use skill cooldown:parts lost, then 8 micro missile builder parts assigned to 1 button. 160 cooldown will reset with opponents losing parts so you can use it in succession. allow enemies to regain parts then fire again. rinse, repeat
It's a bug? With mastery EX skills, I think there's a mod that makes it so you don't see the holographic parts when you use a mastery EX which also fixes this bug
@@axanael There is a mod. It's very QoL though some EX skills visual effects are a bit scuffed like the burning gundam's EX skill where the hand disappeared and the explosion effect is not there but overall, it's very nice to not have Rozen Zulu's legs to "Grow! Expand! EXPLODE!"
@@axanael I only remember in gb3 fullarmor gundam n heavyarms had it, and it works with gatling, vulcans and missiles. Just wondering if it's the same here
@@The_Jomonge I'm sure some optional parts would work with it, back then I had all 7 slots used for gatling and missiles and they all activated together. Just wondering with the compatibility in the new game.
@axanael I'm not sure if it's heavyarms chest or legs that has FOA. Btw red awaken doesn't do extra damage at 999 hit count. Combo bonus overrides. Also using a hyper stance while in awaken don't stack. Hyper stance overrides. Also also, yellow would be best for that build. Faster skill activation/reaction
Full Open Attack is jank as hell. Even within the same series, Heavyarms' full open does not utilize the Serpent arms, despite having the same icon in the same slot as the Heavyarms arms. FOA (and Full Burst, for that matter) is more trouble than it is worth if you aren't doing a straight build of something like Heavyarms, Strike Freedom, or Full Armor Thunderbolt.
@@csgarthur7763 I also have melee builds. Claw, Melee, Mace. But for me NUKES + OP Missiles + Ground Break (For Higher Health Enemies just separate their leg). Fewer clicks + Faster Clear. I finished all my NEWTYPES and EXTREME missions with this build (S). The Final boss (Mission 36) only takes 29 seconds to clear. I also tried FUNNELS build but meeh. Aesthetic, yeah but that's all.
use skill cooldown:parts lost, then 8 micro missile builder parts assigned to 1 button. 160 cooldown will reset with opponents losing parts so you can use it in succession. allow enemies to regain parts then fire again. rinse, repeat
Devs: Oh we made so that the optional weapon cooldown would prevent said wrapon from being over-powered.
Players:
Devs: we don't want to repeat like in Gundam Breaker 3 where funnels were so OP.
Missiles: Our time is now....
This is the definition of "More Dakka" xD
Wagggghhhhh!!!!!
ORCS RULE!!!!
For those times where the air need more missles than oxygen. Honestly i really like missles in this game.
Should let you know that the skill cooldown caps at 90%, i think, anything higher than that does nothing.
Now this, this is life.
it's so beautiful
Gundam Breaker 4 is Macross haha Itano Circus for EVERYONE!
I find it funny your Gundam can "become small. Shoot something. Then grow big" every time you use the sniper shotgun EX skill.
It's a bug? With mastery EX skills, I think there's a mod that makes it so you don't see the holographic parts when you use a mastery EX which also fixes this bug
@@axanael There is a mod. It's very QoL though some EX skills visual effects are a bit scuffed like the burning gundam's EX skill where the hand disappeared and the explosion effect is not there but overall, it's very nice to not have Rozen Zulu's legs to "Grow! Expand! EXPLODE!"
Some small part of me says this is unfair.
But after dealing with the last boss on Extreme, I understand.
Singlehandedly justifies the lack of PVP.
Man, I can't see the enemies when I max out all the scale sliders! I wish there's a weapon that don't require me to aim... Oh wait!
Dope build 💯👌🏽
Stuff like this is why we dont have true Pvp. thank goodness
There was a pvp in gbm, but this clearly made it hard to reach the high rank.
although it isnt true pvp in that sense since the players are just bots with player data. the raids were the closest to pure player interaction
AC6 Balteus in a nushell
Heavy arm version
Awesome
Does Shooting Mode make this monster of a missile spammer any stronger, or does it get in the way of things?
Is 8 micro missle better?
Gundam Heavyarms: How does he store all of that ammo, newtype space magic?
this is exactly how i play... 😅
When in doubt, carpet bomb
Does the burst action Full Open Attack stacks with the missiles like previous games?
Not sure, if you know which part has it I can test it
@@axanael I only remember in gb3 fullarmor gundam n heavyarms had it, and it works with gatling, vulcans and missiles. Just wondering if it's the same here
In gb4 it definitely works with heavyarms and gets stronger with each piece, but I'm not sure about the accessories
@@The_Jomonge I'm sure some optional parts would work with it, back then I had all 7 slots used for gatling and missiles and they all activated together. Just wondering with the compatibility in the new game.
@axanael I'm not sure if it's heavyarms chest or legs that has FOA. Btw red awaken doesn't do extra damage at 999 hit count. Combo bonus overrides. Also using a hyper stance while in awaken don't stack. Hyper stance overrides. Also also, yellow would be best for that build. Faster skill activation/reaction
Problem dmg is too low on newtype missiles do only 770 thats low AF
Publish a Mecha game that isn't broken by a missile boat build- Difficulty: Bandai
Bro just made an AC(Armored Core) Unit 😂😂😂😂
I see you invented macross gundam 😂
... it doesn't use Full Open Attack as its burst action?!
Full Open Attack is jank as hell. Even within the same series, Heavyarms' full open does not utilize the Serpent arms, despite having the same icon in the same slot as the Heavyarms arms. FOA (and Full Burst, for that matter) is more trouble than it is worth if you aren't doing a straight build of something like Heavyarms, Strike Freedom, or Full Armor Thunderbolt.
The true def of missile barrage
Too many buttons to press and has low damage. Nukes + Missiles are the way to go. 🫰
New type difficult have to many resistant and health
Only viable melle build , ranged build just optional
@@csgarthur7763 I also have melee builds. Claw, Melee, Mace. But for me NUKES + OP Missiles + Ground Break (For Higher Health Enemies just separate their leg). Fewer clicks + Faster Clear. I finished all my NEWTYPES and EXTREME missions with this build (S). The Final boss (Mission 36) only takes 29 seconds to clear.
I also tried FUNNELS build but meeh. Aesthetic, yeah but that's all.