the cleanest feature in C that you've probably never heard of

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • You've heard of structures, you've heard of functions, maybe you've even heard of the C preprocessor. But, have you heard of unions? Unions are a weird type in C that don't get a lot of love. In this video we'll discuss what a union is, how unions work in memory, and wether or not you should use unions.
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ความคิดเห็น • 482

  • @CoolestPossibleName
    @CoolestPossibleName 5 หลายเดือนก่อน +1084

    I discovered union when I tried to name a function union

    • @mingy7949
      @mingy7949 5 หลายเดือนก่อน +38

      I discovered it from dwm

    • @stapler942
      @stapler942 5 หลายเดือนก่อน +42

      I think I learned about unions from some book when I decided to learn C.
      Two keywords that are probably even more obscure are "register" and "volatile".

    • @AustinClemLive
      @AustinClemLive 5 หลายเดือนก่อน +24

      This is how I discovered the "register" type modifier

    • @MorRobots
      @MorRobots 5 หลายเดือนก่อน +5

      Such a relatable thing 😆

    • @filipstojanovicmechanicale9265
      @filipstojanovicmechanicale9265 5 หลายเดือนก่อน +10

      I discovered register keyword when i tried to name some sensor register as "register"

  • @eduardobarreto6116
    @eduardobarreto6116 5 หลายเดือนก่อน +372

    unions are also very useful for dealing with communication packets, where you have a byte array that represents your entire packet, along with each item present within it. This way you can access the entire package (to send to other parts of your program), as well as each separate item

    • @TheCarmacon
      @TheCarmacon 5 หลายเดือนก่อน +26

      This is the number one usecase for unions - they're widely used in embedded programming when communicating with peripherals, especially if sensors or FPGAs transmit differently sized junks of data. Unions are very useful when the developer of the peripheral didn't/couldn't give a shit about consistency.

    • @eduardobarreto6116
      @eduardobarreto6116 5 หลายเดือนก่อน +4

      @@TheCarmacon I don't know if I understand your last point about consistency... consistency in communication can be achieved in other ways such as validating the package in N ways before reaching the union... Did you mean anything after that? Like any conversion problem? I would love to know more about it

    • @0xDEAD_Inside
      @0xDEAD_Inside 5 หลายเดือนก่อน

      I need an example of it. Can someone show me some demo code to understand how it works?

    • @BacklTrack
      @BacklTrack 5 หลายเดือนก่อน +3

      that's the only time I've used em

    • @GoofyChristoffer
      @GoofyChristoffer 5 หลายเดือนก่อน +2

      This is exactly what I've used unions for in communications between two embedded processors

  • @stapler942
    @stapler942 5 หลายเดือนก่อน +121

    They say big corporations employ people to go into their repos and replace all C unions in commits with other corporate-approved solutions. They're known as "union busters".

    • @DavidLindes
      @DavidLindes หลายเดือนก่อน +7

      Hah. If only union busting was as relatively benign as that... alas.

  • @mk72v2oq
    @mk72v2oq 5 หลายเดือนก่อน +172

    The last thing is actually a very old concept called discriminated unions. Primarily used in functional languages, it was buried for years during OOP languages golden age, where it is effectively was substituted by inheritance.
    More modern languages are bringing it back though, in light of recent tendencies where inheritance is considered a bad thing. Like Rust has native support for discriminated unions via its enums, TypeScript has them too etc.

    • @naomicoffman1315
      @naomicoffman1315 5 หลายเดือนก่อน +3

      Recent versions of Java support them as well, along with growing support for pattern matching.

    • @jacobzimmerman3492
      @jacobzimmerman3492 5 หลายเดือนก่อน +6

      The only issue with C unions is you don't get the same compile time checks, which are a big part of the safety/refactorability of algebraic data types

    • @alexmiller3260
      @alexmiller3260 5 หลายเดือนก่อน +1

      I think there is no connection to a bad OOP, obviously because even non-OOP languages mostly support basic features like dinamic dispatch through interfaces and type erasure or even allow you to make manual inheritance with pointers.
      d. unions are just way better sometimes. in Rust ranges Option drops hasnext() function to get next element of a collection

    • @lucass8119
      @lucass8119 5 หลายเดือนก่อน +1

      Sum types like you describe allow polymorphism, just like inheritance and interfaces. The problem, or maybe benefit depending on the circumstance, is that it is closed-set polymorphism. All possible concrete types must be known and specified at compile-time. You can't simply create a new type and then conform to an interface - you must go back and modify the original sum type. This can be cumbersome. Consider Rust, modifying an enum ALSO requires modifying ALL match expressions associated with it. The code change is much larger, and you *might* have to modify stuff you don't want to or aren't allowed to.

    • @ahG7na4
      @ahG7na4 5 หลายเดือนก่อน +1

      pascal calls them variant records

  • @locutusofborg
    @locutusofborg 5 หลายเดือนก่อน +211

    I have been programming for over 20 years and yet while I knew about unions I never used them. Just goes to show that an old dog can learn new tricks. I love how you really explain the low level side of things. Keep up the great work!

