DESTROYING the Speed Limit in Space Engineers😏

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Discover extreme speed exploits in Space Engineers! Watch as we break physics using hinges, pistons, and rotors to absolutely destroy the game's speed limit. How fast can we go? Find out!
    0:00 Start
    0:05 SPEED
    0:28 Hinge Exploit
    2:23 Piston Exploit
    5:24 Rotor Exploit
    9:33 ALL THE EXPLOITS!
    Vis ships: steamcommunity.com/id/viseryo...
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    ________________________________________________________________________________________________
    Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
    The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
    ________________________________________________________________________________________________
    Title: DESTROYING the Speed Limit in Space Engineers😏 - Exploit Guide
    My Last Video: SOLVED: The BIGGEST MYSTERY in Space Engineers😤
    #SpaceEngineers #game #funny
  • เกม

ความคิดเห็น • 175

  • @Zer0sLegion
    @Zer0sLegion  13 วันที่ผ่านมา +17

    What videos do you want to see? Topics, ideas, anything! Let me know!

    • @Thesuper997
      @Thesuper997 13 วันที่ผ่านมา +5

      You should have used a counterweight on the opposite side of the loong lever...
      Ps: i love your videos!

    • @kingofdread9536
      @kingofdread9536 13 วันที่ผ่านมา +1

      Balance the weight by placing an arm on the other side

    • @milobeary4428
      @milobeary4428 12 วันที่ผ่านมา

      a modding tutorial

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +2

      @@milobeary4428 Hahahaha. No😐

    • @ps2killer1
      @ps2killer1 12 วันที่ผ่านมา

      Edit a piston's "custom data"

  • @Mr_Roomba_
    @Mr_Roomba_ 13 วันที่ผ่านมา +130

    piston exploit? more like ship lobotomizer

    • @YourDemocracyOfficer.
      @YourDemocracyOfficer. 13 วันที่ผ่านมา +21

      That did not lobotomize those ships.
      It just straight up violated them.

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +15

      😳

    • @Offical_Ghost_Rider
      @Offical_Ghost_Rider 12 วันที่ผ่านมา +4

      This is what I get for going into the comments before watching the video

  • @josephm6734
    @josephm6734 12 วันที่ผ่านมา +75

    If you do this again you should try to balance it. Then it would be more stable and put less stress on the rotors.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +11

      Yeah, a couple of people have mentioned that.

    • @IneptOrange
      @IneptOrange 12 วันที่ผ่านมา +3

      I'd possibly even do it in space too, there's the added factor of gravity.

    • @dalkgamler
      @dalkgamler 12 วันที่ผ่านมา +1

      The problem with that is the thrusters apply their force at the center of mass so it probably won't rotate with thrusters only.

    • @josephm6734
      @josephm6734 11 วันที่ผ่านมา +1

      @@dalkgamler That is a good point, but if they can be placed on a subgrid again, they should work.

    • @feelinghealing3890
      @feelinghealing3890 4 วันที่ผ่านมา

      @@dalkgamler just put them onto locked rotors too, in a way that makes them not spin, that should fix it

  • @Sviatoslav_The_Brave
    @Sviatoslav_The_Brave 12 วันที่ผ่านมา +29

    Those pistons are deadlier than the rail gun. holy

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +10

      Blows up ships and crashes servers. What a deadly combination!

  • @Wholy
    @Wholy 13 วันที่ผ่านมา +25

    did you try detach withouth dampeners? just to know xD, ok I saw yes

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +6

      There is ways to maintain the speed but I haven't seen it done constituently for a while.

    • @Commander_Phoenix
      @Commander_Phoenix 12 วันที่ผ่านมา +1

      ​@@Zer0sLegion To maintain the speed, you have to attach the grid that you want to make go fast to two rotor/hinge/piston base with a single rotor/hing/piston head, easiest way to do so is with hinges, and detach them via either merge block, or grinding down a block connecting it to the rest of the system.
      From my own testing, you also can't have regular thrusters on the grid because regular thrusters will instantly sap your speed back down to 100m/s
      That said, gravity based acceleration is not subjected to this limitation. As such, a pure grav drive ship can fly as fast as it damned will please if you set up a launch platform correctly.

