Cinema 4D vs. Blender in 2024
ฝัง
- เผยแพร่เมื่อ 19 พ.ค. 2024
- In this video, we will look at the differences between Blender and Cinema4D and when to use which one.
Thank you for watching ❤️
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Showing a clip of a Cinema 4D course while describing the pro's in Motion Design in Blender was gold.
this is video for comics...
Cinema 4d recently introduced it's in-house cooked particle system. That's offers the same functions like xpartciels.
oh great to know! So they bought xparticles or just trying to get rid of them?
@@ThreeDee yeah trying to get rid of them, they cooked it completely in house.
Yeah but no fluid Sims yet so xp still better
no way you, what did you just sad. There is nothing like Xparticles, same functions WHAT, you are funny.
@@MegaBexon chill bro, why over reacting.
I recently switched to C4D + Redshift and i have to say i really enjoy it! I was blown away a bit because i never hear positive things about C4D so i was expecting a quite bad experience :)
Did you switch from Blender or any other DCC?
@@mixchief i used to 3dsMax + Vray then Blender + Octane and now CInema 4D + Redshift which i will go with for the future, i love it.
@@noisehead Glad to hear that you've found your perfect tool of choice! I used C4D back in 2002 as my first introduction to 3D. Wasn't too serious about learning 3D back then, but I remember it was comfortable enough to allow me to accomplish my task quite smoothly (an art installation video). Curious to see how it's omproved since then 😀. One of the things I'd miss from Blender would be the gizmo-less (optional) transform and the modes of operation. I know some people hate the latter, but I appreciate that it allows the reuse of the same hotkeys for different purposes (modes), among other things.
I used C4D way back in the day and wow, it was so straightforward right out of the box. When I started my journey into Blender, I was met with one headache after another, and was constantly referring to tutorials on TH-cam because the learning curve is steep. It's obviously gotten much easier now to navigate through Blender, but that's because of a combination of playing around with the software for over a year, and recent QoL updates. But I still think C4D takes the cake when if comes to ease of use. As for features... yeah, I definitely lean more into Blender.
I have precisely identical feelings and experiences, though in reverse. I find Blender easy to use, whereas C4D is causing me headaches due to its UI/UX and navigation quirks :D
@@damianzaleski2191 Well maybe they've swapped places and where C4D used to be simple and straightforward, it's now more cluttered and complicated and Blender is now carrying the torch instead. 🤷♂
Hey! Loved this content, just saved it to my playlist. If I may ask, where can I find the full render video at 4:25? I need it for my references.
Hey! thanks a lot! :) this is video from CGcookie. You can see the source in the right bottom corner
@@ThreeDeeOh thanks a lot! I didn’t saw it there ;)
Being free is a very huge advantage, lots of add-ons too.
Addons are paid, if you haven't noticed ;)
@@Red_Paper6495 I used C4D from version RDXL7 up to R26(with Vray).
Maxon has vastly improved the VFX side of things lately on cloth and particles
(RIP insydium).
Where are the feature length Character Driven animation films made within C4D?
what are my C4D options (native or plugins) for facial mocap rigs with
Iphone or NIVIDIA audio to face or UELivelink.
the “retarget tag” is a cruel joke compared to spending $29 dollars for an addon to retarget mocap the the native blender control rig from all of the major mocap systems like Rokkoko,Perception neuron etc. or buying the Autorig pro,riggin & retargetiing addon for $40 USD(Lifetime free updates).
What are the character animation pipeline export tools from C4D to the major game engines UE5 ,unity or even Godot
Right now the best Character animations you see in C4D is from people importing animated character from Daz or Iclone or Maya as USD.
@@Red_Paper6495 I used C4D from version RDXL7 up to R26(with Vray).
Maxon has vastly improved the VFX side of things lately on cloth and particles
(RIP insydium).
