How to Convert a VRChat avatar to vrm for VSeeFace, LIV, Beat Saber, and many other VTuber apps

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 223

  • @kuzmavolkov
    @kuzmavolkov 2 ปีที่แล้ว +58

    Thanks for the move notice. Here's your time stamps btw:
    0:00 intro
    0:30 what you will need
    1:10 open the vrc tsukat scene
    1:44 import the vrm sdk unity package
    2:50 make a new VRM scene
    3:10 remove extra characters
    3:30 zero out the position and rotation of the character
    3:50 t-posing and exporting the base vrm
    5:20 make a new folder in unity
    5:35 reimport the vrm base from desktop
    6:34 Blendshape clips, visemes, and expressions.
    11:00 spring bones and dynamics
    15:35 spring bone colliders
    19:00 Shaders and Materials
    21:13 optional thumbnail
    22:40 Final Export
    23:50 Import to VSeeFace
    24:30 VSeeFace quick demo
    25:46 outro and extra information

    • @BMONCHAMP242C
      @BMONCHAMP242C ปีที่แล้ว +1

      this guy gets my tumbs up this is very helpful thank you to this amazing person

    • @rogueywoguey
      @rogueywoguey ปีที่แล้ว

      goated!
      many thanks

  • @World_Theory
    @World_Theory ปีที่แล้ว +34

    In case anyone is confused by the VRM export window being in Japanese like I was; there's a language selection box at the top of the export window. Mine defaulted to Japanese for whatever reason.

    • @sweapytv
      @sweapytv ปีที่แล้ว

      was same for me but i instantly checked it to english :)

  • @itsukarine
    @itsukarine 6 หลายเดือนก่อน +11

    I come back to this occasionally. If anyone has weird issues like their Visemes being completely broken and transforming off into the stratosphere upon blendshape editing, you might want to use an older version of UniVRM. Older versions seem capable of working on newer Unity/VRCSDK versions sometimes (0.99 in my case.)

    • @amethyst123o
      @amethyst123o 5 หลายเดือนก่อน +1

      thanks man without you i couldnt figure out what the actual hell going on with the blendshapes i started to get pissed of but thanks again man

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9

  • @Bookseller_
    @Bookseller_ 4 หลายเดือนก่อน +2

    Thanks for making this video! I checked out a bunch of other ones when I tried to get my VRC avatar up and running in Beat Saber but the other ones were either out of date, wrong or not clear enough on certain things. This video got the job done and I appreciate it!

  • @linzimagirl6030
    @linzimagirl6030 ปีที่แล้ว +5

    This is one of the BEST tutorials I've seen like... Thank you soooo much

  • @pwilll
    @pwilll ปีที่แล้ว +8

    Awesome tutorial thanks! This was a lot simpler than I expected and I appreciate you going through stuff not just for vcface!

  • @fandovec03
    @fandovec03 ปีที่แล้ว +4

    HOLY SHIT DUDE! This is exactly what I was looking for! I had trouble finding out how to import Blendshapes to VRM file so it can be used in Vseeface. THANK YOU SO MUCH!

  • @Tigermoonn
    @Tigermoonn 2 ปีที่แล้ว +11

    Please do more of these tutorials! Maybe one how to make your model interactive with Twitch streaming? Like people throwing stuff at you?

    • @axelwuffofficial
      @axelwuffofficial วันที่ผ่านมา

      lmfao we be following the same tutorial x3
      I cant get mine to work properly though, theres like weird shapes coming out of the cheeks connecting down into the spine and i cant seem to fix it

  • @yofwill
    @yofwill ปีที่แล้ว +4

    Thank you for breaking this down so easily! And thank you PDuSana for the recommendation! OwO

  • @LivTheCosmicHorror
    @LivTheCosmicHorror ปีที่แล้ว +4

    This was one of the smoothest, easiest things i've ever followed, learned a bunch and just overall fantastic~!

  • @World_Theory
    @World_Theory 2 ปีที่แล้ว +2

    Thanks for the notification of the move! This is the best video I've found on the subject, in my opinion.

