Unfortunately, only one of the shells will get the frozen damage bonus since it'll heat the dread for the rest of them. But on the bright side you get to freeze dreads for only one grenade at least.
I’m dead, man said: “just doing scout things.” Peak dwarf bullying the dreads, love to see it, so fun. I’m still laughing at the dps, I’m a need a minute…
I feel like you should've been getting phase skips with this? Wondering if maybe it doesn't work on boomstick because only some of the shells deal damage before invulnerability kicks in. Anyway yeah conductive thermals continues to be silly, lol. Was playing crystal nucleation driller with a scout running it on escort, and during the heartstone fight a bulk detonator spawned in. I got in range to start freezing it, and in the course of about 3-4 seconds it froze, unfroze, froze again and died while frozen from nearly full health. And this was in haz 5+ with 4 players (all modifiers _except for_ tougher enemies)
Except for the detail that dreads are so insanely resistant to heat that you literally need Conductive Thermals for them to catch fire in the first place. In a group scenario this definitely is true, but for solo Scout games, Jumbo Shells boomstick is absolutely the best choice to take for easy mode elims
Right the problem with the Hiveguards sentinels are always spawning outside where you’re at instead in. Guessing the games spawn mechanic if there’s not available spawning spot needed it will instead spawn’em outside. Like this shit is more annoying than you think, other than it’s a good quick breathe to get ammo or health in the room then back to killing.
Conductive is much easier to use and lasts as long as you keep shooting and for a while after. MFD is only a 55% damage increase and lasts 4 seconds. You could cryo the dread in oneshot I'm not sure what it would do to the damage via fire jumbo but I assume it would just go POP and die
Yeah the most common ability pilots use is the grapple hook, and scout the class he is playing has one that works almost exactly the same. Leading both to have a similar play style of not staying in one position for long.
me and a couple of guys did base haz 5 with 4 player scaling. With CT, Armor Break, MFD, and IFG, I was able to two shot both twins with flamethrower scorching wave oc. Which is reasonable.
Hey, do you know that mod that turns bug butts into barrels? I remember it, but when I tried to install it, I couldn't mine anything 'cause it was outdated. I looked through your mod list and searched for "barrel" but couldn't find anything related. If you know the name of this mod, could you let me know? Thanks!
conductive thermals itself does way less than reasonable damage, averaging out with the unreasonable damage of everything else to reach reasonable damage on average
Haz 5+2 health bugs in solo scaling means the dread is still like 30-40% of a normal haz 5 dreadnought. You wanna see actual damage? Try breach cutter engie + this build in 4 player scaling
the fact that this overclock has no threshold limit to the debuff stacks is a bit OP. But on the other side, who cares 🤷♂️ Even if they make it so it can only apply 20 stacks it would be a 100% dmg increase and Breachcutter melts them even more with this. Joined a Haz 5 Game were the host was running breach with I think SPC. Does the Breach deal Fire Dmg or do I go crazy? Even if it wasn't SPC you could still run Inferno or HVC on it for the elemental dmg. Anyway, fastest Kills I ever seen. The basic Dread couldn't even attack once. We just bullied him😂
@@cinex20 Then it works as intended and I see no reason why they should change it in any way. Thx, mate I didn't know that Breach does 50/50 Fire/Electric. Was always under the assumption it does disintegration dmg.
GSG: Nerfing blistering necrosis for bullying dreds
Also GSG:
Wait fr? Gay
Wait what? Did they really nerf blistering necrosis?
@@awesomesauce5974 well, they fixed it. Previously it was dealing 2x radial damage
This is an extremely reasonable amount of damage. I don't think there's a more reasonable amount of damage in the game, actually.
Hyperpropelant sends their regards
Conductive thermals + cryo grenade + the fire mod and jumbo shells on the DB = 💀💀💀💀
I need to try this.
Unfortunately, only one of the shells will get the frozen damage bonus since it'll heat the dread for the rest of them. But on the bright side you get to freeze dreads for only one grenade at least.
I’m dead, man said: “just doing scout things.” Peak dwarf bullying the dreads, love to see it, so fun. I’m still laughing at the dps,
I’m a need a minute…
At last, a way to make Hiveguard tolerable.
I feel like you should've been getting phase skips with this? Wondering if maybe it doesn't work on boomstick because only some of the shells deal damage before invulnerability kicks in.