    • @ThePC007
      @ThePC007 5 หลายเดือนก่อน +2

      Did you just never need one or did you just cast between different structs, instead?

    • @locutusofborg
      @locutusofborg 5 หลายเดือนก่อน +5

      @ThePC007 I never really understood them and equated them with a struct so just used structs or more commonly classes as most of my programming is in C++ (Qt/C++ to be exact)

    • @VersDarkmoor
      @VersDarkmoor 5 หลายเดือนก่อน +8

      When you are doing any kind of protocol, you basically want to use unions. You basially switch case on the opcode ie. first byte and then interpret the incoming frame accordingly. If you don't want to use unions for some reason, you can always do explicit type casting, which is not great.

    • @ayaya-ayaya
      @ayaya-ayaya 5 หลายเดือนก่อน +2

      @@VersDarkmoor In my experience we just use explicit write32_be/read32_le and friends to read out protocol fields. Casting unions/structs onto serialized data is a recipe for disaster once you build for a different microcontroller CPU.

    • @macchiato_1881
      @macchiato_1881 5 หลายเดือนก่อน

      @@VersDarkmoorthat sounds really dumb and unsafe

  • @TheKoga25
    @TheKoga25 5 หลายเดือนก่อน +97

    I used it while making my gameboy emulator, it helped a lot for mapping the CPU registers easily and in a lean way. The data inside some of those registers can be 8 bits (high or low part of a 16bit data, the A, B, C, D, E, H, L registers) or 16 bits (when combining two 8bit registers, the AF, BC, DE, HL), it's a neat feature.

    • @Hauketal
      @Hauketal 5 หลายเดือนก่อน +4

      But not portable due to endianness and alignment issues unfortunately.

    • @giorgionegro5750
      @giorgionegro5750 5 หลายเดือนก่อน +3

      @@Hauketal you probably can use some preprocessing to make it at least compilable for all endianes

    • @Hauketal
      @Hauketal 5 หลายเดือนก่อน

      @@giorgionegro5750 Oh, it is always compileable. But the result will be buggy, if you e.g. push BC onto the stack and then pop B and C separately. There is no standard header known to me to generate different code, except the one for the Linux kernel. But one can check at startup if the assumptions were correct. Like
      union { long a; char b[4]} u;
      u.a = 0x12345678;
      switch (u.b[2]) {
      case 0x34: // little endian;
      break;
      case 0x56: // big endian
      break;
      default: // weird, PDP-11 had 0x12 here
      }

    • @williamdrum9899
      @williamdrum9899 5 หลายเดือนก่อน

      union reg_af{
      unsigned char a;
      unsigned char f;
      unsigned short af;
      }
      Should be fine

  • @protonmaster76
    @protonmaster76 5 หลายเดือนก่อน +49

    I use unions in embedded programming as you described. An other trick for mapping a register to a variable is bit fields where you can make members of the union take a defined number of bits.

    • @m1geo
      @m1geo 5 หลายเดือนก่อน +2

      This - so useful!

    • @electronlabs2802
      @electronlabs2802 5 หลายเดือนก่อน +6

      Almost all embedded c developers know it :) ..

  • @slartibartfasttynsol420
    @slartibartfasttynsol420 5 หลายเดือนก่อน +29

    Converting between types (such as the IP example) is called 'type punning'. Historically it has been poorly defined in the C standards, but does work in gcc C and C++ via a documented extension.
    The draft C18 standard does clarify the situation, and explicitly allows it.
    Note: You need to be careful with endianness - the uint32 representation of the IP address would be different based on endianness, so there are portability considerations.

    • @user-zk6rg5jz6b
      @user-zk6rg5jz6b 5 หลายเดือนก่อน +11

      It is worth noting that this is explicitly allowed only in C. It is an undefined behaviour in C++.

    • @lucass8119
      @lucass8119 5 หลายเดือนก่อน

      @@user-zk6rg5jz6b Only technically. Its well-defined in all 3 major compilers via extensions.

    • @EarlHutchingson
      @EarlHutchingson 6 วันที่ผ่านมา

      Yeah there's too much undefinedness circling around unions. This video is fairly bad teachings.

  • @m4rt_
    @m4rt_ 5 หลายเดือนก่อน +11

    I use unions all the time.
    They are really useful.
    I use it when writing a Lexer/Parser. (Though I use it other times too, it's just where I use it the most)
    e.g.
    typedef struct {
    uint32_t line;
    uint32_t col;
    enum {IDENT, NUMBER, STRING} kind;
    union {
    struct {
    char* data;
    uint32_t len;
    } string;
    uint64_t number;
    }
    } Token;

  • @KillerSpud
    @KillerSpud 5 หลายเดือนก่อน +46

    I use unions to pack 8 byte CAN messages all the time. Its also very useful when using bitfields as well, instead of checking eight or sixteen individual bit flags, you just check to see if the entire thing is or is not zero.

    • @xhivo97
      @xhivo97 5 หลายเดือนก่อน +1

      i hear this all the time, but I don't understand because I thought a lot of this is UB or something like that

    • @feeditehh
      @feeditehh 5 หลายเดือนก่อน +3

      @@xhivo97 its probably technically undefined by some strange wording in the standard, but in practice it works fine everywhere.

