Jack of all Trades | A DRG Class analysis

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 222

  • @blacktigerace6687
    @blacktigerace6687 3 หลายเดือนก่อน +388

    a DRG class analysis :
    gunner : support
    scout : support
    engineer : support
    driller : support
    there you go, supporter support supporters

    • @blacktigerace6687
      @blacktigerace6687 3 หลายเดือนก่อน +48

      jk aside, here the correct one :
      gunner : cc dps and team shield support
      scout : assassin dps and lightning support
      engineer : pure dps and structural maker support
      driller : aoe dps and drilling hole support

    • @elias0240
      @elias0240 3 หลายเดือนก่อน +24

      The fact that I have said „the -- helps the rest of the team play smoother and is the team’s jack of all trades“ to *three classes* in this game says something about it’s balance; everyone’s a support class when you’re down in the caves.

    • @KingNedya
      @KingNedya 3 หลายเดือนก่อน +13

      ​@@blacktigerace6687Gunner also has very high single-target too, not just crowd clear. I would say Gunner has sustained generalist DPS while Engineer has burst generalist DPS.

    • @PaiSenZra
      @PaiSenZra 3 หลายเดือนก่อน +3

      ​@@blacktigerace6687I'd say driller gets the cc title and gunner is sustain dps

    • @TheSouthernOcean
      @TheSouthernOcean 3 หลายเดือนก่อน +6

      Slight modification
      Gunner:Support
      Scout:Support
      Engineer: Support
      Driller:War Crimes

  • @StevenWu-vv6xy
    @StevenWu-vv6xy 3 หลายเดือนก่อน +9

    I love really big guns.

  • @bober8739
    @bober8739 3 หลายเดือนก่อน +1

    The same happened to me. When i first started playing i wasnt too interested in Gunner, so i mained engineer. Now i enjoy playing gunner a lot as well as the other classes :]

  • @Crownpanda
    @Crownpanda 2 หลายเดือนก่อน

    The zipline can be used as a makeshift scout flare sometimes in caves where you backtrack a lot or in a stationery position

  • @negueitchons5991
    @negueitchons5991 2 หลายเดือนก่อน

    Calling driller mindless is a joke, the most tech heavy class by far, try landing thin comtainment field mid combat reliably or axe canceling your c4 mid air. #maddrillernoises

  • @mrronkandston
    @mrronkandston 3 หลายเดือนก่อน +189

    in reality gunner is just a babysitter for acholic dwarfs

    • @dogdog357
      @dogdog357 3 หลายเดือนก่อน +8

      No that's Mission Control

    • @mrronkandston
      @mrronkandston 3 หลายเดือนก่อน +10

      @@dogdog357 your wrong mission control is the lazy older brother who wants them to do all the chores

    • @patticake5367
      @patticake5367 3 หลายเดือนก่อน +8

      Gunner and driller share the same braincell. Scout and engi have their own, but often steal gunner and driller's braincell for fun.

  • @SunDry_Marchy
    @SunDry_Marchy 3 หลายเดือนก่อน +126

    Jack of all trades and the master of gun

  • @pablotf2901
    @pablotf2901 3 หลายเดือนก่อน +312

    LEAD HEADS RISE UP! I BELIEVE IN GUNNER SUPERIORITY

    • @FiveEightyEight
      @FiveEightyEight 3 หลายเดือนก่อน +6

      YEAHHHHHH

    • @treegodx5115
      @treegodx5115 3 หลายเดือนก่อน +4

      YEA REAGHHHHHHHHH

    • @thanhlamao7864
      @thanhlamao7864 3 หลายเดือนก่อน +4

      LEAD HEADS LEAD THE WAYYYYYYYY!!!!!!!

    • @kingofcod3572
      @kingofcod3572 3 หลายเดือนก่อน +1

      YEEEAAAHHH

    • @patticake5367
      @patticake5367 3 หลายเดือนก่อน +4

      DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA

  • @grompro3219
    @grompro3219 3 หลายเดือนก่อน +153

    Average gunner main:
    I am heavy weapons guy, and this is my weapon. She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon for twelve seconds.
    Some people think they can outsmart me. Maybe, maybe. I've yet to meet one that can outsmart bullet.

    • @pitchayudhleewanich2747
      @pitchayudhleewanich2747 3 หลายเดือนก่อน +18

      *the “lead storm” spins up*
      Gunner: UWAAAA! UWAAA!! AH HAHAHAHAHA!!! CRY SOME MORE!!!!
      Heh. Cry some more.

    • @bruhmoment-yt3pu
      @bruhmoment-yt3pu 3 หลายเดือนก่อน

      Ummm, I don’t even know where to start witchu. I mean, do ya even know who you’re talkin’ to? Do you have any idea, any idea who I am? Basically, kinda a big deal. Oh man, that’s beautiful, heh! Ya listenin’? Ok… grass grows, birds fly, sun shines, and brudda? I hurt people. I’m a force a’ nature! If you were from where I was from, you’d be f*ckin’ dead!

    • @Envy_the_Darksider
      @Envy_the_Darksider 2 หลายเดือนก่อน +4

      I am DRG's Gunner, and this is my weapon. She weighs 150 kilograms and fires 200 credit, depleted uranium rounds at 10,000 rounds per minute. It costs 400,000 credits to fire this weapon for 12 seconds.
      Some Glyphids think they can outsmart me. Maybe, maybe. I have yet to meet bugs that can outsmart bullet.

    • @gamingjunkie707
      @gamingjunkie707 2 หลายเดือนก่อน +1

      Who touched Sasha?

