Gotta love licensing issues. The other thing I’m baffled by is Bandai deciding to visually replace your gunpla’s part with a wireframe or holo version of the respective source gunpla part when using a mastered skill. Like if you mastered Shining Finger and use a different arm part while having it equipped, using Shining Finger replaces the arm with a wireframe or holo version of the Shining Gundam arm until the move finishes. Super weird decision to make
@@djkidnaI don't know why they did that because any mastered skills that fall in the same part category cannot be used when trances activate.Is more downside just for the slight boost.
Guys for anyone who want the Trans-Am hyper trance with after image effect but is annoyed because of the ugly transparent part that appears if you dont equip the actual part you can do this: put on the solar reactor builder accessory part it gives you the Trans-Am EX skill and it leaves after images
Love the content - you're explaining stuff that should've been explained by the game! Also as a minor addendum - certain EX skills (and possibly weapons?) will function differently depending on how they interact with a Hyper Trance. For example, the Armed Armor DEs from the Phenex _CANNOT_ be used as funnels while outside NT-D and can only function as shoulder cannons from my experience, and Armed Armor VN from Banshee has a completely different attack in and out of NT-D.
This videos are lifesaver for some of the mechanics of the game. Please do the flinch skills next please. I don't really know if i have to put those in my unit.
When you use a Master Skill Hyper Trance, the body part(s) it used to be built-in to will replace your currently equipped part and will disable your OP skills and EX skill attached that replaced parts. Notice how your Head Vulcan is disabled when you Alice System is active. Kinda lame.
@@chincho5710 my bad i duble checked because there where builder parts with hyper sensibility sensors but the définitions says they are only decoratif and give no skill, its kind of hard to test tough
Im not sure if this is the same effect you want but if you put on the solar reactor builder accessory part it gives you the Trans-Am EX skill and it leaves after images
@@jeffkeatonsora9726 He's talking about the quantize effect from dodging. The unit turns into a mass of GN Particles for a short while when you pull it off
I didn't know that about hyper trance and attack awaken. 🥺 However I don't care about the damage boost at hit combo 9. I'm using hyper trance and a whip. It's all about that AOE stun lock baby. 😅 Melts everything and then I stab them a few times with my beam saber if the whip doesn't melt them fast enough.
Worth noting that the max combo damage bonus also overrides the damage awakening as well. So max combo is max damage output regardless of any other installs. Kinda makes the damage awakening bad if you build at all into combo stacking.
I was unfortunately stacking Hyper Mode and Trans-Am before this thank you for the info, that got me thinking while I doubt it I was curious are kills while in Hyper Trance affect the EX Gauge Increase: When Enemy is Defeated with EX Skill ability.
i actually have a question that agitates me. when youre painting and if you have a transforming suit like say the unicorn how do i actually transform the suit to tell the colors? GB3 had that function and i cant find it here
I don’t why there is no feature to compare between your current equipment and what are you trying to equip on! It was on GB3😑 can we ask to add this QOL and also make it easier to find equipments on filter🙏🏽
I remember in GB2 activating Zero System actually makes enemies feel slower, and it's missing the GB3 feature of awakening with trance EX will play the series theme. Kinda sad Super/Hyper mode doesn't improve unarmed melee either. Also is there abilities that let's you survive after hp reaching 0 like in previous games? Kinda feel like a downgrade that parts don't have lore based abilities anymore and everything gets random skills instead(like Seed having phase shift, IBO having nanolaminate,Turn A having self repair nanobot, etc). And somehow Astaroth left arm doesn't have op skill for the arm thing as embedded skill but you need to equip it as shield instead?
@@nyosantemtant1684 and no rideables anymore(understandably the maps are way smaller too so no need for base jabber to fly around unlike the massive maps in GB2)
@@nyosantemtant1684 it was fun riding gundam elephant and breaking everything in contact lol, especially when you're still underleveled to do much damage on your own.
because you know why? they already give you OP meele weapon without the need of any boost 🤣 and if you are range player,they also give one 😂 Making a EX skill is useless skill because you can easily stunt enemy with OP skill and create hit rate chain if enemy is from far away by using micro missile...
