@@sorry.didntmeanit And even if you don't have the means to hurt them, as long as you're wearing light armor (when against Terminids, why wouldn't you) and have the stamina booster (you should always have it anyway), you don't even need to fight them. You can just run away from them forever, and they will happily friendly fire everything else you pull into the chase.
@@LaserTractor Pilestedt literally had to step down as CEO just to reign Alexus in, basically taking over his job and trying to fix all his f**k ups, but he's still receiving a salary... It's so messed up, just fire the guy ffs. Idk what kind of blackmail he has over them, or if they're just too nice to get rid of the dead weight but it genuinely bothers me that someone so incompetent can hold a position like that when there's constant layoffs of talented people in this industry.
@@RepublicofODLUM i just don't believe in what is being said. Pilestedt stepped down. What CEO does that? I mean really? Bet it's more complicated than that. And about alexus. Liar. Lied even in latest discord post where he wrote that he never was in charge of balancing. Tried to play victum of "witch hunt". Bro it's not witch hunt if you are really bad at your job. We're just pointing it out.
This gave me the idea to do a personal challenge of disabling every bots I see and try clear the mission while there's a mob of armless bots chasing after me
@@Anonymus553 Hunters suck too, but at least they don't require precise hits to kill, can't become invulnerable on uneven terrain, and don't have potentially instant-kill ranged attacks.
Heavies and those jump pack kamikaze mf bots are worse than hunters. Maybe I'm unlucky but I get missions where I'm swarmed by them jumping from across the map and other bots shoot them in the back to detonate. I wouldn't mind having a jump pack that powerful as a stratagem, the dark matter containers were fun.
2:30 Autocannon actually uses clips. Notice how it's just a metal piece on the back of the rounds that they're all slotted in to. Congratulations, it's correct in this case.
My favorite way to kill tanks is to climb on it, drop 2 HE grenades (default one) and get off, it’s not very fast or effective but I think it’s fun. Pls arrowhead add C4 ;(
The autocannon uses clips. It is top fed with the bullets held together by a clip strip. There is no ammo loss when you reload prematurely, but more than half you ammo needs to be spend before loading more, and the loading animation is faster if you don't expend all the rounds.
There is actually ammo loss as you lose a magazine or whatever you call it from the back pack. It's a trade off between reloading faster or having 5 rounds less per reload.
@@earthtaurus5515 Each clip in the backpack is 5 rounds, and hitting reload does nothing if there aren't at least 5 rounds gone from the mag. The only way to waste AC ammo is to shoot and miss. You can't waste it like in a normal gun.
4:50 I have been praying to the AH gods that they give heavy armor some sort of percentage flinch resistance. Seems like the most reasonable and logical tradeoff for such huge speed reduction and stamina consumption. Still surprised it wasn’t added during the armor buff patch we had.
What do you mean Helldiver? You are the one who is far more powerful with all your good guns and unlimited stratagems. But do not worry, your complaints about powercreep have been noted and we will resolve them in the coming update by trivializing guns such as the dominator and autocannon so no more of said powercreep will happen. SES Bringer of Balance, signing off
@@Beepinex You don’t get it. It’s a joke about the balance team’s current and quite frankly shitty philosophy of insisting that the player is too strong, hence why I said „Bringer of Balance signing off” as the lead balance guy is called the Bringer of Balance.
You know what would make railgun safe mode worthwhile? Instant or near-instant charge. Suddenly, you have a multi-role weapon where you can use it as a DMR in safe mode, and anti-heavy in unsafe mode. No clue if that's enough to make it competitive, but it's better than the gun having two fire modes of "not this" vs "this one".
@@dripwastaken7884 no??? the damage is definitely not the problem (nor is the armor pierce), the problem is the handling. it already has the highest dps of all AP4 weapons
All the guns need a decent sized magazines and decent amount of magazines per weapon, the reduction I imagine is in response to having less enemies to shoot at in a 4 man squad therefore forcing the use of resupply strat and backpack strat... it's the only thing that makes sense in a PVE Hoard shooter. If anyone says it's not a PVE Hoard shooter but a Run-n-Gun Objective simulator can go coddle a Bile Titan lol. AH themselves said it was supposed to be a homage to Starship Troopers and those of us who know this classic remember the waves and waves of bugs (hoards of bugs) that swarm the outposts.
As someone who habitually runs laser cannon with stuns, the laser cannon can also punch the rear of the tank hull too. It seems to be an unmarked weak spot, which is only obvious if you're a War Thunder tank battle nerd. If the laser cannon can do it, there's a decent chance the JAR-5 can do it too.
5:45 when I shoot a joint with the amr on a scout strider its a coin flip if the scout strider operator will die or will pop out shooting it is really annoying. I think im going back to shooting twice at the upper visor. Its two shots but I know the targets dead.
2:15 HMG emplacement is actually quite capable of hitting the red visor, you might just need to offset your aim horizontally a little so that one of the barrels is in the center. Might still be a bit difficult with a flame hulk charging you though, my experience is mostly with the other kind on the tower defense missions
Well... I did not know about the leg thing on devastators, especially since the AP damage in this game is so inconsistent, aim for the face with an AC takes 1 hit sometimes or 4. The tank though.. that I didn't know, all this time I've been trying to race around the back of the turret for the heatsink weak point... thanks for that useful info, though I still hate playing bots.
my working theory is that AC bullet's main hit box is 1px wide, otherwise you get significantly reduced durable damage. So you can seemingly hit right on the face, but since you are a pixel off, the damage gets fallen off by 75%, leading to you having to do 4 shots. Also, the bullet is needle thin, it can seemingly "go through" body parts because there are gaps between them.
for this reason I'd like to think AMR, AC and Railgun are all in the sniper category - ie: pin point accuracy required. Don't be fooled by apparent blast radius - it's just extra animation.
@GooiYingChyi Considering how massive the reticules are in this game, then add the over emphasis on sway, yeah it makes hitting these pixel point hit boxes nearly impossible, for me. It's odd because that clearly have some kind of explosive filler but at times it can't even one shot berserkers... the damage in this game is so inconsistent.
Either they should get a massive stat rework (limit their cone of fire so they can no longer fire shots out of the barrel at 45-degree angles through their own shield, _and/or_ massively gimp their turning speed so you can actually juke them) or just be split into two separate enemies (Shield Devastator and MG Devastator).
