Ya I just had a moment and forgor anemo can trigger hyperbloom too Lmao my bad. I obviously knew but had a temporary lapse. For aoe hyperbloom sucrose can be a great trigger with her NA infusions, as can kazuha and venti with their grouping. It’s not ceiling or anything but another great option for our broken team
This is the only real downside of Hyperbloom, it made the abyss harder. The rest are not negative, you can get good teams with little investment, and that wasn't possible before.
@@valrond Quite a big downside though. So far every limited five star has been more than capable of clearing and achieving 36*, however, during the 3.5-3.7 period we’ve basically came this close to some weaker older units being physically unable to achieve it in time, you either had to be carried hard by one of the teams, or play almost perfectly. Some people like to call that a challenge, but that’s actual BS in my view.
True!! My hyperbloom team is Nahida, Yelan, Kuki and Kirara where Nahida in on-field the most. I cast Kuki's E and Kirara's shield and Yelan's burst then just tap tap tap with Nahida and honestly it's super comfy while also being super fun and mega powerful, not to mention the Dendro Resonance really helps a hyperbloom team.
The reason why I LOVE hyberbloom is that it feels like a reaction not a text and bigger number and that's it same with freeze they feel more like reactions physically represent what is happening in front of the player
I'm very thankful for hyperbloom to exist. I'm just a casual player for a year doing commissions per day and spending my resin into emblem for my raiden hypercarry but can't get the stats I want so my account is very hard. Even clearing world bosses I needed help from my friends. Because of hyperbloom, I can solo everything the game has now granted if they're not dendro immune.
Burgeon scales the same but I still can't figure out how to get all the enemies next to the dendro cores in time to hit it with my pyro trigger :') so much wasted dps lol
I bet if Hoyo didn't make Hyperbloom (and Burgeon) competitive against the likes of National and Kazuha team, this video would be titled "5 Reasons Why You Should Not Bother With Dendro" or something like that. So I am glad that we have more options now.
dendro would still have fischl aggravate and haitham spread though the sole reason haitham isnt mainly used as a spread carry is because of how much dmg your kuki can pump from giving up a few spreads on your haitham plus dendro really has no xl/xq/yelan/fish/beidou type offield spread dps taht you can put in a haitham team as the last slot since if you use haith solo dendro its kinda ok-ish but its a aggravate team with a dendro driver who wont get alot of buffs you use haith nahida/dmc beidou/fish kuki you both dont have an anemo for vv on your electro+ either fish wont even get alot of a4 procs => no real aggravate dmg as her a4 makes her even relevant with dendro in a dps sense and beidou will have loads of dmg on 250% er so she even gets her burst back so in the end with triple dendro haitham you put your kuki or dmc on deepwood duty and build a crit nahida
@@ziebus904 National is falling off BECAUSE Dendro is competitive with it, which is my point. We have more good choices now, so National no longer becomes best pick.
@@lazyremnant380 fr the sole reason why we still build only 1 hyperbloom + 1 national on the hyper f2p level is literally cryo shields and we only have 1 good 4* hb trigger in kuki since lisa wants c4 and dori needs way too much er to build comfortably for HB dmg esp since her heal also dont scale on EM + No Electro MC since er and we need Dendro MC
The way I see it, we are more inclined or forced to go Hyperbloom because of how hard it is to roll CV and other useful substats on our artifacts. In a parallel world where flat HP, DEF and ATK does not exist, I don't see Hyperbloom being as prevalent in the Meta as it is now. Bad Artifact RNG is the real evil here, and Hyperbloom is our savior.
@@sevengnomesinatrenchcoat yes, his burst can also get the dendro cores, making it able to cause hyperbloom or aggravate. Since the dendro cores explode inside the burst, it will cause aoe to any enemy that are inside of it.
I have one of the strongest single target units yoimiya and hutao and this is true hyperbloom powercreep them with low investment but when I got elegy on yelan and their signature they became better than my hyperbloom team, I think what makes hyperbloom not so bad is because its ceiling is not higher with normal dps at really high investment. Hyperbloom is great for beginners and is for people who are struggling to invest another team for abyss without using a lot of 5 stars.
Well, it’s not like you can’t vertically invest into hyperbloom teams as well. Homa and C1 for Hu Tao are good and all, but Nahida’s C2 is absolutely broken and has no right to be so balance-wrecking.
Hoyo created hyperbloom for the low spender and casual players, giving these players this hand out doesn't affect their bottom line, because when it comes to players who care about vertical investment(aka where hoyo makes almost all their money) constellations and 5 star weapons hyperbloom falls off into irrelevancy. Hoyo made a great f2p Game, with many tools to enable a good f2p experience, could you imagine hu tao If a xingqui didn't exist? Vaporize wouldn't be an actual recommended team until childe for Xiangling or yelan for Hu tao, yoimiya etc
yeah no. I have C6 Yelan/C6 XQ. I plan to C2 Nahida, C2 Nilou and R5 wolf-fang for C0 Alhaitham. Might pick up Baizhu for the hell of it. These are just my favorite characters. Been saving and don't plan on pulling any Fontaine characters at all with it's lame mechanic
@@thewingedone1172 You are right that hyperbloom teams (when the enabler characters are very powerful) can scale well with investment, but hyperbloom (the reaction itself) does not scale as high with investment because it is fundamentally based on level (something you can't increase past 90) and EM. On the other hand talent based damage has more things that are multiplied together so the return on investment for optimizing artifacts, leveling talents, getting stronger weapons, and such is comparatively higher at high levels of investment (e.g. a 10% increase in your attack getting a 5 star weapon will be a 10% increase in damage overall with an attack scaling talent, whereas a 10% increase in em of your trigger when you are already at 1000 em leads to a 5.4% damage increase.) This also compounds with em scaling having much worse ROI for artifact farming after you have triple em mainstat pieces because all of the other stats are typically irrelevant to your damage (in contrast to talent based damage dealers who benefit from at least their main scaling, crit, and normally others like some em or er). Often the things you could do to maximize the enabler's damage can't be done because they would interfere with the reaction, and add that there are very few significant em buffers that you can fit into a well working team without sacrificing the number of reactions (which is the most important factor) and it should be clear why hyerbloom teams in general do not scale as well as talent damage based teams. (And chances are when it does, it is because you have a talent damage team and the hypreblooms are a significant byproduct, but not what that team is trying to optimize (and that's ok because that hyperbloom is a reaction, not a team).
Hyperbloom and Burgeon did raise the *damage floor,* indeed... but I don't think that it's a bad thing at all, as the *damage ceiling* is still the same and nobody "needs" to go for newer units and synergies _unless_ they want to. Of course that in itself can be seen as "bad" if you are more on the hardcore side of the spectrum (like T_ctone, Mt_shed and the like) but, from a casual's perspective, it is _hella_ good and an unmatched approach on the entire Gacha scene.
Also being a core you can take any character you like and slap it there, even better than with national and it will work, talking about it I think we had the same problem already with national teams, and more than being something bad or evil its a help for everyone that can't whale so its fine
3 hyperbloom core + your favorite characters is always my team recommendations to someone who wants an advice for abyss team building. I just got Wrio and sets him to abyss with Nahida, XQ and Kuki then mashing button and easy full star abyss I think newer player who are struggling in abyss really benefits from this as well as veterans who wants to get the job done. Ever since last year i always have one chamber done by hyperbloom because how braindead easy it is.
Hyperbloom lets me play max ER on field Mona and kick ass with her, as soon as I discovered it my enjoyment of the game went up 10 fold. Same with how Aggrevate finally let me use my Yae (Same reason for both actually as well, I just love the bursts and zippy teleporting playstyle)
Hyperbloom was a great addition to the game. It revived electro and it allowed more freedom. I’m okay with it because its damage ceiling is pretty much hard capped. If you like a unit, you should hyper invest into it and otherwise you have those safety nets like hyperbloom on which you can rely on. It’s a shame that dendro didn’t really bring anything for cryo or geo. Maybe Hyperbloom is too strong since it overshadows burgeon but hey as Jello mentioned Dehya is getting a second wind with Neuvi teams and some others who knows what the future units could enable.
I enjoy that hyperbloom is a three unit core. Being able to slot nearly anyone into the 4th slot is nice for using new characters while still in the process of building them. Case in point it took me nearly a week to fully build Neuvillette but I could still use him just fine in the meantime. Also, I like just throwing in a meme character in the 4th slot in abyss. Clam Qiqi is a classic. Any of the cryo 4*s are fun to slot in as well. It is just nice to be able to get use out of lower tier characters that have been gathering dust. Hyperbloom having to high of a damage floor isn't really an issue. There are only a few viable triggers so not every account would be able to build two hyperbloom teams. You'd still need a second team. As for Raiden, sure her best team at c0 is hyperbloom but sheeting aside, the practical clear times between her hyperbloom, national and hyper teams isn't so large that it really matters. Personally I just have Dori hold Raiden's second artifact set for when I want to swap between those teams. I mostly agree with your pros and cons to the reaction. I just don't think it is really that large of an issue. What teams or units a person builds and uses is up to them at the end of the day.
After getting my first good team on field after a year of playing, dendro came out and I started to enjoy a lot more, got few good dendro teams and now building all kinds of stuff as I learned more a lot about how teams work and such. Artifact farming came about at the same time, as I realized which stats are good to have in different types of teams. It's quite a big gap to jump over, but it makes it all the more fun for me now.
I feel like they put hyperbloom on for people that accidentally ascended their adventure rank too fast and couldn’t play the game. That’s why I abandoned my first account at least. If I had hyperbloom back 3 years I probably wouldn’t have made a new account
I like that the game doesn't tell you that this kind of team or reaction exists, it's very in line with the principle of elemental mastery and in particular dendro too, if you are smart you'll figure it out, work smarter not harder, but working hard is also an option and constellations are a shortcut that support the game by spending
Genshin centers the reactions but leaves it up to players and tutorials to figure out. They should have menus in game that tell you out right how to build characters and stats for each reaction. Which needs Crit, Atk, Def, HP, EM...
Honkai Impact 3rd has that (suggested equipment and team mates) - not sure how good it is, but I think even a semi competent in game guide would be better than watching people wondering why their Diluc, Alhaitham, Childe, Wanderer team feels so weird
I started playing right at the end of the Sumeru story and unfortunately got Thoma as one of my first characters. Knowing that I couldn't level him until I got further into the story, I avoided wishing on any of the dendro characters for the same reason. I will forever kick myself for not grabbing them. I'm currently sitting on all wishes while waiting for the Nahida rerun, because I will have the little green cinnamon roll :) In the meantime, I am leveling and gearing the other 3 team members while I wait!
