Ashes of Creation Alpha Two Freehold Update

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  • เผยแพร่เมื่อ 29 มิ.ย. 2023
  • We are extremely excited to give you an early preview of our Freeholds in Ashes of Creation, including some updated design information! This 4K video is just a taste of what's to come!
    Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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    🗣 Join the discussion by connecting to our official discord / discord
    🧡 Visit our shop at www.ashesofcreation.com/shop/
    📺 Watch live the last Friday of every month at / ashesofcreation
  • เกม

ความคิดเห็น • 1.2K

  • @stevenjsharif
    @stevenjsharif ปีที่แล้ว +393

    Greetings my friends. I hope you enjoyed the update for freeholds. What did you enjoy the most? And what are your thoughts on areas for improvement. Please remember we are actively in development towards Alpha Two, and as always designs are subject to change/ iteration. We will inform those changes best after testing with our glorious players in A2. ❤️🙏💪

    • @TheSinner1123
      @TheSinner1123 ปีที่แล้ว +13

      For player feedback like you mentioned in the video! When it comes to the freeholds I want to be as immersed as possible. Give the players as many tools to turn their freehold into whatever they want. E.g. a farm for primarily raising livestock and slaughter them for meat to sell to other freeholds, yadda yadda. Just give players the tools to use their freeholds so that they can interact with the world in an economical or even a social way (ex. taverns).

    • @TheoryForge
      @TheoryForge ปีที่แล้ว

      Lot's to talk about 😁

    • @jonathanholm9340
      @jonathanholm9340 ปีที่แล้ว +13

      i would love to see the animals have a bit more life to them fx walking around, and when an animal and mob is killed i would love for the to wither away as ash in the wind so it matches with the name of the game

    • @Prushbinger
      @Prushbinger ปีที่แล้ว +5

      Noticed that you weren't in the party, but could harvest anything from the freehold and interact with chests and other things, will any player be able to do that or does one give permission for that or how exactly will this work?

    • @escarretada
      @escarretada ปีที่แล้ว +2

      ​@@Prushbinger You will have permissions for sure , maybe Family system will play an role there

  • @DerpDiver1990
    @DerpDiver1990 ปีที่แล้ว +271

    The wind sounds, trees moving in the wind, birds and farm sounds it’s so dam immersive.

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +48

      Audio is such a huge part of making a game feel alive! We are glad to hear you enjoyed it. 💖

    • @randombleachfan
      @randombleachfan ปีที่แล้ว

      I think sounds are always important as 50% of a any game. And the other 50% of a game is the gameplay.
      Correct me if I am wrong, would love to know.

    • @professorposh4146
      @professorposh4146 ปีที่แล้ว +1

      @@randombleachfan Well we can argue about the percentages all day but sound definitely does play a huge role

    • @randombleachfan
      @randombleachfan ปีที่แล้ว +1

      @@professorposh4146 yes

    • @ewqeqwification
      @ewqeqwification ปีที่แล้ว

      If the content of the game sucks, no one of this helps, sound, graphic

  • @TheLazyPeon
    @TheLazyPeon ปีที่แล้ว +181

    This was my favorite live stream of the year, can't wait to get immersed in this world and have my own land, especially when it looks this cozy!

    • @crystalcortexx
      @crystalcortexx ปีที่แล้ว

      Peon!
      Woohoo!
      I'm a big fan!
      🎉🎉🎉

    • @Gimlog
      @Gimlog ปีที่แล้ว

      Happy to know that you already know you'll have a freehold , and you are probably right. I know, I'll will not have one even if I want one , and I'm also probably right.

    • @chemicalburn383
      @chemicalburn383 ปีที่แล้ว +1

      great stream, but may have lost me as a player. having such a limited supply of freehold plots makes this game uninteresting to me as a casual. no lifers once again will own everything. back to looking for a new game

    • @everettcooper8939
      @everettcooper8939 ปีที่แล้ว +2

      definitely NOT playing this if 'the Lazy Peon' is looking forward to it. 😫

    • @Rgasm
      @Rgasm ปีที่แล้ว

      You are coping right?

  • @FloydThePink
    @FloydThePink ปีที่แล้ว +162

    I bought this in the Kickstarter. I am hoping to play before I die of old age. I was 56 when I bought it, am 62 now. Ok, I may not die, but I do feel senility coming on (my wife says so). I hope it has crafting along the lines of Vanguard, Saga of Heroes.

    • @DRS11235
      @DRS11235 ปีที่แล้ว +14

      ☠️

    • @OneXPlays1XP
      @OneXPlays1XP ปีที่แล้ว +27

      Hang in there buddy, we'll get it soon enough.... i hope :)

    • @RealmDesigner
      @RealmDesigner ปีที่แล้ว +10

      Will be in perfect time for retirement!

    • @scottgust9709
      @scottgust9709 ปีที่แล้ว +14

      Make sure Hospice has 4k oled and gaming pc in your room

    • @MJung-zu2vq
      @MJung-zu2vq ปีที่แล้ว +8

      Make sure you exercise your brain and your body

  • @lightsfury9096
    @lightsfury9096 ปีที่แล้ว +139

    The landscape itself is enough to want me to play this asap ❤

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +18

      Verra is beautiful! 🥰🌎

    • @Rgasm
      @Rgasm ปีที่แล้ว

      ​@@AshesofCreation Cringy overexaggeration. Make this game less cringe and goofy please. Cringy generic happy music, Outdated graphics, goofy mounts, Im sorry but which man that is straight would want to ride on a fucking rabbit as a mount in a game? Your game is failing because you have no one on your dev team that have any desire for masculinity.

