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What I’m most surprised about with this video was that Alhaitham hyperbloom(quickbloom) wasn’t mentioned until the end. Based on doing the last few abysses that variant of the hyperbloom team is much smoother to play than Nahida/Yelan/Xingqiu/Kuki. Not only due to the overapplication of hydro like you mentioned, but the lack of dendro resonance and high ER substat requirement for Nahida, which can be fixed by fishing for EM deepwood pieces with ER% substats which is rare. Yelan or Xingqiu as a solo hydro tend to not run into as much ER issues due to Sac Sword and Emblem
also Neuvillette in terms of hyper investment is more effective at speedrunning abyss than Alhaitham. Most dolphins or low spenders would go C0 Alhaitham since he doesn’t rely on cons as much as the C1 Neuvillette which is huge on him. Weapon have to give the edge to Neuvillette since HoD/Wolf’s Fang is generally good enough to compete with Lofi while gap is higher between Neuv’s #1 and #2. Hyperbloom damage is a strong baseline but can only go so high with vertical investment (C2 nahida and increasing EM Kuki) while hyperinvested Neuvillette with 50+ CV pieces has a higher damage ceiling. That’s my rant for today!
2:15 what DPR IF ? and you forgot to say that she needs to do more dmg on-field than HB teams since HB teams only loss in dmg during chars using thier burst is less than the dmg loss in hu tao teams
Well said! The problem I've always had with the "high floor low ceiling" take from others is that, while it is true, Genshin unfortunately doesn't really have any content harder than floor 12. Because of that, when players are looking for guides/help to reach that DPS threshhold -- a team that can (relatively) easily clear Floor 12, Hyperbloom, is often times very good at doing that because of how high the floor is and how flexible it is in the sense of easy rotations and having 3-4 unique and useful elements in your team. You did a good job pointing out the lack of needing it for already seasoned players who have many well invested DPSes, as well as the sort of "high end" of hyperbloom/quickbloom teams with Alhaitham/Furina or others. I think a lot of the "overrating" is mostly for first time clearing abyss, where the EM investment needed usually is a lot easier than the CRIT team alternatives. 👍
So basically high floor, low ceiling, as I expected. For me, as someone who came back recently (well, a few months now, so not that recent), and missed months of farming as well as new characters, I appreciate Hyperbloom for giving me a fast track to 36 star Abyss again, so now I can feel safe farming for other type of teams while still having a safety net when I really need to for 36 star Abyss.
my take on this is : High floor low ceiling is true for the nahida xinqiu kuki core, but if you put Alhatham in there, you can elevate the ceiling with Alhaitham and Nahida constellations/weapons/artefacts because you incorporate spread damage in there. This is why burgeon sucks and hyperbloom is considered so good: Hyperbloom actually has a way to elevate his ceiling by having a synergy with spread and aggravate teams.
@@bobthehandyman3650 Yeah, at the later stages of endgame account investment, alhaitham hyperbloom/quickbloom is the only good hyperbloom team. But i think most people have the standard hyperbloom team in mind when saying "hyperbloom is broken", which is just the point of discourse, because it isn't even close to truth for anyone who isn't a new player.
@@bobthehandyman3650 At that point it would be better to just run a pure spread team and have more uptime on quicken though. I think that is what's meant by a lower ceiling, once you start putting that kind of investment in, you're not going to want hydro clearing that quicken aura.
For your case, that’s less of Hyperbloom having a high floor and more of you just not playing Genshin in a while so playing a team with less skill expression is easier for clearing abyss.
While Genshin has no 'best team' because it comes down to what enemies you are fighting. Hyperbloom is the easiest to build, most consistent and overall strong team archtype in the game. You can argue its overhyped but calling it bad is outright delusional.
@@sydorovich2532in which case the physical build auto attack dps harbinger sitting quietly in the party adding 1 level to the dragon’s normal attack talent comes out to play.
Its not. Its the strongest when you are starting but the more investment your characters have the more it starts to lag behind. Its an excellent team for beginners or people that don't want to bother raising their characters correctly(specially if not const or weps on top) but there is certainly reasons why people think its overrated. No matter how many const or weps you get for hyper bloom, its very difficult to raise its dmg much, same for better artifacts on the characters. This is also why quick bloom and aggravate are looked down by newer players but can be considerably more powerful with investment
I think the most important part is the flexibility of rotations and the wide range of content that is clearable. Some characters you have to set up all the supports first then go to your main dps and then you only have a small window where you’re actually doing the main dps job. The other half of it is that you dont really need an anemo to group or debuff for this team which is nice.
I think people underestimate how important it is that hyperbloom feels like it delivers on the promise of Genshin's combat system. It feels like it's driven by elemental reactions instead of by swiping your credit card for a 5 star weapon.
I did 36 star with full EM electro with hyperbloom set and unleveled dendro res reduction set on someone and hydro with unleveled anything. The main benefit of hyperbloom is the ridiculously low gear requirement compared to a standard damage carry like geo/physical or melt/vaporize
This is only now. If you think Hoyoverse won’t introduce Dendro-immune enemies to balance the game and make you pull on new meta game mechanics you’d be mistaken.
@@roennyh1362 Hyperbloom has been around a year and half ago. Not sure why they'd finally add a direct counter after all this time. Instead they're just making other viable teams comps with similar dmg like chevruse, furina, xianyun, etc. Instead of forcing you to not play hyperbloom, they instead want to encourage variety by sheer number of viable options.
@@Kmn483 You can also ask why they added a boss with a massive HP pull and immunity to Hydro to the abyss floor 12 nearly 3 years later. Hoyoverse making Dendro less effective in a few abyss cycles won’t dramatically counter bloom or Dendro based teams. It’s exactly to do what you just mention, incentive other play-styles. Turns out we agree!
8:28 same thing goes for just slapping xiangling on a team. (just slapping xiangling on anything was pretty much the hyperbloom before dendro came out)
I think a lot of the people that hate on Hyperbloom are simply salty/jaded at the fact that it requires so much less effort, and time, to match their god-rolled 4liner Emblem/Shim/CW pieces. So they make up lies about it not being "enough", or it being "weak/overrated". The reality is, if you want to clear the hardest content available to us (Spiral F.12), you can use a dendro team and achieve that with ease. It's been proven time and time again, and it's probably triggering to them, lol. It also reinforces the reality that this game as a whole, is nowhere near as difficult as some "hardcore" players imagine/want it to be.
@spartantraveler7251 I'm saving for Nilou atm for 3 months now, part of it is because she is so strong for f2ps, but she is the most adorable character in the game for me
my favorite hyper(quick)bloom team nowadays is Nahida Fischl Furina Kuki since I like Nahida carry and they're all pretty good invested. I do like to play the double hydro variant when I want to turn off my brain though. Also, the plant missiles are very satisfying.
I think Fontaine kind of put hyperbloom in its place. It's now a balanced, but cheap to make team that is mainly a newbie crutch to clear things without tens of thousands of resin spent. But with the crazy powercreep we've been seeing in Fontaine for regular amplifying reaction teams and just raw multipliers it's now easier than ever to beat hyperbloom in terms of damage. Maybe it was even hyperbloom and it's variants that forced MHY to introduce powercreep in order to insure future sales. Why get Neuvillette if Ayato does the same thing but better in a hyperbloom team? How can they design the hydro archon to not be a Nilou slave etc? I think they've done a good job rebalancing the game after Sumeru, and dendro reactions still have a balanced spot in the meta, especially when you can "passively" add it to a team like quickbloom Alhaitham etc.
Dendro teams were the best teams in the game at “F2P” levels of investment with nahida release. Fontaine didn’t change that, it just gave use more main dmg dealers who scale better at high investment like any other traditional team before dendro. When im taking about F2P levels of investment, I mean c0 5 star, c6 old 4 star, c2-3 new 4 star, 4 star weapns, 150 cv artifacts etc
@@lastorderx20001eh not really you still want Furina on a good build buffing a well built dps or your ass is still just kinda mid in terms of damage. (Unless it’s like Kokomi mono hydro which is very easy to build Lul)
That's what I really like about Fontaine's meta arc. It emphasizes personal dmg outputs through amplifying damage dealt related to elemental reactions or other stats used in personal damage. We Start with Lyney whose dmg is pure raw damage amplified by his passive and the team by likes of Kazuha or Bennett or both. Then Neuvillette is just high raw dmg with multiple elemental reactions used to improve his dmg bonuses. Wriothesley had raw dmg increases through Bennett for atk, Shenhe from additive cryo dmg, or Furina later on. He also has burn-melt which is amplifying reaction but it's all to amplifying his personal damage- EM from nahida for the melt dmg, atk from Bennett for the raw dmg and healing, and Thoma's C6 for NA and CA dmg bonus as well as shielding from burning. Furina amplifies all character damage that takes your multipliers into account which has a greater influence on personal than elemental reaction damage.
I like your point of view cause it's very grounded as usual, honestly. Notwithstanding the fact that it usually coincides with my own :D. From Italy as well, for the record. Keep up the good work.
“Just play hyperbloom” is symptomatic of a bigger problem in genshin which is that most 5 star units that they’re releasing just aren’t that strong. You’d need to pull raiden a whopping FOUR times to get c3 to realistically have a chance of her carry team outperforming her hyperbloom teams in many situations and then you still need other expensive pieces like Engulfing and Kazuha with Freedom Sworn. I did abyss just last night and I hit a little over 700k with C6 Eula a C3 Furina and a C6 Mika. According to you Kuki clears that with iron sting and FLOP. That’s just sad
Well hyperinvested teams can’t get 37star either. 😂 for a while now I get abyss runs first try and reaching that a few minutes earlier once in a few weeks doesn’t add much satisfaction
I think most people kinda hate hyperbloom is because it made previously well grinded artifacts for their characters basically pointless when a reaction that only needs elemental mastery does the same or even greater damage. Also the comparison of characters based on how good they are in hyperbloom or how would their damage stack against hyperbloom. These all lead to the mentality of why pull/build a character when hyperbloom is better.
