She seems bit too predictable. I don't think I've ever been surprised by a Ram player professional or otherwise. She's still strong because you need to respect her moves, but it's very readable if you have the time to watch the gamestate calmly and your character can fight off one or two of her offense options.
Yeah I agree. I find it really interesting that from region to region the tier list and meta can be vastly different. EU thinks a certain character is bottom 1 and in other places they are top 5
There aren't a lot of communication between asian and western community so idk how much we can talk about this kind of topic. But it'll be interesting to hear stuffs like how 2 polarising opinions affect balance patches, and do developers favor one side or the other.
Another guilty gear character like this is Dizzy, in +r and xrd she is agreed upon to be high or top tier, but at the top level she gets little to no results. And its not like Dizzy has a niche player base, she has a few really good players, but she usually doesn't make it the deep into top 8, if she gets there at all.
idk in my knowledge the only character have this high/low tier situation in acpr is AXL , i seldom see ppl from japan put dizzy in top tier she is mid for most ppl. Btw Axl is pretty interesting case ,in east japan he is top tier but west japan he is low/mid
@boringinu2077 ? Off the top of my head, quash, klaige, and most other high level players lists I seen put Dizzy as high, if not top tier in +r Idk about her being not niche tho, I can't name that many dizzys. Ik Soup, but they usually get pretty good results from what I seen, same with digitalwatches for Axl
Weirdly enough i dont think she has a whole lot thats outright busted on its own Its how it comes together that makes it as good as it is and i think thats part of the problem with her performance history. Its so easy to over rely on one or two things with her and since her health isnt great she pays harder for those mistake than other characters do By that logic id say it makes sense that her representation is a bit lower than would be expected and more so why she doesnt seem to get as many results than characters like goldlewis, nago, hc or leo
@@bastientecher9254 The secret is, she was never actually that good. Her high low mix is very unrewarding without meter and very risky even with meter so shes ends up being a simple, basic strike/throw character in a game of silly gimmicks and forcing opponents to play your game. People say "but she does damage" but like, so does Sol. And Sol gets it a lot easier and has a DP. Goldlewis does damage too. So does... Anji. Like, she's got nothing really to put her over the edge. Air movement? It's not the best but it's ok. That's just May all around, "not the best but ok".
@@bastientecher9254 Because honestly people way overrate May. I don't know why when the best I've seen her get in years is top 8. Ram, Sol, Leo, Nago, and of course Happy Chaos stomped tournaments for months on end, but May is somehow top tier not even reaching top 32.
Tournament results / stats can be a great indicator of a characters place in the meta, but I feel (personally atleast) that its def not the be all end all of a character as a whole, there is so many other aspects to consider
what i always said about Ram is that she is overwhelming, against Ram you never playing your game... you playing Ram's game. shes kinda similar to Nago and Happy chaos in that way the thing is, it only feels like she is strong because she is denying you of your tools, her game is not THAT good, it is weaker than Nago's or Happy Chaos.
This. I'm not going to pretend her corner pressure and carry aren't goated, but most of the people who hate her simply have no interest in actually getting better or playing in a tournament setting and just wanna press flashy buttons for big combos mid screen, which is something Ram will punish very consistently.
To be frank her core issues (and strengths) are actually not changed since her Xrd launch where her ironically considered low to mid tier fairly consistently since like 2015 spring. I am mostly agreeing with the video but would expand on a particular topic The basic formula her conversion is something like get anything not standard hit (upped RISC, CH, airborne, OWA), build a an absurd amount of tension with a lot of hits then wallbreak with super/214HS . Which seems good in training mode especially if you get, but she offers like 180-230 damage for two different bars while simultaneously giving the opponent two different bars. So if she keeps doing that, her meter balance is absolutely not in her favor and the opponent is not exactly dying if they have above average health. Which is especially bad for burst, as it carries between rounds. She spends all her burst on offense, while giving the opponent an absurd amount of Burst meter as well which they can later use both offensively and defensively. The second major issues as the good part of damage gets added with the wallbreak (100/230 is an insane ratio), if she wants to keep the corner for whatever reason she giving up pretty much the half of the conversion damage. Her combo enders as supers/214 HS are designed to a way they're not flexible in combos as like Sol's clean DP. Enough about the cons part I would highlight two of her strength which is not really mentioned the video. The first kinda actually was but she can kinda pressure people risk free at the corner. Which usually does not mean nothing from mix/damage wise but she gets meter at will, also upping the tension balance. So with good resource management she can get nearly unlimited meter for whatever purposes (similar to Xrd) once she cornered the opponent. The second one is her sword normals are generally an attack level higher than most other characters counterpart (also true for her stubby 2D btw). Which makes her slash normals easily hitconfimable. Every character needs to somewhat commit or use some of OS-es to convert of non CH slash buttons. Even if the far slash into Dauro is underwhelming it is working 100% of the time and again builds a lot of meter for RC-ing during combos. Everyone knows how good her far slash is but with a level 3 2S Ram has a 10f, reasonably long, easily hitconfirmable, safe on block low. Overall I am feeling about the same as in Xrd. She is very good at what she supposed to go which enough to carry you about the semifinals of majors. But getting 9th or 25th at a premier from a financial standpoint is as good as going 0-2 ,so no pro players will invest ever invest in her. Arcsys wont ever erase her shortcomings as the 2D range or the caveats on the K button conversions it is perfectly intentional and fundamentally unchanged since he Xrd debut in 2014. Even if they buff her midrange tools (as they did in the last patches) it does not make her better as she already kinda the best there and normalizing her problem buttons like e.g far slash would not make her worse as her issues are not there. So whatever they write in the balance patch wont move her to up/down on the tier list even if it going to be seem a long list of changes.
I think the best description for Ramlethal is that she is a high maintenance character in this version, in order to convert your hits you need to be constantly taking note of what happened, where you are, what resources you have, what resources your opponent has and what is the right thing to do. Its a lot, especially when most peoples idea of Ramlethal is baby easy, its almost like half the people who say that about her have never played her at high level, if ever. But I digress. And in comparison to characters that are higher maintenance like Baiken, she doesnt have insanely oppressive okizeme and easy access to high low mix, relying instead on really favored strike throw rps and plus frames from oki. So you end up with a character where most people know what to do against her, since she is not technical and easy to lab out situations with, and where you can get reversed if the character youre against has good reward from their best situation. That said, if you can get past these issues and play around them and get into her most favorable situation, they Have to act and potentially risk their life, else you will run them over. This all leads to a very strong but unstable character given the current meta. I genuinely dont think you can solo main her if you want to win consistently, for some matchups in tournaments you are better off counterpicking. Since its not like she cannot win, but she can lose much easier than other top tiers. But she is still plenty good. I am currently focusing on Sol and Im kind of starting to think maybe keeping Ramlethal for some annoying MUs for Sol like Nago and Baiken might be a good idea. Sorta like you keep Millia for some annoying MUs for Baiken. And after all, Ive spent most of my playtime on Ram so, as per the Hobbit reference, "...why not...?"
