Mindustry Silicon Schematic - From Early Game to End Game || Mindustry in a Nutshell

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Showcasing the BEST Silicon Schematic ever created on EARTH
    Link for the Schematics: drive.google.com/drive/folder...
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    Welcome to Mindustry in a Nutshell! Here, we explore the exciting world of Mindustry and share tips, strategies, and insights for mastering the game. Whether you're a seasoned player or just getting started, our videos will help you improve your skills, build better factories, and outwit your opponents. Join our community of Mindustry enthusiasts and subscribe to our channel for regular updates and new content. Let's get started on the path to Mindustry mastery!
    0:00 Disclaimer & Content
    0:11 Early Game
    0:48 Early-To-Mid Game
    2:10 Mid Game
    4:25 Mid-To-End Game
    5:36 End Game
    7:04 Cursed Schematic
    7:28 Sus Schematic
    7:55 50 Likes for another Schematic Video
    Mindustry Silicon Schematic - From Early Game to End Game || Mindustry in a Nutshell
    #mindustry
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ความคิดเห็น • 75

  • @sergeysharov350
    @sergeysharov350 10 หลายเดือนก่อน +68

    Seeing "early-to-mid" I decided that I would stuck on "early" for the whole game.

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +12

      Lol, it was supposed to be for games like sectorized, plague, hex because they give some starting resources to push you through the early game. But it can be used in campaign also.

    • @thuynguyenthikim7599
      @thuynguyenthikim7599 4 หลายเดือนก่อน +1

      If you take a closer look, they're just a bunch of simple or early game schematics that stick with each other so it's by definition "simple"

    • @terrarian2503
      @terrarian2503 20 วันที่ผ่านมา +1

      @@mindustry1329 for the campaign, this is wrong (Airblast Drills are Mid-to-Late game)

  • @ordiknordiklegend683
    @ordiknordiklegend683 3 หลายเดือนก่อน +2

    Thanks for the schematics its help me a lot

  • @Skarrier
    @Skarrier 10 หลายเดือนก่อน +17

    The sussiest and most cursed of the all sili schemes are the one with units. I found one of such schemes, repurposed it for using Megas and the whole stack of them automatically produces around 2k sili lol. No conveyors or mass drivers involved XD

    • @spidroxide5479
      @spidroxide5479 10 หลายเดือนก่อน +6

      You might struggle with inefficiency if you go all in on unit schems; Logic updates seem to be heavily impacted by tickrate, so too many units or too much lag will nuke the gens productivity (as well as distance from core). In many cases it's more efficient to build compact core unloader schema. But yea unit schems are broken if you aren't doing too much else on the side with them

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +4

      That's true

    • @Skarrier
      @Skarrier 10 หลายเดือนก่อน +3

      @@spidroxide5479 I'm afraid that all my core space is occupied with gigaultramegaomega modded alloyers which needs a scheisse craep ton of silicon xd
      A usage of such schemes helps to free the core for more important stuff while still producing a lot of the most needed material.

    • @spidroxide5479
      @spidroxide5479 10 หลายเดือนก่อน +2

      @@Skarrier lmao yes, well your already winning at that point so no problem. But sometimes you can cut it down a little with mass drivers.
      I do also tend to see more out of core surge gens with in core silicon gens for the very reason that productive surge gens are so damn massive, but they're probably about equal I suppose. Especially with the insane silicon cost to research units

  • @dangductran2926
    @dangductran2926 10 หลายเดือนก่อน +13

    What's cool is even with several 70 silicon/sec schematic, siligone is still a problem.
    I found two main source of mass siligone in most server, 1st is mass core surge schematic (still the best way to get surge in servers with many cores). The second is building reconstructors (building them too fast with many poly/mega assisting quickly drain silicon).
    The surge schematic one, they have things like 20 surge cruxible from core, even 43k silicon got drained in a few minutes.

  • @zaceziedane45
    @zaceziedane45 10 หลายเดือนก่อน +10

    Man.. didn't play this game for a while. I remember setting up sector 41 for few days making it producing like 450sili/sec (roughly 25k/min) on 5 fps (on phone)

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +4

      POV: When your phone goes brrrr....

    • @zaceziedane45
      @zaceziedane45 10 หลายเดือนก่อน +5

      @@mindustry1329 you might want to know that I need battery replacement a month after that due to overheat for long time.

  • @gregoirebasseville4797
    @gregoirebasseville4797 5 หลายเดือนก่อน

    I think the ultra simple "2 pyratite mixers and 2 silicone smelters with unloaders" deserves a small spot somewhere.
    It needs 3 inputs, but you can input on any side and output on 3, it makes a full titanium belt, builds very fast ...
    Since I've saved it I use it a lot.
    Too weak for PvP, but can get you through most of the campaign, until you get some massive prod for exports.