@@maxwu4145 people tend to forget how braindead hyperbloom comp is. You can literally blindfold run on hyperbloom comp and clear abyss just fine. Imagine the amount of try hard to run hyper ayaka, frame cancel hutao, crit fish Eula, no energy Raiden from killing enemy on burst cast, circle impact benny comp etc, etc Also, there is no abyss rotation or enemy that hard counter hyperbloom ever. The comp itself has 1 flex slot that allow you to adjust to enemy counter, on top of already have plenty elemental coverage itself. The damage dealt is continuous and auto target so no need to mald against stalling enemy like wenut or flying enemy like wolflord. And nothing wrong with running carry on hyperbloom either. Hyperbloom neuv/nahida/raiden/dehya even with c0 neuv make hb comp even more braindead than traditional hb comp and you can scale up the team damage with neuv cons/wpn as he does significant dmg in that comp from his raw dmg and vape enabled by dehya burning.
@@zzzuuuzzz6706 Running hyperbloom neuvillite is a waste. His personal damage is already so high so you want to run him as a hypercarry instead with buffers like furina and zhong li. Also yes, I never said hyperbloom wasnt easy. But that doesnt change the fact its ceiling damage is lower than most if not all high investment hypercarry teams
@@zzzuuuzzz6706I agree I have C2 raiden everything dies fast so when enemies have less hp and I use her burst I don't have energy for next chamber. Also hyperbloom does not rely on er/burst. Nahida/kuki/xq skills are enough to clear floor 12 no need for er
Hyperbloom is not overrated. It's good enough to UNGA bunga 36* spiral abyss. No other archetype can do that as easy as Hyperbloom. That said, Speedrunners hates HB for same reasons you mentioned. You will hit ceiling and you really can't improve it's damage at that point.
YES, for the love of god, those who claims hyperbloom smacks every other team are the same dudes who either struggled or barely clears abyss with like 07:05 remaining time. Hyperbloom is only good if the team also does high non reaction damage, that's why in order for people to claim it's OP, they put Alhaitham and Yelan in it. Look back at 3.6, 3.7 zoo tycoon style Abyss, which team struggled? Which team blitzes through it? Classic reaction team. Abyss before and after that is just filled with enemies that acts like punching bags.
Why try to do hu tao cancels or double swirl setups on 200 ping when I can roll my face across the keyboard and clear everything with haha funny seeds?
@@marblepants When did i say its only for speedrunning? At a baseline, hyperbloom always has amazing damage. But its peaks never go up much compared to a hyperinvested carry. Even weaker carries like Ganyu can clear faster than hyperbloom at high investment
......yeah I feel like the hyperbloom hate just came from some players who just got tired of certain kinds of people insisting that their mains aren't worth investing in, because hyperbloom is cheaper to build while doing comparable or better damage ig Personally I take hyperbloom as just another strong team comp option that players can consider if they like it enough. I play that double hydro HB in your vid every now and then because it's usually the strongest single-target team in my roster, and I happen to have those characters, and they did figure in my first abyss 36* clear. Though these days I just bring out that team as a last-resort option when floor 12 gets too stinky to beat with my other teams (like the wenut in the current lineup lol). The truth is that there's just other teams that involve characters I like more that I also enjoy playing more. Simple as that.
Once you pass a certain investment you just dont need it since your main carries match or supass hyperbloom already (like trading the xq in the double hydro core for an invested alhaitham with his signature) Though Quickbloom Haitham is still a more than great 2nd team option since it lets you run all the crazy supports (minus one of the 3 xingqius) first half while he takes care of the 2nd without breaking much of a sweat My account surpassed the barrier where i can cover my 2nd half soo well i can play stuff like vape plunge furina/critzuha first half with haitham 2nd and still get 36*
I mostly do Quickbloom on the Electro carry side but have to say as a concept (quickbloom in general eitherway) it has more fun in it imo, as a older player. You can still get the great reactions even if tamed a bit in my case (500-600EM hyperblooms instead of 1000, so like 20k instead of 30k hyperblooms) but the damage being done besides matches and overtakes the hyperblooms alone and they work together. As older player it just feels good to be contributing a bit with your own skill and investment then rather then simply relying all on a reaction itself and ignoring any other way to deal damage.
The thing about hyperbloom is the reason it’s so good for newer/returning players is that things like the abyss _have_ gotten somewhat harder, and now is getting more and more customised for the current character banner. So players that were 36* the abyss a year ago might really struggle now. So hyperbloom is a fast, easy alternative to get that 36* while you bring your units up to scratch
Exactly, Hyperbloom problem is if you only consider teams having no potential for higher then average artifact, weapon, or constellation investment. Its very good but I've had Fischl (Physchl) comps which against certain enemies cleared faster its just a matter of investing in what you want and learning the rotations, playing as well as you can, as well as knowing limitations. Hyperbloom is still great for getting new players off the ground, as is burgeon and (namely Nilou) bloom, fun at times in general but whole community went a bit too nutty about it even before we had options like Neuvillette and 2024 era Xiao and then also got sick of themselves constantly nagging each other about it. People like investing in their characters and if it involves hyperbloom then great, but ideally its something you want to use, or use for one side to focus on the others investment.
I would say the introduction of dendro in abyss was probably one of if not the biggest changes , the fact that you can output enough dmg meanwhile keeping supports that are the core of most teams is truly amazing. I do understand that it uses good supports especially hydro ones but honestly for such results and it doesn’t relay on certain characters but rather a structure , considering it doesn’t rly care for crit or sets just em on the electro character. Overall it’s a good team for both endgame players and new players and allows for more room when it comes to abyss team and considering most enemies aren’t dendro res unlike most elements due to dendro itself being new.
Great Video end the stunlock on Hyperbloom. I disagree on some points like the whole idea of “quickbloom” imo being a worse term compared to double electro/dendro Hyperbloom because people think c2 Yelan or C6 Xingqui make those teams worse cause they apply to much pyro which is just false imo but I guess that doesn’t really detract from the video overall. I also think no 5 star unit was needed even before Hyperbloom, that was not an issue regarding hyperbloom but more of just the doomposting culture of Genshin community honestly.
I liked butterfers vid where he said hb is not the end all be all until he mentioned that it isnt the best team at lower investment and the solution is to 'just pull more chars 4 head'. Theres no team thats gonna do more dmg at low investment and low cons than a c2 xq and c2 kuki or even c0 with any dendro chars like dmc and collei at c6 and c0.
It literally wrecks any floor 12 chamber with ease, even those annoying worm type bosses. Easy to build also only need to farm emblem domain and deepwood domain. Only problem you may face is the hydro user xingqui may be required on other side.
XQ slot is replaceable. Run Nahida/Kuki + 2 hydro unit give similar result. Candidates are Ayato, Kokomi, Neuv, Furnina, Tartag, Neuv or any melee unit enabled by Candace.
I think overall hyper bloom is a great team. And honestly it still competes in clear times with someone of the teams I play. Mind you I have C2 raiden, homa on hu tao, C1 Neuvillette. And I have pretty great artifacts. And I’ve been playing for 3 years. Hyperbloom teams still compete with my teams, because I recognize that certain teams simply aren’t good against certain enemies, and that certain hyperbloom teams are! And that hyperbloom is easy, doesn’t lose too much damage from dodging, or changes in rotation. Those are amazing aspects which many other teams don’t have without losing out on a lot of things. Hyperbloom is also really good for mobile play, as mistakes tend to happen easier with the interface. I won’t lie to people and say it’s the highest dps ceiling, but it does often compete because of all the other aspects it has, which are not damage, but can be so much more important than damage.
"there is hpb so i dont need to pull for x character" is true if you pull that character for clearing abyss only. cuz hpb does have a low ceiling but it's floor is enough to comfortably clear abyss,, this puts players in a good spot tho, not being forced to pull a character you dont find fun or dont like just cuz they're "broken"
People that claim that hyperbloom is shit probably forgot that not everyone is p2w and farms the shit out of dungeons for good artifacts. Atm dendro teams are the most easiest teams to build to stomp the content
if it's good enough to get me 36 stars idc to pull all these different characters to make teams because I don't have the resources being a newer player to build team all. I haven't pulled since Furina banner, so I'll just be dropping everything on Neuv bannner and not even looking at kazuha
The abysses lately have not been kind to Kazuha, so I don’t blame you skipping. - Fontaine Meka easily escape his grouping (unless frozen, but freeze teams need more artifact investment then Hu Tao or Raiden teams) - Lots of boss floors - Whenever they put the hydro phantasms they space them just far enough so Kazuha can’t group them from their starting position with a held skill (I know one of the Abysses was because Venti who has bigger grouping was on banner, but they did it after the banner ended too) I can see Hoyo trolling Neuvilette when we go to the Pyro place, Natlan, so you’ll probably want to save for the Pyro archon after getting Neuvilette 😶
@@studiesinflux1304 I had no idea, thanks for informing me. I skipped kaz last banner, and never felt like I missed out. Alhaitham has proven his worth however. It's a given I'll go for the Furina/Neuv Natlan equivalent
Does anyone regret pulling multiple constellations? I find the game to be so easy, I wish there was a boss rush mode or something more than Spiral Abyss.
I like the game to be easy. I don’t play Genshin for a combat challenge, I play for story and exploration. I despise Abyss, as I hate being timed, so anything that makes it take less effort is fine by me.
@@TheCheeseman1983 but like more easy than it is? I can solo the whole overworld with neuvillete alone nor can I reach my main dps as my supports already killed the enemies, if it's events you can just not do them like spyral abyss if you don't do it already and if it's world level you can just turn the level down, this argument doesn't even make sense
@@danielhertz1984 Not doing events and Spiral Abyss isn’t an option as long as they offer primos, and decreasing world level just makes drops worse, so no thanks. Telling gamers “just don’t do that content” is a ridiculous solution. If content exists, a gamer will want to complete it. I just happen to enjoy completely outclassing and demolishing such content with my OP teams. To be clear, I never said I want them to make the game easier, I said that I enjoy pulling cons and weapons for my characters which make the existing content easier.
In summary, the execution in attaining the numbers is what separate hyperbloom to other non-dendro reactions. A good example is vape and melt which needs an intricate rotation for a maximum damage ceiling while dendro on the other hand needs no fix rotation and can unga-bunga its way out of any content in the game.
That doesn't seem to be what he's saying. It seems to be more that Hyperbloom has a high damage floor and low damage ceiling with lower overall investment, but most other teams have a much higher damage ceiling if you invest more into them.
@@dinohunter6450 You'd have an hard time making a c0 Raiden team ever deal more than an em Raiden in hyperbloom. Yeah sure you can catch 3 mores copies of Raiden and her sig and then clear even faster. But why tho ? Outside if you love speedrun.
