i wouldnt consider the lack of advanced schematics noob. for some people the ability to just pop out some highly engineered structures is just boring and not challenging. but in all other cases i can agree. sometimes people do so much stupid stuff in game that i like to play alone in campaign than play with some guys blowing up thorium reactors near the core almost every game because of lack of the titanium to produce cryo fluid.
There's also a thing that you CAN NOT PAUSE,and in this case quick decision making will actually allow you to get stuff faster and advance faster meanwhile schematics removing that out of equation:
i don't like to make schematics either for the same reason i just have two schematics that are for the cryo fluid you need for a T4 or/and T5 (i have a schematic with enough cryo fluid for T4 units and the second schematic makes enough cryo for both T4 AND T5 units the one that makes enough for T4 just in case i don't want to make a T5)
Absolutely agree with all sides here, there are some pros and cons with using schematics but overall those designs help new players in progressing faster in the game. True pros (and some mindustry v3 players) play in no schematic maps
gotta say i always do math to calculate the most efficient way for something in mindustry to a point that one day i even made a "conveyor" tier list based on how much they can move (it wasn't only conveyors it was everything that was able to move items) at the end i think just the surge conveyors with energy were the best ones
@@Hikiran1121 (im too lazy to look at the actual ratios and speed for ingame stuff so ill just use variables) Lets say that a Machine A, requires an input of 2x and 3y /s, and outputs 2z /s. A full conveyor belt carries 6 of anything per second, so you will need 3 of Machine A to get a full belt of material z. But, let say to get material x you need to use Machine B, which only makes 0.75x /s (i'll ignore the inputs for this), now because we want proper ratios, 0.75x /s does not fit nicely into 2x /s. So we'll need to look for the Smallest Common Denominator of 2 and 0.75, which is 6. After all of that we see that to get the best ratios we will need: 4 Machine B, to make 6x /s for 3 of Machine A, which produces 2z /s that will be carried by 1 conveyor belt. Hopefully this explains it
There is SO MUCH to learn about in this game, if it were thought at a school you'd need 6 semesters to get good, 6 more to excell at PvP and then another 6 semesters to gain your PhD of Mindustrialisation.
I just don't feel like building dense boxes of factories that take 2 minutes just to figure out which router variant to use for a single segment, or downloading schematics of said boxes and pasting them everywhere TL;DR: Sprawl is actually fun lmao
This is exactly why I suggest that newer players should NOT use any schematics that they didn't create for themselves (especially not in campaigns, where you don't need to be hyper-optimized), and it's the same reason why it's so easy for griefers online to bring bases to a halt. All the efficiency in the world is useless when nobody in the game can fix problems when they arise.
Also playing in cooperative is another experience. You have to really communicate with your teammate to play efficiently. For example me and my brother start playing sector, and we are doing different things, but most of the time when i finish my part (mostly defense) i almost always go to where this little fuker was and replace combustion generators with steam gens. And playing attack also fun in coop. He gets air units, i ground and in two squads attacking is much easier
I don't care what others say but maximizing resource output is for those who don't care about fun and care about winning. I like fun, thats why all my campaign sectors are working spaghetti
I thought I was the only one who was like that. I really didn't think there were others who made sure no space is wasted and made more item/s efficient builds, while making sure to have a strong defense
I once saw a person use 3 routers then 1 sorter for the standard graphite setup,when i fixed it by putting in an underflow gate and some conveyors,then they still replaced it with the 3 routers,they deadass said the 3 routers are better then told me to stop grief.I just said that wasn't greifing then just left.Noob's egos are high lmao
it is lol, they really love the routers to the point its annoying, like routers are inferior when it comes to output and input when compared to overflow/underflow.
@@LamNguyen-xb8rf you can try router chain with overflow, though their is a limit on how many chain you can make since too much will still result in backflow and i just didn't care about it lol. I only recommend this only in early game when you only unlock "low tier" turrets
I am 11, and i can guarantee that i am willing to listen to more experienced players for advice instead of using my own, which probably is goining to be worse
help I’ve been optimizing one sector on the campaign mode just because it had titanium lol and I’m 100 hours in my god every time I unlock something new, I rush back to that sector to optimize and upgrade everything there lol
I'am furious that regular slow building can be replaced by mindlessly pasted complicated blueprints in mini PvP we don't have these problems. building should be optimised but to the extent.
i feel like this is kinda not really that important if yout not playing supercompetitivly on servers or something, because the spaghetti strats (i did do some optimizing) got me all the way through both campaigns and i never really felt the need to minmax the everliving crap out of literally every single thing im doing. i also think it is just mor visually appealing to hav a web of conveyors and pipes covering the map. And lets be honest, 95% of people just use someone elses blueprints.
