The Real Reason Pokemon Sued Palworld
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- เผยแพร่เมื่อ 27 ก.ย. 2024
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Nintendo sued Palworld! Gasp! Well, it’s not that surprising. We all knew it was gonna happen eventually. The game was just a “bit too” close to Pokemon. But the reason for why they got sued is pretty interesting. Or disturbing. Yeah, there’s the patents, but there’s more to the story than that.
Or at least I think so. So that’s what I’m gonna talk about today.
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Digimon > Pokemon.
Kid they were not sued they have not even gone to court yet.
They are attempting to be sued.
I'm gonna have to disagree with you. Nintendo went after Palword, because they were incredibly successful and that they are now working with Sony to expand it into a franchise.
Game mechanics should not be able to be patented. The Nemesis system is prime example. God, video games used to just be fun, I miss that.
It's the law. Nobody should hate on Nintendo for defending themselves when another game blatantly and illegally rips them off.
I mean yeah, video games were probably more fun when you were 12
@@Zalman1337Literally every game in existence uses mechanics from other games.
@@Zalman1337 "It's the law" isn't a reason, it's an excuse. In reality, (software) patents has repressed way more genuine invention than encouraging it. See: Amazon's patent on one-click buy button.
The nemesis system is actually what i immediately thought of. I feel like its a rare case where it does deserve a patent somewhat. Would love to hear your point
People were close to liking Nintendo again, so they had to make sure that didn't happen.
The thing is, according to some people I know who can read Japanese, their home fanbase is completely on Nintendo's side and wants Palworld shut down. Now, take this with a pinch of salt, because who knows what kind of echo chamber the guy could've stumbled into, but just the fact that such sentiments exist in Japan says Nintendo might think they absolutely are the righteous ones in this case, and they don't care what people across the pond think.
And I don't understand why (for the people liking Nintendo thing). They never do anything for the fans or consumers. They upscale Nintendo Wii games that got mixed reviews and then charge full modern price.
But their fans still buy it up due to the under-developed frontal lobes.
@@haruhirogrimgar6047tbh I can say the same for western audience and disney
The people who nintendo cares about most won't ever hear of this lawsuits existence. And among the more vivid games enthusiasts who follow gaming news you are already going to be either in the camp where you don't buy nintendo consoles and don't play their games or you are going to still purchase everything no matter what lawsuits nintendo throws out. The PR side of this really isn't as impactful as you would like to believe.
For the record, east Asia is pretty much siding with Nintendo, not just Japan. Palworld screwed up, they get disciplined, period. No excuses, no whining, no nothing; they got mainstream popularity through controversy, this is the price they pay.
Patenting Specific Game Mechanics is fucking dystopic
so what's going to happen with the whimsu channel?
Mortis
Dead and is never going back, Tyler is too busy with this channel and althistory hub
@@nieznajomy4398that's a shame. Content he makes now is a little subpar. I love his planned out videos where he makes jokes and obviously put in time editing. This is just a almost a still livestream, dry news and speculation...
While I agree that Palworlds devs kinda picked the fight here, thats only the case because we all know how easily Nintendo sues everyone. In the past few years there have been a lot of obscure soulslikes but no one expects Fromsoftware to sue them.
But whenever anything remotely Pokemonlike appears everyone gets their popcorn for the surely ensuing legal battle.
I mean some of the designs in palword are nearly identical to pokemon, it is not that obvious in soulslikes games
@@Yuuki_Asuna And yet none of them were "nearly identical" enough to be worth suing over copyright and trademark infringement.
What about Yokai Watch? Did they get sued?
You know. It's kinda fucked that you can't make a game even remotely similar in any capacity can be sued into oblivion because nintendo felt like it.
Nintendo has this idea that they own everything and intends to use it to strangle anything that has a chance to make a good game.
I mean as far as I can tell they basically think the ability to capture and summon pals is their idea (though if I recall dragon warrior five? did it a few years before the first Pokémon game so YK)
But honestly I've long since decided nintendo is a corrupt demonic parasite that exists only to kill any creativity left in the market.
Here's hoping nintendo gets their shit wrecked on this lawsuit.
@@SuperCrazyfin Probably cause it was released in the Wii U era where nintendo had less goodwill and money to throw away.
