5 Obscure Eu4 facts you didn't know

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 355

  • @LemonCake101
    @LemonCake101  8 หลายเดือนก่อน +18

    Come and say hi here: discord.gg/bSs2e9YsFv

  • @calmkat9032
    @calmkat9032 8 หลายเดือนก่อน +274

    I think Sea "States" might be a feature they put in just in case they make any content that could use it, and they never did. It's a common thing in programming.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +35

      It just... would have taken a decent chunk of work in fairness.

    • @IpostedaCoDvideoonce
      @IpostedaCoDvideoonce 7 หลายเดือนก่อน +16

      @@LemonCake101 The sea is called the Baltic sea.
      On land we have names for districts, cities, towns, provinces, areas, regions, subcontinents, superregions and continents.
      We have similar naming for waters. If you try zooming in and out you will sea for yourself how this just makes it a better experience as a player.
      Also some parts of the sea have purpose for naval missions, like hunting enemy fleets.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +12

      @@IpostedaCoDvideoonce the naval missions are a popular suggestion in fairness

    • @ZahrDalsk
      @ZahrDalsk 6 หลายเดือนก่อน

      @@LemonCake101 I am somewhat inclined to doubt it. I haven't read Clausewitz's source code but I am working on a Clausewitz-ish engine and in it (where a Tile is equivalent to a Clausewitz Province and a Zone is equivalent to a Clausewitz State) a Tile is a Tile whether it's land or sea, and a Zone is a Zone whether it's land or sea, and the only added work is simply to add a bool is_land to each class and restrict adding land Tiles to sea Zones and vice versa. Which is dead simple. There's no separate class needed. Things which a sea tile wouldn't have, which a land tile would, like pops and factories, are just left empty in the sea tiles.
      I can't imagine Paradox would have done it in a less efficient manner.
      I don't know if Paradox has an in-engine editor (in mine you just drag the mouse on the map to "paint" Zone membership for Tiles) but even if they're sitting there manually typing province IDs into their sea states it probably didn't take long to fill it in.

    • @LemonCake101
      @LemonCake101  6 หลายเดือนก่อน +1

      @@ZahrDalsk from my understanding they mostly copied things like the Eu4 alert system to be clear, a lot was changed.

  • @bengraham2117
    @bengraham2117 8 หลายเดือนก่อน +93

    Canaries in Europe might be a hangover from the time before states where there was a min autonomy for oversees provinces

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +21

      Oh god, that was a WHILE ago.

  • @doomdrake123
    @doomdrake123 8 หลายเดือนก่อน +178

    9:28 Possible explanation for this could be the trade zone. As when you perform naval missions connected with trade it checks the sea state linked to the trade zone.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +37

      Oh potentially...

    • @D.AbyssMusic
      @D.AbyssMusic 8 หลายเดือนก่อน +27

      I was along the exploration line, where it gives the navy a random set of accessible sea tiles from the state that (ocean/sea) you want to explore. It's probably also useful for revealing coastal provinces in that sea tile

    • @spectrelex3051
      @spectrelex3051 8 หลายเดือนก่อน +1

      ​@@D.AbyssMusic i was thinking this too! but trade makes a bit more sense imo

    • @doomdrake123
      @doomdrake123 8 หลายเดือนก่อน

      @@D.AbyssMusic Yeah I saw maybe your comment. It's quite possible with all changes to mechanics, and the spaghetti code that is EU4.

    • @williamverhagen5210
      @williamverhagen5210 8 หลายเดือนก่อน +1

      It could also be conmected to the naval mission hunt enemies which doesn't map to trade like hunt pirates and the ability to steal maps of a land area if you have a ship in the same sub region like if I have a ship in the channel I can steal maps of Britain

  • @RmsOceanic
    @RmsOceanic 8 หลายเดือนก่อน +88

    The Canaries/Azores used to be part of Europe, Iberia to be specific, and was very frustrating when you were gunning to form Rome and in your war with Spain or Portugal you'd forget to take those islands in the peace deal. Shunting them to the Maghreb, where you only needed to own Fez before the 1.36 update, was a relief.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +23

      Good point, I tend to be quite pedantic about peace deals in fairness and I like to think I don't miss stuff, but yeah I can see that being annoying.

    • @KKsKrissvs121
      @KKsKrissvs121 8 หลายเดือนก่อน +6

      Adding to this, in the old mission trees before modern ones, you couldn't get far away claims, only subjugating a neighboor, and it was really annoying as it only counted land provinces, so getting the province was even harder.

  • @nacelnikprosiak1260
    @nacelnikprosiak1260 8 หลายเดือนก่อน +57

    If I remember correctly there's is a fun little fact that Galapagos, Falklands, Bermuda and Greenland are only provinces that aren't part of either the colonial regions or trade company charters

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +3

      Oh thats cool!

    • @Speedster___
      @Speedster___ 8 หลายเดือนก่อน +3

      @@LemonCake101Bermuda is OP from that regard in terms of TOT

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +3

      @@Speedster___ yeah its a classic place to move your capital into for an excodus

  • @ryanpuri96
    @ryanpuri96 8 หลายเดือนก่อน +98

    FIJI superpower 2020 confirmed

  • @marcinkusmierzak991
    @marcinkusmierzak991 8 หลายเดือนก่อน +25

    4:45 If a country picks exploration it will take expansion even when it's a subject. In expansion condition for subject there is NOT = { has_idea_group = exploration_ideas } it's enough to wait for explo before PU

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Yes, so you have to do it quick if you want to prevent it.

