The devs are correct when they say it’s nice to see people like you play this game as an actual driving sim. It’s seriously the best driving sim but a lot just see it as the crashing sim
Driving fast sim, maybe. Just cruising around town, the FFB at low speeds sucks ass on my wheel. With a controller there is zero rumble. It's disappointing and dull for my needs.
@@myztazynizta I was more talking physics wise. It is the most detailed in the physics departments other than tire thermals which are coming. The FFb def needs to be improved but its decent for me and has been worked on over the past few updates.
@@myztazynizta if you don't have some crazy expensive wheel you can't expect beamng to put tiny ammounts of ffb from normal driving in there since belt or gear driven wheels usually are not very accurate compared to direct drive wheels
The game has transformed immensely after 0.26 update. It's a different game now. I love BeamNG devs attitude. Much more respectful than AAA-devs paid DLC slap in the face.
The new motion blur had me pushing the new covet 1.5L with 104 hp to the limit on the outer loop of east coast and inbetween. The sense of speed with the added motion blur is really immaculate. 80 mph has never felt so fast in Beam before 0.26!
it makes it a lot more realistic. when i play games like forza horizon i don’t feel a sense of speed anymore. i could be going 130 but feel like i’m going 50
@@bread7809 Not sure it would be a huge difference, what i mean is that of course it would create a difference in driving. But Beam's tyre physics in the current optimal conditions aren't as good as the racing sims on the market. So how would tyre thermals make the driving better? But i expect they won't obviously just add tyre temps, but it will be a big overhaul to tyres in general.
you missed one pretty important thing in my opinion. they finally fixed the aero on the bolide, which transformed the car. it no longer gets more unstable the faster you go (yeah that car generated lift before for some reason) like it used to
idky but I feel like there may have been something reversed in the original coding that caused it to generate lift instead of downforce which is what's needed to keep you on the track at high speeds. Glad they finally fixed that cause I really do like the Bolide a lot, especially with making with some mods that make it look like a Farrari F40.
Yo, if you remember me im the dev behind gt3 scintilla, we really need feedback for future improvements, because currently there are no hardcore simracers in beamng community, so we asking for help in simply having professional criticism, please :з Current problems are high speed grip which we dont really if it comes from downforce or tyres, as always love your vids, cheers
Bro! I love the gt3 version, best sounding thing in the game, so fun to race. I wish i could give you constructive criticism but I can't get over how good it sounds
The insane performance improvement of traffic has me thinking that the same beam reducing techniques could be applied to the vehicles that are spawned in BeamMP (modded multiplayer) and while it'd take a lot of effort to do, as every part would need a low beam variant, that's how fully supported multiplayer will likely exist in the future. Right now the multiplayer performance is good enough to barely race 10 cars, and often 8 or less if everyone's driving a higher beam count car which is a significant limitation and the reason there's no officially supported multiplayer, but man, given how things are going, and how successful the multiplayer currently is if your pc can handle it, this update shows a peak at a future where BeamNG has unbelievable gta like multiplayer. The future is bright for BeamNG.
Okay, I’ve played MMO combat flight sims for decades. They’ve had MMO combat flight sims since 1990s computer technology because your computer is *not* doing the flight physics calculations for the dozens of other planes in the fight. Your CPU only has to calculate those things for you. It’s only your position, direction, speed derived from these calculations that are sent to other computers for them to deal with. And when your cannon shell impacts the wing of another plane, all that’s done is the message about the velocity, type, target area of the shell impact is relayed to his computer, which then calculates how many pieces fall off his airplane…if his wing falls off the message will again be related and you’ll get a visual off it being off. So to sum up massive computer power isn’t required in these games because your computer only has to calculate physics for your own plane. Or tank, works the same way in that kind of MMO combat game. Can BeamNG multiplayer adopt a similar system to avoid being such a computer load?
@@cmbaileytstc I think the problematic part would be in how you calculate collisions, i feel like those simulations for damage in a jet dogfight are more rudimentary compared to Beam's soft body physics. Then you need to try to sync it between clients too.
man ive got 1300 hours on this game, and i dont really care much for the crashing physics, Im just a hardcore nordschleife and time trial fan, these updates make me wanna keep playing it although i know the game inside out :D
@@freddieparrydrums my favorite thing to do is drive around, off-road or on the road messing around with friends or dodging traffic. The crashes are amazing too, of course.
