
Radio communication cost: 1020
Repair speed cost:1322
Repair rank cost: 1340
Screenshot this for easy reminder
I can’t believe tank players have to upgrade there crew individually I’m happy I play planes 90% of the time
2:34 you can close that video
wounded crew member affects everything, wounded driver - delay in driving inputs, gunner - slower aiming, loader - slower loading
Funny thing is I was looking at the old vid then saw this.Thanks for the update it help and it's more detailed.
Except absolute spot doesn’t work 😂 when they are next to your around the corner and you only hear the engine sound (best case)
Then you peak around the corner with free look and doesn’t get spotted in Arcade until i move fwd to the tank with lvl 150 and Ace crew 😂
Also in the past month or two or simply doesn’t render only when shoots and then gets 3D spotted and marked on the map
😂
Absolute spot is absolutely unpredictable, my favourite when you hear one, you know it’s damaged tank and your rush to that then suddenly 3 ppl looking at you and hear no engine sound more than 1😂 and 1 or less marker/3Dspot
That render distance thing for keen vision is such BS. It shouldn’t work like that at all imp
Im such a no lifer so I have 150 crew level on all my main nations (USA, Germany, USSR)
Not the expert upgrade tho, I only use that on some longer grind tanks
The AB vs RB crew points earnings is the most annoying Gaijin BS in the whole crew system... It's the most grindy mechanic in an already insanely grindy game.
Thanks SkDoger, very helpful:)
I've been playing this game for years and a lot of this was still new to me lol
I am not sure where I heard from, but I heard Tank Driving is better for slower tanks like Centurions. Is this true?
There's render distance?! All the years i thought I'm freaking blind...
youd think that RB would give more crew points but turns out no
SO KEEN VISION AND IMPROVED OPTICS ACTUALLY DO SOMETHING????
GAOT this video is GAOT!!!!
That was the most helpful video I've had today 😮😋
What Happens when you replenish your crew on the D point?
You unlock a secret 6th crew member
My question is : Is it usefeull to upgrade the radio operator in a 4 crew tank? Does field repair and agility get affected?
As I said in the video, you'll still get the bonuses from crew members that aren't in your tank. The only exception is the vitality skill, so don't bother spending points on crew members that aren't in your tank
So u get more Crew Xp points on arcade than realism... Good to know good to know.
does anyone else speedrun rangefinding for the gunner?
Definetly nice to watch the remastered explanations. And im hoping well eventually get a remastered series for the ground nations given the plethora of changes it had for vecicles. Plus i think israel wasnt even in it the last time.
Or maybe well get naval next? Either way i always look forward to more of these videos as im always learning new things from them despite playing the game for several years already. So keep up the excellent work.
Also nice to see you improving so much with the video editing as i think it looks really good compared to 2 -3 years ago
Both of those are planned for the future, stay tuned :)
I have never noticed any red arrows in RB. Weird.