    • @sesimie
      @sesimie 2 หลายเดือนก่อน

      That was Deeply Heavy ;)

  • @Baileybob28
    @Baileybob28 3 หลายเดือนก่อน +129

    Another niche use-case for gunner's shield is to throw one AT a bulk detonator's face, which forces it to turn around. It's one of the few reliable ways to redirect its pathing since it's otherwise immune to fear and stun. It's a useful trick on Salvage and Escort as it gives your team more time to kill it and can keep the final blast away from obejctives.

    • @dumbleking5172
      @dumbleking5172 3 หลายเดือนก่อน +9

      Though at the same time, it sorta blocks that entire line of fire cuz it blocks all projectiles going *in* and through the shield. Which is negligible considering redirecting a bulk on salvage when doing uplink is way, way more useful.

    • @ultmateragnarok8376
      @ultmateragnarok8376 3 หลายเดือนก่อน +2

      This also works on dreadnoughts, and can interrupt enemy attacks. Additionally while under the effect of fear, they won't attack, which against detonators can give you crucial time to rush past if need be.

    • @KingNedya
      @KingNedya 3 หลายเดือนก่อน +10

      ​@@dumbleking5172Or you could walk into the shield...

    • @bowreed
      @bowreed 3 หลายเดือนก่อน

      You can also use engineer platforms to do this, albeit to a lesser extent

    • @dumbleking5172
      @dumbleking5172 3 หลายเดือนก่อน

      @@KingNedya
      Yeah, if you could pull it off, you'd either all collectively focus on the bulk using the shield to safely gather and focus every fucking thing you have onto that fat bug at the risk of slower uplink (if the shield is outside the uplink) or just stick to the uplink if it's close to finish.
      The problem is, the moment you are able to throw a shield that's both able to push the bulk AND be within the uplink range, the bulk would long outrange you and would probably be able to hit everyone in the uplink area if you are slow for just a moment.
      Plus, a bulk blowing up changes the terrain a lot, which is not something any defensive position would like. Though yeah, an engi can just nullify this but if the engi wanted to use repellant setups, he might be limited.
      I have never been able to set a shield or seen someone set a shield that does both without the entire team run to the other side of the drop pod, because they'd usually run before the bulk could get close.
      Though, without the uplink, you would be very correct.

  • @shikarileto191
    @shikarileto191 3 หลายเดือนก่อน +63

    Dwarfs who play one single class:🗿
    Dwarfs who play all classes:🗿
    There. Welcome to DRG. Rock and Stone.

    • @gac7324
      @gac7324 2 หลายเดือนก่อน +2

      Rock and Stone! 🗿

  • @elias0240
    @elias0240 3 หลายเดือนก่อน +68

    Mostly commenting to feed the algorithm:
    The Gunner‘s supportive aspect is why I love the class. He’s the cornerstone of the team, and learning to place those shield preemptively is really satisfying.
    I personally enjoy shooting clumps of Mactera and ceiling bugs with an Overtuned Feed Mechanism Hurricane (duck and cover is so fun with this);
    being a low-budget driller with Burning Hell;
    and giving praetorians male-pattern baldness with Big Bertha.

    • @Rougie1993
      @Rougie1993 3 หลายเดือนก่อน +5

      Gotta love how you can mostly trivialize Core Stone Event with a well place zipline

    • @veryheavyalan
      @veryheavyalan 3 หลายเดือนก่อน +3

      @@Rougie1993 It's so funny, I've seen experienced engineers (and me) join gunners on the ziplines as well, poor engineers.

    • @Rougie1993
      @Rougie1993 3 หลายเดือนก่อน +3

      @@veryheavyalan Everybody do the conga!

    • @veryheavyalan
      @veryheavyalan 3 หลายเดือนก่อน +1

      @@Rougie1993 Crawlers! Quick! To the zipline!

    • @Am_Cookie2436
      @Am_Cookie2436 2 หลายเดือนก่อน

      ​@@Rougie1993or throwing a shield and breaking the core stone exactly so it spawns inside and gets fucking one shot since it can't spawn its rifts

  • @guillaumec.7697
    @guillaumec.7697 3 หลายเดือนก่อน +28

    As a main gunner , I'm pleased to see people seeing him at his true value. Great video for Rock And Stone !

  • @ultmateragnarok8376
    @ultmateragnarok8376 3 หลายเดือนก่อน +37

    On an ever-changing battlefield like Hoxxes, the gunner is a stable surface to anchor to, someone to always fall back on if you need.
    Gunner also has a lot of neat little details. You've mentioned the utility of catching ziplines mid-fall - notably you don't even have to time the interaction, just holding the button will automatically engage it when you pass by (this also works for refinery pipelines). The shield, too, has interesting utility - as it works through applying the fear effect to enemies, it can interrupt attacks even against dreadnoughts and detonators, and while they move away from it they will not attack further, giving a chance to get past or away from the enemy. This does mean that certain enemies, like rolling patrol bots, q'ronar of both shellback and youngling variety, and trawlers, can go through the shield as they don't have the ability to turn or stop fast enough to run away despite wanting to, but it's a somewhat niche scenario given the relative rarity of those enemies. Additionally, while every class has an armor upgrade granting them resistance to a damage type, Gunner's is by far the strongest - a 50% resistance to all explosive damage. For anything from steam geysers to exploders to attacks like those from trijaw that happen to use explosive damage, Gunner can take twice as much as the other dwarves can. This can be the difference needed to give you the confidence to push forward and take damage for your teammates when it truly matters, if it comes to that.