@@extremeencounter7458 that too. in my opinion, the extreme crashes aren't as fun unless it's a rollover, cause who doesn't like rolling over 15 times at 150 mph.
Gotta start spending some proper time in this sim, bought in early on just to support the devs as I've been following them since Rig Of Rods and think what they do is amazing, but there is something else about this video I was also impressed by. I'm loving the background D&B! Ermin is this something you've produced yourself? Its great stuff!
This game blows me away. After playing so many racing games with arcade physics, I wasn’t expecting a perfect driving simulator. I feel like I could actually learn some things the more I play this
BeamNG is absolutely the best driving simulator right now, I cannot stop playing it ever since 0.26 came out and I'm really looking forward to seeing how the future updates are going to be
I think they can improve the crashing into hard surfaces by finding a way to calculate how much energy will be transferred and dissipated into the said surface. That is in order to eliminate the extreme bouncing in some situations. Anyway, I love sinking some hours into this game, quite cathartic.
My favorite thing to do in this game is race. I'm not gonna lie, I have a wheel set up, and using a wheel on this game it's so damn close to real life, I can transfer the skill over, no joke. More people need to treat this game as a simulator and less of a crash pit.
One thing i dont think is mentioned in the patch notes is, that they added a sneak peak into there carrier mode. Click several times (10 or so times, maybe a bit more) on Carrier on your main menu until a warning comes up.
Beam for me is a top teir racing game that really drives home the consequences for mistakes, I love how involved the devs are in it, and the fact it just keeps getting better and better. I love rally in it, it's my favourite thing to do, and I feel like it's helped my driving IRL, if I ever get the money together to build a car and hit a rally stage properly instead of just dirt days in my daily, I'll find out for sure if I've learned anything from Beam.
Ermin as always managed to do a video that gives us all the information we want to know about everyone’s favourite sim/funny crash game this man balances our blood lust for crashes with a nice sim content style. As always enjoyed the video.
It's amazing that this project that's been in the works for over a decade has been the best of its kind and is now so far that it almost feels like the intended idea for the game is coming together! I feel like they're making a roleplay simulator which is why it's so realistic. There's a few issues I've had with 0.25, but it's just nit picking. For the interested I played the first campaign and somewhere around stage 07 where you have the ETK, a small jump and hitting a wall of concrete blocks mid air one of the blocks had a stretched mesh like the tire glitches in the old days. Also for hypermilling at the gas station I made myself a custom Pessima and a very unrealistic cheese to gain distance is to just go slow and let the starter propel your car at the highest gear. That's why I'd love to see a rework on how internal damage such as gearbox, starter and clutch works. I had used 80% fuel by the 20th minute and had no more patience so I picked up the pace and since I removed the radiator for less weight as you don't need it while hypermilling it got really hot and you could feel the struggles it gave the car which is something I absolutely love. Also you can hear the reverse gear even if the engine is off and the clutch is at 100%!
Hey Ermin. 🏁🖐 You should try out the game "Automation" if you don't know this game. It's a game where you can create cars and engines from scratch. And then export them into BeamNG. Would be cool to see you build some cars and test them in BeamNG, rally, track, drift, drag cars and so on. You make great content! 👍
I bought a decent simracing setup for a beginner (TS-PC wheel and everything) thinking I was gonna spend my time playing the likes of Assetto Corsa... In the end all I'm doing is BeamNG drive, it's just so much fun going offroad while towing a trailer with a couch in it ! What I really want now is DLSS and FSR !
And for anyone who didn't know it yet, there's a WIP version of a career version in BeamNG's update. Which requires, no joke, clicking the greyed-out career mode button six times. Yes I'm being serious. Enjoy!
The hardest part about video encoding is getting the frame pacing right, and that starts with getting a locked 60 during game play. I recommend RTSS and using front edge sync. I got a few perfect videos of NG but it took time figuring it out. Motion blurr helps cover up bad pacing, tho it also helps even if the pacing is perfect.
I find the issue I have with most games is that I can't change the UI and text scaling, I have an eye disease that causes blurry and distorted vision, so I can't play any old favourites because I can't even read the objectives, I will however always shour out praises to any and all Devs who implement UI and text scaling as it helps so many people with similar or same vision issues 🤘
It took me a while but after watching your BeamNG videos since 2 years ago, I bit the bullet, bought it and played it for the first time. My God, it is amazing.