I used to panic seeing Hulks and call an eagle down on them lol. Then I learned about stun grenades + playing skee-ball (going for the center hole) with my support weapon.
as a side note, stun nades enable arc thrower to hit hulk in the eye. Havent tried consistency on it though since gunships exists and i dont wanna rely on PUGs to take those down lmaoz
I think they should make flame hulks have a stabilizer in their body making them go up and down a lot less. Or just make their head hitbox weakspot more forgiving
Thats why i am subbed! Perfect and very useful tips even for the advanced player! Love the content, although sometimes feels a bit "🤓"/ keep up the quality content!
I remember a patch when flame hulks became faster and almost impossible to hit without stunning them due to the bob rate, before that I could kill them always with the AMR before they got too close. Also I dunno but it feels like the flame range got longer. I can't remember the specific patch but I distinctly remember the map I was playing and what they were like before and after. I think it was when hunters got faster and bot aim from devastators got worse.
Hulk is the perfect "get gud" enemy Either you 2 taps them in the eye or waste your aegle/orbital (or worse which is reinforcement) The in-between is disabling them but...I prefer the win or lose game. It makes me feel like Clint Eastwood or Saeba Ryo (from City Hunter, great show) when 2 tap the Hulk with AMR, AC or Railgun. P/S: I once disabled a Hulk for revenge after they killed me multiple times. Shot its leg and told my teammate to let him crawl up to the minefields. Then before he could make it to the minefields, I 500 him. For Democracy.
AMR to Scout Strider's hips is NOT 100% consistent, I've had them survive both one and two shots there. I would guess it's due to the shots ricocheting. It leaves a big glowing mark but they keep on walking.
Same with the Autocannon, ever since AH ruined the "head" to be even MORE resistant to splash and armor pen I've been hitting the hip and at times it takes 5 rounds just to kill one, all while they do that awful stagger animation where they jerk to one side like a mile away. Guess I'll start going for the legs... it's awful feeling. REALISM THOUGH!
Maybe not fitting for this video but you mentioned somewhere you had close to 900hrs in HD2, if so I have a question that quite advanced I think since I saw 1 video briefly but cant find it anymore, apparently you can destroy Stratagem Jammers by directly shooting the structure itself somewhere above the terminal (no I'm not talking about the fabricator that's strapped to it, I'm talking about the jammers that don't have those and need a hellbomb called in), do you know perhaps the exact spot? i cant remember if I saw the vid on reddit or yt as a short but nonetheless if you could do some experiments and see if its true would be a massive gamechanger! because I imagine then you could take it out afar if its packed inside (if you're solo). I remember the weapon used in the vid ofc being the autocannon. Cheeres nontheless
(AC) Can blow off all limbs and legs on hulk and shoot out the face but you have to aim so very clean for it. But you can 2 shot or 3 on a hulk with (AC)
The problem is that it's never really easier to disable limbs on the bots.. I think the only exception is maybe a flamethrower hulk leg, or a heavy deva gun arm, but even then that's a very niche application
Yeah the only time this is really relevant is when they're chasing someone else and you can't see their normal weakpoints. If they're focused on you, their turn rates are so comically fast that, unless there is janky pathfinding involved, they will always be facing you.
For hulks? Infinite, as the armor is level 4. And melee is AP 1. The glowing back of the hulk is armor 1 though, so it is possible to spank a hulk until its back blows out. I believe it takes somewhere between 40 and 70 hits, not recommended.
I completely ignore the bug missions now. I always get idiots in my squad for some reason but with bots i get all the goats. Might be because of the planet i choose but i did actually like fighting the bugs over the bots in the beginning.
Spam air support, aim for front miniguns and idk about top gun EAT-17 I THINK kills any of its guns in 2 hits not sure though. Really it's best to do that if necessary but get anti armor air support ASAP, 500kgs and orbital railcannons are best anything else is basically just for soft targets.
5 AMR shots to the hulk arm, are you even kidding me? I once tested myself with AMR. Took 3.5 magazines to destroy a single shrieker tower. Questionable damage, but has some heavy penetration to it.
Deep Rock's newest season is coming out the same day as the patch, part of me thinks the helldivers patch wasn't planned for this week but they rushed it and wanted to avoid potential hype of another coop scifi shooter getting attention while people Wait. I can't recommend that game enough it's so good
If you have that much time to be shooting off the limbs of a Hulk you probably have the time to line up a face shot. Railgun one shots it, Autocannon/AMR are a two hit.
One cool thing I found out is that a hulk can die by shooting a leg after hitting it with a stratagem like the clussy. It only happened once for me. Maybe a fluke.
Just as you said just because you can doesn't mean it's useful means usually killimg is faster take the RPGs for example against a hulk it's 2 shots *anywhere* exept for weakspots like heatsink and Visor means disabling here is waste of ammo ...as for AC or AMR against hulks yeah Crippling them is a "not so bad" Option but honestly after just a few games you have the skill with those weapons to hit the weakspots reliably
Helldiver tip : u can also shoot the sphincter of any automaton to one tap them . Alot of people don’t know that cuz automatons don’t visibly have an anus
Non optimal TTK just sucks. You don’t shoot for the vent on a tank? You’re not killing it. You don’t hit the head of a hulk? Yeah, it’s still gonna be chasing you. I really hope this stuff gets fixed in the patch. And no, by fixing I don’t mean „make gun do more damage”, I want to be able to reliably kill things without a marksman’s aim (especially when an average bot drop spawns three hulks at once)
Marksman's aim is a pre-requiste to "git gud"... 🤣. Joking aside, that's why the eruptor was damn fun to use as you didn't have to be some damn precise. Not to mention it was a really good hoard clear weapon against scavengers. It was a really versatile weapon as you can open containers, used to be able to close bug breaches reliably and blow up fabricators. The latter two being from a considerable distance too. Then the changes happened and it was no longer fun to use... Instead now most of the time I was blowing my own character up either due to the kamikaze automatons or the bugs jumping right into your face. Then there was the annoying ricochet from the terrain which mind you is not consistent against the enemy but 100% consistent against you. With the bugs, scorch the floor with a flame thrower, toss in a stun grenade, cluster them in to nice target for the eruptor. You could rack up alot of kills. Tossing in a gas strike also adds to the tally.
