@@skDoger I remember watching your OG ones. (If I remember correctly, there were 2.) And now the rounds have honestly changed quite a bit like the HESH.
I was expecting this to be some sorta April fools thing with whacky info but instead it's just a very well put together guide. My expectations have been pranked.
Even though SAM is not explained here, I think it's worth noting the Starstreak is probably the only APHEFSDS missile in the entire game, since it launches 3 guided darts with around 450 grams of explosive material inside them.
I sent the old one to all of my friends, but now, i need to send them that. Thx for the video, it made my life way easier to explain to my friends who just started playing. 😊
The VOG on the bmp 2 m has so little explosive filler that it doesn't actually break terrain objects like fences or trees It also doesn't do any damage to tracks at all or very very little. It's practically useless other than using it for blinding the enemy if you shoot them so the gernade detonates and makes a very small dust cloud
Apheshatcbcfsdscbcrcrac Or... Armor piercing high explosive squash head anti-tank fin stabilized discarding sabot capped ballistic capped rocket composite-rigid anti concrete
No way that shit would have worked in real life though, that hollow body would have certainly just shattered and collapsed immediately upon impact with armor.
Used this video to write a essay for my friend to learn war thunder (he doesnt learn visually so the video wouldnt have stuck). So happy to see a new version released since its also good background noise
1:16 this is a myth unfortunately, AP cap will not normalize the shell. The most it can do is reduce denormalization slightly. I'll link relevant simulation in the replies.
Это классно, видно что ты старался сделать видео качественно, все анимации и объяснения сделаны реально круто А ещё спасибо за встроенные русские субтитры❤ Я пытался написать это чтобы встроенный Google переводчик всё понял, надеюсь он нормально перевёл
I really like playing with the yag-10 (29-k) and I never understood how to use this ammunition with a timer, this video will help me a lot, thanks for the video
6:05 I think that's another reason. With HEATFS projectiles, rotation reduces efficiency, that's why they are stabilized by fins and why APDSF projectiles have them because the barrel has no grooves
Great vid, only thing I would add is APHE rounds have a fuse which will only activate on sufficiently thick armour, so especialy new players won't get confused why their round did pretty much nothing while shooting something lightly armored.
Время 3 часа ночи, но вместо того что-бы идти спать я смотрю видак про снаряды в шедевротундре... И я не желею потраченного времени, было очень интересно и познавательно, отдельное спасибо автору за то, что делает русские субтитры
When I first watched the og video I was at 20hours of the game and it helped me a ton, and now that I’m in my 800hour I know what he is talking about without needing me to understand it
Not entirely. A guided rocket is a usually conventional unguided rocket that has guidance package fitted to it. Yes by definition it’s now a missile, but they were built with and around rocket hardware.
So quick thing, APC shells do NOT normalize, this is a myth. The purpose of the cap is to slow the round down on impact to prevent the shell shattering at high speeds.
Youre correct. However, skdoger is also correct. There are different types of those caps with different effects. In terms of gameplay however, it's not wrong to assume that all APC shells normalize, as the shatter protection caps fell out of favor soon after WW1 due to needing low armor angles to have any impact, as well as improved metallurgy negating the effect of those shatter protection caps with tougher armor.
@@fabians7751 "In terms of gameplay however, it's not wrong to assume that all APC shells normalize" It is wrong though. Out of all the basic AP types (uncapped sharp nose, capped sharp nose, uncapped blunt nose), capped rounds have generally the worse slope modifiers at higher angles.
@@fabians7751Unfortunately this is not true, the APC shells in the game do not normalise against armour. They actually dig in and travel with the angle of the armour, not against it like you would to normalise. This is typical of a lot of APC shells
A cap doesn't improve the angled penetration at high angles compared to an uncapped round. It's the opposite, actually, since when hitting angled armor the nose of the uncapped round has a higher tendency to break off and effectively make the round slightly blunt. This is very clear with rounds like 90 mm T33 having 175 mm of penetration at 0 degrees but 67 mm at 60 degrees, while 90 mm M82 has 185 mm at 0 degrees and 65 mm at 60 degrees.
great info and graphics. Thanks for all the time and effort! One small bit of critique, you might try slowing down and pacing yourself a bit. 75% playback speed is just about right. Regardless, it helped me to understand a lot better.
