it was the fact that her awakened weapons effect had no cooldown. critting 50 things in a frame could theoretically get you 50 coins that frame. the patch gave the effect and greed stamp a really small cd
@@TaIathar most definitely not 15 seconds, refer to "Farming 1m+ Holocoins for Holocure 0.7 Post-nerf!" by Game Voyager. there was a point in time shortly after it got nerfed where it just wasnt working correctly, that got hotfixed right away
@@TaIathar most definately not 15 seconds now. maybe the small period of time post nerf where it was bugged but that was hot fixed almost right away. refer to "Farming 1m+ Holocoins for Holocure 0.7 Post-nerf!" by Game Voyager
Pro tip: Always use Korone. Korone is the best. Korone is the strongest. Always get Piki Piki Piman and X Potato, they're also the best in the game. This is definitely not biased and is 100% a real strategy that can help you do anything in the game with ease. Also did I mention I love Korone.
Did you know the best sticker for Korone is the trumpet sticker? If you haven't tried with Korone yet, I highly recommend you do! (Obviously you'll want to get it to lv 3 for the best results!)
So as someone who's fairly good at endless (I think), there's some things wrong 1. How Credit Card actually works is that it's a pity timer, so any anvil dropping resets this timer, even normal drops. Still definitely better than a flat 2x, but it's not as good as you think. Also you'd always use BSG over it if you had to choose between the two, but 99/100 times you use both so this point is moot. 2. Holy Fire is always better than Jingi. Any tank build will just die at 43 mins at the latest, while the meta build will easily last to 45 (assuming you're good at the game), and the ceiling depends on stage, but even the hardest stage, Stage 1 (Hard), goes to 46, while easier ones are seeing times upward of 48-50 minutes. This doesn't account for Stage 2 or 2 (Hard), but those are an entirely different beast compared to "standard" endless stages. 3. Not really something wrong, but Idol Live is definitely viable, even if it's mostly because it lags the game which makes reacting to spawns a lot easier and lets you circle enemies tighter. Holy Fire is still generally preferred, but you take what you can get when the meta build is otherwise completely static. 4. Damage reduction is complete bait; no build will last very long so you have to play towards not getting hit in the first place or being able to actually recover against later Yagoos which other items are better suited towards 5. You fail to mention Knightly Milk which is the most popular 6th item for the meta build; increased size is really good for Eldritch, MiKorone*, and Wamy, while the increased knockback is similarly very good for Absolute Wall. MiKorone doesn't actually benefit from size much past 2 size enchants, but what Milk allows is to use HitRate as the enchant instead, and since MiKorone is far and away the single best dps collab against Yagoos, having effectively a 1.25x or a 1.67x multi is what one might call quite absurd. Basically at this point the build is boiled down to this for every character (also not for stages 2 or 2 (hard) because the map layout makes most things not work) Weapons: Holy Fire/Idol Live, MiKorone (Size x2/Size+HitRate/HitRate x2), Eldritch Horror (Size x2), Absolute Wall (Size x2), Wamy Water (Size/Cooldown) Items: Halu, Study Glasses, Credit Card, Blacksmith's Gear, Chicken's Feather, Knightly Milk/Researcher's Coat/Raven's Feather Food: Manta Ray Soup Support: Cast Net/Dash (Dash is generally better on the enclosed stages, while Net is better for the open stages) Stamps: Knockback, Slow, Bomb (Knockback can be something else depending on the character, but it's the default)
Couple questions/comments. 1. Researcher's Coat sucks. The math on it makes it equivalent to ~15-20 levels over a 40 minute span with a cost of 3 levels. 2. Chicken's Feather sucks. You shouldn't be dying until after 33 minutes on most characters, and by that point, when you die, it's because the Yagoo's outscaled you and will just kill you again and again. 3. Raven's Feather is underrated. You shouldn't be dying until after 33 minutes on most characters, and by that point, when you die, losing the ATK buff from it doesn't matter because you're going to immediately die again anyway. Also if you get it, you don't need Super Chicken's Feather, but if you get Super Chicken Feather and Raven's Feather and manage to die 6 times before 5 minutes, then you're in luck. 4. Manta Ray Soup sucks unless you plan on taking Super Chicken Feather + Raven's Feather + immediately dying 7x. Take Pufferfish Meal Set instead. More stats, and again, dying doesn't matter. 5. Why not Pacifist over Slow? A chance to STOP an enemy seems better than a chance to reduce their movespeed. 6. Why not Weaken over Slow? Eventually, the Yagoo's Defense/HP regen makes it so you can't kill them, slowing them down will just stall for time while Weaken will allow them to be killed which saves you time anyway because dead Yagoos.