I never made a schematic beacuse i dont understand the game enough yet to even know what the most efficient way to produce things is and i dont use stole schematics for the same reason, if i dont understand it then i wont be able to make it work properly
In my opinion, just make mono and poli factory as soon as you land(in campaign), and then do whatever you want. 8 sili smelters are perfectly reasonable, if you don't need that much silicon and I dont really understand sili crucibles as a whole... unless ur in multiplayer... Then by all means, go ahead. I just don't like that the big sili factory needs pyratite. I usually use the big graphite and direct the saved coal to sili
My suggestion is to build tons of units for mining, to be exact the land green units for tier 2-3, and air green tier 1-3, and for attack core spam maps, just use core schematics, braindead strategy to win lol
Random noob: - Joins a server - Immediately drop a T5 reconstructor when we didn't even make Surge and Phase fabric yet - Complains about no resources - Input T5 with spaghetti conveyors and 2 cryo mixer - Once finished and made an Omura, realizing T5 reconstructor isn't connected to water - Placing payload conveyors to try to move Omura out - Starts vote kicking me and claims me a griefer when I remove their awful builds
It is TTS. But also, I’d have to argue otherwise. I think TTS is fine as long as it isn’t used in a low effort manner. This here, for example, is being used in a high effort manner. Or, in other words, he is using TTS in a video that I can consider to be high effort.
I'm not saying its bad, its understandable if one doesn't want to use their own voice if not comfortable. Its just annoying as I said So we cool? @@bndlett8752
3:59 "So having miners early on is a good choice" I didn't fully understood the subject, now I am held in court and would like a lawyer ASAP (Its a joke)
Never played the game, was looking at this video to see if i wanted to try, congrats. The comment section tells me exactly the kind assholes play this game, I'll pass.
@@theeraphatsunthornwit6266 I recommend using advance lighting, and a shader mod named "Shaders-DaNtesLr". You can find these mods in the mod browser in game. You should also disable bloom in the game's graphics settings because advance lighting mod will look weird with it, and turn on linear filtering
people in pvp server ignores economy so much that sometimes i have to carry the entire economy
i wouldnt consider the lack of advanced schematics noob. for some people the ability to just pop out some highly engineered structures is just boring and not challenging. but in all other cases i can agree. sometimes people do so much stupid stuff in game that i like to play alone in campaign than play with some guys blowing up thorium reactors near the core almost every game because of lack of the titanium to produce cryo fluid.
There's also a thing that you CAN NOT PAUSE,and in this case quick decision making will actually allow you to get stuff faster and advance faster
meanwhile schematics removing that out of equation:
i don't like to make schematics either for the same reason i just have two schematics that are for the cryo fluid you need for a T4 or/and T5 (i have a schematic with enough cryo fluid for T4 units and the second schematic makes enough cryo for both T4 AND T5 units the one that makes enough for T4 just in case i don't want to make a T5)
to be fair though another point is to use the schems well
ie dark sand schems on dark sand, not white sand
and attem logic
etc
Absolutely agree with all sides here, there are some pros and cons with using schematics but overall those designs help new players in progressing faster in the game. True pros (and some mindustry v3 players) play in no schematic maps
its not a noob thing
its an issue you need to work with
a noob does bullshit that hurts the team
average "copy and paste schematics" fan vs average spaghetti enjoyer
i'm 2nd
I'm da spaghetti enjoyer
my early sectors look like vomit (plastanium walls) and spaghetti (ducts, pumps and power nodes) and its still efficient
*WHY NOT BOTH*
Copy pasta
gotta say i always do math to calculate the most efficient way for something in mindustry to a point that one day i even made a "conveyor" tier list based on how much they can move (it wasn't only conveyors it was everything that was able to move items) at the end i think just the surge conveyors with energy were the best ones
Can you tell me how you calculate those?
@@Hikiran1121look at the amount of items/liquids a building produces/uses
@@TaylorfromPapaLouie i mean yea, but how do you actually calculate it? Like whats the formula? Or maybe im just over complicating it?
HECK MAN I MADE A SUPER BIG EXPLANATION WITH FORMULA AND I DELETED IT IN ACCIDENT SORRY BUT NOT DOING IT FROM ZERO
@@Hikiran1121 (im too lazy to look at the actual ratios and speed for ingame stuff so ill just use variables)
Lets say that a Machine A, requires an input of 2x and 3y /s, and outputs 2z /s. A full conveyor belt carries 6 of anything per second, so you will need 3 of Machine A to get a full belt of material z. But, let say to get material x you need to use Machine B, which only makes 0.75x /s (i'll ignore the inputs for this), now because we want proper ratios, 0.75x /s does not fit nicely into 2x /s. So we'll need to look for the Smallest Common Denominator of 2 and 0.75, which is 6. After all of that we see that to get the best ratios we will need: 4 Machine B, to make 6x /s for 3 of Machine A, which produces 2z /s that will be carried by 1 conveyor belt. Hopefully this explains it
There is SO MUCH to learn about in this game, if it were thought at a school you'd need 6 semesters to get good,
6 more to excell at PvP and then
another 6 semesters to gain your PhD of Mindustrialisation.