  • @erete35
    @erete35 ปีที่แล้ว +4

    Thanks for this guide, it was invaluable for figuring out how to update my current VRM as there were some changes I had wanted to make for a while, and it seems to have helped me get it back to a useable VRM quite swimingly ^^

  • @voxnee
    @voxnee ปีที่แล้ว +3

    Oh my gosh....Thank you so much . I am so happy I could cry! You just saved me $40 XD And now I can edit my stuff myself. Earned a subscriber

  • @Fangh44
    @Fangh44 ปีที่แล้ว +3

    Thanks! still working ! Beware : don't use UniVRM 1.0 but 0.9x

    • @matahalah
      @matahalah ปีที่แล้ว +1

      what do you mean by 0.9x ? like any version as long as its 0.9(something) ?

    • @Lunaero
      @Lunaero หลายเดือนก่อน

      @@matahalah Yes. Scroll down in releases until you find a version labelled 0.9x.x

  • @KanaTheFoxxo
    @KanaTheFoxxo ปีที่แล้ว +1

    Thank you for excellent tutorial I will now become vtuber.

  • @eweliette5534
    @eweliette5534 ปีที่แล้ว

    Thank you so much for this! I've literally been lookin for a guide like this for DAYS

  • @ZX121
    @ZX121 ปีที่แล้ว +1

    Thanks so much. Me and a friend have been trying to figure out how to do this for a while now so this was a massive help!

  • @VeeFerns
    @VeeFerns 2 ปีที่แล้ว +2

    This is a very good tutorial that I have used 3 times now

  • @CircuitBreaker217
    @CircuitBreaker217 11 หลายเดือนก่อน

    Thanks for the help! New to unity and it took me a few tries to get unity and my avatar's weird textures all set up but was able to get everything going in Vseeface!

  • @QueenBre18
    @QueenBre18 ปีที่แล้ว +3

    When I put the VRM package in it doesn't show up on the hierachy. I did it 3 times and it still hasn't worked. How do I fix this?

  • @derpsterYT
    @derpsterYT ปีที่แล้ว

    Thanks so much for this tutorial! I couldn't figure out how to do this myself and I got it to work! TYSM!!!11!

  • @cynthiapeach3944
    @cynthiapeach3944 11 หลายเดือนก่อน

    I took my vroid studio model and edited it in blender bc I built a giant bow out of hair and had to entirely re-weightpaint it and then to unity but for vrchat so my actual model for vseeface wasn't on the same level with some things so this is actually omega helpful for me to see which route would be easier, either take the model without the bow into unity again but for vseeface and then manually place it on, or just do this. I think this method would take longer personally cause of the phys bones that are now a thing and shaders and whatnot.

  • @Riletin
    @Riletin ปีที่แล้ว

    Thos is the only tutorial that has worked for me tysm

  • @mowsei
    @mowsei ปีที่แล้ว +3

    Hi, thanks for the tutorial! However, whenever I try to add a collider to my hands or head, I do not get any transform options. The only options I get whenever I use the VRM Spring Bone Collider Group script is >Colliders
    and Gizmo Color.

  • @eviigeniuz
    @eviigeniuz 10 หลายเดือนก่อน +1

    worked perfect for me, thanks

  • @RiverTheHuskyVR
    @RiverTheHuskyVR 9 หลายเดือนก่อน +1

    I keep getting the error "Materials with fewer sub-meshes" on the final step...

  • @greyfox6262
    @greyfox6262 9 หลายเดือนก่อน +3

    Hey is this tutorial outdated? since i am trying this for a lethal company mod and its not doing anything shown in the video i didnt even miss a step like the "Secondary part" in the scene wont show up? i am very confused on why its not doing the correct things shown in the video like when i imported the VRM file no new files were created?

    • @zackf1st
      @zackf1st 8 หลายเดือนก่อน

      Literally trying to do the exact samething, I'm not even getting options for shaders or spring bone stuff

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9

  • @rabidblufolf3529
    @rabidblufolf3529 ปีที่แล้ว +2

    Im struggling quite a bit after turning the avatar to vrm, when dragging it back into the scene, it like squishes my avatar and morphs it alot, im comfused and Im not sure why its happening help pls.

    • @ScrapRat_protogen
      @ScrapRat_protogen 10 หลายเดือนก่อน

      Same issue here, ever figure it out?

  • @tigrinha
    @tigrinha ปีที่แล้ว +1

    Thank you so much for the tutorial!
    I was wondering, I saw some old videos of beat saber and your model had some pawprints in the ground and also would change the color of some parts of the body (like a "localized" color animation), do you have a tutorial on these kind of thing? Or keywords so i can try to do on my models?