I think most people who think hyperbloom is over hyped are those who have been playing long enough to have generally high investment into their characters, and strong characters at that. From their perspective, they can achieve just as much, if not more, when a new typical carry comes out by leveling up talents and slapping on high quality artifacts. For the relatively new player, or maybe even unlucky with artifact rolls and weapons, hyperbloom with relatively low investment can achieve much more than their carrys could. I started right before Sumeru came out. Invested a lot of time into Raiden National and variations of Taser. Eventually gave in and switched to hyperbloom (two teams) and was able to 36 star abyss. I have just recently, around 4.2, been able to 36 star abyss where one of the teams isn't hyperbloom... and that's largely thanks to Neuvillette and Furina.
Running a hyperbloom variant where kuki deals the majority of the damage makes it have a lower ceiling. With the points in the video of running xq and yelan makes it counter productive. But when hyperbloom teams are constructed where the hydro and dendro app is just enough for 2 seeds per kuki pulse. Having 1 unit that can receive and utilize buffs while all 4 units is outputting equal damage. Example one is the ayato hyperbloom variant. You start off with ayato burst and nahida e which will already start generating seeds for you. And once kuki e is proc you will be getting hyperbloom seeds which scales even with aoe as ayato have a wide aoe hydro app that doesnt need grouping. The 4th unit can be a buffer like furina, benny, kazuha, venti or another subdps like fischl or yae. For context. While everyone is clowning ayato. With his kit not needing ER i have him at 110% ER and still get my burst up no problems where as most dpses need 130% or more. Thats 6 substats that can still go to crit if you at late game and is min maxing. With this build ayato does around 11-13k per slash unbuffed. You also dont need dedicated healers as kuki is already your dps and healer at the same time. Another variant is again the quickbloom ones ill mention the alhaitham one as it has lower investment needed than the cyno one.
Awesome analysis! I don't use hyperbloom much now either - my two main teams are Neuv/Furina & Navia. Hyperbloom gives you a higher dmg floor faster, but the dmg ceiling is higher on high investment teams. I like it that way. New players struggle with leveling TOO FAST since they can access everything - hyperbloom is a great way to build a solid team to cover most elemental bosses without wasting resources whilst you work towards stronger teams that take ages to build I'm only just now finishing my Wanderer and Cyno teams after a year lol
You said in one video that Furina makes the best teams for Eula, can we get an updated guide? Nobody has made a guide in a long time and I bet there are a lot of people waiting for one, thanks!
I use raiden, yelan, nahida and zongli & kuki, xingqui, dendro MC and sucrose or qiqi. Can clear floor 9 & 10, but have difficulty in clearing 11 & 12 due to artifacts
On the topic of telling a hyper invested Neuvillette main to play hyperbloom. I was doing the current abyss on friend's account and he had a nice C2R1 Raiden hypercarry team with C6 Sara and whatnot so i figured I'd use it on the boss side. Ended up running after Wenut for an hour before getting 3 stars in its chamber, cringing hard. Two weeks later, same abyss, i had a cheeky idea to grab his level 50 Dragon's Bane with whatever EM pieces i could find to make that Raiden an E bot. Ended up facerolling over Wenut with my eyes closed. Poor Raiden mains.
The only reason people like hyperbloom is bcz it is very easy to reach peak potential of hyperbloom team damage which is comparable to other moderately invested teams, but they don't understand that they already maxed out the damage they are doing with hyperbloom unlike other teams whose damage potential can be increased. It's like comparing XQ with Yelan, many people still believe that XQ is better than yelan but they are are actually comparing Highest potential XQ with the lowest potential Yelan, and when you compare highest potential yelan with XQ it's like nowhere near.
@@SahajNagarwal As far as I remember that person clearly said that and people were correcting that person for their delusional comment. I saw that comment during the early days of Yelan's release when many people specially Xingqiu mains were doomposting Yelan. Now that I think about that person was probably a troll.😂
@@blaze8308 Xingqiu mains doompost every new hydro character, when furina release everyone was talking about how good her C2 actually is and then some guys were like what's the point xingqiu and generate more dendro cores and can deal higher damage😐👍
Bro, the point is, why search for "high potencial" if at the highest potencial of hyperbloom the hardest content in the game already become extremely easy?? If the objective is going to point A to point B in 10 seconds, do it in 9 seconds for a 0$ cost or do it in 2 seconds for a 1500$ cost is not worthy if the rewards are exactly the same for both. So, why would you say that "oh yelan C2 is better or comparable to C6 xingchiu" when xingchiu xingchiu C6 already can do everything in easy mode. Is stupid argument that do that is a good idea out of fanaticism for a character.
Hyperbloom is not bad in fact it's what i classify as casual friendly playstyle. Although, i must say it's overrated cuz sure it is strong but not completely broken due to it having a high dmg floor and low dmg ceiling. It is not my a cup of tea tho since compared to pure Quicken Teams, esp. at high investment, Hyperbloom and Quickbloom is mechanically irking me since Hydro consumes the Quicken Aura that there is a need to reapply the Quicken effect due to the fact that Hydro consumes the Quicken aura as compared to pure Quicken where it doesn't.
For me, any team which doesn't have cc, hyperbloom compensates really well due to the auto targeting. Otherwise, is not that essential. I've been having a great time with Neuvilette + Furina + Baizhu + Raiden (EM)
I think you pretty much nailed it. Hyperbloom is a high floor low investment reaction, and it’s great for more casual players and ones who don’t want to spend weeks farming for artifacts. Why farm 4 stats when one stat will do?
Finally a reasonable take on hyperbloom. I agree that the general public overrate hyperbloom in a sense that "it's the only think you can do and there's no point in building anything else". I also agree that people who say hyperbloom is bad have investment-bias and just have incredibly high artifact invest or whaled-out characters with 5 star weapons/constellations. The only thing I disagree with is saying that hyperbloom is perfectly balanced. It's very lopsided because it only scales with one stat. I think the damage should not have been this high and the idea of it being a "sub-dps" damage would have been better.
i can attest to the point that hyperbloom growing old. i started the game during nahida's banner, she was my first 5 star, a patch later, raiden reran and pulled her for hyperbloom. with barbara, nahida, and raiden, I cleared all of the game's content just so quickly (I cleared abyss after just 3 months of playing) but I got bored of it so quickly. yeah I can do a lot of damage, but the point of a video game is to have fun, and why play if I don't have fun. my favorite kind now I'm a xiao main and hypercarry is one of my favorite playstyles
The Butterfer video has more dislikes than likes, I wonder why... I wonder why I could complete some abyss with hyperbloom Noelle, with dendro traveler. And there has been people who did it with lvl 20 Freminet with hyperbloom core. The only thing I hate about hyperbloom is the fact that burgeon is trash in comparison.
It really just feels like the game was never balanced for Dendro's existence. And then they added Nahida who makes owning any other denro character pointless because they made her about 5 times as strong as she needed to be.
I think there is one other big plus to mention it comes to hyperbloom, and this is one that also applies to National. It mixes three elements, with lots of elemental application of all three. A team like mono-pyro or freeze is, often, a lackluster team. It is decently common to run into situations where they are at a disadvantage. Not as often as physical teams, but still more than others. But a team like Hyperbloom and National just toss elements at enemies, and do damage in a variety of those elements. This makes them very hard to shut down. They are omni-tool teams... you can always use them one side of the Abyss or the other. And that is what truly makes them good teams to invest in, for a newer player. Not only can do they Floor 12 clearing levels of damage without hyper-investment, you can use them every single Abyss cycle. But personally, I've always liked Quickbloom teams over hyperbloom ones. I just like the mix of direct and triggered damage.
I agree quite a lot with what you said xD. I’ve never been someone who needed hyperbloom since I have strong characters already, but I’m still interested in building some teams related to it for more team flexibility. I’m not gonna bench my Neuvillette, Hu Tao or Ayaka for hyperbloom, but I think more ways to achieve similar results is always a positive.
As a player that has recently been building his Tighnari alongside a hyperbloom team i can say for sure that hyperbloom made the abyss way easier with much less investment, but i can't see that much increase in the future for that team, unlike tighnari + fischl
Honestly haven't touched any dendro cause am too busy farming emblem domain. Been playing from 2.5 still no shime goblet with double crit stats and emblem electro goblet with Double crit.
I stopped playing before Ayato's first banner (yes, dendro wasn't a thing back then). I'm actively playing again and hyperbloom helped me 36ing Abyss again.
I think a easy way to sum it up is: hyperbloom has an high, easy to achieve floor. But, if given enough investment, it can be outdamaged by other archetypes. For people who have played the game for less time it can easily carry them through *some* of the hardest content but after a while there's not much of a point in playing it exclusively. (and it can also help some players make certain characters playable while they're acquiring the rest of their roster)
Its not that hard. It's a catch up reaction. A good idea by Hoyo, If you just start you got no chance to get the same level of artifact that people that farmed for years, and the abyss its not as easy as 1.0. So with hyperbloom you got a good, easy to play team thats also easy to gear (something that Im really thankfull for since I started last year) Nahida+Kuki+Xq+whatever carried me on the abyss for months, then I added Alhaitam and the team never failed to complete any side of the abyss. About gameplay, I like it, but some people dont, its like everything else.
This issue is, HYV doesn’t give new players a good grasp on the combat system, so many players still struggle to understand hyperbloom if they don’t watch TH-cam videos
8:34 LMAO thank you for saying this. Playing the game to enjoy and invest on characters they like to reach their ceiling seems like a natural goal for anybody who wants to play long-term, so restricting yourself to HB and lower potential just seems like a recipe for self-destructive and unsatisfying view of the game to me.
Personally the reason I play my skill bot team with Yae, Nahida, Furina and Baizhu is because although hyperbloom is a significant part of the damage the quicken damage is significant as well
I just hate how often hyper bloom is recommended to new players as being necessary for “easy progression “ I don’t agree that running to sumeru for dendro traveler and running lisa + Barbara makes sense for new players that have barely finished mondstat for example.
Hyperbloom I agree I wouldn't recommend, but Lisa aggravate is certainly one of the best starting teams until high ER becomes available. It has dethroned anemo MC swirl imho.