Where are the feature length Character Driven animation films made within C4D?
what are my C4D options (native or plugins) for facial mocap rigs with
Iphone or NIVIDIA audio to face or UELivelink.
the “retarget tag” is a cruel joke compared to spending $29 dollars for an addon to retarget mocap the the native blender control rig from all of the major mocap systems like Rokkoko,Perception neuron etc. or buying the Autorig pro,riggin & retargetiing addon for $40 USD(Lifetime free updates).
What are the character animation pipeline export tools from C4D to the major game engines UE5 ,unity or even Godot
Right now the best Character animations you see in C4D is from people importing animated character from Daz or Iclone or Maya as USD.
And a bunch of those free add-ons are in cinema by default
@@mizoik9893lol no
It's obvious that this video is biased towards Blender, but it's a good video anyway.
I work as an exhibition booth designer and I've been using Cinema 4D for over a decade, and I love it. I would like to switch to Blender, especially because I want lo leave Windows entirely, and Cinema 4D is what is holding me on it, but there are some things that I do in Cinema 4D that I (think I) can not do in Blender. For example, in C4D I can apply one or more images to a group of objects just by dragging a material to this group in the hierarchy, without needing to deal with the UV mapping of those objects. In blender I didn't find a way to do that as easily in C4D, and this makes a big difference in my workflow.
I'm considering to install an older version of Cinema 4D though WINE so I can still work on Cinema 4D in Linux and use Blender for other things.
Isn't the Mac version of Cinema 4D quite stable? I would imagine on a newer M chip Mac, it would run fast. Not sure what renderer you use and if you need RTX for that. Then, that would keep you on Windows I guess.
Granted, you can't drag and drop materials onto a group/collection in the outliner in Blender, but you can drag and drop materials from one object to any other in either the outliner or 3D view. And for lots of objects, you just select them all, then shift select the one with the material you want to transfer, hit ctrl>L and choose Link Materials. Done. And unless the material explicitly requires UV's to work, you don't have to worry about UV's either.
@@The3Dsmash I thought he is moving to Linux, not the Mac.
Nop cinema is esiest
All has been said here ! I'm sticking with C4D only because I'm using it since more than 10 years now and it's still hard for me to learn a new program and losing all the mastery and experience I have gathered through the years ! But DAMN !!! If you are knew to 3D ??? Go learn Blender asap !
Blender is awesome honestly, i haven't tried C4D but no doubt is good too. If sometime u need to do something in Blender, don't hesitate to learn a bit in your free times without leaving C4D, cuz the most softwares u know, the better!
And feel free to ask for help when u get stuck, the Blender community will gladly welcome and help ya 😄👍
Hmmmm, I don't think you used Cinema 4D in "2024". All new physics, particles, volume modeling, and pyro effects. Not to mention "mograph" which is an excellent system right out the box for years. But yeah, I get it; free and open source has so much value to more people around the globe and hope that Blender stays around keeping Maxon on their toes.
Someone please suggest me which software I should learn in 2024? ,is cinema 4D still worth to learn in 2024 at all?
it is, and if you really want to use your brain in full capacity get a Houdini and follow Entagma.
Bro showing all good features of Blender but escape cinema 4d lol and u showing old interface of cinema 4d wtf also c4d has Pyro real-time simulation generate smoke fire in viewport way much better than blender. Your video is incomplete
i am shocked as to how he did his Research , you Can see how a blender user want to justtify Their software , how can you even compare Blender and and old Cinema 4D why not Cinema 4D 2024.
Indeed he was biased towards Blender. His market place models supports blender rig.
@@mustafasaleem7468 that is Misleading
He also doesnt know about the new particle system update for c4d lol
Typical Blenderhead video. Some "try" to be "objective".... but they simple can't accept fact that Blender is not Our Lord Savior.
I use both software, btw.
whaaaaaaaaaaaaaaaaaaaaaaaaaaaat?? prorender jajjaajjajaja so olllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllld how make comp without try the last virsion what about new partical system and pyro and toon character rig yooooooooooo come on you talk about r21 jajaja
He definitely switched from C4D to Blender at r19 so he has no idea 😂
Is it possible for Cinema 4D to create Artificial Intelligence for the user to write a text and the character performs the actions in the text?