I would love to see a video where you show us, simracers some good mods (tracks, good quality racing cars) and scenarios how to setup a race in the game, because i don't get entertained in this game when racing and it's 100% my fault/newbieness
I suggest searching for some highly rated racing/rallying maps, I believe two were showcased on the channel. The Civetta Scintilla mod, showcased in the previous BeamNG video, is super fun and brings more to the Scintilla. I would also suggest getting tire mods if the pure specifics interest you.
There's about 35 real race track mods for BeamNG in a decently playable state currently, about 20 of them new to this year, plus a ton of touge courses and ovals if you also like those. You can find most of them on the BeamNG forums in the terrains mod section
I don't even play BeamNG but from this review you just gave me, I'm gonna have to. you also just earned yourself a new sub, whatta stud you are at making videos and talking about them, can't even lie
Been playing BeamNG since year 1, and to see how far it's come is so fun, once it gets some more multi-player popularity it has the potential to easily surpass games like Forza.
These devs just keep on giving, glad to see the sim racing community give it another shot, I have almost 3,000hrs in this game dating back to late 2016 and it's easily my favorite game, weirdly enough back in 2011 when I was in 5th grade I was thinking of what my dream game would be if I made one, this game is that dream game, a crash model as realistic as it gets, open world, amazing driving physics, even the map editor is here, every idea I had for that dream game is here, whether it's base game or in the form of a mod, it's awesome to see that dream coincidentally become reality and be as good as 11 year old me thought it would be
There's a LIDAR variation of pikes peak, and as far as I'm aware there is indeed altitude simulation, you will lose power in NA cars going up in altitude. Apparently it simulates all the way up to space as past a certain point in altitude the car will just stall from lack of air
The street homologation Covet MR is a lot of fun too, I built one out like crazy in the garage (slicks, NOS, revs up to 10k RPM) only to realize it only dynos ~300bhp and I'm like wtf????? ....Until I took it out on west coast on my logitech g27, and it was deceptively fast, legit already one of my favorite cars to drive on wheel in this game. It drives so smooth 👌
I still wonder how some ppl use this as a driving sim or even as a crash-sim (as intended) while the engine is ~12 years old and still cannot properly simulate rigid/soft body collisions or how a suspension system works :D
The devs are correct when they say it’s nice to see people like you play this game as an actual driving sim. It’s seriously the best driving sim but a lot just see it as the crashing sim
Driving fast sim, maybe. Just cruising around town, the FFB at low speeds sucks ass on my wheel. With a controller there is zero rumble. It's disappointing and dull for my needs.
@@myztazynizta I was more talking physics wise. It is the most detailed in the physics departments other than tire thermals which are coming. The FFb def needs to be improved but its decent for me and has been worked on over the past few updates.
@@myztazynizta if you don't have some crazy expensive wheel you can't expect beamng to put tiny ammounts of ffb from normal driving in there since belt or gear driven wheels usually are not very accurate compared to direct drive wheels
@@liamtitan5598 yes i wait tire thermals and wear update very much
@@myztazynizta What do you mean by zero rumble on a controller? I feel the rumble just about enough, what controller do you use?
The game has transformed immensely after 0.26 update. It's a different game now. I love BeamNG devs attitude. Much more respectful than AAA-devs paid DLC slap in the face.
BeamNG devs are my gods
@Ermz, lol Bro... I know replying to comments is beneath you but just give the d@mn review and stop being so corny, sorry~ 🤦♂🤦♂
Seriously, if they ever needed their knobs schlobbed, I’d come thru for the homies. They’re real ones for the dedication.
@@SailingFrolic Seconded, schlobbing is not out of the picture whatsoever. Bless the Beam devs 😈
Those AAA devs would have put motion blur on its own DLC for $39.99.
the greed of those companies would make it believable.
The rally covet is so epic and really fun to drive on the pad, the improved graphics and PBR makes beam looks so much better even without reshade
PBR is ruining the game, it’s making the ground look mirror-y.
Career mode is also really cool (you unlock it with clicking it 8ish times)
@@TRVENX What how?
@@jurekgadzinowski2895 you click on the career mode button and it gives you a warning pop up that its still in beta
@@jurekgadzinowski2895 you have to press it multiple times
The new motion blur had me pushing the new covet 1.5L with 104 hp to the limit on the outer loop of east coast and inbetween. The sense of speed with the added motion blur is really immaculate. 80 mph has never felt so fast in Beam before 0.26!
