How to Make a 3D VTuber Avatar From Scratch, Part 5: Finalization

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 173

  • @ibeastee2435
    @ibeastee2435 2 ปีที่แล้ว +52

    I cannot help but comment on how much this tutorial series has carried me through my experience in making my own custom VRC avatar. What makes this series so special are 3 factors that most other tutorials only have 1 or 2 at best which is being; short but informative, significant but simple to understand, and specialized but also flexible. I was more than lucky to find this series buried beneath the never ending heaps of Blender/VRC/Unity/VTuber tutorials. One more thing that I greatly appreciate about this tutorial series is the compiling of advice/ techniques from other tutorials so instead of having to spend hours of your time figuring out how to do practically anything through endless tutorials, this simple 7 video series puts all of that information into a very efficiently short class course. Ultimately, if it were not for this series I highly doubt I would’ve been as successful as I am. I hope more people like me who are poor but have a lot of ambition can utilize this hidden jewel of TH-cam’s tutorial algorithm.

    • @makorays
      @makorays  2 ปีที่แล้ว +8

      "short"
      i wouldn't exactly call this short but thank you very much for your kind words, i am glad people find it as useful as i had hoped

  • @Discipol
    @Discipol 3 ปีที่แล้ว +54

    The shape keys for your full model are excellently done, one can see the massive amounts of effort you have put into it. You will forever be an inspiration for me when I make my vtube avatar.

  • @dariendark7263
    @dariendark7263 3 ปีที่แล้ว +38

    helpful tip if you didn't know it already, when prepping for your shape keys, it's a good idea to select and save several vertex groups, such as the bottom row of teeth. bottom lip, top lip, area on the sides of the lips, the area under the chin, etc. once those have been saved, you should locate the pivot point of your jaw and set your 3d cursor dead center of it, this will give you a repeatable and anatomically correct pivot for the lower jaw by selecting 3d cursor in the transform pivot point section.

  • @peppermintea327
    @peppermintea327 2 ปีที่แล้ว +9

    I used this tutorial to make a Vtuber avatar start to finish in around a month, and am now getting into streaming with it. It was very to-the-point and helpful, it made the whole process a lot more palatable. Thanks a ton, keep up doing good stuff!

  • @makorays
    @makorays  3 ปีที่แล้ว +22

    IMPORTANT NOTE: at 1:11:14 i was reading the wrong number, my tri count was actually 161,664, NOT 81,000 (which was my number of vertices). look at your triangle number.
    also, for anyone wanting to get into more advanced stuff, especially with vseeface's functionality, there isn't really a channel out there better than suvidriel, check 'em out: th-cam.com/channels/fSidh9k8xaVAi1JTzFH30Q.html

    • @TokiAudio
      @TokiAudio 2 ปีที่แล้ว

      Love your videos Mako thank you so much. Quick question , is there a poly limit for Vtubing only , my current model which is in the making currently has 230,000 Triangles, will that affect performance in say veseeface ?

    • @makorays
      @makorays  2 ปีที่แล้ว +1

      @@TokiAudio i can't say for certain but that doesn't seem TOO crazy so you're probably alright unless your computer is quite bad

    • @TokiAudio
      @TokiAudio 2 ปีที่แล้ว

      @@makorays Thank you :-)

  • @novanima_
    @novanima_ 2 ปีที่แล้ว +7

    Thanks for making all of these Mako! This kind of content really helps me to relax when I'm stressed, anxious, can't-sleep, etc.

  • @bannnz
    @bannnz 3 ปีที่แล้ว +8

    Your tutorials are seriously underrated. Thanks so much for all of this

    • @aeonamadi
      @aeonamadi 3 ปีที่แล้ว +2

      For real. I'd never heard of Mako before I just randomly chanced on this tutorial series and the way they go about explaining things is more someone who HAD to learn from scratch. They explain it as layman (kek) instead of someone who has been doing it so long they don't remember the common pitfalls. It's really good.