  • @christophermccutcheon2143
    @christophermccutcheon2143 2 หลายเดือนก่อน +1

    I also used to use early game no.3, but i stopped in favour of a module that has only 3 furnaces. It works but you need 12 sand and can only feed 11, so moduling this ends up getting big cos the extra furnaces are a waste of space when they're only running 2/3 of the time

  • @vossabe
    @vossabe 7 หลายเดือนก่อน +2

    And yet i can smell the "siligone"s on a random survival server

  • @im_a_fury_lol
    @im_a_fury_lol หลายเดือนก่อน

    no matter the schematics there will always be siligone

  • @jasonmyboi8792
    @jasonmyboi8792 9 หลายเดือนก่อน

    underrated channel

    • @mindustry1329
      @mindustry1329  9 หลายเดือนก่อน

      🧐🤨🤨

    • @gregoirebasseville4797
      @gregoirebasseville4797 5 หลายเดือนก่อน

      It's a compliment.
      He's saying your videos are good and deserve more attention

    • @mindustry1329
      @mindustry1329  5 หลายเดือนก่อน

      Oh I see, thx bro :Đ

  • @christophermccutcheon2143
    @christophermccutcheon2143 2 หลายเดือนก่อน

    Early 4 is the best module is there is space, however i pull 1 line of coal in and 2 sand horizontally and have them overflow between each other to make sure the belts are full on both sides. So if you're going by 1x1 tiles from top yo bottom, my design is like:
    Output conveyor
    Furnace
    Furnace
    Input line
    Coal line
    Gap
    Sand line
    Sand line
    I tried to make this smaller too using plastasium belts on the coal/sand lines, but you need more space to maintain the through put :( so on one of my planets there is a very inefficient silicon crucible module and i cant be botheredto fix it cos it's stills making like 3000 silicon per minute

  • @sudokuacrobatics
    @sudokuacrobatics 2 หลายเดือนก่อน

    The moment I saw early game, I realized I wasn't stuck as a beginner level player, I was stuck as a "hopeless' level player...

  • @elmeme88
    @elmeme88 4 หลายเดือนก่อน +1

    Thanks for the video and schematics. What does perfect and imperfect ratio mean?

    • @mindustry1329
      @mindustry1329  4 หลายเดือนก่อน +2

      Perfect ratio means that all pyratite mixer, drillls, etc are working well so that the silicon is giving its max efficiency
      Whereas imperfect ratio means that the pyratite mixers, drills, etc are not doing well and hence the silicon crucible is not working in its max efficiency
      The easiest way to know if its a imperfect ratio is just by seeing whether the silicon producer is showing red or not
      Hope it helps :)

    • @elmeme88
      @elmeme88 4 หลายเดือนก่อน

      @@mindustry1329Ah I understand now, thx for the explanation

  • @yancymiguel.tmangmang5585
    @yancymiguel.tmangmang5585 10 หลายเดือนก่อน +4

    thats nice
    now all resources

  • @salmon543
    @salmon543 11 หลายเดือนก่อน +6

    Wait your still alive bro long time no see im sal mon my main acc is like bugging and i cant use my main so im in new acc but i change alot my skill go down nvr mind my skill is back

    • @mindustry1329
      @mindustry1329  11 หลายเดือนก่อน +1

      Hi sal mon, yeah, its been a long time since I've uploaded. But dont worry, now i will probably upload regularly.

    • @salmon543
      @salmon543 11 หลายเดือนก่อน

      I wait for so Long for you to upload

    • @mindustry1329
      @mindustry1329  11 หลายเดือนก่อน +1

      @@salmon543 yeah, sry abt that

    • @salmon543
      @salmon543 11 หลายเดือนก่อน +1

      ​@@mindustry1329 btw im back at top 18 and a bit schematic so i might get back all my schematic

    • @salmon543
      @salmon543 11 หลายเดือนก่อน +1

      So right i forgot to tell you in my old qcc i actually build something for you its a defense and op than the build from dencha this defense i easy i already try it when i play mindustry sectorized this can beat prob like 27 defense but my acc is lagging and i delete

  • @rainsbian
    @rainsbian 2 หลายเดือนก่อน

    I just use tons of homemade 0 input sand to silicon facilities in dark sand areas full belt for free with not even that much area

  • @huuthainguyen6779
    @huuthainguyen6779 10 หลายเดือนก่อน +1

    A SUPER ULTRA FAT silicon factions can be call CITY OF FACTION cuz it even bgger than titan(unit t4-t5)

  • @christophermccutcheon2143
    @christophermccutcheon2143 2 หลายเดือนก่อน

    I like the early design but i really think you're gonna struggle to comfortably fit a 15x10 block on a lot of maps outside of custom maps. I would like to respond with a similar video and show off some "junction" modules i create for early game stuff. Compact and can be pasted onto the end of each other. Just needs a line of sand and some coal and it feeds 3 silicon furnaces in a space about 6x8. However i do not know how to make videos :(

  • @ExampleNo123
    @ExampleNo123 10 หลายเดือนก่อน +5

    Early to mid game then he puts airblast drills, wow
    Airblast drills are unlocked mid to late game on nuclear production complex

    • @spidroxide5479
      @spidroxide5479 10 หลายเดือนก่อน

      Really depends whether your campaigning or playing custom maps. Campaign artificially gates what you can build with resources, in a way that completely changes how you progress. It's not better or worse but it is very different

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +3

      That is indeed a factor to see upon

    • @sharkenjoyer
      @sharkenjoyer 10 หลายเดือนก่อน

      @@spidroxide5479 On custom maps you have all unlocked, so it's irrelevant
      Early game assumes copper tech, ass shown in the video and the first few schematics with copper drills and whatnot

  • @CallMeSirEntertainment
    @CallMeSirEntertainment 11 หลายเดือนก่อน +8

    Sand to Sili is overpowered
    If they nerfed it then siligone would be inescapable.