I completely agree haha. Now I can full simulate my deadly rally crashes. It's so much more intense 😂
Now even the bus feels fast
it makes it a lot more realistic. when i play games like forza horizon i don’t feel a sense of speed anymore. i could be going 130 but feel like i’m going 50
Beam has always had a great sense of speed but motion blur just makes it better.
@@autopilots true even with motion blur
A little sad we didn’t get tire thermals yet, but the MR Covet certainly makes up for it.
What’s that?
@@endgamerplays Beam doesn't simulate the temperature of the tyres, which is important for grip levels
@@bread7809 Not sure it would be a huge difference, what i mean is that of course it would create a difference in driving. But Beam's tyre physics in the current optimal conditions aren't as good as the racing sims on the market. So how would tyre thermals make the driving better? But i expect they won't obviously just add tyre temps, but it will be a big overhaul to tyres in general.
@@namesii1880 yeah the tyre model isn't the best
@@namesii1880 You'll change your mind if you play a sim like assetto corsa
you missed one pretty important thing in my opinion. they finally fixed the aero on the bolide, which transformed the car. it no longer gets more unstable the faster you go (yeah that car generated lift before for some reason) like it used to
that car generated lift before for some reason
I KNEW I WASNT CRAZY.
@@Aquatarkus96 wow underrated comment
idky but I feel like there may have been something reversed in the original coding that caused it to generate lift instead of downforce which is what's needed to keep you on the track at high speeds. Glad they finally fixed that cause I really do like the Bolide a lot, especially with making with some mods that make it look like a Farrari F40.
I think it was a reference to how the Lamborghini Countach generated from end lift at high speed
@@aidinmcinerney6512 it was a bug. They stated it in the patch notes. And it generated rear end lift anyway
Yo, if you remember me im the dev behind gt3 scintilla, we really need feedback for future improvements, because currently there are no hardcore simracers in beamng community, so we asking for help in simply having professional criticism, please :з Current problems are high speed grip which we dont really if it comes from downforce or tyres, as always love your vids, cheers
Bro! I love the gt3 version, best sounding thing in the game, so fun to race. I wish i could give you constructive criticism but I can't get over how good it sounds
@@benjaminphoenix5441 even better with new gearbox sound
Serzari is a decent sim racer who plays BeamNG.
The insane performance improvement of traffic has me thinking that the same beam reducing techniques could be applied to the vehicles that are spawned in BeamMP (modded multiplayer) and while it'd take a lot of effort to do, as every part would need a low beam variant, that's how fully supported multiplayer will likely exist in the future. Right now the multiplayer performance is good enough to barely race 10 cars, and often 8 or less if everyone's driving a higher beam count car which is a significant limitation and the reason there's no officially supported multiplayer, but man, given how things are going, and how successful the multiplayer currently is if your pc can handle it, this update shows a peak at a future where BeamNG has unbelievable gta like multiplayer. The future is bright for BeamNG.
I completely agree
Yeah i could barely hold 4 cars roaming around on West Coast; now i have 12 at the same time with a ~20fps drop
Okay, I’ve played MMO combat flight sims for decades. They’ve had MMO combat flight sims since 1990s computer technology because your computer is *not* doing the flight physics calculations for the dozens of other planes in the fight. Your CPU only has to calculate those things for you. It’s only your position, direction, speed derived from these calculations that are sent to other computers for them to deal with.
And when your cannon shell impacts the wing of another plane, all that’s done is the message about the velocity, type, target area of the shell impact is relayed to his computer, which then calculates how many pieces fall off his airplane…if his wing falls off the message will again be related and you’ll get a visual off it being off.
So to sum up massive computer power isn’t required in these games because your computer only has to calculate physics for your own plane. Or tank, works the same way in that kind of MMO combat game.
Can BeamNG multiplayer adopt a similar system to avoid being such a computer load?
@@cmbaileytstc tell the devs, they only did blur cause minr asked
@@cmbaileytstc I think the problematic part would be in how you calculate collisions, i feel like those simulations for damage in a jet dogfight are more rudimentary compared to Beam's soft body physics. Then you need to try to sync it between clients too.
man ive got 1300 hours on this game, and i dont really care much for the crashing physics, Im just a hardcore nordschleife and time trial fan, these updates make me wanna keep playing it although i know the game inside out :D
Agreed man, I’ve got well over 2000 hours and I just like driving around flat out dodging traffic
Man i got 600 hours and idgaf about the crashing i just cruise around and build my own cars day in day out
@@freddieparrydrums my favorite thing to do is drive around, off-road or on the road messing around with friends or dodging traffic. The crashes are amazing too, of course.