This news broke a little too close to right after Palworld announced it would be on PS5. Nintendo likely isn’t happy for Sony to have a Pokemon like game.
Nintendo is really gonna hate their partnership with Sony Japan to make plushies they made a month back as well.
Good video, but using elden ring's player count to palworld's is kinda weird, mostly due to elden ring getting a massive dlc recently. And when palworld got a big update during the summer time, it grew from 20k to 100k, so the same will probably happen when they release more content.
I don't agree that Palworld was a flash in the pan. You compare the player counts between Elden Ring vs Palworld, 57K per day vs 25K, when both numbers are fantastic. For additional perspective, Palworld's player count is on par with that of Left 4 Dead 2: an all time classic. 25K players a day still puts Palworld firmly in the top ten most played games on Steam per day, if not top five, according to SteamDB.
I also don't agree that Palworld's success came from being a Pokemon ripoff. If anything, this is an additional fault of Nintendo's, who have neglected the quality of their franchise for so many years, leaving a vacuum of sorts that Pocketpair gladly filled. Players wanted a Monster-catching game of decent quality, and Palworld gave them that. If the Pokemon Company invested into their games as heavily as they should, I doubt Palworld would've seen success like this.
Honestly it's on par with Ark Survival Evolved's trajectory for a survival crafter. Long as Pocket Pear is around long enough to add more islands/maps to Palworld it'll likely have the same longevity as Ark Survival Evolved did too (prior to being axed by snail games / wildcard to pay off their publishers absolutely bizarre debts.)
player counts don't seem to mark the success of this game. If they are looking to expand to other IPs, if the pals are memorable, people will want to see pals elsewhere.
That could also mean them actually making pal focused games, while the Pokemon company seems to keep making choices that explicitly exclude their own pokemon...
they just want some way to get back at palworld
6:20 I think that although Nintendo is known for being litigious, they also understood that going after Palworld at its peak would cause a massive uproar. So, they waited until the hype around Palworld died down to sue.
What is it with these Japanese video game companies fucking over everything for themselves?
Its almost like Nintendo is just a very successful Yakuza family
it's because they're an entirely different culture group. western companies are somewhat obligated to at least vaguely pretend to be something other than single-mindedly greedy and cutthroat, due to the culture of their customer-bases opposing those attitudes. East-Asian cultures are almost completely opposite in this regard, and put value on being clever and even conniving in business. this is why, for instance, Chinese industrial firms are infamous for scalping and scamming foreigners at every opportunity.
@@Kalmera6238The same goes with Sega's parent company.
It isn't just Japanese video game companies.
(looks accusatory at EA)
Oh boi, wait till Atlus finds out Gamefreak stole their monster catching mechanics.
I find gameplay mechanics should not be able to get copyrighted.
That's like writing a sentence and then making a patent of how you wrote that sentence.
I mean, they uhh... They didn't.
They arguably stole their monster *collecting* mechanic, but Demon Negotiation in SMT is nothing like Pokemon. Palworld, meanwhile, actually just has Pokemon's exact method of creature collecting--up-to and including the whole throwing a ball to catch a wild animal action, the evolving, ect.
I think it's fine to think that it's bad to sue on immoral patenting, yes, but I also think that pretending Palworld isn't uniquely, exceedingly derivative is, uhh... Dumb.
Pikachu used lawsuit
0:30 yeah the person here admit to trying to force the models as close as they could to match each other then gave a half-donkey twitter apology when they admitted it
Palworld was perfect streamer and youtuber bait, like colorful and a bit crazy.