  • @birkmortensen9841
    @birkmortensen9841 12 วันที่ผ่านมา +6

    12:03 you have summoned our lord and saviour clang. All hail the mighty clang!

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา +1

      🙏All hail the mighty clang!🙏

  • @zekehunter2473
    @zekehunter2473 12 วันที่ผ่านมา +2

    Piston Puncher! I built one not long ago for use against a Assert base. "A" base, singular, as in I'm not gonna do that Ever again. Building the 55 pistons wasn't a horrendous chore, thou tedious, but it was that the base still regularly called in drone assistance interrupting the work, and in the end cost WAY more ammo than the operation should have. "But was it worth it"? To watch some warheads get slammed into the base? Yes! but never again.
    Been thinking about a Piston Launcher into space, at least lower G upper atmosphere so Ion Engines can go the rest of the way, but I'm pretty certain the lag caused by it would kill the ship.

    • @calluxdoaron1903
      @calluxdoaron1903 12 วันที่ผ่านมา +1

      With Orbiters SE mod I made a 1km long theoretical arm-sattelite that was on stable Luna orbit. I regularly used it on equator by docking on a fly-by, then using it to spin me and launch to higher orbit.
      ...The Clang wasn't happy with that, but that added solid 500~ m/s and let me escape low orbit on my mining shuttle.

  • @game_critic
    @game_critic 12 วันที่ผ่านมา +1

    Use a counterweight on the opposite side of the rotor setup as if you're making a propellor. That way your build is balanced.

  • @lunaburr2061
    @lunaburr2061 12 วันที่ผ่านมา +7

    I'm not entirely sure about how thrusters work with sub-grids, but since force is applied without rotation when using them, it is the rotor itself slowing the one side down that is causing the rotation. Adding a counterweight may prevent it from rotating if this is the case.

  • @archangel8172
    @archangel8172 2 วันที่ผ่านมา +1

    You can make a chain using hinges. I wounder if you can make something akin to a ballista using the acceleration from the rotors.

  • @Punnikin1969
    @Punnikin1969 11 วันที่ผ่านมา +1

    Balancing your mass for stability might be a good way to get more accurate, though less entertaining, results.

  • @Algia_
    @Algia_ 11 วันที่ผ่านมา +2

    Rotor + gyro overwrite (they can theoretically reach 3000rpm with enough gyros)

  • @Leffrey
    @Leffrey 4 วันที่ผ่านมา

    It's worth mentioning that by default space engineers not only has a cap on linear speed, but also angular velocity. You can find a config.txt file somewhere in the game (can't remember where) and edit the numbers which then changes the limits in any singleplayer world.
    Might be worth looking into for a part 2, if only to push the limits even further.

    • @Zer0sLegion
      @Zer0sLegion  4 วันที่ผ่านมา

      Yeah, the angular limit doesn't seem to be related to this. The Subgrid limit seems to be 10x the speed limit.

  • @chiaeagle6720
    @chiaeagle6720 13 วันที่ผ่านมา +29

    If you balance the arm (i.e. make an arm of equal length on the opposite side with a counter weight) does that fix the stability issues?

    • @David_randomnumber
      @David_randomnumber 13 วันที่ผ่านมา +6

      Same with engines, put them on both sides should balance them out

    • @kuhljager2429
      @kuhljager2429 13 วันที่ผ่านมา +3

      Came to second this idea

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +12

      I might need to go back and try that. It's either gonna fix the issue or make it worse 😅

    • @serketenglish5963
      @serketenglish5963 12 วันที่ผ่านมา +4

      @@Zer0sLegion Could always try four arms in a cross shape.

    • @jb6748
      @jb6748 12 วันที่ผ่านมา +1

      You are then adding mass, which could slow the hing or make it break under pressure. (Would need tested) You are also adding length toward the ground, so a better option would be to use a heavy utility block like an oxygen or hydrogen tank that you can fill to taste.