Those players will likely deal much more damage with that team than anything else they have at that stage of the game though. I would use Collei btw since you won't have ER that early, you need to clear just a bunch of early Abyss floors for the free copy
As a counterpoint for your last statement, hyperbloom allows you to clear easily any abyss floor. After I started easily clearing abyss, I along with almost everyone people outside of speedrunning discords, will just stop caring about abyss time at all and just pull for whoever feels nice, even though it is what everybody says from the start, its much easier to apply the "pull who you want" when you can already clear everything and can just spend primos on whoever for fun (even though they will never be used in abyss) like how i pulled ayaka and ganyu, after 2+ months of farming still doing much much less damage than hyperbloom.
If genshin had more difficult and more different endgame content than Hyperbloom wouldn't be considered so good. As it is now, it is enough to "pass" for 36 check and it is the cheapest way to do it in the game(maybe except Neuvilette).
My reason for not utilizing hyperbloom is I just never got nahida and now somehow I have NO archons, real or fake, and I am now too committed to the bit to stop
me personally i really like hyperbloom,high floor easy to invest into team that has a fun rotation without it being too overpowered/invalidating other units. its the reason i returned to genshin cause before that i just couldnt enjoy most teams,xiangling feels horrible to play and she was basically the thing most people recommended so i got bored. but nowadays i am finally enjoying genshin again with the addition of hyperbloom or quickbloom teams,aggrevate teams,nilou bloom teams,even partially furina teams have just made my experience better. iam glad i can finally clear the abyss without being forced to use units i didnt enjoy.
It all depends on investment. For people who don’t like hyperbloom most of them have very high investment on their characters. Hyperbloom needs characters that can vertical invest since there’s so few ways to go much higher. Most people eventually consider going for cons or weapons for their favorite characters.
I've always seen hyperbloom as a sub dps reaction and was it ever really the main source of damage on those teams. For me I run quickbloom with Yae/Nahida/Kokomi and Kuki never seen the hyperbloom as it's main dps out put even when I ran it with DMC.the off field soup was always it's main source of damage with hyperbloom cores as extra. But it's strong and continuing to get stronger every time I invest into the teams characters weather it be artifacts or weapons I haven't even come close to it's ceiling. While a hyper carry are great with time and investment and fun seeing that big one shot number I can't calculate the quickbloom damage but I know which clears things faster and it's the hyperbloom group
Your comp dont generate that much hyperbloom in the first place so it is not your main source of damage. I tried stripping off all my unit artifacts except the EM pieces on kuki and was able to clear Coppella abyss with nahida, xq, kuki, yaoyao with ease 36* no problem.
Yoimiya 80cr 170cd 2300 atk 4pc shim Team yoi yelan xingqiu zhongli. Couldn't clear the abyss in time(2nd half) Kuki 800em 4pc guilded Team Kuki nahida yelan kokomi did it flawlessly. Hyperbloom and national teams are my saviours. They always ensure I get 36 stars in the abyss no matter what. I can never hate these teams. I have been playing this game for 3 years and I don't have hyper investment in any char. I mean I tried, I constantly try getting better artifacts but the RNG says no. So the game where its 90% luck and 10% skill(literally) I thank hoyoverse for making hyperbloom a thing.
Fr Bro, My Multiple Months Invested Ayato whom are got from release and crowned c6 Yunjin and c2 Jean from his fails to clear the abyss while Alhaitham quickbloom easily clears it Bennet,Xiangling,Kazu national were the main OP team, it's good that Hyperbloom introduced another OP team
Great vid but I think one point that's missing in this vid and a lot of discussion about hyperbloom in general is that Kuki carrys hyperbloom hard. Yeah other characters like Raiden can be played in hyperbloom too but a C0 4* character (who only gets better with cons) that can be your off field healer, electro applier and your 4th actually competent damage dealer is huge.
I took a year long break from Genshin and missed the release of sumeru and dendro. I came back when Furina released and heard about hyperbloom teams. I decided to try it and build a team for it with Nahida, Xingqiu and Kuki. To be honest, I was underwhelmed with the damage. Since I was a Day 1 player, I’ve already hyper invested into my characters and was able to consistently 36 star Spiral Abyss. I was surprised by how much damage hyperbloom was able to do with the minimal investment I put in. It’s a great team for casuals who want to finally 36 star the abyss, but as the video mentioned, it’s a low ceiling team comp by itself.
BRO LITERALLY THE SAME THING HAPPENED TO ME. so i missed xianyun... I could have actually made my Diluc x ayaka melt core strong had i pulled for xianyun
Only problem with hyperbloom it’s only biggest buff is nahida c2. Through vertical investment by investing in hyper carries team they scale higher than hyperbloom. In my opinion it’s a good option for players who has not have many characters in thier rosters. But that does fall into the aspect of waiting for which 4s is going to release or even 5s. Any sort of team will always needs some sort of investment. As long you have fun keep doing what you like. Have a great day or night travelers
The theme here is. How much i have to invest in my characters to do the same as hyperbloom? Cause i have alhaitham teams (nahida, furina/Xingchiu, kuki) that do the same if use furina or xingchiu, so how much is the investment need to do more than with just hyperbloom? Example, for a raiden hypercarry team (raiden, bennet, kujou, kazuha) to do the same as a raiden hyperbloom f2p team (baizhu, xingchiu, yelan, raiden), in theory, raiden have to have C3 with her weapon to do the same as that hyperbloom team, without 5 star weapons or constellations. Or to do the same as kuki hyperbloom, monogeo (itto, gorou, albedo, zhongli) have to have a C5 itto. I still maintain the idea that hyperbloom is not overated cause with hyperbloom teams can do dmg comparable to over investment teams (like raiden hypercarry, hu tao teams,...). The only teams that o consider comparable to the best hyperbloom teams and are worth to invest in are the neuvillette teams (cause they are already at hyperbloom level)
@@cleod7439 not for me, Iv'e done my time playing that god awful sucrose national team doing stupid gouba swirls thanks to Furina, I just bench her for Jean
I dont think its bad for the game for a specific "overturned" reaction to exist, just like I have never thought that having very strong 4*s was ever a bad thing (like benny, xingqiu, xiangling, sucrose, etc). At the end of the day, you need 2 teams for abyss. Those units, much like hyperbloom, offer an easier way to deal with abyss earlier into the game, while older players (or players who prefer vertical investment in general) can opt out of using those by vertically investing into a specific unit/team that they prefer, sometimes even at a cheaper primogem investment if they go for the correct constellations/weapons. So I don't really mind that it's not balanced. Just like Xingqiu or the other 4*s, I think that it's good that the game gives you the chance to go the easy route or the hyperinvest route! (Well, except for Bennett. You cannot whale your way out of using Bennett lmao)
I still just think the funniest part of hyperbloom is putting some of the strongest characters in the game on one team and say its the reaction that’s carrying
Something I don’t understand is why my Alhaitham quickbloom still clears faster than spread eventhough people keep saying hyperinvested team is stronger. Alhaitham c0r1, nahida widsith, xingqiu fav, kuki ironsting VS Alhaitham c0r1, Yae c0r1, nahida widsith, zhongli shieldbot
Hyperbloom is hated by certain character mains who don't like the reaction damage to overshadow their main. I'd still use it with Kuki or even Razor every now and then, but I'll NEVER EVER waste my c2 Raiden with a hyper bloom build.
Lol 00:56 is missing a text sequence for some reason
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What I’m most surprised about with this video was that Alhaitham hyperbloom(quickbloom) wasn’t mentioned until the end. Based on doing the last few abysses that variant of the hyperbloom team is much smoother to play than Nahida/Yelan/Xingqiu/Kuki. Not only due to the overapplication of hydro like you mentioned, but the lack of dendro resonance and high ER substat requirement for Nahida, which can be fixed by fishing for EM deepwood pieces with ER% substats which is rare. Yelan or Xingqiu as a solo hydro tend to not run into as much ER issues due to Sac Sword and Emblem
also Neuvillette in terms of hyper investment is more effective at speedrunning abyss than Alhaitham. Most dolphins or low spenders would go C0 Alhaitham since he doesn’t rely on cons as much as the C1 Neuvillette which is huge on him. Weapon have to give the edge to Neuvillette since HoD/Wolf’s Fang is generally good enough to compete with Lofi while gap is higher between Neuv’s #1 and #2. Hyperbloom damage is a strong baseline but can only go so high with vertical investment (C2 nahida and increasing EM Kuki) while hyperinvested Neuvillette with 50+ CV pieces has a higher damage ceiling. That’s my rant for today!
2:15 what DPR IF ? and you forgot to say that she needs to do more dmg on-field than HB teams since HB teams only loss in dmg during chars using thier burst is less than the dmg loss in hu tao teams
hey TGS, are you planning to start a HSR or some other game channel??
you got it right the first time
your discord server is just dumb
Well said! The problem I've always had with the "high floor low ceiling" take from others is that, while it is true, Genshin unfortunately doesn't really have any content harder than floor 12. Because of that, when players are looking for guides/help to reach that DPS threshhold -- a team that can (relatively) easily clear Floor 12, Hyperbloom, is often times very good at doing that because of how high the floor is and how flexible it is in the sense of easy rotations and having 3-4 unique and useful elements in your team. You did a good job pointing out the lack of needing it for already seasoned players who have many well invested DPSes, as well as the sort of "high end" of hyperbloom/quickbloom teams with Alhaitham/Furina or others. I think a lot of the "overrating" is mostly for first time clearing abyss, where the EM investment needed usually is a lot easier than the CRIT team alternatives. 👍
chat gpt ass comment. also 4'11
insane stunlock but did u get a good vermillion goblet haha
yapping
just play OPPA lil bro
cum
So basically high floor, low ceiling, as I expected. For me, as someone who came back recently (well, a few months now, so not that recent), and missed months of farming as well as new characters, I appreciate Hyperbloom for giving me a fast track to 36 star Abyss again, so now I can feel safe farming for other type of teams while still having a safety net when I really need to for 36 star Abyss.
my take on this is :
High floor low ceiling is true for the nahida xinqiu kuki core, but if you put Alhatham in there, you can elevate the ceiling with Alhaitham and Nahida constellations/weapons/artefacts because you incorporate spread damage in there. This is why burgeon sucks and hyperbloom is considered so good: Hyperbloom actually has a way to elevate his ceiling by having a synergy with spread and aggravate teams.
@@bobthehandyman3650 Yeah, at the later stages of endgame account investment, alhaitham hyperbloom/quickbloom is the only good hyperbloom team.