I feel like the issue isn’t her weak defensive profile but how her offensive one informs her players growth and exploration of the character. Outside of high level players when was the last time you saw a Ram run any kind of spacing trap? Or take time letting someone else move in neutral? Anything besides some of the bread and butter set ups you see sometimes? All of her nonsense is hyper optimal but it’s a problem. You need some push and pull in fighting games. You need some ability to get tricky. Like you can sort out around 70% of her kit in a day labbing, if you’re familiar with the process at all.
I've always felt like Ram has been demonized and upplayed at least a little by the community since the rekka nerfs. Before the rekka nerfs go off that was broken as fuck, but the Ram matchup has been learned by all the top players, and now defending the corner has Ram is far less safe than it once was. Many nerfs over time have changed the interactions around and after sword toss, and it's now far more fair RPS for the defender. Ram now has to make a lot more hard reads in the corner to keep her pressure, and opening an experienced opponent takes a lot of meter, and or, a lot of throws, considering her mixup options are pretty limited. Which is all to say, she's simply not as stable as she once was, Wild assault definitely helps, she can convert off more hits into higher wall carry combos, but everyone can so it's not quite as special as it once was. Ram's toolkit is also pretty confined, her advanced tech is pretty limited, and so doing something to surprise the opponent is pretty hard.
I feel like the best course of actions is to completely tear apart a character, surrounding characters, and then combine them with top tier skills to see if that can change anything. If I've learned anything from all the fps' I've played, sometimes even without patch notes, strategy can completely flip the perspective on something that deemed to be garbage. But to be fair, Strive is my first fighting game ever, Ram is my first character experience ever, and even I can notice how punishable she is. It might just be the average Rock, Paper, Scissors argument all over again, but what do I know anyway?
A good example of this is Wesker from UmvC3 and Guile in SFV Despite being High Tier, Wesker never won a major and it took Guile over 2 years after his release to win a major, I remember one video in particular that showed every character in SFV pre-kage winning a major, EXCEPT for Guile.
Thanks you for feeding my coping mechanisms. As a ram main (floor 9 tho), I think the character is definitively op, but people make it sound like she's straight up unbeatable when in reality she has some really big weakness to exploit even in her corner strings. I enjoy mirror match-ups so much more because of that, it feels like the game gets on whole other level with mind game, because we both perfectly know how we can turn the tide against each other.
In short, she's super good at being offensive but at the same time lacking defensive tools and options. Now, the long discussion: She's not really good against any type of corner pressure other than relying on Mortobato and the universal Burst/DS/YRC. Her mash buttons are not so good and doesn't really reward much compare to other characters. If you look at other characters that dies equally as fast like Zato, Millia, AXL, or even Jack-O, they all have really good mash buttons which being both fast, far and also guarantees a knock down for conversion. Ram's mash, on the other hand, does not really guarantee you a knock down if the opponent is at her 2K's max range. Like you said, her 5K and 2K can be considered as one of the best neutral pokes in Strive, but that's only if we excluding Ram's follow up options after 2K or 5K hits. For a Ram player to be successful, you have to be good at confiming fS on hit so you get to combo into Dauro or WA which allows you to go for a full combo or to start some close range pressures. Auto piloting fS into HS will significantly lower your reward on hit since you are just resetting neutral. Rekka getting nerfed not once but twice really hurts her risk reward factor when pressuring as well. Rekka ender does not HKD is somewhat understandable since that's pretty much her go-to combo option. But removing the rekka slow motion counter is a bit too far to the point her rekka isn't really that useful outside of combo. As of now, pretty much everyone would try to challenge her rekka when she has no meter since there's not so much risk if you lose to her rekka. The worst that will happen to you if you lose to her rekka is getting knocked away by the ender since her rekka cannot be hit confirmed into Dauro. If she tries to hit confirm rekka into Dauro she's most likely gonna get blocked and punished. IMO a good way to balance her rekka would be keeping the slow motion counter BUT increase her damage scaling with any combo using rekka as starter. Overall, she's still a fun character to play as. I still wish Arc can do a better job at balancing her moves, though.
I'm not sure where you are getting Zato, Millia having good mash when Zato specifically got his 5p nerfed and Milla's not exactly known for being able to defend herself.
@@HellecticMojo Both are relatively good compare to Ram's. Range wise and reward wise. The fact that Ram's 2P and 5P can't really be confirmed with a second 5P and 2P is what makes her mash inferior. LordKnight also pointed this out in the video. you have to commit to 5P>6P otherwise you are just gonna wiff your 6P or second 5P. I'm not saying Zato and Millia's mash buttons are godlike, I'm saying that being equally low in health and lack defensive options in corner without resources, Ram's mash is definitely worse. Otherwise I'd mention Sol's 5K alreadly.
This is an amazing analysis. Anytime I mention ram having bad light conversions and a poor defensive game, I get ignored or just get told I'm downplaying. It's hard to have discussions with people just cause I play ram and it's annoying.
@@stovenven From what I've seen Ram has always been hated badly in the Western community since the very beginning while considered only a high-mid tier in the Eastern community. A big part of that I think has to do with differences in general playstyle between both sides. The Western community mostly complains about her big normals and space control ability, which I do understand that getting interupted easily by her S buttons and HS buttons is quite annoying. It is something that you must learn how to deal with if you are fighting against Ram mo matter what floor you are currently at. One can lose a ton of HP just by getting hit by the tip of her S and HS gatling over and over because they don't know how to deal with Ram in neutral. Back in S2 when her rekka was god tierly good, she had the ability to one or two shots anyone who dares to challenge her pressure. Zando's Ram, which was considered #1 Ram back in S2, relied heavily on rekka as main pressure tool. Understandably, he switched to Asuka right after all rekkas got severely nerfed in S3. For a character to be able to get considered top tier, not only does the character has to have good offensive options, but also defensive options. If you look at S3 top tiers, the one thing they all share is that their abilities are mostly well-rounded. They don't really suffer too much in any specific area.