    • @KillerSpud
      @KillerSpud 5 หลายเดือนก่อน +5

      @@xhivo97 yeah your code might not be portable, but in all my applications so far it didn't need to be. It could break if one system had a different endianess.

    • @shauni_jade
      @shauni_jade 5 หลายเดือนก่อน +1

      Exact same use case for me, very useful to separate controller ID from data and checskum and so on

    • @aidanbecker9758
      @aidanbecker9758 5 หลายเดือนก่อน

      ​@@xhivo97 The bit-ordering is what's undefined here. AFAIK you can't even rely on tests for endiannes, so you need to test bitfields on a specific compiler/processor if you want to support it. As @feeditehh said in practice it works fine most everywhere, but that next microprocessor that comes out might just find it more efficient to do things in the opposite order.

  • @lorensims4846
    @lorensims4846 5 หลายเดือนก่อน +8

    Every book on C programming I've ever used had had a section teaching about "structures and unions."
    Now, I've rarely ever used unions, but I appreciate how it can give your program an alternate view of your data.
    I can think of several interesting ways to use this feature, but very few practical ones.

  • @1rssr183
    @1rssr183 หลายเดือนก่อน

    Short and sweet, really captured the essence of unions, I have never understood it better until now. Thanks!

  • @LogicEu
    @LogicEu 5 หลายเดือนก่อน +9

    Unions are great! It's extremely useful to be able to interpret a single piece of data as different types, structures or even arrays. Say you have a 32 bit pixel representing RGBA channels, sometimes you may want to access individual channels with their own unique names as you would in a struct, sometimes as raw byte arrays and maybe sometimes you want to simply assign a 32 bit value to the whole pixel.

  • @homeopathicfossil-fuels4789
    @homeopathicfossil-fuels4789 5 หลายเดือนก่อน +3

    I learned unions quite early in my C language learning process, I find them extremely useful for all the cases you stated here and more. For making VM's for in development hardware and domain specific languages they are a godsend, also comes in handy in game engine programming, hell my yet to be uploaded codebase for a dead simple and easy to use and maintain forth with readable code and a focus on being embeddable in applications as a lua replacement uses that. Speaking of which, I got a video suggestion: Forth! It has seen its fair share of use in embedded systems.

  • @hymnsfordisco
    @hymnsfordisco 3 หลายเดือนก่อน +1

    The data conversion examples are cool, but it's important to note that they depend on the byte order ("endianness") and memory size of int, which can both change depending on what platform you're on.

  • @LaserFur
    @LaserFur 5 หลายเดือนก่อน +5

    For type punning be sure to use pragma push and pragma pack. Then also add a #if defined processor name to make sure that if the code is compiled for a different processor the endiness can be checked. For C++ the language labels it "undefined behavior", but most compilers have a defined way it is handled. C++ lacks reflection so serialization any other way takes a lot of code. With a untion only arrays and strings have to be handled separately. Also note that the structures in the Union can't be a class, but can be an aggregate.

  • @lalpremi
    @lalpremi 4 หลายเดือนก่อน

    Interesting, thank you for your introductions to Unions. I will experiment with it and understand it 100%

  • @masondaub9201
    @masondaub9201 5 หลายเดือนก่อน +15

    I've used unions for some embedded stuff but most of the time I just end up using a bunch of bitwise operations instead. Never thought about using them for polymorphism though, that is actually pretty cool!

    • @CamaradaArdi
      @CamaradaArdi 5 หลายเดือนก่อน

      Cool - and dangerous. The compiler doesn't give any guard rails, wouldn't recommend trying at home

    • @dliamk
      @dliamk 3 หลายเดือนก่อน

      @@CamaradaArdi Got it, I'll try on the prod environment instead 🗿

  • @TheMasterAbdul
    @TheMasterAbdul 5 หลายเดือนก่อน +2

    I love it because it can make complicated things more easier. I used it as a messaging protocol, where the shared object is a header, with a type, then the buffer after that depends on the header along with crc

  • @shanehebert396
    @shanehebert396 20 วันที่ผ่านมา

    Learned about unions when I was teaching myself C back in the early 80s... have used them a lot over the years... very common in systems and embedded programming, data conversion, and the like.

  • @DavidJohnsson
    @DavidJohnsson 5 หลายเดือนก่อน +23

    I do embedded programming and use unions quite a bit. I think they are very useful, but they have their problems. For instance, if your code is targeting two different platforms with different endianness, then multi-byte unions will give you a very bad day!

    • @CZghost
      @CZghost 5 หลายเดือนก่อน +5

      This can actually be turned into an advantage, because you can essentially detect endianess this way. **wink wink**

  • @Seltyk
    @Seltyk 4 หลายเดือนก่อน

    The first time I saw unions being used realistically was in some code for an LED light controller. The union had a struct with one byte per color, a 4-byte RGBI value, and a 4-byte array where each position was one part of RGBI.