  • @Xcyiterr
    @Xcyiterr 8 หลายเดือนก่อน +18

    the joke about having the dev edict, getting 20% more manpower, and having devestation on the baltic sea absolutely murdered me
    thank you lmao

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Glad you enjoyed!

    • @zeux5583
      @zeux5583 14 วันที่ผ่านมา

      but i think they intended for something similar to state edicts, ie you press a button and suddenly your privateers get a buff to trade steering in that region

  • @hiptoptoe4847
    @hiptoptoe4847 8 หลายเดือนก่อน +59

    I think the canaries are actually defined to be in Europe in the modern day, so it’s a weird irl moment rather than a weird paradox moment

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +15

      Are they really? Fair enough!

    • @nrbmemes2414
      @nrbmemes2414 7 หลายเดือนก่อน +6

      No they aren't. The canaries and also Madeira are in Africa

    • @fws88
      @fws88 7 หลายเดือนก่อน +10

      @@LemonCake101 I've been to the canaries twice, and i would never claim to anyone that i have been to Africa. I guess its a cultural thing.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +5

      @@fws88 end of the day, they are arbitrary definitions, but yeah its more a province in 'Northern Africa' being in 'Europe'.

  • @sasi5841
    @sasi5841 8 หลายเดือนก่อน +17

    The ai will never form rome. but if they have the decision to form rome, then they will set all the provinces necessary to form rome as being of vital interest.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      I was thinking that in fairness, but even then I find the AI doesn't tend to persue its goals with that much zeal when at weight = 0.

    • @zoetje9817
      @zoetje9817 7 หลายเดือนก่อน +5

      @@LemonCake101Vital interest has diplomatic consequences. This kind of stuff is how you (used to?) get the Mughals desiring >80% of the world.

  • @marcustulliuscicero5443
    @marcustulliuscicero5443 8 หลายเดือนก่อน +20

    One comment for point 3: Subjects can take Expansion ideas just fine, provided they have either Exploration ideas unlocked, border an uncolonized province, or are a colonial nations.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +5

      Yes: I should have been a lot more clear about that. This mainly applies to subjugating and stopping European colonizers.

    • @klaaanh
      @klaaanh 8 หลายเดือนก่อน +1

      @@LemonCake101 Let's hope people realize by themselves that they don't need to wait for admin lv7 before PUing Portugal, like claimed in the video.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      @@klaaanh Its 5 in fairness, yeah I miss-spoke.

  • @smorcrux426
    @smorcrux426 8 หลายเดือนก่อน +7

    You can tell ships to hunt enemy ships in specific sea regions, I think that's why they exist

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Yeah that does seem to be the most popular comment suggestion

  • @niluscvp
    @niluscvp 8 หลายเดือนก่อน +32

    My guess would be for sharing and stealing maps, like asking for the baltic sea or stealing the map of carribean sea. You need a clickable button with name of it in the diplomatic screen to do that.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +5

      Could be to be fair!

    • @flazzorb
      @flazzorb 8 หลายเดือนก่อน +7

      The issue is that uses regions and not areas.

  • @pikmin937
    @pikmin937 8 หลายเดือนก่อน +11

    I believe sea states are just a result of similar coding between land and sea provinces. Every province *needs* to belong to one areas, and each area to one region, or else game crashes can occur. I don't *think* sea areas are ever used for anything in vanilla (boats protecting trade just travel around sea tiles adjacent to that trade node iirc) but I might be wrong. Sea Regions are though, they're used for exploration and also for requesting/stealing maps.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      That's an interesting point in fairness. I didn't know belonging to a state was a hard coded requirement!

    • @matthewgladback8905
      @matthewgladback8905 5 หลายเดือนก่อน

      It probably is a scripting issue. IIRC you can scope to area scope from any province scope, so every province needs to belong to some area, else ... undefined behavior things. Possibly a crash? Since they can't control what's done in scripts, they have to harden their data structure against it.

    • @LemonCake101
      @LemonCake101  5 หลายเดือนก่อน

      @@matthewgladback8905 an interesting theory!

  • @Cynndora
    @Cynndora 8 หลายเดือนก่อน +6

    if only we could put the -5 unrest edict on sea zones to calm down the waves.

  • @Hadar1991
    @Hadar1991 8 หลายเดือนก่อน +6

    9:00 taking into consideration how many chemical weapons are sunk in Baltic Sea I think it already receives permanent devastation debuff. :D

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +3

      I don't think those have been invented between 1444 and 1821 in fairness

    • @Hadar1991
      @Hadar1991 8 หลายเดือนก่อน +2

      @@LemonCake101 I agree, but I just wanted to point out, that we already have this problem as humanity, because after 80 years of being sunk at the bottom of Baltic, they started leaking, and Baltic is a shallow sea with small water exchange with the ocean. ;p

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +2

      @@Hadar1991 I dunno pretty sure history ended in 1821 anyway :P

    • @sasi5841
      @sasi5841 8 หลายเดือนก่อน +1

      ​@LemonCake101 nah its 1789

  • @TheLibermania
    @TheLibermania 8 หลายเดือนก่อน +3

    Cool video and interesting facts, but something inside me died when you said Akores Islands to the Acores.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Sorry I am bad at pronouncing things

    • @TheLibermania
      @TheLibermania 8 หลายเดือนก่อน

      @@LemonCake101 Wasn't meant like that, sorry bro.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@TheLibermania all good chief

    • @DylanSargesson
      @DylanSargesson 8 หลายเดือนก่อน

      ​@@LemonCake101 To be fair, in English, it is usually spelt with a "Azores" with a z instead of the ç

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      @@DylanSargesson I was going to say, Azores I would have pronounced normally, the c really threw me off... anyway that's my cope.