Sub caliber shells are typically also better at pen because they can achieve higher velocity than a larger shell with the same amount of propellant because KE=m*v^2
Sabot explained: Sabot or APDS is a shell that shatters upon impacting anything in war thunder. 500mm of penetration? Think again, you actually only get 100mm. The more you know
Small corections 1 only the american APFSDS and some other AP rounds are generally made out of DU. Other nations pretty much never used DU. The USA is also moving away from DU penetrators as far as im aware. Problem is that its still radioactive. It does not have huge effects on the crew but the same can't be said when it hits a target where it realeases significant amounts of radiation through the heating. Enough that it is not recomended to go near a vehicle thaf is destroyed with DU. 2 HE shells have 2 penetration values. The value of the shell and the value of the explosion. The value of the shell changes over distance. 3 Im not sure about the implementation in warthunder but HE does have a fuze sensitivity. Which would be 2cm of plywood for the 2cm Minengeshoss.
Very nice to see this great video updated. As a small addition, smoke shells can kill open topped vehicles in-game with the low amount of HE filler contained in them, and I suppose the smoke wouldn't be very healthy for the crew in real life either (on top of the disorienting explosion, even if it didn't do much physical harm).
To put this in a practical usage: for say, british tanks, take the Cromwell, are you better taking: AP, APC, or APCBC. I've always went with the logic of : more letters is better function but I'm happy to be wrong
a rally good guide. i really like thet all the info was compressed to only 15 minutes but i found a small misstake which a huge amount of people get wrong so its no wonder that you did reserch and still put it there. shells that have normalization caps dont dotate towards the armour. the cap just sticks to the armour and holds the shell from slipping or rocicheting completely.
When I started playing War Thunder, I watched the older video from 4 years ago so I could understand what all the shells do. Seeing this newer upload gave me nostalgia🥲✌️
Without watching I can tell you there are three types of shells in the game from my observations: 1. The shells that don't pen 2. The shells that simply disappear when they hit 3. The shells that pen but only cause one component to go yellow Edit: I actually forgot the fourth type of shell that everybody else has that will always one shot me XD
The myth of shell normalization of APC round persists… The cap serves a single purpose: Distributed the impact force on the nose of the shell to keep it from breaking or shattering on impact. This is most likely to occur at 30° impact angle or against face hardened armor. It serves no point after impacting armor at greater angles than 45°, at which the nose shape becomes pretty much meaningless.
I will note that there is another kind of ATGM, notable by the name TOW-2B (TOW: Tube launched, Optically Tracked, Wire Guided). It's a SACLOS style missile that flies over its target and fires a shaped charge down through the top. Similar to the OTA type missile, except it doesn't need to gain altitude and does not require contact with the target to deal damage, which I figure is enough of a difference to be classified into its own category.
I want to ask 6:12 you talk about how Some tanks have rifling to stabilise HE rounds and the APFSDS has fins to do that so that would mean many tanks would have smooth bore but the challenger 2 which I use in game still has a rifled barrel dose that change anything? In game or just in general
@@gepin-sp7xn In-game there's no difference, in real life though it's got a pretty interesting design. The sabot of the Challenger's APFSDS spins while the shell itself doesn't spin as much. When the sabot gets discarded, it stabilizes and acts like a normal APFSDS round. Hope that answers your question
The French OCC 105 F1 HEAT round you get in all the amx30’s differs to a standard heat round. As the CN-105-F1 was a rifled cannon, the shell has an outer casing separated from the inner shell by ball bearings, allowing the outer casing to rotate and stabilize the shell without spinning the liner and jet.
In-game, APBC outperforms APCBC (assuming equal mass and velocity) for angles around 25-50 degrees, which are some of the most common target angles you will encounter. The exact angle range where this happens increases with the overmatch ratio, Gaijin made public the exact formula they use a few years ago so I wrote a little python code to test it out. It's questionnable whether this is realistic or not, but the result is that large-caliber APBC shells (such as soviet 122mm ww2 shells) have unreasonably good performance versus thin sloped armor. As a result, they are actually a better choice than APCBC for most scenarios
You forgot to mention that there are two types of APHEBC. The regular (can be seen in rank 1 italy) and the funny soviet bias one which has a more blunt nose under the cap that often penetrates more armor than it says it does under ridiculous angles
I think it would be important to mention hesh has received quite a significant buff to penetration on solid, homogeneous armors (such as late war German vehicles). Now it will be much more effective against these armor while still being mostly useless against composite, multi layered, spaced or reactive armor were it will rely solely on the overpressure mechanic to kill
It's sad that you didn't mention that (some) APFSDS rounds DO experience normalization, you can very clearly see it in game. Their penetration at 60° will be more than half of that at 0°.