  • @amethyst123o
    @amethyst123o ปีที่แล้ว

    thank you so much neo you were a lot of help to me the other one what i found like video it actually would have needed to know more blender and im not even used blender before and this video helped me a lot thank you and lots of kisses mwah mwah mwah *chirps*

  • @Eeevonn
    @Eeevonn 10 หลายเดือนก่อน +1

    unity is not creating extra folders when I reimport the vrm. it only imports the model.
    edit: I was using the latest version and not 0.99.2

  • @Cosmowos
    @Cosmowos ปีที่แล้ว +1

    I am having an issue, when I import the VRM unity package, my console goes completely red with VRM Shader errors.

  • @JamesPlaysGames95
    @JamesPlaysGames95 ปีที่แล้ว +3

    IF any of you get this this error message
    Assets\VRM10\Runtime\Components\Constraint\IVrm10Constraint.cs(7,23): error CS0106: The modifier 'internal' is not valid for this item
    Then you are using the latest version of VRM. its only compatible with Unity 2020. use the older version of VRM instead

    • @sillyfloofer
      @sillyfloofer ปีที่แล้ว

      wait, that might've been my problem- let me try that. i did everything in this tutorial and i ran into a few issues. the head tracking wont work with its movement and its stuck in a t-pose. i'll redo this whole video with that in mind and see how it goes. im super determined to get this to work, i spend so much money on it all already :(

  • @JoyWSnow
    @JoyWSnow ปีที่แล้ว

    Way to go! Thank you!

  • @celestekillian8466
    @celestekillian8466 ปีที่แล้ว +1

    I ran into a slight error with the latest release of UNIVRM, all I did was go down a version and everything worked fine. I am using the 2019.4.31f1 version of unity for all my vrc projects. I don't know why the latest version isn't working, I am pretty new to converting fbx files to vrm for vtubing so maybe there's a solution I don't know about yet lol but yea, going down a version worked just fine without any complications so far.

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว +1

      Yep! You have to use older versions for unity 2019

    • @celestekillian8466
      @celestekillian8466 ปีที่แล้ว

      Thank you ^^ Your tutorial was very helpful and to the point, I didn't realize how easy it actually was lol I was putting it off for too long.@@RitualNeo

  • @Sakura_gamess29
    @Sakura_gamess29 ปีที่แล้ว +2

    So I am importing the UniVRM but I am not getting the top stuff, no matter what I do. Any help?

    • @Dr.Trapezoid
      @Dr.Trapezoid 4 หลายเดือนก่อน

      You might be using the wrong version of the VRM package. I had the same issue

  • @thistaken9011
    @thistaken9011 11 หลายเดือนก่อน +1

    Uhh... everything i do just kinda messes up my rexouium entirely..

  • @twelvyvisionz7637
    @twelvyvisionz7637 ปีที่แล้ว +6

    How are you guys getting UniVRM to import correctly? I can never get the tab to pop up at the top.

    • @Nosferwaifu
      @Nosferwaifu ปีที่แล้ว

      Me neither
      Edit: I figured it out! Use the same version of VRM he's using in the video, the newer VRM packages dont support the versions of unity we are using. c:

    • @galaqxii3220
      @galaqxii3220 ปีที่แล้ว

      @@Nosferwaifu where do i find the same vrm hes using

    • @claukomii
      @claukomii ปีที่แล้ว

      Tengo el mismo problema, lo pudiste solucionar?

  • @tenshik3769
    @tenshik3769 ปีที่แล้ว +1

    This was going so well but when I add my VRM in to the scene, everything works as you showed (like adding the spring bones etc) except the avatar was blue all over. Like it didnt have the normal textures after pulling it back in to Unity after exporting the VRM.

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      What shader did you originally have on it? Try going to the materials of the new vrm and manually setting it to vrm mtoon or unity standard

  • @thistaken9011
    @thistaken9011 11 หลายเดือนก่อน +1

    Okay so i figured out some stuff. It tries to force my rexouium (which is by default in a t-pose) into a t-pose. This badly messes up my avatar and i dont know how to stop it

    • @ScrapRat_protogen
      @ScrapRat_protogen 10 หลายเดือนก่อน +1

      Same issue here with the NKD Protogen model, did you ever find a solution to your problem?