500 hours, literally ALL I do is try to crash in fun, realistic ways, without the use of massive car canons.
@@extremeencounter7458 that too. in my opinion, the extreme crashes aren't as fun unless it's a rollover, cause who doesn't like rolling over 15 times at 150 mph.
“Freight truck fetish”-Ermz, a Snowrunner talk-and-drive with you would be off-the-charts hilarious 😂
The last update makes me even more addicted to this game 😅 I can't stop playing when I get home from work lol
the motion blur makes the game like 5 times better ngl, it looks like a movie
Good day my friend
@@NicOz42 Helo 👍
i guess
VR and Co driver mod will fully complete this game
Gotta start spending some proper time in this sim, bought in early on just to support the devs as I've been following them since Rig Of Rods and think what they do is amazing, but there is something else about this video I was also impressed by. I'm loving the background D&B! Ermin is this something you've produced yourself? Its great stuff!
You can find that D&B track in Gran Turismo, just not sure which one. I'm only certain its either GT 5 or GT6, and that it's indeed a classic 👌
As soon as this game has a proper tyre simulation it’s gonna be the best sim out there
ui needs an improvement too.
I've had beamNG for a couple years now. Such a fun game even if it is at its core just a physics sim at its current stage
the career mode will be great. the experimental career mode is allready fun. even if they not implemented money yet.
@@kennythemeat Wait career mode is available now?!
Broooo
@@ShockingPikachu click the career mode button 6 times for a nice suprise
4:15 *New TH-cam function caught you all! HAHAHAHAHHAHAHAHAHA*
This game blows me away. After playing so many racing games with arcade physics, I wasn’t expecting a perfect driving simulator. I feel like I could actually learn some things the more I play this
Looks SOOO much better with Motion Blur!!!
All the years i spent on beam and never noticed i had no motion blur. Must of have that much fun
Wait so now we can have proper traffic on highways? If yes does this mean we could cut up or simulate a crash on the highway?
I’m so happy to see you back in BeamNG.
BeamNG is absolutely the best driving simulator right now, I cannot stop playing it ever since 0.26 came out and I'm really looking forward to seeing how the future updates are going to be
You NEED to try out Luuk’s Drafting and Tire wear + thermals mods. They are THE most important mods for sim racers in BeamNG right now.
I think they can improve the crashing into hard surfaces by finding a way to calculate how much energy will be transferred and dissipated into the said surface. That is in order to eliminate the extreme bouncing in some situations.
Anyway, I love sinking some hours into this game, quite cathartic.
Guys, we found the one gamer that likes motion blur.
Yeah beamng is a car simulator not a pure crash sim. The first is what im here for
Still waiting for realistic airbrakes for the commercial trucks. Also nice jab at California. 😆
My favorite thing to do in this game is race. I'm not gonna lie, I have a wheel set up, and using a wheel on this game it's so damn close to real life, I can transfer the skill over, no joke. More people need to treat this game as a simulator and less of a crash pit.
You're gonna pay for my hospital bills because my lungs collapsed after how much I fucking wheezed.
This man's ability to talk so clearly and still be able to focus on driving like that at the same time is absolutely incredible.
I am not purchasing games usually. But this got me into. It feels like a duty to buy this game, to get such a good sim.
Ermin dropping hints about the final instalment of the McLaren Australian Trilogy boxset.
Disney have a summon on your HUD layout.
One thing i dont think is mentioned in the patch notes is, that they added a sneak peak into there carrier mode. Click several times (10 or so times, maybe a bit more) on Carrier on your main menu until a warning comes up.
Funfact- This game pretty much DID exist years ago. It was called "Rigs of Rods", by the same devs, on a different engine and it was free.
Beam for me is a top teir racing game that really drives home the consequences for mistakes, I love how involved the devs are in it, and the fact it just keeps getting better and better.
I love rally in it, it's my favourite thing to do, and I feel like it's helped my driving IRL, if I ever get the money together to build a car and hit a rally stage properly instead of just dirt days in my daily, I'll find out for sure if I've learned anything from Beam.