That was me within the Inazuma patches. I started around then, but boy was it frustrating not able to level up my Miko since you also have to unlock Enkanomiya. Thankfully they no longer region lock resources becasue you're behind the story, if you're starting out. Now you can technically walk to Sumeru from the get go, and now with Fontaine with that teleport waypoint after finishing Mondstadt's story, but wow was it a turn-off just trying to go through the story without being peeved at my level 40 miko in comparison to my level 70 characters at the time. XD Good luck on your pulls btw, and happy farming ^^
I actually did everything (including the Childe fight) up to Inazuma with a level 20 Kuki on one of my alt accounts. Got lucky with a few 4* EM pieces, Iron sting and Instructors on Barbara (On fielder for hydro app). My level 20 Kuki would be sitting at around 600EM and could do roughly 12k hyperblooms. My point is that you could more or less do the same with a low level Thoma for Burgeon (it'd be a bit harder as he also needs a lot of ER though). As a side note, Dendro Traveler and Collei where the other teammates.
I love playing hyperbloom cuz it's fun af triggering all these chaotic reactions. not just reactions but it can also triggers people somehow. you see all these clickbait vids about how passionately the hate hyperbloom and can't help but laugh
Two things to mention, which is probably overlooked by many people: 1. Although Raiden can be more comfortable to play as your hyperbloom option, C0 or C1 Kuki is a perfectly viable choice for a couple reasons. For one, you get to have a hyperbloom unit (which can't really function anywhere else, generally) AND a regular crit Raiden at the same time without requiring your Raiden to be a full EM E-bot. Since I really enjoy playing with Raiden's burst user, I greatly appreciate this. Also, Kuki consolidates the damage/carry role with the healer role, making it more comfortable. The advantages that Raiden has over Kuki is her faster proc interval (which means more damage overall) and her ranged application, but the former can be traded for the sake of convenience, and the latter can depend on the teams you play (such as with Ayato). At the end of the day, it's a choice you can make, but you aren't forced into it, so play what makes you happiest! 2. Instead of full EM E-Bot Raiden, which ignores her burst, you can play crit Raiden with some EM to increase team comp diversity. I've been using the new battle pass spear, which has Crit AND EM, and my crit pieces have some EM sprinkled in there, so in total I have around 200 EM. This opens up aggravate Raiden, which is effective and fun! You can take advantage of Nahida burst with on-field Raiden, for a further boost to your EM. You don't HAVE to build full EM and play a full hyperbloom team, you could play aggravate, quickbloom, or even just have some extra hyperblooms here and there. For example, I've been enjoying Neuvilette, Venti, Nahida, and crit Raiden, where I DO get hyperblooms but it's not my main source of damage. Don't be afraid to play something just because it isn't the absolutely strongest option. Play what you enjoy and what makes you feel good!
I started to build Nilou yesterday. She's level 50 with 25k HP so I put her in my exploration team for testing. So I do the setup, Furina, Nilou, Nahida, and when Nahida's animation end, I turn around and all the enemies are gone O_o. I can only imagine how she will perform after I level her up
I do really like that it lets me take Traveler to the abyss and do well, I wouldn't call myself a Traveler main, but I do like them being usable. I don't like how hard Nahida power creeps all the other Dendro characters because of it. Yes, she's an archon and they should be good, but it's so rare you WANT to use anyone but her, power wise. And given I don't like the chibi models, it's an annoyance.
The idea that hoyoverse made hyperbloom for you to spend more money on your mains so they can compete with it can instead just as easily be used to quit the game altogether, if the balancing is shoddy then why bother with the game? Similarly you can fear that hyperbloom itself will be powercrept by even stronger things in the future and that your old main will not receive buffs and get even further powercrept. i doubt MHY would do this to make you spend more, too risky
Furthermore i think that characters are getting powercrept even without hyperbloom, with the addition of strong new onfielders like alhaitham/neuvillette, or supports being released that buff different niches like faruzan and kujou sara, some characters dont receive attention or get buffed at all, like melt ganyu who hasnt gotten a better team mate ever since release and who is behind rational, which as stated in the video, is a raiden team and thus got powercrept by dendro
I understand the good side of it, it's fun and easy and accessible to casuals (if they know what they need), but as others said it's probably the reason why abyss got harder. And frankly, I'd be happier if it was possible to clear abyss with the person mains either than with hyperbloom core + the main (also because not every main is good in hyperbloom, and I'd be sad to have to play Eula in hyperbloom instead of a more phisical carry team for example, they should really do something for phisycal lmao).
I don't think hyperbloom ruined the game balance. In fact it is a blessing to everyone who is totally f2p, or simply unlucky. Having the option to dish out a lot of damage, without worrying yourself with atk/EM/CR/CD/HP like Hu Tao, you only need to stack as much EM as possible, ignoring almost completly the substats. That's huge for everyone who is still a beginner. I began after the introduction of Dendro. Nahida was my second 5 star charater and changed my accound completely. After getting a solid Hyperbloom team, I could have more fun, not troubling myself in getting perfect artifacts, yet, EM pieces are still quite rare, and thats the balance. If it wansn't for hyperbloom, I guess I'd quit the game already. Now I'm playing other comps, my favorite now is Neuvillete Hypercarry, with no electro nor dendro. However, I know that my beloved hyperbloom will be always there if needed.
Hyperbloom is my savior because I don't use Bennett Xingqiu and pull for Kazuha so I can't play a 90% of META team and seeing them in almost every genshin youtube content is boring enough.
I really appreciate how impartial and neutral you are. You layed out why hyperbloom is clearly on your nerves. But you also are fair and pointed out why it's also good for the game overall. Talking about everyone and not just yourself. This is why I heavily consider what you have to say. Keep it up man!
Hyperbloom ruined the whale impact and the "pro player" arrogance. I love how mihoyo implemented this feature to enable most people to enjoy abyss, even if they not agile or have time to invest in building characters.
Double hydro hyperbloom is my power team. Nahida xq yelan kuki are so powerful. But I do agree I play and level other characters because I get bored with the same team.
you're very right jello, i did the nahida trial and thought the dendro cores were her specific ability like klee. The game didn't make it clear about the different reactions
Hyperbloom was a Benny/Xingqiu/Xiangling tier "mistake." Hyperbloom is also the best thing hoyoverse has ever done because it saved my girl Kuki! In all seriousness, I do get frustrated and bored with hyperbloom sometimes for the reasons you mentioned, and I probably wouldn't play it anymore if I didn't love Kuki so much. But hyperbloom is great for new players and it was undoubtedly the reason I was able to get 36 stars early on in my account's life. Now that I've been playing for over a year I have other teams that can 36 star so I can afford to bench hyperbloom sometimes.
Thank you for the video, very interesting! That also explains why I feel the way I do, as new player I started with a hyperbloom team as soon as I got to Sumeru, a good friend set me up, but now what ever I try to do with other players or team construct, it feels weird and inefficient… That just makes me want to invest more time and energy on other types, but it’s good to know that you actually need to focus, otherwise you may never get to outperform your initial hyperbloom team. Now the question is, what to invest on? There are so many options with just the few characters that I have, that’s Genshin for ya! 😅 Anywho, thanks again for the always informative info!!
Hyperbloom is a reaction thats really good for early game and still holds up in the late game but the higher you invest in your characters the lower its value get cuz reactions like vape and melt benifits from states , weapons and their refinements more
My problem with hyperbloom is there hasn't been a dendro character on the banners since the first half of 3.7 and I wasn't playing then. I only have collei and tighnari. And sure I can make hyperbloom with collei but I feel like I can make a better non hyperbloom team utilizing someone else.
The thing is though, many hypercarries used to have very limited teams before hyperbloom as well (national or sth with Kazuha). Yes, hyperbloom is strong, but before that the game wasn't much more flexible in many cases
the best change that could be made instead of making hyper-bloom weaker, is making other reactions stronger and more visually representative of their elements
I'm glad Hyperbloom exist, because my artifact luck sucks. My dps Raiden still having meh emblem set even after 2 years of farming..... So I have reserved EM Gilded Dream set for Raiden Hyperbloom as well whenever I need more damage
We've been blessed with minimal power creep compared to other gatcha. So even though hyperbloom is power creep. Glass half full. My problem with it is that it hoyo just put bigger damage sponges in the abyss. So it has had a negative effect on previous teams like freeze, mono cryo and mono geo
I don't personally like the reactions. It's like " Hey, let's make abyss immune to freeze so it's not as easy. And this new reaction ? let's not make it work with Cryo." Why? Freeze Teams aren't even that OP for Abyss.... Geo? Still same-old Same-old. Physical? non-exsistant. Dendro brought new reactions, which is nice. but that did nothing to buff the 2 weakest playstyles in the game.
Well I was using Xiangling qiqi keqing and sucrose first three at level 80 and sucrose at level 70, with trash tier artifacts, it was quite stressful I was having hard time in Inazuma but few days ago I started using dendro mc kuki yelan and zongli only dendro mc at level 90 and others are 70 or below still with trash tier artifacts, I put bunch of random em on kuki and now it work wonders. Now I've again started to enjoy playing it rather than grinding. And here I was looking for making strong team of hu tao, ayaka, etc glad I found out about dendro.
its funny cause i got haitham and i was overwhelmed and had difficulties playing him cause of his mirrors. but then i create hyperbloom team with him and this team is so crazy... i can get away with many mistakes playing haitham and his mirrors just cause hyperbloom is crazy and broken. my favorite team so far
I respectfully disagree that it's not something you could find on your own. You can just read and find burgeon and hyperbloom tbh. This all said I think it's fine I hated melt vaporized meta and would actively choose shatter, electro charged and overload until dendro came out I still kinda mess with them but burgeon is also fun for me.
im pretty sure it took people months when the game released to stop playing physical main dps everything. Physical xiangling and fishl in particular. On their own i dont think more than 0.1% of the playerbase would figure out to play hyperbloom or burgeon or how strong and efficient it is
The reactions are explained in game, yes. But the average player won't know to stack 1k+ EM on your triggering unit. They probably accidently proc some hyperblooms or burgeons and see them hit for 3-4k with no EM characters and think nothing of it. Nowhere is it explained that bloom reactions are able to hit for 30k per with full EM investment.
The reactions are explained in game, yes. But the average player won't know to stack 1k+ EM on your triggering unit. They probably accidently proc some hyperblooms or burgeons and see them hit for 3-4k with no EM characters and think nothing of it. Nowhere is it explained that bloom reactions are able to hit for 30k per with full EM investment.
@@bjornnilsson2941 I mean trial and error is the fun of gaming tbh. I hate how everything is right there and so I have to avoid guides just to enjoy games nowadays. One could just read the abilities but I get you gamers nowadays are fairly lazy so they wouldn't test stuff on their own. It truly doesn't seem that difficult to just read and test things honestly. I am still slightly disappointed with the state they left physical damage dealers in but I also love the state electro units are in. I feel like they need to just make geo and physical synonymous to some extent. Keep Eula and Ferminet as is but make Geo the physical element and link them to shattering for damage dealing where they can also hyper invest into elemental mastery and I would be a pretty happy camper. Know what i mean? This all said i wonder if we will get pyro characters that scale off of elemental mastery for burning because i really would love some elemental mastery hydro and pyro so I can lean into high yield damage over teams one team electro charged and the other burning but at current no pyro characters really feel like it for me here is hoping Arleccino can be that character or one after her perhaps.