    • @greywolf9783
      @greywolf9783 3 หลายเดือนก่อน +4

      The barracuda rig is rather good

  • @pseudofenton
    @pseudofenton 3 หลายเดือนก่อน +19

    I would say the Gunner is Consistency.
    They have massive ammo pools and can lay down heavy sustained fire - they therefore can consistently be relied on to always be shooting at things and never needing to hold their fire for "better targets". They can and should just shoot everything and anything (build dependent on how you go about doing that).
    Their shield allows for reliable and total defense from attacks and foes (short of repositioners like oppressors), and so they can consistently pick up downed dwarves no matter how hairy the situation is.
    Their ziplines may be slow and limited in their redeployment, but once placed they are irremovable and will always move and catch dwarves using them. Where as platforms and tunnels are easy to be destroyed or altered because they're just manipulations of terrain (and the scout's traversal is personal and transient) the zipline consistently performs no matter what transpires around it.
    You can still call this glue, but is a specific flavour of glue.

    • @el_fresh_memes2334
      @el_fresh_memes2334 หลายเดือนก่อน

      I think an equally good descriptor to use would be "Insurance Policy" because as long as the gunner lives, there is a pretty good chance you will ba able to make it through

  • @West-brook
    @West-brook 3 หลายเดือนก่อน +15

    One of the best past times as a gunner when bored is to join greenbeard lobbies on low haz to give them a person to reliably carry out defense so they can get used to the game. It's fun staying in lobbies with randoms and seeing them slowly get better with their class knowing how fun the game is, even more so when they ask you and slowly get as good or even better than you.

  • @warriorfire8103
    @warriorfire8103 3 หลายเดือนก่อน +25

    Love Gunner. Everytime I played another class I thought "I rather play Gunner" or "I could of stopped that as Gunner"

    • @Nalrats
      @Nalrats 2 หลายเดือนก่อน

      Same!

  • @grovy7399
    @grovy7399 3 หลายเดือนก่อน +10

    Ziplines are amazing for Tritilyte Crystal

  • @bluedistortions
    @bluedistortions 3 หลายเดือนก่อน +13

    3 gunners and a driller for shortcuts makes an impervious team.

    • @patticake5367
      @patticake5367 3 หลายเดือนก่อน

      Driller and gunner share the same braincell. And that braincell is war crimes.

    • @doomtrooper3184
      @doomtrooper3184 3 หลายเดือนก่อน +3

      Can confirm, a team with 3+ gunners can melt dreadnoughts as if they were an ice chunk on a desert.

    • @MachineGaze
      @MachineGaze 3 หลายเดือนก่อน +2

      "We could get more machinegun"

    • @user-jb1ic3fb4d
      @user-jb1ic3fb4d 2 หลายเดือนก่อน +1

      The Minelayer overclock is a definite godsend for bunkering tactics. Huge damage, fast and high-volume deployment, and explosive damage which hurts an enemy regardless of armor. I recommend anyone who plays the Gunner to give it a go if they find it. An Elite Deep Dive forced us to bunker in a tiny crawlspace with our fuel cell (Salvage mission), and those mines annihilated everything that came at my team. Including an Oppressor!

    • @robby95036
      @robby95036 2 หลายเดือนก่อน +2

      3 gunners 1 scout is also nice just for the flares to see the targets crawling on the walls (if the scout actually uses the flare gun)

  • @ftblr66
    @ftblr66 3 หลายเดือนก่อน +12

    As a gunner main, I think of the class as a force of order in the chaos of Hoxis IV. You have the tools to take on any situation on the fly, where engi needs deployment time, scout really struggles with swarms, and driller has trouble reaching out. If I'm on point, there are very few situations I can't stabilize.

  • @Mazer2721
    @Mazer2721 3 หลายเดือนก่อน +35

    It always struck me as odd that people have these large disparities in playtime between classes. They’re all fun to play as.

    • @warriorfire8103
      @warriorfire8103 3 หลายเดือนก่อน +9

      Everyone has their preference. Baron had a hard time with Gunner. I had a hard time with driller and gunner is my most played by far. I do make a point to be proficient and know how all the tools for the other 3 work.
      Me as an example:
      Gunner kills:800k
      Other 3:100k

    • @ssssss7532
      @ssssss7532 3 หลายเดือนก่อน

      yes i too i just played engi until diamond 3 and the switched to drill and did not play anything else i just like his playstyle and gunner and scout are not for me i will stick to driller for a while more i think

    • @kekahoz
      @kekahoz 3 หลายเดือนก่อน

      I just like using certain weapons, I do pick the missing link most of the time, but if I'm starting a mission I'm going to pick the one that I like the guns and abilities of the most. They're all well made and super fun but people have preferences with how they feel.

    • @m3mori
      @m3mori 2 หลายเดือนก่อน

      Honestly, I suck at spatial awareness so I can’t play driller for my life. You ask me to read a map and figure out where tunnel, I’m lost. I just stick to every class but him…

    • @jackalsniper892
      @jackalsniper892 24 วันที่ผ่านมา +1

      No they're not, only classes I enjoy is engi and driller, the other ones suck, scout and gunner suck solo and are boring

  • @Drakey_Fenix
    @Drakey_Fenix 3 หลายเดือนก่อน +7

    This was so well put together, shark boy! I hope your channel grows!

  • @cubanwargaming4879
    @cubanwargaming4879 3 หลายเดือนก่อน +5

    you know. this seems like it should be obvious, but it's one of those cases of "taken for granted until you take a second to think about it in depth" and i am quite happy that i came across this video. the points make sense and they just click together just right. nice work mann, keep up at it.

  • @fallongarens6734
    @fallongarens6734 3 หลายเดือนก่อน +19

    Yes!!! You understand! Gunner has the tools to do pretty much anything, but requires time and patience. There is no combat situation in which he does not excel and his zipline is still a damn fine tool despite being slow.

