Bonchan’s Advice For Better Neutral in SF6 (ENG translation)

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • I translated and explain a clip from Bonchan's channel that I think will help a lot of intermediate players improve their ground game and footsies in Street Fighter 6.
    Check out the original video here: • 「○○は不要」チャンボン老師による スト6基...
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ความคิดเห็น • 152

  • @afroraykun
    @afroraykun 22 วันที่ผ่านมา +98

    Rushdown beats waiting to whiff punish, keepout beats rushdown, and waiting to whiff punish beats keepout -- that's how they teach it in Tekken.
    You need to give your opponent a *reason* to throw out that crMK you're looking for -- which means you need to represent options that aren't just baiting.
    Throwing paper over and over again waiting for your opponent to throw rock just isn't that smart. You need to mix some scissors in there to make rock an attractive option for them.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +14

      Couldn’t have said it better myself!
      And yes, neutral is more or less the same in Tekken as any other fighting game so it’s def applicable here too

    • @marcelloconte784
      @marcelloconte784 21 วันที่ผ่านมา +3

      This is true on paper but in modern games is not possibile to beat rushdown with keepout. In Tekken 8 you can't keepout an heat dash, even in sf6 keepout a drive rush is not easy, if a neutral drive rush is covered by a fireball is quite impossibile on reaction. Said so Bonchan advice is even more important because the lesson in modern fighting game is...if you try to defend you are already in the way to be screwed

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Yeah there's a fantastic video of I think Knee where he goes over this. Neutral is just rock paper scissors but more complex in the end.

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Found it, it was Nobi, not knee!
      th-cam.com/video/gZDkPzQxqXE/w-d-xo.htmlsi=kGGmxbjavMl1H6Bn
      This vid by krakatoa explaining it in gg terms is also great: th-cam.com/video/tjmnNbG0HAw/w-d-xo.htmlsi=tRnIb-_VRgS6ULV4
      And Sajam goes in-depth over the old gg doc: th-cam.com/video/bhkeXFusijo/w-d-xo.htmlsi=kw9HyDTB5FoW0Fdh

  • @moanasandford4029
    @moanasandford4029 22 วันที่ผ่านมา +13

    Whiff punishing is very strong when you notice that your opponent like to preemptively whiff big buttons to stop you from getting in. For instance, I faced many Ryus that liked to use St hp buffer drive rush. That button has a ton of active frames and can convert to big damage. But it's also easy to whiff punish on reaction. That's when you focus a bit on whiff punishing imo.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +3

      Very true! That’s why awareness is a key part of being good

  • @firespeed1739
    @firespeed1739 22 วันที่ผ่านมา +56

    This is my biggest flaw. I feel like I always press 900 buttons less then my opponent. I mean it works most of the time but really good players just go ham on you. Its not just the case in streetfighter. I think newer fighting games all are going that road. Might have to rethink. Thanks for that video!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +11

      I feel I do this a lot too, especially since I main guile. I catch myself doing nothing way too often. Glad you found this useful!

    • @AkibanaZero
      @AkibanaZero 22 วันที่ผ่านมา +7

      Really this. In SFIV I had this terrible idea in my head that my passive way of playing was actually working and solid strategy. But I was constantly being destroyed by all other players willing to press more buttons and press me more often. It all got much worse in V and now in 6 I am starting to realize being passive most of the time just does not work long term.

    • @tmmlgaming5886
      @tmmlgaming5886 22 วันที่ผ่านมา +16

      @@AkibanaZerobeing passive isnt necessarily the problem, it’s adopting a playstyle that is inherently TOO risk adverse. Gotta take risks against players your skill or better

    • @AkibanaZero
      @AkibanaZero 22 วันที่ผ่านมา +2

      @@tmmlgaming5886 Indeed, that articulates my thoughts a bit better, cheers :)

    • @muckdriver
      @muckdriver 21 วันที่ผ่านมา +2

      I think it applies to older games too(well anything around the sf3 era i guess would be mosts cut off). You still need to move back and forth, fake out, make the opponent "do the thing". Our tools are just different.

