Prince important question since it's holding me back really badly. I have long fingers, I use the fingertip + thumb muscle grip. But honestly it doesnt really matter what grip I use I have the problem of not overflicking to the right and underflicking to the left constantly, I can't find a way to fix this, I might ask an AI what can it gather but I'd like to have an advance look at what causes it and how to fix it.
17ms-25ms is quite significant! That's more of a latency difference than going from 60hz to 144hz monitor which everyone agrees is a very meaningful benefit. Great video Oblivity team 🙏
I do think this works great for tac shooters where you're basically aiming the entire game. However, maintaining an appropriated grip in games with a lot of looting, high-level/fast movement, or greater recoil variability might be considerably more difficult. So, how does one utilize an appropriated grip to react faster and stay "calm" in, lets say, a BR like Apex Legends? Thanks for the video!
i've watched yay demos since csgo before anyone noticed the guy, and i've learned this "calm aim" thing back from top osu! players in 2010. Now I play CS and valorant with fingertip grip and high quake 3 accel (using raw accel), definitely gives me low ttk while still just calmly aiming on fingertips but of course i can increase tension on my hand if i need to aim fast. i have zaunkoenig m2k which is a tiny carbonfiber mouse
meeeh, i was able to make some nasty sheriff clips but phantom tracking completely fell apart after switching to aggressive version of fingertip grip. it also tenses up the muscle in my arm that is in contact with the table and that makes arm movement harder and slower. That leads to me primarily using wrist for aiming and with my current edpi of 200 it more often than not makes me "run out" of wrist movement and i start trying to finish my flick with some awkward arm or wrist move that takes a while and almost never hits. I liked that it gets rid of pinky contact with the mousepad and overall i was able to feel the benefits so i'll try to adapt it somehow
@Oblivity how much exactly you tilt your screen ? if you put measure app from iPhone on screen on the long ege of the phone whats your tilt ? -10 or -15 ?? or what ??
Very cool video, however looking at the report, it says that "The F value of 0.56 fell short of the critical value required for the 5 percent level of confidence. Hence the original hypothesis, which theorized that a limb, placed under stretch, would react and initiate faster speeds than when it was either tensed or relaxed, was not substantiated." Under the section 'Results and Discussion' paragraph 2. This means that there isn't an actual significant difference in results to study. I would also point out a few differences between the tests that I found kind of important. They tested a varying amount of time to waiting before reacting, while I am not sure if you actually did something similar. If you dont vary the amount of time to wait between each test, you may end up testing your sense of tempo vs actual reaction time. Another difference is that the test they did was using the WHOLE arm. Each person had to swing their whole arm across to test both reaction time and movement speed. This differs from just clicking down on a button with your finger. Something that you COULD have covered instead, is that the movement speed had significant differences. Obviously the test does not even come close to what they did in the article, but if you want to correlate the two pieces of info thats up to you. I hope this info reaches some people, but please go read the article yourself if you are interested since I am just a random stranger who is providing his understanding.
The study theorized that under a stretch, the subjects would react and initiate faster, but the analysis revealed that the state of stretch was not significantly faster than either condition when the arm was relaxed or tensed. However, during a state of tension, the subjects' reaction and movement were faster than when the arm was relaxed. Aiming obviously consists of both clicking and movement. From the movement aspect, the study proves that calm aim isn't optimal, you’re sacrificing aspects in terms of tracking/flick reactivity. Our own experiment has also shown that, from a clicking perspective, calm aiming isn't as effective as people typically believe, as it comes with a downside: decreased reaction times. We used the main aspects of the study to support the argument that "calm aiming" may not be ideal for everyone, especially at higher levels of gameplay, where reactivity is crucial in determining duels. Gripping your mouse with tension does indeed allow you to click and move faster, even though a tight grip leads to more muscle tension and strain, which can contribute to fatigue and even repetitive strain injuries over time, as pointed out in the video. A calm grip, on the other hand, allows for a more relaxed muscle state, reducing strain and stretching effort...that’s part of the correlation we drew. In terms of variables during testing, we did our best to minimize them as much as possible. This included doing 10-10 runs while varying between grips, placing ourselves in very similar environmental conditions for each run, practicing breath-work to enter a focused state before each run, and checking for pre-fires and other unintentional aiming errors. We pride ourselves on being transparent and providing content that we verify and are confident will help our viewers. We even clarify in the video that 100 runs may be too few, but what we have found aligns with the study in terms of the points we just highlighted. We are always open to learning more and increasing our knowledge, and we truly appreciate your insight.