    • @thistaken5550
      @thistaken5550 10 หลายเดือนก่อน +2

      @@ScrapRat_protogen yes i did, but its a very round about way of doing it. when exporting, make sure you go into "export settings" and toggle off "pose freeze". you will have to turn this off every time you export the avatar and doesnt allow you to have baked blendshapes.

  • @titanx5325
    @titanx5325 2 หลายเดือนก่อน

    I have a problem that I can't solve, I can't export the package in vrm because of “MATERIALS_LESS_THAN_SUBMESH_COUNT”?

  • @steveboxall4153
    @steveboxall4153 ปีที่แล้ว +1

    Awesome tutorial! Looks like it will be what I need. The VRChat model I use has a LOT of blendshape options I turn off to customize the avatar. After exporting to VRM and going to edit the blendshapes for speaking and such, many of the blendshapes seem to clip or bring back unrelated blendshapes I had turned off. For example, a Goatee that was turned off originally will show up when "AA" is turned on all the way.
    It would be a pain to turn all blendshapes on, and manually turn them off for every VRM blendshape. Any ideas?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      maybe if you show some pics in the discord i might be able to suggest something. hard to say with how you might be exporting it.

  • @PinBallReviewerRepairs
    @PinBallReviewerRepairs ปีที่แล้ว +1

    I only have the option to do T-Pose (Unity Internal) I do have have just the Make T-Pose option. :(

  • @FillMyLarder
    @FillMyLarder 10 หลายเดือนก่อน

    Unity 2022 update please, the UniVRM tool has changed.
    EDIT: But overall yes this did end up working in the end, just like to use latest stuff, unity 2022 and the current ver.118.0 UniVRM
    as i stated the UniVRM has changed and unity 2022 is different.

    • @RitualNeo
      @RitualNeo  10 หลายเดือนก่อน

      I still use the old version because it was working in vrchat projects but then they updated to so I guess I gotta make a new one zzz

  • @firefops
    @firefops 11 หลายเดือนก่อน +1

    I've run into so many issues and fixed them all, except for one little annoyance where there is no "secondary", despite following every step intricately. I don't know if its the KitFox avi, the version of VRM10, or the unity version or what but if anyone has even the faintest idea how to get "secondary" to appear, please tell me

    • @mundocarvingio7456
      @mundocarvingio7456 11 หลายเดือนก่อน

      Maybe is the version of the UniVRM

  • @d00mg1v3r
    @d00mg1v3r 9 หลายเดือนก่อน +1

    My avatar breaks at the Blendshape step Dx.
    When i try to adjust a vowel or any other expression, his face melts.

    • @jamesonahill
      @jamesonahill 9 หลายเดือนก่อน +1

      any fix yet?

  • @spirecreator2888
    @spirecreator2888 10 หลายเดือนก่อน

    My model is not visible after being exported and re introduced into the scene. I also notice that some menu options for VRM are not the same but are similar.

  • @Flash_AU
    @Flash_AU ปีที่แล้ว

    for some reason i had an issue with my eyes where i had to manually drag my eye texture to be the emissons. not sure why though but if someones running into the same issue thats how you fix it.

  • @TrySomeFish
    @TrySomeFish 9 หลายเดือนก่อน

    idk where I went wrong but the Blendshape menu was straight up missing... Kept running into random issues idk how to fix so idk, I guess i'm just gonna use some lame stock avatar :/

  • @Rose70601
    @Rose70601 ปีที่แล้ว

    I'm sorry for such a late comment but I cannot figure out why when i export my model and then put it into vseeface the whole model is metalic when it looks normal in substance and unity

  • @Pogiforce
    @Pogiforce 2 หลายเดือนก่อน

    I've been following this tutorial, but the spring bones aren't showing up on my model, nor are the collider groups. I see no yellow balls or pink circles.

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน +1

      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9

  • @amethyst123o
    @amethyst123o 5 หลายเดือนก่อน

    @RitualNeo would you mind doing an updated version of this video with the newest unity version as well since as i follow your tutorial here and doing the blendshapes whatever i turn on it does it but its just gets streched out really badly

    • @RitualNeo
      @RitualNeo  5 หลายเดือนก่อน +1

      Vseeface still uses 2019 and hasn’t updated in about 15 or 16 months afaik. If you try to make a VSF in a newer version of unity it probably won’t work
      But, perhaps there could be some kind of new tutorial.