But i think most people have the standard hyperbloom team in mind when saying "hyperbloom is broken", which is just the point of discourse, because it isn't even close to truth for anyone who isn't a new player.
@@bobthehandyman3650 At that point it would be better to just run a pure spread team and have more uptime on quicken though. I think that is what's meant by a lower ceiling, once you start putting that kind of investment in, you're not going to want hydro clearing that quicken aura.
For your case, that’s less of Hyperbloom having a high floor and more of you just not playing Genshin in a while so playing a team with less skill expression is easier for clearing abyss.
@@musicaddict9058what do you mean by endgame level investment? Just cause you hit AR 60 doesn’t mean you will pull for cons or 5 star weapons?
While Genshin has no 'best team' because it comes down to what enemies you are fighting. Hyperbloom is the easiest to build, most consistent and overall strong team archtype in the game. You can argue its overhyped but calling it bad is outright delusional.
best team is solo Hydro dragon flexing.
@@sydorovich2532until you come across a pesky hydro slime and your plans are foiled and day is ruined.
@@sydorovich2532in which case the physical build auto attack dps harbinger sitting quietly in the party adding 1 level to the dragon’s normal attack talent comes out to play.
Its not. Its the strongest when you are starting but the more investment your characters have the more it starts to lag behind. Its an excellent team for beginners or people that don't want to bother raising their characters correctly(specially if not const or weps on top) but there is certainly reasons why people think its overrated.
No matter how many const or weps you get for hyper bloom, its very difficult to raise its dmg much, same for better artifacts on the characters.
This is also why quick bloom and aggravate are looked down by newer players but can be considerably more powerful with investment
Hyperbloom is whatever, never found it interesting, looks like a cheap tactic.
I think the most important part is the flexibility of rotations and the wide range of content that is clearable. Some characters you have to set up all the supports first then go to your main dps and then you only have a small window where you’re actually doing the main dps job. The other half of it is that you dont really need an anemo to group or debuff for this team which is nice.
The 4 month long stun lock reaches its dramatic climax
🤔
Aware thosewhoknow
Aware
🤔
thosewhoknow
I swear your edits are getting better and better every video thank you for caring about video quality and posting really fast!
I think people underestimate how important it is that hyperbloom feels like it delivers on the promise of Genshin's combat system. It feels like it's driven by elemental reactions instead of by swiping your credit card for a 5 star weapon.
I did 36 star with full EM electro with hyperbloom set and unleveled dendro res reduction set on someone and hydro with unleveled anything. The main benefit of hyperbloom is the ridiculously low gear requirement compared to a standard damage carry like geo/physical or melt/vaporize
People gotta have something to hate
What I love about hyperbloom is that I ALWAYS can count on my electro character being the one to trigger the damage unlike vape or bloom etc.
Getting your Abyss 36 starred the fastest way is the reason for hyperbloom imo, I got my first that way, OP reaction
Pagan
This is only now. If you think Hoyoverse won’t introduce Dendro-immune enemies to balance the game and make you pull on new meta game mechanics you’d be mistaken.
@@roennyh1362 Hyperbloom has been around a year and half ago. Not sure why they'd finally add a direct counter after all this time. Instead they're just making other viable teams comps with similar dmg like chevruse, furina, xianyun, etc. Instead of forcing you to not play hyperbloom, they instead want to encourage variety by sheer number of viable options.
@@Kmn483 You can also ask why they added a boss with a massive HP pull and immunity to Hydro to the abyss floor 12 nearly 3 years later. Hoyoverse making Dendro less effective in a few abyss cycles won’t dramatically counter bloom or Dendro based teams. It’s exactly to do what you just mention, incentive other play-styles. Turns out we agree!
@@Kmn483 Which is better. They know with how Casual the players are that Outright deleting Hyperbloom from Spiral abyss will be Terrible.
8:28 same thing goes for just slapping xiangling on a team. (just slapping xiangling on anything was pretty much the hyperbloom before dendro came out)
0:23 This is definitely just people in your server trolling. Anyone with a brain will tell you Hyperbloom is OP.
I think a lot of the people that hate on Hyperbloom are simply salty/jaded at the fact that it requires so much less effort, and time, to match their god-rolled 4liner Emblem/Shim/CW pieces. So they make up lies about it not being "enough", or it being "weak/overrated". The reality is, if you want to clear the hardest content available to us (Spiral F.12), you can use a dendro team and achieve that with ease. It's been proven time and time again, and it's probably triggering to them, lol. It also reinforces the reality that this game as a whole, is nowhere near as difficult as some "hardcore" players imagine/want it to be.
True and real 😂
Absolutely. I despise my Nilou bloom team for clearing the Spiral Abyss easily when my Keqing team cannot. It's just so damn frustrating.
Bars
@spartantraveler7251 I'm saving for Nilou atm for 3 months now, part of it is because she is so strong for f2ps, but she is the most adorable character in the game for me
fact
my favorite hyper(quick)bloom team nowadays is Nahida Fischl Furina Kuki since I like Nahida carry and they're all pretty good invested. I do like to play the double hydro variant when I want to turn off my brain though.
Also, the plant missiles are very satisfying.
Isnt kokomi the better option than furina?
I think Fontaine kind of put hyperbloom in its place. It's now a balanced, but cheap to make team that is mainly a newbie crutch to clear things without tens of thousands of resin spent. But with the crazy powercreep we've been seeing in Fontaine for regular amplifying reaction teams and just raw multipliers it's now easier than ever to beat hyperbloom in terms of damage. Maybe it was even hyperbloom and it's variants that forced MHY to introduce powercreep in order to insure future sales. Why get Neuvillette if Ayato does the same thing but better in a hyperbloom team? How can they design the hydro archon to not be a Nilou slave etc? I think they've done a good job rebalancing the game after Sumeru, and dendro reactions still have a balanced spot in the meta, especially when you can "passively" add it to a team like quickbloom Alhaitham etc.
Dendro teams were the best teams in the game at “F2P” levels of investment with nahida release.
Fontaine didn’t change that, it just gave use more main dmg dealers who scale better at high investment like any other traditional team before dendro.
When im taking about F2P levels of investment, I mean c0 5 star, c6 old 4 star, c2-3 new 4 star, 4 star weapns, 150 cv artifacts etc
@@ChAnTAxRNope, Maréchaussée and Furina are the biggest factors not new damage dealers
@@lastorderx20001eh not really you still want Furina on a good build buffing a well built dps or your ass is still just kinda mid in terms of damage. (Unless it’s like Kokomi mono hydro which is very easy to build Lul)
@@wilburforce8046 You need good builds on your characters? Wow. Finding an EM goblet is almost as hard as building Furina for real.
That's what I really like about Fontaine's meta arc. It emphasizes personal dmg outputs through amplifying damage dealt related to elemental reactions or other stats used in personal damage. We Start with Lyney whose dmg is pure raw damage amplified by his passive and the team by likes of Kazuha or Bennett or both. Then Neuvillette is just high raw dmg with multiple elemental reactions used to improve his dmg bonuses. Wriothesley had raw dmg increases through Bennett for atk, Shenhe from additive cryo dmg, or Furina later on. He also has burn-melt which is amplifying reaction but it's all to amplifying his personal damage- EM from nahida for the melt dmg, atk from Bennett for the raw dmg and healing, and Thoma's C6 for NA and CA dmg bonus as well as shielding from burning. Furina amplifies all character damage that takes your multipliers into account which has a greater influence on personal than elemental reaction damage.
I like your point of view cause it's very grounded as usual, honestly. Notwithstanding the fact that it usually coincides with my own :D. From Italy as well, for the record. Keep up the good work.
“Just play hyperbloom” is symptomatic of a bigger problem in genshin which is that most 5 star units that they’re releasing just aren’t that strong. You’d need to pull raiden a whopping FOUR times to get c3 to realistically have a chance of her carry team outperforming her hyperbloom teams in many situations and then you still need other expensive pieces like Engulfing and Kazuha with Freedom Sworn. I did abyss just last night and I hit a little over 700k with C6 Eula a C3 Furina and a C6 Mika. According to you Kuki clears that with iron sting and FLOP. That’s just sad
As a newly hyperbloom using player i totaly agree . It helps to reach the damage threshold pretty easily but can't complete with hyperinvested teams .
Well hyperinvested teams can’t get 37star either. 😂 for a while now I get abyss runs first try and reaching that a few minutes earlier once in a few weeks doesn’t add much satisfaction
Honestly, I have nothing to add, you summarised it pretty concisely, good video!
This video was made possible thanks to the contribution of Nate's account.
Thank you Nate for showing us the truth, we will never forget you.
I think most people kinda hate hyperbloom is because it made previously well grinded artifacts for their characters basically pointless when a reaction that only needs elemental mastery does the same or even greater damage. Also the comparison of characters based on how good they are in hyperbloom or how would their damage stack against hyperbloom. These all lead to the mentality of why pull/build a character when hyperbloom is better.
It's just one character though that's full em. You still wanna or have to build nahida and both hydros for respectable dmg
But it doesnt make them pointless. At high investments hypercarry neuvilltiete blows out any hyperbloom team damage wise
@@maxwu4145 people tend to forget how braindead hyperbloom comp is. You can literally blindfold run on hyperbloom comp and clear abyss just fine. Imagine the amount of try hard to run hyper ayaka, frame cancel hutao, crit fish Eula, no energy Raiden from killing enemy on burst cast, circle impact benny comp etc, etc
Also, there is no abyss rotation or enemy that hard counter hyperbloom ever. The comp itself has 1 flex slot that allow you to adjust to enemy counter, on top of already have plenty elemental coverage itself. The damage dealt is continuous and auto target so no need to mald against stalling enemy like wenut or flying enemy like wolflord.
And nothing wrong with running carry on hyperbloom either. Hyperbloom neuv/nahida/raiden/dehya even with c0 neuv make hb comp even more braindead than traditional hb comp and you can scale up the team damage with neuv cons/wpn as he does significant dmg in that comp from his raw dmg and vape enabled by dehya burning.
@@zzzuuuzzz6706 Running hyperbloom neuvillite is a waste. His personal damage is already so high so you want to run him as a hypercarry instead with buffers like furina and zhong li. Also yes, I never said hyperbloom wasnt easy. But that doesnt change the fact its ceiling damage is lower than most if not all high investment hypercarry teams
@@zzzuuuzzz6706I agree I have C2 raiden everything dies fast so when enemies have less hp and I use her burst I don't have energy for next chamber.