  • @cherryrook8684
    @cherryrook8684 3 หลายเดือนก่อน +3

    I think the reason Gunners are so under appriciated is if you have a good Gunner you will not notice it even though he makes the missions a LOT easier, but if you have a bad Gunner you notice that missions go sideways and feel like he's not useful

  • @deaglan6641
    @deaglan6641 3 หลายเดือนก่อน +4

    I find gunner to be the most boring class a fair amount of the time, but I have the most hours on him and I always perform consistently well with him until I get bored enough to build a loadout that doesnt work well. I think he can be left out of the action if the more specialized classes have room to breathe, but as soon as things get hairy then hes the best dwarf to be with.

  • @slyllamademon2652
    @slyllamademon2652 3 หลายเดือนก่อน +3

    Gunner’s role is to be a bodyguard for your teammates. Revives, breathing room, heavy fire support, all things the gunner brings to the table.

  • @sr.lontra
    @sr.lontra 3 หลายเดือนก่อน +16

    Gunner provides a source of frequent and consistent firepower. And the Zipline, although simple, is very effective. "But it's sloowwww 🥺🥺🥺" So?

    • @kinghyperheart1571
      @kinghyperheart1571 3 หลายเดือนก่อน +3

      There are mods that can fix that, and I'm not talking the in-game mods, but community mods.
      I modded the game to have ziplines with a little more ammo, distance, height, and faster motor
      (aka going up, across, and down) speeds, and now the zipline is perfect.
      It's faster, reaches higher and farther at base, overall safer, WAY easier to set up n' use, and you have more of them to use without having to be so strict on wasting them and going back to resupply. And that's before you add th in-game mods on top of it!
      I honestly think they should buff the base zipline to this standard, so we don't have rely on mods (especially for the console players who can't mod their games at all, poor bastards, which given that I'm DRG player that moved from console to Steam Deck, so I know both sides of the issue) but until they do, I heavily recommend this for PC DRG players, it makes Gunners' ziplines much more useful and thus far easier to appreciate.

  • @dogf421
    @dogf421 3 หลายเดือนก่อน +2

    the gunner is able to be the most painful class to play with the wrong map when playing alone and that can leave a bad taste in the mouth, but with patience and a helpful team he is a joy to play

  • @Monody512
    @Monody512 7 วันที่ผ่านมา +1

    I've always said the zipline launcher itself is the jack-of-all-trades out of the traversal tools. It doesn't really do anything the other tools can't do better, but it's at least decent at a much wider variety of tasks than any of the others.

  • @SnydeX9
    @SnydeX9 3 หลายเดือนก่อน +3

    I used to not like gunner as well. But then I got Bullet Hell.

    • @warriorfire8103
      @warriorfire8103 3 หลายเดือนก่อน +1

      Nothing like running blowthrough to hit 3 bugs with 1 bullet.

    • @SnydeX9
      @SnydeX9 3 หลายเดือนก่อน

      @@warriorfire8103 the moment when you light 3 bugs on fire with the same bullet cannot be replicated

    • @MachineGaze
      @MachineGaze 3 หลายเดือนก่อน

      Make the Bugs life into TouHou Boss fight

  • @theruleroftheinternet8260
    @theruleroftheinternet8260 3 หลายเดือนก่อน +2

    Driller and gunner are my two favorites

  • @jacobmauldin64
    @jacobmauldin64 3 หลายเดือนก่อน +3

    Great video! im working on my first promotion on gunner rn and he is overall i find the must fun class in the game

  • @jordonlegge448
    @jordonlegge448 3 หลายเดือนก่อน +3

    Playing every class. As a driller: man drilling is very useful in this game. Engi: man turrets and platforms are very useful in this game gunner: man this shield and zip line are very useful in this game scout: man speed is very useful in this game

  • @hokuhikene
    @hokuhikene 3 หลายเดือนก่อน +3

    what I still hate the most about the leadstorm minigun, is that it still uses 2 ammo per dmg tick, just like the zhukov. While I somewhat can accept this on the zhukov(secondary and two guns), this fact drives me nuts on the leadstorm and I rarely run it because of that fact. They could just give a real ammo number so that it wouldn't be so annoying. At any point you run it, you effectively have half the ammo it says. Yeah, now have fun with that info, hopeit doesn't bother you as it bothers me.

    • @birdmustard7098
      @birdmustard7098 3 หลายเดือนก่อน

      Do remember it does the damage for both those ammo as well.

    • @warriorfire8103
      @warriorfire8103 3 หลายเดือนก่อน +1

      The double damage thing is an old myth. At base Minigun true stats are
      15 Rof
      1200 ammo
      10 damage
      Still has more damage then any other weapon in the game.

  • @memeconnoisseur4377
    @memeconnoisseur4377 3 หลายเดือนก่อน +1

    Great video, and a refreshingly nuanced take on Gunner besides "big gun, big shield, big fun."
    Also an obligatory ROCK AND STONE, YEAHHH!!!

  • @theplumpert4852
    @theplumpert4852 3 หลายเดือนก่อน +1

    Gunner: huge team support/ crowd demolisher
    Scout: extremely manuverable medic/miner/damage dealer
    Engineer: MASTER of all trades/huge damage dealer (both single and crowd)/ massive mission support
    Driller: team killer/ great miner (except for materials)
    I just personally dont like driller compared to the others
    My favorite dwarves
    1. Carl
    2. Engineer
    3. Scout
    4. Gunner
    5. Steve
    6. Bosco
    7. Driller

  • @Quicksilver_Cookie
    @Quicksilver_Cookie หลายเดือนก่อน +1

    You can make same video presenting much similar points about any class in DRG, and that's what makes it so good. Every class has lots of tools at it's disposal, making it versatile. But not ALL of the tools. Every time one character is missing on the team you'll feel something isn't right. At the same time you can cover lack of one utility with creative use of others. It's just an excellent game design.