True
I liked it when he said I'm an intelligent being.
I just don't feel like building dense boxes of factories that take 2 minutes just to figure out which router variant to use for a single segment, or downloading schematics of said boxes and pasting them everywhere
TL;DR: Sprawl is actually fun lmao
Yes
I just started the game 2 days ago and I am already filled with advanced stuff
I just dont understand anything lol
Watch this video again when you have 100 hours in game.
It will make more sense then. :)
This is exactly why I suggest that newer players should NOT use any schematics that they didn't create for themselves (especially not in campaigns, where you don't need to be hyper-optimized), and it's the same reason why it's so easy for griefers online to bring bases to a halt. All the efficiency in the world is useless when nobody in the game can fix problems when they arise.
i never used a schematic and i don't even know how to use a schematic. +100 hours on mindustry and the only thing i know is: haha, weapon go boom
let's go, a guide on how to suck less at mindustry, i don't really need it but thank you for making this
Also playing in cooperative is another experience. You have to really communicate with your teammate to play efficiently.
For example me and my brother start playing sector, and we are doing different things, but most of the time when i finish my part (mostly defense) i almost always go to where this little fuker was and replace combustion generators with steam gens.
And playing attack also fun in coop. He gets air units, i ground and in two squads attacking is much easier
I don't care what others say but maximizing resource output is for those who don't care about fun and care about winning. I like fun, thats why all my campaign sectors are working spaghetti
idk i just throw up drills, walls, ducts, pumps, units and if it works, it works
@@alvinfongjunjiemoe8445 precisely
You forgot about routers
Damn, actually so relateable lmao
also i hope your channel grows it looks like youd be good
A really nice video, which does great in explaining the main mistakes. Luckily, I don't need this information anymore.
I thought there is part 2, and is there full automation?
I just started playing this game. With every word he said I cried internally more and more
The Cons if like the left base:Vulnerable
All afternoon looking for this video, a more extended version please, how to have a better early
Yes, router good if you know how to use it
You´ll never understand how delicious spaghetti really is...mamma mia...
all you know is the shallow taste of copy/paste
I thought I was the only one who was like that. I really didn't think there were others who made sure no space is wasted and made more item/s efficient builds, while making sure to have a strong defense
What i do is the spaghetti mess and then fix them later to please my smooth brain.
I once saw a person use 3 routers then 1 sorter for the standard graphite setup,when i fixed it by putting in an underflow gate and some conveyors,then they still replaced it with the 3 routers,they deadass said the 3 routers are better then told me to stop grief.I just said that wasn't greifing then just left.Noob's egos are high lmao
it is lol, they really love the routers to the point its annoying, like routers are inferior when it comes to output and input when compared to overflow/underflow.
@@Hikiran1121 i used to router chain but i figured out backflow is a thing so not anymore
@@LamNguyen-xb8rf you can try router chain with overflow, though their is a limit on how many chain you can make since too much will still result in backflow and i just didn't care about it lol.
I only recommend this only in early game when you only unlock "low tier" turrets
@@Hikiran1121alt acc here,i spam arcs and lancers in campaign now
@@PhongNguyen-nt5qh yoo Goodluck with that your power reserve must have been huge lol
I see people making big massive silicone machines that take too much power to the point that we were on lockdown trying to make more power
meanwhile me: "ONLY I***TS USE LANCERS AND ARCS, CAN'T YOU F****** SEE THE CURRENT POWER STATUS"
My buildings are so unorganized that i couldn't even enderstand it😅 (especially the transport)
Plus is there infinite maps?
I am 11, and i can guarantee that i am willing to listen to more experienced players for advice instead of using my own, which probably is goining to be worse
When I played first I really sucked and some time before this video I used a bit more advanced stuff. Thanks for making this video
3:07, can you send me this surge schematic?
I am just lazy
0:50 routerchain
menace in society
help I’ve been optimizing one sector on the campaign mode just because it had titanium lol and I’m 100 hours in
my god every time I unlock something new, I rush back to that sector to optimize and upgrade everything there lol
Mindustry guide? No
Communism? *Absolutely.*
I'am furious that regular slow building can be replaced by mindlessly pasted complicated blueprints in mini PvP we don't have these problems.
building should be optimised but to the extent.
Step one, never use routers
Step two, learn
Step three, win
this video will make 20% of players better!!!