  • @kamakachow1
    @kamakachow1 2 ปีที่แล้ว +4

    i am on the last legs of finishing my own avatar and your videos have been incredibly helpful, there's no way I would've made it this far without your vids. Thank you mako

  • @Xevy_dev
    @Xevy_dev 5 หลายเดือนก่อน

    Just wanted to say this series has been absolutely incredible, from your covering of steps to recommending other tutorials/what information to find out. I wouldn't have been able to get a quarter of as far with my model without this. Thanks so much for all your work and effort in this Mako! You're awesome!

    • @makorays
      @makorays  4 หลายเดือนก่อน

      aw thanks!

  • @Discipol
    @Discipol 3 ปีที่แล้ว +12

    So looking forward to this. Been practicing shortcuts, seems to be the secret sauce to fast progress.

  • @shambles.8989
    @shambles.8989 3 ปีที่แล้ว +7

    After watching from afar, I feel like we have to finally say something. First. We are really impressed with your tutorials. You definitely know your shit. And people are learning so much from your post's. Second. I just wanted to tell you that we think you have grown and evolved in ways that we never expected. You went from a cute trap wanting to camp on our couch to a person who is teaching people how to create their own "Human" Honestly there's more but, it looks like you are kinda aware of how Smart and Talented you are. Thanks for sharing your experience and strength with us all. (You rock ✌🏽)

    • @makorays
      @makorays  3 ปีที่แล้ว +6

      thank you!

  • @chameleonhrt
    @chameleonhrt 3 ปีที่แล้ว +3

    That thumbnail is absolutely perfect. 💯

  • @FerGalicia
    @FerGalicia 2 ปีที่แล้ว +7

    I think the bone issue around minute 57:20 is because in blender you resized or rotated the bones in pose mode instead of edit mode, go back to blender and select the whole armature in pose mode and press "alt+g, alt+r and alt+s" and se if the same thing happens, in that case there's a trick change the pose position to rest position.

  • @sentesues9383
    @sentesues9383 3 ปีที่แล้ว +7

    Woooo, tbh I thought this would take a little longer to come out. Thank you mako! :D

  • @Karin029_
    @Karin029_ 3 ปีที่แล้ว +1

    I really like how you talk. You're very easy to follow because you sound so natural as if you were just explaining this to someone next to you hehe. Thank you for making this long as video. Very informative

  • @tran4of3
    @tran4of3 2 ปีที่แล้ว

    Thank you SO much! Your series of vids have been extremely, extremely useful in navigating the wonky maze of programs and features to make it all work out. I'm still playing around, but finally got something usable after so long. Rock on, Mako!

    • @makorays
      @makorays  2 ปีที่แล้ว

      you are very welcome!

  • @moleyface
    @moleyface 2 ปีที่แล้ว +6

    Multiple meshes can absolutely correspond to one shapekey. Or, technically, you can have multiple meshes correspond to their own shapekeys with the same name, which will be treated as one shapekey by most exported formats. If you keep it in Blender, I'd advise using a driver to hook the shapekey on all meshes to a single bone, so you don't have to go and change *all of them*. On export, pretty much any format worth its salt will merge all the same-named shapekeys.

  • @paolaanimator
    @paolaanimator 2 ปีที่แล้ว +1

    Hey Mako Ray, it took me a while due to other stuff in life, but I finally have my personal V-Tuber model built from scratch in Blender, it is working thanks to your tutorial series! For now I only set it up for VSeeFace, I'll set it up for VR Chat/Chill Out VR/Neos VR later. Otherwise thank you so much for this amazing tutorial series, it has helped me a lot!

  • @robot_girlyman1556
    @robot_girlyman1556 2 ปีที่แล้ว

    Such an entertaining series! I've been using 3d modeling for years now and it's fun to have this in the background as I'm sorking

  • @dkelrk1
    @dkelrk1 3 ปีที่แล้ว +4

    This is actually very educational. I'm putting this shit in my resume.