I still like gonna break her three the visuals are pretty good In GB4 the OP skills and the X skills are easier to stack and use in the last GB3 both still very good games
if you take the awakening mode that reduces the overall enemy stats, can't remember which one it is, but that one should stack with trance for a damage buff because you're not only buffing yourself with trance but also debuffing enemies with awakening. I have not tested this however because I don't exactly stay in awakening very long due to a near constant uptime on trance with my build. I'm using the trance skill from the Aerial kit btw and that attack speed on my mg breaks parts like no tomorrow. Thinking of replacing my left arm long gun with another copy of that mg.
Blue does not actually debuff enemy defense or offense. It’s just their speed and reactions by the look of it. You can pop it and get no increase in damage
So something else I noticed, at least from messing around with pale rider, is Hyper Trances seems to modify certain OP weapons. I haven't done a thorough look through but I noticed I get 9 shots from the Pale Rider's arm beam guns before they went on cooldown without the HADES System on, and 11 shots with it on, plus they fire a good bit faster. I got the same effect under Super Mode and Trans-Am as well. Maybe something worth looking into?
@@theothermc That'd make sense yeah. Noticed I got the same effect with Alex's arm gatlings (20 -> 23 hits in my test), and while I didn't get any EXTRA shots on the Assault Shroud's Shiva it DID start firing fast enough to build a hit combo. Didn't affect any of the head or body vulcans/machine cannons I tried though.
no, almost all hypermodes act the same, they are described to "Increase movement speed" but in actuality it activates all of the buffs you'd get in attack type awakening except for regen
How does the “parts loss” skill work? I can’t tell if it only applies to when the enemies lose parts or when I lose parts or either the enemy or I lose parts. Like the skill says gain EX when parts lost. It would be amazing if it worked both ways or even just from breaking the enemy, but if it only works when I lose parts, it’s pointless.
The percentage when your gunpla breaks apart. This only becomes more apparent when you get on higher difficulty.But you probably already mastered the game and the enemy will not manage to hit you
I was in the bounty mode yesterday and someone had built a gun tank long range variant that was using trans AM. That thing was a monster. If you did that and you see this comment you are a monster 😂
Hm. I had been using EXAM System and NT-D at the same time, but it sounds like even though EXAM is from the head and NT-D is from the torso, activating both at the same time is a waste of time because they don't stack, so I should just pick one and swap parts accordingly?
Is there a way to give skills to any part? I have a full gold 5 star makes out gunpla but none of the parts or skills are the power up skills like these. Is there any way I can get those skills on my own gunpla or are they applied to specific parts?
hi, may i know know how do you deal so much damage per hit? your melee is like doing 15k damage. i'm like only doing half of your damage for my melee while in hyper mode.
@@Kurochi00 In theory, if I happened to have something that buffed Awakening, but not Hyper Trance, then activating Awakening after Hyper Trance would lead me to that conclusion
Can you answer my doubt, please? I was playing in multiplayer and saw a another player gunpla with sliding walking animation like some gundam move at few shows but i cant find the exact part that unlock this.
The worst nerf from gb3, the music theme doesn’t change when activating awakening while in a hyper trance
it REALLY sucks, had to resort to using Spotify but then it stops after 3-ish minutes instead of continuous play
This!
Maybe a mod will come out for this haha
Gotta love licensing issues. The other thing I’m baffled by is Bandai deciding to visually replace your gunpla’s part with a wireframe or holo version of the respective source gunpla part when using a mastered skill. Like if you mastered Shining Finger and use a different arm part while having it equipped, using Shining Finger replaces the arm with a wireframe or holo version of the Shining Gundam arm until the move finishes. Super weird decision to make
@@djkidnaI don't know why they did that because any mastered skills that fall in the same part category cannot be used when trances activate.Is more downside just for the slight boost.