Also hyperbloom does not rely on er/burst. Nahida/kuki/xq skills are enough to clear floor 12 no need for er
Hyperbloom is not overrated. It's good enough to UNGA bunga 36* spiral abyss.
No other archetype can do that as easy as Hyperbloom.
That said, Speedrunners hates HB for same reasons you mentioned.
You will hit ceiling and you really can't improve it's damage at that point.
YES, for the love of god, those who claims hyperbloom smacks every other team are the same dudes who either struggled or barely clears abyss with like 07:05 remaining time.
Hyperbloom is only good if the team also does high non reaction damage, that's why in order for people to claim it's OP, they put Alhaitham and Yelan in it.
Look back at 3.6, 3.7 zoo tycoon style Abyss, which team struggled? Which team blitzes through it? Classic reaction team.
Abyss before and after that is just filled with enemies that acts like punching bags.
Like an Italian such as me would say: “non cucinare mai se bruci tutto”
Why try to do hu tao cancels or double swirl setups on 200 ping when I can roll my face across the keyboard and clear everything with haha funny seeds?
Because at high investments that hutao team can clear 4 times as fast as hyperbloom 😂 especially with the new xianyun team
Honestly clearing the abyss with your favs being the mvp is just so satisfying.
@@maxwu4145so the only reason to call hyperbloom bad is speedrunning? please explain
@@marblepants When did i say its only for speedrunning?
At a baseline, hyperbloom always has amazing damage. But its peaks never go up much compared to a hyperinvested carry. Even weaker carries like Ganyu can clear faster than hyperbloom at high investment
......yeah I feel like the hyperbloom hate just came from some players who just got tired of certain kinds of people insisting that their mains aren't worth investing in, because hyperbloom is cheaper to build while doing comparable or better damage ig
Personally I take hyperbloom as just another strong team comp option that players can consider if they like it enough. I play that double hydro HB in your vid every now and then because it's usually the strongest single-target team in my roster, and I happen to have those characters, and they did figure in my first abyss 36* clear. Though these days I just bring out that team as a last-resort option when floor 12 gets too stinky to beat with my other teams (like the wenut in the current lineup lol). The truth is that there's just other teams that involve characters I like more that I also enjoy playing more. Simple as that.
Once you pass a certain investment you just dont need it since your main carries match or supass hyperbloom already (like trading the xq in the double hydro core for an invested alhaitham with his signature)
Though Quickbloom Haitham is still a more than great 2nd team option since it lets you run all the crazy supports (minus one of the 3 xingqius) first half while he takes care of the 2nd without breaking much of a sweat
My account surpassed the barrier where i can cover my 2nd half soo well i can play stuff like vape plunge furina/critzuha first half with haitham 2nd and still get 36*
I mostly do Quickbloom on the Electro carry side but have to say as a concept (quickbloom in general eitherway) it has more fun in it imo, as a older player. You can still get the great reactions even if tamed a bit in my case (500-600EM hyperblooms instead of 1000, so like 20k instead of 30k hyperblooms) but the damage being done besides matches and overtakes the hyperblooms alone and they work together. As older player it just feels good to be contributing a bit with your own skill and investment then rather then simply relying all on a reaction itself and ignoring any other way to deal damage.
The thing about hyperbloom is the reason it’s so good for newer/returning players is that things like the abyss _have_ gotten somewhat harder, and now is getting more and more customised for the current character banner. So players that were 36* the abyss a year ago might really struggle now. So hyperbloom is a fast, easy alternative to get that 36* while you bring your units up to scratch
Exactly, Hyperbloom problem is if you only consider teams having no potential for higher then average artifact, weapon, or constellation investment. Its very good but I've had Fischl (Physchl) comps which against certain enemies cleared faster its just a matter of investing in what you want and learning the rotations, playing as well as you can, as well as knowing limitations. Hyperbloom is still great for getting new players off the ground, as is burgeon and (namely Nilou) bloom, fun at times in general but whole community went a bit too nutty about it even before we had options like Neuvillette and 2024 era Xiao and then also got sick of themselves constantly nagging each other about it.
People like investing in their characters and if it involves hyperbloom then great, but ideally its something you want to use, or use for one side to focus on the others investment.
I would say the introduction of dendro in abyss was probably one of if not the biggest changes , the fact that you can output enough dmg meanwhile keeping supports that are the core of most teams is truly amazing. I do understand that it uses good supports especially hydro ones but honestly for such results and it doesn’t relay on certain characters but rather a structure , considering it doesn’t rly care for crit or sets just em on the electro character. Overall it’s a good team for both endgame players and new players and allows for more room when it comes to abyss team and considering most enemies aren’t dendro res unlike most elements due to dendro itself being new.
Once the REAL HARDCORE ENDGAME MODE arrives in genshin its so over for hyperbloom
LOL 😂
Just make both side immune to dendro then get fucked with your hyperbatchest
COPIUM surely Hoyo cares
Great Video end the stunlock on Hyperbloom.
I disagree on some points like the whole idea of “quickbloom” imo being a worse term compared to double electro/dendro Hyperbloom because people think c2 Yelan or C6 Xingqui make those teams worse cause they apply to much pyro which is just false imo but I guess that doesn’t really detract from the video overall.
I also think no 5 star unit was needed even before Hyperbloom, that was not an issue regarding hyperbloom but more of just the doomposting culture of Genshin community honestly.
I liked butterfers vid where he said hb is not the end all be all until he mentioned that it isnt the best team at lower investment and the solution is to 'just pull more chars 4 head'. Theres no team thats gonna do more dmg at low investment and low cons than a c2 xq and c2 kuki or even c0 with any dendro chars like dmc and collei at c6 and c0.
It literally wrecks any floor 12 chamber with ease, even those annoying worm type bosses. Easy to build also only need to farm emblem domain and deepwood domain. Only problem you may face is the hydro user xingqui may be required on other side.
XQ slot is replaceable. Run Nahida/Kuki + 2 hydro unit give similar result. Candidates are Ayato, Kokomi, Neuv, Furnina, Tartag, Neuv or any melee unit enabled by Candace.
I think overall hyper bloom is a great team. And honestly it still competes in clear times with someone of the teams I play. Mind you I have C2 raiden, homa on hu tao, C1 Neuvillette. And I have pretty great artifacts. And I’ve been playing for 3 years. Hyperbloom teams still compete with my teams, because I recognize that certain teams simply aren’t good against certain enemies, and that certain hyperbloom teams are!
And that hyperbloom is easy, doesn’t lose too much damage from dodging, or changes in rotation. Those are amazing aspects which many other teams don’t have without losing out on a lot of things.
Hyperbloom is also really good for mobile play, as mistakes tend to happen easier with the interface.
I won’t lie to people and say it’s the highest dps ceiling, but it does often compete because of all the other aspects it has, which are not damage, but can be so much more important than damage.
I got my first 36* Abyss with hyperbloom, it's absolutely not overrated, it's OP. It's the easiest way for new players to get good damage.
"there is hpb so i dont need to pull for x character" is true if you pull that character for clearing abyss only. cuz hpb does have a low ceiling but it's floor is enough to comfortably clear abyss,,
this puts players in a good spot tho, not being forced to pull a character you dont find fun or dont like just cuz they're "broken"
People that claim that hyperbloom is shit probably forgot that not everyone is p2w and farms the shit out of dungeons for good artifacts. Atm dendro teams are the most easiest teams to build to stomp the content
if it's good enough to get me 36 stars idc to pull all these different characters to make teams because I don't have the resources being a newer player to build team all. I haven't pulled since Furina banner, so I'll just be dropping everything on Neuv bannner and not even looking at kazuha
The abysses lately have not been kind to Kazuha, so I don’t blame you skipping.
- Fontaine Meka easily escape his grouping (unless frozen, but freeze teams need more artifact investment then Hu Tao or Raiden teams)
- Lots of boss floors
- Whenever they put the hydro phantasms they space them just far enough so Kazuha can’t group them from their starting position with a held skill (I know one of the Abysses was because Venti who has bigger grouping was on banner, but they did it after the banner ended too)
I can see Hoyo trolling Neuvilette when we go to the Pyro place, Natlan, so you’ll probably want to save for the Pyro archon after getting Neuvilette 😶
@@studiesinflux1304 I had no idea, thanks for informing me. I skipped kaz last banner, and never felt like I missed out. Alhaitham has proven his worth however. It's a given I'll go for the Furina/Neuv Natlan equivalent
Does anyone regret pulling multiple constellations? I find the game to be so easy, I wish there was a boss rush mode or something more than Spiral Abyss.
if even at C0 the game becomes easy imagine with cons, that's why genshin should increase the world level by 2 atleast
For old units? yes... but for new units, its kinda busted 🔥👌
I like the game to be easy. I don’t play Genshin for a combat challenge, I play for story and exploration. I despise Abyss, as I hate being timed, so anything that makes it take less effort is fine by me.
@@TheCheeseman1983 but like more easy than it is? I can solo the whole overworld with neuvillete alone nor can I reach my main dps as my supports already killed the enemies, if it's events you can just not do them like spyral abyss if you don't do it already and if it's world level you can just turn the level down, this argument doesn't even make sense
@@danielhertz1984 Not doing events and Spiral Abyss isn’t an option as long as they offer primos, and decreasing world level just makes drops worse, so no thanks. Telling gamers “just don’t do that content” is a ridiculous solution. If content exists, a gamer will want to complete it. I just happen to enjoy completely outclassing and demolishing such content with my OP teams.
To be clear, I never said I want them to make the game easier, I said that I enjoy pulling cons and weapons for my characters which make the existing content easier.
In summary, the execution in attaining the numbers is what separate hyperbloom to other non-dendro reactions. A good example is vape and melt which needs an intricate rotation for a maximum damage ceiling while dendro on the other hand needs no fix rotation and can unga-bunga its way out of any content in the game.
That doesn't seem to be what he's saying. It seems to be more that Hyperbloom has a high damage floor and low damage ceiling with lower overall investment, but most other teams have a much higher damage ceiling if you invest more into them.
@@dinohunter64504:08
It's both things: ease of execution and high floor with low investment.