@@RyanRamlethal the players at my locals complain consistently about her while never blocking f.S, HS, or sword toss. It really is a skill check for a lot of players. I want to add too that many of best characters have some way to mix you (Sin, Goldlewis, Nago, Asuka, etc) while Ram is pretty much a mid dispenser. A very good one, mind you, but I don't find her challenging to block, especially now that her rekka is gone
Yeah and in both cases I'd argue both aren't actually fully top tier because of crucial volatility. In Ram's case it's notably awful defensive options without meter, and in Falco's case it's extremely DIable combos (more important than his exploitable recovery specifically). They both clearly have good enough offense to win, but they don't outkill everyone hard enough to trivialize weaknesses that aren't as apparent in other threats.
Isn't Falco basically an echo fighter for Fox. There really isn't a reason to use Falco over Fox. Whereas Ram is her own character. I see the comparison, but it is not 1 to 1.
@@AviorGloria Echo fighter doesn't mean he actually plays that much like Fox outside of 1 frame shine trolling reversals. The way Falco wins neutral and kills you is 100% different from Fox given his lasers have hitstun, his Shine and Dair launch the opponent vertically, and his strongest kill move is Fsmash as opposed to Usmash. At the end of the day though Fox most crucially has consistent combos into his strongest kill moves which is the main reason he's better.
I don't think Ram players push the character far enough. There is Gio and TY Gio. There is Goldlewis and Gobou Goldlewis, there is Potemkin and Snakeeyes Potemkin, Apologyman singlehandedly pushes Faust into existence. I don't think any Ram players are evolving the character beyond the initial kit.
The person you're looking for is Zando I think? He's definitely a tier above other Ram players, and he also happens to be the only Ram player who wins tournaments.
She is like May imo. People spam normals/specials when I see them usually. They have a really annoying super used in place of a dp that has incredible range and high damage. Only difference is that Ram has an incredibly annoying corner option from sword throw
@SpongeBob64467 Basically it's when you get a hit or get a hit on block. How much time the opponent is unable to act. A move being +3 on block means that you have 3 frames where it's still your turn after that move.
Unironically she is too fair. Outclasses most characters in most situations, but doesn't have any crazy BS X-factor, especially now that counterhit Rekka 2 doesn't do 320 damage XD Well, actually she is one of the most powerful characters in the game with positive bonus (along with Chipp), so that is pretty significant.
I always say this on every Ramlethal discussion but she does not do well against zoners. She has a counter zoning tool but it's not the be all end all. Plus the Gio example of whiff punishing her normals is exactly why I feel the Axl matchup is even against her. She can counter my attacks but so can I. Look at her Faust matchup very carefully when he has items in play. Her matchups aren't as good as people say and they need to realize she's very strong in a vacuum but once you apply her to the actual game things don't actually work out that way. I see zero points about her most under reviewed attacked about Sword Toss. She can't spam it meaning her kit isn't as solid as people really think. Every sword toos needs a recharge and even if you get that corner explosion she still has to go over and get it to do it again faster but during that whole time she's defenseless. Top level play should be assumed but also mistakes. If Ramlethal player messes up and gets a sword toss interrupted or called out it's over for them. Because that means you can them consistently disarm Ramlethal. It's her built in weaknesses that prevent her from being truly top tier. Look at Asuka. Clearly capable of being the best character but the risk is huge if you mess up. If Ramlethal messes up she loses access to her moves and gets her attacks gimped. That's unique to only her and a few other characters which is something that shouldn't be overlooked. Ram with Swords : S Tier Ram without Swords: C Tier Happy Chaos with his Gun: S Tier Happy Chaos without his Gun: A Tier
ur out of ur mind if u think ram axl is even, that shit is so bad for axl is insane. She just needs to do 1 good sword toss and she wins, and she doesnt even need to do that, she can just win playing neutral
@@kiler9202If Ram gets "one good sword toss" in on Axl then she deserves the win. I know Axl players love to whiff, but even mid to high level Axl players should know better than to whiff in the corner against Ram. Tossing out sword is extremely unrewarding in mid screen. She gains little to no advantage. Even if she lands the sword toss in mid screen she loses half her moveset and gets essentially no reward. I agree Ram wins the Axl mu, but it's not unwinnable for Axl either.
That's the dumbest thing you could say. If we go by that logic then the male swimmer with the most bronze Olympic medals, Dániel Gyurta, is not a good swimmer cuz he's only won Olympic gold once, is that right according to you eh? Being top tier doesn't mean winning.
@@shawerymarzthat's not a fair comparison, being in the Olympics already means you in the highest tier around, people can't just go and participate there they have to earn their place. and also he is getting third place all the time. i don't think anyone would ever say he is bad. while that Ram is not getting even the third place, she is barely used in high tier at all! while Japan never thought Ram was top tier to start with
Bad example SSB Vegata is not top tier. Or wasn't last time I played anyway. He was actually mid tier. Edit: My bad guess he's goated now. Goes to show never undertimate the prince of all saiyans.
@@craigbowen9995 One of the later patches buffed him quite a lot and a bunch of people considered him top tier. Haven't played much since then though so I don't know if he's still relevant or won any tournaments.
I said ram is mid-high from beginning and many Asia player agreed. But everytime i said same thing to any NA player , they pissed , i just dont know why she had such hate.
@@maninhu9837 You completely missed the point LK was making. He could dash 5H as Gio even when he was looking through OBS which adds extra frames of delay, and he still got the punish. The total duration for 5H is 43 frames, game runs at 60 FPS, that's 2/3 of a second you have to run up and whiffpunish her 5H, I'm pretty damn sure Sol could get run up fS 5H there. If your ass cannot whiffpunish ramlethal 5H then: A) You need to improve your ability to reaction whiffpunish B) You are playing a character that cannot whiffpunish her consistently, in which case consult the best players of your character about what to do. But that's certainly not more than 6 characters, most of the cast can whiffpunish Ram in some way shape or form. And if by any chance you're playing Chipp, Millia, Gio, Sol, or Ky, lord forgive for complaining about whiffpunishing Ramlethal because I will not.
