GRAND MAGISTRATE BOUNTY ATTEMPT | Grand Cathay vs Lizardmen - Total War Warhammer 3
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- เผยแพร่เมื่อ 11 ก.ย. 2024
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Watching a Lord Magistrate (let alone on a Sky Lantern) in multiplayer feels like spotting an endangered species.
GG to Hippo! I think Lizards need to go a bit wider with skinks in this matchup. I didn't have enough width to loop around the frontline and break the iron hails. Also fell right into Hippos trap by attacking the Magistrate with the Colossodon hunters. He was ready with the air-mortis item and buffs on the righteous lances. Threw away an expensive unit that I need to break the frontline.
The Chadjistrate essentially performed like a Distraction Carnifex in this game - he must have eaten 50-60 Winds of Magic between all those Tempests, which could have been used to annihlate the Cathay infantry and pull them apart for the Cold One Riders and Feral Cold Ones.
...the only spells the mage priest had were Tempest and Apotheosis. He could not, in fact, do anything at all to cathayan infantry.
The chadistrate tanked 4 tempests and more than paid for himself in damage value. Lizards really had to commit to actually killing him after investing the WoM or save the winds for karate chopping the Righteous Lances.
Weather forecast: Calm, pleasant wind.
Actual weather: Magistrate lantern hit by 4 tempests
lmao!!!
Honestly if the Magistrate had a sky junk instead of the lantern he'd be a lot better
Nah, he’s so vulnerable. If fit lose a junk, it’s not that devestating as using your Lord
Sky junk with 15k hp are actually really tanky, you just would need a plan to save them in case things go poorly
@@hitppohiman how do you defend them? Spam them I.e. with those anti large flying Teradon riders. They have 6 melee Defense, they get wrecked
@@Sailinator2303 and then your expensive terradons and ripperdactyls get torn to shreds by dirty peasants with shotguns that cost half as much. Is it really a win when you invest so much and gain so little?
@@voskhodd kill the Shotguns with Skirmisher skinks. Or magic, or whatever. It is so damn vulnerable. Obviously don’t send it in immediately
maybe the unsummon timer can be longer depending on how far you are from your spawn location? if you are at the middle point it could take 10-15s to unsummon or if you are diving your enemys spawn it can go up to 30s
Just give it a cooldown, so that if a unit takes damage, it can't be unsummoned for 20 seconds. We know the UI already supports this kind of stuff, since landing/takeoff for flying units has a 10 second cooldown.
The only issue to consider is the interaction with the Lore of the Deep's passive so that you can't prevent your opponent from unsummoning by casting spells.
I played a lantern+ green guardian rush build, lantern with iron hail is good because lantern basically attract flying unit like a lantern do irl
and lantern actually have 360 firing while moving
Im excited to see how the Chaos dwarves will play in multiplayer! 😁
Same here!
I bet they will be pretty strong. I just saw Astragoth stats. 130 armor, 60 speed, ap dmg . The fact that he is also a caster makes it even better
Your Reaganomics trickle down deployment joke always cracks me tf up lmfao
Unsummoning would make more sense if they had to go back to their corresponding summoning area (vanguard summon area for vanguard and then regular summoning area for regular) or the edge of the map like they are retreating, it's weird when they come back with full health too, make more sense if they healed a little bit over time so they couldn't save up and resummon as soon as it's desummoned
Iron Hail Gunners are probably my favorite unit in the game now.
I remember my first Cathay campaign, first time trying Iron Hail gunners and the first time they opened up with so much dakka. Jaw dropping! Basically dual wielding Uzis, if you can meet their fussy line of sight, range and probably even harmony requirements.
Unsummoning should require you to run off the battlefield, not just evaporate into the ether.
or on unsummoning checkpoints, similar to where you summon reinforcements, so the enemy has a way of disrupting/punish them
Hey Turin just wanted to ask when the next Warhammer 3 Livestream will be since it's been a while since the last
next few days!
yeah, unsummoning could be longer but I also think that the lord (and maybe heroes as well) shouldn't be able to be unsummoned. At least it should give the penalty of your lord dying.
It would nake more sense to have a lesser fleeing the field penalty than dying, otherwise you'd be as well just sending them to their death.
this was a cathey spell intensity maxing build no wonder that searing doom hit like a truck when it has at least a 20-30% damage boost
The reagonomics joke was so goddamn good
Lord magistrate new meta! Buffs are pretty decent and a great option for a cheap lord for cathay.
except you are paying for another caster so they actually are an expensive lord choice ironica
The balancing and thematic change I could see to the unsummoning mechanic would be this :
-Melee unit : can't unsummon if health is higher than 50%
-Range unit : If ammo is higher than 50%
-And maybe an option where you can't unsummon your lord ? It would force you to protect him and not just avoid the morale penalty so easily, though not sure about that last one
It would counter the cylostra and skaven slaves play as well, and it makes sense that your Lord can't retreat from the battlefield if he hasn't even been wounded.
I feel like your lord should have to be present on the battlefield at all times. At the very least though there should be a "lord not present" debuff to morale if the lord has been unsummoned (obviously if he's dead or routed, those penalties would take precedence).
I saw Plane in the cinema, really loved it, proper old school action film!
10 sec now yer, should be condition you need to be at the map edge to unsummon; which might as well use the retreat bottom command to do it ^^
Make it the way it used to be - people can unsummon when they leave the map under their own power. No dropping out of combat and refunding, you have to actually fully disentangle the unit, and pay the price in missing firepower as it moves out of the map.