  • @simonw.1223
    @simonw.1223 3 ปีที่แล้ว +3

    I want to do also this... except my drawing tablet got some pixel that didn't function so I gonna get a new one...
    Keep up that good and looooooong work Mako Ray

  • @doublell3166
    @doublell3166 3 ปีที่แล้ว +1

    We ignore the time that I am saying this, but I legitimately might use this in the future ,thank you mako

  • @MintyVoid
    @MintyVoid 2 ปีที่แล้ว +1

    a little trick for setting up bone exclusions or just inspector in general. Select all the bones you want to add, then drag them onto the title (so Exclusions for example, the actual word), inspector will automatically create an element for each.(So no need to change the size and drag them all in one by one). They will add to the bottom of the list, so if you start decreasing the size, it usually always will delete the last in the list.
    (almost a year later, but this is really helpful for tedious things, unity has a lot of these sort of tricks n shortcuts where you would think wouldn't have any functionality at all lol)

    • @makorays
      @makorays  2 ปีที่แล้ว

      i barely understand this but will heart your comment anyway in case it helps someone

    • @MintyVoid
      @MintyVoid 2 ปีที่แล้ว +1

      @@makorays I can try to reiterate, works better with pictures.
      When dragging an object to the inspector, instead of placing it into the empty slot; drag it onto the title of that section. Like the actual word.

  • @thegodcoder
    @thegodcoder 3 ปีที่แล้ว +1

    hey, your back welcome :), I was waiting in anticipation as I said, now I comment 3 hours after upload

  • @ExplosiveT-5
    @ExplosiveT-5 10 หลายเดือนก่อน

    F-king Finally. After spending multiple sleepless nights, taking a 4 month break, and then needing to weight paint with empty groups because I messed up at some point in August, I am FINALLY on the last video- aaaaand it's almost 3 hours long...
    I'm actually kinda excited to do this next part since my model doesn't have a mouth and I am thrilled to see what solutions I come up with to compensate for that. The sad part is, I'm pretty sure my model exceeds VR Chat's poly count since my model has like 51k Tris. RIP future me I guess.

    • @makorays
      @makorays  10 หลายเดือนก่อน

      nah as long as youre below 70k vrchat wont mind (last i checked)

    • @ExplosiveT-5
      @ExplosiveT-5 10 หลายเดือนก่อน

      @@makorays Excellent! If you want I can contact you when it’s done so you can see the mess that you guided me through 80% of making.

    • @makorays
      @makorays  10 หลายเดือนก่อน

      @@ExplosiveT-5 sure if you want

  • @Mrdacocovid
    @Mrdacocovid 7 หลายเดือนก่อน

    this all 7 videos of info are insane. Thanks

  • @KiskaAgina
    @KiskaAgina 3 ปีที่แล้ว +1

    The king is back

  • @Barrenchats
    @Barrenchats 2 ปีที่แล้ว

    Very under viewed this is a pretty dang good tutorial

  • @d4c960
    @d4c960 ปีที่แล้ว

    if somebody's seeking an alternative approach of creating outlines to the model you can use a solidify modifier

  • @JurassicJordan
    @JurassicJordan 3 ปีที่แล้ว

    Awesome! I’ve been waiting for this thank you!

  • @mitsota101
    @mitsota101 ปีที่แล้ว

    thanks, the english manual on VRM website is referencing a super out of date version of VRM, and is half in japanese. Had no idea what I was doing.

  • @vitololol
    @vitololol 2 ปีที่แล้ว

    this tutoriol is informative but also very entretening

  • @enyuli9260
    @enyuli9260 ปีที่แล้ว +1

    the invert hollow is actually easy to do with solidify shader

  • @shartemis_
    @shartemis_ 3 ปีที่แล้ว

    This series has been incredibly helpful! I'm going to make my own Vtuber model so thank you for sharing this🖤

  • @innercomicsbyzack6781
    @innercomicsbyzack6781 3 ปีที่แล้ว +1

    Thank you mako ray. By the way, like your avator.