Anyway yeah conductive thermals continues to be silly, lol. Was playing crystal nucleation driller with a scout running it on escort, and during the heartstone fight a bulk detonator spawned in. I got in range to start freezing it, and in the course of about 3-4 seconds it froze, unfroze, froze again and died while frozen from nearly full health. And this was in haz 5+ with 4 players (all modifiers _except for_ tougher enemies)
As a fellow cryo driller I also long to see the rare scout that actually knows what it's doing with conductive thermals
local dwarf goes mad with power
volatile bullets bulldog can 3-4 tap a dread
Except for the detail that dreads are so insanely resistant to heat that you literally need Conductive Thermals for them to catch fire in the first place. In a group scenario this definitely is true, but for solo Scout games, Jumbo Shells boomstick is absolutely the best choice to take for easy mode elims
Right the problem with the Hiveguards sentinels are always spawning outside where you’re at instead in. Guessing the games spawn mechanic if there’s not available spawning spot needed it will instead spawn’em outside.
Like this shit is more annoying than you think, other than it’s a good quick breathe to get ammo or health in the room then back to killing.
what would be better against dreads? marked for death + jumbo shells + cryo or conductive thermals + jumbo shells + IFG?
Conductive is much easier to use and lasts as long as you keep shooting and for a while after. MFD is only a 55% damage increase and lasts 4 seconds. You could cryo the dread in oneshot I'm not sure what it would do to the damage via fire jumbo but I assume it would just go POP and die
I think the craziest thing about this video is that you play this game like it's Titanfall. I've never seen anyone play the game like that.
I can't for the life of me figure out what you mean by this.
never played that, I thought scouts just play like this. zoom zoom fire fire zoom zoom.
what does this comment mean? This just looks like normal scout gameplay to me
Yeah the most common ability pilots use is the grapple hook, and scout the class he is playing has one that works almost exactly the same. Leading both to have a similar play style of not staying in one position for long.
me and a couple of guys did base haz 5 with 4 player scaling. With CT, Armor Break, MFD, and IFG, I was able to two shot both twins with flamethrower scorching wave oc. Which is reasonable.
Completely reasonable
Mmmm yes been running this build with my friends
Hey, do you know that mod that turns bug butts into barrels? I remember it, but when I tried to install it, I couldn't mine anything 'cause it was outdated.
I looked through your mod list and searched for "barrel" but couldn't find anything related. If you know the name of this mod, could you let me know? Thanks!
What is the mod that makes your flares and dice and everything barrels
I wouldn't accept anything less. ROCK AND STONE!
conductive thermals itself does way less than reasonable damage, averaging out with the unreasonable damage of everything else to reach reasonable damage on average
Conductive thermals is way too strong, quickly buff Hurricane
I think people really underestimate this OC
Scout: its so sad karl died of ligma
Spitballer: who the hell is karl?
Scout: Ligma Balls.
Dread will always be our target of bully lol
Very reasonable indeed.
Can confirm
Very reasonable
This is solo player damage. Test it on 4 players. It's less effective.
Haz 5+2 health bugs in solo scaling means the dread is still like 30-40% of a normal haz 5 dreadnought.
You wanna see actual damage? Try breach cutter engie + this build in 4 player scaling
Herm achtually it is 77,20588235294118 % of the health of standart haz 5 4 player dread (for hiveguard) so yeah. yes this is the actual number.
the fact that this overclock has no threshold limit to the debuff stacks is a bit OP. But on the other side, who cares 🤷♂️ Even if they make it so it can only apply 20 stacks it would be a 100% dmg increase and Breachcutter melts them even more with this. Joined a Haz 5 Game were the host was running breach with I think SPC. Does the Breach deal Fire Dmg or do I go crazy? Even if it wasn't SPC you could still run Inferno or HVC on it for the elemental dmg. Anyway, fastest Kills I ever seen. The basic Dread couldn't even attack once. We just bullied him😂
It does have a limit, precisely 20 stacks of damage vulnerability. And Breach does 50% fire and 50% electric damage, so CT doubles its damage.
@@cinex20 Then it works as intended and I see no reason why they should change it in any way. Thx, mate I didn't know that Breach does 50/50 Fire/Electric. Was always under the assumption it does disintegration dmg.
@@everybody_awful Nevermind, the damage bonus is not capped, it's only limited by a 10s duration on each stack. So yeah, damage can go bonkers.
bro just laugh like my 7-year-old brother *-*
3 shotting a hiveguard is so very balanced
honestly its not that bad when you compare it with iced marked for death builds you limit yourself but still get a good chunk of damage in