@@TaIathar interesting comments! Especially about Chicken Feather and Researcher's Coat, as I thought those Items are really good :) Out of curiosity and since I am a new player, what Items should I use instead? Trying to make it past 30 minutes!
@@TaIathar How many top 10's you got on the old leaderboard? For how confident you are, you are so wildly wrong it's actually not worth it to go over your points
@CleanStoneSword With Credit Card, Blacksmith's Gear, Halu, and Study Glasses, being practically required items at this point for endless, the remaining items should be Raven's Feather, Gorilla's Paw, and either Knightly Milk or a character-specific item such as Beetle, Piki Piki Piman (Noel), Candy Kingdom Sweets (Shion/Reine/Kanata/any character with hit-count type activations), Just Bandage (Mel/Fauna/Choco), Full Meal (Mel/Fauna/Choco), or whatever else fits the build for that character. If your shop isn't maxed out, I'd recommend focusing on that first.
Pretty decent guide, but there are few things you either got wrong or didn't touch on at all. I have done quite a lot of Endless Runs in both 0.6 and 0.7 (mainly with Aki) so I think I have a good scope on everything. Be warned though, this gets pretty technical and only matters if you are going for Leaderboards. First of all, yes please seal any flat stat boost, you explained it perfectly. There is however another point to that, since you have to leave 10 Items and Weapons in the pool, however you don't ever end up getting 10 Items or Weapons. So it can matter a little what other Items you actually leave unsealed. Items (and Weapons) have a weight, meaning certain items appear more often than others. The lower the weight, the rarer the item is. I believe the Wiki has a full list of Item Weights, but essentially for your last 3 Item Slots you want to have Items with Weight 1 open, so stuff like Kusogaki Shackles, Fast Meal or Face Mask. For the next paragraphs I want to preface that this doesn't necessarily all apply to Stage 2 and Stage 2 Hard, as those maps use a different Build. In the same vein, eliminating your Items at Level one is also very good, same reason why Credit Card and Blacksmith Glasses are REQUIRED items (except on Peko, her Lucky Bunny Skill is so good Credit Card is almost a waste, even with the Pity Anvils). While on the topic of Items, Damage Reduction Items (so Membership and Breastplate) are actually rather bad in 0.7 . This is because of one change, Angry Yagoos at 40 minutes. Not only do the Angry Yagoos have better stats (which isn't even the main problem) but they also shoot projectiles. You cannot outtank this combo regardless of how much you stack up on Healing or Damage Reduction. However, you can outrun them, *kind of*. The Main Stat Spread you should go for in Endless is Haste>Speed>HP>Attack>Crit>Pickup Range. There are some more nuances to this (like Haste and Speed being much more interchangeable, as you want both 1000% Speed and 250% Haste by 40 Minutes or Crit becoming a bigger Damage Boost once you reach about 540% Attack) but this generally works. So instead of outtanking Yagoos, you circle around them. Haste becomes the best stat because of the Weapons you choose, but that is later. As you can also see, HP is generally considered only the 3rd best stat (and technically even lower since for Score you want to play Hardcore anyways), so Piki isn't that good of an item either. Gorillas Paw gets used in Holy Fire. Other Items that are a Must-Pickup are Glasses (as early as possible, but you want to get it to Level 5 last), Halu (max out as soon as you can, more Mob Spawns means more EXP, so Halu actually makes Endless easier), Chicken Feather (3 revives can extend your time by multiple minutes) and either Milk (Size+Knockback is a very great combo, more explained in Collabs) or Researchers Coat (again, more EXP). Raven Feather is actually not that great I do think you didn't fully explain how to do Elims though. While it is generally true that you should elim most things at Level One, there are a few exceptions. For weapons, you do generally want to elim everything, *even* the Main Weapon, and level it with anvils. However, on harder stages, particularly Stage 3 Hard and Stage 4 Hard, not every character can survive with so little Fire Power. At that point it is generally recommended to not eliminate Plug-Type Asacoco, as it has good damage and also helps you to create the Dragon Fire collab earlier. As for Items, you absolutely DON'T want to elim Halu, Credit Card, Study Glasses and Coat if you pick it up. You can eliminate Blacksmith Glasses, Knights Milk, Gorillas