  • @kylinslittlecorner8888
    @kylinslittlecorner8888 3 ปีที่แล้ว +1

    I’m gonna leave a little comment here for when I finish making my model :D
    Still drawing the reference but I look forward to this

    • @freckledcatcreations
      @freckledcatcreations 2 ปีที่แล้ว +1

      hows the model coming? :D

    • @kylinslittlecorner8888
      @kylinslittlecorner8888 2 ปีที่แล้ว +1

      @@freckledcatcreations stuck working on the head, I find it hard to make it look good, and the hair…the damm hair

    • @freckledcatcreations
      @freckledcatcreations 2 ปีที่แล้ว

      @@kylinslittlecorner8888 oh dang!! i hope you have good luck on finishing it!

  • @Karin029_
    @Karin029_ 3 ปีที่แล้ว

    Your point about letter pronunciation in the alphabet also applies to Polish too.

  • @twistamoneus
    @twistamoneus 3 ปีที่แล้ว +2

    I’m too dumb to understand this but you’re voice is very soothing

    • @shambles.8989
      @shambles.8989 3 ปีที่แล้ว

      IKR! I completely agree.

  • @Karin029_
    @Karin029_ 3 ปีที่แล้ว +2

    Blend shapes are Maya's alternative to Blenders shape keys

  • @accueil750
    @accueil750 ปีที่แล้ว

    Thank you, thank you so much for those tutorials qwp

  • @bunnyonabunwithagunnicepun5689
    @bunnyonabunwithagunnicepun5689 2 ปีที่แล้ว

    This is pretty dang nice!

  • @knnoko2712
    @knnoko2712 ปีที่แล้ว +1

    I dunno if VRM updated or what, since this is pretty old, but I don`1t have VRM look at head at all. In fact a lot is happened very differently

  • @toaLewanuva
    @toaLewanuva 2 ปีที่แล้ว +1

    Thank you for your tutorial, it really helped me with bringing my model to life, one little issue though: Wehn i use the model in Vseeface, the eye tracking is off, it seems the vertical movement is flipped, where should i look into fixing that? Unity, VSeeface or my webcam?

    • @makorays
      @makorays  2 ปีที่แล้ว

      uhhhh that could be a lot of things, are your eye bones upside down? did you set the numbers for the eye tracking to be opposite of what they should be in unity?

    • @toaLewanuva
      @toaLewanuva 2 ปีที่แล้ว

      @@makorays nope, i did the eye bones according to your rigging video, and eye tracking numbers were barely adjusted.

    • @makorays
      @makorays  2 ปีที่แล้ว

      @@toaLewanuva when i say opposite i mean make sure the numbers are properly positive or negative, other than that i dunno

  • @Servbot42
    @Servbot42 2 ปีที่แล้ว

    The VRM0 doesnt show up anymore when you install it. Something about ‘VRMBoneNormalizer not existing in current context. I did not hear the sound of progress. I was so close!

  • @galaxyarchway5422
    @galaxyarchway5422 2 ปีที่แล้ว

    Heya! Love your tutorial series! I do have a question though.. I wanted to make a low-poly avatar, and I wanted to have the face on the head as a texture. How would I go along and animate the face (or at least make blinking and mouth open/close parameters)?
    Hope this makes sense!

    • @makorays
      @makorays  2 ปีที่แล้ว

      i unfortunately have no idea how people do that, but it IS very possible, so you should be able to find a guide if you search enough

    • @ripkaylizzle2170
      @ripkaylizzle2170 2 ปีที่แล้ว +1

      I found a video on how to do exactly this.
      th-cam.com/video/MIzJtdvgdb0/w-d-xo.html

  • @barbiechm08
    @barbiechm08 2 หลายเดือนก่อน

    Have a question about blendshape, in a 27:50 minute unity export ui dont show "BLENDSHAPE" configuration menu like you show, what happen?