  • @panwp123
    @panwp123 7 หลายเดือนก่อน

    My best guest for the sea states is that they were meaningful in some early build of EU4, the use case got removed at some point but the concept of "sea states" was already implemented in the engine, and removing it took more efford than simply adding provinces to sea statesm

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That's a fair shout!

    • @pedrolmlkzk
      @pedrolmlkzk 7 หลายเดือนก่อน

      No they were added later

  • @Mr_Valentin.
    @Mr_Valentin. 7 หลายเดือนก่อน +1

    The Canary islands still has native Berber population to this day.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +1

      Yeah its a cool place too!

    • @Mr_Valentin.
      @Mr_Valentin. 7 หลายเดือนก่อน +1

      @@LemonCake101 I'm probably your only Berber viewer

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@Mr_Valentin. ooh now I am curious let me check what google knows about you guys

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@Mr_Valentin. ah it does it as Spain/Morocco etc not any more specific

  • @BoberBeaber
    @BoberBeaber 8 หลายเดือนก่อน +20

    mmmm Ackthually leaving a comment helps the video, so mmmm Ackthually you should ask for comments like this, sorry to burst your achktual buble

    • @BoberBeaber
      @BoberBeaber 8 หลายเดือนก่อน +5

      * sniff *

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +8

      oh no not facts and login!

    • @BoberBeaber
      @BoberBeaber 8 หลายเดือนก่อน +3

      @@LemonCake101 * snif *

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      @@BoberBeaber I have been defeated

    • @BoberBeaber
      @BoberBeaber 8 หลายเดือนก่อน

      @@LemonCake101 I have watched all your videos since day 1, and every new video you do is instantly suggested on my feed
      The achktualy joke got me, I am subbed now!

  • @diofernic
    @diofernic 6 หลายเดือนก่อน

    Naval missions use the sea regions, which are made up of the sea "states". Besides that, you can also see the sea areas on the area map mode, which i personally think is a neat addition that adds to all the other geography you can learn in EU4.
    In my opinion the whole thing is similar to wasteland provinces having a name. It doesn't add any functionality to the game, but also isn't a lot of work to add since province names (and grouping provinces into areas) are already a feature in the game, so it's just a bit of flavor for the map

  • @s4le
    @s4le 7 หลายเดือนก่อน

    The reason AI never forms Rome is that it is hardcoded that AI will go for all the formation decisions that are available and have high enough factor (As in, their potential condition is fulfilled so you can see them) and will put all the require provinces as "Vital importance". I've seen AI do that in Ante Bellum where it can form Rome, and Nickaea had a war with Venice where it conquered it, and then by 1821 proceeded to conquer the entirety of Papal States, Naples, got a PU on Bulgaria that had all of Greece, conquered Egypt and some parts of Levant, all that trying to restore Roman empire

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      I mean that would be cool to see, and AI going for Rome!

  • @purple4395
    @purple4395 7 หลายเดือนก่อน +2

    The subject explo thing is by far the most common of these facts.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Yeah it used to be common knowledge but in fairness I have been talking to a lot of people and the video was actually inspired by how many people didn’t know that one specifically: and then I just presented 4 others I knew that I thought where obscure

  • @threaruscamuwundra7417
    @threaruscamuwundra7417 8 หลายเดือนก่อน +2

    I found out that thing about the Canaries when I formed Rome the first time and had to Trucebreak one more time then I wanted to get it on time

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Ah a classic way of finding out it seems!

  • @nolans3420
    @nolans3420 24 วันที่ผ่านมา

    I think with the sea states, it might be because sea zones are technically provinces, so if whatever data type that provinces are require a state as part of their declaration.

  • @arekzawistowski2609
    @arekzawistowski2609 6 หลายเดือนก่อน

    4:03 Thay can get expansion if they have exploration being not a subject isn't a condition so you need to wait just to tech 5. I had both Castille and Portugal as unions before 1470 and both took expansion while having exploration pre union.

  • @Schwizinberg
    @Schwizinberg 8 หลายเดือนก่อน +1

    Last time i olayed castile i was so incredibly ,,lucky" that the bloody potrugal as first idea group took *drums* infrastructure ideas. I couldn't believe my eyes

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +2

      RIP, happens to the best of us. But hey, at least Portugal Proper will be... very developed?

    • @Schwizinberg
      @Schwizinberg 8 หลายเดือนก่อน +1

      @LemonCake101 ah yes this 40 dev madeira is exactly what my Spanish empire needs xD

  • @pileofcheese5017
    @pileofcheese5017 8 หลายเดือนก่อน +28

    Aren't the sea states what's used for exploring sea regions and/or sharing maps of the sea?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +19

      That's a good point actually, I will need to check that!

    • @MangoInfinity1
      @MangoInfinity1 8 หลายเดือนก่อน +3

      @@LemonCake101 probably has to do with the other naval missions like intercept or for ai purposes too

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +3

      @@MangoInfinity1 that does seem to be a popular theory.