  • @assimilater-quicktips
    @assimilater-quicktips 5 หลายเดือนก่อน

    Really well presented video. I really like unions, have used them in some shape or form for most of my embedded programming, although I have a lot of stuff that can’t use them as cleanly as I would like because I have to worry endianness, but that’s just how it goes

  • @YannGREDT-nh8et
    @YannGREDT-nh8et 5 หลายเดือนก่อน

    thanks for the tips !
    I also use struct of function to make some kind near C++ with C

  • @konstantinsotov6251
    @konstantinsotov6251 5 หลายเดือนก่อน +10

    I discovered unions through cppreference
    And when I was writing my own json parser as an exercise, unions were the core of library's design
    They are not used really often, but sometimes they are irreplaceable :)
    Edit: and they are what makes C more functional of a language than python and many other popular ones. Because unions and structs are basically algebraic data types

  • @apmcd47
    @apmcd47 4 หลายเดือนก่อน

    The X intrinsics toolkit (the one Motif is built on) used this trick but with the type identifier being the first member of each struct in the union.

  • @ishi_nomi
    @ishi_nomi 5 หลายเดือนก่อน +1

    It is interesting that c can already do so many thing just using struct, while union are pretty restricted to the use case that really make sense. So even if I knew it when I was newbie doing tutorial, I don't ready knew where and how to use it. It is when I once faced a problem that really need union to solve, I really know how to use it.

  • @tempyreuz9469
    @tempyreuz9469 5 หลายเดือนก่อน

    I'll be sure to check out the course on the website.

  • @brianm.johnson4438
    @brianm.johnson4438 5 หลายเดือนก่อน +29

    Hey LLL, can you do a video on how SIMD works under the hood? Because it's relatively new, not many assembly textbooks cover it and how to write programs to take advantage of it.

    • @xr.spedtech
      @xr.spedtech 5 หลายเดือนก่อน

      See anger fog's blog for performance programming.

    • @adama7752
      @adama7752 5 หลายเดือนก่อน

      Under the hood, a CPU has more than just 1 'adder', it has several ALUs. SIMD is aligning those ALUs to do the same thing (add) at once (or double pump). The cost is generally power, and some developer setup to align the data to the boundary (ignoring unaligned simd with intel).
      In short in assembly the easiest is to do a memcpy. While(addr&0x3) copy_byte(); while(addr&(16-1))copy_uint32(); then copy via simd

    • @MorRobots
      @MorRobots 5 หลายเดือนก่อน

      Gcc flags -O2 -mavx2 will just optimize your program and often will use these instructions automatically

    • @sinom
      @sinom 5 หลายเดือนก่อน +4

      SIMD was first implemented in a computer in 1966. I wouldn't exactly call it "new". And even the modern variant with SSE was introduced in 1999.
      Basically all they are is that instead of only using two registers for e.g. an add instruction, you instead first load all the data you want into special arrays of registers which the operations then get applied on. After that you can move out your result

    • @modolief
      @modolief 5 หลายเดือนก่อน

      Yes please; also, how to do it on Apple silicon. I tried some SIMD code on ARM 64 and couldn't get it to work.

  • @greenwool4460
    @greenwool4460 หลายเดือนก่อน

    Awesome vid! I remember when my prof was talking about unions I never really got it. I can’t believe it took me this long to actually learn it for real lol

  • @YandiBanyu
    @YandiBanyu 5 หลายเดือนก่อน +1

    I have used unions to serialize floating point number as their byte representation. Just write the float to the float part of the union and then read its byte array part when I need to serialize it. Just need to keep in mind the endianess (but that's mostly non-issue for me since the communicating system is always the same MCU)

  • @grimvian
    @grimvian 3 หลายเดือนก่อน

    Thanks for your insightful information about C.
    Because of my bad hearing I struggle, because of the background music...

  • @azimuth4850
    @azimuth4850 5 หลายเดือนก่อน

    Always wondered what these were...definitely see how these could save some instructions here and there. Thank you.

  • @alexjoaquimpereira7671
    @alexjoaquimpereira7671 5 หลายเดือนก่อน

    I had come across unions during my first year engineering class, but there wasn't much focus on it, instead all attention was on structures (due to its use in Data Structures). I always wondered why do we need them, and even most websites' explainations of it being useful for type conversion felt silly as I can do it normally using format specifiers. But this is the first time I found the actual practical usage of them. Especially the polymorphism part, which can be used during some DS experiments involving conversion between postfix, prefix, infix operations.

  • @tylerhummel236
    @tylerhummel236 3 หลายเดือนก่อน

    Found out about unions when I was making my final project for CS50x a few days ago. Used one in one of my structs for my fighting sim program.

  • @gaeel330
    @gaeel330 14 วันที่ผ่านมา

    I've often used unions like in your last example. Usually I'd ensure correctness by using functions or macros to set both the discriminant and the value, just like your printJSON function ensures that you're correctly interpreting the data.
    I'd never seen unions used to provide multiple ways to read/write the same underlying data though, like with your IP address and hardware register examples, that's really neat! It makes unions an effective way to avoid the "primitive obsession" antipattern, beyond a simple "typedef int ipv4_addr".

