Jonathan knew exactly why the minions vanished with the transformation. He said the weapon swapped and there wasn't enough spirit so the minions vanished. It was a bug of course but it wasn't "unknown".
.build file sounds like they are serious about the commitment Chris and Jonathan made to build in some of the functionality that community tools were providing (trade (TFT) and documentation). Kudos
I think when golems came up Johnathan said "I'm sure we'll get to it" which makes me feel like it would not even be in at release but something coming later, in the first year or two after full release. That is pure speculation on my part though.
possibly, but i assume that they'll just include them in one of the early access patches once they are ready. theres probably roughly 100-125 more skills we will get before 1.0 release (assuming 20-25 for each unfinished character), so i dont see why a couple of them couldnt be golems.
@@warcheddar4163if my math is correct, 120 skills is the bare minimum for 6 additional classes at 20 per. And since it is more closely tied to weapon types as opposed to classes per se, there's a good chance that someone like shadow will approach closer to 30 if not more for them having two weapons. And claws will also need a good chunk of skills unless they share overlap with daggers. And we haven't even mentioned persistent skills for the unreleased classes yet. Basically, I don't think expecting around 175 skill gems more when all is said and done is completely unreasonable.
Am I the only one who doesn't understand the bit about having a different starting point on the tree based on your class? That's how it is in PoE1 already, right?
@@carboniris the first few nodes are different for witch and sorc in the same area, and if you travel there on any other class they will be different from those 2
The main difference is that the starting area of a class is unique to that class. So witch and sorceress start at the same point, right? Witch will have different passives for the first few choices than sorceress will in those same places (say the first node as sorceress is spell and elemental damage, while for witch it might be spell and minion damage instead). And other classes will find yet another set of passives there. (So a warrior pathing to the intelligence start might just find spell damage as opposed to spell AND minion/elemental damage). Hope that clears it up.
@@carboniris Only if you're not that class, if you start Witch, you'll have one set of starter int nodes, you start Sorc, you'll have another set of starter int nodes, and if you start any of the other ten classes, you will have a third set that are neither Witch or Sorc specific. I think it wasn't clear whether every class is gonna have a different node there.
What if, instead of a minion based ascendancy we get Summoning ascendancy. Let ex; instead of undead minions, we can summon elemental allies such as, a Salamander (fire), a Polar Bear (ice), a Wyvern (lightning) or a Spectre or something like that 😅 just a thought. That way even if you still want a minion army you can go for it but the summoning would be exclusive to the ascendancy
the way he said this makes me think ggg is cooking up a better companion system D2 style but with the polish and thought of ggg. which would be awesome :)
yo Balor, since you've created your itemfilters i was using only them and i really like it. the steps of progression and the design is perfect for me. Only worry i have about poe 2 is if you make filter design for poe2 too? It would be lovely.
My "based on almost absolutely nothing" guess is that Chieftain will have some support for minions. Like spirits of past warriors or something. And Templar's Guardian might have something similar. Of course Druid seems like a good fit for minions as well with a animal/nature vibe. It does make the left side of the tree very minion focused, but maybe that'll make Gemling minions not so much of a trek to good points. ¯\_(ツ)_/¯
I am so excited for this game and so absolutely impressed by everything I have seen so far... I am not even calling it a hype, because a hype so far for me always had that negative launch experience and disappointement afterwards ^^ GGG seems to be so to to the ground with their development and all the features they launch with, I am just purely excited and will play the hell out of this... ! What I do want us to remember though please: This is just the beginning. PoE2 is a brand new journey, and we will all be a part of it, and having the chance to support it with constructive feedback and make it grow to be the best game ever in its target group! Just keep this in mind, there will be so much content and features to be released for this over the next decade... it is going to be amazing!
if we have a bit of minion support in bunch of different places, we would have to go to a bunch of different places. point starving, spreading out, no tank... all the standard minion problems from poe1 all over again. and its not like poe2 has no problems with oneshots already. ive seen the footage, the amount of times people go almost 0hp is plenty.
Funny thing about those golems, they look really cool but are ... "not impactful", i don't really know how to describe but i never got to make them feel meaningful.
@@Nomoon777 guess I should explain They are inherently very tanky so when you combine it with the threat generation passive they do alot in terms of keeping you and your other minions safe If you want to play them offensively you can get 3 massive golems using Aaron's will ... Or you can stick to 1 minion and juice attack speed and damage with dread shade and infernal shade ... They also have the only source of minion leeching health to the player Death Hill/pyro/blood golems are kinda meh but they do still work somewhat
@@toukoenriaze9870 Oh yes, i remember they pulling a lot of agroo true. In any case i liked warlock mush better, so it may as well be a "game feel" type deal.
ive never taken time off work for a game launch before but i am for this. not on the 6th cause i feel like by the time i get home from work that day the servers are still gonna be cooked lol.