  • @Leo.V
    @Leo.V 8 หลายเดือนก่อน +4

    Regarding the whole subject8ng nation after tech 7 to let them colonize, i'm not sure if aomething is changed in the code, but i have seen and done so myself a Portgual who only unlocked Exploration ideas, got subjected and still took Expansion as second i think i even have save files of a current mp game with friends where this also happened.
    Also another interesting thing about the Canary islands is that they're a part of the Sevilla trade node for some reason

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      If you already have explo taken, you can take expansion as a subject.

  • @abrvalg321
    @abrvalg321 8 หลายเดือนก่อน

    3:51 there was a patch with bugged imperial authority/joining countries when AI was forming HRE.
    At a very distant past AI had fully deterministic idea groups and then it was changed to weighted.
    With mismatched areas, I think Paradox are just bad at it. It only makes sense to do with regions/trade nodes to encourage AI to expand (to consolidate 1 type then another and so on)

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Fair enough I guess, also the ideas are not predetermined for things like client states etc so there where always random selections for those.

  • @PlainsPhoenix
    @PlainsPhoenix 8 หลายเดือนก่อน +1

    When I first started playing EU4 I was a Portugal main thanks to the video channel Call Me Ezekiel. As such, I figured out pretty quickly the Azores, Madeira, and the Canary Islands were technically in Europe. As such, by watching guides on Iberian nations and rules for colonizing, I also learned subject nations will not colonize unless they already have said ideas. A nice case study for this rule is Asturias which have a colonist embedded in their national ideas. Another example that does exist as a subject at the 1444 start date is Norway. Keep them around for long enough and they will start colonizing for you. What I did not know is why Subject nations do not take colonial ideas; thank you so much for showing me the source code showing how Paradox made this so.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Ah fair enough, Portugal is a classic starting country

    • @cirokistermann7834
      @cirokistermann7834 8 หลายเดือนก่อน +1

      If they have the settler for national ideas, do they always take exploration? Or at least do they have the possibility as a subject nation?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@cirokistermann7834 I believe they may get an extra weight for it, but not much beyond that.

  • @Raven-kn5ih
    @Raven-kn5ih 11 วันที่ผ่านมา

    For the canaries, wasn't there a thing EU4 had where tiles outside your home continent costed more in governing capacity? I either remember they had plans for that (maybe bundled with the score-cards) or I might be thinking of a mod

  • @marcinkusmierzak991
    @marcinkusmierzak991 8 หลายเดือนก่อน +1

    3:00 Rome isn't the only one, they did the same thing to Yuan, Byzantium and some countries a few years ago - I think 1.31 without any patch notes. I tried to get it removed a few times by starting threads on the forum or commenting in dev diaries but with no success :(
    For some time it was possible but when it was changed Mughal Diwan lost access to 5% discipline.
    In single-player AI forming such powerful nations could be done only with the aid of the player so why block it?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Yeah its a weird decision, and yes multiple countries are included, Rome is just the flashiest one and tied in with my previous fun fact

  • @TheMelnTeam
    @TheMelnTeam 8 หลายเดือนก่อน +1

    Only one I knew off hand was the "no colonial ideas taken by subjects" thing, since that was posted on pdoxplaza many years back and has been the case from the start or very close to it. When you full/annex release the nations usually have their "historical" ideas...usually :).
    You can get colonists out of some TAGs that have it in NI at least, though even that's more trivia than game-changing.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Fair enough. I think it used to be pretty common knowledge, but I am around the community more then I am willing to admit, and that one fact tends to be the most surprising I find, especially among new players.

  • @alexandersen1987
    @alexandersen1987 8 หลายเดือนก่อน +1

    I knew about the last 2. Specifically sea states I think are for trade because when protecting trade irc the ships will go to all the provinces in the state but I could be wrong

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Interesting theory for the protecting trade...

  • @therandomham1403
    @therandomham1403 8 หลายเดือนก่อน

    I think the sea states are there so that they could more easily add things using the scopes "all_neighbor_province" and "any_neighbor_province" (and/or other scopes). This way they could interact with all or random provinces on the coast of a given sea without having to add every province id every time.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      See I was thinking that too, but I just didn't find an example of them actually doing that at any point.

  • @Bleed1987
    @Bleed1987 8 หลายเดือนก่อน

    5:00 if the AI takes exploration you can vassalize them, they will still pick expansion for the next idea

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Yup, this. You don't need to wait until admin 7.

  • @brutusthebear9050
    @brutusthebear9050 7 หลายเดือนก่อน

    I think the real reason for the sea classifications is the engine. I haven't done modding, but I wouldn't be surprised if the way they do things for provinces is simply having sea tiles marked with a flag that sets them as a sea tile.

  • @manoletomol
    @manoletomol 4 หลายเดือนก่อน

    Sea states are used in war fleet missions like fleet hunting or automatic blockading

  • @davidd.w.8681
    @davidd.w.8681 วันที่ผ่านมา

    My Favourite relevancy gag.

  • @alexandrevaernewyck9853
    @alexandrevaernewyck9853 7 หลายเดือนก่อน

    On the Baltic Sea point I would argue that this is why we have seen more and more time Sweden take this exact province since recent updates.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Depends, could just be Sweden buffs/Denmark nerfs. I mean Sweden doesn't exactly have a lot of expansion options.

  • @masakado
    @masakado 8 หลายเดือนก่อน

    I'm not entirely sure if Aotearoa has been fixed but it used to let you break the end-tag restriction. Another relic of Leviathan

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      It can, but it is itself an endtag and hence less of a curiosity then fiji, which is a super end tag without being an endtag itself.

