Checkpoints made EASY! - Unreal Engine 5 Tutorial

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ความคิดเห็น • 37

  • @ZuperBytes
    @ZuperBytes 6 หลายเดือนก่อน +1

    Thanks mate! Your tutorial was great and saved me!

  • @Marius_Gamedev
    @Marius_Gamedev ปีที่แล้ว +2

    Understandable, have a nice day.

  • @jankrutis2935
    @jankrutis2935 ปีที่แล้ว +6

    ur saving my ass for school project!!!

  • @MALEKXD9
    @MALEKXD9 4 หลายเดือนก่อน +1

    Bro, you're a life saviour! Thank you so much.

  • @maya-eq5ez
    @maya-eq5ez ปีที่แล้ว +1

    great video, thank you so much. worked great!!!

  • @toleharms1616
    @toleharms1616 ปีที่แล้ว +1

    Thanks, what a great vid!

  • @creepyinsane6805
    @creepyinsane6805 ปีที่แล้ว +1

    Thanks, thats a great vid!

  • @nathanrobidoux2049
    @nathanrobidoux2049 8 หลายเดือนก่อน +1

    Great Video!

  • @KerosManx
    @KerosManx ปีที่แล้ว +1

    Top stuff Frece!! Truly rich content for gamers & makers..all the best amigo..Peace. Like28!

  • @fuwabnuuy
    @fuwabnuuy ปีที่แล้ว +1

    Awesome tutorial! How can I set up a killzone to set players back to the checkpoints?

    • @Bugman563
      @Bugman563  ปีที่แล้ว +1

      I suggest the following:
      1. Create a new Blueprint (Actor)
      2. Create a Box collision
      3. check for the event of the Box Collision called: "On Component begin overlap"
      4. Then you can put 2 nodes after that event. 'Get current level name' and then you plug both pins from that into a node called 'open level by name'
      5. Then you place this box-collission actor anywhere you like and if the player walks into it you restart at the checkpoint.
      Done!

  • @KartelMichealPeek
    @KartelMichealPeek 11 หลายเดือนก่อน +1

    I did what you said and it really worked, thanks! but how can i pass it to button in a pause menu

    • @Bugman563
      @Bugman563  11 หลายเดือนก่อน

      Great to hear.
      Easiest way I can imagine: You copy paste the save fuction from the checkpoint into your character (With a little adjustments). And you make it happen on a custom event that you call "Checkpoint-save". Then:
      You create a Button in your Blueprint Widget- Then you create a click event on it. Then look for a node called "Cast to third person Character"(If its a third person game) As object you take "Get player character". Then you pull out of the blue pin of that node and search for your custom event "Checkpoint-Save" and voila.
      Thinking about it - you can probably even directly paste the saving-nodes in the widget blueprint- where you trigger the button.
      Hope that helps

    • @KartelMichealPeek
      @KartelMichealPeek 11 หลายเดือนก่อน +1

      @@Bugman563 you are a great person thank you very much!

  • @pixelAZ_
    @pixelAZ_ 11 หลายเดือนก่อน

    I cannot connect the 'Event Begin Play' node to the Checkpoint, because it is already connected to the character inputs in Character BP

    • @Bugman563
      @Bugman563  11 หลายเดือนก่อน

      you can put it at the end, or you create a sequence node (where you can add as many simultanious actions as you want)

    • @AzlaansGaming
      @AzlaansGaming 3 หลายเดือนก่อน +1

      @@Bugman563 how to create it please help me i am a very beginner

    • @Bugman563
      @Bugman563  2 หลายเดือนก่อน

      @@AzlaansGaming there is a node called 'Sequence' you can put one pin in from the left and can put as many out as you want.

  • @Eb-sq3jd
    @Eb-sq3jd ปีที่แล้ว +1

    i cant compile it cause the player location says it could not be found

    • @Bugman563
      @Bugman563  ปีที่แล้ว +1

      I'm not sure where exactly you mean. Can tell me in which Blueprint that happened?
      Also - have you tried to plug in "get actor location"?

  • @MrPangahas
    @MrPangahas ปีที่แล้ว +1

    whats the best way to destroy the checkpoint or disable a checkpoint after you used it already.

    • @belligerentbull4759
      @belligerentbull4759 9 หลายเดือนก่อน

      Maybe place a "Do Once" node at the start of the code. This also allows you to re-enable the checkpoint under certain conditions as well

    • @Bugman563
      @Bugman563  18 วันที่ผ่านมา

      have you found a solution?
      I'd have an idea but it would require a bit of explanation

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 ปีที่แล้ว +1

    Thank sir
    This is working if you have one level in your game. It is not going to work If you have more than tow levels. So do you have any idea how to make loading and Saving System for more than one level

    • @Bugman563
      @Bugman563  ปีที่แล้ว

      it actaully works already - When you get to the next level , before you open it, just search for a node called "Delete Game in Slot". Then in the next level you will start at the Player-Start as normal.

    • @nassergreatdeveloper3745
      @nassergreatdeveloper3745 ปีที่แล้ว +1

      @@Bugman563 So do you mean should I delete the save game before I enter any level?

    • @Bugman563
      @Bugman563  ปีที่แล้ว +1

      @@nassergreatdeveloper3745 Exactly. So that you start at the player start

    • @nassergreatdeveloper3745
      @nassergreatdeveloper3745 ปีที่แล้ว

      @@Bugman563 if I delete the save, I can not load it again.please correct me if I am wrong

    • @ManthosLappas
      @ManthosLappas ปีที่แล้ว

      @@Bugman563 That solution saved me, Thank you so kindly! :)

  • @ZakariaKhaldi
    @ZakariaKhaldi ปีที่แล้ว

    I followed all steps...Result: that doesn't work with a character pawn

    • @Bugman563
      @Bugman563  18 วันที่ผ่านมา

      Could you work it out?

  • @jayshriramchannelstarktech2271
    @jayshriramchannelstarktech2271 ปีที่แล้ว +1

    I am 15 viewer