Thanks, this was amazing! So tired of all that AI stuff, enough :D We need more tuts like this. The whole AI image generative stuff became so boring so fast.
Very good breakdown. Did you experiment with sliding glue instead of creating them on each frame and breaking? Could get rid of that micro-shake you get.
@@philippwelsing9108 It would require using `attach to geometry` or `stitch points` constraints instead of glue - they have an additional functionality "sliding rate" I highly recommend this vellum masterclass: th-cam.com/video/zPQZ8KJTjzo/w-d-xo.html At 31:30 he starts explaining the vellum sliding constraints.
How do you think things are going with Houdini compared to other software now? I have been learning Houdni for a while, and I am just finding it is needed less and less, even for more bespoke things, which is frustrating
In what way do you think it is needed less and less? Houdini is still heavily used in the film and gaming industry to create custom procedural tools, models, and HDA’s.
Now with unreal engine taking over Hollywood studios, Houdini seems like a perfect tool for procedural asset creation rather than modeling things the traditional way which is more tedious and less flexible.
At first, I also had the same thought as you now, but I tried to keep adding the Houdini workflow into my works, it's getting easier and more comfortable and very powerful.
Thanks, this was amazing!
So tired of all that AI stuff, enough :D
We need more tuts like this.
The whole AI image generative stuff became so boring so fast.
Thanks so much for making Vellum constraints clearer for me! Excellent!
👏👏👏 Nice tut anda Nice result! Thanks
Very good breakdown.
Did you experiment with sliding glue instead of creating them on each frame and breaking? Could get rid of that micro-shake you get.
That sounds interesting! How would you set that up?
@@philippwelsing9108 It would require using `attach to geometry` or `stitch points` constraints instead of glue - they have an additional functionality "sliding rate"
I highly recommend this vellum masterclass: th-cam.com/video/zPQZ8KJTjzo/w-d-xo.html
At 31:30 he starts explaining the vellum sliding constraints.
@@PawelGrzelak That masterclass is huge!😃
Thank You very much, Christopher!
This is fantastic, thank you!
How do you think things are going with Houdini compared to other software now? I have been learning Houdni for a while, and I am just finding it is needed less and less, even for more bespoke things, which is frustrating
In what way do you think it is needed less and less?
Houdini is still heavily used in the film and gaming industry to create custom procedural tools, models, and HDA’s.
Now with unreal engine taking over Hollywood studios, Houdini seems like a perfect tool for procedural asset creation rather than modeling things the traditional way which is more tedious and less flexible.
At first, I also had the same thought as you now, but I tried to keep adding the Houdini workflow into my works, it's getting easier and more comfortable and very powerful.
Yaaay, so good. Thank you!
Thanks
4:40
THX!