  • @VELI-Productions
    @VELI-Productions 2 ปีที่แล้ว

    Life Saver

  • @innercomicsbyzack6781
    @innercomicsbyzack6781 3 ปีที่แล้ว +1

    I wonder, what’s the shader you use in your avatar called

  • @Aggroculture110
    @Aggroculture110 9 หลายเดือนก่อน

    yo Mako found your channel looking to making blender vtuber models, are there any drawing tablets you would suggest for newbs?

    • @makorays
      @makorays  9 หลายเดือนก่อน

      uhhhhhhhhhhh honestly i kinda still don't know anything about drawing tablets, i just use what i end up with

  • @just_a_zombie6718
    @just_a_zombie6718 ปีที่แล้ว

    hi! you see i tried to preview all the video first before a follow it, but here's the thing, what minimum requirement for pc do you think so i can do that kind of model too

  • @embryblake4530
    @embryblake4530 2 ปีที่แล้ว

    the whole blendshapeavatar isnt showing for me in the blend shape proxy idk what I did wrong

  • @DocumentalistaProhibido
    @DocumentalistaProhibido ปีที่แล้ว

    I have problems with the shaders and outlines, 0.81 and 0.66 don't work for me, what i should do?

  • @iinxillayt
    @iinxillayt 3 ปีที่แล้ว +1

    niceee!

  • @iGambitoi
    @iGambitoi 3 ปีที่แล้ว

    Ty man, great videos, ue arn a follower in all your sn

  • @SkyfishArt
    @SkyfishArt 2 ปีที่แล้ว

    Looking at those time stamps I am reconsidering. I am not ready to make VR avatars. I know blender quite a bit, and sculpting, but having to deal with anything not blender and supporting all these small specific programs and their requirements feels too overwhelming.

    • @makorays
      @makorays  2 ปีที่แล้ว

      i know the video is long but blender IS the hard part, the process of getting things ready for other programs is fairly straightforwards as long as you've modeled and rigged in mind for them

    • @SkyfishArt
      @SkyfishArt 2 ปีที่แล้ว

      @@makorays I'd rather get good at one thing instead of spread thin since I alreay am spread very thin over many software and skills. I wonder if I can get by, taking commissions only for modeling and no rigging, or drawing for live 2D without rigging and outsrouce rigging to another artist.

    • @makorays
      @makorays  2 ปีที่แล้ว

      @@SkyfishArt you can certainly do that, plenty of others do, just make sure you're modeling in a way that will make a rigger's job easier. helps to be in contact with one and ask about good practices.

    • @SkyfishArt
      @SkyfishArt 2 ปีที่แล้ว

      @@makorays Do you know what's a good arena for making contacts with riggers for avatar making?

    • @makorays
      @makorays  2 ปีที่แล้ว

      @@SkyfishArt uhhhhh i dunno, best guess would be an avatar creation discord server like vrchat's or vseeface's but i'm not even sure if that's the best idea

  • @sagehoge
    @sagehoge หลายเดือนก่อน

    thank you so much :')

  • @lexi-the-evee
    @lexi-the-evee 4 หลายเดือนก่อน

    so you say to use Dynamic Bone for the jiggle physics but some other people say to use PhysBone instead. which one is better?

    • @makorays
      @makorays  4 หลายเดือนก่อน

      if i remember correctly, physbone is a vrchat thing. i think i like it better than dynamic but it may or may not work in vseeface

    • @lexi-the-evee
      @lexi-the-evee 4 หลายเดือนก่อน

      thanks,@@makorays. so i could do it, but it would be a hassel to make two separate versions...

  • @temporalnix2936
    @temporalnix2936 2 ปีที่แล้ว

    So I have been following this, however when I reach 1:57:00 I can honestly say I am lost. Unity doesn't appear to have the menu that you use (despite downloading all of the plugins) and when I try any other one, I lose all blend shapes.