  • @Gindisi
    @Gindisi 8 หลายเดือนก่อน

    I can't remember if the sea areas do anything directly, but areas are all assigned to regions, and sea regions are used for exploration and stealing maps, and the regions are all assigned to subcontinents, and the AI tries to keep at least one fleet in every sea subcontinent.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      The AI tries to keep 1 fleet per subcontinent? Really? Never heard of that before...

  • @thule1823
    @thule1823 8 หลายเดือนก่อน

    Regarding sea "states" - I think it's for naval missions, but not necessarily ones related to trade. More things like exploration, and also hunting/intercepting enemy fleets etc.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      That is the most popular suggestion so far in fairness

  • @НикитаПерминов-з5в
    @НикитаПерминов-з5в 8 หลายเดือนก่อน

    For me weirdest thing with Castile is their army movement. They do not move troops from New World either if their capital being sieged. The most hilarious example was Galicia being released after Castile lost war with Navarra, then conquering them and forming Spain, while Castile migrating to Morocco. Immediately after former Galicia becomes Spain our relations turned hostile from friendly and all wars in Europe stopped for glorious Galician Colonisation Program to began, with all three iberian nations competing for Oceania. It was very surprising experience, as Malacca, to fight back castilian and spanish and portugese simultaneously...

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      The AI priorities for armies are a mess, that I will conceed. It's a hard balancing act for Castille to both maintain a large enough presence in the new world to fight natives/rebellions and also maintain a decent army back home.

  • @johnny-smith
    @johnny-smith 8 หลายเดือนก่อน +1

    If I remember from my modding days the only thing sea "states" are used for is Terra Incognita

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Oh that could be a shout actually

  • @ScavengerDLC
    @ScavengerDLC 7 หลายเดือนก่อน

    Maybe the sea states are for exploration? Like you set your explorer to explore the Baltic Sea and the ai explorer goes through all sea tiles in the Baltic Sea?

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That does seem to be a pretty popular suggestion for the reason

  • @LakesideTrey
    @LakesideTrey 7 หลายเดือนก่อน

    Byzantine AI should at least take the form Rome decision

  • @Taerus
    @Taerus 7 หลายเดือนก่อน

    I think the sea states thing is just to make programming easier. Just reusing the same class. Wasteland are also probably “provinces” as well, even if they’re untraversable by land units

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      I guess so, but then you have to define loads of provinces into sea 'states' which also seems like quite a bit of work.

  • @ethangarmany9062
    @ethangarmany9062 7 หลายเดือนก่อน

    I would think that sea states exist for exploration. When you send a fleet to explore, you dont select the indovidual tiles, you select a "sea state". Baltic sea, north Atlantic, etc.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That does seem to be the most popular comment for now!

  • @marcschwarz495
    @marcschwarz495 7 หลายเดือนก่อน

    I knew the "Subjecst do not take exploration/expansion ideas" one, however do please look whether client states are exempt from it, since a few weeks ago, before this video came out I played Al Andalus and made a client state in Africa for better Borders and that client state went Exploration Ideas.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      They can take expansion if they can see uncolonized land in fairness

  • @danielcoyne8169
    @danielcoyne8169 6 หลายเดือนก่อน

    I think the sea states is just for selecting sea regions to explore with ur ships

  • @Boi-dj3eo
    @Boi-dj3eo 8 หลายเดือนก่อน +1

    Maybe sea states are a consequence of every province needing to be in a state? I wonder if wastelands also have states?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Could be an interesting idea to check the Wastelands actually

  • @rileyrose5166
    @rileyrose5166 8 หลายเดือนก่อน

    The sea tile thing is probably because it can get buggy if a province (which sea tiles are in code) is not assigned to an area. I’ve had bugs where a province I added didn’t have an area (or something like that) and it crashed the game

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Could be a shout in fairness

  • @Fel-cr6xs
    @Fel-cr6xs 8 หลายเดือนก่อน +2

    I could imagine that the sea states are actually related to trade nodes and define where ships go when you send them to protect trade, but I haven't checked whether that works out. Also I think I had a Portugal PU as Castile take Exploration in 1.36. I have not since tried to reproduce this behavior and I am not sure if it is intended, but I explicitly tried to prevent them from colonizing and it did not work. Maybe the domination DLC made an exception for Portugal?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      I don't think so: and they should not have done it, unless they already had the idea group selected.

    • @doomdrake123
      @doomdrake123 8 หลายเดือนก่อน

      @@LemonCake101 I think it's hard coded for Portugal to take Exploration and Expansion even when subject.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      @@doomdrake123 nope, its x1000 for Portugal (and Cas+Spain) but x1000 x x0 is 0 if they are a subject. I know I prevented it before myself, and well I checked the code literally for making the video.

    • @doomdrake123
      @doomdrake123 8 หลายเดือนก่อน

      @@LemonCake101 Well, I know for sure that if Portugal has Explo and you PU it it will take Expansion as well... if it was not changed in the recent patches :D
      Edit: I'll test it in console game Saturday to be sure.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@doomdrake123 If it has already taken explo it can take expansion

  • @theorixlux
    @theorixlux 8 หลายเดือนก่อน

    (Im guessing here) but when repeatedly shift clicking the plus sign in the fleet window, adding boat loads of ships, they're only built in the provinces bordering the seatile state the navy is in.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      I don't believe so, I remember as Mams doing that and getting boats on the wrong side of the canal...