@@glitchvariable5336 If hyperbloom is meant for casual gamers it's certainly not explained well enough, that was my point. Trial and error can be fun in some situations but I think proper documentation at least is not too much to ask for. Genshin's combat mechanics are surprisingly deep and not everyone can or wants to be a theorycrafter.
As good as hyperbloom is, I generally keep it mostly for the dendro/dendro-centric characters (Alhaitham, Cyno, etc) and I don't just slap it on just any team because I honestly find it pretty boring and kills any fun team variety for me. Hyperbloom alone doesn't really bother me so if I don't want to play it I just don't play it. It's when other people just keep shoving "just play hyperbloom everything else is mid" in your face like some door to door hyperbloom missionaries.
Hyperbloom is currently my favourite reaction, but I make so it doesn't do all the damage of the team I play mostly Neuvi/Dehya/Nahida/Yae and Alhaitham/yaoyao/Yelan/Raiden (mostly to charge yelan burst faster and to use her in downtimes, she's c3 btw)
14:20 This!! So many times in co-op with randoms they have their minds absolutely blown by the damage my Kuki is putting out and ask what I'm feeding her. Or if I'm doing a hydro boss and tell them they can go pick their mushrooms since I can dumpster the boss with just two healers, they always want to see it and have their jaws hit the ground 😂Of course I have to give them the whole gospel. I'm always proselytizing for the church of Hyperbloom, since day 1 of dendro. Kuki was one of my fav characters even before dendro so I'm a devout believer. I can see the opposite argument of it being too casual friendly but eh. Nobody is stopping you from using other teams, and it does feel like more of an achievement when you don't have to cheese the 36*, but the fact that a cheat code exists for those kind of things is overall a good thing.
Nobody is stopping anybody from using other teams, but Hoyoverse aren’t actually buffing those teams either. It won’t be long before those teams won’t be able to clear abyss at all, if the constant HP pool increase doesn’t stop.
@@lazyremnant380 Yeah it was a dark time lol. I remember people trying to cope with physical DPS builds (her attack string is actually quite cool though). She was lumped in to the "just another trash Inazuma 4*" tier but I had a feeling she'd be useful in the future. Boy was I pleasantly surprised just HOW useful!
@@vladdyru We'll see what happens going forward. Right now the HP pool has sunk down to reasonable levels again. It's possible Fontaine powercreep will kick in and raise it up again, but I don't think dendro will be to blame this time but rather how broken Furina will likely be. I totally understand the anguish of not being able to clear with your previously strong teams too though. I used to love Raiden national and Ayaka freeze but it's been so hard for them to keep up with hyperbloom throughout 3.X
Basically it’s sweaty players complaining that now no one cares that they sweat so much or spend so much because everyone can clear abyss (but no one ever cared in the first place )
Not necessarily it’s that it so good to point that hoyo makes hp pool absolutely absurd too, where there is cut off on teams have too have high investment and, or the most meta units not to mention it subconsciously makes a lot of teams feel bad. The opposite of this is where it’s so easy it’s boring
I'm sure that was a big inspiration behind it - to dethrone National and give value to more diverse characters. With Fontaine, it seems like they're going for something similar, a new HP fluctuating mechanic to add value to Fontaine characters that are amplified by that as well as old undervalued characters (like healers in general). There are game progression reasons too though. New players also start the game with National as the most accessible units. Many are given for free in events and if all else fails, they're all in the shop. They also aren't region locked at all, everything being very easily accessible in the starter regions. Their reactions are also the most simple and easily understood in the game, simply combining 2 elements for vape. Hyperbloom is more complex, requiring 3 elements in a particular order. Like you said, for a new player, there is nothing that holds their hand in figuring that out. Also, hyperbloom characters/artifacts are often in Inazuma and Sumeru, regions who's materials are region locked until later in the game. It makes sense that hyperbloom should be fundamentally stronger than vape, game progression-wise. And on top of that, long-time players would be discouraged from trying these new builds/characters/artifacts if it would take a ton of investment and effort just for the final result to be on par with their already built National teams. To a long-time player, its not 'National investment' vs 'hyperbloom investment', its 'no investment' vs 'hyperbloom investment'. Hyperbloom needs to be clearly worth building, despite already having very strong, fully built teams.
I disagree. Instead of dumbing down the combat by introducing an unbalance and easy to play team archetype in hyperbloom. Why doesn't Hoyoverse just... make combat content that is more casual. Maybe something where we're not being timed; would be nice. It would also be a way for casual player to get comfortable and learn the combat system. Yes, casual don't do abyss but I wonder how much of it is because there's a steep investment valley in between overworld and floor 12 (or floor 11 even). They already kinda do it with combat events, I don't know why there's nothing similar that is permanent. New content doesn't need to be hard, it needs to be different. We don't need endgame, we need variety. Anyway, cheers. Good video.
As a Nahida main, I love hyperbloom because I feel it really lets her shine. That being said, I run an ER and EM hybrid Raiden build to support Nahida. I do not go all in for EM with Raiden but max ER then EM as much as I can. This is so she can drive reactions through her E but also still utilize her Q to charge all character's Q's and while still dealing decent damage. Raiden (C0): The Catch + Emblem Severed Fate and Nahida (C1): Signature Weapon + Deepwood
Plot twist: A TC I know made a artifact farming sheet where they found it takes longer to farm a triple EM set with basically just mainstats than it was to farm a "KQM standard" hypercarry set for Hu Tao (which is a solid build but not amazing artifacts). It starts to get even more out of control if you need ER on your triple EM set. If the calcs are correct then hyperbloom teams taking low investment is a bit of a myth depending on someones definition of low invest
"KQM standard" is quite low though, vs. what most players would consider a "good" build. i.e. nowhere near max potential, which would require lengthy substat upgrade grind. Whereas the selling point of hyperbloom only requiring triple EM mainstat (and no ER or any other substat at all if you use either of the two premier electro triggers Kuki/Raiden) is that you can immediately hit max potential, completely bypassing the upgrade grind. So closer comparison for suboptimal build would be if you took 2pc + 2pc EM set, or even broken set, maybe with 4-star EM mainstats. Surely that is easier to farm than Hu Tao gear.
When Sumeru first came out, I only used 2 WT and whatever EMmain stat I had for Kuki, and it worked fine. So, even if triple EM is harder to obtain than KQM standard, I still consider it a lower investment, as you can see the results faster, albeit not optimal. I think this is also inline with Jello's reasoning in why Hyperbloom is not ruining the game part.
This is untrue, from my experience farming a triple EM set takes much shorter time than my hu tao which until now is still the "wrong" sands. In the meantime i have six of those triple EM sets already. U really need just either EM goblet or EM circlet, because the last one can be covered off set. Also hyperbloom chars dont need ER, they're just E bots. You only need ER if u veer off script and use a non recommended char.
My feelings for hb are pretty 50/50. It's obviously pretty decent and I like that newer players can 36* thanks to it, however the second you get into speedrunning or higher investment territory, it falls really short unless you are playing Haitham hb which at this point can be far from his best team. Hb has a high floor but its ceiling is low, there is no way to hyperinvest in hyperbloom which is precisely why I don't like using it, it's worse than my built units.
all the "evil" reasons sound a pro for me... why never hear this argument for "rational" "national" what was "use bennet + xianling or you suck" where you are forced to use just that team, with Yelan was just "make national 2 team"
Oh, I don't disagree with you at all. Actually, now that I think about it, it makes perfect sense for Mihoyo to do something like this and what they did with hyperbloom was exceptionally graceful it seems. I, for one, have never thought about it that way and it completely went over my head but now that I heard your argument, the dots started lining up too well.
First half done- mostly agree. Completely agree taking ur pinned comment into account. :p I despise that a character who isn't even hydro/ electro/ dendro will still have their best team be hyperbloom outside of like a select and that there is no real counter to the team either. You love a character and you want to make a team dedicated to them being the carry? Good luck haha they'd be better off in hyperbloom! Where you don't even feel like you're playing the character... But you're also right on the second half. It bridges the gap between hardcore and casual and I would prefer new players to have that than to not. People will say genshin is easy but I remember when I first started playing in 2020- it wasn't easy at all to me then. And now there are even more enemies, mechanics, and reactions. It's a lot. I hope as they introduce more to the game though that they still allow old archetypes to continue growing. I hope no one else gets curbstomped by hyv as badly as my favourite characters haha.
I hate that people just say Ei national is OP and nothing can be stronger and more f2p friendly in 2.0 Luckily, dendro came and specially Nahida, actually beats national. Not because I hate national, I just don't like how every common solution in the game is like "If you're weak, use national" and spam it over over again. Two kings are better than one, it gives people options to pick.
im personally really glad hyperbloom and burgeon exist.Bc its cheap, resin efficient and made previously dumped on characters become the most wanted units, like Kuki who almost everyone classified as bad and Thoma, getting dumped on for the amount of investment he needed to get a sturdy shield. Now my bby pretty girl is gerring the respect she deserves ad its nice to see her away from Itto (who I personally dislike a fuck ton) and Thoma away from the Kamisato siblings (who I also despise). It also launched me into the arms of my most invested unit, the strongest and sexier in my account: Alhaitham. So, overall, hyperbloom carries me through the game and lets me have fun
With hyperbloom I have more team options to use in the Abyss. Unlike before that I always have to rack my brain how to manage my team comps now I have choices with Hyperbloom (Nahida/Xingqui/Yelan/Kuki), Ayaka Freeze (Ayaka/Shenhe/Kazuha/Kokomi), Raiden National (Raiden/Bennett/Xingqui/Xiangling), Hu Tao double hydro (Hu Tao/Yelan/Zhongli) and Neuvillette taser (Neuvillette/Fischl/Kazuha/Zhongli). So yeah, hyperbloom makes it easy for F2P players like me in tackling the Abyss.
ive walked the domain for the dendro/EM set about 240 times and havent seen an elemental mastery chalice or headpiece yet. Its such a trauma for me. One day i was like "sure ill just get one to make a fun hyperbloom team with kuki since i like her so much". but then nothing came, months later i gave up only to pick it back a up some more couple months later for my Kokomi as Nilous driver, but still yet no EM chalice or headpiece, its horrible
I was super excited when I first got raiden last year cuz everything was so awesome about her, until I actually started to use her... At such low investment (new player) and no supports built up properly the team just felt meh. And the overloads were just making everything so much harder. The following banner I got an early alhaitham while trying to get a copy of yaoyao and it really did make the game so much more enjoyable. Raiden was benched while I went around adventuring with ease. Almost a full year later I finally brought out raiden again as she was benched Indefinitely as a hyperbloom carry but I'd rather wish I had her for her real purpose. I dont use hyperbloom in the overworld now cuz it's pretty boring and still messy. But bloom definitely helped clear content while I built up the rest of the cast. I'm still working on 36* abyss. Managed to get 33 for the first time and just cleared it.
