This AI Stuntman Just Keeps Getting Better! 🏃

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  • เผยแพร่เมื่อ 28 ก.ย. 2021
  • ❤️ Train a neural network and track your experiments with Weights & Biases here: wandb.me/paperintro
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  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 604

  • @looksintolasers
    @looksintolasers 2 ปีที่แล้ว +345

    Two Minute Papers has taught me that when humanoid robots come for us, they won't be clunky C-3POs with stiff movements, they'll be terrifying masters of parkour.

    • @stevetennispro
      @stevetennispro 2 ปีที่แล้ว +12

      @Train of Taught Great idea! I even have a name for it... ParkourMON

    • @champion3433
      @champion3433 2 ปีที่แล้ว +4

      Boston dynamics has made me genuinely fear robots

    • @flashstick
      @flashstick 2 ปีที่แล้ว

      @Train of Taught m.th-cam.com/video/a30K69hUJyo/w-d-xo.html

    • @blissweb
      @blissweb 2 ปีที่แล้ว +12

      And there will be nowhere for us to hide (open ai hide & seek)

    • @96dragonhunter
      @96dragonhunter 2 ปีที่แล้ว +4

      Just like Elon Musk said "AI is the true threat of humanity".

  • @b3nsu
    @b3nsu 2 ปีที่แล้ว +956

    Something like this implemented in a game engine would be insane. Completely procedural animations for characters and nps would take immersion to whole new level

    • @R2Bl3nd
      @R2Bl3nd 2 ปีที่แล้ว +149

      I'm imagining a fully physics based game where your character can actually trip over stuff like pebbles, or slip on things, and it would use completely realistic physics to simulate that. Might be annoying sometimes, but certainly more realistic.

    • @ArunNairOne
      @ArunNairOne 2 ปีที่แล้ว +85

      @@R2Bl3nd Or perhaps even allow users to set the degree of physics realism if it gets annoying

    • @nerobernardino88
      @nerobernardino88 2 ปีที่แล้ว +29

      Imagine that but in Mount & Blade.

    • @PolishProgrammer
      @PolishProgrammer 2 ปีที่แล้ว +24

      @@R2Bl3nd exanima

    • @mfmr200
      @mfmr200 2 ปีที่แล้ว +20

      @@R2Bl3nd death stranding

  • @kappascopezz5122
    @kappascopezz5122 2 ปีที่แล้ว +192

    It's hard to believe that this is an actual physics simulation and not a motion-capture animation

    • @cw9249
      @cw9249 4 หลายเดือนก่อน

      Yeah seriously, what physics simulator is this? I’ve never seen it before. This is definitely not open source I would assume

    • @kappascopezz5122
      @kappascopezz5122 4 หลายเดือนก่อน

      @@cw9249 I don't think the physics simulation itself is that extraordinary, the reason why I think it's incredible that they put it in a physics sim is that modeling and controlling a human in a way that looks like realistic human movement becomes much harder when you're constrained by the laws of physics, and can't just record a movement that is just played back without being integrated into the world.

  • @Nawmps
    @Nawmps 2 ปีที่แล้ว +44

    I absolutely love how confidently the agent fails, full commitment to breaking their spine on the ground!

  • @bitbraindev
    @bitbraindev 2 ปีที่แล้ว +300

    Imagine, Boston Dynamics roboters with this technology. What a time to be alive (for now)

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 2 ปีที่แล้ว +11

      I think it is the same technology. It's machine learning right? Neural network based training?

    • @xxbatman69xx98
      @xxbatman69xx98 2 ปีที่แล้ว +2

      @@user-ik8vy1rg8f yea it’s the same thing. They also use machine learning, so they will do something like show them how to do a course and it will do it. But it needs to learn how to keep its balance and everything else which it will learn through trial and error.

    • @huracanrdgz3956
      @huracanrdgz3956 2 ปีที่แล้ว

      (For now) XD

    • @TheHeavenman88
      @TheHeavenman88 2 ปีที่แล้ว +6

      Tesla bot will try this before them .