  • @angelwings2018
    @angelwings2018 ปีที่แล้ว

    im really hoping i could get some help. im trying to turn my character to a vrm but its just not working. when i upload the github file i dont get the selection in the bar at the top. ive tried a few times now and still nothing. i really dont understand what im doing wrong. i keep hearing about the "VRChat-SDK" what is that? i think i already have it installed but do i need to do more with it? am i not able to turn my character to a vrm because it was commission made? i cant find this info anywhere because all the vids i see are from those that made the character themselves and have all those things you would need, to make one.

  • @TwillightDragon
    @TwillightDragon 2 หลายเดือนก่อน

    Is it necessary the Vrchat SDK for 2019? or just the current works?

  • @Kazuma25-36
    @Kazuma25-36 ปีที่แล้ว +1

    i keep getting errors when i add the univram

  • @cherrygirl8204
    @cherrygirl8204 9 หลายเดือนก่อน

    I have a question, I have a premade VRM file of my vrchat avatar but I want to customize clothes,hair,make up. Do I have option for change or I need to convert? 😢

  • @ZeeroTheWolf
    @ZeeroTheWolf ปีที่แล้ว +1

    Hi Neo! It seems like I need AVATAR file for beat saber, not VRM. Or is there a way to get VRM into beat saber?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว +1

      You can use vrm with LIV or the beat saber avatars mod

  • @calilee6894
    @calilee6894 ปีที่แล้ว

    Beatsaber Custom Avatars does not support VRM files, how do I make it into a .avatar file?

  • @Luvicity
    @Luvicity ปีที่แล้ว

    Anyone got any idea why when I convert to vrm and reimport it it’s taking away one of my eyebrows and giving me a horrendous black ring around my eyes?

  • @tuvelout
    @tuvelout ปีที่แล้ว

    vrc new sdk, doesn't creat a sdk folder in the assets. Is it still compatible?

  • @matahalah
    @matahalah ปีที่แล้ว

    I have an issue with the UV maps. For some reason if i choose MToon or Standard shader, the correct UV map option for the avatars hair (which is UV2) wont be shown as an option (if its Standard Shader, i only have UV0 and UV1, therefore the wrong UVs, if i put MToon i dont even have an option to select a certain UV Set). therefore my UV maps on the hair are messed up. other than that everything works as intended doe. Could anybody help please?

  • @Octy_Pod
    @Octy_Pod ปีที่แล้ว

    not quit sure why this is happening but no matter how many times i upload the package, it has all these errors and when i delete the files the page goes back to normal. any tips?

  • @foxifyy
    @foxifyy ปีที่แล้ว

    Dumb question: Do i need to do all this in a new unity project? or can this all be done in my VRC avatar project?

  • @Nakedcobra3D
    @Nakedcobra3D ปีที่แล้ว

    Thank you so much ❤❤❤❤❤❤

  • @fulomtheavali
    @fulomtheavali 11 หลายเดือนก่อน

    For anyone wondering why vrm isn't working. You have to go to the versions and select one of the older versions if it.

    • @iamboringvideos6832
      @iamboringvideos6832 11 หลายเดือนก่อน +1

      could you be more specific?

    • @fulomtheavali
      @fulomtheavali 11 หลายเดือนก่อน

      @@iamboringvideos6832 The unity vrm packages latest version is for the latest unity version.
      You got to go to the version list and select the one that states it supports 2019 version.

  • @Splishington
    @Splishington ปีที่แล้ว +1

    Hiya, I'm following along with your tutorial and when i go to export i get the error "Materials with fewer sub-meshes" I'm not sure what to do to fix that. Does my avatar have too many material layers?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      i haven't seen that one before? maybe show a picture in our discord server?

    • @Splishington
      @Splishington ปีที่แล้ว

      @@RitualNeo i restarted and wasnt given that error again, so idk 😂

  • @averyshookjustinseagull2301
    @averyshookjustinseagull2301 ปีที่แล้ว

    I've followed two tutorials to no avail qvq When I add spring bones everything attaches like a bundle of balloons on a string from the feet. All the fur and the ears and tail bob away completely with movement, i don't know what to do ;v;

  • @tygowo
    @tygowo ปีที่แล้ว

    a bit of an odd question, how do i go about adding clothes? since the model gets T-posed (from an A-pose), and the clothes for the model i use are imported in an A-pose.
    do i just have to attach them to a new one and redo the entire process?
    edit: i just redid the whole thing and ignoring the fact that the shader is black in unity but is fine in vsf (only the clothes are bugged like that) i got it working fine.
    but im still curious if there's a way to add things without re-doing the entire process.