@@dinohunter6450 You'd have an hard time making a c0 Raiden team ever deal more than an em Raiden in hyperbloom. Yeah sure you can catch 3 mores copies of Raiden and her sig and then clear even faster. But why tho ? Outside if you love speedrun.
It fixes the main issue that most characters suffer from in multi target /wave challenge. It automatically goes where it's needed.
I think most people who think hyperbloom is over hyped are those who have been playing long enough to have generally high investment into their characters, and strong characters at that. From their perspective, they can achieve just as much, if not more, when a new typical carry comes out by leveling up talents and slapping on high quality artifacts. For the relatively new player, or maybe even unlucky with artifact rolls and weapons, hyperbloom with relatively low investment can achieve much more than their carrys could. I started right before Sumeru came out. Invested a lot of time into Raiden National and variations of Taser. Eventually gave in and switched to hyperbloom (two teams) and was able to 36 star abyss. I have just recently, around 4.2, been able to 36 star abyss where one of the teams isn't hyperbloom... and that's largely thanks to Neuvillette and Furina.
Running a hyperbloom variant where kuki deals the majority of the damage makes it have a lower ceiling. With the points in the video of running xq and yelan makes it counter productive.
But when hyperbloom teams are constructed where the hydro and dendro app is just enough for 2 seeds per kuki pulse. Having 1 unit that can receive and utilize buffs while all 4 units is outputting equal damage.
Example one is the ayato hyperbloom variant.
You start off with ayato burst and nahida e which will already start generating seeds for you. And once kuki e is proc you will be getting hyperbloom seeds which scales even with aoe as ayato have a wide aoe hydro app that doesnt need grouping. The 4th unit can be a buffer like furina, benny, kazuha, venti or another subdps like fischl or yae. For context. While everyone is clowning ayato. With his kit not needing ER i have him at 110% ER and still get my burst up no problems where as most dpses need 130% or more. Thats 6 substats that can still go to crit if you at late game and is min maxing. With this build ayato does around 11-13k per slash unbuffed. You also dont need dedicated healers as kuki is already your dps and healer at the same time.
Another variant is again the quickbloom ones ill mention the alhaitham one as it has lower investment needed than the cyno one.
Awesome analysis! I don't use hyperbloom much now either - my two main teams are Neuv/Furina & Navia. Hyperbloom gives you a higher dmg floor faster, but the dmg ceiling is higher on high investment teams. I like it that way. New players struggle with leveling TOO FAST since they can access everything - hyperbloom is a great way to build a solid team to cover most elemental bosses without wasting resources whilst you work towards stronger teams that take ages to build
I'm only just now finishing my Wanderer and Cyno teams after a year lol
You said in one video that Furina makes the best teams for Eula, can we get an updated guide? Nobody has made a guide in a long time and I bet there are a lot of people waiting for one, thanks!
I use raiden, yelan, nahida and zongli & kuki, xingqui, dendro MC and sucrose or qiqi. Can clear floor 9 & 10, but have difficulty in clearing 11 & 12 due to artifacts
On the topic of telling a hyper invested Neuvillette main to play hyperbloom. I was doing the current abyss on friend's account and he had a nice C2R1 Raiden hypercarry team with C6 Sara and whatnot so i figured I'd use it on the boss side. Ended up running after Wenut for an hour before getting 3 stars in its chamber, cringing hard. Two weeks later, same abyss, i had a cheeky idea to grab his level 50 Dragon's Bane with whatever EM pieces i could find to make that Raiden an E bot. Ended up facerolling over Wenut with my eyes closed. Poor Raiden mains.
The only reason people like hyperbloom is bcz it is very easy to reach peak potential of hyperbloom team damage which is comparable to other moderately invested teams, but they don't understand that they already maxed out the damage they are doing with hyperbloom unlike other teams whose damage potential can be increased. It's like comparing XQ with Yelan, many people still believe that XQ is better than yelan but they are are actually comparing Highest potential XQ with the lowest potential Yelan, and when you compare highest potential yelan with XQ it's like nowhere near.
I once saw a comment of guy/girl saying that a Yelan needs C6 to beat the dmg of a C6 Xingqiu. 😂
@@blaze8308 I think he meant C6 yelan with 1* bow and no artifacts, but you know what she can still deal higher damage🤣
@@SahajNagarwal As far as I remember that person clearly said that and people were correcting that person for their delusional comment. I saw that comment during the early days of Yelan's release when many people specially Xingqiu mains were doomposting Yelan.
Now that I think about that person was probably a troll.😂
@@blaze8308 Xingqiu mains doompost every new hydro character, when furina release everyone was talking about how good her C2 actually is and then some guys were like what's the point xingqiu and generate more dendro cores and can deal higher damage😐👍
Bro, the point is, why search for "high potencial" if at the highest potencial of hyperbloom the hardest content in the game already become extremely easy??
If the objective is going to point A to point B in 10 seconds, do it in 9 seconds for a 0$ cost or do it in 2 seconds for a 1500$ cost is not worthy if the rewards are exactly the same for both.
So, why would you say that "oh yelan C2 is better or comparable to C6 xingchiu" when xingchiu xingchiu C6 already can do everything in easy mode. Is stupid argument that do that is a good idea out of fanaticism for a character.
Hyperbloom is the thing that made my account good. Boom, all of a sudden I was clearing.
Well explained. Nice Vid. As someone who has hyper invested Ayaka, Raiden & Nuvi I approve.
Hyperbloom is not bad in fact it's what i classify as casual friendly playstyle. Although, i must say it's overrated cuz sure it is strong but not completely broken due to it having a high dmg floor and low dmg ceiling. It is not my a cup of tea tho since compared to pure Quicken Teams, esp. at high investment, Hyperbloom and Quickbloom is mechanically irking me since Hydro consumes the Quicken Aura that there is a need to reapply the Quicken effect due to the fact that Hydro consumes the Quicken aura as compared to pure Quicken where it doesn't.
Also paradise lost artefact does not exist unless u have wanderer
That set should've gone to the strongbox as soon as it came out
Me who use 20 condensed because I wanted to main wanderer but got shit and benched him. At least Kiki got a good Flop set.
me and homies want a indirect Ganyu buff, its been way too long
I still find Ganyu very fun and satisfying to play. I wouldn’t kick a buff out of bed, but I don’t think she really needs one.
A lot of things will depend if Genshin generalises the difficulty increase they did in 3.7 abyss, where I found that hyperbloom ceiling was not enough
The little touches in the editing are so impactful. Great stuff
For me, any team which doesn't have cc, hyperbloom compensates really well due to the auto targeting. Otherwise, is not that essential.
I've been having a great time with Neuvilette + Furina + Baizhu + Raiden (EM)
I think you pretty much nailed it. Hyperbloom is a high floor low investment reaction, and it’s great for more casual players and ones who don’t want to spend weeks farming for artifacts. Why farm 4 stats when one stat will do?
Casuals don't even know how dendro or most reactions work and still running around trying to build c0 emblem raiden 😂
Finally a reasonable take on hyperbloom. I agree that the general public overrate hyperbloom in a sense that "it's the only think you can do and there's no point in building anything else". I also agree that people who say hyperbloom is bad have investment-bias and just have incredibly high artifact invest or whaled-out characters with 5 star weapons/constellations.
The only thing I disagree with is saying that hyperbloom is perfectly balanced. It's very lopsided because it only scales with one stat. I think the damage should not have been this high and the idea of it being a "sub-dps" damage would have been better.
i can attest to the point that hyperbloom growing old.
i started the game during nahida's banner, she was my first 5 star, a patch later, raiden reran and pulled her for hyperbloom. with barbara, nahida, and raiden, I cleared all of the game's content just so quickly (I cleared abyss after just 3 months of playing)
but I got bored of it so quickly. yeah I can do a lot of damage, but the point of a video game is to have fun, and why play if I don't have fun. my favorite kind
now I'm a xiao main and hypercarry is one of my favorite playstyles
The Butterfer video has more dislikes than likes, I wonder why... I wonder why I could complete some abyss with hyperbloom Noelle, with dendro traveler. And there has been people who did it with lvl 20 Freminet with hyperbloom core.
The only thing I hate about hyperbloom is the fact that burgeon is trash in comparison.
It really just feels like the game was never balanced for Dendro's existence.
And then they added Nahida who makes owning any other denro character pointless because they made her about 5 times as strong as she needed to be.
I think there is one other big plus to mention it comes to hyperbloom, and this is one that also applies to National. It mixes three elements, with lots of elemental application of all three. A team like mono-pyro or freeze is, often, a lackluster team. It is decently common to run into situations where they are at a disadvantage. Not as often as physical teams, but still more than others. But a team like Hyperbloom and National just toss elements at enemies, and do damage in a variety of those elements. This makes them very hard to shut down. They are omni-tool teams... you can always use them one side of the Abyss or the other. And that is what truly makes them good teams to invest in, for a newer player. Not only can do they Floor 12 clearing levels of damage without hyper-investment, you can use them every single Abyss cycle.
But personally, I've always liked Quickbloom teams over hyperbloom ones. I just like the mix of direct and triggered damage.
I agree quite a lot with what you said xD. I’ve never been someone who needed hyperbloom since I have strong characters already, but I’m still interested in building some teams related to it for more team flexibility. I’m not gonna bench my Neuvillette, Hu Tao or Ayaka for hyperbloom, but I think more ways to achieve similar results is always a positive.
As a player that has recently been building his Tighnari alongside a hyperbloom team i can say for sure that hyperbloom made the abyss way easier with much less investment, but i can't see that much increase in the future for that team, unlike tighnari + fischl
Honestly haven't touched any dendro cause am too busy farming emblem domain.
Been playing from 2.5 still no shime goblet with double crit stats and emblem electro goblet with Double crit.
I stopped playing before Ayato's first banner (yes, dendro wasn't a thing back then). I'm actively playing again and hyperbloom helped me 36ing Abyss again.
I think a easy way to sum it up is: hyperbloom has an high, easy to achieve floor. But, if given enough investment, it can be outdamaged by other archetypes. For people who have played the game for less time it can easily carry them through *some* of the hardest content but after a while there's not much of a point in playing it exclusively. (and it can also help some players make certain characters playable while they're acquiring the rest of their roster)
Hyperbloom is very good for players cursed with very very bad luck on artifact farming.