    • @noahmoore2608
      @noahmoore2608 11 หลายเดือนก่อน

      Asap. Or as Steven puts it “34.76 rotations around the galaxy from now”

  • @ironskater121
    @ironskater121 ปีที่แล้ว +453

    This game needs to release so I can pour my whole entire life into it

    • @JohnnyJohnCY
      @JohnnyJohnCY ปีที่แล้ว +47

      If it releases during you whole entire life xD

    • @LOL1423derp92
      @LOL1423derp92 ปีที่แล้ว +5

      when will it release though? have they given any time frame yet?

    • @JohnnyJohnCY
      @JohnnyJohnCY ปีที่แล้ว +6

      @@LOL1423derp92 not even a hint mate, they are in alpha since 2017 😅

    • @turkmentr5288
      @turkmentr5288 ปีที่แล้ว

      Same

    • @welsh_steel2285
      @welsh_steel2285 ปีที่แล้ว +3

      @@MrEnterthehole can you specify "life"? When we're done we're done, it doesn't matter, some of us will be alone, some of us will pretend they've done it better and help overcrowd the world with multiple offspring, most of that offspring when older being pretty depressed at how overcrowded it is and desperately wanting to try and sink their head in nothing but tik tok/streams or perhaps a game like AoC...

  • @gdDeuss
    @gdDeuss ปีที่แล้ว +27

    Please keep the pigs immersive, adds to the atmosphere of the game in so many ways! Loving the game concept and art too, can't wait to play it! Alpha 2 is shaping up to be a banger!!

  • @LarpKing
    @LarpKing ปีที่แล้ว +84

    would be great to see mini game stations you can set up in your freehold to pass time with other players or friends. poker table, horse shoe, corn hole, card games idk what ever you guys think would be fun. maybe add a betting system so you can bet coin in these games. looks great though keep up the great work!

    • @FearHype
      @FearHype ปีที่แล้ว +8

      They confirmed these will be in taverns, can’t wait to see them :)

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +41

      There will be parlor games that players can use when in taverns. 🍻🎲

    • @mr_happygolucky7095
      @mr_happygolucky7095 ปีที่แล้ว +2

      ​@AshesofCreation I hope we get a MTG type game.

    • @glaaven
      @glaaven ปีที่แล้ว +1

      This is a great idea....can you imagine setting up a mini golf course to play with friends. endless opportunity within the world of Verra. 😮

  • @iwuvwow
    @iwuvwow ปีที่แล้ว +20

    The livestock slaughtering mechanic really reminded me of Red Dead Redemption 2. Very immersive! Great job! Can't wait to play this game for myself!

  • @Dotokorn
    @Dotokorn ปีที่แล้ว +45

    Nice progress, but please listen to community feedback on the bags. No one finds inventory management fun. Be careful trying to re-invent the wheel, sometimes simpler is better (inventory).

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +9

      We appreciate the input and are looking forward to reading what you all have to say!

    • @baska-
      @baska- ปีที่แล้ว +4

      I believe that they've showed a few times in the past that they only listen to the community on specific topics. I think that the bags will remain bad at least until Alpha 2, maybe if enough people complain about it then they'll listen.

    • @desert_druid_xD
      @desert_druid_xD ปีที่แล้ว +1

      Tetris is simple and war tales does it perfectly

    • @Danso_3000
      @Danso_3000 ปีที่แล้ว +6

      @@AshesofCreation Have to agree wth others, the bags inside of bags inventory management system is a headache and I'm glad modern games have moved away from such systems. They did so with good reason. People want simple inventories that are easy to navigate, where the amount of space/weight you have left is clear. One large inventory with simple tabs that will allow us to highlight weapons, materials, quest items etc is really all we need.

    • @Dotokorn
      @Dotokorn ปีที่แล้ว

      @AshesofCreation awesome! Wishing you guys success with the development process.!

  • @zerohcrows
    @zerohcrows ปีที่แล้ว +67

    There are a few systems that I'm not too big a fan of but I feel like I need to experience them to know for sure. Also, that pig dying was perfect lmao.

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +11

      🐖🥓 🤤

    • @randlebrowne2048
      @randlebrowne2048 ปีที่แล้ว +7

      @@AshesofCreation Will there be any systems to prevent freeholds being placed too close together? I remember in Star Wars Galaxies winding up with urban sprawl blocking the way through areas.

    • @Deno2100
      @Deno2100 ปีที่แล้ว +1

      @@randlebrowne2048 Well they said roads wont be blocked but you know I dont mind Urban sprawl as long as it looks good.

  • @galador8089
    @galador8089 ปีที่แล้ว +125

    Just being able to have my own animals in an MMO sounds so awesome. the inventory is a bit tedious tho. also, anything that helps with immersion is awesome. the more the better, i want to get lost

    • @backstabber3537
      @backstabber3537 ปีที่แล้ว +11

      tedious like real life :(

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +19

      We appreciate your feedback!