Honestly when I first saw palworld it just honestly kidda looked Mid. And it was just using the Shock value of this but with this to sell products, It just seemed like a Flash in the pan and Nintendo Sueing it this late in the game doesn't really matter, they already got their bag, the best thing to do is just settle and not have to worry too much about it.
they can lose alot of that bag in compensation if they lose, so they are in trouble for sure, not even counting the millions in layers that it will be spent
Nintendo can take that bag if they win, the entire bag, or even more
I literally forgot about palworld 😅
Pal world should just take out patents on ever mechanic Nintendo uses that they haven’t patented
I still can't over the fact its not just Pocketpair that can't use throwing a ball in a field as a mechanic, its ALL GAMESSSSS
Like we'll never get the game we want from nintendo and they're making sure we won't ever get it at all from anyone
wtf
Given how Gamefreak has been just utterly failing to keep up with modern game development. Someone at Nintendo must be seeing the writing at the wall. Pokemon 'clones' are only going to pick up steam. If Sony or Microsoft start trying to compete in the Creature capture genre it'll cost Nintendo a crapton of money because anything short of completely reforming the Studio and delaying the upcoming releases for quality assurance, which could take combined up to a decade, Pokemon games will not able to keep up in the modern gaming market. Franchise recognition is all they have right now.
Palworld's player count dropped and has stayed relatively low because people played the game and beat it. For the most part, everyone who was going to play Palworld already has so it's not going to draw in many new players. There also hasn't been too many major content releases to bring back old players. It shouldn't be a shock that the game has fewer players than Elden Ring, which recently dropped one of the most anticipated DLC releases in the history of gaming. It's like people forget video games have a life cycle.
“Padent”
i think if they can turn it around into a "rules for a game cant be patented" palworld might clutch this one out
someone crammed cheap survival crafting into a nintendo game??? wait....that was supposed to be us!!!
After Concord, Sony has the opportunity to do the funniest thing ever to Palworld when Nintendo wins the lawsuit.
What does this MEAN
>Refuses to elaborate
I assume they're referring to Sony uninstalling Concord from people's systems.
what
@@arthurg.calixto3338 You know, take it off market and take it away from anyone who buys it.
I remember Namco patenting the ability to play classic games during load screens, and when Sega patented the ability to free rotate a camera. This isn't the first time this has happened.
I thought it was the arrow pointing towards your next location that Sega patented?
@@wrathfulgaming3373 Yes, Sega did do goal arrows. I think @neoasura was mistaken because thousands of games have been released with free rotating cameras.
Digimon > Pokemon.
Game or Anime?
Because Digimon game worst that Pokemon game.
This guy gets it
This is the point I’ve been making since this whole thing started and I’m glad I’m not alone - Nintendo patenting a game mechanic and then suing another company to using it like this is absolutely a Dick Move. I don’t think you should be able to patent game mechanics and I think that patent and copyright law are just cartoonishly broken worldwide.
However, Palworld would have known that the Pokémon Company is extremely protective of its IP and that Nintendo is extremely litigious, and as such it’s hard to see them encouraging the “Pokemon with Guns” comparison and the nearly-identical “Pals” as anything other than poking the bear.
Do some research before pocket pair even released the game they went through Nintendo and courts to see if they could even release it.
Pocketpair still developing Palworld *despite* Pokemon (and Nintendo) litigious nature should be applauded as bravery instead of scolded en masse.
@@hanifarroisimukhlis5989 maybe! I’m certainly not scolding them and I hope my comment doesn’t come off like it does. I hope they win, and in fact I hope they win so hard that it sets a precedent against the patenting of game mechanics!
But I do think they flew VERY close to the sun and this was an incredibly predictable outcome. This is all speculation at this point anyway since we don’t know what the patents, etc were, and I’m interested in seeing how this unfolds.
The infuriating thing is the attempt to sue based on nebulous patents. One of the "infringements" is the fact palworld has differing creature spawns based on the time of day. BRO, NOCTURNAL ANIMALS ARE A REAL THING
As CandyEvie said, Palworld is *way too early* for them to use AI. The timeline of trailers simply isn't possible. We can definitely rest the AI acussations, please.
Also (software) patents are hella dumb and i'm glad my country doesn't have it. IP as a concept is already pretty bunk, so we _really_ should scrap it altogether.
EDIT: Can we pool up resource to find prior art? Cloudflare sometime ago has quell patent lawsuit because they bounty prior art for inter-partes review, invalidating their patents. We can _definitely_ do it, just need enough people looking and some reward.
The game declined in players because there was not enough content. People are waiting for the game to be updated and finished.
honestly i think gameplay patents just making gaming worse they shouldnt exist at all best example of this is the nemesis system and how no other game can use that system
good video too this puts exactly what i was thinking into something comprehensible
Reminder that they did the same thing with Eternal Darkness' fourth wall breaking satiny mechanics.
