Houdini Tutorial: Hexagon Shield in VEX

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 43

  • @jrjenterprises8502
    @jrjenterprises8502 ปีที่แล้ว +6

    Please upload more and more. I love your tutorials and Thankyou so much for uploading these tutorials for free for all of us who are trying to make/learn something in houdini. Your tutorials are very informative. Also try to shade these things so that it will be more easy for beginners to complete this effect.

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +2

      Thank you so much for the support JRJ! Like you said, I would actually like to cover rendering and full projects but since I am still inexperienced with teaching I find it challenging to cover every step in a comprehensive way. I might do a multi-part mini series where I cover Setup -> Rendering -> Comp. Again, thank you so much for the kind words.

  • @carlosrivadulla8903
    @carlosrivadulla8903 ปีที่แล้ว +1

    You're killing it lately

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Thank you Carlos! Really enjoying making these short form videos. Any topic you would like covered?

  • @WongWeiMingRyan
    @WongWeiMingRyan ปีที่แล้ว +2

    it's really amazing. Tbh im doing something that looks similar to yours. I was wondering if would you show how do you composite as well?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +1

      Gonna go some compositing tutorials in the future. This one was super quick and messy so I don't have a tutorial for this exact one planned unfortunately.

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว +1

    Great! Thank You very much!

  • @Newjin-x3f
    @Newjin-x3f 3 หลายเดือนก่อน +1

    The second vfxpreession is not working. Please help

  • @sorusolne411
    @sorusolne411 ปีที่แล้ว +1

    Thank you for the great commentary. At step 0:45, the UV texture does not appear in the view. Do you know the cause?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +1

      You can try to toggle the checkerboard icon at the right menu in your scene viewer ( same bar where you can visualize the normals and point numbers ). If that doesnt work, just visualize it with a uv quick shade. It is also not necessary for the uvs to be visible for the effect to work, as long as they are present on the points on the geometry.

    • @sorusolne411
      @sorusolne411 ปีที่แล้ว

      @@mnymanVFX UV quick Shade solved it. I was a beginner and at a loss, so it helped me a lot☺

  • @yunsusu4765
    @yunsusu4765 6 หลายเดือนก่อน

    thank you very much.handsomeboy.

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว

    You're the best

  • @KENJI_JOURNEY
    @KENJI_JOURNEY 8 หลายเดือนก่อน

    hey cool, where you have been studied ?

  • @philippwelsing9108
    @philippwelsing9108 ปีที่แล้ว

    May I ask how exactly you learned VEX? Any sources to get that good in VEX? Thanks so much, Mats.

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +3

      Most of my VEX knowledge comes from CGWiki’s JoyOfVEX, Applied Houdini Rigid series and Junichiro Horakawas VEX lessons :)

    • @philippwelsing9108
      @philippwelsing9108 ปีที่แล้ว

      @@mnymanVFX Thank you! I found Juni's series, too, super good.

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +1

      @@philippwelsing9108 That man is on another level!

    • @philippwelsing9108
      @philippwelsing9108 ปีที่แล้ว

      @@mnymanVFX AND he can explain it well and can share his knowledge. Entagma's series on VEX is up next. Thanks again, Mats!

  • @jackcg10
    @jackcg10 ปีที่แล้ว

    cool

  • @Mikus_Ficus
    @Mikus_Ficus ปีที่แล้ว

    Hey!
    What's a trick to use transform matrix from intrinsic, if you can create the same with "matrix3 rot = ident()"? if you take a look at values you can see this is identity matrix.
    Also, why do you think that quaternions are more stable than matrix3?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      I just remember having issues when dealing with rotations in euler angles as they are more prone to gimbal lock. Faces suddenly flipping and such.

  • @everytimehappywithsongs341
    @everytimehappywithsongs341 ปีที่แล้ว +2

    my pointwarngle color not changing i follow ur video

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Did you do the Attribute Promote for visualization?

    • @everytimehappywithsongs341
      @everytimehappywithsongs341 ปีที่แล้ว

      @@mnymanVFX my pointwanrgle animation not working means the color not change

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Hey, can you send me your HIP-file? My email is on my TH-cam channels about page.

    • @everytimehappywithsongs341
      @everytimehappywithsongs341 ปีที่แล้ว

      @@mnymanVFX sure

  • @왜못할거라생각해
    @왜못할거라생각해 ปีที่แล้ว

  • @diazmano7504
    @diazmano7504 ปีที่แล้ว

    hi man, good tutorial, I'm done but when I change the angle in pointwrangle it doesn't change anything in the viewer, any ideas?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Send me your hip file and ill take a look!
      nymanvfx@gmail.com

  • @蒜哥
    @蒜哥 ปีที่แล้ว

    Hello! really nice tutorial! but I suffer some problem when I did on second pointwrangle.
    I follow your step to store transform matrix in intrinsics, but my assemble node pack all data so it only got one primitive, it seems different with your tutorial, how can I fix this problem?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Remember to check "Unique Points" in the Facet-node! Maybe that is the issue. Let me know if the problem persists.

    • @蒜哥
      @蒜哥 ปีที่แล้ว

      @@mnymanVFX I follow your step and finally fix the problem! Thanks you so much~

  • @everytimehappywithsongs341
    @everytimehappywithsongs341 ปีที่แล้ว

    can u give ur this hip file ?

  • @diazmano7504
    @diazmano7504 ปีที่แล้ว

    hey man how can i do the same material or shading effect at the beginning of the video, thx

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      I was basically just exporting a bunch of passes like the Fresnel and a bunch of noises driven by the uv attribute as AOVs. Just messed around with all of those in Nuke with grading and glows.

  • @artpaper641
    @artpaper641 ปีที่แล้ว

    how can i export it to C4d or blender

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      You can probably export as an Alembic with a ROP Alembic node. Just make sure to save the entire frame range so the animation is included.

    • @artpaper641
      @artpaper641 ปีที่แล้ว

      @@mnymanVFX I tried doing that but when we import it their the geometry is not imported we have only the origin points of each and every hexagon in blender,
      In Houdini when we export it gets exported but afterwards it shows and error called
      'renaming node to attribute_delete_1'
      Do you have any idea how to fix it

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      @@artpaper641 Use an Unpack-node before exporting

    • @artpaper641
      @artpaper641 ปีที่แล้ว

      ya it helped resolving the error that i was getting earlier and now its a single object instead of many but i still was unable to see any geometry in Blender
      can you help please@@mnymanVFX

  • @caniseemy7016
    @caniseemy7016 ปีที่แล้ว

    hip?

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +1

      Hey I lost the hip file for the final render unfortunately.