@@oblivityofficial Thank you for the clarification! I think the way I worded things seems to have been a bit antagonistic and nit-picky. I don't think my main point was to imply that a different muscle group could completely invalidate what you are trying to explain, but rather its something that I would be a little skeptical about, or take note of if I were to try and replicate the experiment. The one thing that I was really trying to emphasize is that the article states that their experiment did not find any significant differences between varying states of tension in correlation to reaction time like you said, while the video does state that there is a significant difference between the two groups even though there was a difference between the two. Of course, this is literally like 2 words throughout the whole video, and I think you are trying to state that there is a correlation between faster reaction time and tense grips that you would consider big enough yourself rather than that there is a significant difference statistically speaking. I really do appreciate the effort you put into the response and the video!
such an amazing video
Thank you so much! We’ve actually been following your journey since your early R6 aim guides, so your feedback means a lot to us.
I couldn't thank you enough! I think that was my missing piece. Thank you for the effort and time spent on this, means a lot! :)
same
isagi yoichi
Prince important question since it's holding me back really badly. I have long fingers, I use the fingertip + thumb muscle grip. But honestly it doesnt really matter what grip I use I have the problem of not overflicking to the right and underflicking to the left constantly, I can't find a way to fix this, I might ask an AI what can it gather but I'd like to have an advance look at what causes it and how to fix it.
this is very underrated
I've been watching your vids for a while. You've improved the feel and editing dramatically bro. Good work.
17ms-25ms is quite significant! That's more of a latency difference than going from 60hz to 144hz monitor which everyone agrees is a very meaningful benefit. Great video Oblivity team 🙏
I do think this works great for tac shooters where you're basically aiming the entire game. However, maintaining an appropriated grip in games with a lot of looting, high-level/fast movement, or greater recoil variability might be considerably more difficult. So, how does one utilize an appropriated grip to react faster and stay "calm" in, lets say, a BR like Apex Legends? Thanks for the video!
Insane video. love the research and everything put in. You deserve so many more views
Yo your production is always soooo crisp, I love your videos man, keep up the great work!! Really high quality channel❤❤
shout out leon e. smith
oblivity was my best buy in aiming programs
same here
i've watched yay demos since csgo before anyone noticed the guy, and i've learned this "calm aim" thing back from top osu! players in 2010. Now I play CS and valorant with fingertip grip and high quake 3 accel (using raw accel), definitely gives me low ttk while still just calmly aiming on fingertips but of course i can increase tension on my hand if i need to aim fast.
i have zaunkoenig m2k which is a tiny carbonfiber mouse
Amazing Video, Love all the explenaitions as well
meeeh, i was able to make some nasty sheriff clips but phantom tracking completely fell apart after switching to aggressive version of fingertip grip. it also tenses up the muscle in my arm that is in contact with the table and that makes arm movement harder and slower. That leads to me primarily using wrist for aiming and with my current edpi of 200 it more often than not makes me "run out" of wrist movement and i start trying to finish my flick with some awkward arm or wrist move that takes a while and almost never hits. I liked that it gets rid of pinky contact with the mousepad and overall i was able to feel the benefits so i'll try to adapt it somehow
Very helpful , love it ❤
It's a great video. I enjoyed it. But I still want a best crosshair video
Daaaamn droppin knowledge gems up in here 😈😈😈shoutout to all the work and research that was put in this 🔥🔥🔥🔥
Wow! Thank you! It's good to know
hello I practiced calm aim but when I ranked up people shoots faster that I can react and I always die. I will follow your tips! :)
btw when i hold the mouse like that it feels like it slips and feels uncomfortable i use fingertip
So underrated idk how you are getting this low amount of views for that quality content
insane edit
Did you take into account that you might get better at the timing for the 2nd hundred because of the first hundred practice?
Hi ADAMAXiUS, good point! Yes, Prince changed the grip every 10 rounds to make sure there is no training effect or fatigue influencing the results.
love the video!!!
Best video yet.