    • @wwlcat
      @wwlcat ปีที่แล้ว +3

      @@backstabber3537 This type of inventory hasn't been in games for a very very long time. If not counting Diablo series, the last MMO with similar inventory system I knew was Mabinogi. As tedious as it is, inventory management becomes a skill in game. I can't tell you how many times I spent hours to tidy up my friend's inventory just to see it become all mess the next day.🤣

    • @richardnenigar9375
      @richardnenigar9375 ปีที่แล้ว +2

      @@AshesofCreation Wait wait wait wait.... Its an MMO keep it tedious but make it worthwhile ..... Ooooh ooh aybe certain products are on sale and in demand different seasons for trade!

    • @johnmaco
      @johnmaco ปีที่แล้ว +4

      Actually this inventory sys is more realistic, so technically it helps immersion.

  • @tatorios507
    @tatorios507 ปีที่แล้ว +7

    Wait, how is Ashes going to deal with the same problem Archeage had with terrain plots not being enough for everyone? Having a plot of land was pretty much essential to allow players to experience many gameplay loops, and it sucked not being able to buy one because there just wasnt enough space. In Archeage , people from guilds would even block plots for their guild mates to buy from them later.

  • @clcbeats
    @clcbeats ปีที่แล้ว +19

    The attention to detail in this game is a work of art I cant wait!

  • @OneMeanArtist
    @OneMeanArtist ปีที่แล้ว +5

    So beautiful, really well done so far. A labor of love and it shows. Looking forward to its release.

  • @kronux3831
    @kronux3831 ปีที่แล้ว +11

    Love the design of the Freeholds! I think it's really cool how cohesive the visuals are inside of the house, *massive* props to your design team! One thing that I would maybe like to see is maybe a separate weapon storage location on the character's back. It's really more of a roleplaying thing, I just thought that it kinda looks weird for the character to always be holding their weapon regardless of the situation. Having a system that automatically puts away weapons after a certain amount of time away from combat would be cool, but even being able to hotkey your weapons to a storage slot (on your back/on a belt, etc) would be really useful in my opinion

  • @sticqeno288
    @sticqeno288 ปีที่แล้ว +27

    Best update of the year so far! Keep it up!

  • @TZGSplichO
    @TZGSplichO ปีที่แล้ว +4

    The strategic part where to start your own place reminds me on those cool old games of RTS :)

  • @escarretada
    @escarretada ปีที่แล้ว +3

    Man the pig scene was so funny, i think it s perfect like it s right now, everything is perfect, missing the famous spit emote

  • @Nebarus
    @Nebarus ปีที่แล้ว +28

    Looks fantastic for your "I don't feel like raiding today" moments :) Amazing immersion guys!

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +5

      There is so much more to do in MMOs than just raiding! 🏠

  • @Wrld_Nme
    @Wrld_Nme ปีที่แล้ว +37

    I'm getting such Archeage vibes and it brings me such joy, i truly miss that game and i hope this gives me that feeling again but with no P2W.

    • @escarretada
      @escarretada ปีที่แล้ว +1

      This and refined since he played archeage he know what was wrong

    • @MrIanHulstein
      @MrIanHulstein ปีที่แล้ว +1

      AA Classic private server capped at 3.0 launching soon. Well see you there for one last ride :)

    • @user-qt8yo7gs7i
      @user-qt8yo7gs7i ปีที่แล้ว +1

      I'm concerned...buying and selling freeholds becomes pay to win. People will be selling them online dont you think

    • @Wrld_Nme
      @Wrld_Nme ปีที่แล้ว

      @@user-qt8yo7gs7i will probably get banned for that if caught

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +37

      There will be no P2W in Ashes of Creation! 💖

  • @DjCtavia
    @DjCtavia ปีที่แล้ว +3

    Every month you're getting us impressive content, the rythm you have is crazy guys!

  • @moulwxt0s
    @moulwxt0s ปีที่แล้ว +4

    Great update AoC team!
    Loved:
    * Graphic quality and world immersion. The wind, trees moving in the wind, birds and farm sounds
    * The idea of farming crops and livestock
    * The open space style of freeholds
    * The immersive style of ... meat and hide extraction
    * The idea of adding buildings that give you access to stations
    * The idea that you can build your freehold ANYWHERE
    * UI & bag systems are functional
    Questions/comments:
    * I guess I love the idea of going by my animals and crops and "working" a bit on the farm. The gamification of harvesting is amazing and sometimes it would be a super relaxing experience. Is there a mechanic in which I could auto-harvest crops and animal products in case I want to do mass production? Thinking of something with reduced benefits as I am not using my harvesting skills.
    * Why not put the artisan stations inside the buildings? Thinking that since the buildings occupy the space anyways,maybe their stations could be inside the building to save space.
    * Have you thought/calculated if the open world space would be enough for all players freeholds?
    * How would I fast travel to my freehold? Is there a mechanic for that?
    * Would caravan system work between cities and freeholds and between freehold and other freeholds?
    * Please do not allow for too much customisation on the OUTSIDE of the buildings in order to not break immersion.
    * I saw you were drag & dropping items in your bags. I guess/hope you can auto transfer auto-sort
    * I loved the shadows but they seemed ... icky at times. Is there a reason for this? I guess it.s work in progress of course!
    * It feels like some work needs to be done in the interaction system. Either Steven sucks at interacting - sorry Steven - or the interaction "boxes" need to grow?