  • @demolition3612
    @demolition3612 12 วันที่ผ่านมา +1

    That unpowered rotor method can alow us to quantify the power of all the thrusters, maybe even the efficiency.

  • @elliotthedoge9456
    @elliotthedoge9456 12 วันที่ผ่านมา +1

    You can easily calculate the final speed with the hinges (or rotor)
    Speed = RotSpeed * Distance from the origin

  • @reekhavoc4818
    @reekhavoc4818 12 วันที่ผ่านมา +1

    should try a counter balance on the end of the thruster one see it it stops it going all wonky

  • @thealicemonster9217
    @thealicemonster9217 12 วันที่ผ่านมา +1

    Your videos are so fun. Thanks for sharing with us. 😁

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      Glad you like them!

  • @hectoris919
    @hectoris919 12 วันที่ผ่านมา +1

    If you make a gravity drive on the end of an arm attached to a powerless rotor, you can get up to some ridiculous speeds
    I used this to make a ship-saw by building a thick disk made of drills, attached it to a powerless motor, and built the gravity drive(s) in the midpoint between the rotor and “saw teeth”
    That saw could rip through a heavy armor ship like butter and do a number on voxels. The first design I made with it broke because I didn’t make the entire saw out of drills, but if you make it out of large grid drills, it’s indestructible against collisions

  • @energymass7944
    @energymass7944 12 วันที่ผ่านมา +6

    Piston javelins look impractical, but fun.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      They are very fun, if only they didn't take so long to build!

  • @TheKenworthys
    @TheKenworthys 5 วันที่ผ่านมา +1

    Try adding a rotor to the end of the arm and put an arm on that rotor... it may go even faster...

  • @JUNIsLuke
    @JUNIsLuke 13 วันที่ผ่านมา +1

    This was one of the first things I did when I first played lmao

  • @inventor121
    @inventor121 12 วันที่ผ่านมา +1

    I wonder if you could go even faster using a rotor on the end of an arm. That way you create a more efficient throwing joint.

  • @dyadica7151
    @dyadica7151 12 วันที่ผ่านมา +1

    Try detaching your spacesuit from the rotor and see if you retain the overspeed and travel in a straight line, of if it immediately cuts your linear speed to the speed limit, or if it steadily decelerates you.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา +2

      The player character pretty much immediately goes back to 100m/s

  • @RandomYT05_01
    @RandomYT05_01 12 วันที่ผ่านมา +2

    Now imagine if someone created this on a server, specifically for a high speed ballistic missile.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      They would be banned so fast 🤣

  • @jamesr736
    @jamesr736 11 วันที่ผ่านมา +1

    I wonder if the piston thing could be strapped to a ship and used against another ship without detonating the attacker too

  • @Gxaps
    @Gxaps 12 วันที่ผ่านมา +1

    1067.5 has long been established as the hard cap for any type of grid in the game, unless you mod the game

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Yeah, I thought that was the case. Nice to know!

  • @KaiborrPlay
    @KaiborrPlay 6 วันที่ผ่านมา +1

    its like orbital catapult for satelite 😂

  • @aaronchadwick2682
    @aaronchadwick2682 12 วันที่ผ่านมา +4

    I remember making a piston catapult which involved heavy amounts of clang. I used to launch small blocks into orbit at Mach Jesus

  • @gyber23
    @gyber23 12 วันที่ผ่านมา +1

    Ok brother, it seems that Space Engineers have also entered the world of mass drivers.
    Someone make sure that every time the motor goes to 0 degrees, ore comes out of the connector.
    I think with an initial speed of 250 m/s I can throw it to outside the moon's gravity zone and catch it at the right point.
    The equipment would not be particularly large.A gyroscope attached to the end of the stick would further increase stability.