@@earthtaurus5515 Yes eruptor pre nerf was great and the most fun I had with the game. I once got a 70 kill streak by blindly shooting into a bug swarm with it and throwing gas and napalm strikes everywhere. That kind of brainless, ludicrous stuff is what Helldivers should be about. Pre nerf eruptor had a lot of things to counter its power, like the fact it was bolt action and later only had six mags. It, the pre nerf railgun, the pre nerf slugger, and the breaker incendiary is what all weapons should feel like. Satisfying, different, and well balanced with their own quirks. Railgun for example did big damage but could explode in your face and only had 20 shots. It kept the player power high enough to kill most enemies, but still had some drawbacks. Making a weapon do no damage to heavy or even medium armor isn’t balance. It’s making a weapon completely obsolete in the face of something else. Railgun prioritized armor penetration, so it should do big damage to armor and not get nerfed for it. And then there’s the insane gap between TTK on weak points and TTK on other spots. Bile titans take like ten shots from a quasar if not hitting the head. Thats sometimes impossible to pull off due to how the game is designed. An enemy has to be killable (within a reasonable time frame, especially when there’s three of them at once) without using aimbot or orbitals. But yeah, this just gives their „git gud” philosophy even more traction. Of course it’s the players that are bad, not the game
@@KsnypsAdventures Most of the "balancing" issues can be resolved by fixing the spawn rate in solo vs 4 man squads. I've seen people complain helldive is too easy and then later reveal they were in a 4 man squad. When asked if they soloed it, silence... Most people have zero concept of what actual mindless fun is in a hoard shooter. I blame the fact they've never grown up playing retro games and classics like Goldeneye, Doom, Quake, Time Splitters and the like. Can you imagine how dull and annoying these games would have been if the devs focused on "realism" instead of blowing stuff up. Ah... Goldeneye, tossing a remote control mine at someone, running away and pressing A+B at the same time to take out 3 of the other players at the same time if you were lucky. Or shooting through the doors with the Magnum pistol... ah those where the days.
@@earthtaurus5515 Yeah exactly. I would actually complete missions solo if there weren’t so many heavies spawning in. If I have four times less guns and stratagems than a four man squad, I won’t be able to take down four bile titans back to back. And the opposite, if i am in a four man squad we can throw four times as many stratagems and kill a seemingly endless stream of bugs. Solo should have less enemies because i don’t have the firepower to kill them all, and four man should have obscenely high enemy counts to make up for the 20 reinforcements and more stratagems. (If everyone takes railcannon strike in a four man team, that’s one railcannon per thirty seconds coming from your team. And Don’t even get me started on the eagles) OG horde shooters were actually done well. Crimsonland being a pretty good example: just shoot things with overpowered weapons. If Crimsonland had HD2’s balance, killing the basic enemy unit would be a struggle even with a super rare weapon. That’s why Helldivers isn’t a good horde shooter. Horde shooters are recognized by their extreme lack of logic, realism and balance. Yet that doesn’t mean they’re not fun, in fact it means they’re even more fun than other games. But I guess game critics and balance devs can’t handle the idea of a fun game anymore because everything has to challenge the player. Looking on the bright side, Johan decided to get more of the devs to actually play their game and test it more extensively so they’ll maybe see what their „horde shooter with overpowered weapons” actually plays like
Your strategems do not keep up with hulks and striders. Especially with modifiers stacking up like, 1 less slot, 25% increased cooldown, 50% increased call in time. You need either: Quasar Cannon (take out turrets on strider and ignore), anti-mat rifle, railgun (one shots them in safe mode, gl aiming), or the autocannon. Save your strategems for tanks and striders. Bring grenade pistol for walker guys, stun grenades to help with hulks. Ive had 4-5 hulks approaching me and took them all fown with the railgun. It is very hard to aim farther away though.
auto cannon, amr, laser cannon all take out every single automaton. railgun is actually horrible vs tanks, gunships and factory striders because it's durable damage is so low.
@@OhDough It is terrible against everything except the hulks. Its ttk for hulks is the highest or very close to the auto cannon. I think its higher because it takes one shot and there isnt any recoil. Its just very difficult to hit the head sometimes. I still prefer AMR for increased versatility and consistency.
Never going to AC the limbs on a Hulk. Stasis grenade then two eye shots. Ten perfect accurate leg shots vs 5-7 not very accurate eye shots ... Yeah I'm doing the realistic option.
Autocannon is a clip, machine guns and GL are belts. Most primaries are magazines notable exceptions are shotguns with an internal magazine/tube. Doesn't bother me what you call it, but you question yourself every time you talk about the autocannon😂
agree with ethan, though i get that everyone has their own subjective take. for me it's heavy devastators, with absolutely zero competition. worst enemy in the entire videogame. hands down.
stun nade with HMG. 7 rounds single tap its dead or one short burst (crouched), can kill 10 Hulks per mag and people say its bad. I bet medium or high rpm the HMG is melting those arms and legs. PS great advice on shooting devastator legs! watching that heavy dev go down from two foot shots was a eureka moment. nice vid, useful content!
Thermite grenades aren't that bad. 3 to a chargers face and it dies after they explode, and you can use them to take out bug holes (same as impact incendiary grenades) haven't really tried against boys, since I always bring stuns for hulks
i killed hulks with 2 thermites before. i have no idea if it was a fluke or there's a specific place to throw them. i would have tested more but the next mission they did zero damage (before the dot bug was fixed when the warbond first came out) so i just gave up thinking about it cause i knew there was no point playing with something if it's not gunna be consistent. ill have to experiment again but the long fuse time is rather annoying when i could just stun them and avoid the risk of a random instadeath flame thrower. also ive seen talk that thermites tick damage doesn't stack so you might be able to kill chargers in 2 if you wait till the first one explodes. i don't know if this is true or relevant but something to keep in mind to try
@petercottantail7850 yeah, I'm pretty sure I've killed chargers with 2 thermites BUT they have to be direct shots to head, but I know for sure 3 will kill them, which isn't too hard to do since you can throw them pretty fast. The delay is annoying but considering you can just stick them and continue shooting other enemies (like that horde of hunters that always follows :/ ) it's not TOO bad. I still have to try on Bots but I'm sure 2 or 3 will take out a Hulk but the small head is probably tougher to hit, battery pack in back may require only 2
@petercottantail7850 it's 2 to the back, 2 or 3 (for sure 3) to the face, honestly though, it's just fun chucking 4 thermite at the Hulk and seeing them go down while sparks keep flying out of them!. I just took out 4 but the 4th one ofc had the ragdoll lasers so it killed me :/
safe mode loads to a shot a little bit faster than unsafe mode. i use safe mode a lot in bugs because most of them get one tapped by it anyway except by chargers and titans
They should highlight those weak points like Horizon Forbidden West does. Or have a setting to enable or disable it. Unless you are already playing on level 8, 9, people just don't know how to find weak spots. Even then, it is hard to aim due to 1080p rendering in PS5. It's like you are adjusting for the right pixel, otherwise your bullet will go straight through behind them.