I've debated doing a similar mechanic but being aware Nintendo has bullshittedly patented it, I've been hesitant.
You’re fine outside of Japan but just be aware and keep a lawyer on retainer.
@@Passafist333 I want to assume they wouldn't care about it, especially given how fourth wall heavy indie games have become, but you really can't tell with them. At least in the US, patents expire after about 20 years, I think, so it _should_ be safe anyway, with it coming out in 2002.
@@halo129830 I don't know if I'd call that fine.
Company that can destroy the life of their youngest fan with lawsuit, because he dared to host a pokemon themed party should not be treated seriously.
Wrong. They were using official pokemon branding, charging admission and selling pokemon themed alcohol.
I'm pretty sure they can just stop selling the game in Japan and they will be fine if they aren't violating local copy right law.
The company still headquartered in Japan so they still need to follow Japan laws
god, now i really want to see pokemon but it's postal.
great now I really want postal 1 with pokemon
Palworld's just going to die like Yokai Watch did. It slowly dies because the game, while fun, while having quality to it, doesn't have the staying power of Pokemon. Palworld will never not be seen as "Pokemon, but with guns" by the general public, and that comparison alone can be a death blow to a series' longevity.
While I don't agree with what Nintendo is doing, I personally think they're just wasting their time trying to bring down an IP that will ultimately end up like so many other Pokemon-clones of the past: a "oh yeah, that game was a thing. I liked it, it was fun. Anyways..."
Gonna buy palworld just to spite them lol
No no, Nationalism is absolutely factor at play. Of course the Japanese people are going to go along with aqlot more Nintendo, they represent japan a lot more to the world than Pocketpair to point of constant Celebration of Pokemon. You see it elsewhere, with Companies being call Un-x for X
tbh, I still don't think it's over game patents.
Nintendo is a toy company first. If they were gonna design toys, patents enter the field as really hard messes.
I'm thinking pocketpair is going to have challenges with that, not the game.
From my understanding there are a few famous patents in games. I believe one develop patented gameplay in loading screens which blocked that being a big thing.
Another one which was a bigger deal was the “Nemesis” system from Lord of the Rings: Shadow of War series which was patented.
IP law delenda est. The process is the punishment and regardless of whether this succeeds or fails the fact that it was brought forth at all is sinful and proves that IP law is unfit for purpose.
God I hate software patents
Don't buy from Nintendo.
Oh goodness. I’ll wait for the lawyers to actually explain why this is in Nintendo’s best interest.
lt would be funny if Palworld just changed balls to cubes, because they're not patented and it worked
Pokemon look like cartoony animals. Does Nintendo own the rights to all cartoony animals?
idk about anyone else but I personally can't see any similarity between these two games.
thing is patents like this only exist in japan not here in the US so if nintendo wins it will only be delisted in japan if nintendo wins then ubisoft should sue nintendo look at assassin's creed linking with towers to get maps is an assassin's creed thing and nintendo copied it in zelda breath of the wild
Oooh boy that’s a can of worms Japan doesn’t want to open several game mechanics are ripped off others and many companies will go patent stuff in Japan just to stop innovation.
Whats failed to be mentioned is that the lead designer for the Pals in Palworld was a novice when they first started as they never done anything like it before. Of course a portion of Pals are gonna look like the Genre you are making a game out of
What a bad excuse haha
I think the funniest thing is that the Palworld developers clearly made the game jist combining shit in like a month and they still made a far better game than ANY Pokemon game since like 10 years. I grew up with pokemon and i loved them but, nowadays just fuck pokemon. Fuck nintendo
Yea funny thing is pokemon uranium unironically kicked of the pokemon fan game genre and now Nintendo can’t do anything about it there are so many out there now.
I felt that PalWorld only got poplar by doing a Mighty No. 9 by doing a "serial number off" copy of a thing and the audience supported it to spite Big Gaming
greed obv
I think they forget that rivalry creates competition, which means they actually have to *try* with their games. They want to stay comfortable with their IPs like a recluse.
I honestly believe the whole apathy towards Palworld is the lack of content. There's no story to delve into nor any any depth in the world for that matter.