Paw and Chicken Feather though, as the value of the items only comes into play later in a run so you can level them with Anvils once you need it. Another thing you might realize is, that if you eliminate every Weapon plus some Items at Level 1; you're gonna run out of Eliminations. In that case, only collab weapons/Items and pick up new ones when you can IMMEDIATELY max them out with Anvils or Holozon Boxes on the ground. Onto Weapons, here the choices are all very clear as well. Your Super Collab is always Holy Fire. A 1.3x Multiplier to your damage as well as Dragon Fire are unbeatable. In your runs, you want to rush Dragon Fire as your first collab, *before* even your Main Weapon, as the power of Dragon Fire exceeds pretty much anything else. After that you ideally build up the MiKorone collab, as this collab is your best (and only real) damage. Overlapping the pools, especially in a tight circle (the other reason why you circle around Yagoos) is insane damage. This is where Enchantments come into play as well, something you didn't mention at all in your guide. I didn't mention Enchantments up until now since your Dragon/Holy Fire enchantments do not matter. Generally, the best Enchantment is Size. When enchanting, it is important to note that if you enchant 2 base weapons before collabing them, the Collab will inherit both Enchantments. So if you enchant the Lava Bucket to Size (or HitRate if you use Knights Milk) and the X-Potato to Size, your MiKorone Collab will have both the Size (or HitRate) from Lava Bucket and the Size from X-Potato). Here is where the Strat deviates a lot. Your instinct would be to move on to the Third Collab, right? Not really. Getting Holy Fire (and after that replacing the new Item Slot with Chicken Feather) and MiKorone does beat every Stage Section very easily. So the actual idea is to level Knights Milk to Level 3 (in order to maximize MiKorone Damage), level Blacksmith Glasses to Level 3, and then use your anvils to enhance MiKorone until ~23 Minutes in, at which point you should start on the next collab. This collab is Eldritch Horror. Like you said, mainly for the Crowd Control but also the Healing and okay Damage. The Enchantments here are Size+Size, as you want the Eldritch Horror Radius to be as big as possible. Your last Collab will be Absolute Wall, this is arguably the best Collab in Endless due to its amazing Knockback. Here, you also want Size+Size, as every other enchantment basically doesn't do anything for it. Your last Weapon is Wamy, for the reasons you explained. The Enchantment here is either Size or Cooldown if you use Milk. Wamy is also the main reason why Haste is prioritized over Speed, because having Wamy attack as fast as possible (Wamy Waters Haste Cap is over 6000%) means you stun as many Yagoos as possible. There also is a genuine niche for Idol Live, ironically enough because of the reason you said its bad. Idol Live lags the game a lot. And lag is actually really good in Endless. The main reason is because it allows you to really take your time with routing, in particular you can get a lot closer to the Yagoos without getting hit, therefore increasing your damage. This means that in some cases Idol Live has a greater Damage Potential than Holy Fire. Another aspect I am surprised you didn't mention are Stamps, as these can make or break a run more than even your Weapon/Collab Choice. Stamps are also the most individual part of an Endless Build, so it can be different to fully give a guide for it, as there are no "3 Stamps fits all". However there are Stamps that are better than others. Generally, the single best Stamp in the Game is the Bomb Stamp. Both because it has great damage, but mainly because the Explosions can trigger other on-Hit Effects such as other Stamps or Weapon Effects. Another basically required Stamp is Knockback Stamp (past 40 Minutes) because knocking back Yagoos is pretty good. After that it can get really technical. Generally, before you hit 30 Minutes, you want to use Greed Stamp to afford both the Coin Costs from Enchantments, as well as later MiKorone Enhancements (good Endless Runs have at least +25 Enhancements on MiKorone, which can get quite expensive). Other great but ultimately character-dependent stamps include Unit Stamp, Weaken Stamp, Slowness Stamp, Stun Stamp or Haste Stamp. If you have any more questions regarding Stamps or any other aspects of the Endless Build, I'd suggest joining the r/Holocure Discord, as that is the place where not only the best and most knowledgeable players are, but also the place that discovered and developed this strategy.