She has tick throw setups which is kind of where her real mix goes. You can't really make people guess high low unless they're sleeping at the wheel, but her corner loops have some really tight windows where Ram can throw and if you try to jump or backdash you're going to get clipped by sword explosion. In my experience all you have to do is do the tick throw once in a match, then watch people mash your wall loops and get free hits for the rest of the match. But outside of throws and stagger pressure it's pretty much just all mids or very reactable jump ins IMO
23:48 At high level play she only goes even with zoners. It is not that scary 24:47 Anji handles sword toss the best out of all the characters especially with the new move that specifically good for countering afterall a fireball. Potemkin has flick which is a tool for countering zoners but does that mean he's good against zoners? No.
I also feel like despite how many people play him and consider him very strong, it seems like there isn't very much Kyle rep in higher levels. At least not as much as you would expect given how many people play him.
I think its moreso that because Ky is a very straightforward character you need to play him in an unconvetional way to get high placings with him. Look at how Churara plays Ky, its very different from most other Ky players
I used to think Ram was easily the best character in the game but now that I’ve learned how to fight her I don’t feel that way at all anymore. I think Japan has it right.
I was hoping this would be about May. I see every Guilty gear player on TH-cam or Twitch saying May is S tier, yet I never see results that support that. Why does this happen?
People will play whoever they need to play to win. They don't care about fun, they just care about what works. If she's not being used by tournament players, that's because she's not as effective as everyone seems to think, or because she's flat out outclassed by others.
No meterless reversal and especially short P buttons are actually highly relevant weaknesses in Strive imo. Pre WA and PosBonus nerf you could argue that didn't actually matter but her defense legitimately is below average. Strive rn is in a phase where universal resets actually are just good enough to make the meta promote chars that can DP RRC to further circumvent pressure situations.
@@A2ZOMG I agree with you, but isn't that true of all the game's top tiers? Nago and Chaos have been pretty high tier for a while, and they're defined by exceptional pressure with mediocre defense.
@@darrengartland1437 my point is top tier has actually changed rather drastically because of system changes. In earlier seasons, I'd pretty much not question Ram being top tier when she was basically the original abuser of looping setplay combined with safe conventional neutral, partly made possible by old Blue Burst being a joke. She's no longer the best character at doing that when Goldlewis has WWA, and one touch routes from OWA were pretty quickly toned down. So aside from Goldlewis breaking intended gameflow rules of S3, more of the good characters now express themselves on the defensive side of the spectrum when characters like Ram and HC are increasingly not guaranteed to wincon off a single hit.
Ram is probably one of the most nerfed characters over the lifespan of the game along with one of the most practiced against. Back when people were starting to discover IB and Ram was part of the „holy trinity“-top tiers at the time, her Rekka was the easiest and most practical example of applying and learning IB. Plus she was just considered really strong and was really popular for a really long time, so a lot of players have practiced really in-depth vs Ram specifically. Ever since she has been nerfed pretty heavily, from the multitude of nerfs to rekka, over her runspeed, to finally the nerfs to WA and positive bonus last patch, which took away a lot of the power she gained in the S3 patch.
I think you forgot that with every one of those nerfs came with a buff. She's definitely not even close to one of the most nerfed characters considering she never left high tier at worst.
This why i just hate the game at this point any hit i get i gotta gamble or gotta learn new combos cause they take old ones out and at this point im now realizing the conversion problem at this point im tired of it
How do you feel about Ram?
(also pls subscribe)
broken, needs 2 be deleted from game
She's pretty hot
She’s fun to hate
She seems bit too predictable. I don't think I've ever been surprised by a Ram player professional or otherwise. She's still strong because you need to respect her moves, but it's very readable if you have the time to watch the gamestate calmly and your character can fight off one or two of her offense options.
the hate should have gone to Leo not her.
a video on japanese players insane (imo) tier lists would be interesting
I second this
Would be mad fun. Old games specifically because theyre filled with this
Yeah I agree. I find it really interesting that from region to region the tier list and meta can be vastly different.
EU thinks a certain character is bottom 1 and in other places they are top 5
Can u give link for this tier list please
She dies fast
Shows a Sol wallbreak as an example
I'm pretty sure 90% of the cast can be considered low hpe when hit by that gorilla
Correct. 90% of the cast is low hp.
I mean he's not wrong, strive has very fast rounds in general
Dude I play Pot and I die in 2 Sol combos @konakonizumi1869
@konakonizumi1869 I mean, in the effective health scale, chipp is actually decent. Sol does crazy damage anyway, lol
@konakonizumi1869 I was just sharing the data from dustloop
There aren't a lot of communication between asian and western community so idk how much we can talk about this kind of topic. But it'll be interesting to hear stuffs like how 2 polarising opinions affect balance patches, and do developers favor one side or the other.
Another guilty gear character like this is Dizzy, in +r and xrd she is agreed upon to be high or top tier, but at the top level she gets little to no results. And its not like Dizzy has a niche player base, she has a few really good players, but she usually doesn't make it the deep into top 8, if she gets there at all.
idk in my knowledge the only character have this high/low tier situation in acpr is AXL , i seldom see ppl from japan put dizzy in top tier she is mid for most ppl. Btw Axl is pretty interesting case ,in east japan he is top tier but west japan he is low/mid
@boringinu2077 ? Off the top of my head, quash, klaige, and most other high level players lists I seen put Dizzy as high, if not top tier in +r
Idk about her being not niche tho, I can't name that many dizzys. Ik Soup, but they usually get pretty good results from what I seen, same with digitalwatches for Axl
Weirdly enough i dont think she has a whole lot thats outright busted on its own
Its how it comes together that makes it as good as it is and i think thats part of the problem with her performance history.
Its so easy to over rely on one or two things with her and since her health isnt great she pays harder for those mistake than other characters do
By that logic id say it makes sense that her representation is a bit lower than would be expected and more so why she doesnt seem to get as many results than characters like goldlewis, nago, hc or leo
I agree %100
I agree %100
Sword throw punishes you for existing if played properly
finally a vid about May
Slash out here ruining it for the rest of us
I was hoping he would talk about May xd
But i mean, May was considered broken in season 2, but she never won an big tournament. WHY?
@@bastientecher9254 The secret is, she was never actually that good. Her high low mix is very unrewarding without meter and very risky even with meter so shes ends up being a simple, basic strike/throw character in a game of silly gimmicks and forcing opponents to play your game. People say "but she does damage" but like, so does Sol. And Sol gets it a lot easier and has a DP. Goldlewis does damage too. So does... Anji. Like, she's got nothing really to put her over the edge. Air movement? It's not the best but it's ok. That's just May all around, "not the best but ok".