Ermin as always managed to do a video that gives us all the information we want to know about everyone’s favourite sim/funny crash game this man balances our blood lust for crashes with a nice sim content style. As always enjoyed the video.
It's amazing that this project that's been in the works for over a decade has been the best of its kind and is now so far that it almost feels like the intended idea for the game is coming together! I feel like they're making a roleplay simulator which is why it's so realistic.
There's a few issues I've had with 0.25, but it's just nit picking. For the interested I played the first campaign and somewhere around stage 07 where you have the ETK, a small jump and hitting a wall of concrete blocks mid air one of the blocks had a stretched mesh like the tire glitches in the old days. Also for hypermilling at the gas station I made myself a custom Pessima and a very unrealistic cheese to gain distance is to just go slow and let the starter propel your car at the highest gear. That's why I'd love to see a rework on how internal damage such as gearbox, starter and clutch works.
I had used 80% fuel by the 20th minute and had no more patience so I picked up the pace and since I removed the radiator for less weight as you don't need it while hypermilling it got really hot and you could feel the struggles it gave the car which is something I absolutely love. Also you can hear the reverse gear even if the engine is off and the clutch is at 100%!
My favorite part of the game is just drift around and slowly watch the rear end become a triangle.
Hey Ermin. 🏁🖐 You should try out the game "Automation" if you don't know this game. It's a game where you can create cars and engines from scratch. And then export them into BeamNG. Would be cool to see you build some cars and test them in BeamNG, rally, track, drift, drag cars and so on.
You make great content! 👍
I bought a decent simracing setup for a beginner (TS-PC wheel and everything) thinking I was gonna spend my time playing the likes of Assetto Corsa... In the end all I'm doing is BeamNG drive, it's just so much fun going offroad while towing a trailer with a couch in it !
What I really want now is DLSS and FSR !
I'll start after 5 years when they manage to implement VR
Love BeamNG so much! Looking forward to more racing sim features in this game!
And for anyone who didn't know it yet, there's a WIP version of a career version in BeamNG's update. Which requires, no joke, clicking the greyed-out career mode button six times. Yes I'm being serious. Enjoy!
You are the only TH-camr I've watched that knows how to pronounce "Covet." Everyone else says "Co-vet."
That Honda 5 Turbo really looks great :)
I can confirm it’s way harder to drift in BeamNG than IRL. Other than that, it’s fun as hell.
wow that direct drive wheel is doing wonders for your arms
Man I am dying laughing at you trying to commentate during the rally stage. LMAO Props!!!
I managed to get a 49.4 in the rally stage. Really fun car to drive and throw around.
Love the realisation in your videos, keep it up !!!
The hardest part about video encoding is getting the frame pacing right, and that starts with getting a locked 60 during game play. I recommend RTSS and using front edge sync. I got a few perfect videos of NG but it took time figuring it out.
Motion blurr helps cover up bad pacing, tho it also helps even if the pacing is perfect.
Everyone loves your beamng videos!
Motion blur has had a huge effect on the game it now looks so much better and video quality will be improved
Every time they update the game feels like Christmas
@Ermz I wouldn't have said it resembles a Japanese manufacturer starting with a H, more one starting with M and a 1990/1991 CB GSR Hatch back
my FAVOURITE new features on beamng is covet remaster and simplified and parked vehicles on traffic
4:12 You made me spit out my coffee while watching this.
3:17
Thank god I'm not the only one who had trouble with that mission
This is the only game I've chosen to enable Motion Blur. It finally adds the perception of speed
I find the issue I have with most games is that I can't change the UI and text scaling, I have an eye disease that causes blurry and distorted vision, so I can't play any old favourites because I can't even read the objectives, I will however always shour out praises to any and all Devs who implement UI and text scaling as it helps so many people with similar or same vision issues 🤘
It need radial blur. The wheels and cars still don't have motion blur so it's kinda weird
It took me a while but after watching your BeamNG videos since 2 years ago, I bit the bullet, bought it and played it for the first time. My God, it is amazing.
I love the covet cause it reminds me of the hyundai excel… even tho I like the shape from 1995 - 1999
I would love to see a video where you show us, simracers some good mods (tracks, good quality racing cars) and scenarios how to setup a race in the game, because i don't get entertained in this game when racing and it's 100% my fault/newbieness
I suggest searching for some highly rated racing/rallying maps, I believe two were showcased on the channel.
The Civetta Scintilla mod, showcased in the previous BeamNG video, is super fun and brings more to the Scintilla.