What's concerning is that this patent isn't that old, but became official not even a year after Palwords release into early access. It really does look like an attempt to snuff out potential competition before it can even really get off the ground. Given the declining quality of recent Pokemon titles, and here comes a small group of guys making a game that blows what Gamefreak and Nintendo made out of the water. Even if it's not because of the competition, it's a huge blow to their ego that someone was able to do what they do, but better and for cheaper.
The semantics of whos right in this case is lost on the fact these are both companys with enough money to snatch both your grandma's kneecaps and lose practically 0 revenue from the lawsuit.
Both of these companys are not people do not care for you and most likely and most definitely are douchbags on a larger scale then which one owns the franchise you like.
But trying to patent "throwing a ball in 3d space to capture a monster" no matter the fact pokemon kinda should have patented that years ago since its there iconography ITS TO FCKING LATE NOW.
Also screw pokemon
Didn't come away from this any different than I went in. My opinion was and still is "They could have sued for how similar it looked, and I wouldn't have minded. But now that they're suing for game mechanics, I hope Nintendo loses and badly. Same way universal lost when it tried to sue them for donkey kong."
Quite frankly, their patent looks weak as fuck. It was patented AFTER Palworld came out, and years after Craftopia. I don't know how Japanese law works, but I can't imagine they'd give Nintendo the win for patenting something after the thing they're suing came out.
To be fair no one is playing palworld because it doesn't have content to be played indefinitely
You catch, you build, then you go to the oil rig and get every schematic, then what?
They're definitely dropping the ball not making more content fast, but a lot of people don't even believe the game will get out of early access
I just hope palworld is the stepping stone for a better game made by someone else
What's the problem with Palworld being a cheap knock-off if people bought it anyways?
I can't even play the game though; the specs are making my 8GM RAM laptop feel outdated. Maybe once I get a new system. (Plus, most people might have beaten the single player game already despite being on early access.)
Your statements about dev intent on copying pokemon are iffy here. Unless you have proof I've heard better arguments from pirate gaming, about it being a typical mid range game. A mix of a couple styles
reminds me of how at one point there was a patent for a cartridge revolver, so no one else was allowed to make them for like a decade
Remember when Warner Bros patented the nemesis system for Shadow of War. Patents should be for technology and inventions, not game mechanics.
The thing which kind of annoys me is that nobody ever mentions how often Nintendo *didn't* sue other companies despite patent infringement.
For example: They have patented rights for targeting mechanics in games similar to Ocarina of Time's Z-targeting. Was there ever a lawsuit regarding that patent despite so many games using it?
Usually they sue for stuff which (from their perspective) truly effects them. Keep in mind that Nintendo also is pretty old fashioned or rather...traditional in their believes.
If they think Palworld ripped them of they are gonna sue them *not* because they dislike competition but because they view it as disrespectful. As someone who actually understands a bit of Japanese (still learning though) I can tell you that in Japan most people support Nintendos lawsuit. *Not* because they think Palworld is actually dangerous for Pokemon but because they view Palworld as a disrespectful product. And honestly, the Pokemon rip-offs are the most harmless ones. Palworld just straight up copied some Yokai Watch monsters and recolored them. Pocketpair probably was a bit more daring towards that franchise.
Pals which look similar to Pokemon basically look like an AI prompt which said *"please redesign this Pokemon enough so that we can't get sued. But keep it very similar!"*
It doesn't matter if they actually used AI because at the end of the day the pals look like they were created by AI.
Honestly, even if you disagree completely with Nintendos lawsuit Palworld certainly is a very *scummy* product.
Nintendo doesn't view competition as a bad thing, obviously. They usually highlight multiple non-Nintendo products in their Nintendo Directs (Skyrim, Dark Souls, and so on).
But they do think Palworld is a disrespectful product and the company behind Palworld (Pocketpair) disrespected Nintendo multiple times on Japanese social media. The team-up Pocketpair did with Sony now could also be viewed as disrespectful. From Nintendos perspective Pocketpair basically drags Pokemon rip-offs onto Sony consoles.
So, from the perspective of the Japanese people who support this lawsuit Nintendo is basically just reacting to Pocketpairs provocations towards Nintendo (and honestly, all monster catching games). You might disagree with that...but in general that is the situation.