Normally american smoke shells like the 75mm sherman cannons shell should include White Phosphorus, which is also highly poisonous so can be used for open top hunting (but is a warcrime to do)
Small thing, in the missiles you didn't talk about the missiles that fly straight above the target, then when the time is right a HEAT charge on the side of the missile fires downward to kill the target (Tow-2B, and the other swedish one)
i watched the original guide like 2 months ago. this showed up in my recommended just now, a mere 15 hours after it was uploaded. i did not search for this, i am not subscribed, i have not watched any videos since that first guide a few months ago. i went from watching that when i started off with reserves to now being at like 5.3 or so. the youtube algorithm works in mysterious ways
Armor piercing caps can also sometimes be harder than the shell. In this case the hardened cap will gouge out the armor, then shatter. But the shattering cap will not hurt the main shell body.
12:55 it is noteworthy that ATGM OTA has 2 types of systems to do this, For example the spike-LR/MR found on KF41 and vilkas will do exactly what the video said, and usually just fire and forget, meant that the target needs to be locked before launching. Meanwhile there's ATGM that will do OTA without the atgm itself has to dive like in the video. Namely the BILL ATGM (sweden: Pbv 302 BILL II and strf9040 BILL) and the TOW2B found on bradleys. These type of ATGMs need SACLOS guidance till it reach the target, and has to be aimed slightly in the target's top (preferably at the turret's top) . This is because the warhead is designed to be launched to the bottom, not to the front (CMIIW).
@@Keep3r1438 Well, like you said, there's really no information on it whatsoever. I'm not gonna argue that it's one way or the other because I have no idea. I briefly looked KEMs up and didn't find any information about a rod penetrator, but if you found some, I'd believe it. Both is possible, although the rod is probably more likely
Good guide but I do believe that the smoke shell is not that simple I think there is three classes based on caliber with there radius and time changing.
I still remember the original video. It legit overloaded my mind with info since I was still in br 1.7, I was like “apfs what now?” and I was legit delusional for thinking solid shot and heatfs was good lmfao, thankfully I rewatched it and now I’m at top tier Germany, and honestly I recommended the og shell guide a lot to newer players before this updated one came out.
@@GregorianMG They're dogshit. You can still get kills with them of course but in comparison to pretty much everything else (APHE at low tiers vs solid shot or APFSDS at high tier vs HEAT-FS) they're terrible
I, for one, saw the old one, and for two I have way more knowledge about these now. But it seems like there may be some shell types that I may never see
I know this may be drowned in the comments but for ages i had no idea what the additionals do, i always just knew different after effects, glad to know i was somewhat doing the right thing as apcbc had the best pen of the three at 0 degrees (which was what I was going off on stats) and following some HE shells for light armour was at least a decent strat now I know!
Full caliber shells don't normalize like that with ballistic caps. It just helps reduce the effective angle of a plate by reducing ricochet chance. It's easier to think of it like this, the plate is at 60 degree, the cap would technically effectively reduce it but roughly 5 degrees Increasing penetration at angles
Updated information will go here as they come, in the meantime, thank you all for 50k
Thanks lad. Watched the first video a month ago, and this is a welcome upgrade now that I'm on another "War thunder" interest phase
Great video but you’ve forgotten about the short fin stabilised sabot found primarily on Soviet tanks
You forgot the PELE-T round on the gripen AHHHHH
Gripen is a tank!!
My left ear liked it
Im just glad its a legit high quality and informative video posted on today, the day of clickbait and lies
Only the best for my viewers
Am I a viewer?@@skDoger
@@twchnoblitz Absolutely
@@twchnoblitz no
Unfortunately, a lot of the information is very inaccurate, sometimes borderline incorrect
Only OGs now he already made one 4 years ago
Gaijoob decided to add a bunch of new shells, so you know I had to make a reloaded version 😎
“Only ogs now”
@@skDoger I remember watching your OG ones. (If I remember correctly, there were 2.) And now the rounds have honestly changed quite a bit like the HESH.