Based. You said everything that i has in mind, but in very organised way. You deserve way more views...
i feel like this is kinda not really that important if yout not playing supercompetitivly on servers or something, because the spaghetti strats (i did do some optimizing) got me all the way through both campaigns and i never really felt the need to minmax the everliving crap out of literally every single thing im doing. i also think it is just mor visually appealing to hav a web of conveyors and pipes covering the map.
And lets be honest, 95% of people just use someone elses blueprints.
i commit the water extractor crime daily because i am just too lazy
Plus is there infinite maps
Why no other vids ? Need those
Dw, will be uploading a lot more soon!
How you differentiate gamer vs nerd ahh vid
I never made a schematic beacuse i dont understand the game enough yet to even know what the most efficient way to produce things is and i dont use stole schematics for the same reason, if i dont understand it then i wont be able to make it work properly
Thanks for the Tips!
me making schemes: dont mind me, JUST NOT BEING STUPID.
Indeed! Schematics are true life savers soo yeah
You can wait for hundreds of years and I can't even answer it
Give me good schematics please.
First schematics video was just uploaded!
nah
WE NEED THE BRIDGE CONVEYOR MESS
In my opinion, just make mono and poli factory as soon as you land(in campaign), and then do whatever you want. 8 sili smelters are perfectly reasonable, if you don't need that much silicon and I dont really understand sili crucibles as a whole... unless ur in multiplayer... Then by all means, go ahead. I just don't like that the big sili factory needs pyratite. I usually use the big graphite and direct the saved coal to sili
My suggestion is to build tons of units for mining, to be exact the land green units for tier 2-3, and air green tier 1-3, and for attack core spam maps, just use core schematics, braindead strategy to win lol
Biggest enemies is not the wave, it's grieffer
really cool video
I promise, I won't be an ooga booga anymore
Random noob:
- Joins a server
- Immediately drop a T5 reconstructor when we didn't even make Surge and Phase fabric yet
- Complains about no resources
- Input T5 with spaghetti conveyors and 2 cryo mixer
- Once finished and made an Omura, realizing T5 reconstructor isn't connected to water
- Placing payload conveyors to try to move Omura out
- Starts vote kicking me and claims me a griefer when I remove their awful builds
The video and content are noice, though can you use real voice? Because tts(if iremember what it called) is very annoying but that just for me.
Btw,, just curious do you perhaps have discord account? Would be nice to make content together about mindustry.
I do have a discord account, its Zenithc7
done. mine is Hiki @@Zenithc7
It is TTS. But also, I’d have to argue otherwise. I think TTS is fine as long as it isn’t used in a low effort manner. This here, for example, is being used in a high effort manner. Or, in other words, he is using TTS in a video that I can consider to be high effort.
I'm not saying its bad, its understandable if one doesn't want to use their own voice if not comfortable. Its just annoying as I said So we cool? @@bndlett8752
3:59 "So having miners early on is a good choice"
I didn't fully understood the subject, now I am held in court and would like a lawyer ASAP
(Its a joke)
Does anyone else see minusdry when they see mindustry
Dehydrated ahh
people suck at mindustry because of roleplay
according to my experience most people suck at mindustry because they dont learn
Very nice .
Yeah the only thing that makes terrible tidying is probably the area
The real reason why you suck is because you don't use router chain with duos.
Nice
Thanks!
I wish mindustry was more popular, such a cool game
I really like this video not for COMMUNIST but for uh.. uhhhhh
Never played the game, was looking at this video to see if i wanted to try, congrats. The comment section tells me exactly the kind assholes play this game, I'll pass.
you are just mad that you cant do what superior humans like us make at our whims
Chad keeps uploading videos feed us we need more
Noted!
erm, I'm not even qualified to comment here.
This game is fun but it lack graphic... and color
Use mods
@@someone4229 oh thx.. which one is good? Will not affect gameplay right? I am in story mode
@@theeraphatsunthornwit6266 I recommend using advance lighting, and a shader mod named "Shaders-DaNtesLr". You can find these mods in the mod browser in game. You should also disable bloom in the game's graphics settings because advance lighting mod will look weird with it, and turn on linear filtering
This Video Reeks of Xcore
I have the kwy ro not being a noob, TRY CAMPAIGN
Cool.
Ofc not having 30 blueprints for each resource is noob behaviour fr
(I rely on them to beat the shit out of noobs)
STOP EXPOSING MEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!
I'm a girl 😭😭😭
AI voice... I pass.
not ai, just text to speech. it's not as smooth or faux-natural as ai
чо
can't stand that ai voice
Tryhard spotted
2bf I'm debating Ur age cause this was af fair play
Thanks!
Plus is there infinite maps?
Plus is there infinite maps
Plus is there infinite maps?