Its not that hard. It's a catch up reaction. A good idea by Hoyo, If you just start you got no chance to get the same level of artifact that people that farmed for years, and the abyss its not as easy as 1.0.
So with hyperbloom you got a good, easy to play team thats also easy to gear (something that Im really thankfull for since I started last year) Nahida+Kuki+Xq+whatever carried me on the abyss for months, then I added Alhaitam and the team never failed to complete any side of the abyss.
About gameplay, I like it, but some people dont, its like everything else.
This issue is, HYV doesn’t give new players a good grasp on the combat system, so many players still struggle to understand hyperbloom if they don’t watch TH-cam videos
Trust me hyperbloom is still fastest way to get first 36 stars in abyss except youre spent more money or have very lucky artifact's gacha
Lets wait for another like al haitham then maybe even a lot more people can see it as norm
It's a good and comfy team archetype imo. I like for its flexibility.
8:34 LMAO thank you for saying this. Playing the game to enjoy and invest on characters they like to reach their ceiling seems like a natural goal for anybody who wants to play long-term, so restricting yourself to HB and lower potential just seems like a recipe for self-destructive and unsatisfying view of the game to me.
Personally the reason I play my skill bot team with Yae, Nahida, Furina and Baizhu is because although hyperbloom is a significant part of the damage the quicken damage is significant as well
I just hate how often hyper bloom is recommended to new players as being necessary for “easy progression “ I don’t agree that running to sumeru for dendro traveler and running lisa + Barbara makes sense for new players that have barely finished mondstat for example.
Hyperbloom I agree I wouldn't recommend, but Lisa aggravate is certainly one of the best starting teams until high ER becomes available. It has dethroned anemo MC swirl imho.
Those players will likely deal much more damage with that team than anything else they have at that stage of the game though. I would use Collei btw since you won't have ER that early, you need to clear just a bunch of early Abyss floors for the free copy
New players shouldn’t be doing floor 12 at ar 25, do you even remember what being a new player means
I used hyperbloom as a crutch when the abyss was difficult, but now it feels boring and I like trying new play styles
As a counterpoint for your last statement, hyperbloom allows you to clear easily any abyss floor. After I started easily clearing abyss, I along with almost everyone people outside of speedrunning discords, will just stop caring about abyss time at all and just pull for whoever feels nice, even though it is what everybody says from the start, its much easier to apply the "pull who you want" when you can already clear everything and can just spend primos on whoever for fun (even though they will never be used in abyss) like how i pulled ayaka and ganyu, after 2+ months of farming still doing much much less damage than hyperbloom.
As always incredible content my man!!!
If genshin had more difficult and more different endgame content than Hyperbloom wouldn't be considered so good. As it is now, it is enough to "pass" for 36 check and it is the cheapest way to do it in the game(maybe except Neuvilette).
My reason for not utilizing hyperbloom is I just never got nahida
and now somehow I have NO archons, real or fake, and I am now too committed to the bit to stop
Hyperbloom is the best because it's reaction is so pretty
me personally i really like hyperbloom,high floor easy to invest into team that has a fun rotation without it being too overpowered/invalidating other units. its the reason i returned to genshin cause before that i just couldnt enjoy most teams,xiangling feels horrible to play and she was basically the thing most people recommended so i got bored. but nowadays i am finally enjoying genshin again with the addition of hyperbloom or quickbloom teams,aggrevate teams,nilou bloom teams,even partially furina teams have just made my experience better. iam glad i can finally clear the abyss without being forced to use units i didnt enjoy.
It all depends on investment. For people who don’t like hyperbloom most of them have very high investment on their characters. Hyperbloom needs characters that can vertical invest since there’s so few ways to go much higher. Most people eventually consider going for cons or weapons for their favorite characters.
I can already hear the words “EEEEemMmmMmMMM”
I've always seen hyperbloom as a sub dps reaction and was it ever really the main source of damage on those teams. For me I run quickbloom with Yae/Nahida/Kokomi and Kuki never seen the hyperbloom as it's main dps out put even when I ran it with DMC.the off field soup was always it's main source of damage with hyperbloom cores as extra. But it's strong and continuing to get stronger every time I invest into the teams characters weather it be artifacts or weapons I haven't even come close to it's ceiling. While a hyper carry are great with time and investment and fun seeing that big one shot number I can't calculate the quickbloom damage but I know which clears things faster and it's the hyperbloom group
Your comp dont generate that much hyperbloom in the first place so it is not your main source of damage. I tried stripping off all my unit artifacts except the EM pieces on kuki and was able to clear Coppella abyss with nahida, xq, kuki, yaoyao with ease 36* no problem.
Yoimiya 80cr 170cd 2300 atk 4pc shim
Team yoi yelan xingqiu zhongli.
Couldn't clear the abyss in time(2nd half)
Kuki 800em 4pc guilded
Team Kuki nahida yelan kokomi did it flawlessly.
Hyperbloom and national teams are my saviours. They always ensure I get 36 stars in the abyss no matter what.
I can never hate these teams.
I have been playing this game for 3 years and I don't have hyper investment in any char. I mean I tried, I constantly try getting better artifacts but the RNG says no.
So the game where its 90% luck and 10% skill(literally) I thank hoyoverse for making hyperbloom a thing.
That’s honestly just a Yoi being single target only issue this abyss
Fr Bro, My Multiple Months Invested Ayato whom are got from release and crowned c6 Yunjin and c2 Jean from his fails to clear the abyss while Alhaitham quickbloom easily clears it
Bennet,Xiangling,Kazu national were the main OP team, it's good that Hyperbloom introduced another OP team
Thats cause yoimiya is bad (in often abysses)
@@ChAnTAxR He did say chamber 2...
@@georgemacdonald8667 he didn’t specify which half, but I would assume it would wenut when i think about it
Great vid but I think one point that's missing in this vid and a lot of discussion about hyperbloom in general is that Kuki carrys hyperbloom hard. Yeah other characters like Raiden can be played in hyperbloom too but a C0 4* character (who only gets better with cons) that can be your off field healer, electro applier and your 4th actually competent damage dealer is huge.
You can even use Electro Traveler as your trigger and clear floor 12 just fine
I took a year long break from Genshin and missed the release of sumeru and dendro. I came back when Furina released and heard about hyperbloom teams. I decided to try it and build a team for it with Nahida, Xingqiu and Kuki. To be honest, I was underwhelmed with the damage. Since I was a Day 1 player, I’ve already hyper invested into my characters and was able to consistently 36 star Spiral Abyss. I was surprised by how much damage hyperbloom was able to do with the minimal investment I put in. It’s a great team for casuals who want to finally 36 star the abyss, but as the video mentioned, it’s a low ceiling team comp by itself.
BRO LITERALLY THE SAME THING HAPPENED TO ME. so i missed xianyun... I could have actually made my Diluc x ayaka melt core strong had i pulled for xianyun
Only problem with hyperbloom it’s only biggest buff is nahida c2. Through vertical investment by investing in hyper carries team they scale higher than hyperbloom. In my opinion it’s a good option for players who has not have many characters in thier rosters. But that does fall into the aspect of waiting for which 4s is going to release or even 5s. Any sort of team will always needs some sort of investment. As long you have fun keep doing what you like. Have a great day or night travelers
The theme here is. How much i have to invest in my characters to do the same as hyperbloom? Cause i have alhaitham teams (nahida, furina/Xingchiu, kuki) that do the same if use furina or xingchiu, so how much is the investment need to do more than with just hyperbloom?
Example, for a raiden hypercarry team (raiden, bennet, kujou, kazuha) to do the same as a raiden hyperbloom f2p team (baizhu, xingchiu, yelan, raiden), in theory, raiden have to have C3 with her weapon to do the same as that hyperbloom team, without 5 star weapons or constellations.
Or to do the same as kuki hyperbloom, monogeo (itto, gorou, albedo, zhongli) have to have a C5 itto.
I still maintain the idea that hyperbloom is not overated cause with hyperbloom teams can do dmg comparable to over investment teams (like raiden hypercarry, hu tao teams,...). The only teams that o consider comparable to the best hyperbloom teams and are worth to invest in are the neuvillette teams (cause they are already at hyperbloom level)
Hyper investing into Geo is pure cope for those too lazy to learn the game, I almost feel bad for them
@@luisestevan3272 i mean yes, but the same could be said for everything out of hyperbloom xd
@@cleod7439 not for me, Iv'e done my time playing that god awful sucrose national team doing stupid gouba swirls thanks to Furina, I just bench her for Jean
@@luisestevan3272 sucrose national dosent do more dmg than hyperbloom (also is harder to play agains more than one enemy and have less uptime)
The only content creator take on hyperbloom grounded in reality.
good job bro
I dont think its bad for the game for a specific "overturned" reaction to exist, just like I have never thought that having very strong 4*s was ever a bad thing (like benny, xingqiu, xiangling, sucrose, etc). At the end of the day, you need 2 teams for abyss.
Those units, much like hyperbloom, offer an easier way to deal with abyss earlier into the game, while older players (or players who prefer vertical investment in general) can opt out of using those by vertically investing into a specific unit/team that they prefer, sometimes even at a cheaper primogem investment if they go for the correct constellations/weapons.
So I don't really mind that it's not balanced. Just like Xingqiu or the other 4*s, I think that it's good that the game gives you the chance to go the easy route or the hyperinvest route!
(Well, except for Bennett. You cannot whale your way out of using Bennett lmao)
I still just think the funniest part of hyperbloom is putting some of the strongest characters in the game on one team and say its the reaction that’s carrying
You know that hyperbloom can have good dmg with literally anything right? (or for you raiden EM, Baizhu or kuki are broken units?)
Something I don’t understand is why my Alhaitham quickbloom still clears faster than spread eventhough people keep saying hyperinvested team is stronger. Alhaitham c0r1, nahida widsith, xingqiu fav, kuki ironsting VS Alhaitham c0r1, Yae c0r1, nahida widsith, zhongli shieldbot
banger video tgs (im 5 seconds in but i liked it anyway)
Hyperbloom is hated by certain character mains who don't like the reaction damage to overshadow their main.
I'd still use it with Kuki or even Razor every now and then, but I'll NEVER EVER waste my c2 Raiden with a hyper bloom build.
No, it isn’t
Hyperbloom is cheap, easy to use and strong.
STUNLOCKED
Great vid btw😅. TGS top notch
awaree
It can be overrated or not. It still helps me clear abyss... thankfully