    • @MegaCarchar13
      @MegaCarchar13 ปีที่แล้ว

      Something I wanted to touch base on, is the way the characters suddenly stop when coming to a stop. Feels a little janky sadly 😅

  • @Schpit
    @Schpit ปีที่แล้ว +1

    Very well done to the team on this one. The world really looks and feels dynamic, from the sounds of birds, wind etc. to the wind blowing on trees. The way the resource rock broke looks very realistic. Very excited for this!

  • @PSYKO-cq1is
    @PSYKO-cq1is ปีที่แล้ว +30

    steven acting oblivious to the things his developers have made is the best part

    • @jairusstrunk94
      @jairusstrunk94 ปีที่แล้ว +5

      He might be a bit oblivious. He seems like the hands off type. More like he plays what they make then gives feedback instead of dictating every little thing.

    • @AlbertoMartinez765
      @AlbertoMartinez765 ปีที่แล้ว +1

      He not a programmer he a management type CEO he delegates things and then gets shown them later.

  • @MunkeyBrewster
    @MunkeyBrewster ปีที่แล้ว +3

    I don’t mind the item’s being different sizes, but it also takes a lot of brain power as a potentially OCD Min/Max’er
    I don’t know if this relates to others but in games like Skyrim, I would collect carrots along the trail in order to sell for 1 gold coin because I can carry it.

  • @kibblevert
    @kibblevert ปีที่แล้ว +2

    Steven, I always admired your leadership and the way that you guide your teammates to explaining things about the game. You never take the full center of the spotlight and act as a host for your team.
    Its also great to see some new footage of other game play features like the freehold. This looked amazing!

  • @Apeiron242
    @Apeiron242 ปีที่แล้ว +5

    My grandchildren will thank me for investing in this game so their grandchildren might get to play it.

  • @BorgWolf359
    @BorgWolf359 ปีที่แล้ว +60

    This looks so awesome! The world is so beautiful! Please take your time & continue to make Verra epically awesome!

    • @elayo09
      @elayo09 ปีที่แล้ว

      T f*ck do u mean take more time LMAO

    • @Wrld_Nme
      @Wrld_Nme ปีที่แล้ว

      @@elayo09 You're the guy that bitches for them to hurry up, only to bitch more when they drop it early and its buggy lol

    • @pd9935
      @pd9935 ปีที่แล้ว +5

      @@elayo09what you think they should just release it unfinished?

    • @Rgasm
      @Rgasm ปีที่แล้ว

      @@elayo09 They really need to take more time considering this looks like shit

    • @Babayugah
      @Babayugah ปีที่แล้ว

      @@Rgasm Always the 20iq Andies that comment on looks in a game's Alpha development.

  • @MrWorld46
    @MrWorld46 ปีที่แล้ว +8

    This looks so incredible. Please continue to show us every little bit of progress.. we’re all itching to play.

  • @Wynnsanity
    @Wynnsanity ปีที่แล้ว +2

    Looking good!

  • @derekjay.s
    @derekjay.s ปีที่แล้ว +15

    Love it. The slow animation on the hare mount is very odd though

  • @MyKuntze
    @MyKuntze ปีที่แล้ว +4

    I can't wait to play your game. You're doing a great job.

  • @iceheathen6439
    @iceheathen6439 ปีที่แล้ว +27

    Regarding the animal death maybe you can tie in with gore function in the options?
    but I think it should stay immersive in my opinion.

    • @eallend
      @eallend 11 หลายเดือนก่อน +1

      Oh great idea, and easy solution, select a simple gore option, turn it off or on, off is just a standard casting bar or whatever, on plays the whole animation, I like that. Because the pig scene is a little graphic for animal lovers, even though it’s just a game.

  • @cindersofcreation
    @cindersofcreation ปีที่แล้ว +1

    Blown away, again. As a long time Everquest, Archeage, and Eve Online player (ex player for all three now) I can't wait to delve back into MMOs again for this project. Absolute Dream

  • @elymX
    @elymX ปีที่แล้ว +2

    I just hope we get to play this before we all turn into ashes

  • @JI-ev9pp
    @JI-ev9pp ปีที่แล้ว +14

    Would love to see the option of actually breaking down the carcasses, maybe the higher skill you have in butchery the farther you go with it. At the very least, please don’t make whatever you are skinning just look like it laid down to take a nap after you skin and harvest it.

  • @mcstever223
    @mcstever223 ปีที่แล้ว +19

    Feedback on two things showcased here:
    1. Inventory management is not fun, and only becomes a tedious extra thing to worry about. In a game full of intricate mechanics, inventory management should not be one of them.
    2. Gathering speed seems a bit slow when placed in front of a farm full of corn or wheat or whatever to harvest. Slow gathering speed may work in the open world, but if it takes that long to harvest my own crops in a farm full of gatherables, I can see that becoming rather time consuming especially depending on how often crops grow back.

    • @FearHype
      @FearHype ปีที่แล้ว +2

      Agree on inventory management. However, Steven explained after on stream that gathering is slow in this showcase because fast gathering is a progression mechanic.
      Which is perfect to me, as you get better at gathering, you get better equipment for faster gathering!