    • @maestro3676
      @maestro3676 2 ปีที่แล้ว

      @@xxbatman69xx98 I've heard that they mostly don't use machine learning, and not much is known at all
      Although they may be working on that at the moment

  • @DoodleChaos
    @DoodleChaos 2 ปีที่แล้ว +323

    3:07 I wish I was cursed with that crazy configuration 😏

    • @7Dimensi0ns
      @7Dimensi0ns 2 ปีที่แล้ว +9

      Haha hey there DoodleChaos! Love your vids =D

    • @decodedbunny101
      @decodedbunny101 2 ปีที่แล้ว +1

      god

    • @PhillipAmthor
      @PhillipAmthor 2 ปีที่แล้ว +17

      乇乂ㄒ尺卂ㄒ卄丨匚匚 configuration

    • @Grocel512
      @Grocel512 2 ปีที่แล้ว +5

      I had that long leg / long arm configuration too. But my motor skills were buggy as hell and it had strength issues too. Fortunately there was a patch that increased the thickness of legs / arms too. That fixed the strength issues and my body runs much better now. But my motor skills are still shitting the bed during sports. 😂

    • @sackboy1665
      @sackboy1665 2 ปีที่แล้ว

      pixar moms

  • @scproinc
    @scproinc 2 ปีที่แล้ว +185

    Can't believe how Freeza got beaten so easily. WOW!

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 2 ปีที่แล้ว +8

      Video games with next gen AI are gonna be fire!

    • @badjano
      @badjano 2 ปีที่แล้ว +5

      That’s because they took off his tail

    • @Wakish0069
      @Wakish0069 2 ปีที่แล้ว +1

      You must have missed Trunks' intro in the Cell Saga

  • @MasterVertex
    @MasterVertex 2 ปีที่แล้ว +266

    This is taunting me as I learn body mechanics in animation. By the time I can do it well, we'll have the 'animate' button

    • @jfk_the_second
      @jfk_the_second 2 ปีที่แล้ว +13

      Switch "well" for "we'll" so that you don't confuse even people who don't care about grammar.

    • @jfk_the_second
      @jfk_the_second 2 ปีที่แล้ว +4

      If you want to level it up again, put a comma right after "it". That will be even less confusing.

    • @akaakaakaak5779
      @akaakaakaak5779 2 ปีที่แล้ว +12

      i suspect you said this as a joke but i think it should be a genuine concern tbh. make sure youre not investing your efforts into an industry thats going to vanish in a decade

    • @Ogaitnas900
      @Ogaitnas900 2 ปีที่แล้ว +12

      There's no replacement for personal expression! :) no machine can animate like you personally animate, or even you in a particular mood or day.
      I'm sure you know that, just wanted to say it, keep it up animation is awesome, it's really cool that you're doing it.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 2 ปีที่แล้ว +1

      P3ople have said that stuff years ago sooo

  • @pokemasterJAH
    @pokemasterJAH 2 ปีที่แล้ว +48

    I’m loving the pace of AI! I’m just starting off at college and with some influence from your videos I have decided to pursue a career in machine learning! You make such excellent work and I feel so inspired every time you post!

    • @NirousPlayers
      @NirousPlayers 2 ปีที่แล้ว +1

      *(Watching two minute papers fills you with determination)

  • @LNYuiko
    @LNYuiko 2 ปีที่แล้ว +31

    Holy crap, I've never seen such an explosive punch animated before. Not even motion capture can quite get to that level because the animation often does not translate to the physics of the game.

  • @Z0MBUSTER
    @Z0MBUSTER 2 ปีที่แล้ว +80

    This paper keeps jumping all over the place, lovin' it !

    • @Robert_McGarry_Poems
      @Robert_McGarry_Poems 2 ปีที่แล้ว

      😋 Narf!

    • @stevetennispro
      @stevetennispro 2 ปีที่แล้ว

      Too true! I would have to classify the paper as a "technological leap". ;)

  • @doomakarn
    @doomakarn 2 ปีที่แล้ว +12

    I feel that in the future, this is how characters will be animated.

  • @koko969w
    @koko969w 2 ปีที่แล้ว +49

    I love the humor! keep up the amazing work, I've been following for years and I still click on every video!

  • @Nobddy
    @Nobddy 2 ปีที่แล้ว +13

    I would love to have a video game where the character’s movement was determined by this AI so that as you progressed through the game the AI would slowly get better at the characters move set. By the end of the game you would be able to pull off moves that would have been unthinkable at the start of the game.