I don't know why AH make you squint so much just to shoot the meaningful weak spots. (Except tank). Like, realism for sure, but it shouldn't be where you need 4K 120 fps rendering on the PC to properly able to aim precisely. + the sway on AMR is just atrocious, even when crouching.
@@GooiYingChyi "I don't know why", yes you do, "realism" or rather their ridiculous selective use of realism in a fake computer game that's just an arcade shooter/hoard shooter.
Heavy machine gun for me is one of the best anti hulk and Factory strider killers once you master 950 rpm mode, can 2 tap the eye or easily rip off the arms or legs, The only reason hates the HMG is he has no idea how to shoot it...case in point he uses the low RPM setting like a noob.👆
higher rpm makes the reticle bounce too much. even with recoil armor and going prone, you aren't keeping the reticle on the target long, so you have to slow fire anyway to compensate if you wait for the reticle to go back to its original position with fast fire rate, it then takes a very long time cause of it's weight. the end result of getting around this massive recoil issue no matter the choice end ups with a weapon that takes longer, (significantly longer) to kill than the laser cannon while being forced to play very stationary and a terrible reload time. and my favorite part, it also loses the race for blowing up heatsinks like tanks and turrets to all the other support weapons(and many primarys for some reason) almost an entire clip, max rpm to pop which takes an eternity and now you have to reload with that massive reload time if you want to use it again just because you used it on a heatsink while needing to deal with everything else is shooting at you. 😂 way too many downsides with a laughable payoff needing a higher skill floor just to make it function as a weaker laser cannon. you can make it work like you can do a mission with just a pistol, good job but nothing about that gives the weapon praise, it was the player tying a hand behind his back. please don't try to get people to bring people into the same misery as you to drink the same koolaid as you with this kind of propaganda, the weapon needs help and only remotely functional as a tap per bullet weapon.
The only disabled thing i see in my missions are my teammates shitting the bed when they see a bile titan
Couldn't agree more
The first time I got taken to church by a BT it became my mission to be a heavy wrecker.
LMAO it's actually funny as hell when they get scared when you could just anti tank the forehead then run back to another and kill them☠️☠️
@@sorry.didntmeanit And even if you don't have the means to hurt them, as long as you're wearing light armor (when against Terminids, why wouldn't you) and have the stamina booster (you should always have it anyway), you don't even need to fight them. You can just run away from them forever, and they will happily friendly fire everything else you pull into the chase.
@@BackwardsPancake small spitter: hello did you want to run away from that bile titan? You're slowed now even though I missed.
All of this to kill 1 of the 7 hulks that are chasing you
Become crippler of hulks, shooter of knees.
@@Rashed1255 I used to be an adventurer like you...
stun grenades & stratagems also exist
@@lookinthemirror007 there are still 6 hulks, and what stratagem are you using to take them down that doesn't kill you?
If they are really close, you can turn 90° and throw an eagle airstrike at your feet then run like hell
8:00 "Oh panzer of the gunship tower, what is thy wisdom"
"any ground tank can be a tower turret if placed high enough. . . . . . *Shoots you*"
"Six."
"That's... not a lot."
"How do you think I ended up on the gunship tower?"
I just took em in the eye and say "Alexus The Bringer of Balance" and they destroy themselves
Out of pure self respect just to never hear this name again
Genuine question: How can someone be so bad at their job, run every game they work on into the ground and still be employed? What am I missing here?
@@RepublicofODLUM lying at job interviews?🤣
@@LaserTractor Pilestedt literally had to step down as CEO just to reign Alexus in, basically taking over his job and trying to fix all his f**k ups, but he's still receiving a salary... It's so messed up, just fire the guy ffs.
Idk what kind of blackmail he has over them, or if they're just too nice to get rid of the dead weight but it genuinely bothers me that someone so incompetent can hold a position like that when there's constant layoffs of talented people in this industry.
@@RepublicofODLUM i just don't believe in what is being said.
Pilestedt stepped down. What CEO does that? I mean really?
Bet it's more complicated than that.
And about alexus. Liar. Lied even in latest discord post where he wrote that he never was in charge of balancing. Tried to play victum of "witch hunt".
Bro it's not witch hunt if you are really bad at your job. We're just pointing it out.
This gave me the idea to do a personal challenge of disabling every bots I see and try clear the mission while there's a mob of armless bots chasing after me
Good luck my goat
Do a video of it and upload it hehe
There should be a "Right to Bear Arms" achievement for that
@@OniJitsu their is a acheivement for having a armless hulk near you when you extract
@@stormy9196 "Alright. We'll call it a draw."
I once was a freedom hating and battle ready automaton hulk, until I took a quasar cannon shot to the knee
Haha
Heavy devastator is the worst enemy in the game
Hunters exist....
@@Anonymus553nah incendiary breaker melts them, nursing/bile spewers are worse
@@Anonymus553 Hunters suck too, but at least they don't require precise hits to kill, can't become invulnerable on uneven terrain, and don't have potentially instant-kill ranged attacks.
Heavies and those jump pack kamikaze mf bots are worse than hunters. Maybe I'm unlucky but I get missions where I'm swarmed by them jumping from across the map and other bots shoot them in the back to detonate. I wouldn't mind having a jump pack that powerful as a stratagem, the dark matter containers were fun.
This enemies are all bad, not because they strong but because it feels extremely unfair to fight with them.
Dough doing the good work and showing us how many licks it takes to get to the center of those tootsie pops!
2:30 Autocannon actually uses clips. Notice how it's just a metal piece on the back of the rounds that they're all slotted in to. Congratulations, it's correct in this case.
The clips feed an internal magazine. So technically both are correct
This debate has been so fucking dumb and irrelevent 5 seconds after the first human on this world said: "iTs a MaGazIne nOT a ClIp"
@@cheesuscrust3719 To which I hope the retort was "shove this up your sore ass" whilst wielding a assault rifle with grenade launcher attachement.
hurr durr --M1 Garand-- Autocannon goes * ping! *
My favorite way to kill tanks is to climb on it, drop 2 HE grenades (default one) and get off, it’s not very fast or effective but I think it’s fun. Pls arrowhead add C4 ;(
Oh lawdy I miss the Satchel Charge from the original. Big-badda-boom.
If they add c4 it will overshadow sticky nades, even if we get 1 instead of 4. Otherwise c4 will be trash.