I remember…! These memories when I didn’t know how the game worked :)
I remember it
visuals improved seriously
I was expecting this to be some sorta April fools thing with whacky info but instead it's just a very well put together guide. My expectations have been pranked.
Even though SAM is not explained here, I think it's worth noting the Starstreak is probably the only APHEFSDS missile in the entire game, since it launches 3 guided darts with around 450 grams of explosive material inside them.
Sabot sold separately (does not exist)
"Armor piercing high explosive fin stabilized discarding sabot missile" ok
Isn’t that like barely a lb? Is that really enough to take out an aircraft?
@@MehumattiAPHEFSDS
As someone who’s into their first month of playing WT I cannot express enough how grateful I am for this guide
fr this is great
I literally just watched your previous shell guides 30 mins ago, this is crazy
my gf just started playing this game, love you man
like literally the day you uploaded it
I sent the old one to all of my friends, but now, i need to send them that.
Thx for the video, it made my life way easier to explain to my friends who just started playing. 😊
Yes. Trying to teach a friend
Great job man,you’ve perfectly mixed realism with WT.
I was actually looking for a new amo guide from you yesterday bit couldn't find one. Just woke up to one.
man i remember watching your video 4 years ago when i was so into war thunder, recently got back into it and im glad youre still doing well!!
The VOG on the bmp 2 m has so little explosive filler that it doesn't actually break terrain objects like fences or trees
It also doesn't do any damage to tracks at all or very very little. It's practically useless other than using it for blinding the enemy if you shoot them so the gernade detonates and makes a very small dust cloud
Ayyyy, its nice to see you remake your old but gold video!
This is a Yakuza moment of all time
German 128mm be like: 128mm aphecbc-ds
FS AP CR HESH I C BC SC DS shell
Apheshatcbcfsdscbcrcrac
Or...
Armor piercing high explosive squash head anti-tank fin stabilized discarding sabot capped ballistic capped rocket composite-rigid anti concrete
Hey it’s less ridiculous then my fictional APHEFSDS(armor piercing high explosive fin stabilized discarding sabot)
Now I actually know what the 12.8/8.8cm was panzerg ts round is (88mm round and it’s sabot to fit in a 128mm) is just as funny
No way that shit would have worked in real life though, that hollow body would have certainly just shattered and collapsed immediately upon impact with armor.
I was fr waiting for this to come out. Like no joke, I watched your previous video about ammo and wondered why there are no new ammo types in it
The sequel we all needed, thank you
6:38 after that I got a war thunder mobile ad💀
Lucky, I got training app ad, it said because of it I could find a girlfriend 😂
YO HOLY SHIT MW TOO
I to
Feels great to catch this one 4 years later. 🎉
Big improvement too man! Good job!
Used this video to write a essay for my friend to learn war thunder (he doesnt learn visually so the video wouldnt have stuck). So happy to see a new version released since its also good background noise
slide the essay, im trying to learn too and i am the same way
1:16 this is a myth unfortunately, AP cap will not normalize the shell. The most it can do is reduce denormalization slightly. I'll link relevant simulation in the replies.
th-cam.com/video/gTomWXvyrtg/w-d-xo.html
th-cam.com/video/gTomWXvyrtg/w-d-xo.html
The link doesn't show up, but the video is "CAP vs NO CAP" by SY Simulations
Man has better visuals so much so that he even evolved his voice from 4 years ago, also made a super informative video that helps newbs like myself!
Very good video, it kinda suprised me how much effort was put into this. As a begginer player i love it!
Это классно, видно что ты старался сделать видео качественно, все анимации и объяснения сделаны реально круто
А ещё спасибо за встроенные русские субтитры❤
Я пытался написать это чтобы встроенный Google переводчик всё понял, надеюсь он нормально перевёл
Спасибо за добрые слова!
I subscribed because of your first ammo guide a few years ago, good work.
i watched this for over 10 minutes before i realized it was an april fool's joke lmao
Very elaborate April Fool's joke hehe
@@skDogerwas the joke you never upload I don’t get it :/
@@skDogerwhat is the joke
Even if this was a Jk, its Useful to Know how new shells works
@@hector_salamanderThe joke is that this isn't a joke
All of my friends who starts playing warthunder have to watch each of your videos about the tank shells. Its the law!
I really like playing with the yag-10 (29-k) and I never understood how to use this ammunition with a timer, this video will help me a lot, thanks for the video
6:05 I think that's another reason. With HEATFS projectiles, rotation reduces efficiency, that's why they are stabilized by fins and why APDSF projectiles have them because the barrel has no grooves
Your animation skills improved so much from the first vid. I'm impressed!