    • @makorays
      @makorays  2 ปีที่แล้ว

      go back to the part where i'm importing packages and make sure you're doing them in the right order as well as using the right versions of all of them. i believe the version of unity for the current vrm and vsf SDKs ends with .31f? try making a whole new unity project as a test while double checking all your versions are compatible.

  • @john_doe241
    @john_doe241 2 ปีที่แล้ว

    I hope you don't mind me asking a question
    I was just wondering, how does one add custom expressions in Vseeface? Do you have to mess around with the app to add them or does it detect your custom expressions automatically? Like if I added blush, deadeyes in unity does Vseeface automatically detect it?

    • @makorays
      @makorays  2 ปีที่แล้ว +1

      at 1:42:33 if you add additional blendshapes to that list they should appear in vseeface when you click settings and then expression settings, then you can assign hotkeys to them

    • @john_doe241
      @john_doe241 2 ปีที่แล้ว

      @@makorays Thank you! Awesome video btw it really helps out alot!

  • @yoknattochan4605
    @yoknattochan4605 3 ปีที่แล้ว +1

    Thank a lot¡¡!

  • @wanderingAviator
    @wanderingAviator 2 หลายเดือนก่อน

    what do you use for your bodytracking, if you don't mind me asking?

    • @makorays
      @makorays  2 หลายเดือนก่อน

      vseeface and leap motion

  • @keixsy
    @keixsy 2 ปีที่แล้ว

    Okay brb, ill be back once ive made my vtuber :)

  • @CottonArsonist
    @CottonArsonist 3 ปีที่แล้ว

    i love your videos!

  • @pUteRIsms_
    @pUteRIsms_ ปีที่แล้ว

    if i have an issue where for some reason, after all the meshes have been merged, there's like a vertex acting up when i move a bone, and no matter where i look, i cant find its cause, then can i not merge it before exporting?

    • @makorays
      @makorays  ปีที่แล้ว

      uhhhhhhhhhhhh......
      check your weight paints, check your modifiers, otherwise...uhhhhhhhhh

    • @pUteRIsms_
      @pUteRIsms_ ปีที่แล้ว

      @@makorays i checked them, turns out blender was being the biggest idiot and weight painted the right hand mesh to the left thigh

  • @SpecterSuits
    @SpecterSuits 2 ปีที่แล้ว

    Mako, I have no idea how your eyes did not just rotate in place by the way you rigged them. I had to rig them a different way for them to move left and right. I sometimes come back here and see how you rigged the eyes and wonder how the bloody helllll they work just fine for you. lol

    • @makorays
      @makorays  2 ปีที่แล้ว +2

      i made sure to have the bones far back in the head so the rotation is larger

  • @SweetTodd
    @SweetTodd ปีที่แล้ว

    I need your help. the vrchat sdk thinks my model is 2 million polygons, even though it should only be 21,360 and I can't change the base colors on my model‬. I don't know if you troubleshoot stranger's models but I'm willing to share you my project file.

    • @Arunnejiro
      @Arunnejiro 11 หลายเดือนก่อน

      When you export your file from blender did you choose the 'selected only' option and only select the parts you want to export?

  • @Jessiepinkman400
    @Jessiepinkman400 2 ปีที่แล้ว

    is there a way i can use low resolution on my vtuber while using it?

  • @bota6632
    @bota6632 3 ปีที่แล้ว

    THANK YUOU!!!!!

  • @WolfSpiritDemon
    @WolfSpiritDemon 3 ปีที่แล้ว

    How come everytime I go to export it never comes up with information, like title and author and such. Cus of this the export button is always grayed out and it won't let me export my model? I've been trying to fix this for 2 hours and nothing is working

    • @usagirocks
      @usagirocks 3 ปีที่แล้ว

      have you applied the rig, and hit done on that rig page?