...I've absolutely been using both awaken, ALICE, and Trans Am at the same time, thinking it stacked. Thanks again
Yeah I had trans am and hyper mode tho it would be cool be able to combine them the way the build series do
Guys for anyone who want the Trans-Am hyper trance with after image effect but is annoyed because of the ugly transparent part that appears if you dont equip the actual part you can do this:
put on the solar reactor builder accessory part it gives you the Trans-Am EX skill and it leaves after images
Love the content - you're explaining stuff that should've been explained by the game!
Also as a minor addendum - certain EX skills (and possibly weapons?) will function differently depending on how they interact with a Hyper Trance. For example, the Armed Armor DEs from the Phenex _CANNOT_ be used as funnels while outside NT-D and can only function as shoulder cannons from my experience, and Armed Armor VN from Banshee has a completely different attack in and out of NT-D.
Oh that’s interesting
Is it possible to move one OP part to another part
This videos are lifesaver for some of the mechanics of the game. Please do the flinch skills next please. I don't really know if i have to put those in my unit.
Using the speed boosting transes helps melee and other close quarters based builds get close to targets that are farther away.
I’m glad I suspected these EX super modes wouldn’t stack. More slots for me to use for other attacks.
Good information all round. It seems only the highest buff within a category applies.
Great information thank you for your service of going through the testing
When you use a Master Skill Hyper Trance, the body part(s) it used to be built-in to will replace your currently equipped part and will disable your OP skills and EX skill attached that replaced parts. Notice how your Head Vulcan is disabled when you Alice System is active. Kinda lame.
In their weird quest to stop playes creating super efficient combo chains, they changed stuff without much thought.
ps you can counter the invisibilty by equiping '' hyper sensors''
which part? how to get it?
@@chincho5710 my bad i duble checked because there where builder parts with hyper sensibility sensors but the définitions says they are only decoratif and give no skill, its kind of hard to test tough
the QanT or 00 Raiser Trans Am no more blink/teleport thats the only thing matters to me. x)
Im not sure if this is the same effect you want but if you put on the solar reactor builder accessory part it gives you the Trans-Am EX skill and it leaves after images
@@jeffkeatonsora9726
He's talking about the quantize effect from dodging. The unit turns into a mass of GN Particles for a short while when you pull it off
@@jeffkeatonsora9726 it's not just leaving an after image, in gb3 trans arm would make you Teleport in short distances, which is cool as hell.
Oh, I see, that makes a lot of sense--
Wait, enemy aggro is called fucking _HATE???_
Hate up
Hate down
@@theothermc GB4 enemies are CERTIFIED haters.
I didn't know that about hyper trance and attack awaken. 🥺
However I don't care about the damage boost at hit combo 9. I'm using hyper trance and a whip. It's all about that AOE stun lock baby. 😅 Melts everything and then I stab them a few times with my beam saber if the whip doesn't melt them fast enough.
Worth noting that the max combo damage bonus also overrides the damage awakening as well. So max combo is max damage output regardless of any other installs. Kinda makes the damage awakening bad if you build at all into combo stacking.
I was unfortunately stacking Hyper Mode and Trans-Am before this thank you for the info, that got me thinking while I doubt it I was curious are kills while in Hyper Trance affect the EX Gauge Increase: When Enemy is Defeated with EX Skill ability.
i actually have a question that agitates me. when youre painting and if you have a transforming suit like say the unicorn how do i actually transform the suit to tell the colors? GB3 had that function and i cant find it here
ah I was considering switching my awakening type, but now I'll for sure switch it goes to show you can probably always hone your build a bit more
I don’t why there is no feature to compare between your current equipment and what are you trying to equip on! It was on GB3😑 can we ask to add this QOL and also make it easier to find equipments on filter🙏🏽
I think you can
@@sonicmoviefan063ez8 how?
I remember in GB2 activating Zero System actually makes enemies feel slower, and it's missing the GB3 feature of awakening with trance EX will play the series theme.
Kinda sad Super/Hyper mode doesn't improve unarmed melee either.