Also, in Japan nobody is worried that this lawsuit is gonna have big consequences because Nintendo usually does not sue for patent infringement. They only did it in this case because from their point of view Palworld is a disrespectful product towards them... *and* they probably also felt pushed in that direction by the people who hate Palworld (in Japan).
They probably didn't even expect their reputation to suffer at all because...well, the popular opinion overseas is already to dislike Palworld. At least from what I can see.
As a Japanese, I usually just supports anything who will bend Nintendo's knee for sometime, because of how messy and old school the company is, a lot in Japan respecting Nintendo is like respecting a Yakuza syndicate, once you triggered them it'll be pretty much the end of your career unless you have someone to back you up. But again, Japanese aren't really good at reading what's in between the lines so what everyone see with Pocket Pair tweets and CEO attitude basically are the surface of business and not anything else. so I always take a grain of salt when reading anything in Japanese SNS because everyone just looking at the surface but never actually dive in and understand what's really happening.
@@yasunakaikumi That's probably true (again, I'm still learning Japanese, so I don't really know tooo much).
But again, Nintendo usually doesn't sue for patent infringement. They have a very traditional mindset which is why they usually sue once they view a product as disrespectful towards them. The patents are usually just a tool to get back at (from their perspective) disrespectful competition.
Here in the west this mindset is probably viewed as childish by most people, but that's just what different traditions are about at the end of the day.
Just an example:
"Nintendo holds U.S. Patent No. 6,626,760, titled "Video Game Apparatus and Memory Medium Therefor." This patent, issued on September 30, 2003, covers a system similar to the Z-Targeting mechanic, originally introduced in The Legend of Zelda: Ocarina of Time. This system allows the player to lock onto a target, which helps adjust the camera and maintain focus on that target for smoother gameplay, especially during combat or interactions in a 3D environment.
While the patent is not specifically labeled "Z-Targeting," it describes a method for target selection and camera control that aligns closely with this mechanic."
Nintendo to my knowledge never sued any company despite many games using similar targeting systems.
Shadows of Mordor still casts a shadow in our world, but if Nintendo loses this case, maybe we’ll be able to get rid of that shadow
Palworld is a little lacking in soul. Not even a pokemon level narrative, the crafting gets old. It really leans on the creature designs.
Nintendo/Pokemon is suing because this is the game they SHOULD have been making 5-10 years ago. Nothing more, nothing less.
Nintendo being a shitass company again.
Funfact Nintendo tried to make a peanut ripoff comic after the death of the creator and failed
I still do not like Pocket Pair. They do not care for originality and innovation that much.
Your videos are always very clear and easy to understand. Thanks for that!🔥🔥 2 💌*
nintendo on their way to sue italy for having people named mario and luigi
5:58 NOOOOOOOO! MY BOY!!!!! WE MUST FIGHT THIS WE CANNOT LET THIS STAND
Hey, you should patent your robot under the pool, nintendo will sue you
5:52Patents don't last forever, typically 20 years for US registered patents & 15 years for patents registered elsewhere in the world.
I guess is fine to hold innovation if is only for 20 years
I am obviously joking
You can pay for extension, and there are _shadier_ ways to evergreen that too. See: insulin.
@@hanifarroisimukhlis5989 I think copyright & trademark are extendable. Patents aren't extendable specifically to prevent stagnation of technology, you can amend a patent but if you do that only the changes you made are protected for a new full patent term, the original iterations of the patented design or process still become licence free after the original 15-20 year period. Thing about patents is that you have to publish it(so people don't accidentally copy it), so military stuff is never patented to keep it a secret, short of capturing the technology & reverse engineering it.
I haven't seen a single corporation which is not evil.
“Its not about winning it’s about sending a message”
WB has the nemesis system Padented so no one can use it
Oh, well i really hope this doesn't go through then.
with it now on ps5 bet the player base has gone up
There's a much simpler explanation as to why the game hasn't seen an uptick: Palworld is a single player game. Yes, you can play it co-op, but it's not a live-service game. Chances are, the people who wanted a game like this and were interested in it already played it to death in those first few weeks/months, so even if it's back in the news cycle again, they have reason to go back. It's not like the game is nostalgic; it's less than a year old, so even if people are reminded, they would probably defend it, but not necessarily reinstall it to "relive the experience" or somesuch.