Great vid, only thing I would add is APHE rounds have a fuse which will only activate on sufficiently thick armour, so especialy new players won't get confused why their round did pretty much nothing while shooting something lightly armored.
True, forgot to mention that
Время 3 часа ночи, но вместо того что-бы идти спать я смотрю видак про снаряды в шедевротундре... И я не желею потраченного времени, было очень интересно и познавательно, отдельное спасибо автору за то, что делает русские субтитры
When I first watched the og video I was at 20hours of the game and it helped me a ton, and now that I’m in my 800hour I know what he is talking about without needing me to understand it
Fun fact: a guided rocket is technically a missile
Not entirely. A guided rocket is a usually conventional unguided rocket that has guidance package fitted to it. Yes by definition it’s now a missile, but they were built with and around rocket hardware.
So quick thing, APC shells do NOT normalize, this is a myth. The purpose of the cap is to slow the round down on impact to prevent the shell shattering at high speeds.
Youre correct. However, skdoger is also correct. There are different types of those caps with different effects.
In terms of gameplay however, it's not wrong to assume that all APC shells normalize, as the shatter protection caps fell out of favor soon after WW1 due to needing low armor angles to have any impact, as well as improved metallurgy negating the effect of those shatter protection caps with tougher armor.
@@fabians7751 "In terms of gameplay however, it's not wrong to assume that all APC shells normalize"
It is wrong though. Out of all the basic AP types (uncapped sharp nose, capped sharp nose, uncapped blunt nose), capped rounds have generally the worse slope modifiers at higher angles.
@@fabians7751Unfortunately this is not true, the APC shells in the game do not normalise against armour. They actually dig in and travel with the angle of the armour, not against it like you would to normalise.
This is typical of a lot of APC shells
More words, better performance
🅱️ESH
A cap doesn't improve the angled penetration at high angles compared to an uncapped round. It's the opposite, actually, since when hitting angled armor the nose of the uncapped round has a higher tendency to break off and effectively make the round slightly blunt.
This is very clear with rounds like 90 mm T33 having 175 mm of penetration at 0 degrees but 67 mm at 60 degrees, while 90 mm M82 has 185 mm at 0 degrees and 65 mm at 60 degrees.
Awesome video!
An idea for videos like these would be to name one or more specific tanks that uses the said ammo type
Good idea, I'll keep that in mind for the future
great info and graphics. Thanks for all the time and effort! One small bit of critique, you might try slowing down and pacing yourself a bit. 75% playback speed is just about right. Regardless, it helped me to understand a lot better.
Thanks for the feedback
Sub caliber shells are typically also better at pen because they can achieve higher velocity than a larger shell with the same amount of propellant because KE=m*v^2
Sabot explained: Sabot or APDS is a shell that shatters upon impacting anything in war thunder. 500mm of penetration? Think again, you actually only get 100mm.
The more you know
have helped be a lot over the years, thank you for updating and making these guides!!
Small corections
1 only the american APFSDS and some other AP rounds are generally made out of DU. Other nations pretty much never used DU. The USA is also moving away from DU penetrators as far as im aware. Problem is that its still radioactive. It does not have huge effects on the crew but the same can't be said when it hits a target where it realeases significant amounts of radiation through the heating. Enough that it is not recomended to go near a vehicle thaf is destroyed with DU.
2 HE shells have 2 penetration values. The value of the shell and the value of the explosion. The value of the shell changes over distance.
3 Im not sure about the implementation in warthunder but HE does have a fuze sensitivity. Which would be 2cm of plywood for the 2cm Minengeshoss.
I think they are using tungsten but it's expensive maybe they are using some sort of composite
Very nice to see this great video updated. As a small addition, smoke shells can kill open topped vehicles in-game with the low amount of HE filler contained in them, and I suppose the smoke wouldn't be very healthy for the crew in real life either (on top of the disorienting explosion, even if it didn't do much physical harm).
Thank you so much the old video has helped me improve drastically .
But i was left wondering if there were any changes ❤❤ true goat
im glad you remade the visuals
great video 👌👌
Thanks dude. Your old guide really helped me when I started war thunder and I wanted to say thanks!