  • @marcusbjorlin8354
    @marcusbjorlin8354 3 ปีที่แล้ว

    Thanks!

    • @makorays
      @makorays  3 ปีที่แล้ว

      d-did you just give me money on a youtube comment??? i didn't know that was a feature, thanks! :0

    • @JLabDX
      @JLabDX 3 ปีที่แล้ว

      @@makorays LMAO

  • @kinshipguild9999
    @kinshipguild9999 3 ปีที่แล้ว

    hey, i did have a bit of a question bout when putting it into unity to finish setting up the model. some seams seem to not work properly at all once brought into unity. it seems to be caused by unity as i have noticed the model is completely fine in blender. i wanna ask for any tips or direction that may help fixing the issue with the mesh turning out hollowed in unity but not blender (and i'm able to put it back in blender with no mesh issues).

    • @makorays
      @makorays  3 ปีที่แล้ว

      i unfortunately do not know but it sounds like a unity problem, double check to make sure your import settings and such are all the same as in my video and if you can't figure it out you'll have to find a discord or something that can help you

    • @kinshipguild9999
      @kinshipguild9999 3 ปีที่แล้ว +1

      @@makorays Alrighty!! Thank you so much for the direction. Your videos have been invaluable and cover a lot in a fairly understandable and comprehensible way! 💜

  • @wazabey1730
    @wazabey1730 2 ปีที่แล้ว

    Does anyone know how to fix an issue with VSeeFace when there are super dark shadows on a model even without shaders?
    Could that be a problem from unity?

  • @optionalglitch2709
    @optionalglitch2709 3 ปีที่แล้ว +5

    I have been watching a few of your videos, I am a furry artist and I was wanting to make a main that I only ever use into like this but I feel like its a whole different ball game from art... But I want to show my self on camera as my main, just like you.

  • @Crim_Zen
    @Crim_Zen 2 ปีที่แล้ว

    1:41:20 thank you for stating that

  • @bijtmntongaf
    @bijtmntongaf 3 ปีที่แล้ว +3

    i miss ur face 😭

  • @Bardigrade
    @Bardigrade 3 ปีที่แล้ว

    yay

  • @rileyayeshaflores8271
    @rileyayeshaflores8271 3 ปีที่แล้ว

    Can i also use vroid in making my oc/avatar??

  • @bota6632
    @bota6632 3 ปีที่แล้ว

    When i import my model its invisible?? I added all the vrm a lgf shader things already tho

    • @makorays
      @makorays  3 ปีที่แล้ว +2

      in unity or vseeface? if the latter make sure you're using the most up to date version of vseeface, if the former uh i dunno go through the video step by step and make sure you didn't miss anything

  • @mvii69420
    @mvii69420 3 ปีที่แล้ว

    thank you mako! but you forgot to show us how to make shape keys D:

    • @makorays
      @makorays  3 ปีที่แล้ว +1

      no i didn't! >:(

    • @mvii69420
      @mvii69420 3 ปีที่แล้ว

      @@makorays D:

  • @ThatHippyDuck
    @ThatHippyDuck 3 ปีที่แล้ว

    someone help? ok so when i try to export to the VRM thing, it says i need to enable PozeFreeze and i don't know what that means or whether i have to go back to blender to do that or if it's done in unity and google is'nt helping me.

    • @makorays
      @makorays  3 ปีที่แล้ว

      there should be a freeze to t-pose option on the vrm export menu, that might be it

    • @ThatHippyDuck
      @ThatHippyDuck 3 ปีที่แล้ว

      @@makorays yup, got it. all done, and just streamed with my avatar for the first time. so where can i donate to you??

  • @Lolzorous
    @Lolzorous 2 ปีที่แล้ว

    "Don't look at my desktop"
    But if I didn't look how would I know you own Blockland.
    I'm something of a Blockland player myself.

  • @lexi-the-evee
    @lexi-the-evee 4 หลายเดือนก่อน

    the jiggle physics isn't working, how do i fix that??