  • @ZorgKirill
    @ZorgKirill 11 วันที่ผ่านมา +1

    Did this 11 years ago xD Multiple rotors didn't work then, they just shared and divided spinning speed between them, without exceeding maximum of a single rotor

    • @thomasmiller8289
      @thomasmiller8289 10 วันที่ผ่านมา

      Same, fun to see they've opened it up a bit, though an interplanetary hinge-vator will still be capped at 1k apparently

  • @DrrZed
    @DrrZed 5 วันที่ผ่านมา +1

    You should've gone for longitudinal attack angle rather than lateral.

  • @ps2killer1
    @ps2killer1 12 วันที่ผ่านมา +1

    also you can go faster with the Rotor. try lunching a object side way's going up into space

  • @TeamJEM_
    @TeamJEM_ 13 วันที่ผ่านมา +2

    nice

  • @Jlewismedia
    @Jlewismedia วันที่ผ่านมา +1

    Now do these in real life and break the universal speed limit

    • @Zer0sLegion
      @Zer0sLegion  วันที่ผ่านมา +1

      You got it!🫡

  • @derp6764
    @derp6764 12 วันที่ผ่านมา

    You can get even more speed out of the thruster on the end of the rotor arm by sub-gridding the thruster off the arm, when it's directly attached, the thrust comes from the centre of mass of the grid it's on, not the thruster's location, in the case the arm the grid is still weighted enough at one end for the centre of mass to be further out and allow it to spin, but if sub-gridded the thrust will come from the extreme end of the arm for even more angular velocity.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Yeah, that would get me more thrust but would it get me more speed?

    • @derp6764
      @derp6764 11 วันที่ผ่านมา

      @@Zer0sLegion ...in theory, yes, moving the thrust further out would increase angular velocity and therefore speed, but who knows how far SE's physics sim takes things

  • @CubeAtlantic
    @CubeAtlantic 8 วันที่ผ่านมา +1

    That ship was dead-on accelerate f a s t in the game Lmao

  • @isaytheenay5961
    @isaytheenay5961 12 วันที่ผ่านมา

    If you use an exploit to have a ship permanently recognized as a subgrid (by attaching two hinges, pistons or rotors to the same point, then unlocking the point), you can fly 10s of thousands of m/s. If I recall.
    You're currently using subgrids that are still attached, but you will notice when the arm flew off it continued going about 1000m/s. It didn't slow down, and didn't become a grid. You will also notice when your piston impacted the ship with damage off, it pushed it at much greater speeds than 100 m/s. So the ship, even while having a 100 m/s cap and still being a grid, was still capable of exceeding the speed limit when pushed by a subgrid. These are important observations to understand the physics of the game.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      Does that still work, I thought it was patched.

    • @isaytheenay5961
      @isaytheenay5961 12 วันที่ผ่านมา

      @@Zer0sLegion Oh I don't know! Was it? I definitely haven't tested it in the latest patch!

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      @@isaytheenay5961 Let me know if it does, I would love to know how to do it

  • @rohenthar8449
    @rohenthar8449 12 วันที่ผ่านมา +1

    Speed=destruction.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Agreed!😈

  • @aaronpaul5990
    @aaronpaul5990 18 ชั่วโมงที่ผ่านมา

    I wonder if they would have been more stable if they had a counterweight on the other side ^^

  • @user-oe9rv2do8q
    @user-oe9rv2do8q 8 วันที่ผ่านมา +1

    Wigle-wigle-wigle

  • @serketenglish5963
    @serketenglish5963 12 วันที่ผ่านมา +7

    I can't help but feel that if you were to put a counterbalance arm on the other side of the rotors, they wouldn't be self destructing. Basically just a T shape.
    Having all the weight on one side makes the arm pull outwards and downwards, bending and disconnecting the rotors. If you were to put equal weights on both ends it might remain stable enough to take each of these tests to their absolute limits. If needed you could even go up to 4 arms in a cross pattern.
    On the matter of thrusters, I'm not sure if putting thrusters all the way to the rotor will help that much. The closer to the point of rotation a force is applied the less rotational force you'll get. Just basic leverage stuff. If you were to put a brick of 10 thrusters on the end of each arm, you might genuinely break the game.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +2

      I don't know if you could go faster but it would probably make it more stable like you say.