Now, if they released a new content pack with big improvements and new mechanics and whatnot, that will get some of the old guard take another look, but I just don't agree with the idea that a single player indie game that was a combination of multiple different genres (monster catcher, base builder, survival, etc.) without doing anything spectacular with either one of them would necessarily need to stay in the cultural zeitgest for years to be considered "successful".
Elden Ring is also a single player non-live-service game.
@@thezdude8512 And it's an RPG with hundreds of builds and a dedicated decades-old fanbase that religiously replays the game on higher difficulties over and over again. Not really comparable.
@@Horvath_Gabor Valheim has a similar concurrent playercount despite having a quarter of Palworld's peak.
@@thezdude8512 That's because Palworld goes mega-viral and Valheim didn't.
Nintendo winning this would basically imply that any company can legally prevent competition from existing and monopolize an industry.
Throwing objects to catch something is patented? Hiding behind a tree and casting a shadow is patented?
With pokemon games going to crap and Nintendo being an ass to everyone, your options are to stop playing Nintendo (people won't because addiction to anything on the internet is real and this is a day and age where people think crying hard enough will solve their problems) or to get played.
it will also limit a lot of indie/big company games to sell those pokemon like in Japan that has the potential to get big, outside of Japan it will be fine but accessing the Japanese market, Nintendo will patent troll them so im sure any games that will going to be made outside of Japan will never going to reach Japan because of it.
The thing about patents and patent law is that notoriously nobody really checks if a patent is valid when it is being filed.
This has gotten slightly better which some places at least no longer allowing like infinite energy machines to be patented but overall patents are worthless until a court has actually filled in favor of it once.
We know that these types of gameplay patents don't tend to holdup in court so their only real point is scare people into not risking it even if the actual odds are very low.
Even if they win in Japan they can take the case to international copyright court and they will throw it out.
Some hot takes in this one 😬
Thanks winsu, i mean wimSUE
Nah Nintendo is right.
Nice Bathtub Video
great vid bald man
No wonder
Sorry to disagree but ~20k concurrent players basically everyday for an indie game that came out 9 months ago, that everyone thought would be forgotten within a few weeks is absolutely enormous
Those are numbers that many triple A games wish they still had 5 months after release, this game is definitely not going anywhere nor is it fading in the background, I thought it would too, but really these are very good numbers
Every time I click on your video, I improve my day. Keep it up!🐻 6 🥧,
🍑🤖⚠
But also, Pokémon has so many characters. If you think of a character, it's probably a Pokémon already. For example, a orange cat looking creature that does a backflip to stun enemies. That probably exist to some extent.
And Nintendo can't own the premise of owning creatures that fight.
The case will be interesting, I hope Palworld wins. I think copyright laws are way to strict as is
All i wanted was a non-turn based Pokemon alternative, and it's now being sued.
You mention gameplay patents as if it’s not a common thing.
But it is, i.e: crazy taxi arrow navigation, BioWare dialog wheel, namco loading screens to name a few.
You're asking for a secuel when the actual game is still supposed to be in early-access status. Two things about the steam player charts: Player servers doesn't appear in the steam count, and the main reason why player numbers drop is the aforementioned early access situation- the game is incomplete with zero end game content.
isnt palworld still in early access? most of the other you compared it to were complete experiences, I think most people played their fill when it released, and since there seemingly hasnt been enough content added in the 8 months since launch most people havent seen a reason to step back in. maybe their arent marketing their updates well enough? or maybe adding substantial content to a game is difficult with a small team? did they expand operations to take advantage of this windfall, or are they staying on course to not burn through the money they probably feel like they lucked into? Coffee Stain Studios has about 120 employees while PocketPair has about 60, and it took CSS a little over 5 years to get Satisfactory out of early access, and during their entire time it didnt break 20k players, but once 1.0 released it spiked to 180k and has maintained above 100k for the following 3 weeks. I think if palworld has a major update or in the eventual future of 1.0 release it can get those first flash in the pan numbers, if the game doesnt suck