XD oh boy! this was really helpful just have been constantly watching step by step because i loaded some Maya pack and now my unity uploaded takes a infinity amount of time to load project. Thank you for the cool and easy tutorial!
Hi Neen! while I am not using this video now, I hope to use it in the future! you are pioneering the new age of vtubers, I hope you know that! stay epic!
Hmmm... y'know, if you had a bone overlay running, and you compiled this into its own app, you could make the posing a little bit simpler. There's also VRM posing Desktop, but I'm not sure it quite gets you to this point
As helpful as this is, there has to be an easier way, and maybe one that doesn't include Unity as Unity has a huge learning curve. But, if push comes to shove, at least this method is available. Thank you for the video!
Yup! Literally a few days after posting this video ( and on Twitter where it made some traction) someone way more talented than me came out with VRM pose transmitter. ambadev.itch.io/vrm-pose-transmitter So if you have a VRM based model then you're in luck! However for those with the custom VSF format (animation triggers, custom shaders, particle effects etcetera) then you'll still need to rely on this technique. It's not that hard promise. Just requires some. Time investment. When I made this video it was my first time trying out Unity as well. It's as simple as installing the software. Opening a Premade file and then pressing the "play button"
@@NiniNeen there is a much much much easier way to do this.. even from 2 years ago.. without needing to launch another program.. vsfavatars if using the vsf SDK can set animations with hotkeys.
thanks for the tut, but... yeah all posing your model, but i see a bunch of 3D VTubers that can move their hands and i'd like to discover this too!! may you help? if yes, thank you so much
I believe that inside VSeeFace you have to go to the leap motion settings and move the device in the software higher. Up so that more of the arms move. Although I'm unsure it could also depend on your model. Is it a custom made one or Vroid?
That's super helpful and clear, thank you greatly !! Do you (or anyone) know if there is a way to save the poses you create, to select them easily and swap between different poses really fast ?
Hey Kourou. As of this writing no, there isn’t an easy way to swap and select between the different poses. However I’m tinkering around with Unity and I made a sort of proof of concept to do exactly just that! Follow me on Twitter if you wanna stay tuned for that. Someday if I keep working on it I might release it to the public.
If you move the pose around before you hit play the model should stay in that position. Right now what you can do is you create a new scene for each pose and then hit play. , I’m working on a little app that can have pre-set poses and then you can click between them.
i hab questionnn so do i need to open unity always just to render the pose? or can it be saved whenever i just open vseeface only? cuz unity can take an extra toll on the pc resources
XD oh boy! this was really helpful just have been constantly watching step by step because i loaded some Maya pack and now my unity uploaded takes a infinity amount of time to load project. Thank you for the cool and easy tutorial!
Glad I could help!
Thank you this will come in handy! This also made me figure out that you can hold alt and zoom out on your model in VSeeFace 😅
Hey if you see this, would you make a tutorial on how to add the emotes to the models? like the one at 0:30
Hi Neen! while I am not using this video now, I hope to use it in the future! you are pioneering the new age of vtubers, I hope you know that! stay epic!
Thank you so much!
Hmmm... y'know, if you had a bone overlay running, and you compiled this into its own app, you could make the posing a little bit simpler. There's also VRM posing Desktop, but I'm not sure it quite gets you to this point
Second thought: You can't run vseeface sdk without univrm installed. You can export your character as a VRM with two clicks, if you wanted to.
As helpful as this is, there has to be an easier way, and maybe one that doesn't include Unity as Unity has a huge learning curve. But, if push comes to shove, at least this method is available. Thank you for the video!
Yup! Literally a few days after posting this video ( and on Twitter where it made some traction) someone way more talented than me came out with VRM pose transmitter. ambadev.itch.io/vrm-pose-transmitter
So if you have a VRM based model then you're in luck! However for those with the custom VSF format (animation triggers, custom shaders, particle effects etcetera) then you'll still need to rely on this technique.
It's not that hard promise. Just requires some. Time investment. When I made this video it was my first time trying out Unity as well. It's as simple as installing the software. Opening a Premade file and then pressing the "play button"
@@NiniNeen Thank you for this information!!