@@bastientecher9254 Because honestly people way overrate May. I don't know why when the best I've seen her get in years is top 8. Ram, Sol, Leo, Nago, and of course Happy Chaos stomped tournaments for months on end, but May is somehow top tier not even reaching top 32.
@@Thorwat preach
Tournament results / stats can be a great indicator of a characters place in the meta, but I feel (personally atleast) that its def not the be all end all of a character as a whole, there is so many other aspects to consider
what i always said about Ram is that she is overwhelming, against Ram you never playing your game... you playing Ram's game. shes kinda similar to Nago and Happy chaos in that way
the thing is, it only feels like she is strong because she is denying you of your tools, her game is not THAT good, it is weaker than Nago's or Happy Chaos.
Thanks for putting me in the vid LK! ❤👍🏾 also w vid
she kind of a noob stomper
This. I'm not going to pretend her corner pressure and carry aren't goated, but most of the people who hate her simply have no interest in actually getting better or playing in a tournament setting and just wanna press flashy buttons for big combos mid screen, which is something Ram will punish very consistently.
To be frank her core issues (and strengths) are actually not changed since her Xrd launch where her ironically considered low to mid tier fairly consistently since like 2015 spring.
I am mostly agreeing with the video but would expand on a particular topic
The basic formula her conversion is something like get anything not standard hit (upped RISC, CH, airborne, OWA), build a an absurd amount of tension with a lot of hits then wallbreak with super/214HS .
Which seems good in training mode especially if you get, but she offers like 180-230 damage for two different bars while simultaneously giving the opponent two different bars. So if she keeps doing that, her meter balance is absolutely not in her favor and the opponent is not exactly dying if they have above average health. Which is especially bad for burst, as it carries between rounds.
She spends all her burst on offense, while giving the opponent an absurd amount of Burst meter as well which they can later use both offensively and defensively.
The second major issues as the good part of damage gets added with the wallbreak (100/230 is an insane ratio), if she wants to keep the corner for whatever reason she giving up pretty much the half of the conversion damage. Her combo enders as supers/214 HS are designed to a way they're not flexible in combos as like Sol's clean DP.
Enough about the cons part I would highlight two of her strength which is not really mentioned the video.
The first kinda actually was but she can kinda pressure people risk free at the corner. Which usually does not mean nothing from mix/damage wise but she gets meter at will, also upping the tension balance. So with good resource management she can get nearly unlimited meter for whatever purposes (similar to Xrd) once she cornered the opponent.
The second one is her sword normals are generally an attack level higher than most other characters counterpart (also true for her stubby 2D btw). Which makes her slash normals easily hitconfimable. Every character needs to somewhat commit or use some of OS-es to convert of non CH slash buttons. Even if the far slash into Dauro is underwhelming it is working 100% of the time and again builds a lot of meter for RC-ing during combos. Everyone knows how good her far slash is but with a level 3 2S Ram has a 10f, reasonably long, easily hitconfirmable, safe on block low.
Overall I am feeling about the same as in Xrd. She is very good at what she supposed to go which enough to carry you about the semifinals of majors. But getting 9th or 25th at a premier from a financial standpoint is as good as going 0-2 ,so no pro players will invest ever invest in her. Arcsys wont ever erase her shortcomings as the 2D range or the caveats on the K button conversions it is perfectly intentional and fundamentally unchanged since he Xrd debut in 2014.
Even if they buff her midrange tools (as they did in the last patches) it does not make her better as she already kinda the best there and normalizing her problem buttons like e.g far slash would not make her worse as her issues are not there. So whatever they write in the balance patch wont move her to up/down on the tier list even if it going to be seem a long list of changes.
nah she's boring
I think the best description for Ramlethal is that she is a high maintenance character in this version, in order to convert your hits you need to be constantly taking note of what happened, where you are, what resources you have, what resources your opponent has and what is the right thing to do. Its a lot, especially when most peoples idea of Ramlethal is baby easy, its almost like half the people who say that about her have never played her at high level, if ever. But I digress. And in comparison to characters that are higher maintenance like Baiken, she doesnt have insanely oppressive okizeme and easy access to high low mix, relying instead on really favored strike throw rps and plus frames from oki. So you end up with a character where most people know what to do against her, since she is not technical and easy to lab out situations with, and where you can get reversed if the character youre against has good reward from their best situation. That said, if you can get past these issues and play around them and get into her most favorable situation, they Have to act and potentially risk their life, else you will run them over.
This all leads to a very strong but unstable character given the current meta. I genuinely dont think you can solo main her if you want to win consistently, for some matchups in tournaments you are better off counterpicking. Since its not like she cannot win, but she can lose much easier than other top tiers. But she is still plenty good.
I am currently focusing on Sol and Im kind of starting to think maybe keeping Ramlethal for some annoying MUs for Sol like Nago and Baiken might be a good idea. Sorta like you keep Millia for some annoying MUs for Baiken. And after all, Ive spent most of my playtime on Ram so, as per the Hobbit reference, "...why not...?"
Poor ram nerf zato
@@Jk_369t You know what, Zato mains deserve even more suffering I agree.
I feel like the issue isn’t her weak defensive profile but how her offensive one informs her players growth and exploration of the character.
Outside of high level players when was the last time you saw a Ram run any kind of spacing trap? Or take time letting someone else move in neutral? Anything besides some of the bread and butter set ups you see sometimes?
All of her nonsense is hyper optimal but it’s a problem. You need some push and pull in fighting games. You need some ability to get tricky.
Like you can sort out around 70% of her kit in a day labbing, if you’re familiar with the process at all.
Damn... GGStrive aged you like a mf 😂 it looks great on you but I wasnt ready
I've always felt like Ram has been demonized and upplayed at least a little by the community since the rekka nerfs. Before the rekka nerfs go off that was broken as fuck, but the Ram matchup has been learned by all the top players, and now defending the corner has Ram is far less safe than it once was. Many nerfs over time have changed the interactions around and after sword toss, and it's now far more fair RPS for the defender.
Ram now has to make a lot more hard reads in the corner to keep her pressure, and opening an experienced opponent takes a lot of meter, and or, a lot of throws, considering her mixup options are pretty limited. Which is all to say, she's simply not as stable as she once was, Wild assault definitely helps, she can convert off more hits into higher wall carry combos, but everyone can so it's not quite as special as it once was. Ram's toolkit is also pretty confined, her advanced tech is pretty limited, and so doing something to surprise the opponent is pretty hard.