    • @escarretada
      @escarretada ปีที่แล้ว +2

      Well is for people that like gathering, inventory management is important in pvx mmorpg, since if you need to move alot of resources that is where caravans system will enter, so makes sense you be very limited on foot

    • @AntwKats
      @AntwKats ปีที่แล้ว

      there must be an inventory management , cause otherwise we will transform into greedy loot goblins

    • @davidcortes105
      @davidcortes105 ปีที่แล้ว +2

      i actually do like the inventory management, it brings me back to those old mu online days :)

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +1

      We appreciate your feedback! Please make sure to share it with our team on the forums as well!
      forums.ashesofcreation.com/discussion/55773/feedback-request-alpha-two-freehold-preview-shown-in-june-livestream

  • @thrdcftyrfg7624
    @thrdcftyrfg7624 ปีที่แล้ว +2

    14:35 I would love if after NoAliving the Pig you would have an animation of butchering/Skinning it. Or you could have the pig show in your inventory then you take it to a “Butchering Table” where you process the pig.

  • @CaffeineInjected
    @CaffeineInjected ปีที่แล้ว

    What a beautiful zone! This looks just spectacular. Great job Ashes Team. Stephen I look forward to being the world and covering the content! :)

  • @jacktherippa8127
    @jacktherippa8127 ปีที่แล้ว +4

    I like the immersion. Don't soften the blow of reality especially on a game that looks this nice.

  • @philxx100
    @philxx100 ปีที่แล้ว +3

    This looks cool, the only issue i have with this game is that loss is everywhere. Freeholds can be attacked and loss which really hurts your progress. Especially with them saying freeholds wont be so easily accessible.
    The games not for everyone but thats kind of a kick in the nuts in any regard

    • @ImmortalityV
      @ImmortalityV ปีที่แล้ว

      So freeholds can't actually be attacked unless you lose a siege. But if you do end up losing the siege that's the price you pay for losing. you'll still have time to grab your stuff and dip with a caravan but if you don't that's on you and the defenders. Risk vs Reward is everywhere.

    • @philxx100
      @philxx100 ปีที่แล้ว

      @@ImmortalityV Agreed its a risk and reward system everywhere but it's still a kick in the nuts.
      I'd rather just do heavy taxes then have to lose my progress as a game is for fun not a job to be done continuously. Everything else is fine, this system however is...well to be blunt, its not.

  • @vrdynasty3896
    @vrdynasty3896 ปีที่แล้ว +2

    The bag system is really cool!
    I'd imagine they'd have ti have a durability on it to make sense?
    This is a great incentive to learn crafting or whatever skill these are related too

  • @mrBok
    @mrBok ปีที่แล้ว +2

    That was F AMAZING guys! and this ambient sounds Cows and Chickens even before you enter Freehold. Wow

  • @OriginalRMG
    @OriginalRMG ปีที่แล้ว +5

    I wonder, how hard would it be to randomly generate different features for a mount when a player acquires one? It could be super simple like some different colors, hair lengths? That way it feels like everyone is unique just like IRL. I just noticed the bunny mounts are identical, it just is something that could be unique IMO!

    • @ImmortalityV
      @ImmortalityV ปีที่แล้ว +2

      So the bunny mount is a paid cosmetic, that is why they look the same. Other mounts do indeed have variants like you described!

  • @broskee7665
    @broskee7665 ปีที่แล้ว +23

    This stream was SOO EXCITING! Love what is being done with the game.

  • @Xo1ot1
    @Xo1ot1 ปีที่แล้ว +1

    Everything you showed looks cozy and inviting. Thumbs up.

  • @danny3120
    @danny3120 ปีที่แล้ว +3

    Could be cool to have like a massive dwarven smelter freehold, filled to the brim with smelting cauldrons.
    Was thinking of making a tavern on my freehold then just fill the property with brewing casks filled with beer and whiskey.

  • @KristapsJankovskis
    @KristapsJankovskis ปีที่แล้ว +7

    Game looks gorgeous, i like casual things like farming also... already can imagine myself relaxing and making my own farm! Without all the time doing dungeons and pvp, gvg stuffs... More interesting things to do - better!

  • @Aratto
    @Aratto ปีที่แล้ว +2

    There is a real artisan work in the lights that is a masterwork, the devs are doing a really good job.

  • @daviddodge463
    @daviddodge463 ปีที่แล้ว

    This is insane! You guys are amazing . Keep it up!

  • @winddoane9347
    @winddoane9347 ปีที่แล้ว +3

    Remember the scene in Game of Thrones where Tywin butchers the stag. I want butchering in Ashes to be as close to that as possible.

  • @lindvi0r
    @lindvi0r ปีที่แล้ว +6

    I like the free hold idea a lot, but I'm afraid it's going to look like the ones in Archeage where it's all cramped purely to get the most out of the grid and those look so out of place

  • @IIShinoda
    @IIShinoda ปีที่แล้ว

    Wow, just wow - you can make the entire MMO community more than happy for a long long time. I can not wait!!!! This looks absolutely awesome!

  • @thehubbleton
    @thehubbleton ปีที่แล้ว +1

    Looks so rad!

  • @Mionikoi
    @Mionikoi ปีที่แล้ว +3

    I am perfectly happy seeing blood and core and death in a game. Most MMOs are tame about it. Since crafting was mentioned, will 'salvaging' be a thing? How would it work if so?