The real reason why i hate dendro and hyperbloom. Is its just stupid, like its so brain dead. And that its so flexible, like wayyyy too flexible. It became a team where, u just need, hydro, electro and dendro, last slot is whatever u want. Compared to other reactions, like vape, or melt. Where u can use the units you like and its not just, ohh i press buttons enemy go boom boom. Because of hyperbloom, any future hydro, dendro or electro characters are just gonna be delegated to the team.
my main problem with hyperbloom and just dendro in general is how gatekept it feels if you don't have nahida. all dendro teams either best in slot person, or an extremely viable is nahida. but that's a problem with nahida and not hyperbloom.
Indeed, you can get a character's signature weapon and early cons to compete with hyperbloom. But then again, you can also get Nahida c2 which, again, in turn mogs your c1r1 Hutao/Eula/Wanderer/what have you.
I feel the same way about it honestly, in one way its good because it allows me to slot any last character, play them and enjoy the visuals but on the flip side my Eula hypercarry team just can't compete with it anymore even while having the signature because I just miss Raiden, I don't like using fischl, I regret Yae because of how her skill and ultimate works together and my Rosaria aint even c6.
Your Reason #5 on why hyperbloom ruined the game is such a huge mood considering how it's almost never talked about T_T. I've spent very little in this game, tho I've recently felt like I needed to invest heavily into my favorite DPSes so they can keep up at least half as well as my hyperbloom comps in the Abyss Despite that though I appreciate having access to hyperbloom. It's not my favorite team in terms of enjoyment but it's always nice to have something to fall back on when the content becomes too difficult. And it also gave me a lot of flexibility in my teambuilding too because I don't have to argue over which side will use Bennett for example. There aaare some conspiracy theories around that Hoyo made the Abyss harder because of hyperbloom, but it's not like I've played the game for long enough to be able to tell hahahahahaha
I have a hyperbloom version of Kokomi DPS with Nahida, Raiden & Kirara/Layla or Kuki/Yaoyao. Sometimes I swap Kokomi for Nilou to have some fun, but it still works & so broken, even the Bountiful Cores are nerfed into normal Dendro Cores.
I started the game at 3.1 update and i got nahida on her first banner so one of my first teams was hyperbloom and i understand dendro reaction pretty well, what i find struggle in is swirl reactions, the only build anemo character i have is kazuha and i dont think i understand how he work honesty, i know that he increase your EM but i dont know when to use him i just memorize the rotation and have no idea if im doing it right or no, so if you can make a video explaining swirl reactions and what do anemo dps and support do in a team i would be grateful, and thank you so much your videos are really helpful and easy to understand
Well I help you out then, for most anemo units you are going to use vv anemo set for elemental shred, only exceptions I would say would be heizou, wanderer, faruzan, and possibly Lynette. So when you have a swirl go off usually whatever Elemental effect that the enemies have is usually under their health Bar, so if I wanted to do more dmg let's say diluc or keqing you want to apply their element to the enemy and then by using an anemo character e skill or burst you shred their particular resistance to that element. Most enemies have a resistance to all or certain elements making the fight harder if you pick wrong. So for a world boss if you were to use anemo and cryo you would take forever trying to beat because it is either resistant, so you want to use another element to do so. So when you build Elemental mastery with certain sets your dmg can easily by 40% but the differences between hyperbloom(overload and shatter are also based on em) is based on lvl of the character and elemental mastery to do all the heavy lifting instead of leveling talents are getting great artifacts. So when you use reactions that require melt, vaporize, freeze swirling is needed since you need to maximize all skills before they go on cooldown but the caveat is that leveling talents crit stats and usually an attack or em sands in which it can take a long time to get right so swirl is needed to boost dmg. If you can get advanced enough to run a melt or vaporize team a double swirl is needed to go further, look up sucrose guide on double swirl since she was the og character to use em to to those one hit showcases.
My mind is wired to be efficient, so I feel bad playing suboptimal teams. And I wanna feel good playing those, but since hyperbloom is so strong, I feel bad about it.
As someone who came to Genshin from more "sweaty" games like World of Warcraft, it's interesting to see how people's expectations differ from community to community. For example, the idea that the game doesn't hold your hand or show you how to build is one that I raised back when I first started playing WoW. It was INSANE to me that how you gear and build your character is SO vital to playing the game, but the resources to do that properly (down to individual item names per patch and which substats and relics you need to be using) were outside the game, hosted in places that Blizzard has no control over! And just like Wow and Blizz, I think at least part of the reason why SOME people don't like hyperbloom is that they don't WANT the game to be accessible to people of lower skill levels. They liked being able to brag about the number of 36 star abyss clears they have, and they liked being able to show off big damage numbers that nobody else could reach. I can even empathize, as someone who was deep into the game well before hyperbloom ever came out. (Started in 1.3) My first 36 star clear was pre hyperbloom and it was really tough! However, because this game is ultimately single player and because the only benchmarks are single player content... I find those arguments to be really uncompelling. Why would you want people not to be able to do the content? Nobody is forcing anyone to use any team comp or reaction base, it's always a choice. You could have been playing the whole time that I have been playing and not wished on a single dendro character! The option is there, but it feels a little like saying "I had to eat the cake because the cake was on the table." If you don't want the cake... don't eat the cake. Eat your steak, or your salad, or your pasta, and leave the cake alone. It doesn't mean other people can't have cake. The argument about the damage floor and investment is one I hadn't heard before, and I could buy it, but I'm just not sure Hoyo has ever invested that much thought into it. They haven't really needed to- people shell out for new characters that have BIG damage numbers, so if that were their motivation, why wouldn't they just give up on power creep and keep busting out new shiny on field DPS with bigger and bigger damage ceilings?
You're from that "Pay to Play" MMORPG Game to play this game, huh? So, here's a problem about no one understand about Genshin is just single player game (Aside from Co-op domains). Mainly is Spiral Abyss, which is everyone turned Spiral Abyss into a competitive zone. Always judging characters based on Spiral Abyss, blames players who are using their weak characters and forcing to playing META characters by those enforcers' demands as the only way to get 36★. Because, my reason... I'm the Keqing Main that I needs to prove her so badly and seriously for she can make it 36★ in Spiral Abyss too, but long ago, I'm being forced by those META Toxic as those successors of them to keep blaming Keqing, even post-Dendro/Sumeru, they're still don't want Keqing to be stronger like most of every characters. I want to prove her, seriously. For her own banner in 1.3 since Hu Tao and Bennett are ruined Keqing's banner. And I don't seeing any signs about buffing Keqing after now 3 years of this game now. Why they would thoughts of my favorite character done wrong to their META characters? Why those weak characters hurts most of players so badly just only about they can't do many damages like those META characters of them?
My biggest complaint with Hyperbloom/Burgeon teams is something that you covered in the past: getting key 4-star characters is a tremendous pain in the ass and it's getting harder to get them with each new character release. I'm not saying that Lisa Hyperbloom is all that bad but there's a world of a difference between playing Lisa or Dori Hyperbloom vs. Kuki Shinobu's Hyperbloom teams. With Burgeon, it's even worse as there are only two really viable characters: Xiangling and Thoma and unfortunately for Xiangling - she needs an astronomical amount of ER% to burst on cooldown without Bennett to battery her. I'm grateful that characters like Cyno exist that can sort of run a Quickbloom team but in most cases it's much easier to build Nilou's 5-star Superbloom teams than it is to get Thoma, let alone a c4 Thoma for his Energy constellation. I'm grateful that there are many flex spots for the Dendro characters in that archetype with Dendro MC being available for all and Barbara being "good enough" along with the many Hydro off-fielders but the actual trigger portion of the reaction is radically restrictive. It's my hope that we get a proper Pyro Burgeon trigger 5-star character and more options an off-field Electro trigger if just to give new players more options.
Hyperbloom paves way for comfort playstyle. I wouldn't say it's OP per se but rather Dendro is OP general. I say this a lot and I'd say it again Hyperbloom is good at low investment but it has a low ceiling which is why i prefer Quicken comps than Hyperbloom mainly because of vertical investment.
I got so lucky in the paradise lost domain that it's bizzare, in less than a month I got 2 full sets for hyperbloom and burgeon , even the flower and feathers have em and er substats 😂
Ya I just had a moment and forgor anemo can trigger hyperbloom too Lmao my bad. I obviously knew but had a temporary lapse. For aoe hyperbloom sucrose can be a great trigger with her NA infusions, as can kazuha and venti with their grouping. It’s not ceiling or anything but another great option for our broken team
remake the vid baka
Dont ignore Sayu
@@teo2805why would u ever use her if sucrose exist? with kuki in team you already have a healer
👎
Hyperbloom was probably the sole reason for the rise in abyss HP pools.
This is the only real downside of Hyperbloom, it made the abyss harder. The rest are not negative, you can get good teams with little investment, and that wasn't possible before.
@@valrond Quite a big downside though. So far every limited five star has been more than capable of clearing and achieving 36*, however, during the 3.5-3.7 period we’ve basically came this close to some weaker older units being physically unable to achieve it in time, you either had to be carried hard by one of the teams, or play almost perfectly. Some people like to call that a challenge, but that’s actual BS in my view.
I thought abyss HP pools always risen?
@@Kellexyz they have, this person just has skill issue
I think the tanky teleporting rifthounds predate Hyperbloom
A funnier hyperbloom is Kirara, Kuki, Barbara, and Nahida. You just need to cast all skills then use Kirara's box cat mode and bump every enemy.
if furina fits this team it would be even better
Yup, I set this team up on my daughter's acc, I called it Meowperbloom and she loves it. Surprisingly strong and incredibly funny team ^^
True!! My hyperbloom team is Nahida, Yelan, Kuki and Kirara where Nahida in on-field the most. I cast Kuki's E and Kirara's shield and Yelan's burst then just tap tap tap with Nahida and honestly it's super comfy while also being super fun and mega powerful, not to mention the Dendro Resonance really helps a hyperbloom team.
I current overworld team is Kirara just bumping into enemies with raidens e skill zapping them, I love it
I replaced barbara with Nilou in this team, truly the correct way to use Nilou
The reason why I LOVE hyberbloom is that it feels like a reaction not a text and bigger number and that's it same with freeze they feel more like reactions physically represent what is happening in front of the player
Overload and electrocharge as well
Electro related reactions are the best.
@@SatyajitSahoo Steam for vaporize.