I feel like the best course of actions is to completely tear apart a character, surrounding characters, and then combine them with top tier skills to see if that can change anything. If I've learned anything from all the fps' I've played, sometimes even without patch notes, strategy can completely flip the perspective on something that deemed to be garbage. But to be fair, Strive is my first fighting game ever, Ram is my first character experience ever, and even I can notice how punishable she is. It might just be the average Rock, Paper, Scissors argument all over again, but what do I know anyway?
A good example of this is Wesker from UmvC3 and Guile in SFV
Despite being High Tier, Wesker never won a major and it took Guile over 2 years after his release to win a major,
I remember one video in particular that showed every character in SFV pre-kage winning a major, EXCEPT for Guile.
It’s like Pikachu in smash ultimate, consistently the Best character in the game on paper, but tournament track record is scarce if any.
Thanks you for feeding my coping mechanisms. As a ram main (floor 9 tho), I think the character is definitively op, but people make it sound like she's straight up unbeatable when in reality she has some really big weakness to exploit even in her corner strings. I enjoy mirror match-ups so much more because of that, it feels like the game gets on whole other level with mind game, because we both perfectly know how we can turn the tide against each other.
I main Ram in strive and Makoto in 3rd Strike and both have this very same thing in common, lol
She needs massive buffs imo, her hit boxes need to be more disjointed.
Why tho???
Conversely, everyone seems to agree that Sin is the best character in the game but nobody plays him either
Sad sin is too fun
Not only is he DLC, but previous patch made people drop him hard.
He not the best but he top 5 for sure
Seeing Ram hit Faust from half screen just gave me some season 1 flashbacks. God I hated her back then.
In short, she's super good at being offensive but at the same time lacking defensive tools and options.
Now, the long discussion:
She's not really good against any type of corner pressure other than relying on Mortobato and the universal Burst/DS/YRC. Her mash buttons are not so good and doesn't really reward much compare to other characters. If you look at other characters that dies equally as fast like Zato, Millia, AXL, or even Jack-O, they all have really good mash buttons which being both fast, far and also guarantees a knock down for conversion. Ram's mash, on the other hand, does not really guarantee you a knock down if the opponent is at her 2K's max range. Like you said, her 5K and 2K can be considered as one of the best neutral pokes in Strive, but that's only if we excluding Ram's follow up options after 2K or 5K hits. For a Ram player to be successful, you have to be good at confiming fS on hit so you get to combo into Dauro or WA which allows you to go for a full combo or to start some close range pressures. Auto piloting fS into HS will significantly lower your reward on hit since you are just resetting neutral. Rekka getting nerfed not once but twice really hurts her risk reward factor when pressuring as well. Rekka ender does not HKD is somewhat understandable since that's pretty much her go-to combo option. But removing the rekka slow motion counter is a bit too far to the point her rekka isn't really that useful outside of combo. As of now, pretty much everyone would try to challenge her rekka when she has no meter since there's not so much risk if you lose to her rekka. The worst that will happen to you if you lose to her rekka is getting knocked away by the ender since her rekka cannot be hit confirmed into Dauro. If she tries to hit confirm rekka into Dauro she's most likely gonna get blocked and punished. IMO a good way to balance her rekka would be keeping the slow motion counter BUT increase her damage scaling with any combo using rekka as starter. Overall, she's still a fun character to play as. I still wish Arc can do a better job at balancing her moves, though.
I'm not sure where you are getting Zato, Millia having good mash when Zato specifically got his 5p nerfed and Milla's not exactly known for being able to defend herself.
@@HellecticMojo Both are relatively good compare to Ram's. Range wise and reward wise. The fact that Ram's 2P and 5P can't really be confirmed with a second 5P and 2P is what makes her mash inferior. LordKnight also pointed this out in the video. you have to commit to 5P>6P otherwise you are just gonna wiff your 6P or second 5P. I'm not saying Zato and Millia's mash buttons are godlike, I'm saying that being equally low in health and lack defensive options in corner without resources, Ram's mash is definitely worse. Otherwise I'd mention Sol's 5K alreadly.
This is an amazing analysis. Anytime I mention ram having bad light conversions and a poor defensive game, I get ignored or just get told I'm downplaying. It's hard to have discussions with people just cause I play ram and it's annoying.
@@stovenven From what I've seen Ram has always been hated badly in the Western community since the very beginning while considered only a high-mid tier in the Eastern community. A big part of that I think has to do with differences in general playstyle between both sides. The Western community mostly complains about her big normals and space control ability, which I do understand that getting interupted easily by her S buttons and HS buttons is quite annoying. It is something that you must learn how to deal with if you are fighting against Ram mo matter what floor you are currently at. One can lose a ton of HP just by getting hit by the tip of her S and HS gatling over and over because they don't know how to deal with Ram in neutral. Back in S2 when her rekka was god tierly good, she had the ability to one or two shots anyone who dares to challenge her pressure. Zando's Ram, which was considered #1 Ram back in S2, relied heavily on rekka as main pressure tool. Understandably, he switched to Asuka right after all rekkas got severely nerfed in S3. For a character to be able to get considered top tier, not only does the character has to have good offensive options, but also defensive options. If you look at S3 top tiers, the one thing they all share is that their abilities are mostly well-rounded. They don't really suffer too much in any specific area.
@@RyanRamlethal the players at my locals complain consistently about her while never blocking f.S, HS, or sword toss. It really is a skill check for a lot of players. I want to add too that many of best characters have some way to mix you (Sin, Goldlewis, Nago, Asuka, etc) while Ram is pretty much a mid dispenser. A very good one, mind you, but I don't find her challenging to block, especially now that her rekka is gone
Melee also has a character like this. Falco has been doing really poorly, preforming worse than lower characters.
Yeah and in both cases I'd argue both aren't actually fully top tier because of crucial volatility. In Ram's case it's notably awful defensive options without meter, and in Falco's case it's extremely DIable combos (more important than his exploitable recovery specifically).
They both clearly have good enough offense to win, but they don't outkill everyone hard enough to trivialize weaknesses that aren't as apparent in other threats.
Isn't Falco basically an echo fighter for Fox. There really isn't a reason to use Falco over Fox. Whereas Ram is her own character. I see the comparison, but it is not 1 to 1.
@@AviorGloriaat high level he’s completely different
@@AviorGloria Echo fighter doesn't mean he actually plays that much like Fox outside of 1 frame shine trolling reversals. The way Falco wins neutral and kills you is 100% different from Fox given his lasers have hitstun, his Shine and Dair launch the opponent vertically, and his strongest kill move is Fsmash as opposed to Usmash.