I've been playing for some time now and I know pretty much a lot about shell types but it's good to see more informative vids like this one ❤
"I HAVE PUT EVERY LETTER IN THE ALPHABET INTO THIS ROUND. I CAN STOP GOD WITH IT"
I love the 37mm SAP on the M22 Locust, it's so good against open tops and poorly armoured tanks that your solid shot just goes straight through.
I don't even play War Thunder anymore but I knew I had to watch this, good stuff!
To put this in a practical usage: for say, british tanks, take the Cromwell, are you better taking: AP, APC, or APCBC. I've always went with the logic of : more letters is better function but I'm happy to be wrong
a rally good guide. i really like thet all the info was compressed to only 15 minutes but i found a small misstake which a huge amount of people get wrong so its no wonder that you did reserch and still put it there. shells that have normalization caps dont dotate towards the armour. the cap just sticks to the armour and holds the shell from slipping or rocicheting completely.
The animations are awesome! Good job!
When I started playing War Thunder, I watched the older video from 4 years ago so I could understand what all the shells do. Seeing this newer upload gave me nostalgia🥲✌️
I have been playing for years but I always like videos like this
Without watching I can tell you there are three types of shells in the game from my observations:
1. The shells that don't pen
2. The shells that simply disappear when they hit
3. The shells that pen but only cause one component to go yellow
Edit: I actually forgot the fourth type of shell that everybody else has that will always one shot me XD
The myth of shell normalization of APC round persists…
The cap serves a single purpose: Distributed the impact force on the nose of the shell to keep it from breaking or shattering on impact.
This is most likely to occur at 30° impact angle or against face hardened armor.
It serves no point after impacting armor at greater angles than 45°, at which the nose shape becomes pretty much meaningless.
Yeepie, best guide about shells is remade, prob still the best around here :D
I will note that there is another kind of ATGM, notable by the name TOW-2B (TOW: Tube launched, Optically Tracked, Wire Guided). It's a SACLOS style missile that flies over its target and fires a shaped charge down through the top. Similar to the OTA type missile, except it doesn't need to gain altitude and does not require contact with the target to deal damage, which I figure is enough of a difference to be classified into its own category.
Thank you for giving us this information dude
Way better graphics than last time!
I want to ask 6:12 you talk about how Some tanks have rifling to stabilise HE rounds and the APFSDS has fins to do that so that would mean many tanks would have smooth bore but the challenger 2 which I use in game still has a rifled barrel dose that change anything? In game or just in general
@@gepin-sp7xn In-game there's no difference, in real life though it's got a pretty interesting design. The sabot of the Challenger's APFSDS spins while the shell itself doesn't spin as much. When the sabot gets discarded, it stabilizes and acts like a normal APFSDS round. Hope that answers your question
Man remastered an older video, major w
The French OCC 105 F1 HEAT round you get in all the amx30’s differs to a standard heat round. As the CN-105-F1 was a rifled cannon, the shell has an outer casing separated from the inner shell by ball bearings, allowing the outer casing to rotate and stabilize the shell without spinning the liner and jet.
Whats more terrifying is some VOGs and others 40mm GLs have Heat variants… lets hope the snail doesnt find those
In-game, APBC outperforms APCBC (assuming equal mass and velocity) for angles around 25-50 degrees, which are some of the most common target angles you will encounter. The exact angle range where this happens increases with the overmatch ratio, Gaijin made public the exact formula they use a few years ago so I wrote a little python code to test it out. It's questionnable whether this is realistic or not, but the result is that large-caliber APBC shells (such as soviet 122mm ww2 shells) have unreasonably good performance versus thin sloped armor. As a result, they are actually a better choice than APCBC for most scenarios
You forgot to mention that there are two types of APHEBC. The regular (can be seen in rank 1 italy) and the funny soviet bias one which has a more blunt nose under the cap that often penetrates more armor than it says it does under ridiculous angles
Bro are you serious? We all know the best shell in the whole game is the smoke shell 🗿
haha no🗿
nah it’s apfsds petals
I think it would be important to mention hesh has received quite a significant buff to penetration on solid, homogeneous armors (such as late war German vehicles). Now it will be much more effective against these armor while still being mostly useless against composite, multi layered, spaced or reactive armor were it will rely solely on the overpressure mechanic to kill
It's sad that you didn't mention that (some) APFSDS rounds DO experience normalization, you can very clearly see it in game.