I don't know if I missed any questions so far, but has anyone asked about level scaling during the campaign? Like say I'm level 40 or 50 and my friend is level 10 will it work like it does in poe 1 where I can basically rush my low level friends through the campaign or at least help them through the campaign.
@@blackomega34 yeah that is what level scaling is for, and it works to a certain extent in poe 1 which is why I'm curious if poe 2 will have it or not.
I am not a fan of that descision to do no specific minion ascendency. No need for a class, but specialisation means power and without it might get too weak to play only minions. Alwaysw need support of an active main skill? Probably I don't understand it as it is, that thats my impression right now.
@@abelgonzalez158 As far as I know they've shown a witch combining minions with skills. No idea about the ascendency points though. I mnean even the description on their website names minions in the with section (which is the class): "Death and decay are the Witch's weapons of choice. She can call forth hordes of undead minions to fight for her while casting powerful chaos spells." So it is just a comboesque class, I guess. Think we had that in D4 with the boneguy, but I haven't played that really so that I cant tell
Not having a specific ascendancy is an objectively good thing. Minions being linked to the ass of either Guardian or Necro really limited design space. Easy example is Huntress(or Druid) could easily have beast summon skills for wolves or spiders, which we both have in POE already, to give more summoner options.
infernalist seems like it supports ignite/fire minions really well. the hell hound plus letting them ignite and get ignite magnitude seems really cool. I could also see some of the druid and templar stuff work on allies which would work on minions per jonathans words (the minion scepters give basically aura buffs to allies so similar concept I am assuming) I think the choice to not make a BEST option for one archetype is fine as long as others have ways to support it and as well. Also maybe the curse ascendancy (assuming that is the witches 3rd) will be great for minions because of temporary minions working with curses and other mechanics. Just my guesses mostly.
i lovee how much inspiration the atlas is taking from last epoch, with it being endless, the towers revealing area around them, and now target farming too. hoping they take more inspiration from last epoch cause theres a lot that could be added
That line at the beginning about not wanting to do anything but PoE2 is so real... I try and play other games and its just like meh... this isnt PoE2 damnit. Its gonna be a long week and a half.
Copium and the way Johnathan speak about AG. I think new AG is going to be a ascendency only skill for templar ascendency like Sentinel of Radiance, but you can equip it with gear.
AG is a horrible mechanic that become required for every minion build. Much like totems for melee it was just a tedious mechanic. Just scrap them and make minions great again.
@@Chris-hm1gu The idea of the minion is really cool, the problem is the support aspect of it, the whole transforming it in aura bot that serves no purpose beyond standing there is what makes it soo bad.
Sadly it’s very sketch they require 480$ purchased to get a free ticket to the beta. Then they also don’t count any purchases on steam towards the ammount. It’s sketchy as hell.
Where do you get your information? Because none of that is true. To add to what Balor said it's $480 since 2013. The most graceful key give away that's next to free.
POE2 is shaping up to be easily the biggest excitement of this year for me, despite being a massive Factorio fan and getting a huge DLC. Can't wait.
been playing factorio to pass the days till Dec 6
I have not been this excited since I was a child.
Jonathan knew exactly why the minions vanished with the transformation. He said the weapon swapped and there wasn't enough spirit so the minions vanished. It was a bug of course but it wasn't "unknown".
.build file sounds like they are serious about the commitment Chris and Jonathan made to build in some of the functionality that community tools were providing (trade (TFT) and documentation). Kudos
I think when golems came up Johnathan said "I'm sure we'll get to it" which makes me feel like it would not even be in at release but something coming later, in the first year or two after full release.
That is pure speculation on my part though.
possibly, but i assume that they'll just include them in one of the early access patches once they are ready. theres probably roughly 100-125 more skills we will get before 1.0 release (assuming 20-25 for each unfinished character), so i dont see why a couple of them couldnt be golems.
@@warcheddar4163if my math is correct, 120 skills is the bare minimum for 6 additional classes at 20 per. And since it is more closely tied to weapon types as opposed to classes per se, there's a good chance that someone like shadow will approach closer to 30 if not more for them having two weapons. And claws will also need a good chunk of skills unless they share overlap with daggers. And we haven't even mentioned persistent skills for the unreleased classes yet. Basically, I don't think expecting around 175 skill gems more when all is said and done is completely unreasonable.