At the end of the day though Fox most crucially has consistent combos into his strongest kill moves which is the main reason he's better.
@@A2ZOMG My bad. I thought Falco and Fox in melee are echo fighters in the same sense as Peach and Daisy are in ultimate.
I don't think Ram players push the character far enough. There is Gio and TY Gio. There is Goldlewis and Gobou Goldlewis, there is Potemkin and Snakeeyes Potemkin, Apologyman singlehandedly pushes Faust into existence.
I don't think any Ram players are evolving the character beyond the initial kit.
The person you're looking for is Zando I think? He's definitely a tier above other Ram players, and he also happens to be the only Ram player who wins tournaments.
No. IT's been 4 years bro.. Ram is the most overrated character in FGC history. Everyone who think's se's top 5, have never played her at a high level
I call those choking hazards
The "Advantage" shown is a mod right? Where can we find it? I NEED IT
i had a dream ram got a meterless reversal and now she's finally a real toptier coz of that 😂
She is like May imo. People spam normals/specials when I see them usually. They have a really annoying super used in place of a dp that has incredible range and high damage. Only difference is that Ram has an incredibly annoying corner option from sword throw
Buff ram
swallow glass
nerf ram.
Consider this:
No.
Skill issue
is there a advantage display option in settings or is that a mod?
is a mod
What is advantage?
Mod Search SF6 frame data on the site gamebanana
@@SpongeBob64467frame advantage
@SpongeBob64467 Basically it's when you get a hit or get a hit on block. How much time the opponent is unable to act. A move being +3 on block means that you have 3 frames where it's still your turn after that move.
Unironically she is too fair. Outclasses most characters in most situations, but doesn't have any crazy BS X-factor, especially now that counterhit Rekka 2 doesn't do 320 damage XD
Well, actually she is one of the most powerful characters in the game with positive bonus (along with Chipp), so that is pretty significant.
j.214S being a hard knockdown is lowkey the most annoying thing about this character imo. getting clipped by just one of the hits feels so bad lol
Dhalsim in MVC2 comes to mind
I always say this on every Ramlethal discussion but she does not do well against zoners. She has a counter zoning tool but it's not the be all end all. Plus the Gio example of whiff punishing her normals is exactly why I feel the Axl matchup is even against her. She can counter my attacks but so can I. Look at her Faust matchup very carefully when he has items in play. Her matchups aren't as good as people say and they need to realize she's very strong in a vacuum but once you apply her to the actual game things don't actually work out that way.
I see zero points about her most under reviewed attacked about Sword Toss. She can't spam it meaning her kit isn't as solid as people really think. Every sword toos needs a recharge and even if you get that corner explosion she still has to go over and get it to do it again faster but during that whole time she's defenseless. Top level play should be assumed but also mistakes. If Ramlethal player messes up and gets a sword toss interrupted or called out it's over for them. Because that means you can them consistently disarm Ramlethal. It's her built in weaknesses that prevent her from being truly top tier. Look at Asuka. Clearly capable of being the best character but the risk is huge if you mess up. If Ramlethal messes up she loses access to her moves and gets her attacks gimped. That's unique to only her and a few other characters which is something that shouldn't be overlooked.
Ram with Swords : S Tier
Ram without Swords: C Tier
Happy Chaos with his Gun: S Tier
Happy Chaos without his Gun: A Tier
Any decent Ram is never swordless, so your point is kinda moot.
ur out of ur mind if u think ram axl is even, that shit is so bad for axl is insane. She just needs to do 1 good sword toss and she wins, and she doesnt even need to do that, she can just win playing neutral
@@kiler9202If Ram gets "one good sword toss" in on Axl then she deserves the win. I know Axl players love to whiff, but even mid to high level Axl players should know better than to whiff in the corner against Ram. Tossing out sword is extremely unrewarding in mid screen. She gains little to no advantage. Even if she lands the sword toss in mid screen she loses half her moveset and gets essentially no reward. I agree Ram wins the Axl mu, but it's not unwinnable for Axl either.
Ain’t no way you just said that HC losing his essential button is A tier. The only way that is would be if he had full tension
Top tier that can’t win? Sounds like they’re not top tier
It’s da skill issue
wrong
That's the dumbest thing you could say. If we go by that logic then the male swimmer with the most bronze Olympic medals, Dániel Gyurta, is not a good swimmer cuz he's only won Olympic gold once, is that right according to you eh? Being top tier doesn't mean winning.
@@shawerymarzthat's not a fair comparison, being in the Olympics already means you in the highest tier around, people can't just go and participate there they have to earn their place. and also he is getting third place all the time. i don't think anyone would ever say he is bad.
while that Ram is not getting even the third place, she is barely used in high tier at all! while Japan never thought Ram was top tier to start with
Sounds like the players aren't top tier.
what frame dater mod is that?
Even if a character dirent win a tournament dosent invalid is strength or potential… look at végéta ssjb in fighter Z, he barely win 1 major at max
Bad example SSB Vegata is not top tier. Or wasn't last time I played anyway. He was actually mid tier. Edit: My bad guess he's goated now. Goes to show never undertimate the prince of all saiyans.
rencent patch made him really good@@craigbowen9995
@@craigbowen9995 He is top 3 now or the best character in the game
@@craigbowen9995 One of the later patches buffed him quite a lot and a bunch of people considered him top tier. Haven't played much since then though so I don't know if he's still relevant or won any tournaments.
I said ram is mid-high from beginning and many Asia player agreed. But everytime i said same thing to any NA player , they pissed , i just dont know why she had such hate.
How dare you talk about my waifu like that!
But I do agree with you though.
What I got from this video is we need more NA Gios
Jp is kinda in the same air as Ram
Not winning = not top tier.
We gotta go by the numbers/facts. Not gut feelings.
They do the same thing to Chun in sf6.
Nah she's top tier for sure
Agreed.
that's what having so little moves do you
*laughs in Sonic Boom*
So her biggest problem is that she punches down the tier list?
Wait does baiken only have one arm?
Yes.
So, wait, her primary weakness is having poor defense?
Well, that could certainly pose an issue if it was possible for her to be in disadvantage
15:53
@@cronoz-sensei4259 so the fastest character can close the distant? A hydrogen bomb can kill a coughing baby too you know...