    • @Commander_Phoenix
      @Commander_Phoenix 12 วันที่ผ่านมา +2

      ​@@Zer0sLegion if you counter balance the arm so that the center of mass of the whole system is directly on top of the rotor, you'll have to attach the thrusters via connectors or mag plates. Space Engineers' thrusters applies thrust at the center of mass of the entire mechanical group, which means the center of mass of a grid and all of its subgrids. Subgrid defined as a grid that is attached to it's parent grid via rotors, hinges, or pistons. So if you only balance the arm without putting the thrusters on separate mechanical groups, the thrusters will be basically useless since they apply thrust at the center of mass.
      You'll also want to put thrusters on both sides of the arm for balanced thrust output for optimal stability.
      Also, whatever you do, do not place 4 arms in a cross pattern and put thrusters on the end of them. This is the internet and the human brain's built in pattern recognition will recognize a symbol that will cause some mind demonontization.

  • @BobTheGodly
    @BobTheGodly 12 วันที่ผ่านมา +1

    A balanced spinning rotor would be an interesting way to launch a payload into space. Or create a massive crater next to base.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      More likely the latter 😅

    • @BobTheGodly
      @BobTheGodly 12 วันที่ผ่านมา

      @@Zer0sLegion being that we did try that and crashed our personal server to reboot it with brand new terrain I would say it's almost likely.

  • @nineonine9082
    @nineonine9082 13 วันที่ผ่านมา +3

    Best be careful less you bring upon yourself the wrath of CLANG!
    Also be curious how a mass driver would do, because they can provide stupid acceleration, as I mean going faster means your thrust has to be more powerful or else you will waste it, atleast thats how it works in my head.

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +1

      Yeah, I don't know if you can maintain the motion of it, i've never really tested it.

  • @AngryDuck79
    @AngryDuck79 12 วันที่ผ่านมา +2

    I thought this was gonna be a "this is how you fly fast" practical video not a "let's spin in a circle until we throw up" video. SON, I AM DISAPPOINT

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      I'm sorry Dad!

  • @robertcoxon
    @robertcoxon 12 วันที่ผ่านมา +1

    I wonder how fast on a rotor, a double arm each with a double arm on a rotor at the end would get up to. Like sitting in a mad fairground waltzer

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา +1

      Now that would be something to see!

  • @chefnerd
    @chefnerd 12 วันที่ผ่านมา +1

    CLANG approves!

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา +1

      🙏Praise be🙏

  • @propsekgamer
    @propsekgamer 12 วันที่ผ่านมา

    I noticed that when the last exploit you demonstrated the subgrid detatched from the rotor. That would mean it's a normal grid and not a subgrid. It was going at 1067.50 m/s. You should also build other arm to balance it or try it in space. Also you should repeat it but with disabled rotor before you start spinning it with the engines. I wonder what would happen if you would use mods to let's say change the speed limit to something like 250 or 500? Would it increase the max speed you observed from 1067.5 to something higher? Perhaps try using some stronger thrusters. The piston thing was also going ridiculously fast. What would happen if you built on the rotor an arm to catch the piston? That could potentially detatch the arm from the piston yet maintain ridiculously high speed for a few seconds.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      If I could replicate that, I would show you how. I have seen it happen multiple times where a piston or rotor does detach properly and you can move over the speed limit but I can never replicate it. It happened during recording this video twice but I could repeat it afterwards.

  • @matthewpalmer8315
    @matthewpalmer8315 13 วันที่ผ่านมา +5

    Yippy new zero vid

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +1

      🙌🙌

  • @BestHakase
    @BestHakase 12 วันที่ผ่านมา +1

    When you add a truster, the placement of it on a craft have no meaning at all. Because trust force applies not at the location of the truster, but at the center of mass

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      Yeah, there's a mod that changes that as well.