  • @beebee5191
    @beebee5191 3 หลายเดือนก่อน +4

    Gunner is braindead easy:v just try not to fall off the ziplines

  • @aegerman6317
    @aegerman6317 2 หลายเดือนก่อน +1

    This video is dope and I agree with all but categorizing Driller as offense and subsequently Gunner as more defensive. His shield is obviously very defensive but his play style is very oriented toward the attack. He wants to bring the fight to the bugs where the Driller wants the bugs to come to his fight.
    The Driller provides defensive fortifications by terraforming the area with drills and satchels, and his close quarters weaponry shines brightest while defending said area. The cryo cannon and sludge pump especially are clearly defensive weapons to me. Even the flamethrower is more known for the Sticky Fuel overclock than the Face Melter overclock

  • @qwsxedcrfv
    @qwsxedcrfv 2 หลายเดือนก่อน +1

    The number one threat in the caves are the dwarves. Unfortunately, there’s no counter to that. However, the second biggest threat in the cave is the enemies, and gunner takes care of those just fine. And while there are moments as gunner where you’re painfully digging up a wall for a vein of morkite since you have noting better to do, that just means you’ve done a good job already in ensuring there’s no enemies around to bug (heh) you while you do so.

  • @TejoBR
    @TejoBR 3 หลายเดือนก่อน +1

    I'm a gunner main and I just played a 4 gunner team in haz 5. It was the easiest haz 5 ever. And probably the fastest too. Those bugs did not even saw what hit them. Ziplines against ommuran core, dreadnought or the new core Stone make them so much easier. Finally someone saw the gunners worth. Rock and Stone brothers!

  • @nezons
    @nezons 3 หลายเดือนก่อน +1

    Gunner also has a secret ability called sleeping. If you select Neurotoxin Payload or Minelayer system as a overclock you instantly make the game boring because you kill everything very quickly.

  • @CarbonKnight9
    @CarbonKnight9 3 หลายเดือนก่อน +1

    Gunner is perfect in combat, and can genuinely outcompete every other class in terms or aoe, and often in terms of single target as well, not to mention that he has access to the best sources of fear in the game (including the shield) which can be very strong, and the shield itself is invaluable.
    That being said, he suffers outside of combat more than any other class, and in general it's hard to complete objectives as fast.

  • @saltythegreat3549
    @saltythegreat3549 2 หลายเดือนก่อน +1

    the gunner is a tank. fundamentally, his job is to take the enemies eyes' off of the team like any good tank does, which makes the gunner all the more impressive. because he's really fun to play

  • @selthafour6948
    @selthafour6948 3 หลายเดือนก่อน +1

    Was hoping this vid would show some hidden value to the gunner that i was yet to realize. Outside of escort/elim a second scout is just so much better for the team.

  • @Nalrats
    @Nalrats 2 หลายเดือนก่อน +1

    As a Gunner main, this video just makes me feel so validated in my choice of main. Rock and Stone!

  • @hamothemagnif8529
    @hamothemagnif8529 2 หลายเดือนก่อน +1

    Thia game is so good that I’ve promoted gunner to legendary and he’s my least favorite class.

  • @atoxicperson6794
    @atoxicperson6794 2 หลายเดือนก่อน +1

    Perfect analogy, in sense gunner is like the heavy from tf2 being the main powerhouse of a team

  • @acemarvel1564
    @acemarvel1564 3 หลายเดือนก่อน +1

    Two words for gunner main customization
    DUKE
    NUKEM

  • @MTN6516
    @MTN6516 3 หลายเดือนก่อน +1

    I remember when i first opened this game, gunner was the first class i spawned as
    And thats how i became a gunner main
    As i've put it before, "its like playing heavy tf2 but you can actually move" (im also a heavy main)
    Also, with the new season, ziplines now have even more support. Set some up before a core stone fight and you can completely cheese the crawlers

  • @alexprus7953
    @alexprus7953 หลายเดือนก่อน +1

    Gunner does have one thing he's not great at and it's going fast.

  • @warriorfire8103
    @warriorfire8103 3 หลายเดือนก่อน +1

    Easy way to make Gunner op? Use the ammo mod on his zipline

  • @greywolf9783
    @greywolf9783 3 หลายเดือนก่อน +3

    8:57 this extra firepower is always very appreciated as a driller main

  • @elkantan2570
    @elkantan2570 3 หลายเดือนก่อน +1

    I think everyone has that one class they never got around to playing seriously until they forced themselves to. For me that was scout (crazy, i know)

    • @warriorfire8103
      @warriorfire8103 3 หลายเดือนก่อน

      Driller for me. I was 3 star gold Gunner by time I was a bronze driller

  • @Maethendias
    @Maethendias 3 หลายเดือนก่อน +1

    heres another thing you missed about gunner support, stun

  • @Dovarcraft
    @Dovarcraft 2 หลายเดือนก่อน +1

    loving your use of Lego Rock Raider music lol

  • @m3mori
    @m3mori 2 หลายเดือนก่อน +1

    6:47 is the funniest drg clip i’ve ever fucking seen

  • @rimurunava
    @rimurunava 3 หลายเดือนก่อน +1

    so what im seeing is its perfect for medic mains

  • @hyper-thermal
    @hyper-thermal 3 หลายเดือนก่อน +4

    Sonic Adventure 2 AND Lego Rock Raiders music? Great taste man

  • @carlsondatacenter
    @carlsondatacenter 3 หลายเดือนก่อน +2

    This is a very philosophical look into DRG, and I have to compliment you on your very refined vocabulary and choice of words, I hate writing scripts like that, but I love hearing the way that the words flow so elegantly. Very nice, you have a sub and like from me. 10/10 video, like your work, keep it up. Rock and Stone.