I can't seem to touch any part of a tank without getting killed. Even dead tanks will occasionally kill me if I try to climb on their corpse.
Putting my turret on an enemy tank is usually pretty funny.
@@pswelles5714put arc tower on it so your teammates have to actually fear the tank
I'd loved to use the autocannon etc as a club when you've ran out of ammo lol. It'd be pointless but fun none the less.
That tank weakness at the end of the video is actually goated
I gotta say i always had the impression the Body Was "impervious" except for the tracks
The autocannon uses clips. It is top fed with the bullets held together by a clip strip. There is no ammo loss when you reload prematurely, but more than half you ammo needs to be spend before loading more, and the loading animation is faster if you don't expend all the rounds.
Yes, it uses clips. But the clips feed an internal magazine.
There is actually ammo loss as you lose a magazine or whatever you call it from the back pack. It's a trade off between reloading faster or having 5 rounds less per reload.
@@earthtaurus5515 Each clip in the backpack is 5 rounds, and hitting reload does nothing if there aren't at least 5 rounds gone from the mag. The only way to waste AC ammo is to shoot and miss. You can't waste it like in a normal gun.
4:50 I have been praying to the AH gods that they give heavy armor some sort of percentage flinch resistance. Seems like the most reasonable and logical tradeoff for such huge speed reduction and stamina consumption. Still surprised it wasn’t added during the armor buff patch we had.
Probably the only time I'll ever say this. It actually is a clip with a revolving drum internal magazine
Let's delay mines again. Just to send devs a message.
+ poor kids need saving, choice is really easy
Even though I don't play this game anymore, this is one of the best games in regards to hit satisfaction.
5:18 heavy devastator powercreep so real
TH-cam gave me the option to translate your comment to English, which I think is pretty funny.
What do you mean Helldiver? You are the one who is far more powerful with all your good guns and unlimited stratagems. But do not worry, your complaints about powercreep have been noted and we will resolve them in the coming update by trivializing guns such as the dominator and autocannon so no more of said powercreep will happen.
SES Bringer of Balance, signing off
@@JaximusDecimus1 Algorithm probably got Hulk stomped one too many times... 😶.
@@KsnypsAdventures ???? what dude?
@@Beepinex You don’t get it. It’s a joke about the balance team’s current and quite frankly shitty philosophy of insisting that the player is too strong, hence why I said „Bringer of Balance signing off” as the lead balance guy is called the Bringer of Balance.
2:27 Magazine. You use clips to load in 5 shots, into an internal magazine. Full mag to take out limb and an arm.
You know what would make railgun safe mode worthwhile? Instant or near-instant charge. Suddenly, you have a multi-role weapon where you can use it as a DMR in safe mode, and anti-heavy in unsafe mode. No clue if that's enough to make it competitive, but it's better than the gun having two fire modes of "not this" vs "this one".
It has unobvious benefit - you can hold your shots as much as you need to leed targets. But damage in this case will be enough only for weak spots.
Precharge behind cover
Interested to see what you reckon of the latest patch. I just read through the notes, and holy shit. Are we so fucking back?
Side note: I hope the HMG gets buffed, benefiting from that gel ship upgrade for sentries
Thing needs at least a 100 rd magazine and a fix to the broken ass red dot and it should be golden. Plus bring back the hilarious 1200rpm fire rate.
If they actually want to make it usefull theyd have to give heavy armor pen or up its damage to like 130
Why do you morons keep desperately waiting for these brain dead devs to change
@@dripwastaken7884 no??? the damage is definitely not the problem (nor is the armor pierce), the problem is the handling. it already has the highest dps of all AP4 weapons
All the guns need a decent sized magazines and decent amount of magazines per weapon, the reduction I imagine is in response to having less enemies to shoot at in a 4 man squad therefore forcing the use of resupply strat and backpack strat... it's the only thing that makes sense in a PVE Hoard shooter. If anyone says it's not a PVE Hoard shooter but a Run-n-Gun Objective simulator can go coddle a Bile Titan lol. AH themselves said it was supposed to be a homage to Starship Troopers and those of us who know this classic remember the waves and waves of bugs (hoards of bugs) that swarm the outposts.
2:31 in this case, it is 1 clip of auto cannon rounds to kill a hulk limb. Remember, clips hold ammo for loading the magazine faster.
As someone who habitually runs laser cannon with stuns, the laser cannon can also punch the rear of the tank hull too. It seems to be an unmarked weak spot, which is only obvious if you're a War Thunder tank battle nerd. If the laser cannon can do it, there's a decent chance the JAR-5 can do it too.
I'm getting tossed around like a redhead stepchild. Dang that's brutal.
5:45 when I shoot a joint with the amr on a scout strider its a coin flip if the scout strider operator will die or will pop out shooting it is really annoying. I think im going back to shooting twice at the upper visor. Its two shots but I know the targets dead.
2:15 HMG emplacement is actually quite capable of hitting the red visor, you might just need to offset your aim horizontally a little so that one of the barrels is in the center. Might still be a bit difficult with a flame hulk charging you though, my experience is mostly with the other kind on the tower defense missions
7:46 ok that is actually interesting, I did not know that existed
Howdy! Lets go OhDough! Hopefully people are just as hyped as i am for the changes! BUFF RAILGUNS YES. tyvm
Well... I did not know about the leg thing on devastators, especially since the AP damage in this game is so inconsistent, aim for the face with an AC takes 1 hit sometimes or 4. The tank though.. that I didn't know, all this time I've been trying to race around the back of the turret for the heatsink weak point... thanks for that useful info, though I still hate playing bots.
my working theory is that AC bullet's main hit box is 1px wide, otherwise you get significantly reduced durable damage. So you can seemingly hit right on the face, but since you are a pixel off, the damage gets fallen off by 75%, leading to you having to do 4 shots. Also, the bullet is needle thin, it can seemingly "go through" body parts because there are gaps between them.
for this reason I'd like to think AMR, AC and Railgun are all in the sniper category - ie: pin point accuracy required. Don't be fooled by apparent blast radius - it's just extra animation.
@GooiYingChyi Considering how massive the reticules are in this game, then add the over emphasis on sway, yeah it makes hitting these pixel point hit boxes nearly impossible, for me. It's odd because that clearly have some kind of explosive filler but at times it can't even one shot berserkers... the damage in this game is so inconsistent.
@@GooiYingChyipin point when all of the sights in this game are cluttered and the size of skyscrapers lol. Yeah the small splash is weird.