  • @RiskyBusiness144
    @RiskyBusiness144 22 วันที่ผ่านมา +28

    Something to add to his advice is to think about what your opponents think you're trying to do and do whatever counters their response. That's what stops you from just being stupidly agressive.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Very true

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Your first mistake is thinking that your opponents won't just unga bunga you

  • @thejedioutcast804
    @thejedioutcast804 22 วันที่ผ่านมา +7

    Good advice. I discovered this years ago with other fighting games, but it applies so much more to SF6 specifically. If you aren't pressing buttons, then chances are, your opponent is. (aka the only way to drop your opponents life bar is to press buttons)
    And If he's not whiffing said buttons, that means you're blocking everything he's throwing at you (whether that be fireballs, normals, or a drive rush you aren't ready for) and you are the one losing drive gauge. Now his confidence is up because he feels like he's the one controlling the pace of the match, and if he doesn't feel like he's controlling it, he's at least breathing easy and doesn't feel any pressure. Too many dudes are busy playing SF6 like SFV essentially.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Couldn’t have staid it better myself

  • @itstomis
    @itstomis 22 วันที่ผ่านมา +13

    Even Punk, an all-time god of whiff punishes, mixes in neutral drive rush despite playing a character with a relatively bad raw DR.

    • @antiscrub
      @antiscrub 22 วันที่ผ่านมา +1

      If you're talking about Cammy she's a rushdown character so you have to get in there. Her walk speed makes up for a mediocre drive rush.

    • @gochuckyourself1892
      @gochuckyourself1892 22 วันที่ผ่านมา +3

      @@antiscrub She's less rushdown than normal in 6 imo because her mixup game isn't very strong, she's might be the best footsie character though

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      It’s the way to play sf6

    • @GOHST13ly
      @GOHST13ly 7 วันที่ผ่านมา

      ⁠​⁠@@antiscrubi don’t think you can call Cammy a rush down character in SF6. Her mix up game is incredibly bad. Her mix up options are very easy to read and the risk/reward is never in her favor due to her low damage output and again her weak mix up options. She also can’t stick on you like glue like she could in other games. Characters like Rashid and Kimberly stick on you like glue far better. Also making her only plus button being a 10f heavy really goes against her being a rush down character. She hits you with 2-3 strikes and now shes pushed out and her turns over unless you do risky moves that aren’t in your favor. She’s really more of stubby short range footsie character with rush down elements.

  • @delvv81
    @delvv81 22 วันที่ผ่านมา +1

    Love this! Thanks for translating and sharing

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      And thank you for watching!

  • @kapalot4926
    @kapalot4926 22 วันที่ผ่านมา +5

    Please do more translated videos like this

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I’ll try to post more of these when I find something really good!

  • @nugieboy
    @nugieboy 22 วันที่ผ่านมา +11

    This is a really interesting idea, as someone who came from Strive where it’s hard to whiff stuff all the time, it was internalized to me that taking up space is sort of a whiff punish. For me, playing neutral/spacing in a way that allows me to enforce a drive rush/mix situation is “winning neutral” im trying to up my whiff punish game atm but I also agree with Bonchan here, making someone block something is powerful even if it’s not as flashy as a whiff punish

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      There’s an interesting way of thinking, I never considered the guilty gear approach

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Guilty Gear has a bit of a different neutral, it looks a bit different there. You usually don't whiff punish moves there as you said, but you are using the airspace to make your opponent whiff a button.
      There's a great short document, Sajam also made a vid about it, that goes over how neutral rps plays in GG.
      Far buttons usually get beaten by airdash, airdash gets beaten by reaction and 6P, and reactionary gameplay gets beaten by dashing up.

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Found it, it was Nobi, not knee!
      th-cam.com/video/gZDkPzQxqXE/w-d-xo.htmlsi=kGGmxbjavMl1H6Bn
      This vid by krakatoa explaining it in gg terms is also great: th-cam.com/video/tjmnNbG0HAw/w-d-xo.htmlsi=tRnIb-_VRgS6ULV4
      And Sajam goes in-depth over the old gg doc: th-cam.com/video/bhkeXFusijo/w-d-xo.htmlsi=kw9HyDTB5FoW0Fdh

  • @manutdfan231
    @manutdfan231 22 วันที่ผ่านมา +1

    Definitely gave me alot to think about! Thanks for the break down!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Glad it was helpful!

  • @todd4275
    @todd4275 22 วันที่ผ่านมา +3

    Thank you so much for this! So happy we have you to provide English audience with these tips and tricks that are often lost in translation

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thank you so much!!