I'm very thankful for hyperbloom to exist. I'm just a casual player for a year doing commissions per day and spending my resin into emblem for my raiden hypercarry but can't get the stats I want so my account is very hard. Even clearing world bosses I needed help from my friends. Because of hyperbloom, I can solo everything the game has now granted if they're not dendro immune.
hyperbloom can hit all those enemies that waste your time by either flying, digging, or teleporting away in spiral abyss
it definitely removes anxiety
Burgeon scales the same but I still can't figure out how to get all the enemies next to the dendro cores in time to hit it with my pyro trigger :') so much wasted dps lol
@@alexia3552use anemo with crowd gathering in your flex slot 👍🏽
I bet if Hoyo didn't make Hyperbloom (and Burgeon) competitive against the likes of National and Kazuha team, this video would be titled "5 Reasons Why You Should Not Bother With Dendro" or something like that. So I am glad that we have more options now.
dendro would still have fischl aggravate and haitham spread though
the sole reason haitham isnt mainly used as a spread carry is because of how much dmg your kuki can pump from giving up a few spreads on your haitham
plus dendro really has no xl/xq/yelan/fish/beidou type offield spread dps taht you can put in a haitham team as the last slot since if you use haith solo dendro its kinda ok-ish but its a aggravate team with a dendro driver who wont get alot of buffs
you use haith nahida/dmc beidou/fish kuki you both dont have an anemo for vv on your electro+ either fish wont even get alot of a4 procs => no real aggravate dmg as her a4 makes her even relevant with dendro in a dps sense and beidou will have loads of dmg on 250% er so she even gets her burst back
so in the end with triple dendro haitham you put your kuki or dmc on deepwood duty and build a crit nahida
National is falling off
@@ziebus904 National is falling off BECAUSE Dendro is competitive with it, which is my point. We have more good choices now, so National no longer becomes best pick.
@@lazyremnant380 fr
the sole reason why we still build only 1 hyperbloom + 1 national on the hyper f2p level is literally cryo shields and we only have 1 good 4* hb trigger in kuki
since lisa wants c4
and dori needs way too much er to build comfortably for HB dmg esp since her heal also dont scale on EM + No Electro MC since er and we need Dendro MC
@@lazyremnant380 no because the synergy between these 3 is bevoming shit and too restrictive not to mention this shit aint f2p friendly and never was
The way I see it, we are more inclined or forced to go Hyperbloom because of how hard it is to roll CV and other useful substats on our artifacts.
In a parallel world where flat HP, DEF and ATK does not exist, I don't see Hyperbloom being as prevalent in the Meta as it is now.
Bad Artifact RNG is the real evil here, and Hyperbloom is our savior.
Kazuha is crazy good with hyperbloom, Venti too, when it comes to groups of enemies. They enable you to use the aoe from hyperbloom.
I love using venti in my Mona hyperbloom team.
Kazuha was my Hyperbloom trigger on 3.0 until I finally pulled Kuki.
does venti group enemies close enough for hyperbloom to be aoe?
@@sevengnomesinatrenchcoat Yeah they should be close enough.
@@sevengnomesinatrenchcoat yes, his burst can also get the dendro cores, making it able to cause hyperbloom or aggravate. Since the dendro cores explode inside the burst, it will cause aoe to any enemy that are inside of it.
I have one of the strongest single target units yoimiya and hutao and this is true hyperbloom powercreep them with low investment but when I got elegy on yelan and their signature they became better than my hyperbloom team, I think what makes hyperbloom not so bad is because its ceiling is not higher with normal dps at really high investment. Hyperbloom is great for beginners and is for people who are struggling to invest another team for abyss without using a lot of 5 stars.
Yes I love hyperbloom since I’m just a casual player and it enables many team for not popular characters
Well, it’s not like you can’t vertically invest into hyperbloom teams as well. Homa and C1 for Hu Tao are good and all, but Nahida’s C2 is absolutely broken and has no right to be so balance-wrecking.
@@vladdyruyup you can but unlike c6 yoimiya and hutao it’s strongger but I agree that c6 nahida is more broken since it enables more team
Hoyo created hyperbloom for the low spender and casual players, giving these players this hand out doesn't affect their bottom line, because when it comes to players who care about vertical investment(aka where hoyo makes almost all their money) constellations and 5 star weapons hyperbloom falls off into irrelevancy.
Hoyo made a great f2p Game, with many tools to enable a good f2p experience, could you imagine hu tao If a xingqui didn't exist? Vaporize wouldn't be an actual recommended team until childe for Xiangling or yelan for Hu tao, yoimiya etc
Hyperbloom is still one of the strongest vertical comps in the game due to alhaitham, yelan and nahida c2.
Falls off into irrelevancy is some top tier misinformation when you consider c2 nahida's mere existence but pop off bbg
yeah no. I have C6 Yelan/C6 XQ. I plan to C2 Nahida, C2 Nilou and R5 wolf-fang for C0 Alhaitham. Might pick up Baizhu for the hell of it. These are just my favorite characters. Been saving and don't plan on pulling any Fontaine characters at all with it's lame mechanic
@@thewingedone1172 You are right that hyperbloom teams (when the enabler characters are very powerful) can scale well with investment, but hyperbloom (the reaction itself) does not scale as high with investment because it is fundamentally based on level (something you can't increase past 90) and EM. On the other hand talent based damage has more things that are multiplied together so the return on investment for optimizing artifacts, leveling talents, getting stronger weapons, and such is comparatively higher at high levels of investment (e.g. a 10% increase in your attack getting a 5 star weapon will be a 10% increase in damage overall with an attack scaling talent, whereas a 10% increase in em of your trigger when you are already at 1000 em leads to a 5.4% damage increase.) This also compounds with em scaling having much worse ROI for artifact farming after you have triple em mainstat pieces because all of the other stats are typically irrelevant to your damage (in contrast to talent based damage dealers who benefit from at least their main scaling, crit, and normally others like some em or er).
Often the things you could do to maximize the enabler's damage can't be done because they would interfere with the reaction, and add that there are very few significant em buffers that you can fit into a well working team without sacrificing the number of reactions (which is the most important factor) and it should be clear why hyerbloom teams in general do not scale as well as talent damage based teams. (And chances are when it does, it is because you have a talent damage team and the hypreblooms are a significant byproduct, but not what that team is trying to optimize (and that's ok because that hyperbloom is a reaction, not a team).
Electro can't be stronger without Dendro. Since peoples wants Pyro and Cryo to reclaiming their thrones.
Hyperbloom and Burgeon did raise the *damage floor,* indeed... but I don't think that it's a bad thing at all, as the *damage ceiling* is still the same and nobody "needs" to go for newer units and synergies _unless_ they want to. Of course that in itself can be seen as "bad" if you are more on the hardcore side of the spectrum (like T_ctone, Mt_shed and the like) but, from a casual's perspective, it is _hella_ good and an unmatched approach on the entire Gacha scene.
Also being a core you can take any character you like and slap it there, even better than with national and it will work, talking about it I think we had the same problem already with national teams, and more than being something bad or evil its a help for everyone that can't whale so its fine
Tectone knows nothing about the game for him to be hardcore the only reason he’s considered that is because his account is full of c6 5* lol
The only thing Kektone is hardcore at is being the biggest casual on the entire Genshin scene.
this is a casual game. dont let idiots make u feel bad for being a casual, being a elitist in genshin outside of CC is sad imo
3 hyperbloom core + your favorite characters is always my team recommendations to someone who wants an advice for abyss team building. I just got Wrio and sets him to abyss with Nahida, XQ and Kuki then mashing button and easy full star abyss
I think newer player who are struggling in abyss really benefits from this as well as veterans who wants to get the job done.
Ever since last year i always have one chamber done by hyperbloom because how braindead easy it is.
Hyperbloom lets me play max ER on field Mona and kick ass with her, as soon as I discovered it my enjoyment of the game went up 10 fold. Same with how Aggrevate finally let me use my Yae (Same reason for both actually as well, I just love the bursts and zippy teleporting playstyle)
Hyperbloom was a great addition to the game. It revived electro and it allowed more freedom. I’m okay with it because its damage ceiling is pretty much hard capped. If you like a unit, you should hyper invest into it and otherwise you have those safety nets like hyperbloom on which you can rely on. It’s a shame that dendro didn’t really bring anything for cryo or geo. Maybe Hyperbloom is too strong since it overshadows burgeon but hey as Jello mentioned Dehya is getting a second wind with Neuvi teams and some others who knows what the future units could enable.
For Dendro being the element of wisdom, this elemental reaction is just brain-dead too easy.
Its say alot about modern society when everything is automated
It's smart to make things simple!
Think about this way, if you had to make something so complicated, maybe you werent that smart in the first place.
Malicious Words 👎
I enjoy that hyperbloom is a three unit core. Being able to slot nearly anyone into the 4th slot is nice for using new characters while still in the process of building them. Case in point it took me nearly a week to fully build Neuvillette but I could still use him just fine in the meantime.
Also, I like just throwing in a meme character in the 4th slot in abyss. Clam Qiqi is a classic. Any of the cryo 4*s are fun to slot in as well. It is just nice to be able to get use out of lower tier characters that have been gathering dust.
Hyperbloom having to high of a damage floor isn't really an issue. There are only a few viable triggers so not every account would be able to build two hyperbloom teams. You'd still need a second team. As for Raiden, sure her best team at c0 is hyperbloom but sheeting aside, the practical clear times between her hyperbloom, national and hyper teams isn't so large that it really matters. Personally I just have Dori hold Raiden's second artifact set for when I want to swap between those teams.
I mostly agree with your pros and cons to the reaction. I just don't think it is really that large of an issue. What teams or units a person builds and uses is up to them at the end of the day.
After getting my first good team on field after a year of playing, dendro came out and I started to enjoy a lot more, got few good dendro teams and now building all kinds of stuff as I learned more a lot about how teams work and such. Artifact farming came about at the same time, as I realized which stats are good to have in different types of teams. It's quite a big gap to jump over, but it makes it all the more fun for me now.
I feel like they put hyperbloom on for people that accidentally ascended their adventure rank too fast and couldn’t play the game. That’s why I abandoned my first account at least. If I had hyperbloom back 3 years I probably wouldn’t have made a new account
I like that the game doesn't tell you that this kind of team or reaction exists, it's very in line with the principle of elemental mastery and in particular dendro too, if you are smart you'll figure it out, work smarter not harder, but working hard is also an option and constellations are a shortcut that support the game by spending
Hyperbloom is so great for those of us with skill issue.
Genshin centers the reactions but leaves it up to players and tutorials to figure out. They should have menus in game that tell you out right how to build characters and stats for each reaction. Which needs Crit, Atk, Def, HP, EM...
Honkai Impact 3rd has that (suggested equipment and team mates) - not sure how good it is, but I think even a semi competent in game guide would be better than watching people wondering why their Diluc, Alhaitham, Childe, Wanderer team feels so weird
I def watched the whole video before commenting!
I started playing right at the end of the Sumeru story and unfortunately got Thoma as one of my first characters. Knowing that I couldn't level him until I got further into the story, I avoided wishing on any of the dendro characters for the same reason. I will forever kick myself for not grabbing them. I'm currently sitting on all wishes while waiting for the Nahida rerun, because I will have the little green cinnamon roll :) In the meantime, I am leveling and gearing the other 3 team members while I wait!
That was me within the Inazuma patches. I started around then, but boy was it frustrating not able to level up my Miko since you also have to unlock Enkanomiya. Thankfully they no longer region lock resources becasue you're behind the story, if you're starting out. Now you can technically walk to Sumeru from the get go, and now with Fontaine with that teleport waypoint after finishing Mondstadt's story, but wow was it a turn-off just trying to go through the story without being peeved at my level 40 miko in comparison to my level 70 characters at the time. XD
Good luck on your pulls btw, and happy farming ^^
Walk to Sumeru and resonate with a statue. Dendro Traveler is worth it. Best version of Traveler! Then you can do hyperbloom.