    • @KappilusMaximus
      @KappilusMaximus ปีที่แล้ว

      I have to think about grieving someone's animals. I mean it is a criminal action but I doubt someone will get an red flag from it.

  • @gruntag5939
    @gruntag5939 ปีที่แล้ว +5

    Loved the stream today! Thank you for all the latest on the Freeholds.

  • @rext3404
    @rext3404 ปีที่แล้ว +2

    Man, this freaking game....I can't wait!
    Edit: do not change the animal slaughter. If people don't like it, make a setting for the screen to go black or something lol.

  • @DoingFavors
    @DoingFavors ปีที่แล้ว

    Absolutely beyond excited. Cannot wait to see nodes next month, this is great. Thanks guys.

  • @movros99
    @movros99 ปีที่แล้ว +4

    I have a ton of questions:
    1. Will there be enough space for every player on the server to have a Freehold?
    2. Can I challenge players for their location?
    3. What maintenance costs are anticipated?
    4. With so much production, what will prevent market saturation?
    5. Which node policies will affect my Freehold?
    6. Are Freeholds for individual players or for guilds?
    7. Will seasons and climate affect possible crop/animal production?

  • @mateese688
    @mateese688 ปีที่แล้ว +3

    I'm guessing the freeholds are pretty limited in the open world and not everyone will be able have one. If someone coming into the game a few months/years after the launch, will there be any chance for them to setup a freehold of their own or will they have to settle with an apartment?

    • @KappilusMaximus
      @KappilusMaximus ปีที่แล้ว +1

      Creation and destruction, life and death are part of our all life. When there is no more space there could be an war, Natural disaster or dragon attack. If the people cant defend themselves there will be an opportunity for other players.

  • @PixelRadio
    @PixelRadio ปีที่แล้ว +1

    getting heavy star wars galaxies vibes in a fantasy setting, great work!

  • @dirkwhite6789
    @dirkwhite6789 ปีที่แล้ว +2

    I’d love to see some more darker fantasy note in the game or zones that look like it’s corrupted/evil as well

  • @kruze187
    @kruze187 ปีที่แล้ว +3

    Idk about the Tetris bag limit theme. Dayz has the same thing but it's a survival game where youre limited in very few resources. Not sure if it will fit an mmo especially on this scale. If you ask me it will just be a bad QOL theme for the game 😊

  • @valipolarbear5773
    @valipolarbear5773 ปีที่แล้ว +6

    Can't wait for this game to release,ill be a lifeskiller and a healer/tank main,i will make stonks

  • @MikeKibby
    @MikeKibby ปีที่แล้ว +1

    the large organized guild level conflict is what Steven likes. That is this game.

  • @shufflemuch48
    @shufflemuch48 ปีที่แล้ว +1

    The game is looking beautiful so far! I am really enjoying the sound effects and the animations, looks very lively. Speaking of animations it would be great to see the chickens move around in their pen or when it's night time some animals have different night cycle such as sleeping in their coup.

  • @simsationelle
    @simsationelle ปีที่แล้ว +11

    This looks sooooo majestic

  • @vincent6875
    @vincent6875 ปีที่แล้ว +3

    are the animals gonna move? its a nice feature but its a bit immersion breaking when you walk on a chiken and it stands there lol.chikens moves around a lot.some animations and minimal ai would be nice and not to hard to implement i think.What do you think?

  • @oomegator
    @oomegator ปีที่แล้ว

    This reminds me so much of the Archeage housing system, and Im so excited! Cant wait for the alpha two! 😍

  • @plutotheotaku
    @plutotheotaku ปีที่แล้ว

    I’m so excited it all looks so good!

  • @_iHavok
    @_iHavok ปีที่แล้ว +6

    I still don't like the fact that not every player will be able to have a freehold, even if they want one and play enough to be able to obtain one. Just doesn't sit right with me.

    • @FearHype
      @FearHype ปีที่แล้ว +1

      If you play long enough and earn one, you will have one. Most people won’t put in that effort and the other 3 housing types will be for those people!

    • @_iHavok
      @_iHavok ปีที่แล้ว +2

      @@FearHype Yeah I already know I’m gonna be able to get one. Those casual players are not the ones I’m talking about. I’m more thinking about the people that start years after launch and no matter how much they love the game there’s an entire system they can never engage with because the slots are taken and they didn’t start early enough.

  • @ChillandQuill
    @ChillandQuill ปีที่แล้ว +8

    it sounds like there will be a very limited amount of space for these freeholds. how will you account for the high population your sure to get?

    • @handsinthefire
      @handsinthefire ปีที่แล้ว +3

      Well it's obvious that everyone on a server won't be able to have one. Looking at what we know about any game, mmo or not, 50% of the playerbase will leave in that first month WITHOUT hitting max level or completion. There's a lot of breaking down here that I really don't want to do but basically expect 15% to actually stay active and around.

    • @ChillandQuill
      @ChillandQuill ปีที่แล้ว +1

      @@handsinthefire what makes you think its going to have such a low pop, other than the fact crowfall was a dismal failer, but that had more to do with its niche playstyle and not having a budget for promotion than anything else

    • @joshjokster
      @joshjokster ปีที่แล้ว +1

      there's housing inside towns, there is also instanced apartments inside cities. There plan is not to have every player to have a freehold.

    • @ChillandQuill
      @ChillandQuill ปีที่แล้ว +3

      @@joshjokster kinda sucks..