You may want to check out Mootion or Cascadeur for that kind of stuff.
Its simple if u want free software Blender is the way to go. Cinema u gotta pay a monthly subscription
TH-cam es excelente pero también se encuentra gente q sube cualquier cosa. Este vídeo es fallido. Cinema 4Dnes excelente, muy caro, pero fantástico.
I have Cinema4D R26 and ,of course Blender.
I do Character animation, Blender beats C4D by every single measure in animating Characters
as well as modeling.
C4D is way overpriced for what it offers today.
Blender is many times inferior to Cinema 4D in all respects.
Blender is inferior in modeling, in simulations, in quality and rendering speed compared to redshift.
You've never worked in CInema 4D, you don't have it ;)
@@Red_Paper6495
I used C4D from version RDXL7 up to R26(with Vray).
Maxon has vastly improved the VFX side of things lately on cloth and particles
(RIP insydium).
The following will sound like Mandarin Chinese to you because you are clearly NOT a Character animator so go ask someone who is:
Where are the feature length Character Driven animation films made within C4D?
what are my C4D options (native or plugins) for facial mocap rigs with
IPhone or NIVIDIA audio to face or UE Livelink.
The “retarget tag” is a cruel joke compared to spending $29 dollars for an addon to retarget mocap the the native blender control rig from all of the major mocap systems like Rokkoko,Perception neuron etc. or buying the Autorig pro,rigging & retargetiing addon for $40 USD(Lifetime free updates).
th-cam.com/video/mN3lL8Jb0hc/w-d-xo.html
So redshift finally got some NPR/ toon shaders?? LOL!!
We can do NPR/toon/comic shading in Realtime with Blender viewport render engine
th-cam.com/video/1wDckoZrUQk/w-d-xo.htmlsi=t31UiXGyjTD4PfmS
What are the character animation pipeline export tools from C4D to the major game engines UE5 ,unity or even Godot
Right now the best Character animations you see in C4D are from people importing animated character from Daz or Iclone or Maya as USD.
Your comment only lays bare your utter ignorance about Character animation for films and games.
@@Red_Paper6495 I used C4D from version RDXL7 up to R26(with Vray).
Maxon has vastly improved the VFX side of things lately on cloth and particles
(RIP insydium).
The following will sound like Mandarin Chinese to you because you are clearly NOT a Character animator so go ask someone who is:
Where are the feature length Character Driven animation films made within C4D?
what are my C4D options (native or plugins) for facial mocap rigs with
Iphone or NIVIDIA audio to face or UELivelink.
the “retarget tag” is a cruel joke compared to spending $29 dollars for an addon to retarget mocap the the native blender control rig from all of the major mocap systems like Rokkoko,Perception neuron etc. or buying the Autorig pro,riggin & retargetiing addon for $40 USD(Lifetime free updates).
th-cam.com/video/mN3lL8Jb0hc/w-d-xo.html
What are the character animation pipeline export tools from C4D to the major game engines UE5 ,unity or even Godot
Right now the best Character animations you see in C4D is from people importing animated character from Daz or Iclone or Maya as USD.
Your comment only lays bare your lack of knowledge about Character animation for film and games.
@@Red_Paper6495 I used C4D from version RDXL7 up to R26(with Vray).
Maxon has vastly improved the VFX side of things lately on cloth and particles
(RIP insydium).
The following will sound like Mandarin Chinese to you because you are clearly NOT a Character animator so go ask someone who is:
Where are the feature length Character Driven animation films made within C4D?
what are my C4D options (native or plugins) for facial mocap rigs with
Iphone or NIVIDIA audio to face or UELivelink.
the “retarget tag” is a cruel joke compared to spending $29 dollars for an addon to retarget mocap the the native blender control rig from all of the major mocap systems like Rokkoko,Perception neuron etc. or buying the Autorig pro,riggin & retargetiing addon for $40 USD(Lifetime free updates).