I actually did everything (including the Childe fight) up to Inazuma with a level 20 Kuki on one of my alt accounts. Got lucky with a few 4* EM pieces, Iron sting and Instructors on Barbara (On fielder for hydro app). My level 20 Kuki would be sitting at around 600EM and could do roughly 12k hyperblooms. My point is that you could more or less do the same with a low level Thoma for Burgeon (it'd be a bit harder as he also needs a lot of ER though).
As a side note, Dendro Traveler and Collei where the other teammates.
True about the spending part. I was literally ready to rip my F2P badge to get Baizhu, but I was able to stop myself.
Maybe Nahida was too strong. She just raised the floor of HB even further
I love playing hyperbloom cuz it's fun af triggering all these chaotic reactions. not just reactions but it can also triggers people somehow. you see all these clickbait vids about how passionately the hate hyperbloom and can't help but laugh
Two things to mention, which is probably overlooked by many people:
1. Although Raiden can be more comfortable to play as your hyperbloom option, C0 or C1 Kuki is a perfectly viable choice for a couple reasons. For one, you get to have a hyperbloom unit (which can't really function anywhere else, generally) AND a regular crit Raiden at the same time without requiring your Raiden to be a full EM E-bot. Since I really enjoy playing with Raiden's burst user, I greatly appreciate this. Also, Kuki consolidates the damage/carry role with the healer role, making it more comfortable. The advantages that Raiden has over Kuki is her faster proc interval (which means more damage overall) and her ranged application, but the former can be traded for the sake of convenience, and the latter can depend on the teams you play (such as with Ayato). At the end of the day, it's a choice you can make, but you aren't forced into it, so play what makes you happiest!
2. Instead of full EM E-Bot Raiden, which ignores her burst, you can play crit Raiden with some EM to increase team comp diversity. I've been using the new battle pass spear, which has Crit AND EM, and my crit pieces have some EM sprinkled in there, so in total I have around 200 EM. This opens up aggravate Raiden, which is effective and fun! You can take advantage of Nahida burst with on-field Raiden, for a further boost to your EM. You don't HAVE to build full EM and play a full hyperbloom team, you could play aggravate, quickbloom, or even just have some extra hyperblooms here and there. For example, I've been enjoying Neuvilette, Venti, Nahida, and crit Raiden, where I DO get hyperblooms but it's not my main source of damage.
Don't be afraid to play something just because it isn't the absolutely strongest option. Play what you enjoy and what makes you feel good!
I started to build Nilou yesterday. She's level 50 with 25k HP so I put her in my exploration team for testing. So I do the setup, Furina, Nilou, Nahida, and when Nahida's animation end, I turn around and all the enemies are gone O_o. I can only imagine how she will perform after I level her up
I do really like that it lets me take Traveler to the abyss and do well, I wouldn't call myself a Traveler main, but I do like them being usable.
I don't like how hard Nahida power creeps all the other Dendro characters because of it. Yes, she's an archon and they should be good, but it's so rare you WANT to use anyone but her, power wise.
And given I don't like the chibi models, it's an annoyance.
I wouldn’t say get pissed off, play the team you want if you want to. You don’t have to do hyperbloom, other teams can 36 star
If you have a c2r1 nahida you won every dendro team she's in. It's very very good.
The idea that hoyoverse made hyperbloom for you to spend more money on your mains so they can compete with it can instead just as easily be used to quit the game altogether, if the balancing is shoddy then why bother with the game? Similarly you can fear that hyperbloom itself will be powercrept by even stronger things in the future and that your old main will not receive buffs and get even further powercrept. i doubt MHY would do this to make you spend more, too risky
Furthermore i think that characters are getting powercrept even without hyperbloom, with the addition of strong new onfielders like alhaitham/neuvillette, or supports being released that buff different niches like faruzan and kujou sara, some characters dont receive attention or get buffed at all, like melt ganyu who hasnt gotten a better team mate ever since release and who is behind rational, which as stated in the video, is a raiden team and thus got powercrept by dendro
i really dont give any fucks about how meta my team is if im having fun and can clear abyss with it tbh
I understand the good side of it, it's fun and easy and accessible to casuals (if they know what they need), but as others said it's probably the reason why abyss got harder. And frankly, I'd be happier if it was possible to clear abyss with the person mains either than with hyperbloom core + the main (also because not every main is good in hyperbloom, and I'd be sad to have to play Eula in hyperbloom instead of a more phisical carry team for example, they should really do something for phisycal lmao).
True
The pefect example of low investment high returns
I would say everyone is underrating how much investment still you need
They just need to reduce the resin requirements for other teams.. its absolutely absurd the amount of farming needed to build a normal team.
I don't think hyperbloom ruined the game balance. In fact it is a blessing to everyone who is totally f2p, or simply unlucky.
Having the option to dish out a lot of damage, without worrying yourself with atk/EM/CR/CD/HP like Hu Tao, you only need to stack as much EM as possible, ignoring almost completly the substats. That's huge for everyone who is still a beginner.
I began after the introduction of Dendro. Nahida was my second 5 star charater and changed my accound completely.
After getting a solid Hyperbloom team, I could have more fun, not troubling myself in getting perfect artifacts, yet, EM pieces are still quite rare, and thats the balance.
If it wansn't for hyperbloom, I guess I'd quit the game already.
Now I'm playing other comps, my favorite now is Neuvillete Hypercarry, with no electro nor dendro. However, I know that my beloved hyperbloom will be always there if needed.
Hyperbloom is my savior because I don't use Bennett Xingqiu and pull for Kazuha so I can't play a 90% of META team and seeing them in almost every genshin youtube content is boring enough.
I really appreciate how impartial and neutral you are. You layed out why hyperbloom is clearly on your nerves. But you also are fair and pointed out why it's also good for the game overall. Talking about everyone and not just yourself.
This is why I heavily consider what you have to say. Keep it up man!
The best part about dendro and hyperbloom is that you can vertically invest into it as well. Just get C2 Nahida, boom.
I currently have her at C1 (R1 by accident). Can't wait to get that C2 on her rerun
The worst part, actually.
👎
C2 nahida just promotes spread and aggravate more
Hyperbloom ruined the whale impact and the "pro player" arrogance.
I love how mihoyo implemented this feature to enable most people to enjoy abyss, even if they not agile or have time to invest in building characters.
Double hydro hyperbloom is my power team. Nahida xq yelan kuki are so powerful. But I do agree I play and level other characters because I get bored with the same team.
you're very right jello, i did the nahida trial and thought the dendro cores were her specific ability like klee. The game didn't make it clear about the different reactions
I just want to say, I like the new camera angle you started doing!
Hyperbloom was a Benny/Xingqiu/Xiangling tier "mistake." Hyperbloom is also the best thing hoyoverse has ever done because it saved my girl Kuki!
In all seriousness, I do get frustrated and bored with hyperbloom sometimes for the reasons you mentioned, and I probably wouldn't play it anymore if I didn't love Kuki so much. But hyperbloom is great for new players and it was undoubtedly the reason I was able to get 36 stars early on in my account's life. Now that I've been playing for over a year I have other teams that can 36 star so I can afford to bench hyperbloom sometimes.
Thank you for the video, very interesting! That also explains why I feel the way I do, as new player I started with a hyperbloom team as soon as I got to Sumeru, a good friend set me up, but now what ever I try to do with other players or team construct, it feels weird and inefficient… That just makes me want to invest more time and energy on other types, but it’s good to know that you actually need to focus, otherwise you may never get to outperform your initial hyperbloom team. Now the question is, what to invest on? There are so many options with just the few characters that I have, that’s Genshin for ya! 😅
Anywho, thanks again for the always informative info!!
Hyperbloom is a reaction thats really good for early game and still holds up in the late game but the higher you invest in your characters the lower its value get cuz reactions like vape and melt benifits from states , weapons and their refinements more
My problem with hyperbloom is there hasn't been a dendro character on the banners since the first half of 3.7 and I wasn't playing then. I only have collei and tighnari.
And sure I can make hyperbloom with collei but I feel like I can make a better non hyperbloom team utilizing someone else.
The thing is though, many hypercarries used to have very limited teams before hyperbloom as well (national or sth with Kazuha). Yes, hyperbloom is strong, but before that the game wasn't much more flexible in many cases
the best change that could be made instead of making hyper-bloom weaker, is making other reactions stronger and more visually representative of their elements
I'm glad Hyperbloom exist, because my artifact luck sucks.
My dps Raiden still having meh emblem set even after 2 years of farming.....
So I have reserved EM Gilded Dream set for Raiden Hyperbloom as well whenever I need more damage
We've been blessed with minimal power creep compared to other gatcha. So even though hyperbloom is power creep. Glass half full. My problem with it is that it hoyo just put bigger damage sponges in the abyss. So it has had a negative effect on previous teams like freeze, mono cryo and mono geo
Yess
I think you should be more concerned about how the abyss become harder and harder without any extra reward
I don't personally like the reactions. It's like " Hey, let's make abyss immune to freeze so it's not as easy. And this new reaction ? let's not make it work with Cryo." Why? Freeze Teams aren't even that OP for Abyss.... Geo? Still same-old Same-old. Physical? non-exsistant. Dendro brought new reactions, which is nice. but that did nothing to buff the 2 weakest playstyles in the game.
Well I was using Xiangling qiqi keqing and sucrose first three at level 80 and sucrose at level 70, with trash tier artifacts, it was quite stressful I was having hard time in Inazuma but few days ago I started using dendro mc kuki yelan and zongli only dendro mc at level 90 and others are 70 or below still with trash tier artifacts, I put bunch of random em on kuki and now it work wonders. Now I've again started to enjoy playing it rather than grinding. And here I was looking for making strong team of hu tao, ayaka, etc glad I found out about dendro.
its funny cause i got haitham and i was overwhelmed and had difficulties playing him cause of his mirrors. but then i create hyperbloom team with him and this team is so crazy... i can get away with many mistakes playing haitham and his mirrors just cause hyperbloom is crazy and broken. my favorite team so far
I respectfully disagree that it's not something you could find on your own. You can just read and find burgeon and hyperbloom tbh. This all said I think it's fine I hated melt vaporized meta and would actively choose shatter, electro charged and overload until dendro came out I still kinda mess with them but burgeon is also fun for me.
im pretty sure it took people months when the game released to stop playing physical main dps everything. Physical xiangling and fishl in particular. On their own i dont think more than 0.1% of the playerbase would figure out to play hyperbloom or burgeon or how strong and efficient it is
The reactions are explained in game, yes. But the average player won't know to stack 1k+ EM on your triggering unit. They probably accidently proc some hyperblooms or burgeons and see them hit for 3-4k with no EM characters and think nothing of it. Nowhere is it explained that bloom reactions are able to hit for 30k per with full EM investment.