  • @yugen3968
    @yugen3968 2 ปีที่แล้ว +195

    Trivia - The first sport to be incorporated into the AI-lympics was the high jump.

    • @DEEPANJANBISWAS
      @DEEPANJANBISWAS 2 ปีที่แล้ว +1

      😄👍👍

    • @emperorsascharoni9577
      @emperorsascharoni9577 2 ปีที่แล้ว +8

      The day it figures out the Fosbury Flop by itself is the day I believe AI can do anything.

    • @yugen3968
      @yugen3968 2 ปีที่แล้ว +4

      ​@@emperorsascharoni9577 That was the first thing that came to my mind when the wall was raised! Either it hasn't figured it out yet, which is kind of weird as there have been papers earlier where virtual agents adjust their limb & joint configurations to most efficiently tread a terrain - OR - it's possible there's some sort of rule in place for it to preserve the vertical orientation throughout the movement. But, yeah, figuring out the fosbury flop will make it a lot easier for it! That'd be so dope!

  • @foxmamer
    @foxmamer 2 ปีที่แล้ว +47

    Is no one going to comment about the fact that it looks like the model broke one of its ankles after every running jump?

    • @historyZZ
      @historyZZ 2 ปีที่แล้ว +3

      I think that’s it’s “rebalancing” after the jump but it just does it very poorly.

    • @oblivion_2852
      @oblivion_2852 2 ปีที่แล้ว +5

      It's because the before and after movement isn't being optimized simply the jump is. If the walking/running action were optimized it would probably get rid of that

    • @historyZZ
      @historyZZ 2 ปีที่แล้ว

      @@mnomadvfx honestly I don’t know much about ai. But after seeing ai made in mine craft more complex then this it kinda degrades the fascination. And people’s are comparing this to boston dynamics is hilarious. Boston dynamics, besides for industrial use and military is the best quality you can compare to. And it’s not even there.

    • @bukpuki
      @bukpuki 2 ปีที่แล้ว +14

      @@historyZZ you should've stopped after the first sentence lol

    • @historyZZ
      @historyZZ 2 ปีที่แล้ว

      @@bukpuki please explain how ai on a software is more fascinating then the software on real life robotics?

  • @ArunNairOne
    @ArunNairOne 2 ปีที่แล้ว +104

    Amazing! I won't be surprised if in a few years we will have AI-based workout apps that suggest highly customized exercises based on your body type and body mechanics. Indeed, what a time to be alive!

    • @kanekaiiishoyo3378
      @kanekaiiishoyo3378 2 ปีที่แล้ว +1

      Yes

    • @shipwreck9146
      @shipwreck9146 2 ปีที่แล้ว +9

      Woahhh, this would be an incredible use for it.
      I was also thinking it could be used as a way for Olympic athletes to hone their techniques.

    • @troooooper100
      @troooooper100 2 ปีที่แล้ว

      Makes no sense

    • @Nobddy
      @Nobddy 2 ปีที่แล้ว +3

      Machine: “jump higher”
      You: “how?”
      Machine: *plays video of sim jumping over a sky scraper
      “It is possible”
      You: *weak, sad, shuddering
      yes, master.

  • @MushookieMan
    @MushookieMan 2 ปีที่แล้ว +17

    I thought it was going to spontaneously re-invent the Fosbury flop. No such luck.

    • @andrasbiro3007
      @andrasbiro3007 2 ปีที่แล้ว +2

      I think here was a previous AI that did it. This one was specifically told to use the same move.

  • @JordanClark82
    @JordanClark82 2 ปีที่แล้ว +17

    Do you notice the walking motion after the jump is very awkward? It seems to be dragging its legs forward with stiff ankles

    • @JoachimSauer1
      @JoachimSauer1 2 ปีที่แล้ว +9

      Notably that awkward walking motion was already in the reference! So it probably learned that and had no reason to "unlearn" it (i.e. its presence didn't affect the fitness function).

    • @JeyPeyy
      @JeyPeyy 2 ปีที่แล้ว +3

      I got sad for the AI hurting its ankle each jump

    • @randomthoughtism
      @randomthoughtism 2 ปีที่แล้ว

      Yup, to me, the biomechanics seems wrong for humans but adequate for manikins being simulated by AI.