    • @BestHakase
      @BestHakase 11 วันที่ผ่านมา

      @@Zer0sLegion Wow!

  • @badgerwildgaming6908
    @badgerwildgaming6908 12 วันที่ผ่านมา +5

    We now have a ludicrous speed drive!

  • @strategyfirst2414
    @strategyfirst2414 12 วันที่ผ่านมา

    The important note is that you can break the speed limit with a subgride. Now use that to ignore the speed limited and make a ship that can fly beyond the limit.

    • @strategyfirst2414
      @strategyfirst2414 12 วันที่ผ่านมา

      And for those of you who don't believe me. Make a jolt cannon. Put a seat on it and go over 600m per sec. Now design a way to catch that cannon and use it as a ship not station. Boom you have a clang engine. Going faster each time. Over 1km per sec after x number of shots. (3 for my design)

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Could you show me how you make one, I've been interested for a while.

    • @strategyfirst2414
      @strategyfirst2414 7 วันที่ผ่านมา

      @@Zer0sLegion sure you on xbox?

    • @strategyfirst2414
      @strategyfirst2414 7 วันที่ผ่านมา

      @@Zer0sLegion otherwise look up a jolt cannon and put a seat on it lol

  • @chriss2031
    @chriss2031 11 วันที่ผ่านมา

    Gotta wonder now if a suitable counterweight on the arms other side wold have made a noticable difference.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      I will but I doubt it will make any difference, there's still a speed hardlimit.

  • @Haematite
    @Haematite 12 วันที่ผ่านมา +1

    Light year long sword, clang cannon, atc

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      Now that's an idea!

  • @KryptLynx
    @KryptLynx 12 วันที่ผ่านมา

    Speed limit can be on some physics element of a grid (likely the landing gear), not the grid itself. Try to connect the small ship using a rotor?
    I had some debates about subgrid physics with Keen's support, I may be even the reason why you have this exploit :D Although, the alternative was the killer doors. (invisible physics element had the limit of 210 m/s back then)

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      I'm pretty sure it's just centrifugal force, not anything fancy.

    • @KryptLynx
      @KryptLynx 11 วันที่ผ่านมา

      ​@@Zer0sLegion It wouldn't be the weirdest thing KeenSWH ever did: /watch?v=iDWljP808gw
      Well, I tired to link a video on my channel, but youtube removes the comment

  • @mewt5358
    @mewt5358 12 วันที่ผ่านมา

    Its really weird space engineers has such a low speed limit anyway.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Imagine how combat would work if everyone could move at a million meters per second.

  • @Skyben2
    @Skyben2 11 วันที่ผ่านมา +1

    Could you use this, to accelerate a ship so fast, it goes into space?

  • @XAORESS
    @XAORESS 12 วันที่ผ่านมา

    Me and the lightspeed speed limit mod 😎

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Me and my (mostly) stable experience 😎

  • @cheesiestmaster879
    @cheesiestmaster879 11 วันที่ผ่านมา

    when you get to 1067m/s, you should turn off power on your drone, and see what happens, turning the power off stop the auto dampener from activating, so you shouldn't slow faster than G would dictate

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      You whip back to 100m/s very quickly, even without thrusters.

  • @Ragnaar_
    @Ragnaar_ 12 วันที่ผ่านมา +1

    Can you use the hinge as a catapult in space? Like disengage from it while it is at maximum speed. Will the grid keep the speed at zero g? If this works I would start every smallgrid travel with it. :D

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา +1

      If you did it in space you would maintain your momentum yes. Although something like this is easier with gravity drives and such.

  • @DoodleDangWang
    @DoodleDangWang 12 วันที่ผ่านมา +1

    See I'm wondering if you did that vertically and then detach the end with connector or merge block and timed the release right, how quickly could you sling yourself into space?

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      You lose velocity quite quickly, i've been searching for a way to do this.