I think the unsommoning would make more sense immersion and game play wise if you have to move your unit to a spawn point first before you can unsommon them.
It makes it less cheesy and to make it less micro intensive you could just rework the "retreat" button in this game mode to have the selected unit move automatically to the spawn and unsummon.
idea: you can only unsummon on the edges of the map can have a little white zone as an indicator.
Unsummoning your lord should give the lord fleeing penalty
Legendary casting Turin.. great job
Maybe have the unsummon mechanic function with both a minimum distance from opponent units AND x-amount of time out of combat.
What if you can only unsummon units that are out of combat inside a deployment zone that they can spawn from. Deployment and Retreat zones all in one.
Unsummoning should absolutely require some kind of location to activate. Edge of battlefield, reinforcement locations, maybe even designated retreat locations if the first two are not enough.
At least that would require some strategic positioning instead of the cheesy nonsense we have now
Unsommoning should just be a manual retreat. If they manage it you get the refund immediately.
Wait. Cathay won? Wow.
I feel like units should only be able to be unsummed if there's no enemy within a certain radius of them, maybe 150-200 meters
Maybe unsummon could have a longer cast/delay, but give whatever resources are left over from the unsummoned unit instantly. That way you don't wait 31957813589 years to actually deploy resources you get from good housekeeping but it's also preventable by the opponent for important pieces like lords etc.
that magistrate burning through so much of lizards magic was the MVP
really nice use of the horseman
Summoning/unsummoming is a big reason I prefer land battles
Easy solution to unsummoning. Unsummoning a unit makes them run out of the map. Just like when you make your units retreat in a campaign battle.
i play land battle not dom useually but really struggle playing lizards vs cathay any tips from yall?
Why is it a "banana" toad?
That Slaan is yellow. Turin nicknames the Slaan based on their color rather than their abilities, e.g. the "orange sherbet Slaan"
Lmao I didn't realize that
600 gold feral saurus instead of normal saurus with shields would oddly help lizardmen.
The new old world dual weapon temple guard would go a long way too
What about flying units having 0 capture weight but apply a negative 3 capture weight to enemies total on a point? You could have something similar fo art shooting enemies on a capture point.
what if you had to get your units back to the initial deployment zone to unsummon! Could represent them leaving for supplies/reinforcements
Would a DE build with Slaanesh's Harvester being summoned again and again with their bound Soulstealer work ? It looks alright on paper on a large map with room to maneuver, but the unit cost is quite high
I wish the lizardmen were even weaker and harder to play so that they can become the ultimate challenge for anyone masochistic enough.
I just downloaded TWW3 on sale, and in addition to campaign mode I am looking forward to trying Domination mode against a live opponent. I seem to recall Turin or someone runs a site for newbies in Domination. Or a training academy or something. Can someone point me in the right direction. Thanks.
I believe that's totaltavern, best bet for newbie games is to just join Turin's discord though
Honestly, the Magistrate might have been key in that battle since between all the Tempests he ate that was easily 40+ magic that could have been eating Cathayan infantry instead.
The lantern is so bad that it causes my game to stutter on the post battle screen in campaign. For some reason it's only the lantern that makes it happen.
I always knew the magistrate was secretly OP XD
I think the dinos are the endangered species in WH3
Chaos Dwarfs
Fire and steel
Where are the carnosaurs? How you going to be lizards with no carnosaurs?
the ultimate distraction carnifex
So what's the main tourney game mode?
Depends on who you ask. Turin does almost exclusively Domination, pretty much everyone else is more oriented towards Land Battle
@@parkmap1516 Not challenging, all I know is Dhav and HB-YY doing LB. Can't stand DB, so I'd love more LB casters to watch!
I really dont get why it would be broken to give the LL of cathay armony...
I think the ogres should get a unit of skirmish javelin gnoblars riding sabretusks. What do you think Turin?
What about unsummons only being available in a valid deployment point?
I don't play multiplayer, but it seems like unsummoning is kind of dumb.
soon dawi zharr so hype can be real ;D
Grand Chadistrate
If only you could give the Von Carstein Blade to Lord Magistrate in multiplayer. Then, he would be more better and not need a Sky Lantern🗿
Magistrate is prime contender for least popular lord type
shoutout to the peasants with 100-200 kills
If you offer rewards i feel like the matches shouldnt be 2 people of the same clan. Idk man.
I do agree the unsumoned mechanic is badly input in domination. Like the fact that you can get your lord out of combat like this is kind of lame, and I think they either should cause massive leadership penalty (even more so then if he dies) or just not allow him to be re-sumoned.
i'm questioning this one... why did the lizardman bring a tempest slan?
flying dragonblooded lords are the most common pick
9/10 w/e cathay lord being brought has flying, whether it's the dragon siblings or shugengans on longma's
@@turinRTS sure but without any real firepower to punish a pinned flyer, it's just wasting magic instead of getting more value from other spells.
Really agree with the unsummoning mechanic being lame. Not only is it lame its also used mainly for cheese. At the very least I feel lords and characters shouldn't be unsummonable since so many lime clyostra and others are abused.
man lizards literally never win on this channel
Here after the chaos dwarf news. Just started doing MP after never touching it for years so couldn't come at a better time to start practicing. Good match! Is there a place for MP noobs to do matches?
Join our discord!!! discord.gg/cn6ssgM4
@@turinRTS thank you brother
Same. I just started playing multiplayer again after a 4 months break