    • @escarretada
      @escarretada ปีที่แล้ว +1

      @@joshjokster and the point of freehold is to be for group of people not only one person, i think the family system if i m not wrong is 8 players?

  • @Sage16226
    @Sage16226 ปีที่แล้ว +1

    looking forward to it

  • @Xnate13X
    @Xnate13X ปีที่แล้ว +1

    Can't wait to play, looks amazing!. I'll tease you a little though.. My favorite part was when he went to bed at the end and his legs were sticking through the wood at the baseboard. ;) Haha

  • @t-f9733
    @t-f9733 ปีที่แล้ว +3

    i was litterally speechless looking at this at the stream.
    So well done Intrepid thanks for all your effort and this great work!

  • @fabianopassos7953
    @fabianopassos7953 ปีที่แล้ว +4

    You guys could add a Galloping button for mounts, slowing down or increasing the speed/posture that the mount walk/gallop, or even adding adding a brand new way of interaction with you companion. That way you can interact iin differents ways depending where you are or how you want to your mount to act at certain time. Horses could have the overall walk/3timed galop, bunnys and frogs like mount could have a charge jump that can acess higher parts of the environment, the snail mount could use its slime to climb walls, horned mounts could do a charge that could break ore or knock down certains targets, feline mounts could walk/run in zig zag evading projectiles or difficulting things to target you, theres a million ways of giving more personality for mounts in games. The mounts in Ashes of creations are looking awesome and i would love to see you guys adding more fantastic creatures and news ways of interact with then. I cant wait to play and full experience this game, it reallys keeps our love for mmorpgs burning and not sucumbing froms the ashes of the past. Cheers from Brazil, sorry for any misspelling and keep doing that awesome work, Ashes its already a piece of art.

  • @Tyler-cb6fq
    @Tyler-cb6fq ปีที่แล้ว

    Looks awesome! I like the immersion on the higher end, but not too graphic or tedious. And nice job to the rabbit mount creator 👏

  • @coldsteel865
    @coldsteel865 ปีที่แล้ว +2

    UI and Spell Icons Gifs are looking great. I like the detail on the trees and rocks. Trees have twisting trunks etc. Not looking cookie-cutter. The blue rocks look interesting, but the color blue is kind of over the top considering the landscape color however it is Fall so in winter they might look just right. Freeholds are looking great. The lot size is perfect. I am also thrilled that you have to build variants and verity. I would love to come up on a Rapunzel wizard tower where you refine potions and enchanting ingredients. I absolutely love the tree housing that is integrated within the tree. Talk about high fantasy. Those are going to be epic. The farming, crafting, gathering, and refining interactions and dependencies are spot on. I like the fuel and upgrade tree paths for buildings crafting tables etc. I would love to see trees for farming. Putting fuel into the soil to create rare magical herbs and regents for potions would be great. Have the crops be seasonal so you can grow winter ones etc. The bag system is a great idea. Talk about making gathering and crafting buildouts impactful and important. It is so cool to have actual crafting and gathering buildouts for what you are planning to gather and craft as meaningful as Raid gear buildouts. Having homestead-building paths is epic. I love the fact that homesteads can be wiped out by what happens to the node. That way it is not a one-time land rush at the beginning of the game, and no one ever gets the ability later on in the game to ever expect to own one. I really like the details of the gathering. The corn drops Kernals, and tomatoes falling on the ground were great. I feel the skinning of animals like New World was great but the pig petting before you slit its neck was a bit over the top. I could see some crazy animal activists boycotting the game and up in arms about petting it before you kill it. All in all, a great job so far. Great work guys.

  • @leoric3081
    @leoric3081 ปีที่แล้ว +3

    Looking amazing guys. Keep up the great work 👍

  • @flametornado2447
    @flametornado2447 ปีที่แล้ว +4

    This game is in Alpha and it already looks similar to some games that have been fully released. This makes me sad that a lot of games are unfinished, but that just shows the dedication this team really has to making Ashes great. Can't wait for the A2 playtest!

  • @ManthaaHD
    @ManthaaHD ปีที่แล้ว +2

    Love the freeholds. looking amazing, i cant wait for Alpha2 :D
    since youre aiming a lot for immersion wouldnt it be a good idea for the ressource gathering to have animation stages? like the crystals crumbling a bit or cracks appearing with each hit.
    And if you really want to appeal to everybody having an option for graphic or "kid friendly" slaughter in the settings would be amazing. if that is something thats easily implemented.

  • @mazmundie
    @mazmundie ปีที่แล้ว +1

    I have never been so Hyped for a game. keep up the great work ashes team

  • @marta178
    @marta178 ปีที่แล้ว +3

    I'm fine with immersion! Can't wait to try!

  • @galadrigal7644
    @galadrigal7644 ปีที่แล้ว +26

    I personally feel you should go for immersion over convenience. As realistic as possible in this fantasy setting

  • @mitchelrobichaud8379
    @mitchelrobichaud8379 ปีที่แล้ว +1

    This game is absolutely beautiful. I've been following for at least a year now, and I can't wait for the release. Already saving up to buy a brand new PC for when this game drops. Will be worth every penny!