@@NiniNeen there is a much much much easier way to do this.. even from 2 years ago.. without needing to launch another program.. vsfavatars if using the vsf SDK can set animations with hotkeys.
U have so much potential
Im cheering u on giirl
Thank you! ❤️
Thank you so much for sharing this! Instant subscribe!
i followed all steps but its says project is not valid why is that plz help
Even when I put the same port, it won't do the same as I move the body parts. How do I fix it?
:(
Thanks!
Ok this is super cool. Thank you!
Thanks
Not Helpful! It doesnt let me use vseeface it keeps saying error then i did all the steps and not working. Dont Try This doesn't work at all!
Thanks for sharing this helpful video
Glad it was helpful!
Very nice tut thanks darling ^_^
this was super helpful, thank you!
sidenote, is there a way to make the arms go to the pose when not detected by the leapmotion?
Those are some nice NiNiNeen-caps.
Thank you!!!
Ok, but i'm not going to have VSeeFace, Webcam Motion Capture and Unity runing in the background while Streaming a Game O.O
yeah...she sucks as a tutorial teacher... she didn't say this part 💀
Question, can you save different presets in the same project?
thanks for the tut, but... yeah all posing your model, but i see a bunch of 3D VTubers that can move their hands and i'd like to discover this too!! may you help? if yes, thank you so much
I'd recommend looking at something called 'Leap motion' handtracking.
Psssp when you are on VSeeFace and you have transparent mode on, push the to remove or hide the box [x]
Oops teehee I tend to forget this ;)
how to ge tracking data displayd in unity?
does this will do on vmagic mrror too?
says my folder is not valid
how do i fix this please
and you have to keep unity opened to not turn back to normal, right?...
Yes.
@@stellaai-vtuber this is fkd up ...
Come here come 😝
Can we please talk about how gorgeous your model is???
your model is made by yourself, in blender or vroid? please tell me thanks!!
Not sure if this has been asnwered yet but how to you still have your arms tracking like that? I have a leap motion but i cant move my arms like that
I believe that inside VSeeFace you have to go to the leap motion settings and move the device in the software higher. Up so that more of the arms move.
Although I'm unsure it could also depend on your model. Is it a custom made one or Vroid?
@@NiniNeen VRoid 💕 and that sort of makes sense but the hands still didn't work like that for me when I tried. Regardless a very cool tutorial
That's super helpful and clear, thank you greatly !!
Do you (or anyone) know if there is a way to save the poses you create, to select them easily and swap between different poses really fast ?
Hey Kourou. As of this writing no, there isn’t an easy way to swap and select between the different poses. However I’m tinkering around with Unity and I made a sort of proof of concept to do exactly just that! Follow me on Twitter if you wanna stay tuned for that.
Someday if I keep working on it I might release it to the public.
If you move the pose around before you hit play the model should stay in that position. Right now what you can do is you create a new scene for each pose and then hit play. , I’m working on a little app that can have pre-set poses and then you can click between them.
@@NiniNeen Oh thanks ! I'll follow what you'll do, that would be a really nice tool !
Can you do this even with face face tracking?
Yes you can! That's the awesome thing about this. You can toggle on and ofr what you want tracked by VSeeFace and what you want Unity to override
@@NiniNeen so um you have to do this every time you go live ? and ever time you try this it resets :(
@@Vampykinz nope i have the unity file saved. So all I have to do is open up unity and press play. You can save your pose in the unity file.
i hab questionnn
so do i need to open unity always just to render the pose?
or can it be saved whenever i just open vseeface only?
cuz unity can take an extra toll on the pc resources
Unfortunately yes, you'd have to have Unity open.
I haven't released a "stand-alone" app (but this too would hog up resources). 😇
@@NiniNeen thanks for clarifying that for me nini
maybe a stupid question, but is there a way to save the pose so I do not have to re edit it every time?
Hey~!
If you edit the pose before you hit "play" it will stay saved. You can have multiple scenes open.
@@NiniNeen thank you. This makes my scene look so much better as I tried to hide the standing pose before and can do so much more for stream!!
This Is Helpful But,I cant Log in Since I Forgot My password So Yeah thanks For Tutorial tho!
Edit:This Is My Moms Account Btw
all this tutorial did was mess up my face tracking :l and know idk how to fix it