  • @swordsman721
    @swordsman721 22 วันที่ผ่านมา +6

    Thanks for the video was really good, was struggling with something this helped, should do more of these translating vids... daigo

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +2

      Glad it helped! I’ll see what I can do

  • @MMSR_Reds
    @MMSR_Reds 22 วันที่ผ่านมา +2

    This is great. I noticed that my play style is very reactive, so I am currently in the process of being more proactive with safe pokes and whiff baiting. This video could not have come at a better time. You are carrying me through the ranks, Chris.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Let me know if you’re able to climb the ranks after this, I’d love to know!

  • @NoMoreMrIceGuy_
    @NoMoreMrIceGuy_ 22 วันที่ผ่านมา

    Great video Chris!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thanks! Really happy a lot of people enjoyed this one

  • @Tortita13
    @Tortita13 22 วันที่ผ่านมา

    Thank you as always ❤

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      No problem 😊

  • @skychaos87
    @skychaos87 9 วันที่ผ่านมา +2

    Whiff punishing is harder to do in SF6 because they made your 2mk for example, 7-8f start up. In SF4, 2mk is around 5-6f on average, even when the total frames of 2mk between the two games are about the same. Capcom purposefully made whiff punishing harder in modern SF series, or basically tried to nerf fundamental skills like reaction and execution skills. They tried to do the same in SF5 with input lag, but now they just straight up made the start up slower and recovery faster. Not to mention the freaking drive rush system that skips neutral and skips hit confirming. Capcom just want more randomness and less reactional play.
    This is why Luke's 2mp was so good in season1. Only 21 total frames and has good range and disjointed hitbox. Pros like Chris Wong literally just spam 2mp in neutral while buffering drive rush. Its incredibly hard to whiff punish it on reaction, you are more likely to get whiff punished for trying to whiff punish it.

  • @destinatian2
    @destinatian2 22 วันที่ผ่านมา +1

    love this, thanks for translating. another point that i find myself in is that if you're laser focused on whiff punishing, the opponent will just jump in on you and you'll be too focused on the ground to properly anti air. you have to adapt to your opponent and thats what i struggle to do.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Good point!

  • @Flashlegz
    @Flashlegz 22 วันที่ผ่านมา

    Great stuff

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thanks!

  • @chunli2672
    @chunli2672 21 วันที่ผ่านมา

    thx for the videos, watching it gave me some ideas too like whiffing on purpose to bait the whiff punish

  • @AnantaNow
    @AnantaNow 22 วันที่ผ่านมา

    Good video!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thanks!

  • @boombam8259
    @boombam8259 22 วันที่ผ่านมา +2

    Another reminder from the FGC heavens to be more proactive and less reactive. Thank you for this translation/breakdown!

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      Absolutely!

  • @bdizzle145
    @bdizzle145 22 วันที่ผ่านมา

    Good advice overall thanks for being the messenger

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thanks!

  • @GalacticFGC
    @GalacticFGC 22 วันที่ผ่านมา +2

    bonchan is 100% correct in the beginning of sf6 i was very guilty of waiting for the button all of the time. this game really is about kinda presenting everything in neutral and really having that wide mental stack. Knowing and understanding your options at ranges and stuff helps a TON.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Totally agree and I had the same issuebmyself

  • @GTCvDeimos
    @GTCvDeimos 21 วันที่ผ่านมา +1

    That's a really interesting, opposing idea. From listening to commentary, and watching top 8s, it is very easy to walk away with the impression that SF6 is mostly about whiff punishes. But, thinking on it (and thinking on matches from some of the SF greats), I can see where alternating approaches is also important.
    More stuff for me to stew on.

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา +1

      Glad I (through bonchan) was able to give you a different perspective!

  • @FrMZTsarmiral
    @FrMZTsarmiral 22 วันที่ผ่านมา +2

    Good video, you just can't wait for your opponent to make a mistake if they have a solid gameplan and know well which options are risky.
    Random observation but late SFV had a lot of instances in which both players would wait at mid range during footsies anticipating the other player make a mistake. Perhaps this is one of the reasons why Drive Rush was added, to have an option that defeats "waiting for a mistake" since dashing wasn't enough despite being very fast in V.
    Might be wrong though.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +2

      I agree - remember when ppl called it sleep fighter 5? I think that DR was made to avoid that happening again.
      I liked watching high lvl SFV tho

  • @SolidFake
    @SolidFake 18 วันที่ผ่านมา

    Good stuff, definitely applicable to many if not all fighting games.
    Really had this issue in Granblue, I so desperately wanted them to make a mistake that I could dodge or whiff-punish that I had basically zero offense. At some point anti-airing everything is no longer enough. You gotta have to take risks to put yourself into a more advantageous situation, or you lose because you have less chances than your opponent to deal damage and get knockdowns.
    There's also a great video with english subtitles from Knee I think it was where he talks over his gameplay how he switches constantly between: whiff-punish, mixup and safe pressure. If you only play one way, you aren't playing a fighting game but just a reaction checker.