Save the kidsss
Do it for the mines, not the kids, fuck those kids
Diddy the kids
@@Sbenbobb9bro 😭
There not kids , there civilians trapped in a children’s hospital
Heavy Devastators are unimaginably corny, I hope they get a massive rework
Either they should get a massive stat rework (limit their cone of fire so they can no longer fire shots out of the barrel at 45-degree angles through their own shield, _and/or_ massively gimp their turning speed so you can actually juke them) or just be split into two separate enemies (Shield Devastator and MG Devastator).
I used to panic seeing Hulks and call an eagle down on them lol. Then I learned about stun grenades + playing skee-ball (going for the center hole) with my support weapon.
as a side note, stun nades enable arc thrower to hit hulk in the eye. Havent tried consistency on it though since gunships exists and i dont wanna rely on PUGs to take those down lmaoz
I think they should make flame hulks have a stabilizer in their body making them go up and down a lot less. Or just make their head hitbox weakspot more forgiving
Disable bot is really funny when they just try to melee you and you run in circle
Only to end up your teammates to blow it up alongside with you.
U explain things well , and make the information relatable. Good video.
Thats why i am subbed! Perfect and very useful tips even for the advanced player! Love the content, although sometimes feels a bit "🤓"/ keep up the quality content!
I remember a patch when flame hulks became faster and almost impossible to hit without stunning them due to the bob rate, before that I could kill them always with the AMR before they got too close.
Also I dunno but it feels like the flame range got longer.
I can't remember the specific patch but I distinctly remember the map I was playing and what they were like before and after. I think it was when hunters got faster and bot aim from devastators got worse.
I bought v rising on your recommendation bruthr. Also excited for thursdays update.
It's funny. The "autocanyon" is one of the few weapons that actually uses clips
jar has more dps and significantly more durable dps then the MG lmao.
Hulk is the perfect "get gud" enemy
Either you 2 taps them in the eye or waste your aegle/orbital (or worse which is reinforcement)
The in-between is disabling them but...I prefer the win or lose game. It makes me feel like Clint Eastwood or Saeba Ryo (from City Hunter, great show) when 2 tap the Hulk with AMR, AC or Railgun.
P/S: I once disabled a Hulk for revenge after they killed me multiple times. Shot its leg and told my teammate to let him crawl up to the minefields. Then before he could make it to the minefields, I 500 him. For Democracy.
AMR to Scout Strider's hips is NOT 100% consistent, I've had them survive both one and two shots there. I would guess it's due to the shots ricocheting. It leaves a big glowing mark but they keep on walking.
Same with the Autocannon, ever since AH ruined the "head" to be even MORE resistant to splash and armor pen I've been hitting the hip and at times it takes 5 rounds just to kill one, all while they do that awful stagger animation where they jerk to one side like a mile away. Guess I'll start going for the legs... it's awful feeling. REALISM THOUGH!
How many spots are there? Is it crotch, joint, hip, leg? Or crotch, leg? Or crotch, hip, leg?
Maybe not fitting for this video but you mentioned somewhere you had close to 900hrs in HD2, if so I have a question that quite advanced I think since I saw 1 video briefly but cant find it anymore, apparently you can destroy Stratagem Jammers by directly shooting the structure itself somewhere above the terminal (no I'm not talking about the fabricator that's strapped to it, I'm talking about the jammers that don't have those and need a hellbomb called in), do you know perhaps the exact spot? i cant remember if I saw the vid on reddit or yt as a short but nonetheless if you could do some experiments and see if its true would be a massive gamechanger! because I imagine then you could take it out afar if its packed inside (if you're solo). I remember the weapon used in the vid ofc being the autocannon. Cheeres nontheless
Just in the nick of time for the new terminid major order
(AC) Can blow off all limbs and legs on hulk and shoot out the face but you have to aim so very clean for it. But you can 2 shot or 3 on a hulk with (AC)
The autocannon has an internal magazine, you are loading that internal magazine with clips, WW1 rifle style.
The problem is that it's never really easier to disable limbs on the bots.. I think the only exception is maybe a flamethrower hulk leg, or a heavy deva gun arm, but even then that's a very niche application
sometimes id a flame hulk is far away and there’s no way to hit the eye, I break his knee cap so he stops bobbing.
Yeah the only time this is really relevant is when they're chasing someone else and you can't see their normal weakpoints.
If they're focused on you, their turn rates are so comically fast that, unless there is janky pathfinding involved, they will always be facing you.
How many melee attacks does it take to break a limb?
For hulks? Infinite, as the armor is level 4. And melee is AP 1. The glowing back of the hulk is armor 1 though, so it is possible to spank a hulk until its back blows out. I believe it takes somewhere between 40 and 70 hits, not recommended.
the break action shotgun appears as an ak-47 on the minimap once dropped
I completely ignore the bug missions now. I always get idiots in my squad for some reason but with bots i get all the goats. Might be because of the planet i choose but i did actually like fighting the bugs over the bots in the beginning.
Sooo. What about factory striders
Spam air support, aim for front miniguns and idk about top gun EAT-17 I THINK kills any of its guns in 2 hits not sure though. Really it's best to do that if necessary but get anti armor air support ASAP, 500kgs and orbital railcannons are best anything else is basically just for soft targets.
5 AMR shots to the hulk arm, are you even kidding me?
I once tested myself with AMR. Took 3.5 magazines to destroy a single shrieker tower. Questionable damage, but has some heavy penetration to it.
This game is for people that have balls. Hairy balls. Everyone else just cries 😂
This thursday patch better be the miracle patch or it is over, time to play the real starship troopers game and give that a try.
The player numbers continues to fall too, I've never seen a game fall so fast in my life.
Deep Rock's newest season is coming out the same day as the patch, part of me thinks the helldivers patch wasn't planned for this week but they rushed it and wanted to avoid potential hype of another coop scifi shooter getting attention while people Wait.
I can't recommend that game enough it's so good
If you have that much time to be shooting off the limbs of a Hulk you probably have the time to line up a face shot. Railgun one shots it, Autocannon/AMR are a two hit.
Bro where are you from? You're accent? very unique. Love the vids
Howdy, and hello. Thanks for the vidya.
One cool thing I found out is that a hulk can die by shooting a leg after hitting it with a stratagem like the clussy. It only happened once for me. Maybe a fluke.
the eagle clussy can kill hulks at full hp
I use the eagle cluster every time and don't think I've ever seen it kill a 100% hulk.