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      you gotta have the clothes as part of the character before making the base vrm, usually.

    • @tygowo
      @tygowo ปีที่แล้ว

      @@RitualNeo ah, unfortunate. at least the process is pretty straightforward.
      now i just have to figure out why unity is struggling with it's own shaders and flickering to black...

  • @AnputVT
    @AnputVT ปีที่แล้ว

    My character is in T-Pose and somehow moving my head in veeseeface moves my entire character instead of making her look that way.

  • @Demonamic777
    @Demonamic777 3 หลายเดือนก่อน

    I immediately got lost at the Blendshapes, it didn't make folders for me at all.

    • @RitualNeo
      @RitualNeo  3 หลายเดือนก่อน

      Wrong version of Unity and vrm sdk

  • @Zooted21
    @Zooted21 2 หลายเดือนก่อน

    In the newer version there is no blend shape pannel at 6:30. I know this is dated but is there a way to find that or ?

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      this tutorial was made for unity 2019 and using the UniVRM-0.99.2_0dc9 version of the sdk.

  • @LUCKY_HORSE_GAMING
    @LUCKY_HORSE_GAMING ปีที่แล้ว

    well... vrm.. downloaded it from your link and i dont have the asset file you are yousing.. just a bunch of folders.. looked inside every single one of them but i could not find the right file :(

    • @LUCKY_HORSE_GAMING
      @LUCKY_HORSE_GAMING ปีที่แล้ว

      well watched other tutorials on this but.. whatever i do.. nothing pops up on the top.. no vrm no uni GLFT nothing :( quitting for today after countless hours of figuring it out

  • @Chaotic_Ryder
    @Chaotic_Ryder 10 หลายเดือนก่อน

    I got an error message and was wondering if I could get any help with it?

  • @tShuka_
    @tShuka_ 6 หลายเดือนก่อน

    my model turned black when i opened the vrm :/

  • @JaceTheFox
    @JaceTheFox 5 หลายเดือนก่อน

    i managed to get this to work only twice but messed up on it (messed up the clothing) and now when i do it again, all the blend shapes go carzy and stretch out like crazy. idk what im doing wrong

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      check legacy blendshapes on the fbx in unity

  • @AikoF0x
    @AikoF0x ปีที่แล้ว

    Sadly this doesn't work
    My unity seems to be broken
    I tried it for many hours, but I can't find the VRam thing
    I imported the data from Github but unity doesnt work with it... so bad

  • @moseschong33
    @moseschong33 ปีที่แล้ว

    anyone know where i can get the VRM shaders cause i am having shader errors with VRM itself

  • @grinwolf
    @grinwolf ปีที่แล้ว +2

    I try to export it my avatar don’t have eyes TwT

    • @tuvelout
      @tuvelout ปีที่แล้ว

      hah, same as me. it's something related with textures or materials. I already can do expression so It's not that a problem for me. Probably I will work on the black eyes in the future.

    • @grinwolf
      @grinwolf ปีที่แล้ว

      @@tuvelout ik

  • @Ashlien
    @Ashlien ปีที่แล้ว

    does this not work with vrchats creator companion app?

  • @Reapergaming23
    @Reapergaming23 4 หลายเดือนก่อน

    does anyone know a fix to where the avatar wants to stay t pose in vseeface

  • @World_Theory
    @World_Theory ปีที่แล้ว

    I had a little confusion at the UniVRM github, trying to figure out which version to use. I figured it out eventually, but the top listing (v0.107.2) was actually a bug fix for an older version. At the time I'm writing this, the latest version is actually v0.108.0 which already had the bug fix.
    I also got confused between the "UniVRM-0.108.0_e16d.unitypackage" download file and the "VRM-0.108.0_e16d.unitypackage" download file, so I went back to your video to check what the name of the unity package that you were using was. Figured it's the one that starts with "UniVRM". I tried to look at the VRM documentation, but the information failed to enter my brain.