The reactions are explained in game, yes. But the average player won't know to stack 1k+ EM on your triggering unit. They probably accidently proc some hyperblooms or burgeons and see them hit for 3-4k with no EM characters and think nothing of it. Nowhere is it explained that bloom reactions are able to hit for 30k per with full EM investment.
@@bjornnilsson2941 I mean trial and error is the fun of gaming tbh. I hate how everything is right there and so I have to avoid guides just to enjoy games nowadays. One could just read the abilities but I get you gamers nowadays are fairly lazy so they wouldn't test stuff on their own. It truly doesn't seem that difficult to just read and test things honestly. I am still slightly disappointed with the state they left physical damage dealers in but I also love the state electro units are in. I feel like they need to just make geo and physical synonymous to some extent. Keep Eula and Ferminet as is but make Geo the physical element and link them to shattering for damage dealing where they can also hyper invest into elemental mastery and I would be a pretty happy camper. Know what i mean? This all said i wonder if we will get pyro characters that scale off of elemental mastery for burning because i really would love some elemental mastery hydro and pyro so I can lean into high yield damage over teams one team electro charged and the other burning but at current no pyro characters really feel like it for me here is hoping Arleccino can be that character or one after her perhaps.
@@glitchvariable5336 If hyperbloom is meant for casual gamers it's certainly not explained well enough, that was my point. Trial and error can be fun in some situations but I think proper documentation at least is not too much to ask for. Genshin's combat mechanics are surprisingly deep and not everyone can or wants to be a theorycrafter.
Your conclusion is spot on. Without youtube I would have no idea hyperbloom and burgeon even existed.
As good as hyperbloom is, I generally keep it mostly for the dendro/dendro-centric characters (Alhaitham, Cyno, etc) and I don't just slap it on just any team because I honestly find it pretty boring and kills any fun team variety for me. Hyperbloom alone doesn't really bother me so if I don't want to play it I just don't play it. It's when other people just keep shoving "just play hyperbloom everything else is mid" in your face like some door to door hyperbloom missionaries.
Hyperbloom is currently my favourite reaction, but I make so it doesn't do all the damage of the team
I play mostly Neuvi/Dehya/Nahida/Yae and
Alhaitham/yaoyao/Yelan/Raiden (mostly to charge yelan burst faster and to use her in downtimes, she's c3 btw)
as an anxious monkey holding a controller, i appreciate that hyperbloom makes me feel competent in the abyss
It's not okay for hyperbloom to ruin the balance but it's okay for whales to ruin the balance with their C6R5 characters 😂
14:20 This!! So many times in co-op with randoms they have their minds absolutely blown by the damage my Kuki is putting out and ask what I'm feeding her. Or if I'm doing a hydro boss and tell them they can go pick their mushrooms since I can dumpster the boss with just two healers, they always want to see it and have their jaws hit the ground 😂Of course I have to give them the whole gospel. I'm always proselytizing for the church of Hyperbloom, since day 1 of dendro. Kuki was one of my fav characters even before dendro so I'm a devout believer.
I can see the opposite argument of it being too casual friendly but eh. Nobody is stopping you from using other teams, and it does feel like more of an achievement when you don't have to cheese the 36*, but the fact that a cheat code exists for those kind of things is overall a good thing.
Nobody is stopping anybody from using other teams, but Hoyoverse aren’t actually buffing those teams either. It won’t be long before those teams won’t be able to clear abyss at all, if the constant HP pool increase doesn’t stop.
As a devout Shinobu believer, how are you holding up back when Dendro hasn't released? Because people are just trashing her left right and center.
@@lazyremnant380 Yeah it was a dark time lol. I remember people trying to cope with physical DPS builds (her attack string is actually quite cool though). She was lumped in to the "just another trash Inazuma 4*" tier but I had a feeling she'd be useful in the future. Boy was I pleasantly surprised just HOW useful!
@@vladdyru We'll see what happens going forward. Right now the HP pool has sunk down to reasonable levels again. It's possible Fontaine powercreep will kick in and raise it up again, but I don't think dendro will be to blame this time but rather how broken Furina will likely be. I totally understand the anguish of not being able to clear with your previously strong teams too though. I used to love Raiden national and Ayaka freeze but it's been so hard for them to keep up with hyperbloom throughout 3.X
Basically it’s sweaty players complaining that now no one cares that they sweat so much or spend so much because everyone can clear abyss (but no one ever cared in the first place )
If Hoyoverse continue with the braindead HP pool increase, it won’t be long before nobody besides C2 Nahida can clear.
Not necessarily it’s that it so good to point that hoyo makes hp pool absolutely absurd too, where there is cut off on teams have too have high investment and, or the most meta units not to mention it subconsciously makes a lot of teams feel bad. The opposite of this is where it’s so easy it’s boring
I'm sure that was a big inspiration behind it - to dethrone National and give value to more diverse characters. With Fontaine, it seems like they're going for something similar, a new HP fluctuating mechanic to add value to Fontaine characters that are amplified by that as well as old undervalued characters (like healers in general).
There are game progression reasons too though. New players also start the game with National as the most accessible units. Many are given for free in events and if all else fails, they're all in the shop. They also aren't region locked at all, everything being very easily accessible in the starter regions. Their reactions are also the most simple and easily understood in the game, simply combining 2 elements for vape. Hyperbloom is more complex, requiring 3 elements in a particular order. Like you said, for a new player, there is nothing that holds their hand in figuring that out. Also, hyperbloom characters/artifacts are often in Inazuma and Sumeru, regions who's materials are region locked until later in the game. It makes sense that hyperbloom should be fundamentally stronger than vape, game progression-wise.
And on top of that, long-time players would be discouraged from trying these new builds/characters/artifacts if it would take a ton of investment and effort just for the final result to be on par with their already built National teams. To a long-time player, its not 'National investment' vs 'hyperbloom investment', its 'no investment' vs 'hyperbloom investment'. Hyperbloom needs to be clearly worth building, despite already having very strong, fully built teams.
I disagree. Instead of dumbing down the combat by introducing an unbalance and easy to play team archetype in hyperbloom. Why doesn't Hoyoverse just... make combat content that is more casual. Maybe something where we're not being timed; would be nice. It would also be a way for casual player to get comfortable and learn the combat system. Yes, casual don't do abyss but I wonder how much of it is because there's a steep investment valley in between overworld and floor 12 (or floor 11 even). They already kinda do it with combat events, I don't know why there's nothing similar that is permanent.
New content doesn't need to be hard, it needs to be different. We don't need endgame, we need variety.
Anyway, cheers. Good video.
As a Nahida main, I love hyperbloom because I feel it really lets her shine. That being said, I run an ER and EM hybrid Raiden build to support Nahida. I do not go all in for EM with Raiden but max ER then EM as much as I can. This is so she can drive reactions through her E but also still utilize her Q to charge all character's Q's and while still dealing decent damage. Raiden (C0): The Catch + Emblem Severed Fate and Nahida (C1): Signature Weapon + Deepwood
Plot twist: A TC I know made a artifact farming sheet where they found it takes longer to farm a triple EM set with basically just mainstats than it was to farm a "KQM standard" hypercarry set for Hu Tao (which is a solid build but not amazing artifacts). It starts to get even more out of control if you need ER on your triple EM set.
If the calcs are correct then hyperbloom teams taking low investment is a bit of a myth depending on someones definition of low invest
I actually farm triple em with lots of er for Thoma Burgeon, I basically ally spent all my condensed resin accumulated for a year on this
"KQM standard" is quite low though, vs. what most players would consider a "good" build. i.e. nowhere near max potential, which would require lengthy substat upgrade grind.
Whereas the selling point of hyperbloom only requiring triple EM mainstat (and no ER or any other substat at all if you use either of the two premier electro triggers Kuki/Raiden) is that you can immediately hit max potential, completely bypassing the upgrade grind.
So closer comparison for suboptimal build would be if you took 2pc + 2pc EM set, or even broken set, maybe with 4-star EM mainstats. Surely that is easier to farm than Hu Tao gear.
2 piece 2 piece wanderer/ gilded is good enough tho
When Sumeru first came out, I only used 2 WT and whatever EMmain stat I had for Kuki, and it worked fine. So, even if triple EM is harder to obtain than KQM standard, I still consider it a lower investment, as you can see the results faster, albeit not optimal. I think this is also inline with Jello's reasoning in why Hyperbloom is not ruining the game part.
This is untrue, from my experience farming a triple EM set takes much shorter time than my hu tao which until now is still the "wrong" sands. In the meantime i have six of those triple EM sets already.
U really need just either EM goblet or EM circlet, because the last one can be covered off set.
Also hyperbloom chars dont need ER, they're just E bots. You only need ER if u veer off script and use a non recommended char.
Hyperbloom team give me my first 36 star abyss
My feelings for hb are pretty 50/50. It's obviously pretty decent and I like that newer players can 36* thanks to it, however the second you get into speedrunning or higher investment territory, it falls really short unless you are playing Haitham hb which at this point can be far from his best team. Hb has a high floor but its ceiling is low, there is no way to hyperinvest in hyperbloom which is precisely why I don't like using it, it's worse than my built units.
Same
all the "evil" reasons sound a pro for me... why never hear this argument for "rational" "national" what was "use bennet + xianling or you suck" where you are forced to use just that team, with Yelan was just "make national 2 team"
7:54 I actually do love it 😆 hyperbloom and freeze are my favorite reactions
Oh, I don't disagree with you at all. Actually, now that I think about it, it makes perfect sense for Mihoyo to do something like this and what they did with hyperbloom was exceptionally graceful it seems.
I, for one, have never thought about it that way and it completely went over my head but now that I heard your argument, the dots started lining up too well.
First half done- mostly agree. Completely agree taking ur pinned comment into account. :p
I despise that a character who isn't even hydro/ electro/ dendro will still have their best team be hyperbloom outside of like a select and that there is no real counter to the team either. You love a character and you want to make a team dedicated to them being the carry? Good luck haha they'd be better off in hyperbloom! Where you don't even feel like you're playing the character...
But you're also right on the second half. It bridges the gap between hardcore and casual and I would prefer new players to have that than to not. People will say genshin is easy but I remember when I first started playing in 2020- it wasn't easy at all to me then. And now there are even more enemies, mechanics, and reactions. It's a lot. I hope as they introduce more to the game though that they still allow old archetypes to continue growing. I hope no one else gets curbstomped by hyv as badly as my favourite characters haha.
I hate that people just say Ei national is OP and nothing can be stronger and more f2p friendly in 2.0
Luckily, dendro came and specially Nahida, actually beats national. Not because I hate national, I just don't like how every common solution in the game is like "If you're weak, use national" and spam it over over again.
Two kings are better than one, it gives people options to pick.