dont believe this person, I beat his ass 😜 /jk Thank you for writing the complementary info. Now I don't need to write the same thing lmao. In terms of debatable things, Spd > haste for most of characters imo and knockback stamp is character dependent too. Now, as far as I've read, Raven feather > Researcher's coat when not playing hc simply because 1 extra life is that important and researcher's coat got nerfed thanks to angry yagoos mainly. About Milk tho, I think Milk is the item to go most likely as the last item. Another thing where I'd like to be more specific: stage 1 and 2 normal best scores will be hardcore without a doubt (maybe there'll be a couple stage 2 that don't but I think it's unlikely) so if the aim is #1 place, doing it without hardcore will be impossible unless the leaderboard for that character is underplayed. If the aim is top 10 then playing not hardcore might be alright tho. In the case of stage 1, researcher's coat can be used as the last item instead of milk/raven but I won't say there's a clear better option and it will mostly depend on what you are going for: -if you are going for more kills+crowd control: Milk -If you wanna last longer: coat or raven. I think coat is the better option on hardcore because extra lvls -> more stats -> not depending on your stat luck to get enough speed/haste (especially speed) I want to add about the food: Manta ray soup(if i'm not wrong) -> 1 extra life assist: either dash or net, tho both get more useless the further you go, specially dash which gets uncontrollable. Both only useful to grab anvils in the pile of yagoos. prism: Harmful in enough cases where it becames better to not use them without having enough compensation. Example: in hardcore they are basically useless while making invincibilities that negate a hit (like Fauna's whisper, Flare's construction) not invincible anymore because it makes you take a minimmum of 1 damage, rendering them useless. So having them on will mean at some point you can forget to disable it in this cases.
Amazing guide. I never realized MiKorone would stack so much with size% lol I always went for Rap Dog because of the defense debuff instead. Side note: get Absolute Wall, get it inside a mini/boss and SPIN IT! I call it the blender wall lol
There's still an unpatched bug where eliminating items of certain slot type with at least one empty slot will stop offering the items you own for rank ups once you run out of new items to be offered(the algo wanst prepared for the consequences of the weapon arsenal limit), if you go anvils only it is probabaly useful.
small note, the difference between an additive and multiplicative stack on damage reduction is pretty small, since if it's the latter you end up taking 9/16 of base damage (75% of 75% or 3/4 * 3/4) vs the 1/2 for additive stacking, so imo it's not a terrible idea to get both membership and breastplate.
I think people overvalue the downside of Raven Feather. If the item didn't have the revive effect and just said that taking it halves the amount of holocoins you gain in a stage, would you still take it? I'd say yes. The fact that it doesn't require any additional points put into it means that if you get it early then it's just a huge ATK increase as the game goes on. If you get it as your first item then at 14 minutes it will have outscaled Injection Type Asacoco without the HP lose associated with that item.
the optimal endless build for 90% of characters is Main Wep/Holy Fire/Eldritch Horror/MiKorone/Absolute Wall/Wamy, and Blacksmith Gear/Credit Card/Halu/Glasses/Chicken Feather/Raven Feather. Raven Feather would be one of the best choices for item 6 even if it just gave one extra revive, the fact that it does that plus gives an attack buff is overkill
I'd like to see a Marine video. I wanna see the combo that forced an emergency patch.
it was the fact that her awakened weapons effect had no cooldown. critting 50 things in a frame could theoretically get you 50 coins that frame.
the patch gave the effect and greed stamp a really small cd
@@Kyrios034 "small" KEKW no. Greed's cooldown is like 15 seconds. A small cooldown would be like 0.3s or less.