@@OhDough that too
the sports brah is back!! so Hawt!
Mr Dough-oh, on a scale from 1-10 how much are you looking forward to the patch on Thursday? Any predictions?
I'm keeping my expectations off the table, I just want fun and there's tons of ways to deliver on that front
OhDough, how are you looking forward to the big patch and the warbond on thursday?
Just as you said just because you can doesn't mean it's useful means usually killimg is faster take the RPGs for example against a hulk it's 2 shots *anywhere* exept for weakspots like heatsink and Visor means disabling here is waste of ammo ...as for AC or AMR against hulks yeah Crippling them is a "not so bad" Option but honestly after just a few games you have the skill with those weapons to hit the weakspots reliably
Hulks are so easy to kill.
Stun Grenade leaves them WIDE OPEN for a weak spot kill.
I swear even with stun grenades I cant hit a Hulk in the eye with anything.
Any thoughts on the upcoming fursuit warbond?
Still looking for a good way to kill shredder tanks thats not a stratagem.
I haven’t played in a minute. Is the rail gun good again?
can the throwable knife kill a tank?
Helldiver tip : u can also shoot the sphincter of any automaton to one tap them . Alot of people don’t know that cuz automatons don’t visibly have an anus
Non optimal TTK just sucks.
You don’t shoot for the vent on a tank? You’re not killing it. You don’t hit the head of a hulk? Yeah, it’s still gonna be chasing you. I really hope this stuff gets fixed in the patch. And no, by fixing I don’t mean „make gun do more damage”, I want to be able to reliably kill things without a marksman’s aim (especially when an average bot drop spawns three hulks at once)
Marksman's aim is a pre-requiste to "git gud"... 🤣. Joking aside, that's why the eruptor was damn fun to use as you didn't have to be some damn precise. Not to mention it was a really good hoard clear weapon against scavengers. It was a really versatile weapon as you can open containers, used to be able to close bug breaches reliably and blow up fabricators. The latter two being from a considerable distance too. Then the changes happened and it was no longer fun to use... Instead now most of the time I was blowing my own character up either due to the kamikaze automatons or the bugs jumping right into your face. Then there was the annoying ricochet from the terrain which mind you is not consistent against the enemy but 100% consistent against you. With the bugs, scorch the floor with a flame thrower, toss in a stun grenade, cluster them in to nice target for the eruptor. You could rack up alot of kills. Tossing in a gas strike also adds to the tally.
@@earthtaurus5515 Yes eruptor pre nerf was great and the most fun I had with the game. I once got a 70 kill streak by blindly shooting into a bug swarm with it and throwing gas and napalm strikes everywhere. That kind of brainless, ludicrous stuff is what Helldivers should be about. Pre nerf eruptor had a lot of things to counter its power, like the fact it was bolt action and later only had six mags. It, the pre nerf railgun, the pre nerf slugger, and the breaker incendiary is what all weapons should feel like. Satisfying, different, and well balanced with their own quirks. Railgun for example did big damage but could explode in your face and only had 20 shots. It kept the player power high enough to kill most enemies, but still had some drawbacks. Making a weapon do no damage to heavy or even medium armor isn’t balance. It’s making a weapon completely obsolete in the face of something else. Railgun prioritized armor penetration, so it should do big damage to armor and not get nerfed for it. And then there’s the insane gap between TTK on weak points and TTK on other spots. Bile titans take like ten shots from a quasar if not hitting the head. Thats sometimes impossible to pull off due to how the game is designed. An enemy has to be killable (within a reasonable time frame, especially when there’s three of them at once) without using aimbot or orbitals. But yeah, this just gives their „git gud” philosophy even more traction. Of course it’s the players that are bad, not the game
@@KsnypsAdventures Most of the "balancing" issues can be resolved by fixing the spawn rate in solo vs 4 man squads. I've seen people complain helldive is too easy and then later reveal they were in a 4 man squad. When asked if they soloed it, silence...
Most people have zero concept of what actual mindless fun is in a hoard shooter. I blame the fact they've never grown up playing retro games and classics like Goldeneye, Doom, Quake, Time Splitters and the like.
Can you imagine how dull and annoying these games would have been if the devs focused on "realism" instead of blowing stuff up.
Ah... Goldeneye, tossing a remote control mine at someone, running away and pressing A+B at the same time to take out 3 of the other players at the same time if you were lucky. Or shooting through the doors with the Magnum pistol... ah those where the days.
@@earthtaurus5515 Yeah exactly. I would actually complete missions solo if there weren’t so many heavies spawning in. If I have four times less guns and stratagems than a four man squad, I won’t be able to take down four bile titans back to back. And the opposite, if i am in a four man squad we can throw four times as many stratagems and kill a seemingly endless stream of bugs. Solo should have less enemies because i don’t have the firepower to kill them all, and four man should have obscenely high enemy counts to make up for the 20 reinforcements and more stratagems. (If everyone takes railcannon strike in a four man team, that’s one railcannon per thirty seconds coming from your team. And Don’t even get me started on the eagles)
OG horde shooters were actually done well. Crimsonland being a pretty good example: just shoot things with overpowered weapons. If Crimsonland had HD2’s balance, killing the basic enemy unit would be a struggle even with a super rare weapon. That’s why Helldivers isn’t a good horde shooter. Horde shooters are recognized by their extreme lack of logic, realism and balance. Yet that doesn’t mean they’re not fun, in fact it means they’re even more fun than other games. But I guess game critics and balance devs can’t handle the idea of a fun game anymore because everything has to challenge the player.
Looking on the bright side, Johan decided to get more of the devs to actually play their game and test it more extensively so they’ll maybe see what their „horde shooter with overpowered weapons” actually plays like
Sometimes I'll take a jet pack stun, nades and the jar on hell and deal with everything but the factories and gunships.
The fact they they nerfed stunning hulks or even 2 shotting hulks with the arc thrower is my biggest issue with this game. No fun allowed
Funnily enough the autucannon does use a clip!
Unsafe railgun is by far my favorite thing against hulks, horrible weapon on 7 or below and becomes A tier when you bring it on 8 or 9
Your strategems do not keep up with hulks and striders. Especially with modifiers stacking up like, 1 less slot, 25% increased cooldown, 50% increased call in time. You need either: Quasar Cannon (take out turrets on strider and ignore), anti-mat rifle, railgun (one shots them in safe mode, gl aiming), or the autocannon. Save your strategems for tanks and striders. Bring grenade pistol for walker guys, stun grenades to help with hulks. Ive had 4-5 hulks approaching me and took them all fown with the railgun. It is very hard to aim farther away though.
auto cannon, amr, laser cannon all take out every single automaton. railgun is actually horrible vs tanks, gunships and factory striders because it's durable damage is so low.