  • @peterjansen4826
    @peterjansen4826 5 หลายเดือนก่อน

    One of the better TH-cam-teachers. In this case it is quite simple but explaining it at a fast speed without neglecting details is an art.

  • @QuikRay
    @QuikRay 5 หลายเดือนก่อน

    I was doing this union/structure stuff 20 years ago....so powerful...especiall as an embedded C programmer....picking out specific bits of a byte...setting/ clearing etc.

  • @HiHelloHi
    @HiHelloHi 5 หลายเดือนก่อน

    I've used something similar to the polymorphism example when sending messages between two processes while working with QNX for an RTOS course

  • @adagioleopard6415
    @adagioleopard6415 วันที่ผ่านมา

    Unions are awesome! Had a fun bug with it though, on the ARM you have to specify that it should pack variables, otherwise there are random zeros in the middle

  • @herberttlbd
    @herberttlbd 5 หลายเดือนก่อน +1

    Prior to database management systems, data was written in records composed of fixed-length fields. Unions were used to reinterpret the layout of those records, where the type was indicated at the start of the record to simulate a tagged union similar to your last example, and to provide ways to access elements within a field, e.g. 8 chars for the whole date unioned with 2/2/4 chars for month/day/year. Storing data like this is why the strn* functions exist in the standard library; they weren't intended to be "safe" versions of the non 'n' variants as people started suggesting in the 90s. I don't know if it is useful to learn how computing was done prior to the 80s as a lot of it isn't relevant today unless you find yourself interacting with COBOL but it is helpful if you want to know where some of this stuff comes from.

  • @alexaneals8194
    @alexaneals8194 5 หลายเดือนก่อน

    The only time that I have used unions was to overlay registers. So, I could access EAX or AX depending on whether I needed the 16 bit or 32 bit register, but that was a long time ago and it was only for a hobby project.

  • @janAkaliKilo
    @janAkaliKilo 5 หลายเดือนก่อน

    Thank you for your videos. I'm not particularly interested in C language. But I write programs in Nim, and it compiles to C. Your insights are very helpful to understand Nim's internals.

  • @gmodrules123456789
    @gmodrules123456789 5 หลายเดือนก่อน +1

    You should do a video on bitfield structs, with variable width fields. Section 6.9, page 149 in K&R.

  • @franciscoflamenco
    @franciscoflamenco 5 หลายเดือนก่อน

    I used unions a lot in my previous job.
    The system's learning data would be flashed into ram all at once, and then we'd break it down into smaller and smaller structs depending on the "module" within the system.
    Because of legacy code, some of the structs could have slightly different type definitions across the code base. Using unions is a slightly more structured way of accessing that memory, as opposed to casting void pointers into the type that you're expecting.

  • @thelaagernation9532
    @thelaagernation9532 5 หลายเดือนก่อน

    At one time i decided to design an esolang with the idea of it centering around a datatype whos inner type was dynamic. I was originally using a void pointer and doing the casting as required, but unions seem a lot better for that, nice to know

  • @iankeck3419
    @iankeck3419 5 หลายเดือนก่อน

    In the example at 3:46, one can define as many fields as the register contains by using bit fields in the structure. While more readable than bit-wise operations, you need to measure to see which is more performant.

  • @dutchcanuck7550
    @dutchcanuck7550 5 หลายเดือนก่อน

    Other computing languages have used union-type structures and syntax for decades. For example, COBOL has the REDEFINES clause which does exactly the same thing. It is possible that this feature was added to C in part to enable a C program to interact with software and data from other computer languages. 30 years ago, I was involved in an EDI project (Electronic Data Interchange) involving the receipt of purchase orders and the sending of invoices via X.500. One computer was an IBM mainframe, the other was a Unix minicomputer. X.500 was an expensive protocol, so EDI was designed to send the required data in the smallest packets possible, and made heavy use of REDEFINES and unions to accomplish this.

  • @johnnybravo9701
    @johnnybravo9701 5 หลายเดือนก่อน

    Keep making videos for C they are the best!!!

  • @LordHog
    @LordHog 5 หลายเดือนก่อน

    Unions are used in quite a few places. One place it is very useful is in messaging. There is a common messaging API which is used by all cores and task. The messaging size is fixed and is a messaging payload. Each of the task will have a different representation of that data payload. So the overall structure/union is what is accepted by the messaging API, but up to the task what that data represents

  • @MotorBorg
    @MotorBorg 5 หลายเดือนก่อน

    No experience in c, but I've used a similar feature of Pascal called variant records (if I remember correctly) to access individual words or bytes of an integer.

  • @jp46614
    @jp46614 5 หลายเดือนก่อน +1

    Flexibility of unions in C++ however is severely reduced because of stricter safety checks so you have to usually work with some ugly reinterpret cast syntax to make it work

  • @darkobakula5190
    @darkobakula5190 5 หลายเดือนก่อน

    I consider union an early precursor to polymorphism with capability of adding simple RTTI concept by wrapping union and enum together into a struct, many people use unions this way. It's also the easiest and fastest way to understand polymorphism and it's benefits.

  • @Ma_X64
    @Ma_X64 5 หลายเดือนก่อน

    I'm always using them programming for MCUs. Sometimes I need some tricky data rearranges and unions helps me.