    • @DoodleDangWang
      @DoodleDangWang 12 วันที่ผ่านมา

      @@Zer0sLegion Aw, that's unfortunate. I'll noodle some possibilities. Wondering if combining your Clang Drive ship to the end of a vert rotor to activate on release would do anything. I'll play with it, see if I can get some sort of result...

  • @VojtechDostal-nc2ff
    @VojtechDostal-nc2ff 7 วันที่ผ่านมา

    I think you should use weapons like railgun.

    • @Zer0sLegion
      @Zer0sLegion  7 วันที่ผ่านมา +1

      Watch the last video

  • @KingBossBob
    @KingBossBob 13 วันที่ผ่านมา +1

    would trying it in space/0g as a station help with stability issues? means the rotor only has to cope with the centrifugal force rather than the downwards one
    also, if say instead of a 500 block long arm you instead made a 250 block long arm with another rotor at the end with its own 250 block arm, would that make a difference to the max speed? also if the outer arm was rotated 90 degrees on its side would that make a difference?
    also also, if you created a sort of bucket at the end of the arm to stop them from flying out could you put the engineer in that and get them past 110m/s?

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      I tend to find the engineer phases through blocks if you do that kind of thing but I can always try it!

  • @jack69429
    @jack69429 11 วันที่ผ่านมา

    I never get motion sickness by videos, besides this one

    • @Zer0sLegion
      @Zer0sLegion  10 วันที่ผ่านมา

      I never get motion sickness but I got it from this lol.

  • @CosmicAggressor
    @CosmicAggressor 12 วันที่ผ่านมา

    I always did think the default speed limit was stupidly slow. I usually run with a 500m/s speed mod. Althought mostly because there is not a 5000m/s speed mod and I am not really comfortable with the light speed mod.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      I personally think it's fine. Mainly because combat is completely ruined at faster speeds.

  • @zekejanczewski7275
    @zekejanczewski7275 11 วันที่ผ่านมา

    Did you try adding a counterbalance for the thrusters?

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      I will but I doubt it will make any difference.

  • @unab84
    @unab84 11 วันที่ผ่านมา +1

    What do you mean exploits, thats some real engineering right there! (lol)

  • @thrakirlp4233
    @thrakirlp4233 12 วันที่ผ่านมา +2

    Thats why flatearthers think the earth is going 1000mph 😂 they can't comprehend the scale and it means 24h per rotation

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      Yeah, that's so true 🤣

    • @adamself2463
      @adamself2463 12 วันที่ผ่านมา

      Pretty sure at the equator the Earth IS rotating at 1k mph. Circumference of the Earth is 24k miles or there abouts. Higher latitudes are slower.

  • @centronic0181
    @centronic0181 12 วันที่ผ่านมา

    What happens when you try to deactivate your landing gear while moving so fast? Does the ship have the same momentum or is it slowed down to the speed limit?

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      You lose your momentum pretty quick.

  • @rekrn12345
    @rekrn12345 12 วันที่ผ่านมา

    I feel like you have to be using some mod or setting to make things more stable than normal. In a normal game that arm alone would fall off.

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      There was a physics update a few years ago, it's been fine for me since then.

    • @rekrn12345
      @rekrn12345 12 วันที่ผ่านมา

      @@Zer0sLegion Hmm its been about a year since I played but still remember stuff being a lot more fragile than that lol. Maybe its you have damage off?

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      @@rekrn12345 Subgrids can't damage the grid they're on anyway

  • @noneofyourbuisness6244
    @noneofyourbuisness6244 12 วันที่ผ่านมา +1

    Why not use a clang drive like with doors an piston that shit is at least usable on ships........... ................ sometimes. Only if clang doesn't simply rip your ship apart and eats you for breakfast.

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      I'm already tempting clang as it is, do I really want to temp it more 🤔
      (The answer is always yes)

  • @induperator8007
    @induperator8007 12 วันที่ผ่านมา +1

    5:07 has me laughing so hard haha

  • @chaoticflorius
    @chaoticflorius 11 วันที่ผ่านมา +1

    Do you have the @ of those pistons 👉👈

  • @vitiate5093
    @vitiate5093 11 วันที่ผ่านมา +1

    Bro is sus.