This is so high quality like damn, i would love to download the app since i can never find a perfect sens for me but im too broke xdd
this helps alot, i just have one question. how the hell do i use my mousebuttons (with the palm grip) i feel like i have to let loose to press them
@Oblivity how much exactly you tilt your screen ? if you put measure app from iPhone on screen on the long ege of the phone whats your tilt ? -10 or -15 ?? or what ??
hi
can you make a video about consisitency
The best ❤️❤️
Wait for Lil bro to find out that reaction time Tests exists
yoooooooooooo this is a master piece ❤🔥❤🔥❤🔥
what mic arm is that
i play clow x palm at the same time on glass mousepad
Who is doing these masterpieces?
Long live Mr. Smith
I believe you can conquer aimlabs but i think you need to improve something
ahmed efron
Chris is soooo german!
More lab coat Prince pls!
do a primmie vid
Man am i tired of listening to these two words
You should gift me oblivity fr
Day 1 of asking for a free oblivity key cause i cant afford it
Very cool video, however looking at the report, it says that "The F value of 0.56 fell short of the critical value required for the 5 percent level of confidence. Hence the original hypothesis, which theorized that a limb, placed under stretch, would react and initiate faster speeds than when it was either tensed or relaxed, was not substantiated." Under the section 'Results and Discussion' paragraph 2. This means that there isn't an actual significant difference in results to study. I would also point out a few differences between the tests that I found kind of important. They tested a varying amount of time to waiting before reacting, while I am not sure if you actually did something similar. If you dont vary the amount of time to wait between each test, you may end up testing your sense of tempo vs actual reaction time. Another difference is that the test they did was using the WHOLE arm. Each person had to swing their whole arm across to test both reaction time and movement speed. This differs from just clicking down on a button with your finger.
Something that you COULD have covered instead, is that the movement speed had significant differences. Obviously the test does not even come close to what they did in the article, but if you want to correlate the two pieces of info thats up to you.
I hope this info reaches some people, but please go read the article yourself if you are interested since I am just a random stranger who is providing his understanding.
The study theorized that under a stretch, the subjects would react and initiate faster, but the analysis revealed that the state of stretch was not significantly faster than either condition when the arm was relaxed or tensed. However, during a state of tension, the subjects' reaction and movement were faster than when the arm was relaxed.
Aiming obviously consists of both clicking and movement. From the movement aspect, the study proves that calm aim isn't optimal, you’re sacrificing aspects in terms of tracking/flick reactivity. Our own experiment has also shown that, from a clicking perspective, calm aiming isn't as effective as people typically believe, as it comes with a downside: decreased reaction times.
We used the main aspects of the study to support the argument that "calm aiming" may not be ideal for everyone, especially at higher levels of gameplay, where reactivity is crucial in determining duels.
Gripping your mouse with tension does indeed allow you to click and move faster, even though a tight grip leads to more muscle tension and strain, which can contribute to fatigue and even repetitive strain injuries over time, as pointed out in the video. A calm grip, on the other hand, allows for a more relaxed muscle state, reducing strain and stretching effort...that’s part of the correlation we drew.
In terms of variables during testing, we did our best to minimize them as much as possible. This included doing 10-10 runs while varying between grips, placing ourselves in very similar environmental conditions for each run, practicing breath-work to enter a focused state before each run, and checking for pre-fires and other unintentional aiming errors.
We pride ourselves on being transparent and providing content that we verify and are confident will help our viewers. We even clarify in the video that 100 runs may be too few, but what we have found aligns with the study in terms of the points we just highlighted. We are always open to learning more and increasing our knowledge, and we truly appreciate your insight.
@@oblivityofficial Thank you for the clarification! I think the way I worded things seems to have been a bit antagonistic and nit-picky. I don't think my main point was to imply that a different muscle group could completely invalidate what you are trying to explain, but rather its something that I would be a little skeptical about, or take note of if I were to try and replicate the experiment. The one thing that I was really trying to emphasize is that the article states that their experiment did not find any significant differences between varying states of tension in correlation to reaction time like you said, while the video does state that there is a significant difference between the two groups even though there was a difference between the two. Of course, this is literally like 2 words throughout the whole video, and I think you are trying to state that there is a correlation between faster reaction time and tense grips that you would consider big enough yourself rather than that there is a significant difference statistically speaking. I really do appreciate the effort you put into the response and the video!