    • @Speedster___
      @Speedster___ 8 หลายเดือนก่อน

      @@LemonCake101I’m pretty sure that it’s because the sea tile is connected it’s just hidden akin to the tomatoes branching missions so to speak.

  • @Nerazmus
    @Nerazmus 7 หลายเดือนก่อน +1

    Fact 2.5: There is actually a lot of tags that AI cannot form. Other such tags include Jerusalem, Yuan an many others.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Yup, but Rome is Rome hence it makes the list as the example!

  • @HastyPastryx
    @HastyPastryx 7 หลายเดือนก่อน

    The sea states might have something to do with sea attrition. If you're in controlled waters or how many tiles your fleet is to your closest sea state

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      I think sea attrition is pretty linear in fairness

  • @viniquecursahistoira
    @viniquecursahistoira 7 หลายเดือนก่อน

    i think the sea states things is because states are also areas, so the sea states are sea areas assigned to certain missions and naval mechanics, without being a proper state

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That does seem to be the most popular idea in fairness!

  • @Rotul90
    @Rotul90 7 หลายเดือนก่อน

    Sea states are used for ships to let them be on missions/tasks

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That is the most popular suggestion in fairness!

  • @mr.sellout6284
    @mr.sellout6284 8 หลายเดือนก่อน

    To add to the "there is no hard limit for provinces in a state but it's usually no more than 5" part
    For the longest time I thought that the minimum for a state was 3 provinces until I tried to play as Ainu and saw that Sakhalin (in the Manchuria region) has only 2 provinces
    I haven't seen a state this small before, and I don't know if there are other 2 province states

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Oh good point. Anbennar had a 1 province state back in the day, but never seen one in Vanilla.

    • @Gremph
      @Gremph 8 หลายเดือนก่อน

      Im pretty sure bermuda is a one province state

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@Gremph I believe its 3, with Tortuga and another province in the Caribbean.

    • @Gremph
      @Gremph 8 หลายเดือนก่อน

      Youre right. I had a mod installed that changed colonial regions

  • @jaeorcy
    @jaeorcy 7 หลายเดือนก่อน

    the only unsaid reason i can imagine canaries being europe is to prevent castile from getting super early triangle trade

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      The canaries being in Europe has no impact on that event, that event fires if you have a colonial nation with a capital in North/South America.

    • @jaeorcy
      @jaeorcy 7 หลายเดือนก่อน

      @@LemonCake101 weird. i was 99% sure you had to have an american colonial nation with your capital in europe or asia and a province in africa

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@jaeorcy not according to the game files I checked for this comment!

  • @mateuszbaranski8609
    @mateuszbaranski8609 7 หลายเดือนก่อน

    8:39 - I see that Sea "States" are only Inland Seas, so mby it is connected somehow? For the Galleys bonuses etc.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +1

      They are in all of them, I just didn't scroll down.

    • @mateuszbaranski8609
      @mateuszbaranski8609 7 หลายเดือนก่อน

      @@LemonCake101 okey, so like someone else pointed out it could be connected with trade

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@mateuszbaranski8609 potentially, the most popular and currently my going idea is it is tied to naval missions

  • @Nerazmus
    @Nerazmus 7 หลายเดือนก่อน

    There are actually a hanful of missions that refer to the sea areas. And other systems that use it also exist.
    Might be as simple as "every province needs to be assigned to an area" rule and instead of making whole separate system for sea tiles, they just used that. Might be something for AI. Or it could be part of scraped concept, maybe similar to what they are doing in EU5, I mean in Project Ceaser.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      I mean the mission use is my guess, but I can't remember any from the top of my head that actually do refer to sea tiles

  • @Benamon9
    @Benamon9 8 หลายเดือนก่อน

    Sea states are for Fleet missions (Hunt enemy fleet in X Sea region)

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Good shout in fairness, although I have to admit I am yet to see anyone press it

  • @Archduck
    @Archduck 8 หลายเดือนก่อน

    Viti, the true gigachad empire. I wonder, is it a coding oversight that allows this or is it intentional to allow endgame tags to form this.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      110% Leviathan moment

  • @viktor8552
    @viktor8552 8 หลายเดือนก่อน

    Sea states are probably for when you send your explorer on a mission

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Good suggestion, but I believe those use a different metric (or could be wrong)

  • @catfood1788
    @catfood1788 8 หลายเดือนก่อน +1

    Now even if you pu Portugal they will take explo first

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      .. they should not. Portugal has x1000 weight for taking explo, and x0 for being a subject, and 1000 x 0 = 0.

    • @azopeopaz3059
      @azopeopaz3059 8 หลายเดือนก่อน

      @@LemonCake101 it not *1000 it + 1000

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@azopeopaz3059 its not + 1000, its AI factor effected by x1000. All of those factor effects are multiplicative.

    • @azopeopaz3059
      @azopeopaz3059 8 หลายเดือนก่อน

      @@LemonCake101 you free to not belive

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@azopeopaz3059 ... its not a belief: I looked into the game files...?

  • @heinrichvonbaden8824
    @heinrichvonbaden8824 8 หลายเดือนก่อน

    Fun fact: With the "colonize" cheat you can colonize sea tiles
    it doesn't do anything except look weird in diplo view but you can do it

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Huh, neat! I will go have some fun with that.