  • @Zenoferrum
    @Zenoferrum 3 หลายเดือนก่อน +1

    What combo do I need to have the longest possible heat time for the mini gun? I wanna hold the trigger down for as long as possible but haven't the slightest idea which overclock will work for me on this

    • @elias0240
      @elias0240 2 หลายเดือนก่อน

      DISCLAMER:
      I got a little carried away and made this comment really long. There’s some useful tips in there if you want to read it, but here‘s a TL;DR if you don‘t:
      *TL;DR:* the Rotary Overdrive Overclock with the ‚Aggressive Venting‘ Tier 5 Modification is what you want. It lets you shoot **all** your Ammo without stopping, and I’m not joking. If you wanna just hold M1 and fire for as long as possible, make sure to use your special Coolant right **after** overheating. Again, take ‚Aggressive Venting‘ with it.
      Right, now here’s my overly long comment:
      While the Rotary Overdrive Overclock **does** increase heat buildup, that Overclock gives you enough special Coolant to use to **fire your whole your whole ammo pool without stopping.** _(this has been tested and verified.)_
      You usually only need half of the Coolant in actual gameplay, so it basically removes overheating altogether.
      (Sidenote: Don’t hoard your Coolant, your Ammo depletes faster than it. Just use it *right* after overheating for maximum efficiency.)
      I recommend taking the ‚Aggressive Venting’ modification in tier 5, which gives you some nice crowd clear offense (which the Minigun usually lacks.)
      It makes you WANT to overheat your Minigun to activate the large Area Of Effect and Fear. It also reduces Overheat times, making your special Coolant more effective.
      The Crowd Clear also means you won’t need to reposition as often, which means more shooting. Rotary overdrive also increases rate of fire, which also means more shooting!
      The Overclock allows you-, AND *incentivizes* you, to hold M1 for as long as possible.
      _Technically_ the ‚Cold As The Grave‘ modification in tier 5 allows you to shoot for longer; BUT, as I said, Rotary Overdrive has a **comical** amount of Coolant and you‘ll **never** run out, *so long as you use it right after overheating.* Which you’ll want to do anyways, since it means you’ve activated ‚Aggressive Venting’ and have given yourself, and your teammates, some valuable space.
      Taking ‚Cold As The Grave’, *or* one of the other heat-effecting modifications on the Minigun, *while* using Rotary Overdrive, is something you want to *avoid,* since the more you overheat with ‚Aggressive Venting‘ and Rotary Overdrive equipped = the longer you’ll be able to shoot.
      With this overclock, those modifications are more of a downside than anything.
      Ironically, I use burning hell as my „just hold m1“ minigun. Even though you have to stop firing to prevent it from overheating every once in a while, the fire spread in front of you means bugs will die without you doing anything, meaning you can focus on shooting without having to reposition so often. It’s also easier to use than rotary overdrive, which does take some getting used to. (Getting the most out of your ‚Aggressive Venting’ AOE without getting hurt, for example.)
      Hope this helps!

  • @orrsh2049
    @orrsh2049 3 หลายเดือนก่อน +2

    ive always considered engineer the most versatile class, but i like this perspective and analysis a lot! gunner's weapons and overclocks really do afford a huge amount of versatility, i never get bored of playing gunner compared to the other classes. also explosions are always fun

  • @alexopia9638
    @alexopia9638 2 หลายเดือนก่อน +1

    Your mini gun skins are so good

  • @phantomghost263
    @phantomghost263 3 หลายเดือนก่อน +2

    "Jack of all trades, master of none; is sometimes better than a master of one."

  • @chastermief839
    @chastermief839 3 หลายเดือนก่อน +1

    this is a really well made video. tight script, nice use of graphics, and especially very mindful choices of gameplay clips for examples.

  • @dadmot9977
    @dadmot9977 3 หลายเดือนก่อน +3

    The zipline also acts as a defense tool in certain situations when you want to avoid ground based enemies, very useful for the corestone event.

  • @arlwiss5110
    @arlwiss5110 3 หลายเดือนก่อน +1

    this opened my eyes a bit. gunner is my least played but now i think i know how to try him more

  • @Jaycielantern
    @Jaycielantern 3 หลายเดือนก่อน +1

    Great video! Really hope you'll do more like this

  • @user-jb1ic3fb4d
    @user-jb1ic3fb4d 2 หลายเดือนก่อน +1

    The speed of making zip lines is a very important piece of Gunner's functionality. Less setup time means more time spent warding off bugs. And it can be very 'potent', as in, very impactful in comparison to the time spent making it. I've personally developed a technique of making 'webs' out of my zip lines, in a way that lets my team access any zip line (and anywhere those zip lines go) from any single one.