  • @Ming1975
    @Ming1975 12 วันที่ผ่านมา +1

    😮 Make a space trebuchet with the hinge!!!

  • @Light.--
    @Light.-- 12 วันที่ผ่านมา

    The fact thar at a certain speed it bugs out might be due to the speed variable reaching it's max.
    Here's the programming LOOOOORE:
    In programming you have to assign a type and lenght for a variable
    Here is a C++ example:
    Int speed;
    Declares a variable called speed that is an integer. This gives it a 4 byte space in the memory, giving it a range of -2147483648 -> 2147483648 since that's how much the computer can store in that ammount of space.
    A short int would give you 2 bytes or -32768 -> 32768.
    Not the nuber that the game uses to mesure it's speed is a rational nuber which would be declared as: float spees; that means we also loose some memory on digits, the different language might have different caps and let's not forget that the engine is also making calculations based on that nuber that coul surpass the intended max. Now to explain the speed mods those could just remove the cap and make variables bigger. That speed (1067.50) is close to 1024 which is 2^10 and data is stord in 2^n intervals (1 bit, 4 bits = 1 nibble, 8 bits = 1 byte, and so on) and that's why it makes me think of that.
    Another explenation is that it could be due to faulty physics. Now to eplain this the game could be moving an item a certain distance to mimic speed, the larger the speed the larger the distance the object jump to mimic faster movement, this can be most appearent in the Scratch where the character to mimic speed moves a nuber of "steps" in a direction and moving at high ammount of steps resoults on clipping trough solid objects and other stuff and calcuations that would make me have to write a whole book. Basically some games use a system thst works like this: object is here, the object moves with x speed in y direction, that means in a tick it moves z distance, is there something interacting with the object in the area?, move object over that distance, repeat. The fact thar you were moving in a circle kinda breaks that system since now you could move more than you're allowed and the game notice this too late and having to YEET you back on track, a perfect sync and the game could be like: " wait, how tf did he get here and how could I fix?" freezing till it gets to a point in the simulation where things don't contradict as much, this could be the resoult of something made to counter crashes the nuber 1067.50 acting like an error output (aka junk data).
    But that's just my theory, I *MAY* be wrong, but that's just a theory A PROGRAMMING THEORY!!!
    You shall now 🤓 react me
    (This took like a good 25 min to write)

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา +1

      I'm pretty sure it's just hard capped at 1067.5 and not an engine as you can fly faster than this by removing the speed cap. I did enjoy the lore though!

    • @Light.--
      @Light.-- 12 วันที่ผ่านมา

      @@Zer0sLegion
      You know you have some experience when you can make an educated guess on what went wrong in SFM

  • @TarsonTalon
    @TarsonTalon 4 วันที่ผ่านมา +1

    Klang has finally revealed to us how to properly worship them...these are the sacrifices he demands so that he may not devour our ships. ALL HAIL KLANG!

  • @jeanladoire4141
    @jeanladoire4141 12 วันที่ผ่านมา +1

    Idea for the next video : launch yourself from the arm at 1k m/s, or weaponize it like a spinning chopping blade, and see if it can cut a ship in half

    • @Zer0sLegion
      @Zer0sLegion  11 วันที่ผ่านมา

      Pretty sure the blade would break before a ship but we'll see!

  • @elzettelittle5089
    @elzettelittle5089 12 วันที่ผ่านมา

    1402

  • @termina9763
    @termina9763 12 วันที่ผ่านมา +1

    *klang disliked the video"

    • @Zer0sLegion
      @Zer0sLegion  12 วันที่ผ่านมา

      He really did!😓

  • @maciejmyszka1340
    @maciejmyszka1340 13 วันที่ผ่านมา +2

    1 view at 32 seconds; bro fell off 😔

    • @Zer0sLegion
      @Zer0sLegion  13 วันที่ผ่านมา +4

      😔It's jover