    • @TheJonathankang
      @TheJonathankang 2 ปีที่แล้ว +2

      Probably because the bot is devoid of pain sensors and it's bones and joints are indestructible, so there's no need to improve landing posture to minimize negative impact on bone and joint integrity.

  • @JorgetePanete
    @JorgetePanete 2 ปีที่แล้ว +14

    Exploration like this is what could help AIs play games too, refining independent tasks and not just trying to achieve a high score in a long run

    • @davidwuhrer6704
      @davidwuhrer6704 2 ปีที่แล้ว

      Not all games even have scores. And the AI that plays old Atari games can finish those, too.

    • @JorgetePanete
      @JorgetePanete 2 ปีที่แล้ว

      @@davidwuhrer6704 I was referring to the fitness function in neural networks for playing

  • @C_Corpze
    @C_Corpze 2 ปีที่แล้ว +4

    I can imagine this being used for movies, animations and even games where characters learn new moves while playing! That sounds like such a amazing thing. I'm excited for the future.

    • @davidwuhrer6704
      @davidwuhrer6704 2 ปีที่แล้ว +2

      A game in which the player character improves movement over time would be amazing.
      In Assasins' Creed, the player avatar adjusts movement to the environment, but it is pre-captured motions stitched together.
      In GTA San Andreas, the player avatar can change its body shape depending on food and exercise. This then changes jump height, running speed, lung capacity, and how many hit points a punch subtracts from the target.
      I'm thinking a game in which the player avatar acquires new ways to adjust movement to the environment and to changing body shape would be quire exciting.
      A completely different thing would be AI agents learning movements from each other. There are many possible gaits, for example, which could propagate as memes through a population. I'm not sure how to make a game idea out of it, and it would be a lot more computation intensive, but I think the concept has potential.

  • @dionyzus2909
    @dionyzus2909 2 ปีที่แล้ว +1

    that jump on 0.3 gravity looks so happy.

  • @idontknow8898
    @idontknow8898 2 ปีที่แล้ว +2

    Is there a channel dedicated just for this content? It's incredible watching this evolve!

  • @TobbyTukaywan
    @TobbyTukaywan 2 ปีที่แล้ว +1

    I wanna see 2 AIs fighting each other. That would be insane.

  • @jcoludar
    @jcoludar 2 ปีที่แล้ว +1

    This is the best thing I've seen in my life! This AI opens so many possibilities!

  • @imjody
    @imjody 2 ปีที่แล้ว +1

    This is honestly so incredible. Very useful for video game devs! Imagine, each pixel used to have to be colored in, per frame, then we got into 3D, but every single move had to be precision placed by an animator, and now and into the future, the AI will just do it all for us. We say do X, AI will do X in 1 trillion different ways. I love it. I absolutely love it all. Thank you yet again for an awesome presentation of what's going on in these fields, Two Minute Papers. :)

  • @StephenRayner
    @StephenRayner 2 ปีที่แล้ว

    This is really cool, well done guys who made this! Well done!!!

  • @kenosabi
    @kenosabi 2 ปีที่แล้ว

    Sometimes the world is too much but this channel always makes me happy to be on the planet regardless of what's falling apart.

  • @josephhansen1598
    @josephhansen1598 2 ปีที่แล้ว +25

    ...or go full Mike Tyson on the opponent 😂

    • @davidwuhrer6704
      @davidwuhrer6704 2 ปีที่แล้ว

      Bite off an ear?

    • @max4644
      @max4644 2 ปีที่แล้ว

      That's very similar to what Mike Tyson does actually, look at what it does with its legs and compare it with Mike. Crazy!

  • @nou4898
    @nou4898 2 ปีที่แล้ว +2

    2:04 including phasing through solid blocks

  • @eragon_argetlam
    @eragon_argetlam 2 ปีที่แล้ว

    Absolutely incredible! What a time to be alive!

  • @NyelleUnbroken
    @NyelleUnbroken 2 ปีที่แล้ว

    I really love how u present these papers man; idk- don't ask me to describe it
    u are just amazing sir...in the most geeky (in a good way) one can possibly say
    ty for capturing the excitement in the most appropriate way- bravo

  • @None_NoneType
    @None_NoneType 2 ปีที่แล้ว

    I love your channel so much, I’ve been watching your videos for months and haven’t even started college yet

  • @ronwhitehouse23
    @ronwhitehouse23 2 ปีที่แล้ว +2

    I just love this man's voice he is so cool!