    • @Chris_F
      @Chris_F  18 วันที่ผ่านมา

      Link me that video with knee of love to see it!

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      Found it, it was Nobi, not knee!
      th-cam.com/video/gZDkPzQxqXE/w-d-xo.htmlsi=kGGmxbjavMl1H6Bn

    • @SolidFake
      @SolidFake 18 วันที่ผ่านมา

      ​@@Chris_FFound it, it was Nobi, not knee!
      th-cam.com/video/gZDkPzQxqXE/w-d-xo.htmlsi=kGGmxbjavMl1H6Bn
      This vid by krakatoa explaining it in gg terms is also great: th-cam.com/video/tjmnNbG0HAw/w-d-xo.htmlsi=tRnIb-_VRgS6ULV4
      And Sajam goes in-depth over the old gg doc: th-cam.com/video/bhkeXFusijo/w-d-xo.htmlsi=kw9HyDTB5FoW0Fdh

  • @Ryan-jl1el
    @Ryan-jl1el 22 วันที่ผ่านมา +1

    another great vid Chris thank you! one thing im really weak against is against the very passive players but when i try to DR and get in theyre very good at checking the DR so it leaves me back to playing neutral

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I have two videos on dealing with passive players but I’m thinking of re-doing them bc they are pretty old

  • @waishanchan5316
    @waishanchan5316 22 วันที่ผ่านมา +3

    Really feel that when I am playing Ryu.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Felt this HUGE trying out Akuma

  • @Dr.KaitouPhD
    @Dr.KaitouPhD 22 วันที่ผ่านมา +1

    Thanks, I figured this is my biggest problem right now.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Happy to help!

  • @l2k4n3
    @l2k4n3 21 วันที่ผ่านมา

    This is great advice and also what i find myself doing too much. Need to find some offensive pressure but it's not easy with Manon....

  • @Emillll
    @Emillll 22 วันที่ผ่านมา +1

    thanks for translation. Do you think you can translate more of his "fundamentals lecture" as you called it or was that most of it?

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      A lot of the topics in that video are things I’ve already covered on my channel. I’ll keep an eye out for more topics I haven’t covered

  • @jeffrio
    @jeffrio 22 วันที่ผ่านมา +1

    nice like this type of video

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Glad to hear that!

  • @fanboy7718
    @fanboy7718 22 วันที่ผ่านมา

    dont wait and take pictures :) thx for the lesson

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Thx for watching!

  • @ssjswisher8290
    @ssjswisher8290 22 วันที่ผ่านมา +2

    I needed this. I'm a player whos stuck in the old days of just focusing on whiff punishing and doing less. Ive platued heavy in the master ranks and need to open up my mind.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      It’s something I’m struggling with as well - but not for long!

  • @ismaeljrp1
    @ismaeljrp1 8 วันที่ผ่านมา

    Bonchan is my favorite Luke. His style is how I imagine myself playing in the future.

    • @Chris_F
      @Chris_F  7 วันที่ผ่านมา +1

      Bonchan is solid

  • @sf6288
    @sf6288 22 วันที่ผ่านมา

    Yes agree

  • @antiscrub
    @antiscrub 22 วันที่ผ่านมา +2

    I'm pretty sure Punk agrees with the same line of logic that Bonchan explains. Watching him on stream right now and he shit on a 1900 MR Luke, he commented the guy is actually decent but his entire gameplan is to just to react and whiff punish everything. He said the guy would be way better if he played more like Noahtheprodigy. As much as people like to hate Noah for playing hyper aggressive and burning out, the answer is somewhere in the middle. You have to create pressure; if you try to react/punish everything its easy for mental stack to become overwhelmed.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Couldn’t agree more. Trying to find that middle ground is one of the hardest parts of this game IMO

  • @despicableree58
    @despicableree58 22 วันที่ผ่านมา +1

    I’m a combo-monkey so my thinking is bad compared to my execution.
    This is a lot to think about! Great video!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      You can do it! Practice makes perfect after all

  • @El-Burrito
    @El-Burrito 22 วันที่ผ่านมา +2

    It makes a lot of sense. It you're waiting for your opponent to whiff, what reason do they have to whiff something

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Exactly!!