    • @Speedster___
      @Speedster___ 8 หลายเดือนก่อน

      Explain please?

  • @Gunner8070
    @Gunner8070 7 หลายเดือนก่อน

    Haha knew about the Dulkadir fact to get the Master of India achievement by exodusing to India

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Ah fair enough, yeah for some achievements you will learn the most random things!

  • @Baker0214
    @Baker0214 7 หลายเดือนก่อน

    Sea "states" exist for the purpose of assigning automatic taske for navies like protect trade and hunt enemy ships

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That does seem to be a popular theory in fairness!

  • @heliogonzalezsanchez8227
    @heliogonzalezsanchez8227 8 หลายเดือนก่อน

    With console commands you can add cores on sea tiles and they turn green for some reason, it's very funny

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      That's cool!

  • @TheKaryo
    @TheKaryo 7 หลายเดือนก่อน

    Knew some of it but the Fiji one is really helpfull as I just tested you can form Fiji and Ming and then go Mughals, Minghals are so back with that

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Pretty sure I tested that, I believe that doesn't work... right?

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @BobbiusRossius I consider event holding an exploit personally but yeah that seems like a pretty comprehensive list. Aztecs are pseudo formable, in the sense you can get their missions/ideas but not a tag switch I believe.

  • @KKsKrissvs121
    @KKsKrissvs121 8 หลายเดือนก่อน +1

    I knew all but the first one, and i thought 2 and 3 were common knowledge. Atleast it used to be back in the day.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      I thought so too, but people end up surprised when they hear it...

  • @badday4885
    @badday4885 7 หลายเดือนก่อน

    In real life the canaries are very often classified as part of europe. Canarians themselves will usually self-id as european, and they are part of the EU. Geographically yes they are part of the african plate, but it’s one of those weird edge cases where it’s not 100% clear where one continent starts and the other begins

  • @emib6599
    @emib6599 8 หลายเดือนก่อน

    For the "AI will never form Rome"
    A youtuber playing as Mughals gave Ulm the provinces to form the Roman Empire.
    Then it conquered it.
    This spawned a "lost culture" in Ulm and gave a 5% discipline through the Diwan special mechanic.
    So maybe it did that for avoiding giving a extra 5% discipline to the player during a Mughals world conquest.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน +1

      Yeah, I was looking at that myself in the game code where I saw lost culture thing and was wondering about doing that

  • @Redarmy1917
    @Redarmy1917 7 หลายเดือนก่อน +1

    Knew all of these except the AI Rome one.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Oh damn fair, that's impressive!

  • @domi2612
    @domi2612 7 หลายเดือนก่อน

    3:48 doesn't the ai always go for the decentralized hre path and therefore will not form the hre tag? I've tried it at one point and they simply click the decentralized one as soon as they can (since that one usually has higher support) and not wait for centralized

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      That’s not consistent from my person experience, I find they tend to go centralized if they get that late

    • @domi2612
      @domi2612 7 หลายเดือนก่อน

      @@LemonCake101 hm, I'll retest it when I have some time and see if I can get them to go centralized

  • @jasonyun1158
    @jasonyun1158 8 หลายเดือนก่อน

    portugal picked exploration idea after i subjugated them o-o

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      They really should not have, in my experience they don't and in the game code I read they should not be doing that

  • @dandertery4369
    @dandertery4369 8 หลายเดือนก่อน

    A few patches ago budgetmonk mentioned that the event where your heir falls ill and you either pray for their life or pay for a medic, lies to you. Both options have the same chance, so you should just pray for their life. Don't know if this has been patched, would be interested to find out.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Oh interesting, I will need to check

  • @kommunaut
    @kommunaut 8 หลายเดือนก่อน +1

    Could sea states be related to naval attrition?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      I don't believe so? They are tied to distance to your closest port, and time at sea (plus local things like naval instillations)

  • @somerandomyoutubeuser271
    @somerandomyoutubeuser271 8 หลายเดือนก่อน +1

    fact 3 is actktually useful info. Other are not so much but kudos for info i guess

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Oh for sure, I mean I gave that disclaimer right away. This is literally just 'cool random things I found' a video.

  • @Penchh
    @Penchh 8 หลายเดือนก่อน

    Its not just viti that doesnt check for end-game tags, Hawaii also doesnt check for end-game tags. I always assumed its a leftover from Leviathan release.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Hawaii doesn't check, but its less unique since Hawaii is an endgame tag, while Fiji is not. Hence Fiji is the most unique being a super end tag while not being an end tag.

    • @Penchh
      @Penchh 8 หลายเดือนก่อน

      @@LemonCake101 Hawaii is afaik not an end-game tag

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@Penchh really? I was under the impression it was.

  • @yan5610
    @yan5610 7 หลายเดือนก่อน

    It is to see if you can or cannot make a claim across sea

  • @the11382
    @the11382 8 หลายเดือนก่อน

    There are lots of estate privileges that the AI doesn't use(factor = 0), like interfaith dialogue from burghers, not even if the AI has "The Social Contract" government reform. There are lots of government reforms the AI doesn't care much about(factor = 1) that a player would use. The AI evaluates much less than you would think.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      No for sure, I just found that Rome of all of them is probably the most interesting one to talk about.