  • @bigdaddy5303
    @bigdaddy5303 2 ปีที่แล้ว +8

    Poor guy looks like he did a hammy after the first jump

  • @ShimonD
    @ShimonD 2 ปีที่แล้ว

    I'm addicted to your voice. Absolutly amazing.

  • @mahadevovnl
    @mahadevovnl 2 ปีที่แล้ว +2

    It would be very cool if a model would also predict its own risk of failure, and decide "I'm not going to make this jump, so I'm not going to try".

  • @PandicMan
    @PandicMan 2 ปีที่แล้ว +1

    Really interesting to see its applications in the future

  • @AICoffeeBreak
    @AICoffeeBreak 2 ปีที่แล้ว +33

    Is this impressive? Yes. Yes, it is.

  • @shipwreck9146
    @shipwreck9146 2 ปีที่แล้ว +2

    It'd be so cool if everything on this channel was somehow implemented into 1 game.
    Like, a full game with realistic physics, ai optimized graphics, ai character movement.
    This is a very interesting future we're moving into.

  • @GoodBaleada
    @GoodBaleada 2 ปีที่แล้ว

    The perfect quintessential 2 minute paper video I love this channel so muuiuacacajajja!!!!!

  • @dylanjones8433
    @dylanjones8433 2 ปีที่แล้ว

    Great video. Thank you!

  • @zeekjones1
    @zeekjones1 2 ปีที่แล้ว +1

    Now stick this into Disney's robot aerialist.

  • @RichardCraig
    @RichardCraig 2 ปีที่แล้ว +2

    2:22 - I would absolutely LOVE to see an AI fail video! It's always so hilarious to see these little failures, pure physical comedy gold!

  •  2 ปีที่แล้ว +5

    first time me attending your video uploaded 1 minute ago, cheer up Doc!

  • @LanceThumping
    @LanceThumping 2 ปีที่แล้ว +3

    I'm gonna have to read about this. Hopefully it's good enough to run in real time because I'd love to see this stuff put to work in making a video game where the main character moves much more fluidly.

    • @ToonedMinecraft
      @ToonedMinecraft 2 ปีที่แล้ว

      I think it is, they control it with a controller at some point.

  • @shilohv
    @shilohv 2 ปีที่แล้ว +3

    Interesting how the model character slows down before each obstacle. A human would use his/her momentum with anticipation for the next hurdle as soon as the previous one was complete.. The AI bot seems to rely on her muscular structure and close-up evaluation of each block. I would suggest adding to her programming the ability to analyze from more of a distance or to analyze the entire course before she begins her movements.

  • @scene6289
    @scene6289 2 ปีที่แล้ว +1

    Ah i always love machine learning and seeing them adapt to different situations

  • @NonisLuck
    @NonisLuck 2 ปีที่แล้ว

    I LOVE THESE VIDEOS AAAAAAAH!

  • @rafaxsworld
    @rafaxsworld 2 ปีที่แล้ว

    as a 3D artist and animator this papers amaze me so much, what a time to be alive!

  • @abderrahimbenmoussa4359
    @abderrahimbenmoussa4359 2 ปีที่แล้ว

    Congratz on the million followers

  • @lucas3820
    @lucas3820 2 ปีที่แล้ว

    thanks for putting subtitles so i can watch your videos.

  • @Aanthanur
    @Aanthanur 2 ปีที่แล้ว

    The best statistics channel on YT :D

  • @t1460bb
    @t1460bb 2 ปีที่แล้ว

    Fantastic!

  • @pukarkhatri
    @pukarkhatri 2 ปีที่แล้ว +2

    It just keeps Getting Better!

  • @carlosedubarreto
    @carlosedubarreto 2 ปีที่แล้ว

    Simply amazing 👏

  • @phpn99
    @phpn99 2 ปีที่แล้ว +1

    Next step : Put this class of algorithms in the brain of Boston Dynamics' robots

  • @Dimension_eleven
    @Dimension_eleven 2 ปีที่แล้ว

    Amazing!