  • @ValkryNL
    @ValkryNL 2 หลายเดือนก่อน

    Is it just me or is the gunner the hardest to make a build for?
    Take for example the driller. My favourite loadout is ice lance cryo cannon with heavy hitter burning nightmare EPC. It has something to deal with anything that comes in its way.
    Bulk detonators get shredded by ice lance and you swap to EPC when recharging, swap back for another icelance when the EPC overheats. Same for any other big threat. Spitballer, menaces, goo bombers, korlok, BET-C, Omen, wardens, even dreadnaughts (tho slightly less effective than sludge blast sludge pump due to their fire resistance) .
    For crowds surrounding you, you normal fire the cryo cannon and because of cold radiance everything gets frozen so you barely take damage. When you do take damage, you use barbed drills with vampire perk to top up. Also makes you ridiculously ammo efficient because effectively you have 4 weapons when other classes only have their primary and secondary. For crowds in front of you, you got the C4 acting as a grenade. For ceiling bugs just 2 taps of your EPC and the ignite takes care of the rest. You could even freeze the ignite for a temp shock, dealing an extra 150 damage. And vice versa, one tap of the EPC on a frozen guard or sting tail and they're gone. For big enemies that can freeze like praetorians and oppressors you can rapid fire axes with animation cancelling. Giving HP with vampire perk. Swarmers and nanocytes either with normal fire cryo cannon or barbed drills.
    Gunner builds always seems to either have no tool at all or massive overkill for the target. The latter causing such piss poor ammo efficiency. Like, what do you use against swarmers? Are you gonna spin up your minigun and waste a lot of ammo, or fire the bulldog and waste a lot of damage?

  • @MachineGaze
    @MachineGaze 3 หลายเดือนก่อน

    During my time in TF2 I loved Pyro for many tools that are used to literally babysit your beloved support classes and destroy enemy supporters; I loved Demo for "easy to start - hard to master" and absolute power of destruction he provides; I loved Heavy for the fact that a big hitbox and healthpool combined with high tunnel damage makes you centre of the combat - a living fortress your teamates can rely on.
    And when I started DRG... Well, I seemed to play Gunner less than any other class, until I've come to realise, that everything I loved about some TF2 classes is naturally combined in Gunner.
    Now I simply can't get enough of him.

  • @naanviolence8260
    @naanviolence8260 2 หลายเดือนก่อน

    Gunner has a good number of the best overclocks in the game: Plasma burster missiles, minelayer system, Cluster charges, Neurotoxin payload, Burning hell + Volitile bullets, Hellfire. Most of these things might not be apparent to players that haven't gotten these overclocks though.

  • @crankthatrebecca12
    @crankthatrebecca12 2 หลายเดือนก่อน

    I pretty much exclusively play gunner and this is accurate, though they do struggle with hordes of small enemies.
    Ive solo'd many games with gunner, though to the detriment of not playing the other classes. Like I have like 400 missions completed and gunner has 350 of them

  • @neokonline_
    @neokonline_ 3 หลายเดือนก่อน

    Also the gunner usually has the best ammo economy of the bunch, making it shoot the most bugs with one resupply. Gunner scales really well into the higher bug counts of haz 5 and haz 5 extra enemies.
    Usually people who just chill in haz 3, with a haz 4 when they are feeling spicy, don't really need the gunner's glue. So they don't realize what the gunner is good for.

  • @AziSlays
    @AziSlays 2 หลายเดือนก่อน

    Gunner is the only class to have 4 different weapons with a nickname. How would a weapon logically get a nickname? By being effective and reliable.
    So even from a light lore standpoint your summary is correct.

  • @draygonsol7863
    @draygonsol7863 3 หลายเดือนก่อน

    I do think this is a great video but I would have to say I disagree with some of it. The Gunner was at one point the DPS role while the Driller was basically it's support, not including later progressions the Driller can do amazing amounts of damage it doesn't have the ammo capacity like the Gunner does to be the primary DPS. Now once you start taking into effect upgrades and then overclocks the Gunner right now is in a poor spot compared to the other classes. It's Zipline is only useful in very niche circumstances or you are with less than stellar engineers and drillers or your scouts are green beards not doing their job in the mining department. The Driller can just make a hole for everyone like they should be doing anyway or the Engineer can just construction platforms and make safety zones for everyone on the floor and scaling walls if need be. As to the whole using the Zipline as a means of being "safe" that is generally not a good idea once you get to haz5 really you shouldn't even be doing it in haz4 it is a bad habit that seems nice but it is more likely to get you killed. Even more so now since they've added so many things that can grab you and pull you and knock your ass off the thing. Not to mention placement can still see you get bit and knocked off if your close enough to any surface. As it stands right now the Engineer is completely overpowered, it can out DPS and Crowd Control than any other class in the game, provide the best support in basically making a playing field that is just nulls most terrain issues from generation. It's a class that goes from fairly balanced to the one Dwarf Army and they just keep giving it crazy powerful crap. Now the one thing the Gunner has that does keep it out from being completely useless comparatively speaking is the Shield though to be fair that is only if your team isn't all that good which In that regard does make it a good introductory class but as much as I love it and main it It can't be denied it has fallen flat quite a bit. Should be noted Deep dives are completely different animal.

  • @veryheavyalan
    @veryheavyalan 3 หลายเดือนก่อน

    As someone who's favorite class is Gunner I always love videos like these
    The moment my friend unlocked the Thunderhead and Hurricane he instantly dropped Scout and played more Gunner LOL

  • @teddyspaghetti2858
    @teddyspaghetti2858 หลายเดือนก่อน

    Other classes might have better burst, but none of them have your sustain. While other classes are doing fancy one shots, they're also reloading and setting back up. Not you brother- you just keep on shooting.