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      i need to do a new video on the 2020 unity version anyways

  • @Foxtrot_Woof
    @Foxtrot_Woof ปีที่แล้ว

    Why when I add an asset, in my case "Circle Glasses", to my head armature it looks fine in Unity. However, when I export to VRM and import in to VSeeFace my avatar "looks" fine, but my expressions and mouth tracking from the mic all stop working. My avatar follows my movement and my spring bones work, but all the blend shapes stop working. If I go back to unity and delete the "circle glasses" asset and re-export. My avatar works fine in VSF. I have all my expressions back, my mouth movement/blend shapes return, etc..
    I'm not putting the asset on a toggle. I just attaching and exporting as I want the glasses on all the time. What am I missing? Is there a setting for the asset that is incompatible?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      do the glasses have any components or scripts on them?

    • @Foxtrot_Woof
      @Foxtrot_Woof ปีที่แล้ว

      ​@@RitualNeo None, I can't figure it out.

    • @Foxtrot_Woof
      @Foxtrot_Woof ปีที่แล้ว

      Found some different glasses that don't give me the issue.. Very very strange.

  • @VulpusArmory
    @VulpusArmory ปีที่แล้ว

    so, the avatar I m using is Fox43 by Cocobango, and there is not body section for it, how would I add that?

    • @VulpusArmory
      @VulpusArmory ปีที่แล้ว

      also, the finished avy with movable aspects in veeseeface is tposing

  • @floofiewilde
    @floofiewilde 7 หลายเดือนก่อน

    Hello ! After the first VRM Export, all my blendshapes are breaking. Do you have any advices ? (working on Samurai Archer)

    • @RitualNeo
      @RitualNeo  7 หลายเดือนก่อน

      When you bring the fbx into unity for the first time, check the settings on it in unity for “legacy blend shape normals”

    • @TheSecretSwords
      @TheSecretSwords 6 หลายเดือนก่อน

      @@RitualNeo Same happens for me when i drag in the Exported VRM and go to Blendshapes and try to lets say to the "A" sound when i drag aa slider instead of moving the mouth like normal it stretches it into the sky

  • @NekoChwen
    @NekoChwen 7 หลายเดือนก่อน

    can you make an update cause the vrm folders have all been updated and i have a feeling (Myself included) have no idea what we are doing

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      i might do a new one for warudo someday

  • @maskypyro1609
    @maskypyro1609 8 หลายเดือนก่อน

    so what do u do if i keep getting blenshape issues?

  • @superpool8579
    @superpool8579 ปีที่แล้ว

    I followed the whole tutorial but when using the avatar in VseeFace I did not make any expression or closed or opened my mouth etc, the base is a nardodragon so I doubt that is the problem

    • @nickiTheAwsome
      @nickiTheAwsome ปีที่แล้ว

      make sure expressions is turned on in settings, mine was off by default

  • @kylanjuhl5294
    @kylanjuhl5294 ปีที่แล้ว

    iv been trying to follow thsi and iv imported the vrm unity package 3 time iv made new unity projects and no matter what I do the tab wont show up idk why

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      which version of vrm are you using

  • @littlenuni
    @littlenuni ปีที่แล้ว

    plsss tell me how to dowload and where to go I dont know how to download the VRM

  • @RandoReign
    @RandoReign 9 หลายเดือนก่อน

    nothing works and its all in wingding chinese chicken scratch. what version are we supposed to use of each of this

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9

  • @gaialusthealys
    @gaialusthealys ปีที่แล้ว

    For some reason mine won't even export the damn thing, first step is blocking everything TvT

  • @puppixy
    @puppixy 4 หลายเดือนก่อน

    hello! for some reason my avatar does not export during the first export. It doesn't give me any errors, it just does not export. Do you have any idea as to why that could be??

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      i'd be very surprised if nothing is in the console but:
      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9

  • @Desolated_Vex
    @Desolated_Vex 10 หลายเดือนก่อน

    Uhm so is this the same process for nardos? Nardo offers a unity package that is for vrm... however i get a bunch of missing scripts?...

    • @RitualNeo
      @RitualNeo  10 หลายเดือนก่อน +1

      it probably comes with its own instructions

    • @Desolated_Vex
      @Desolated_Vex 10 หลายเดือนก่อน

      @@RitualNeo yeah it was because i used the wrong vrm sdk 😅

  • @Val3ns5959
    @Val3ns5959 2 หลายเดือนก่อน

    my avitar relies on poiyomi for it's eyes..and when I put the vrm in the eyes dissapear due to a lack of the shaders im guessing not sure but Idk what to do now;-;

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      @@Val3ns5959 use the vsf sdk on top of vrm