National is anything but f2p friendly
Wriothesley hyperfridge goes so hard it’s actually crazy
But its just shit team😂
im personally really glad hyperbloom and burgeon exist.Bc its cheap, resin efficient and made previously dumped on characters become the most wanted units, like Kuki who almost everyone classified as bad and Thoma, getting dumped on for the amount of investment he needed to get a sturdy shield. Now my bby pretty girl is gerring the respect she deserves ad its nice to see her away from Itto (who I personally dislike a fuck ton) and Thoma away from the Kamisato siblings (who I also despise).
It also launched me into the arms of my most invested unit, the strongest and sexier in my account: Alhaitham. So, overall, hyperbloom carries me through the game and lets me have fun
With hyperbloom I have more team options to use in the Abyss. Unlike before that I always have to rack my brain how to manage my team comps now I have choices with Hyperbloom (Nahida/Xingqui/Yelan/Kuki), Ayaka Freeze (Ayaka/Shenhe/Kazuha/Kokomi), Raiden National (Raiden/Bennett/Xingqui/Xiangling), Hu Tao double hydro (Hu Tao/Yelan/Zhongli) and Neuvillette taser (Neuvillette/Fischl/Kazuha/Zhongli).
So yeah, hyperbloom makes it easy for F2P players like me in tackling the Abyss.
7:36 you’re a genius what the hell
ive walked the domain for the dendro/EM set about 240 times and havent seen an elemental mastery chalice or headpiece yet. Its such a trauma for me. One day i was like "sure ill just get one to make a fun hyperbloom team with kuki since i like her so much". but then nothing came, months later i gave up only to pick it back a up some more couple months later for my Kokomi as Nilous driver, but still yet no EM chalice or headpiece, its horrible
I was super excited when I first got raiden last year cuz everything was so awesome about her, until I actually started to use her... At such low investment (new player) and no supports built up properly the team just felt meh. And the overloads were just making everything so much harder. The following banner I got an early alhaitham while trying to get a copy of yaoyao and it really did make the game so much more enjoyable. Raiden was benched while I went around adventuring with ease. Almost a full year later I finally brought out raiden again as she was benched Indefinitely as a hyperbloom carry but I'd rather wish I had her for her real purpose. I dont use hyperbloom in the overworld now cuz it's pretty boring and still messy. But bloom definitely helped clear content while I built up the rest of the cast. I'm still working on 36* abyss. Managed to get 33 for the first time and just cleared it.
Pretty much my exact experience haha.
I can’t wait for Nahida rerun. Hopefully it comes 4.something
To this day, i still have never used a hyperbloom in floor 12. Only a cyno quickbloom in like 10 and 11 a few times.
The real reason why i hate dendro and hyperbloom. Is its just stupid, like its so brain dead. And that its so flexible, like wayyyy too flexible. It became a team where, u just need, hydro, electro and dendro, last slot is whatever u want.
Compared to other reactions, like vape, or melt. Where u can use the units you like and its not just, ohh i press buttons enemy go boom boom. Because of hyperbloom, any future hydro, dendro or electro characters are just gonna be delegated to the team.
my main problem with hyperbloom and just dendro in general is how gatekept it feels if you don't have nahida. all dendro teams either best in slot person, or an extremely viable is nahida. but that's a problem with nahida and not hyperbloom.
Indeed, you can get a character's signature weapon and early cons to compete with hyperbloom. But then again, you can also get Nahida c2 which, again, in turn mogs your c1r1 Hutao/Eula/Wanderer/what have you.
I feel the same way about it honestly, in one way its good because it allows me to slot any last character, play them and enjoy the visuals but on the flip side my Eula hypercarry team just can't compete with it anymore even while having the signature because I just miss Raiden, I don't like using fischl, I regret Yae because of how her skill and ultimate works together and my Rosaria aint even c6.
Meanwhile me having a Fischl, Nahida, Klee, Kokomi Bludgeon nuke team (which can also overload spam with fischl and Klee)
Your Reason #5 on why hyperbloom ruined the game is such a huge mood considering how it's almost never talked about T_T. I've spent very little in this game, tho I've recently felt like I needed to invest heavily into my favorite DPSes so they can keep up at least half as well as my hyperbloom comps in the Abyss
Despite that though I appreciate having access to hyperbloom. It's not my favorite team in terms of enjoyment but it's always nice to have something to fall back on when the content becomes too difficult. And it also gave me a lot of flexibility in my teambuilding too because I don't have to argue over which side will use Bennett for example. There aaare some conspiracy theories around that Hoyo made the Abyss harder because of hyperbloom, but it's not like I've played the game for long enough to be able to tell hahahahahaha
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I have a hyperbloom version of Kokomi DPS with Nahida, Raiden & Kirara/Layla or Kuki/Yaoyao. Sometimes I swap Kokomi for Nilou to have some fun, but it still works & so broken, even the Bountiful Cores are nerfed into normal Dendro Cores.
I started the game at 3.1 update and i got nahida on her first banner so one of my first teams was hyperbloom and i understand dendro reaction pretty well, what i find struggle in is swirl reactions, the only build anemo character i have is kazuha and i dont think i understand how he work honesty, i know that he increase your EM but i dont know when to use him i just memorize the rotation and have no idea if im doing it right or no, so if you can make a video explaining swirl reactions and what do anemo dps and support do in a team i would be grateful, and thank you so much your videos are really helpful and easy to understand
Well I help you out then, for most anemo units you are going to use vv anemo set for elemental shred, only exceptions I would say would be heizou, wanderer, faruzan, and possibly Lynette. So when you have a swirl go off usually whatever Elemental effect that the enemies have is usually under their health Bar, so if I wanted to do more dmg let's say diluc or keqing you want to apply their element to the enemy and then by using an anemo character e skill or burst you shred their particular resistance to that element. Most enemies have a resistance to all or certain elements making the fight harder if you pick wrong. So for a world boss if you were to use anemo and cryo you would take forever trying to beat because it is either resistant, so you want to use another element to do so. So when you build Elemental mastery with certain sets your dmg can easily by 40% but the differences between hyperbloom(overload and shatter are also based on em) is based on lvl of the character and elemental mastery to do all the heavy lifting instead of leveling talents are getting great artifacts. So when you use reactions that require melt, vaporize, freeze swirling is needed since you need to maximize all skills before they go on cooldown but the caveat is that leveling talents crit stats and usually an attack or em sands in which it can take a long time to get right so swirl is needed to boost dmg. If you can get advanced enough to run a melt or vaporize team a double swirl is needed to go further, look up sucrose guide on double swirl since she was the og character to use em to to those one hit showcases.
The real reason why Apep hates Nahida.
The only dendro characters I have are traveler, yaoyao and collei. Can I make a neuvillette hyperbloom team? I dont have raiden I have kuki and fishcl
14:20 isn't there a domain in mondstadt where they explain reaction? Im not sure if they update it yet to include dendro reaction
My mind is wired to be efficient, so I feel bad playing suboptimal teams. And I wanna feel good playing those, but since hyperbloom is so strong, I feel bad about it.
As someone who came to Genshin from more "sweaty" games like World of Warcraft, it's interesting to see how people's expectations differ from community to community. For example, the idea that the game doesn't hold your hand or show you how to build is one that I raised back when I first started playing WoW. It was INSANE to me that how you gear and build your character is SO vital to playing the game, but the resources to do that properly (down to individual item names per patch and which substats and relics you need to be using) were outside the game, hosted in places that Blizzard has no control over!
And just like Wow and Blizz, I think at least part of the reason why SOME people don't like hyperbloom is that they don't WANT the game to be accessible to people of lower skill levels. They liked being able to brag about the number of 36 star abyss clears they have, and they liked being able to show off big damage numbers that nobody else could reach. I can even empathize, as someone who was deep into the game well before hyperbloom ever came out. (Started in 1.3) My first 36 star clear was pre hyperbloom and it was really tough!
However, because this game is ultimately single player and because the only benchmarks are single player content... I find those arguments to be really uncompelling. Why would you want people not to be able to do the content? Nobody is forcing anyone to use any team comp or reaction base, it's always a choice. You could have been playing the whole time that I have been playing and not wished on a single dendro character! The option is there, but it feels a little like saying "I had to eat the cake because the cake was on the table." If you don't want the cake... don't eat the cake. Eat your steak, or your salad, or your pasta, and leave the cake alone. It doesn't mean other people can't have cake.
The argument about the damage floor and investment is one I hadn't heard before, and I could buy it, but I'm just not sure Hoyo has ever invested that much thought into it. They haven't really needed to- people shell out for new characters that have BIG damage numbers, so if that were their motivation, why wouldn't they just give up on power creep and keep busting out new shiny on field DPS with bigger and bigger damage ceilings?
You're from that "Pay to Play" MMORPG Game to play this game, huh?
So, here's a problem about no one understand about Genshin is just single player game (Aside from Co-op domains). Mainly is Spiral Abyss, which is everyone turned Spiral Abyss into a competitive zone. Always judging characters based on Spiral Abyss, blames players who are using their weak characters and forcing to playing META characters by those enforcers' demands as the only way to get 36★.
Because, my reason... I'm the Keqing Main that I needs to prove her so badly and seriously for she can make it 36★ in Spiral Abyss too, but long ago, I'm being forced by those META Toxic as those successors of them to keep blaming Keqing, even post-Dendro/Sumeru, they're still don't want Keqing to be stronger like most of every characters.
I want to prove her, seriously. For her own banner in 1.3 since Hu Tao and Bennett are ruined Keqing's banner. And I don't seeing any signs about buffing Keqing after now 3 years of this game now.
Why they would thoughts of my favorite character done wrong to their META characters?
Why those weak characters hurts most of players so badly just only about they can't do many damages like those META characters of them?
My biggest complaint with Hyperbloom/Burgeon teams is something that you covered in the past: getting key 4-star characters is a tremendous pain in the ass and it's getting harder to get them with each new character release.
I'm not saying that Lisa Hyperbloom is all that bad but there's a world of a difference between playing Lisa or Dori Hyperbloom vs. Kuki Shinobu's Hyperbloom teams. With Burgeon, it's even worse as there are only two really viable characters: Xiangling and Thoma and unfortunately for Xiangling - she needs an astronomical amount of ER% to burst on cooldown without Bennett to battery her. I'm grateful that characters like Cyno exist that can sort of run a Quickbloom team but in most cases it's much easier to build Nilou's 5-star Superbloom teams than it is to get Thoma, let alone a c4 Thoma for his Energy constellation.
I'm grateful that there are many flex spots for the Dendro characters in that archetype with Dendro MC being available for all and Barbara being "good enough" along with the many Hydro off-fielders but the actual trigger portion of the reaction is radically restrictive. It's my hope that we get a proper Pyro Burgeon trigger 5-star character and more options an off-field Electro trigger if just to give new players more options.
Hyperbloom paves way for comfort playstyle. I wouldn't say it's OP per se but rather Dendro is OP general. I say this a lot and I'd say it again Hyperbloom is good at low investment but it has a low ceiling which is why i prefer Quicken comps than Hyperbloom mainly because of vertical investment.
I got so lucky in the paradise lost domain that it's bizzare, in less than a month I got 2 full sets for hyperbloom and burgeon , even the flower and feathers have em and er substats 😂