  • @HaydenLikeHey
    @HaydenLikeHey 5 หลายเดือนก่อน

    I didn't know that unions operated like this! I've only read about them since I was curious about C's 32 keywords and had never seen this one used. I thought it only contained one type at a time so it's useful to know how they actually work! Thanks for this!

  • @Anubis1101
    @Anubis1101 5 หลายเดือนก่อน

    i use unions to break down types like floats and doubles for complex conversion, as well as dynamically access arrays and heaped memory. i think its great practice for any budding programmer to learn to use them, so its sad to hear theyre relatively obscure.
    theyre super useful even in C++ (even though much of their implementation is UB), much faster than a lot of other included functions and features.

  • @Colaholiker
    @Colaholiker 5 หลายเดือนก่อน +2

    Being an embedded developer, unions are a daily thing for me.
    However, there is one little thing I'd like to add - when you discuss the size of your json_t and say that the enum takes up only one byte... while that can be accurate, it isn't necessarily so. It depends on the compiler and its settings - I have worked with compilers where an enum always takes up 32 bits, as this is the native word size of the target architecture. In other cases, the minimum number of bytes needed to represent all values in the enum is used.

  • @johningram420
    @johningram420 5 หลายเดือนก่อน +1

    I've used unions to make my C++ code more readable. I had a Vector3 class that I would use to represent rgb color values, and xyz coordinates. Instead of having two Vector3 types, or storing values twice, I used unions for each of the floats.

    • @moisascholar
      @moisascholar 4 หลายเดือนก่อน

      This right here. Great in graphics/game programming when trying to cannibalize memory (especially to have structs/data fit on a single cache line (64-bytes, generally)).

    • @dliamk
      @dliamk 3 หลายเดือนก่อน

      Do you happen to have a git repo I could check out?

  • @rafa_br34
    @rafa_br34 5 หลายเดือนก่อน

    One way I used unions a while ago was to interpret 32-bit color both as an uint8 array and 4 named 8-bit uints using:
    union RGBA32 {
    uint8 RGBA[4];
    struct {
    uint8 R, G, B, A;
    };
    };

  • @martinhardy7659
    @martinhardy7659 5 หลายเดือนก่อน

    Awesome thanks 👍 I believe these will be useful

  • @dplastico
    @dplastico 3 หลายเดือนก่อน

    Where do you get your t-shirts? I love them

  • @adagioleopard6415
    @adagioleopard6415 วันที่ผ่านมา

    Unions are super usefull for communications.
    You can save the CRC and Opcode and a union with the payload. Then depending on what the opcode is you can read the union in different ways.

  • @JoshuaMaciel
    @JoshuaMaciel 5 หลายเดือนก่อน

    This was great timing after just learning about Unions in Zig while doing Ziglings last night

  • @leonid998
    @leonid998 หลายเดือนก่อน +1

    Please make one about type punning and Undefined behavior (in C and C++) :))

  • @niamotullah99
    @niamotullah99 5 หลายเดือนก่อน

    i'm interested in Cyber Security. Know little of C and started to learn Assembly. I like your low level explanation of things. interested to learn more.. Sorry can't afford your course. But your effort deserve something

  • @GlennHamblin
    @GlennHamblin 5 หลายเดือนก่อน

    I find unions very handy for all of the use cases you mentioned and more. As far as goto I generally abhor them, but in certain instances they are just the cockford Ollie and the code is just more logical than writing spaghetti to get around using one. At the end of the day your code should be as simple as possible and no simpler!

  • @glitchy_weasel
    @glitchy_weasel 5 หลายเดือนก่อน

    Very useful! How about a video about C bitfields next?

  • @re.liable
    @re.liable 5 หลายเดือนก่อน

    I remember using this in Arduino. I wanted to give individual names to my digital output pins, but also iterate through all the pins in a single loop.

  • @kiranchowdary8100
    @kiranchowdary8100 5 หลายเดือนก่อน +1

    nice examples on unions, thanks for video . informative . from India

  • @dekutree64
    @dekutree64 5 หลายเดือนก่อน

    I use them to create a bunch of aliases for the members of vector and matrix types.
    union{struct{float x,y,z;}; float v[3];} Vector3;
    union{float m[9]; Vector3 row[3];} Matrix33;
    union{float m[12]; Vector3 row[4]; struct{Matrix33 mtx33; Vector3 translation;};} Matrix43;
    Very nice when you need to pass a portion of a composed struct as an argument to a function, or access elements with a loop iterator instead of by individual names. The only drawback is that it clutters the debug watch window.

  • @dtikvxcdgjbv7975
    @dtikvxcdgjbv7975 2 หลายเดือนก่อน

    Man, Your work is nice.
    It should enter into Library of Congress.