@@nextgen3ric oh right yeah, i miscounted and did the calc for 5 new characters instead of 6. theres gonna be so much game in this game its crazy.
@@joshuahensley9395 my guess is that the golems will be part of the druids summoner focused ascendancy
Am I the only one who doesn't understand the bit about having a different starting point on the tree based on your class? That's how it is in PoE1 already, right?
@@carboniris the first few nodes are different for witch and sorc in the same area, and if you travel there on any other class they will be different from those 2
@@damskiie wait so... the same node, in the same spot on the tree, does something different depending on your class?
The main difference is that the starting area of a class is unique to that class. So witch and sorceress start at the same point, right? Witch will have different passives for the first few choices than sorceress will in those same places (say the first node as sorceress is spell and elemental damage, while for witch it might be spell and minion damage instead). And other classes will find yet another set of passives there. (So a warrior pathing to the intelligence start might just find spell damage as opposed to spell AND minion/elemental damage). Hope that clears it up.
@@carboniris this is it, yes
@@carboniris Only if you're not that class, if you start Witch, you'll have one set of starter int nodes, you start Sorc, you'll have another set of starter int nodes, and if you start any of the other ten classes, you will have a third set that are neither Witch or Sorc specific.
I think it wasn't clear whether every class is gonna have a different node there.
What if, instead of a minion based ascendancy we get Summoning ascendancy. Let ex; instead of undead minions, we can summon elemental allies such as, a Salamander (fire), a Polar Bear (ice), a Wyvern (lightning) or a Spectre or something like that 😅 just a thought. That way even if you still want a minion army you can go for it but the summoning would be exclusive to the ascendancy
Is the loot filter in game or external like it is now?
The more I hear about PoE2, the more I realize that they have not just cooked, they've established a fucking Michelin star restaurant.
Thanks Balormage!
the .build file is gonna be very welcome.. alongside all the new player friendly changes
Would like to see the AG returning in a way similar to how warhammer 40k: inquisitor does for the minions for tech-adept and hierophant classes.
the way he said this makes me think ggg is cooking up a better companion system D2 style but with the polish and thought of ggg. which would be awesome :)
yo Balor, since you've created your itemfilters i was using only them and i really like it. the steps of progression and the design is perfect for me. Only worry i have about poe 2 is if you make filter design for poe2 too? It would be lovely.
My "based on almost absolutely nothing" guess is that Chieftain will have some support for minions. Like spirits of past warriors or something. And Templar's Guardian might have something similar. Of course Druid seems like a good fit for minions as well with a animal/nature vibe. It does make the left side of the tree very minion focused, but maybe that'll make Gemling minions not so much of a trek to good points. ¯\_(ツ)_/¯
The ancestral spirit node summoned a spirit gorilla from a totem so it's feasible.
If you can copypaste a build to follow ingame that would be such a huge thing for a lot of people
The mount thing sounds cool if only so we could get Huntress with spears to mount a wolf and fucking JOUST.
single class combat mount mechanics would be so cool. huntress only or something
I am so excited for this game and so absolutely impressed by everything I have seen so far... I am not even calling it a hype, because a hype so far for me always had that negative launch experience and disappointement afterwards ^^ GGG seems to be so to to the ground with their development and all the features they launch with, I am just purely excited and will play the hell out of this... ! What I do want us to remember though please: This is just the beginning. PoE2 is a brand new journey, and we will all be a part of it, and having the chance to support it with constructive feedback and make it grow to be the best game ever in its target group! Just keep this in mind, there will be so much content and features to be released for this over the next decade... it is going to be amazing!
if we have a bit of minion support in bunch of different places,
we would have to go to a bunch of different places.
point starving, spreading out, no tank... all the standard minion problems from poe1 all over again.
and its not like poe2 has no problems with oneshots already.
ive seen the footage, the amount of times people go almost 0hp is plenty.
AG is my favorite skill ever T-T I hope they aim to please this loss
If we get golems i want them to be big hulking beasts like last epoch golems xD
Funny thing about those golems, they look really cool but are ... "not impactful", i don't really know how to describe but i never got to make them feel meaningful.
@Nomoon777 I did ... They are very strong
@@Nomoon777 guess I should explain
They are inherently very tanky so when you combine it with the threat generation passive they do alot in terms of keeping you and your other minions safe
If you want to play them offensively you can get 3 massive golems using Aaron's will ... Or you can stick to 1 minion and juice attack speed and damage with dread shade and infernal shade ... They also have the only source of minion leeching health to the player
Death Hill/pyro/blood golems are kinda meh but they do still work somewhat
@@toukoenriaze9870 Oh yes, i remember they pulling a lot of agroo true.