What are the character animation pipeline export tools from C4D to the major game engines UE5 ,unity or even Godot
Right now the best Character animations you see in C4D is from people importing animated character from Daz or Iclone or Maya as USD.
@@Red_Paper6495 I used C4D from version RDXL7 up to R26(with Vray).
Video is literally spreading biased misinformation.
C4D character rigging sucks, has inferior sculpting tools and doesn't have a fluid sim.
Everything else this video talks about C4D does better. Pyro and the new particle system included. But it's one of the most expensive packages on the market and Maxon is very greedy. So that makes Blender awesome and worth it right out of the gate.
Blender's parametric capabilities are dwarfed by C4D's. That is taking geonodes into account. Only Houdini and CAD software are better at parametric modeling and scene management. There is really no contest. ProRender is discontinued, now C4D has Redshift CPU built in to give you a taste of what additionally paid Redshift GPU is capable of. But Redshift CPU is still great and comparable to something like Corona.
Blender could benefit from a rendering engine like Arnold to compete in the movie industry. While I appreciate Cycles, there are times when its results can feel too artificial for my taste, especially in terms of capturing fine details. I experimented with RenderMan for Blender and found that everything looked significantly better compared to Cycles, from materials to textures. Cycles seems to hide its weaknesses better in darker, moodier scenes, but when it comes to creating truly high-end renders with intricate details and accurate material behavior, it's better to opt for something other than Cycles.
@@punmije Cycles has lots of cool features, great nodes that provide lots of control, but quality and realism are lacking without tricks. Arnold is great, I love it and it's my main engine these days. But Octane will always be my high school sweetheart. It's unbiased and based on raw physics as much as possible, a full, spectral path tracer. Octane is available for Blender and it has a 100% FREE option. It can have a distinct artificial look, but not to the level that Cycles has. It's definitely production and feature ready.
Blender sculpting tools are very good. In C4D this is just gimmick, and I use it more as modeling tools ( you don't need to switch workspace, something I wish that Blender have).
For real - professional, fluid sim... better use Houdini or at least realflow.
btw. You have Redshift for Blender... and Free Octane.
@@radoman1234 yep, Octane free tier is really cool. I have used C4D's sculpting tools for certain things (think sculpting fabric wrinkles), it's better than nothing, but for sculpting it's all about performance in my opinion and Blender has that dialed in, as well as just having more features. Curiously, outside of sculpting in my experience C4D's viewport and other modeling tools handle high-poly meshes MUCH better. Try selecting vertices in a 200+ million polygon mesh, Blender keeps you waiting and waiting between selections while C4D just does it instantly.
In the video titled 2024, it's great to show C4D's interface in 2017. But let's face it, Blender's new interface is pretty good.
Another lame video justifying Blender's 'Free' advantage. Its a good tool, but its not the ONLY tool.
There's a reason why studios and professionals use Cinema 4D
There's also a reason why studios and professionals use Blender. :D
You know nothing about both. Stop doing trap talk
Another video from "expert" without portfolio, just "Trust me Bro... I now ... thing... true story".
In this case someone need strong portfolio with artworks in both software to have some credibility.
In short, another YT money grab.
Cinema 4d procong is insane.
When we don't know what we're talking about, we don't make lame comparisons!
You know nothing about cinema 4d and even less about the latest versions!
Cinema 4d is much better on certain points than blender. Even its new particle system blows up that of blender. This video is nothing more than a laugh!
Cut this crap cinema 4d is better with all the tools and plugins it has. If you can't pay for the tool just keep using blender which in my experience no one uses at the production level. Can you compare cycles with redshift??? or X particles with blender particle system?? or cinema 4d simulation system??? In every sense cinema 4d is better at the production level. When you are working with companies like Nike they don't give a fuck with which tool you are working with, all they want is good quality and blender currently lacks in terms of quality.
C4D community is so dead and unhelpful, blender community is by far the most inclusive in the 3D space, making it easier to learn and ask for advice
I'm so sorry, who stepped on you foot. :)
@@MegaBexon your foot*, if you’re going to try be petty online be able to spell :)