    • @makorays
      @makorays  4 หลายเดือนก่อน +1

      this is like asking someone "my car isn't working, how do i fix it?" idk i dunno what's wrong with it

    • @lexi-the-evee
      @lexi-the-evee 4 หลายเดือนก่อน

      @@makorays well i put the component on the model and set everything to the right mode, it just won't work idk what's wrong with it either, maybe the version of unity i'm using?

    • @makorays
      @makorays  4 หลายเดือนก่อน

      @@lexi-the-evee version mismatches can be easy to mess up, make sure everything is compatible with each other (including the jiggle bone package you imported)

    • @lexi-the-evee
      @lexi-the-evee 4 หลายเดือนก่อน

      @@makorays k thank you

  • @NameUnknown-
    @NameUnknown- 11 หลายเดือนก่อน

    note to myself: 1:30:55 sad face

  • @dogindagrass
    @dogindagrass 3 ปีที่แล้ว

    oh boy, how am I going to do this for a low poly dog

  • @SCP-ye3zl
    @SCP-ye3zl 3 ปีที่แล้ว

    Could you do an FAQ?

    • @makorays
      @makorays  3 ปีที่แล้ว

      i haven't actually really gotten any frequently asked questions, other than "what vtuber software do you use?" being asked before i uploaded this part

    • @SCP-ye3zl
      @SCP-ye3zl 3 ปีที่แล้ว

      @@makorays Oh, odd enough.
      Also I didn't expect you to respond, aha.

  • @Gio-bz3bg
    @Gio-bz3bg 3 ปีที่แล้ว

    Pog

  • @nagizah8
    @nagizah8 3 ปีที่แล้ว +2

    Now I can waste my life making my own avatar. thanks

  • @REDLINEROADS
    @REDLINEROADS 2 ปีที่แล้ว

    Wow, holy hell unity is inconvenient

  • @ngf
    @ngf 3 ปีที่แล้ว +1

    😳😳

  • @innercomicsbyzack6781
    @innercomicsbyzack6781 3 ปีที่แล้ว

    Do you need an account for Vseeface

  • @thequeenvsslime1
    @thequeenvsslime1 10 หลายเดือนก่อน

    thank you but i have 1 complaint more of a question why does ur model look so sleepy let him take a nap

    • @makorays
      @makorays  10 หลายเดือนก่อน

      i’m so tired

  • @입손이-x7n
    @입손이-x7n 3 ปีที่แล้ว

    👌👏👏👏👏👏👏👏👏👏👏👏👏👏

  • @jiyeonlee6798
    @jiyeonlee6798 5 หลายเดือนก่อน

    so funny😄

  • @SFSKabam
    @SFSKabam 6 หลายเดือนก่อน

    Beerstein ornstein. Also F to hours spent on these programs

  • @redmhonsterz
    @redmhonsterz 3 ปีที่แล้ว +1

    This series was helpful except for when you did not teach us the part on how to build the rest of the body parts! I can give this a 7/10

  • @luxarcanae
    @luxarcanae 3 ปีที่แล้ว

    I thought I was done, I made my shape keys, everything was good.... BUT THEN MY FUCKUNG TEETH STARTED TO MOVE WHEN I BLINK AND I DONT KNOW WHY!!!!!

  • @usagirocks
    @usagirocks 3 ปีที่แล้ว

    if anyone one knows how to get the texture to keep its quality call me im in dire need of help

    • @usagirocks
      @usagirocks 3 ปีที่แล้ว

      nevermind i found it, I had to delete out the old image and just reimport it

  • @ITZABIRD
    @ITZABIRD 2 ปีที่แล้ว

    16:30

  • @ITZABIRD
    @ITZABIRD 2 ปีที่แล้ว

    18:20

  • @fire_ballgamerz7830
    @fire_ballgamerz7830 3 ปีที่แล้ว

    Can you make it for tablet android?