  • @FireTrainer92
    @FireTrainer92 21 วันที่ผ่านมา +2

    The similarities between this and Tekken 8 is wild.

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา +2

      Most modern fighters are going this route IMO

  • @jpVari
    @jpVari 22 วันที่ผ่านมา +1

    Whiff punishing is 1/3 of the triangle, not that you wanna be overly strict about that but as a guideline.

    • @jpVari
      @jpVari 22 วันที่ผ่านมา

      I would be very happy for anything you translate... I guess that's obvious but I'm gonna say it lol

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Thanks! I’m a bit worried about doing it too often bc I don’t want to become a translated guides channel, but I’ll try to put this kind of stuff out when I find something I think people need to hear!

  • @Bflow23
    @Bflow23 8 วันที่ผ่านมา

    resonates a lot with me, now I wonder if that's the reason I lose so much in the game. I have the mindset of playing by the book because I understand I should win if I do. but I can see the vision on his point there

    • @Chris_F
      @Chris_F  8 วันที่ผ่านมา

      I don’t mean this in a disrespectful way at all, but I think what bonchan is saying IS playing by the book. New game, new rules

  • @PipeRetrogamer
    @PipeRetrogamer 22 วันที่ผ่านมา +1

    i get were he's comming from, but at least in my region, most players at 1500 and up check drive rush.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I think the main idea is not to drive rush mindlessly, but to do it at timing and ranges where it isn’t easy to stuff

  • @bloodmoon920
    @bloodmoon920 22 วันที่ผ่านมา +1

    This is actually what’s making Blanka so strong. Looking to whiff punish on a character who’s neutral is all over the place.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      And his reach is wild too

  • @xSonicFlashx
    @xSonicFlashx 21 วันที่ผ่านมา

    Does that mean we should focus on checking the Drive Rush instead of Whiff punish? Makes sense.

  • @MrJuzJoe
    @MrJuzJoe 22 วันที่ผ่านมา +1

    so true, whenever I get into a game trying to "learn" footsies in sf6. I find myself doing nothing at all. as soon as the opponents knows that Im playing passive, they immediately go ham on me. Blocking in this game is a huge disadvantage.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I’ve fallen victim to this myself too

  • @hotdog5927
    @hotdog5927 22 วันที่ผ่านมา +3

    so instead of trying to play solid you should play like you're in the casino no wonder noah the burnout does so well

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I think a more balanced approach (mena, gachikun) is probably better for most players to aim for

  • @createprince2093
    @createprince2093 21 วันที่ผ่านมา +1

    yo if you speak japanese and can make videos like these “translating” these jp vids i think that’d be awesome to see more!

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      I do speak Japanese fluently. I want to make more of these, but at the same time, I don’t want to turn into a “translation” channel. I’ll try to do more of these when I find something I think is really worth sharing!

  • @Fanatic.....1
    @Fanatic.....1 22 วันที่ผ่านมา +1

    What is bonchans binds for his extra buttons?

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Sorry I have no idea I just translated a video

    • @Fanatic.....1
      @Fanatic.....1 21 วันที่ผ่านมา

      It's ok what your extra button binds?

  • @numa2k147
    @numa2k147 22 วันที่ผ่านมา +2

    Everything I fundamentally learned in FGs is going out the window it seems

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      SF6 needs to be played differently

  • @robertdallakyan2234
    @robertdallakyan2234 22 วันที่ผ่านมา +1

    if you are not good at whiff punishing you should play for a while just concentrating on whiff punishing. Same with any other skill you are lacking. It will not be ideal way to play long term but will build muscle memory.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I think battle hub is GREAT for focusing on parts of your game that you want to develop

  • @dmoo8121
    @dmoo8121 21 วันที่ผ่านมา

    Ur the best chris, or is it brian

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      I’m Italian-Canadian thus my name cannot be Brian

  • @kumikones
    @kumikones 22 วันที่ผ่านมา +1

    Let's go gambling!!!!!!!!!

  • @lucasyoshida9180
    @lucasyoshida9180 21 วันที่ผ่านมา +1

    How do you get the translations? Do you speak japanese?

