Eyes of Lamia - Anatomy practice 94. Male, confident walk.

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 5

  • @jichaelmorgan3796
    @jichaelmorgan3796 2 หลายเดือนก่อน

    Many thanks for posting such amazing and valuable content! I'm very interested in sculpting in general and would like to extend that into digital, 3d printing, mixing medias etc. Is there any software you would recommend more to beginners? Zbrush is very interesting, should beginners even waste time with anything else if they don't mind the payment plan?
    One of my all-time favorite artists is Rodin, and I can't help but think he might be doing something along the lines of free spirited artists like yourself if he was still around today.

    • @EyesofLamia
      @EyesofLamia  2 หลายเดือนก่อน

      Thanks so much for the kind words! It's a difficult question to give a definitive answer to. There are many factors that make people choose different softwares.
      I personally love Zbrush. It's the sculpting software I started with and in my opinion it's still the best sculpting software on the market. It's also the industry standard, if you want to get into sculpting jobs.
      BUT, I do think Blender is a very good option too. If I was starting today, I would probably first start in Blender. It's an all round 3d package. So sculpting is only one of the many things it does. As that, it can't quite compete with Zbrush specifically in sculpting, but it does have really impressive and robust sculpting tools built in. In many cases those would be enough to get the job done. And of course Blender is unbeatable for price, being free. I know you mentioned that payment plan isn't something you mind, but if there's a good free option I know of, I can't not mention it :)
      In terms of wasted time - I think specifically for sculpting - the experience is fairly transferrable between Blender and Zbrush. Of course the shortcuts/hotkeys would be different and the viewport navigation, but that's something that you can pick up quite quickly. The sculpting process itself is largely the same and many of the main sculpting brushes are very similar.
      There are also some sculpting apps for ipad like Nomad, that I heard good things about, but I've not used them myself.
      In the end of the day I think everyone would have their personal preferences. I'd say it's worth trying out all of the options and seeing what feels best for you. There's a good video by Al Howell (great channel overall) who highlights some options and pros/cons of different sculpting options:
      th-cam.com/video/X70wT8Dtrjs/w-d-xo.html
      Hope this all helps :) Good luck with your digital sculpting journey, it's a lot of fun!

  • @lonelyberg1808
    @lonelyberg1808 2 หลายเดือนก่อน

    Hi Lamia,
    I was wondering I am new to 3D and especially sculpting and I was wondering if an artist could make a living making 3D portraits of people.

    • @EyesofLamia
      @EyesofLamia  2 หลายเดือนก่อน

      Hi Berg, I think in theory it should be possible. It's not something I personally have the experience with, as I am more of a 3d generalist. So I earn my living by working on fairly diverse tasks in my day-to-day job, rather than specilising in one specific area.
      There are some amazing 3D artists out there however like Kris Costa, Ian Spriggs, Hadi Karimi and Şefki Ibrahim, whose portfolios concentrate mostly on 3D portraits.
      I don't have the pleasure of knowing any of them personally, so I can't say for sure if they are making their living solely through making portraits. I would guess that they do to some degree and they supplement their incomes through selling tutorials/courses, teaching and doing contract work (possibly making digital doubles for actors in films for example), but this is just my guess.

    • @lonelyberg1808
      @lonelyberg1808 2 หลายเดือนก่อน

      @@EyesofLamia thanks a lot for your help