Also is there abilities that let's you survive after hp reaching 0 like in previous games? Kinda feel like a downgrade that parts don't have lore based abilities anymore and everything gets random skills instead(like Seed having phase shift, IBO having nanolaminate,Turn A having self repair nanobot, etc). And somehow Astaroth left arm doesn't have op skill for the arm thing as embedded skill but you need to equip it as shield instead?
Honestly so many thing missing in GB 4 like weapon has no ex skill anymore, woundwort shield can't be funnel anymore and etc
@@nyosantemtant1684 and no rideables anymore(understandably the maps are way smaller too so no need for base jabber to fly around unlike the massive maps in GB2)
@@hrgaming4plebs570 ahh shoot I forgot that thing exist in gb3 as well though I rarely use it lol
@@nyosantemtant1684 it was fun riding gundam elephant and breaking everything in contact lol, especially when you're still underleveled to do much damage on your own.
@@hrgaming4plebs570 in gb3 it's more or like an air bike with cannon so you or enemies can use it
crazy that the hit gauge bonus doesnt stack with hyper trance
Seems like not of an oversight to me
because you know why? they already give you OP meele weapon without the need of any boost 🤣
and if you are range player,they also give one 😂
Making a EX skill is useless skill because you can easily stunt enemy with OP skill and create hit rate chain if enemy is from far away by using micro missile...
crap, what is injection? i synthesize a wrong skill..
It’s a shame that the Gatling shields don’t come with the guns anymore as a left hand weapon
I actually enjoy using Phenex's Awaken ult triggering my NT-D on my Banshee after use.
My gripes with the system is that the Alajya Vinjnana eyes should apply to all heads not just Barbatos
Will raising the Funnel EX contribute to the Super Dragoon damage? Or do I need to raise the level for the Hyper Trance EX?
TheOtherMC, Great content!
I still like gonna break her three the visuals are pretty good In GB4 the OP skills and the X skills are easier to stack and use in the last GB3 both still very good games
if you take the awakening mode that reduces the overall enemy stats, can't remember which one it is, but that one should stack with trance for a damage buff because you're not only buffing yourself with trance but also debuffing enemies with awakening. I have not tested this however because I don't exactly stay in awakening very long due to a near constant uptime on trance with my build. I'm using the trance skill from the Aerial kit btw and that attack speed on my mg breaks parts like no tomorrow. Thinking of replacing my left arm long gun with another copy of that mg.
Blue does not actually debuff enemy defense or offense. It’s just their speed and reactions by the look of it. You can pop it and get no increase in damage
@@theothermc ah, good to know. looks like I'mma skip that one then lol
Is there like an trace ability on an shield
I got most my build finished but i want some kind of trace ability
So something else I noticed, at least from messing around with pale rider, is Hyper Trances seems to modify certain OP weapons. I haven't done a thorough look through but I noticed I get 9 shots from the Pale Rider's arm beam guns before they went on cooldown without the HADES System on, and 11 shots with it on, plus they fire a good bit faster. I got the same effect under Super Mode and Trans-Am as well. Maybe something worth looking into?
Reaction speed, because that’s a Barrage skill, most likely
@@theothermc That'd make sense yeah. Noticed I got the same effect with Alex's arm gatlings (20 -> 23 hits in my test), and while I didn't get any EXTRA shots on the Assault Shroud's Shiva it DID start firing fast enough to build a hit combo. Didn't affect any of the head or body vulcans/machine cannons I tried though.
So, does exia trans-am and the red awaken state stack? As the exia trans-am only increases speed
This was my question as well
no, almost all hypermodes act the same, they are described to "Increase movement speed" but in actuality it activates all of the buffs you'd get in attack type awakening except for regen
Do the other EX's like this work the same? Super Mode, Hyper Mode, Jigan Haoh and the like?