@@OhDough It is terrible against everything except the hulks. Its ttk for hulks is the highest or very close to the auto cannon. I think its higher because it takes one shot and there isnt any recoil. Its just very difficult to hit the head sometimes. I still prefer AMR for increased versatility and consistency.
Recoilles rifle goated vs automatons
5:43 eruptor and scorcher exist
Cool content 😎
The eruptor basically 1-3 taps all bots now besides hulks and tanks now
damn fine video
Never going to AC the limbs on a Hulk. Stasis grenade then two eye shots. Ten perfect accurate leg shots vs 5-7 not very accurate eye shots ... Yeah I'm doing the realistic option.
Autocannon is a clip, machine guns and GL are belts. Most primaries are magazines notable exceptions are shotguns with an internal magazine/tube. Doesn't bother me what you call it, but you question yourself every time you talk about the autocannon😂
If it takes more than one shot it's not worth using
Hulks make me not want to play bots.
Hulks arent that bad.
agree with ethan, though i get that everyone has their own subjective take. for me it's heavy devastators, with absolutely zero competition. worst enemy in the entire videogame. hands down.
I can't fight bugs so I get it. I get overwhelmed even though people say it's easy.
stun nade with HMG. 7 rounds single tap its dead or one short burst (crouched), can kill 10 Hulks per mag and people say its bad. I bet medium or high rpm the HMG is melting those arms and legs. PS great advice on shooting devastator legs! watching that heavy dev go down from two foot shots was a eureka moment. nice vid, useful content!
Wild
4:22 since when are shotguns known for armor penetration? 😳
video game
@@OhDough loosely based on reality 😝
Thermite grenades aren't that bad. 3 to a chargers face and it dies after they explode, and you can use them to take out bug holes (same as impact incendiary grenades)
haven't really tried against boys, since I always bring stuns for hulks
i killed hulks with 2 thermites before. i have no idea if it was a fluke or there's a specific place to throw them.
i would have tested more but the next mission they did zero damage (before the dot bug was fixed when the warbond first came out) so i just gave up thinking about it cause i knew there was no point playing with something if it's not gunna be consistent.
ill have to experiment again but the long fuse time is rather annoying when i could just stun them and avoid the risk of a random instadeath flame thrower.
also ive seen talk that thermites tick damage doesn't stack so you might be able to kill chargers in 2 if you wait till the first one explodes. i don't know if this is true or relevant but something to keep in mind to try
@petercottantail7850 yeah, I'm pretty sure I've killed chargers with 2 thermites BUT they have to be direct shots to head, but I know for sure 3 will kill them, which isn't too hard to do since you can throw them pretty fast.
The delay is annoying but considering you can just stick them and continue shooting other enemies (like that horde of hunters that always follows :/ ) it's not TOO bad.
I still have to try on Bots but I'm sure 2 or 3 will take out a Hulk but the small head is probably tougher to hit, battery pack in back may require only 2
@petercottantail7850 it's 2 to the back, 2 or 3 (for sure 3) to the face, honestly though, it's just fun chucking 4 thermite at the Hulk and seeing them go down while sparks keep flying out of them!.
I just took out 4 but the 4th one ofc had the ragdoll lasers so it killed me :/
Safe mode can one shot Hulk. So it’s not worthless to use safe mode….
You're gonna finally make it up to 90 this time, ha? 😄
You're my shmedium armor :)
@Sparks16 on TH-cam. Best Helldivers cinematics in the community.
safe mode loads to a shot a little bit faster than unsafe mode. i use safe mode a lot in bugs because most of them get one tapped by it anyway except by chargers and titans
We need a poll: Save the Children, or More Mines?
Save Children ofc
Mines are boring + another delaying of mines will be fun
mines.
children are easy to make more of
Considering that I've been maxed out on medals for the better part of a month I don't care anymore.
Kinda funny, putting out this video two days before everything changes.
It's either a reference of history or it'll repeat itself.
They should highlight those weak points like Horizon Forbidden West does. Or have a setting to enable or disable it. Unless you are already playing on level 8, 9, people just don't know how to find weak spots. Even then, it is hard to aim due to 1080p rendering in PS5. It's like you are adjusting for the right pixel, otherwise your bullet will go straight through behind them.
I don't know why AH make you squint so much just to shoot the meaningful weak spots. (Except tank). Like, realism for sure, but it shouldn't be where you need 4K 120 fps rendering on the PC to properly able to aim precisely.
+ the sway on AMR is just atrocious, even when crouching.
They have General Brash and a huge ass screen. They just have to make a series on enemies, and we are all set and good.
@@h4xorzist general brash is a joke. It's just propaganda.
@@GooiYingChyi "I don't know why", yes you do, "realism" or rather their ridiculous selective use of realism in a fake computer game that's just an arcade shooter/hoard shooter.
Heavy machine gun for me is one of the best anti hulk and Factory strider killers once you master 950 rpm mode, can 2 tap the eye or easily rip off the arms or legs, The only reason hates the HMG is he has no idea how to shoot it...case in point he uses the low RPM setting like a noob.👆
higher rpm makes the reticle bounce too much. even with recoil armor and going prone, you aren't keeping the reticle on the target long, so you have to slow fire anyway to compensate
if you wait for the reticle to go back to its original position with fast fire rate, it then takes a very long time cause of it's weight.
the end result of getting around this massive recoil issue no matter the choice end ups with a weapon that takes longer, (significantly longer) to kill than the laser cannon while being forced to play very stationary and a terrible reload time.
and my favorite part, it also loses the race for blowing up heatsinks like tanks and turrets to all the other support weapons(and many primarys for some reason)
almost an entire clip, max rpm to pop which takes an eternity and now you have to reload with that massive reload time if you want to use it again just because you used it on a heatsink while needing to deal with everything else is shooting at you. 😂
way too many downsides with a laughable payoff needing a higher skill floor just to make it function as a weaker laser cannon. you can make it work like you can do a mission with just a pistol, good job but nothing about that gives the weapon praise, it was the player tying a hand behind his back.
please don't try to get people to bring people into the same misery as you to drink the same koolaid as you with this kind of propaganda, the weapon needs help and only remotely functional as a tap per bullet weapon.
i forgot about this game i’m ngl 🙁
Why is no one thinking about the kids