  • @MTN6516
    @MTN6516 3 หลายเดือนก่อน

    I remember when i first opened this game, gunner was the first class i spawned as
    And thats how i became a gunner main
    As i've put it before, "its like playing heavy tf2 but you can actually move" (im also a heavy main)
    Also, with the new season, ziplines now have even more support. Set some up before a core stone fight and you can completely cheese the crawlers

  • @p_serdiuk
    @p_serdiuk 2 หลายเดือนก่อน

    Also the triangle is a bit wrong. Engineer is support, Scout is offense, Driller is defense. Engineer is a very utility-oriented class that can do a lot on its own, but he struggles with self-defense against swarms, and on higher difficulties he just can't afford to stand his ground. Scout is the one who is often pushing into caves, setting up flares, and dealing with high value targets and stationaries before they can become a big problem, and in combat he's the one getting into higher vantage points to shoot from and zipping around the cave to quickly reinforce struggling teammates by adding to their firepower. Driller is about area denial and creating space using his toolkit that either places damaging areas on the ground that passively cover certain directions of approach, or literally removing obstructions to clear lines of fire. His weapons have pretty short range and are focused on dealing with big numbers of smaller enemies so the rest of the team can do their jobs in return. Gunner is the most versatile out of them but he doesn't _excel_ at any specific role either.

  • @852paddy
    @852paddy 3 หลายเดือนก่อน

    Just knowing there is a gunner with atleast one shield and Iron will in my team just makes me feel as someone has my back.
    Playing without a gunner might not appear to have as much downsides like having no Driller/Engi/Scout on your team, but the times when sh*t goes down hit diffrent.

  • @matiasgaming4971
    @matiasgaming4971 2 หลายเดือนก่อน

    Playing Mactera Plague without a Gunner is harsh. Gotta rely on stuff like a driller tunneling to help close the distance, a scout freezing/pheroing the clouds, or engineer to have his turrets set up to help him take them down faster.
    A single shield in that situation saves the team's bacon, allowing them to shoot the mactera from complete safety, while also giving both breathing room and time to think on the next move.
    Gunner is a genius when it comes to simplicity. His guns are simple, his zipline is simple and his shield is simple. How he utilizes them is how he is a genius

  • @joshuajohnson7848
    @joshuajohnson7848 3 หลายเดือนก่อน +1

    I loved this video so much. Gunner is so good. So many people just have no clue how to use all the tools in Gunner’s kit. I was talking to my friend once about how much each classes absence is felt and I think Gunner’s is the most. When you have a skilled gunner, missions are just easier.

  • @clocked0
    @clocked0 2 หลายเดือนก่อน

    I'd argue the engineer is more of a jack of all trades than the gunner. He has good crowd control. He has good support capabilities. He has good single target damage. Is he a master of any of those usecases? Nope. But he is indisputably the most capable class for filling any role on the team.

  • @burningcaiman
    @burningcaiman 3 หลายเดือนก่อน

    if i ever screw up a mission im swapping straight to gunner if i didnt know what i was lacking, because, like yours truly, he is our jack of all trades, that's why he's my main man (and he has my favorite weapon in the game).

  • @negueitchons5991
    @negueitchons5991 2 หลายเดือนก่อน

    Calling driller mindless is a joke, the most tech heavy class by far, try landing thin comtainment field mid combat reliably or axe canceling your c4 mid air. #maddrillernoises

  • @negueitchons5991
    @negueitchons5991 2 หลายเดือนก่อน

    Calling driller mindless is a joke, the most tech heavy class by far, try landing thin comtainment field mid combat reliably or axe canceling your c4 mid air. #maddrillernoises

  • @zun-viik
    @zun-viik 3 หลายเดือนก่อน

    I came here hoping to like Gunner and only dislike him more.
    I fundamentally disagree with your classification.

  • @ojhat
    @ojhat 3 หลายเดือนก่อน

    Learning very useful information about the shield from the video and comments I never knew before! I now appreciate Gunner's shield even more than I ever used to.

  • @justincary4803
    @justincary4803 3 หลายเดือนก่อน

    With gunners new mortar overclock comboed with coil gun and leadburster grenade. It really made this class shine. I can make it compete against engineer class now.

  • @aarepelaa1142
    @aarepelaa1142 3 หลายเดือนก่อน

    I think gunner is pretty much entirely combat oriented helping out everyone with the shield and strong main weapons. Even though everyone says gunner doesn't run out of ammo I pretty often run out before everyone else because of how much you can shoot, also a weird effect with the minigun is that it feels like the most satisfying gun to shoot in the game so ofcourse im gonna brrrrrrrrrrrr every single bug I see.

  • @TimTamChips01
    @TimTamChips01 2 หลายเดือนก่อน

    you always hear about engineer using fat boy on the team, scout falling or getting leeched, driller blowing up a house, but what do we always hear about gunner? shooting everything that isn't a dwarf while moving like a grandma

  • @ok3ez_328
    @ok3ez_328 3 หลายเดือนก่อน

    I really like playing gunner when i just want to exterminate the most amount of bugs possible, and with the new mission (deep scan) and scout dotty it turns into a aim training hehe

  • @carbonwolf3865
    @carbonwolf3865 3 หลายเดือนก่อน

    Everybody thinks the zip line is useless until they need it. Oh, no access to nitra? **que zip line launch**

  • @xnourGamers_Return
    @xnourGamers_Return 3 หลายเดือนก่อน

    People are still in confusion that there is an amazing game that exists called deep rock galactic survivor.

  • @bebrasmachnayq5691
    @bebrasmachnayq5691 3 หลายเดือนก่อน

    Gunner is Dwarven weapons guy, it costs 40 Nitra to fire his gun for 12 seconds

  • @gavinstowers1633
    @gavinstowers1633 2 หลายเดือนก่อน

    Heard some other youtuber say that Gunner has three gadgets shield, zipline,and the big gun

  • @mutilationgaming2978
    @mutilationgaming2978 หลายเดือนก่อน

    Gunner really is the backbone of the team I’ve found.

  • @titaniumarrow8357
    @titaniumarrow8357 2 หลายเดือนก่อน

    I was the same way though i started with driller instead of engi
    gunner is now my favorite class
    still hate scout though