Do you still blow up if you use the Jupiter Engine off the Zudah
It allows you to boost even if the boost gauge is zero, but it starts draining your HP if you do that, and if you hit zero HP you do explode
Can you move OP skills from one part to another part
please tackle burst skills like heavy arms and strike freedom next, like which parts works with them TIA
How does the “parts loss” skill work? I can’t tell if it only applies to when the enemies lose parts or when I lose parts or either the enemy or I lose parts.
Like the skill says gain EX when parts lost. It would be amazing if it worked both ways or even just from breaking the enemy, but if it only works when I lose parts, it’s pointless.
It's only when you lose parts.
The percentage when your gunpla breaks apart.
This only becomes more apparent when you get on higher difficulty.But you probably already mastered the game and the enemy will not manage to hit you
I was in the bounty mode yesterday and someone had built a gun tank long range variant that was using trans AM. That thing was a monster. If you did that and you see this comment you are a monster 😂
Hm. I had been using EXAM System and NT-D at the same time, but it sounds like even though EXAM is from the head and NT-D is from the torso, activating both at the same time is a waste of time because they don't stack, so I should just pick one and swap parts accordingly?
Yes
Is there a way to give skills to any part? I have a full gold 5 star makes out gunpla but none of the parts or skills are the power up skills like these. Is there any way I can get those skills on my own gunpla or are they applied to specific parts?
See my Synthesis and Mastery tutorial on this same playlist
@@theothermc thanks!
Only thing that confuse me, Why wing of light doesn't have after image effect like trans-am?
It have but this game graphic is kinda bad..so you cannot see it very well
I've made a almost infinite awaken state build that I spam. To the point where hyper trance abilities are sub out
Which parts do you use?
I'm loving your vids they are so helpful as I'm playing thru. I was wondering how I could find stealth thanks for all these stat and tutorial vids.
Awaken Guage Increase: Performance?
hi, may i know know how do you deal so much damage per hit? your melee is like doing 15k damage. i'm like only doing half of your damage for my melee while in hyper mode.
Test Field enemy basically almost 0 defences.
So don't compare it during mission
Awakening does actually stack with Super DRAGOON, I tested it
Hombre I’m doing the exact same damage with it as without
th-cam.com/video/-Go6RDvSc2k/w-d-xo.htmlsi=EqGgpJTvHP_n-N7F
@theothermc Hmm. Maybe I unknowingly have an ability active that altered it then.
Is it possible with an ability like awakening performance increase?
Not at home, I can't remember if it's the correct ability name sry 😅
@@Kurochi00 In theory, if I happened to have something that buffed Awakening, but not Hyper Trance, then activating Awakening after Hyper Trance would lead me to that conclusion
how do I add more skills?
My solar panel says it only boosts speed, do any buff damage?
Solar Panel off of?
How do I get the item for stealth style
Aye how do I change my stuff on my profile screen???
Can’t be in an online lobby , fren
@@theothermcthank you!
Can you answer my doubt, please? I was playing in multiplayer and saw a another player gunpla with sliding walking animation like some gundam move at few shows but i cant find the exact part that unlock this.
Depends on your backpack equip
So is the backpack. Thankx, i was trying a lot of legs xD
@@RaıserMK2
Thanks@@RaıserMK2
What is wild wind dance something like that is found in the ability section
Wild Dance EX only affects melee EX skills that can do multiple attacks, like red frame kai's katanas on the legs
OtherMc already covered that in another vid
Seems like super dragoon from strike freedom and trans am stack was testing
th-cam.com/video/m4KTBCO15to/w-d-xo.htmlsi=msm2z8KJeb8BRLK_
@@theothermc Trans am increases speed not power so it stacks speed boosts to make you faster in combat so you can overwhelm gunpla’s with combos
@@brandonurbshott8811 they, like almost every trance, have identical buffs.
ibb.co/6Y9z2SM
ibb.co/MPhV5LD
@@theothermc so it doesn’t stack ? It might just be me thinking I was faster 🤷
Awaken feel stuck this time I back to gb 2 and wow it’s worst
No Exam system?
I chose ALICE as my head because the blue steam looks more distinct next to Trans Am
God gundam hyper mode is hyper trance?