  • @crazychicken0378
    @crazychicken0378 5 หลายเดือนก่อน +1

    Something I love to do with unions is treating a multidimensional array as a single linear array for quick one off tasks that would only require a simple for loop instead of a set of nested for loops. Makes rereading my code easier and thinking a lot easier too

    • @Songfugel
      @Songfugel 5 หลายเดือนก่อน

      Depending on the use case, this might come with a massive performance hit since it bypasses some cpu and cache optimizations available for dealing with 2D data

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 5 หลายเดือนก่อน +1

      @@Songfugel do you mean there are optimizations for, say, double[][], vs a double[] with the same number of elements? Can you give me any pointers on that?

    • @Songfugel
      @Songfugel 5 หลายเดือนก่อน

      @@user-sl6gn1ss8p Yes, you can search for cpu matrix (that is what 2d arrays can be) optimizations and also how keeping the for loops nested to limit the individual task of the work in the last loop to be in cache limits, the speed and cache optimization of the operations can be much better
      Nested for loops done correctly (you don't branch, and jump out whenever the job is done for that loop) are not bad is some context like 2D number crunching.
      There is an amazing video about it by DepthBuffer on YT called something like "nested loops can make your code faster"
      However, not to mislead, I have to point out that nested branches (like nested IF statements) can be very very bad

  • @NeuwDk
    @NeuwDk 5 หลายเดือนก่อน

    Unions taught me about endianness, as I was doing something similar to the ipv4addr example and got very confused about the byte order

  • @vishwanathbondugula4593
    @vishwanathbondugula4593 5 หลายเดือนก่อน

    I always thought who would use a union, but this video opened my eyes wide open with their power.

  • @372leonard
    @372leonard 5 หลายเดือนก่อน

    there are 2 use cases where i wish i had unions in C#.
    1 with vectors and colors xyzw = rgba
    2 with character hitboxes where the position of the hitbox is shared with the characters position. so character.pos = character.hitbox.pos

  • @souper775
    @souper775 3 หลายเดือนก่อน

    Randomly learned about unions through Unreal Engine years back. Vectors are defined structs with a union over the member types.

  • @markrosenthal9108
    @markrosenthal9108 5 หลายเดือนก่อน

    Similar to Cobol 'Redefines', Fortran 'Common', or Old Microsoft Basic 'Field', but doesn't make much sense in untyped languages with garbage collectors like Python and APL where it's the data that is typed and not the variables. Very useful for structured data with optional components like EDI where it is typical to design with a mandatory 'segment type' id field at the start of every block.

  • @Julian-mc3tc
    @Julian-mc3tc 5 หลายเดือนก่อน

    I worked on a machine code excutor for a school project.
    Union saved my butt for "converting" an unsigned short into a array of unisgned char

  • @bluesillybeard
    @bluesillybeard 5 หลายเดือนก่อน

    I use discriminated unions somewhat frequently - although I use Zig, which has nice syntax to make sure that you don't get the field of the wrong type. (similar to Rust enums)
    Using a regular union to change types is generally a bad idea if you are trying to support multiple platforms, because the way that they organize memory might be slightly different leading to different behavior.

  • @ReconissanceMa
    @ReconissanceMa 5 หลายเดือนก่อน

    Yeah you can use a union to do some pretty cool stuff. One is quickly read out the binary data of floats
    union u{
    float f;
    unsigned int ui;
    };
    union u val;
    val.f=1.0f;
    printf("%x",val.ui);
    output: 3f800000

  • @johnshaw6702
    @johnshaw6702 5 หลายเดือนก่อน

    A very good explaination of unions with nice examples.
    I do wish to point out that, unless you pack a structure, the size will surprise a few people. Structures, arrays, and types are usualy aligned to word (register size) boundries, which are implementation dependent.
    I once found a bug that wasn't, because the array, containing a string, was automatically aligned. The character array was declared to be 10 and contained 10 characters. The issues was that it reprented a string, which is suppose to be null terminated. The complier actually aligned the array to 12 bytes, not 10, so it worked because the last 2 bytes were 0. Modifying it to be UNICODE compatible made it blow up, because 10 UNICODE characters were aligned and there was no extra bytes to hide the mistake.

  • @Vixikats
    @Vixikats 4 วันที่ผ่านมา

    Unions are one of those really cool features that once you learn how to use, it's hard to not spot places where they could be really useful.

  • @rohansimon7410
    @rohansimon7410 5 หลายเดือนก่อน +1

    Dude, I'm taking a MicroP class right now and Unions are EVERYWHERE. Pretty much all configuration registers for devices are stored in some sort of union.

  • @zxuiji
    @zxuiji 4 หลายเดือนก่อน

    0:41, should be putting floating point numbers 1st in unions, had a compiler complain at me before when I didn't

  • @paper_cut9457
    @paper_cut9457 5 หลายเดือนก่อน +2

    I knew about unions but try to avoid them due to the fact that they require extra care in thinking how you are phisically organizing memory in your code (think of an array of unions, for example). In my opinion, another hidden gem in C is the "reserve" keyword. Thanks a lot for the video, high quality as usual !

    • @rz2374
      @rz2374 5 หลายเดือนก่อน

      reserve isn't a keyword in c. did you mean register?

    • @naomicoffman1315
      @naomicoffman1315 5 หลายเดือนก่อน

      @@rz2374 The description of a "hidden gem" made me think of restrict.