  • @sergisanz6501
    @sergisanz6501 7 หลายเดือนก่อน

    Probably someone has said it already but the Açores Portuguese islands are pronunced "Asores", ç makes an s sound

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +1

      Yeah, the c threw me off, I know about the 'azores' but yeah I saw the name and thought it was something else :(

  • @dalex1621
    @dalex1621 8 หลายเดือนก่อน

    i think the AI weight for forming rome is 0, because AI is actually programmed to follow the Path to possible formables. This can mostly be seen on Brandenburg, which upon Age of Reformation will instantly mark all of Königsberg/Danzig as provinces of interest, since they are required provinces. I assume that there is no weight on the decision so AI isnt inspired to desire all roman provinces as soon as it takes rome (which shows the decision to form the empire).

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      That would make sense in fairness.

  • @masonhales
    @masonhales 8 หลายเดือนก่อน

    The sea states were created for the purpose of naval mission specificity

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Could be in fairness, though things never get used though

    • @masonhales
      @masonhales 8 หลายเดือนก่อน

      @@LemonCake101 You've never ordered a fleet to "hunt down enemy fleets"? It uses the sea states, same with a lot of other orders

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      @@masonhales I actually asked around earlier, and well, no. Its really bad at doing that in fairness.

  • @johnlienhart2717
    @johnlienhart2717 7 หลายเดือนก่อน

    On the topic of ai choosing ideas, the ai will never pick Mercenary Ideas. The idea set has an ai_will_do factor of 0.
    I'd guess that it's because the ai doesn't know how to handle mercenaries, either not using them enough, or using them too much. I think in 1.30 there was an issue with the ai debt spiraling because they bought too many mercs.

  • @Ghosty99675985
    @Ghosty99675985 8 หลายเดือนก่อน

    Ackchyually, comments can boost engagement, so I'll make pointless ones anyway. Also, IIRC, I think the Canary Islands being European was something to do with old castillian events around the reconquista that were long since replaced, back when we had the original release mission system. Side effects of this game being over 10 years old.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Yeah I guess that makes sense, still quite a weird setup we ended up with, since that mission is long gone.

  • @DanjasLP
    @DanjasLP 8 หลายเดือนก่อน

    Sea states may be used for exploration, I think.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Could be a shout!

  • @electricVGC
    @electricVGC 8 หลายเดือนก่อน

    I remember when Shan I think used to do the same thing as Viti. Pretty sure they patched that out just before the Golden Century DLC

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Oh, that one must have slipped me.

    • @electricVGC
      @electricVGC 8 หลายเดือนก่อน

      it was I think a pretty Reddit memed bug at the time - I remember watching Arumba form it to try and form into Mughals, but the endgame flag issue Viti has being there

  • @Gray_ninja
    @Gray_ninja 7 หลายเดือนก่อน

    Another Canaries fun fact
    It wasnt yet conquered in 1444.
    Tenerife held until 1496

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      Yeah, Castile used to not start with it!

    • @Gray_ninja
      @Gray_ninja 7 หลายเดือนก่อน

      @@LemonCake101 tho once again... first mention of cossacks is 1489 and you can have them day one

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@Gray_ninja its going to be a lot worse for Eu5 though, since it starts so much earlier

    • @Gray_ninja
      @Gray_ninja 7 หลายเดือนก่อน

      @@LemonCake101 i know, they already butchered Ruthenia by calling it "Galicia Volhynia"

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      @@Gray_ninja could be worth, we could be seeing a return to square memel

  • @enKageKagen
    @enKageKagen 7 หลายเดือนก่อน

    Sth has changed recently? France surprisingly was not an end game tag, at least I remember very well using France temporary in Navarra, Savoy and some other games before switching to Spain Italy or whatever.
    If any of patches made France an end-game tag, it is great from balance perspective. It was very unfair having France not end-game and Mali end-game.

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน

      France is an endtag now I believe Domination did that

  • @fulgurflavo5913
    @fulgurflavo5913 8 หลายเดือนก่อน +1

    Sea provinces in order to name them in maps?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Could be a shout

  • @FizzyCartman
    @FizzyCartman 8 หลายเดือนก่อน

    Im pretty sure paradox hardcoded so portugal always go colonial even after get pu'd, could be wrong.

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      .. they should not. Portugal has x1000 weight for taking explo, and x0 for being a subject, and 1000 x 0 = 0.

  • @TocsTheWanderer
    @TocsTheWanderer 8 หลายเดือนก่อน +4

    I feel like you mispronounced the Açores and Ceuta on purpose just to get a reaction...

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      I actually have no idea how to pronounce those places I will be honest, the Portuguese language eludes me.

  • @КороткийБогдан-х4е
    @КороткийБогдан-х4е 8 หลายเดือนก่อน +1

    I checked on paradox wiki and didn't found anything prohibiting you forming new world end-tag as Viti or Hawai'i. Is it possible to form, for example, Brazil as France by becoming Viti?

    • @LemonCake101
      @LemonCake101  8 หลายเดือนก่อน

      Potentially? I mean I never really look at those because why would you want to form Brazil?

    • @КороткийБогдан-х4е
      @КороткийБогдан-х4е 8 หลายเดือนก่อน

      Yeah, it only makes for longest possible formable sequence.

  • @Trethan3266
    @Trethan3266 7 หลายเดือนก่อน

    Take a shot every time this guy says “well” in the middle of his sentences and you will die of alcohol poisoning
    (Ok don’t want to be too mean: this was a very interesting video and I’m subscribing now)

    • @LemonCake101
      @LemonCake101  7 หลายเดือนก่อน +1

      I have a particular way with words for sure!