In any case i liked warlock mush better, so it may as well be a "game feel" type deal.
ive never taken time off work for a game launch before but i am for this. not on the 6th cause i feel like by the time i get home from work that day the servers are still gonna be cooked lol.
I don't know if I missed any questions so far, but has anyone asked about level scaling during the campaign? Like say I'm level 40 or 50 and my friend is level 10 will it work like it does in poe 1 where I can basically rush my low level friends through the campaign or at least help them through the campaign.
No info on this, and in PoE this basically doesn't work because XP gains go down sharply if your level is ~8 above or below the area.
@@blackomega34 yeah that is what level scaling is for, and it works to a certain extent in poe 1 which is why I'm curious if poe 2 will have it or not.
I recall them saying it will function like before, might be imagining it.
@@TheKingreddragon Yeah I can't remember I've watched so many interviews and videos since the live stream haha. I'm assuming it will be like poe 1.
I am not a fan of that descision to do no specific minion ascendency. No need for a class, but specialisation means power and without it might get too weak to play only minions. Alwaysw need support of an active main skill? Probably I don't understand it as it is, that thats my impression right now.
I hope the ascendency is added on release or i will be absolutely gutted
@@abelgonzalez158 As far as I know they've shown a witch combining minions with skills. No idea about the ascendency points though. I mnean even the description on their website names minions in the with section (which is the class): "Death and decay are the Witch's weapons of choice. She can call forth hordes of undead minions to fight for her while casting powerful chaos spells." So it is just a comboesque class, I guess. Think we had that in D4 with the boneguy, but I haven't played that really so that I cant tell
Not having a specific ascendancy is an objectively good thing. Minions being linked to the ass of either Guardian or Necro really limited design space. Easy example is Huntress(or Druid) could easily have beast summon skills for wolves or spiders, which we both have in POE already, to give more summoner options.
infernalist seems like it supports ignite/fire minions really well. the hell hound plus letting them ignite and get ignite magnitude seems really cool. I could also see some of the druid and templar stuff work on allies which would work on minions per jonathans words (the minion scepters give basically aura buffs to allies so similar concept I am assuming) I think the choice to not make a BEST option for one archetype is fine as long as others have ways to support it and as well. Also maybe the curse ascendancy (assuming that is the witches 3rd) will be great for minions because of temporary minions working with curses and other mechanics. Just my guesses mostly.
Why do minions have to be the only archetype without a full char of support
Has anyone asked if POE1 is getting the graphics update POE2 has?
PoE1 has been getting PoE2 assets for years now, but the animations etc. are not possible.
i lovee how much inspiration the atlas is taking from last epoch, with it being endless, the towers revealing area around them, and now target farming too. hoping they take more inspiration from last epoch cause theres a lot that could be added
That line at the beginning about not wanting to do anything but PoE2 is so real... I try and play other games and its just like meh... this isnt PoE2 damnit. Its gonna be a long week and a half.
Nice
jonathan w
Wait why isn't his one button off? This is unacceptable and I demand one button down for Balor's next video or riot
The shirt buttons are unbuttoned based on the daily sub goal on twitch.
Hopefully we can still make a pure minion build and only other buttons we press are movement skill and debuff skill(s)
Surprised these are not known yet
Jonathan talked about this during the q&a with ziggyd
Also in multiple interviews
Monke 🐒
No minion ascendency??? Booooo, not a fan!
Why would you want to be pigeonholed?
Not a big fan of the no quality gems dropping and the gcp changes so far.
The quality 20 frost wall they showed looked very boring to me.
Copium and the way Johnathan speak about AG. I think new AG is going to be a ascendency only skill for templar ascendency like Sentinel of Radiance, but you can equip it with gear.
AG is a horrible mechanic that become required for every minion build. Much like totems for melee it was just a tedious mechanic. Just scrap them and make minions great again.
@@Chris-hm1gu The idea of the minion is really cool, the problem is the support aspect of it, the whole transforming it in aura bot that serves no purpose beyond standing there is what makes it soo bad.
Sadly it’s very sketch they require 480$ purchased to get a free ticket to the beta. Then they also don’t count any purchases on steam towards the ammount. It’s sketchy as hell.
@@deathshade777 wtf are you on about? How is that sketchy at all?
... its also not true. It's 30 for the key. Or if you have spent 480 IN YOUR LIFETIME then you get one for free.
It is more of a "if you spent more than $480 you gonna buy it anyways, so here you go"
The key being $30 plus the points is fine
Where do you get your information? Because none of that is true.
To add to what Balor said it's $480 since 2013. The most graceful key give away that's next to free.