Their penetration at 60° will be more than half of that at 0°.
Look! he made a part 4!
Im all seriousness though, the mic quality is golden compared to the last time you did a video likr this ;)
Pretty nice!
Forgot to mention that smoke shells kill exposed tripulation in small distances
Normally american smoke shells like the 75mm sherman cannons shell should include White Phosphorus, which is also highly poisonous so can be used for open top hunting (but is a warcrime to do)
He returns when we needed him the most
Small thing, in the missiles you didn't talk about the missiles that fly straight above the target, then when the time is right a HEAT charge on the side of the missile fires downward to kill the target (Tow-2B, and the other swedish one)
The BILL :)
Dammit, knew I forgot something. Thanks for letting me know
i watched the original guide like 2 months ago. this showed up in my recommended just now, a mere 15 hours after it was uploaded. i did not search for this, i am not subscribed, i have not watched any videos since that first guide a few months ago. i went from watching that when i started off with reserves to now being at like 5.3 or so. the youtube algorithm works in mysterious ways
Armor piercing caps can also sometimes be harder than the shell. In this case the hardened cap will gouge out the armor, then shatter. But the shattering cap will not hurt the main shell body.
12:55 it is noteworthy that ATGM OTA has 2 types of systems to do this,
For example the spike-LR/MR found on KF41 and vilkas will do exactly what the video said, and usually just fire and forget, meant that the target needs to be locked before launching.
Meanwhile there's ATGM that will do OTA without the atgm itself has to dive like in the video. Namely the BILL ATGM (sweden: Pbv 302 BILL II and strf9040 BILL) and the TOW2B found on bradleys. These type of ATGMs need SACLOS guidance till it reach the target, and has to be aimed slightly in the target's top (preferably at the turret's top) . This is because the warhead is designed to be launched to the bottom, not to the front (CMIIW).
Its the same video but updated! I love it in every single way!
I believe the LOSAT’s missile contains a kinetic penetrator rod within in it rather than the whole missile being the penetrator.
nope, just a giant piece of tungsten
@@vollp from what little I could find on the internet is that kinetic penetrator missiles all use rod penetrators within the missiles.
@@Keep3r1438 Well, like you said, there's really no information on it whatsoever. I'm not gonna argue that it's one way or the other because I have no idea. I briefly looked KEMs up and didn't find any information about a rod penetrator, but if you found some, I'd believe it. Both is possible, although the rod is probably more likely
Good guide but I do believe that the smoke shell is not that simple I think there is three classes based on caliber with there radius and time changing.
W updated ammo video
I still remember the original video. It legit overloaded my mind with info since I was still in br 1.7, I was like “apfs what now?” and I was legit delusional for thinking solid shot and heatfs was good lmfao, thankfully I rewatched it and now I’m at top tier Germany, and honestly I recommended the og shell guide a lot to newer players before this updated one came out.
I mean they still work but in general, less damaging in term of post pen.
@@GregorianMG They're dogshit. You can still get kills with them of course but in comparison to pretty much everything else (APHE at low tiers vs solid shot or APFSDS at high tier vs HEAT-FS) they're terrible
nice, like the old ammo video but better, perfect
I, for one, saw the old one, and for two I have way more knowledge about these now. But it seems like there may be some shell types that I may never see
I know this may be drowned in the comments but for ages i had no idea what the additionals do, i always just knew different after effects, glad to know i was somewhat doing the right thing as apcbc had the best pen of the three at 0 degrees (which was what I was going off on stats) and following some HE shells for light armour was at least a decent strat
now I know!
I'm not even a new player anymore, but I'd like this video!
Your explanation is too good
This is very helpful for new players. Thanks!
A part 2 we’ve all been waiting a while now
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Full caliber shells don't normalize like that with ballistic caps.
It just helps reduce the effective angle of a plate by reducing ricochet chance.
It's easier to think of it like this, the plate is at 60 degree, the cap would technically effectively reduce it but roughly 5 degrees
Increasing penetration at angles
I have the sabot from an M829A2 trainer round that I glued back together and use as a desk ornament. One of my most prized possessions.
Small correction:
Some HEAT grenades (such as the PG-9V that is used as the icon/model) have a rocket booster, which extend their range significantly.
I dont even play war thunder i just like watching the little ammo animations :)
2min in and already learned something , thanks man
Glad to help
Finally a new one, how many times will he say “sends metal all around the place”