  • @donovan8530
    @donovan8530 2 ปีที่แล้ว

    One of the best episodes yet, I still have no papers though.

  • @arvindwee4634
    @arvindwee4634 2 ปีที่แล้ว +1

    Today I learned that Professor's name is spelled - Károly Zsolnai-Fehér
    .

  • @ahmedalshubbar6467
    @ahmedalshubbar6467 2 ปีที่แล้ว

    Amazing thanks for sharing

  • @hoptanglishalive4156
    @hoptanglishalive4156 2 ปีที่แล้ว +1

    Move over, Boston Dynamics Atlas. There's a new kid on the blocks.

  • @Stafford674
    @Stafford674 2 ปีที่แล้ว +18

    Would it be possible to develop a bot that boxes like Tyson at his peak, another that boxes like Ali at his peak, and set them against each other to see who would win?

    • @USBEN.
      @USBEN. 2 ปีที่แล้ว

      I can imagine people actually having boxing matches with different trained AI. Maybe WWE AI as well. Would be dope.

    • @yosha_ykt
      @yosha_ykt 2 ปีที่แล้ว

      Yeah

    • @agsystems8220
      @agsystems8220 2 ปีที่แล้ว +1

      I guess, but you wouldn't know the specific preparation and strategy each would apply, or the plans each would have. There simply isn't enough data to understand that, particularly if you are trying to hit a specific moment in their career.

  • @canoafurada1105
    @canoafurada1105 2 ปีที่แล้ว

    i like how in the first video after the jump it walks like if it had hurted

  • @luca__3044
    @luca__3044 2 ปีที่แล้ว

    I imagine that being soo cool to have in games.. your character could realistically move as you created him .. and also adapt to the environment, man ..can't wait to see what future games look like :O!

    • @USBEN.
      @USBEN. 2 ปีที่แล้ว +1

      Unreal has a system like this. Its already soo advanced.

  • @BsktImp
    @BsktImp 2 ปีที่แล้ว +1

    00:54 When he said "hold on to your papers" I was expecting the figure to have demonstrated convergent evolution and used the Fosbury flop!

  • @SuperlativeCG
    @SuperlativeCG 2 ปีที่แล้ว

    They're coming on very strong.

  • @gokuldas027
    @gokuldas027 2 ปีที่แล้ว +1

    "..but, do you know what else it can deal with?" obviously our sponsor... oh ohh.. "hold on to the paper, squeeze it"

  • @Bat0541
    @Bat0541 2 ปีที่แล้ว

    I fuckin love this channel.

  • @fortisjann
    @fortisjann ปีที่แล้ว

    What a time to be alive.

  • @UtraVioletDreams
    @UtraVioletDreams 2 ปีที่แล้ว

    Once I played PONG on our TV back in the 70's or so. Who would ever believe back then we could get to this level.......................
    Supper COOL.

    • @davidwuhrer6704
      @davidwuhrer6704 2 ปีที่แล้ว +1

      Isaac Asimov, that's who.
      Of course hardly anyone believe him back then.

  • @kubenjoy3888
    @kubenjoy3888 2 ปีที่แล้ว +1

    this is what the game Indurstry needs and not fancy graphics! I love these kind of paper!

    • @geli95us
      @geli95us 2 ปีที่แล้ว

      IMO, it needs neither, games are about entertainment, not realism, it's not like we can't do smarter AI for games, we just decide not to because it wouldn't be fun

    • @MaestroTunes
      @MaestroTunes 2 ปีที่แล้ว +2

      @@geli95us games like gta would 100% be improved by having this because it wouldnt constrain u to just a few ways of hitting and breaking cars you could choose 1000s of different animations or even train the thing yourself you would have more climbing things like that

  • @olegjohnson7366
    @olegjohnson7366 2 ปีที่แล้ว

    Love this cannnnnnel!!!

  • @ItzAtlasHD
    @ItzAtlasHD 2 ปีที่แล้ว

    Incredible

  • @mikewashington4188
    @mikewashington4188 2 ปีที่แล้ว

    Amazing 🤩

  • @garronfish8227
    @garronfish8227 2 ปีที่แล้ว

    Two papers down the line and we will be hooked to AI MMA

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f 2 ปีที่แล้ว

    3:19
    "Baby Legs, here we go!"
    [Baby Legs makes whirring noises]
    "That’s the sound I make when I’m trying to run fast."
    ― Baby Legs Detective (Rick and Morty)

  • @georgepapdan
    @georgepapdan 2 ปีที่แล้ว

    This was excellent!! Dr.Karoly, could this test tell us then a more theoritical upper limit to the 100 sprint and also determine the best body shape to do so? That would be fascinating.