    • @polarpenguin3
      @polarpenguin3 5 หลายเดือนก่อน

      ​@@rz2374Hopefully not because register is mostly deprecated and the compiler will usually ignore it.

    • @hallrules
      @hallrules 5 หลายเดือนก่อน

      @@rz2374 he probably meant restrict

    • @itellyouforfree7238
      @itellyouforfree7238 5 หลายเดือนก่อน

      I think you mean "restrict", not "reserve"

  • @ducgia1493
    @ducgia1493 3 หลายเดือนก่อน

    It helps to deal with type diversity as well

  • @liam1253
    @liam1253 5 หลายเดือนก่อน

    I have used unions in the past for MIDI data to be able to efficiently break apart each byte in the message

  • @longbranch4493
    @longbranch4493 5 หลายเดือนก่อน

    1:00 Yeah, I had been thinking that the structure size was the sum of the sizes of its members. But when I tried to access the members directly by shifting the pointer, it didn't work properly. Turned out there is a thing called padding, some additional unused bytes that the compiler adds to align (whatever that means) the structure in RAM. It is especially essential when you work with files that contain binary data that needs to be mapped with structures. So if you want your structure size to be actually equal to the size of its members, you need to mark the structure as __packed__.

  • @soniablanche5672
    @soniablanche5672 5 หลายเดือนก่อน

    This reminds me of TypedArray in javascript. You are essentially interpreting a buffer in different ways.

  • @Aduskett
    @Aduskett 5 หลายเดือนก่อน

    You should do a video on MISRA. It's still widely used in many industries! Also, Unions aren't allowed in MISRA. Great video!

    • @LowLevelLearning
      @LowLevelLearning  5 หลายเดือนก่อน +1

      Thanks! Will do!

    • @Aduskett
      @Aduskett 5 หลายเดือนก่อน

      @@LowLevelLearning I'm looking forward to watching it! There are all sorts of gotchas in MISRA that I deal with on a day-to-day basis. Such as:
      - Dealing with pre-processor macros.
      - Only allowing one exit point of a method.
      - No Unions
      - Only one goto or break in a method
      And many more!

  • @justapasserby6063
    @justapasserby6063 5 หลายเดือนก่อน

    On an unrelated matter, I haven't used floats since the olden days of programming on a PDP 11/40 when memory and disk space was at a premium.

  • @acf2802
    @acf2802 5 วันที่ผ่านมา +1

    Your "practical application" of unions might be legal in C (I have no idea because C is obsolete to me) but in C++ this is undefined behavior i.e. an illegal move. You can't use unions for the purpose of type punning. Unions are for implementing variants and other low level optimizations.

  • @hansdampf2284
    @hansdampf2284 5 หลายเดือนก่อน +2

    I think unions are cool for those conversion things where you don’t really convert but just want to have a different view of the data.
    They are also useful sometimes when you have memory that you can only write in blocks of a fixed size. For example I have NVRAM that can only by written in 32 Bit blocks. I define a Union that consists of a uint32 and a struct that is smaller than that and can save and load my struct onto NVRAM easily.
    However they can throw people off easily. So I rather use then sparsely. An example of their usage is the network address structs in the conversion between these structs in the C library

  • @AmirHosseinHonardust
    @AmirHosseinHonardust 5 หลายเดือนก่อน

    So what is their difference with rust's enums? I'm wondering if there is a huge difference, considering that we absolutely love them over here and use it basically everywhere, i absolutely count it as one of the biggest selling points of Rust, but then it is not just an obscure thing in C, but also it is counted by some to be an anti pattern at the same tier as goto?

  • @greyfade
    @greyfade 3 หลายเดือนก่อน +1

    @ 2:00 - this isn't valid in C++, and is in fact undefined behavior due to the object lifetime rules: Only one member of a union may be active at any time. What you're demonstrating here is type punning, and is considered a 'wrong" use of unions. Instead, use memcpy() (which the compiler will helpfully reduce to an implicit union).

  • @kipchickensout
    @kipchickensout 4 หลายเดือนก่อน

    I remember in CS:GO's code that I've seen unions be used for example when representing the coordinates of a Voxel in spatial partitioning as well as its ID (hash?) which was for example used to get all entities inside a specific area on the map or something
    union Voxel_t
    {
    struct
    {
    unsigned int x:11;
    unsigned int y:11;
    unsigned int z:10;
    } bitsVoxel;
    unsigned int uiVoxel;
    };

  • @hashomi0596
    @hashomi0596 5 หลายเดือนก่อน

    just noticed that 42 is * in ASCII. 42 truly never stops to amaze.

  • @tuckercarlsonbot
    @tuckercarlsonbot 2 หลายเดือนก่อน

    If I can get a desktop support job or something ill get a subscription to ur class for sure.

  • @MMarcuzzo
    @MMarcuzzo 5 หลายเดือนก่อน

    Ive known unions as features. But never how to use them. The one for embedding is simply genius and make everything easier. Also, for network packages/frames is amazing too

  • @m1geo
    @m1geo 5 หลายเดือนก่อน

    In embedded, unions are super useful for setting individual bits and bitfields within a word.