I'm disappointed that this video doesn't explain the "Reproduce" settings in detail. Experimenting with these settings can quickly get out of control, leading to machine lock-ups, even on high-end systems like mine with a 64-core processor and 256GB of RAM. Additionally, the video should break down the actual process and show us what the vector field looks like 'un-hidden', instead of glossing over settings and frantically moving from object to object. It feels like we're expected to pause the low-quality video every few seconds to catch a glimpse of the inner workings. This is from a paid subscription to Cineversity, where we expect to learn something substantial, not just be told "Wow, look at the pretty results."
Does anyone know if it's possible to have particles collide with each other without using a cloner? Cloner's don't seem to allow for switch groups... Thanks :)
Their particle system was 20 years old before the update. I think it was Thinking Particles 3.0 I believe. It’s never had a good Particle system hence Insydium X-Particle exists.
The God of C4d is back.
I'm disappointed that this video doesn't explain the "Reproduce" settings in detail. Experimenting with these settings can quickly get out of control, leading to machine lock-ups, even on high-end systems like mine with a 64-core processor and 256GB of RAM.
Additionally, the video should break down the actual process and show us what the vector field looks like 'un-hidden', instead of glossing over settings and frantically moving from object to object. It feels like we're expected to pause the low-quality video every few seconds to catch a glimpse of the inner workings.
This is from a paid subscription to Cineversity, where we expect to learn something substantial, not just be told "Wow, look at the pretty results."
Does anyone know if it's possible to have particles collide with each other without using a cloner? Cloner's don't seem to allow for switch groups... Thanks :)
Insane
Interesting that in 2024 Cinema can't even simulate particles via rigid with mesh instances, what Softimage already could do 10 years ago.
Their particle system was 20 years old before the update. I think it was Thinking Particles 3.0 I believe. It’s never had a good Particle system hence Insydium X-Particle exists.