@@maninhu9837 You completely missed the point LK was making. He could dash 5H as Gio even when he was looking through OBS which adds extra frames of delay, and he still got the punish. The total duration for 5H is 43 frames, game runs at 60 FPS, that's 2/3 of a second you have to run up and whiffpunish her 5H, I'm pretty damn sure Sol could get run up fS 5H there. If your ass cannot whiffpunish ramlethal 5H then:
A) You need to improve your ability to reaction whiffpunish
B) You are playing a character that cannot whiffpunish her consistently, in which case consult the best players of your character about what to do. But that's certainly not more than 6 characters, most of the cast can whiffpunish Ram in some way shape or form.
And if by any chance you're playing Chipp, Millia, Gio, Sol, or Ky, lord forgive for complaining about whiffpunishing Ramlethal because I will not.
@@cronoz-sensei4259 You're forgetting that she can special cancel out of 5H, which means that attempting to whiff punish gets you punished.
@@mythmage8231 You are straight up lying now. On whiff, she CANNOT cancel into anything. She can only cancel erarlumo on whiff.
You could really just block ram forever if you wanted too
have you ever played a good ram?
well not really, if she pushes you in the corner you are screwed up
Unfortunately you can't hahaha
She has tick throw setups which is kind of where her real mix goes. You can't really make people guess high low unless they're sleeping at the wheel, but her corner loops have some really tight windows where Ram can throw and if you try to jump or backdash you're going to get clipped by sword explosion.
In my experience all you have to do is do the tick throw once in a match, then watch people mash your wall loops and get free hits for the rest of the match.
But outside of throws and stagger pressure it's pretty much just all mids or very reactable jump ins IMO
She has high low with BRC like everyone else
Well, she won't be probably nerfed because of that
23:48 At high level play she only goes even with zoners. It is not that scary
24:47 Anji handles sword toss the best out of all the characters especially with the new move that specifically good for countering afterall a fireball. Potemkin has flick which is a tool for countering zoners but does that mean he's good against zoners? No.
i just noticed you blink everytime you say a word
Great video, still hate ram tho
Imagine how strong Ram would be if Ram players knew how to play the game! /s
I think it's more or less how well people have downloaded your character?
It's lore accurate for Ram to be on the top tier of the verse, but no wins
Random asf but this video made think of how obnoxious a combo it will be to Sin and Ram in the same team with the 3v3 mode
Imagine sin ram may
as a certified ram hater this video helped me understand
It’s always the players :)
(I’m not being serious)
But my brotha, lord knight, why did thoust use the alt of the lighter complexion? Brotha lord knight this is unacceptable! 😂
So she's basically GG's R.O.B. The character you take to get top 16 but never win
FINALLY SOMEONE SHINES THE LIGHT ON THIS OVERRATED BOTTOM TIER CHARACTER.
We need to accept that Ram is probably top 10, but not even close to top 5 at this point
I also feel like despite how many people play him and consider him very strong, it seems like there isn't very much Kyle rep in higher levels. At least not as much as you would expect given how many people play him.
I think its moreso that because Ky is a very straightforward character you need to play him in an unconvetional way to get high placings with him. Look at how Churara plays Ky, its very different from most other Ky players
i just wish she had a good anti air...i know she has 6p and sometimes 2hs, but those are more horizontal than vertical
Didn’t sq win combo breaker last year??
No
I used to think Ram was easily the best character in the game but now that I’ve learned how to fight her I don’t feel that way at all anymore. I think Japan has it right.
Ram is just sf4 fei. Everyone says he is top tier, but he doesnt win anything
Buff ram plz arcsys
Ram looses because of Ram players
shes just a noob stomper, nothing more
Nah, I’d win
Love how pot mains are putting more dubs on the board these days than rams. Glue sniffers stay WINNING 😤😤😤
I was hoping this would be about May. I see every Guilty gear player on TH-cam or Twitch saying May is S tier, yet I never see results that support that. Why does this happen?
slash was top 2 in the arcys evo
publicly humiliate all ram players
or?? the worst character who NEVER wins! AXL low!
Her weaknesses aren't that bad, that's why she's strong. So the reason she isn't winning big is that the community isn't playing her as much?
People will play whoever they need to play to win. They don't care about fun, they just care about what works. If she's not being used by tournament players, that's because she's not as effective as everyone seems to think, or because she's flat out outclassed by others.
No meterless reversal and especially short P buttons are actually highly relevant weaknesses in Strive imo.
Pre WA and PosBonus nerf you could argue that didn't actually matter but her defense legitimately is below average. Strive rn is in a phase where universal resets actually are just good enough to make the meta promote chars that can DP RRC to further circumvent pressure situations.
@@A2ZOMG I agree with you, but isn't that true of all the game's top tiers? Nago and Chaos have been pretty high tier for a while, and they're defined by exceptional pressure with mediocre defense.
@@darrengartland1437 my point is top tier has actually changed rather drastically because of system changes. In earlier seasons, I'd pretty much not question Ram being top tier when she was basically the original abuser of looping setplay combined with safe conventional neutral, partly made possible by old Blue Burst being a joke. She's no longer the best character at doing that when Goldlewis has WWA, and one touch routes from OWA were pretty quickly toned down.
So aside from Goldlewis breaking intended gameflow rules of S3, more of the good characters now express themselves on the defensive side of the spectrum when characters like Ram and HC are increasingly not guaranteed to wincon off a single hit.
Never wins? Yeah... You're smoking some of the good shit.
She never wins. Give me the last major tournament where a Ramlethal won, or even where she made top 6. I'll wait.
Ram is probably one of the most nerfed characters over the lifespan of the game along with one of the most practiced against.
Back when people were starting to discover IB and Ram was part of the „holy trinity“-top tiers at the time, her Rekka was the easiest and most practical example of applying and learning IB. Plus she was just considered really strong and was really popular for a really long time, so a lot of players have practiced really in-depth vs Ram specifically.
Ever since she has been nerfed pretty heavily, from the multitude of nerfs to rekka, over her runspeed, to finally the nerfs to WA and positive bonus last patch, which took away a lot of the power she gained in the S3 patch.
I think you forgot that with every one of those nerfs came with a buff. She's definitely not even close to one of the most nerfed characters considering she never left high tier at worst.
This why i just hate the game at this point any hit i get i gotta gamble or gotta learn new combos cause they take old ones out and at this point im now realizing the conversion problem at this point im tired of it
She gets no wins cause she's boring and none of the TOP top players are playing her 💀
I like your content but Strive ain't it man
Lets have a look at the most boring character in guilty gear history
You're braindead.