    • @Val3ns5959
      @Val3ns5959 2 หลายเดือนก่อน

      @@RitualNeo still blank eyes ;-;

  • @ryanscool2008
    @ryanscool2008 ปีที่แล้ว

    Hey i got a question
    If a model doesn't come with a VRM file can it be turned into a vrm and if so can you be kind enough to help me convert it to vrm? i need this for my vtuber model and everything. i would pay you for the troubles if needed

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      i can turn vrchat characters into simple vrms, depending on how complex the character is it could take more time.
      you can show me the model on discord if you like discord.gg/ritualneo

  • @World_Theory
    @World_Theory ปีที่แล้ว

    Why do you import the Dynamic Bones SDK if VRMs don't use it?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      Because you can use it with vsf, it’s optional though. Some people may prefer dynamic bones for some things.

    • @World_Theory
      @World_Theory ปีที่แล้ว

      @@RitualNeo Ah, okay. Thanks!

  • @ManicMindsStudio
    @ManicMindsStudio ปีที่แล้ว

    This seems to be the newest video on the subject so I am going to ask here, every time I try and install the plug in nothing happens, did an update break it? Does anyone have the exact version of it used in this video?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว +1

      you must use the right version of VRM for the older version of unity. i use UniVRM-0.99.2_0dc9

    • @ManicMindsStudio
      @ManicMindsStudio ปีที่แล้ว

      @@RitualNeo I am having trouble searching for that file, got a direct link?

    • @ManicMindsStudio
      @ManicMindsStudio ปีที่แล้ว

      Wait found it

    • @ManicMindsStudio
      @ManicMindsStudio ปีที่แล้ว

      @@RitualNeo Ok got it working but now the blendshapes wont change when trying to set them to a soumd

  • @kassixo
    @kassixo ปีที่แล้ว

    What if I wanna turn a really big avatar with a lot of physbones and toggles into a VRM model? Should I just delete unnecessary items from avatar on the Hierarchy? Or what kind of complications I might run into?

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว +1

      you can use a phys bones converter to convert to dynamic bones. copy them with pumpkin tools, then export as a VSF instead of a vrm (a vsf will allow dynamic bones)
      otherwise, yes delete all vrc/physbone components and use spring bones instead

    • @kassixo
      @kassixo ปีที่แล้ว

      @@RitualNeo I ALMOST got it, but i quited the project right at the spring bones part, because my avatar had so many hair parts and they moved so weirdly :'D plus i felt like my avatar is too complex for that, it has extra lashes which is always a pain with quest shaders or any other shader than poiyomi. Otherwise thanks for the tip!^^

    • @lunewulff
      @lunewulff ปีที่แล้ว

      ​@ritualneo6926 hey, what is the process to do this? I am in a similar situation where I have a lot of components like this (Also I hear vsf supports shaders,which I also wanted added)
      I have the converter, but I'm not sure how to exactly do it and in what order

    • @kassixo
      @kassixo ปีที่แล้ว

      @@lunewulff I actually followed another tutorial by someone else on this and that worked for me really well.

    • @lunewulff
      @lunewulff ปีที่แล้ว

      @kassixovr can you show me? it would really help me a bunch

  • @cleverlaziness
    @cleverlaziness 2 ปีที่แล้ว

    idk what im doing wrong, ive done all the steps right and when i reimport my vrm base into unity, unity does not create the extra folders and the new prefab, it just shows the vrm package with nothing else

    • @RitualNeo
      @RitualNeo  2 ปีที่แล้ว

      The new vrm sdk might be doing things differently

    • @SynestriaVI
      @SynestriaVI ปีที่แล้ว +1

      Did you ever figure this out? I'm having the same exact issue.

    • @RitualNeo
      @RitualNeo  ปีที่แล้ว

      @@SynestriaVI which version of the sdk are you using

    • @cleverlaziness
      @cleverlaziness ปีที่แล้ว

      @@SynestriaVI afraid not, I just gave up on it and figured I would commission an actual VTuber model

    • @Vondor
      @Vondor 10 หลายเดือนก่อน

      im currently running into the same issue so if anyone has figured this out please let me know

  • @aquariusfriar
    @aquariusfriar 8 หลายเดือนก่อน

    The VRM file didn't work at all when I tried to load it. :/

    • @RitualNeo
      @RitualNeo  2 หลายเดือนก่อน

      make sure you are using unity 2019 and UniVRM-0.99.2_0dc9