  • @SP-ny1fk
    @SP-ny1fk 2 ปีที่แล้ว

    Wrists of steel

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 2 ปีที่แล้ว

    i cant wait for future

  • @bobsbbcards
    @bobsbbcards 2 ปีที่แล้ว

    The bot sort of has a zombie shuffle after hopping over the wall.

  • @RichardCraig
    @RichardCraig 2 ปีที่แล้ว

    4:24 - I love that WHEEEEEEEE pose, lol!

  • @johngarcia4139
    @johngarcia4139 ปีที่แล้ว

    It's learns like a human with no physical limits

  • @TAREEBITHETERRIBLE
    @TAREEBITHETERRIBLE 2 ปีที่แล้ว +1

    YAH I LOVE THE DOCTOR I AM HOLDING ONTO MY PAPERS.

  • @Vennotius
    @Vennotius 2 ปีที่แล้ว

    It's all very entertaining until robocop chases you down and punches a tunnel through your ribcage.

  • @Marsnarchy
    @Marsnarchy 2 ปีที่แล้ว

    Imagine a game similar to this, and with your skill level raises the pa(Procedural animation)'s capabilities. like without a level you can do basic jumps, climb things, etc.. but with a higher level you can do all kinds of different jumps, vaults, and swings.

  • @ApontyArt
    @ApontyArt 2 ปีที่แล้ว +1

    Dear fellow scholars,
    This is Too Many Humans, with Károly Zsolnai-Fehér. Wow! What a time to be simulated!
    What a time to be AI!

  • @yoinkthatscotum5145
    @yoinkthatscotum5145 2 ปีที่แล้ว

    love it

  • @taureanwooley
    @taureanwooley 2 ปีที่แล้ว

    Hopefully they'll be able to compute the failure consequence in the movements to hopefully offshoot some of the damaging effects, but then again that could limit some of the requirements suggested to make a successful climb indefinitely beyond certain generations.

  • @chewycornell
    @chewycornell 2 ปีที่แล้ว

    This would be great for npcs in games that don’t have a predetermined path to follow

  • @yash1152
    @yash1152 2 ปีที่แล้ว +1

    0:42 1:07 oh gosh, the left leg's limping though
    2:17 geez, it's suppper prominent and beyond the scope that i can ignore it

  • @Y2Kvids
    @Y2Kvids 2 ปีที่แล้ว +2

    Boston Dynamics wants to know your location with Bags of CAsh .

  • @inbox0000
    @inbox0000 2 ปีที่แล้ว

    My favourite paper the AI stuntman!

  • @_____alyptic
    @_____alyptic 2 ปีที่แล้ว +2

    Changing body proportion is interesting, but how about just one arm longer or one leg slightly shorter instead of both?
    ...Would it still be able to cartwheel or do the other tasks?

    • @andremarques3317
      @andremarques3317 2 ปีที่แล้ว

      probably yes, each one has its movements calculated individually, just like the legs. This categorization of arms and legs for an AI is more a human concept than an actual code thing

  • @emanuel3617
    @emanuel3617 2 ปีที่แล้ว

    Boston Dynamics: 📝👀 mmmmm interesting "AI punch"

  • @numero7mojeangering
    @numero7mojeangering 2 ปีที่แล้ว +1

    Now i'm dreaming to 3d print a full body robot in real life and have the IA takes the control of the body ! 👌😆

  • @desu38
    @desu38 2 ปีที่แล้ว

    Oh god, the Ikea employees know parkour!

  • @Zadamanim
    @Zadamanim 2 ปีที่แล้ว +7

    How fast does this simulation run? Can this AI be used to control / animate NPC's in a video game?

  • @aeebeecee3737
    @aeebeecee3737 2 ปีที่แล้ว

    amazing

  • @gioolioplus
    @gioolioplus 2 ปีที่แล้ว

    This is poetry