    • @mindustry1329
      @mindustry1329  11 หลายเดือนก่อน

      True! Lol

    • @Hydro123s
      @Hydro123s 10 หลายเดือนก่อน +1

      Sand to silicon is overpowered because, newsflash, silicon is made out of sand.

    • @CallMeSirEntertainment
      @CallMeSirEntertainment 10 หลายเดือนก่อน

      @@Hydro123s I'm not sure if I should call you out for being "disrespect" or if I should be rolling on the floor laughing.

    • @dangductran2926
      @dangductran2926 8 หลายเดือนก่อน +1

      Siligone is still inescapable on most servers. You don't wanna know how fast endgame core surge schematic drain silicon. People have things like 20 surge cruxible from core that drain 6k silicon every minute. And they also make Corvus, many Corvus with silicon from the core. Siligone is unavoidable unless you can produce 10k/minute.

  • @arthaneaerin4101
    @arthaneaerin4101 6 หลายเดือนก่อน

    Hopefully my silicon will not go Siligone before i get to build the silicon smelters

  • @lazyeveryday9055
    @lazyeveryday9055 9 หลายเดือนก่อน

    I think i m stuck at mid to end game never pass to end game

  • @Sufferinggaming
    @Sufferinggaming 2 หลายเดือนก่อน

    2k silicone persecond while i consume 10k per second 💀💀💀💀💀💀💀💀

    • @Znatok1699
      @Znatok1699 หลายเดือนก่อน

      multiplayer experience

  • @Pluto-yp7br
    @Pluto-yp7br 10 หลายเดือนก่อน +1

    can i at least replace the airblast drills to laser drills since its unlocked in late-game

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +2

      Sure can, but make sure to put 2 laser drill in place of the airblast drill

  • @goblin2523
    @goblin2523 7 หลายเดือนก่อน

    Make another

  • @breaderadicator15
    @breaderadicator15 หลายเดือนก่อน

    Finnaly no more siligone

  • @HeartAttackAli
    @HeartAttackAli 10 หลายเดือนก่อน +1

    Where can i find these schematics,im a mobile player

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +2

      You can see the description for the schematic link, then you can import it in the game

  • @user-zc2ks7pd3d
    @user-zc2ks7pd3d 10 หลายเดือนก่อน +1

    Siligone is gone :(

  • @0plm0plm42
    @0plm0plm42 8 หลายเดือนก่อน +2

    Bro we need graphite and meta glass schemematics

    • @mindustry1329
      @mindustry1329  8 หลายเดือนก่อน

      Is surge your need, because I'm working on Surge Schematics

    • @0plm0plm42
      @0plm0plm42 8 หลายเดือนก่อน

      Yes

    • @UpliftU1
      @UpliftU1 5 หลายเดือนก่อน

      ​@@mindustry1329yeah I need surge soo badly plz

    • @mindustry1329
      @mindustry1329  5 หลายเดือนก่อน

      Hi Uplift, I have paused making vids for few months sorry. But dw, i will make one as soon i get free.

  • @BismitBiswal
    @BismitBiswal 10 หลายเดือนก่อน +2

    how do u use the link?

    • @mindustry1329
      @mindustry1329  10 หลายเดือนก่อน +1

      In the link, there's a link to the google drive.
      In that folder, there are schematics categorized by early game, early-to-mid game,.....
      In those categories, you can download it into you local drive and then import it in the game.

  • @MGuestinite
    @MGuestinite 6 หลายเดือนก่อน

    After seeing the first late to Mid-To-End Game schematics.. I decided to stay In Endgame

  • @user-hn2lw8rd4f
    @user-hn2lw8rd4f 10 หลายเดือนก่อน

    he he he

  • @christophermccutcheon2143
    @christophermccutcheon2143 2 หลายเดือนก่อน

    Genuinely, speaking as a player who's only been on for a month, i very much dislike all of these early-mid modules, except for number 3 cos it had proper ratios. If im using 8 silicon furnaces, then im expecting 1.5 belts of silicon, not ~1 belt.
    It kinda sucks to join a multiplayer game and people just fill all the good building space with these horrible modules. I don't think they're good just cos they fit into eacj other. I also reckon only 40% of the player base actually understands how they work

  • @pobornik8457
    @pobornik8457 9 หลายเดือนก่อน +2

    actually cringe schemes tbh

    • @gavinpitts5366
      @gavinpitts5366 8 หลายเดือนก่อน

      if a scem can be 1 block smaller then it is no longer a scem but garbarge smh