  • @critzbtw
    @critzbtw ปีที่แล้ว +1

    Another fantastic stream! I think I speak for everyone when I say we need to see Stuffertons ingame next :)

  • @darksinge
    @darksinge ปีที่แล้ว +10

    This is looking more and more like a game that will require far more time and effort to put into than I'm willing or able to give. Looks amazing though.

    • @arthuriglesias13
      @arthuriglesias13 ปีที่แล้ว

      I dont think you really need to even have a freehold to play properly tho? It seems more like an option to invest that much time and effort does it not? 😅

    • @PaperJedi
      @PaperJedi ปีที่แล้ว +2

      The game was always that. Where you been.

    • @escarretada
      @escarretada ปีที่แล้ว

      this is features that you don´t need to use, you can simply rent an apartment or house in the city

    • @darksinge
      @darksinge ปีที่แล้ว

      @@PaperJedi You're right, silly of me to think they were making a game that only a small handful of elite players (read: people with a lot of free time) will be able to fully enjoy.
      Hmm, sarcasm aside, the writing has been on the wall the entire time.

    • @darksinge
      @darksinge ปีที่แล้ว

      @@escarretada I'm not too keen on playing a simulator where I'm poor and it's impossible to compete with those who have greater means (of time). Sounds kinda like real life. And I've been following this game for years and very well aware of the "hard core, play to win" mentality. I'm all for play-to-win, but it's increasingly looking like there's no middle ground: you either significantly invest time into the game, or you just don't bother at all, with anyone in the middle getting a mediocre experience.
      Not saying that's going to happen, but it's certainly a concern of mine. Would be a shame if the only people who could own and maintain a freehold are those who play Ashes as a part time job.

  • @KM-mf1se
    @KM-mf1se ปีที่แล้ว +16

    SO excited to play now. This is by far my favorite reason to play mmos; the lifestyle part of the game.
    Little feedback that i'll also bring to the forums, but I'm not the biggest fan of the inventory management system. This is very similar to the game Mabinogi how items are different shapes (maybe Diablo is similar as well) but the slots are just quite annoying and maybe just a bit archaic. I personally found weight to be a better system. Say what you will about New World but there's something about the bag weight progression and chest storage progression.

    • @mrgregorii5398
      @mrgregorii5398 ปีที่แล้ว

      I agree, new world bags and weight worked well.

    • @Pattooters
      @Pattooters ปีที่แล้ว

      Storage having weight is beyond stupid, although weight on characters makes sense.

  • @karnage_gamer
    @karnage_gamer ปีที่แล้ว

    I'm really excited to play this game! Really amazed by the dev team, all the update streams and showcase. All the best and love from India

  • @iambinarymind
    @iambinarymind ปีที่แล้ว

    Definitely brings back the feel of what I loved about ArcheAge setting/housing/husbandry, but even better. I continue to be excited for Ashes of Creation.

  • @Shazoo1997
    @Shazoo1997 ปีที่แล้ว +3

    My god, the autumn trees are looking gorgeous.
    Also, immersion all the way. Makes the game waaaay better.

  • @Kingofsouthlake
    @Kingofsouthlake ปีที่แล้ว +3

    Coming soon 2028

  • @Wozzmatic
    @Wozzmatic ปีที่แล้ว +1

    Farming and animal husbandry has always been my jam in MMO’s and survival games. I’ll happily invest everything into this activity as often as possible so the more in depth you can make this the better. I wish I could afford to drop $250 on a voyager package but I just can’t. The wait for Beta 2 is loooong!!!

  • @Hanna-fh7bi
    @Hanna-fh7bi ปีที่แล้ว

    Fantastic! Keep the good work up!

  • @Bigsolrac
    @Bigsolrac ปีที่แล้ว +3

    It is looking amazing, just a thought, this style of freehold is great, for a warrior type character for example, what if you could have different types, lets say a mage tower type that focuses on alchemy and rare plants farming instead, or a swamp type that let you grow fish and mushrooms for example instead of cows, with huts over the water and docks, there could be different styles based on the biome, lets say the desert zone having an oasis type freehold where you harvest palm dates, or can grow some plants on the oasis itself, just an idea.

  • @GenomeSoldierDK
    @GenomeSoldierDK ปีที่แล้ว +3

    I like the tetris style bag-management you have got going. I find it more immersive to have to think about the space of a bag rather than how much weight you can carry. Makes demand for crafting good bags important as well which adds to the crafting economy aspect as well. Would be cool to see profession specific bags with greater capacity to carry stuff like ore which looks like it takes up a lot of space.
    Also are you considering adding saddlebags or anything of the sort to help you haul gatherables? :)

    • @AshesofCreation
      @AshesofCreation  ปีที่แล้ว +1

      There will be different types of backpacks that cater to different activities!

    • @GenomeSoldierDK
      @GenomeSoldierDK ปีที่แล้ว

      @@AshesofCreation Very cool! Also just an idea, maybe you could enchant bags to increase room :D like a magic profession and a material profession combo item that requires players to work across professions to make a superior item!
      Thank you for answering

  • @ecosti
    @ecosti ปีที่แล้ว

    good job guys you are doing an amazing work , just keep in mind going forward we dont want it to be outdated when it comes out :)

  • @brayan6153
    @brayan6153 ปีที่แล้ว +1

    im impressed with the graphics. they loook nice af

  • @DizzyRascal
    @DizzyRascal ปีที่แล้ว +2

    Man, this looks fantastic!