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      I’m fluent so I translated myself

  • @boneworksmortal8709
    @boneworksmortal8709 22 วันที่ผ่านมา +1

    Ahh so as Aki its good that I just fireball drive rush or just stab or stmk the whole day. I understand in terms of risk reward, probably why Mena and Angrybird are so dominant, those guys go in, only Nemo is weird to me, i wouldve thought he'd be dominant in this game but maybe it's a character thing

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Same with guile, you can bypass that aspect of the game

    • @boneworksmortal8709
      @boneworksmortal8709 22 วันที่ผ่านมา

      @@Chris_F cause the problems, never get caught trying to solve them, how fgc of this game 🤣

  • @ividboy7616
    @ividboy7616 22 วันที่ผ่านมา +2

    "If you focus too much on whiff punishing youre not doing anything to them"
    Ah, fundamental neutral rps strikes again!

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Love it or hate it that’s the way this game is played

  • @DantesxTarzaned
    @DantesxTarzaned 22 วันที่ผ่านมา +2

    Did you learn Japanese for this?

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +2

      Yes I spent the last 8 years working and living in Japan just to make this one video!

  • @jigobame2669
    @jigobame2669 22 วันที่ผ่านมา +1

    I'm that kinda player who likes keeping pressure on opponent's guard. However, the only character I'm affraid to do that is Guile, cause his EX DP comes easily and gives so much damages. As consequences, i let Guile players keeping pressure over me with sonic boom loops + drive rush.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      Guile does an AMAZING job of shitting down neutral drive rush just bc he has booms

    • @jigobame2669
      @jigobame2669 22 วันที่ผ่านมา

      @@Chris_F Now, i managed to deal with Guile players with Manon. They get afraid of her once i get at leat 3 medals. 🤣

  • @Pretzels722
    @Pretzels722 22 วันที่ผ่านมา

    Green man go fast

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Laughs in deejay

  • @GramdalfFGC
    @GramdalfFGC 22 วันที่ผ่านมา +1

    This is one of the weaker aspects of my game, even against “worse players” I’m still in the SFV mindset of let them do whatever they want that’s unsafe and then punish them.
    Which isn’t necessarily a bad thing, but I’m not imposing my gameplan on my opponents enough.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Well, now you have something solid to work into your gameplay!

  • @Kuzukaze
    @Kuzukaze 22 วันที่ผ่านมา +9

    -be aggressive in neutral, use your drive rush+poke, dMK drive rush...
    Manon players:🤡

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      I think they’re happy with the S2 changes or am I wrong?

    • @Kuzukaze
      @Kuzukaze 22 วันที่ผ่านมา +4

      ​@@Chris_F ​ nope but it another topic. Just point out that Bonchan logic only works on agro shotos(ken,juri, luke etc).
      Also they all still top tier.
      Just wonna say this is not universal advice.

    • @tilting_cat3344
      @tilting_cat3344 22 วันที่ผ่านมา

      ​@@Chris_Fzangief is sad when enemy backdashing cause most of his medium amd heavy button when hit send enemy away amd he has to chase the dhalsim again :(

  • @Xo1ot1
    @Xo1ot1 22 วันที่ผ่านมา +12

    One of the reasons I dislike neutral drive rush. The tension of watching 2 players zone each other was really fun to see in older SF games and I miss it in 6.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา +1

      I miss that aspect too but watching people stuff DR on reaction gets me hype lately

  • @caspertrog1046
    @caspertrog1046 21 วันที่ผ่านมา

    Hmm, I really like the game but this aspect of it is a little disappointing. Simply making contact then canceling into Drive Rush and hope the opponent guesses wrong on the mix-up is a bit too much on the braindead side of things imo. One nerf I can think of that's still reasonable is to make it possible to Drive Rush cancel off of whiffed normals, as is already the case for light normals. Just expand it to medium and heavy normals too, so people actually need to at least hit confirm before getting insane amounts of pressure on you.
    I'm also a little surprised they didn't increase the amount drive bars needed to do raw Drive Rush. 1 bar seems too little for the amount of pressure you get off of it. 3 seems a bit much, so I feel like 2 would have been the sweet spot.