I would also suggest getting tire mods if the pure specifics interest you.
There's about 35 real race track mods for BeamNG in a decently playable state currently, about 20 of them new to this year, plus a ton of touge courses and ovals if you also like those. You can find most of them on the BeamNG forums in the terrains mod section
Nice! Followed! Thanks to you and the devs for an opportunity to win a game licence! :-)
They need to make a Driver sandbox game: Steal cars, sell them, escape from cops, have a garage, get income, money etc....
finally someone who loves this game as much as i do! thank you for the awesome video!
Imagine if there was BEAMNG physics real racing game... oh boy. Multiplayer races would end if first corner.
Ahh yes! Now my computer can cough up a more stunning powerpoint presentation than ever before! 😁
I don't even play BeamNG but from this review you just gave me, I'm gonna have to. you also just earned yourself a new sub, whatta stud you are at making videos and talking about them, can't even lie
Been playing BeamNG since year 1, and to see how far it's come is so fun, once it gets some more multi-player popularity it has the potential to easily surpass games like Forza.
btw there is a WIP career mode if you spam the career mode button. i learned it from a neilological video and i tried it myself)
These devs just keep on giving, glad to see the sim racing community give it another shot, I have almost 3,000hrs in this game dating back to late 2016 and it's easily my favorite game, weirdly enough back in 2011 when I was in 5th grade I was thinking of what my dream game would be if I made one, this game is that dream game, a crash model as realistic as it gets, open world, amazing driving physics, even the map editor is here, every idea I had for that dream game is here, whether it's base game or in the form of a mod, it's awesome to see that dream coincidentally become reality and be as good as 11 year old me thought it would be
You know there's a plugin called RSMB (REEL SMART MOTION BLUR)
What would be cool is VR support.
Seems GTA 5 will retain its title of best California sim for now
My favourite dead lift belt.. yup, something I can totally relate with
If I didn't know any better, I'd think MuYe edited this video for you. It invokes a slightly similar vibe, and I like it. :)
I'd love to see some BeamMG car explosions like you would see in a movie.
Nice vid!
The only reason i have Beam is to simulate my cars created in Automation. That said, the new updates really do help bring things together.
Does the game model varying air pressure with altitude? And if so has anyone built Pike's Peak?
There's a LIDAR variation of pikes peak, and as far as I'm aware there is indeed altitude simulation, you will lose power in NA cars going up in altitude.
Apparently it simulates all the way up to space as past a certain point in altitude the car will just stall from lack of air
This is the motivation I needed to fix my pc! I can't wait to try that little weapon!!
i'd love to see this game in VR
I wish the dump truck could spawn in different loads rather than just driving around empty.
The street homologation Covet MR is a lot of fun too,
I built one out like crazy in the garage (slicks, NOS, revs up to 10k RPM) only to realize it only dynos ~300bhp and I'm like wtf?????
....Until I took it out on west coast on my logitech g27, and it was deceptively fast, legit already one of my favorite cars to drive on wheel in this game. It drives so smooth 👌
I generally started playing Beamng for racing, not crashing
It just hits different when every part of the car has different weight and it's phisically simulated by soft body physics.
Finally I can actually experience 300KMH speed with motion blur before motion blur exist in that game 300-400KMH feel like you just going 100-200KMH
I still wonder how some ppl use this as a driving sim or even as a crash-sim (as intended) while the engine is ~12 years old and still cannot properly simulate rigid/soft body collisions or how a suspension system works :D
What do you mean?
@@joshjlmgproductions3313 Don't you feel how heavy metal parts are too bouncy, almost like a small rubber balls used by kids to play
@@GbpsGbps-vn3jy Some parts could use a bit more dampening, but that's about it.
@@joshjlmgproductions3313 Ok
in my opinion beamng drive is a very very nice driving simolator and i think the crashing is a nice edition
The motion blur makes the game look like a 3d render. And I love it.
the only title in the world that truly deserves the name sim racer. my absolute favorite right from the start many years ago.
I remember the background music from something, where is it from again?
Mr.Covet is a really epic car
Excellent vid, dude. Your enthusiasm is infectious.
That was the best pace notes I've ever seen.
I would like to try Beam NG, but I only race in VR. My current rig does not even support screens. :) Devs, please VR support for this game.
I'm might have to snag myself a copy... I hear drifting is pretty sick on it!