  • @yourstillwithme
    @yourstillwithme 21 วันที่ผ่านมา +1

    This video perfectly articulates why i hate this game so much.
    EVERY SINGLE THING leads to free pressure and its so advantageous to just always mash buttons and force block because of how offensive the mechanics are. You're rewarded more for constantly going in and not punished hard enough off jumping in this game. it feels similar to SF6 where offense is just king.
    I really dont care if someone ex reversals me, they burned their drive gauge and im going to keep going back in because if i hit you its 40-60% and if you hit me with an ex its not a big payoff but if i punish that you eat punish counter damage. lol

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      I think it’s different from past street fighter games and that’s a good thing. I don’t want to play the same game for 10+ years

    • @yourstillwithme
      @yourstillwithme 21 วันที่ผ่านมา

      @@Chris_F It plays mlre similarly to 5 then to 4. SF this time around should have went back to sf2 feeling. Footsies and actual real character diversity.
      Every character in this game plays the exact same and relies on the mechanics of drive feature. Its all crmk-drc, random drive rush in neutral, drive impact to combo, di wall splat to combo, every grappler awful drive rush, its the most watered down game ever.
      Compare to sf4 and just play like Yun or Rolento. They both FEEL and execute VERY differently.
      To me sf6 plays similar enough to sf5 where it feels similar in concept. Go in close range and hit buttons. Whiff punishing isnt as good, and punish counter feels identical to SF5 punishing a DP. Forgot the name for the mechanic i cared so little about that game lol.
      Another issue is the "Big season 2 balance patch" didnt change how the game is played at ALL. Drive rush, the most important thing to change was basically untouched and DRCs are still super strong. They should have scaled more in damage like SF5s damage kept being reduced as time went on. The game plays the EXACT same still, but only now "Different characters are good at doing the things now"
      Compare that to a game like SSF4 where turtle characters became meta or in Arcade Edition where dive kicking bevame meta.
      Games uses to evolve and change with patches. Not with SF6. Its still the same lol

    • @Chris_F
      @Chris_F  21 วันที่ผ่านมา

      I see where you’re coming from, but I think the best thing about the street fighter series is that no game plays exactly like the others. I’m sure this pushes some older fans away, but it constantly brings new blood in which is HEALTHY for the competitive scene. I applaud the devs for always trying something new and different! The last thing I want is to play the same game for 10+ years

    • @yourstillwithme
      @yourstillwithme 21 วันที่ผ่านมา

      @@Chris_F The Drive impact system is nearly identical to SF4's Focus in every single way, except that its actually worse in every single way. lol.
      It costs half gauge to cancel....but you cannot "fadc" special moves AND normals. in SF6 you can ONLY DRC normals.
      Drive impact causes crumple...Focus Attack does the exact same thing and it doesnt cost gauge to do it.
      Meter also doesnt replenish between rounds so you have to actually THINK about when and how to use gauge. It's not just given to you for standing there doing nothing. SF4 rewards meter management and knowing how and when to do something. SF6 gives it for free creating a YOLO experience.
      I get SF6 tried to be "different" but all the game REALLY did was add green slime on the screen and give people a way to dash in fast to get + frames for no effort and made FADCS now advantageous on block and removed the execution barrier even more and increased damage. :-/
      I'm sorry, but if you want low execution, thats fine, but just dont mix high dmg with low execution. They could have removed the "unique engine" crap and just made a new SF game with footsies and a 3 bar super gauge with a parry or custom combo option and just made a new age simplistic game that felt like old SF and it would have been awesome too.

  • @TheSupremeSussy
    @TheSupremeSussy 22 วันที่ผ่านมา +1

    Never forget when Alex Valle's Hugo annihilated Bonny's Sagat.

    • @Chris_F
      @Chris_F  22 วันที่ผ่านมา

      Great moments in FGC history

    • @vbby
      @vbby 22 วันที่ผ่านมา

      Bonchan also won Evo SF5

  • @andrejdimitrovski5815
    @andrejdimitrovski5815 21 วันที่ผ่านมา +1

    Basically what bonchan said is dont play neutral in this game , its not worth it . The game is designed around the RPS factor and 50/50 mixups so try to put your opponent in as much 50/50s as you possibly can . Makes sense , when you see Punk vs Mena for example , Punk always trying to play neutral while Mena puts him in 50/50 situations almost out of the gate .

  • @researchbashio
    @researchbashio 11 วันที่ผ่านมา

    there is no neutral in this game

  • @heloo6101
    @heloo6101 21 วันที่ผ่านมา +2

    Drive rush is such a trash mechanic