@@TaIathar most definitely not 15 seconds, refer to "Farming 1m+ Holocoins for Holocure 0.7 Post-nerf!" by Game Voyager. there was a point in time shortly after it got nerfed where it just wasnt working correctly, that got hotfixed right away
@@TaIathar most definately not 15 seconds now. maybe the small period of time post nerf where it was bugged but that was hot fixed almost right away. refer to "Farming 1m+ Holocoins for Holocure 0.7 Post-nerf!" by Game Voyager
Pro tip: Always use Korone. Korone is the best. Korone is the strongest. Always get Piki Piki Piman and X Potato, they're also the best in the game. This is definitely not biased and is 100% a real strategy that can help you do anything in the game with ease.
Also did I mention I love Korone.
Hmm... I see. A fellow Koronesuki like myself 🥐
Did you know the best sticker for Korone is the trumpet sticker? If you haven't tried with Korone yet, I highly recommend you do! (Obviously you'll want to get it to lv 3 for the best results!)
who didn't love the Idol L(ag)ive strategy on 0.6.. great times lmao (50 min igt = 5 hours irl)
Even better was the old Inalock strategies xD
@@HebiSnake laughs in Iofinite
So as someone who's fairly good at endless (I think), there's some things wrong
1. How Credit Card actually works is that it's a pity timer, so any anvil dropping resets this timer, even normal drops. Still definitely better than a flat 2x, but it's not as good as you think. Also you'd always use BSG over it if you had to choose between the two, but 99/100 times you use both so this point is moot.
2. Holy Fire is always better than Jingi. Any tank build will just die at 43 mins at the latest, while the meta build will easily last to 45 (assuming you're good at the game), and the ceiling depends on stage, but even the hardest stage, Stage 1 (Hard), goes to 46, while easier ones are seeing times upward of 48-50 minutes. This doesn't account for Stage 2 or 2 (Hard), but those are an entirely different beast compared to "standard" endless stages.
3. Not really something wrong, but Idol Live is definitely viable, even if it's mostly because it lags the game which makes reacting to spawns a lot easier and lets you circle enemies tighter. Holy Fire is still generally preferred, but you take what you can get when the meta build is otherwise completely static.
4. Damage reduction is complete bait; no build will last very long so you have to play towards not getting hit in the first place or being able to actually recover against later Yagoos which other items are better suited towards
5. You fail to mention Knightly Milk which is the most popular 6th item for the meta build; increased size is really good for Eldritch, MiKorone*, and Wamy, while the increased knockback is similarly very good for Absolute Wall. MiKorone doesn't actually benefit from size much past 2 size enchants, but what Milk allows is to use HitRate as the enchant instead, and since MiKorone is far and away the single best dps collab against Yagoos, having effectively a 1.25x or a 1.67x multi is what one might call quite absurd.
Basically at this point the build is boiled down to this for every character (also not for stages 2 or 2 (hard) because the map layout makes most things not work)
Weapons: Holy Fire/Idol Live, MiKorone (Size x2/Size+HitRate/HitRate x2), Eldritch Horror (Size x2), Absolute Wall (Size x2), Wamy Water (Size/Cooldown)
Items: Halu, Study Glasses, Credit Card, Blacksmith's Gear, Chicken's Feather, Knightly Milk/Researcher's Coat/Raven's Feather
Food: Manta Ray Soup
Support: Cast Net/Dash (Dash is generally better on the enclosed stages, while Net is better for the open stages)
Stamps: Knockback, Slow, Bomb (Knockback can be something else depending on the character, but it's the default)
Couple questions/comments.
1. Researcher's Coat sucks. The math on it makes it equivalent to ~15-20 levels over a 40 minute span with a cost of 3 levels.
2. Chicken's Feather sucks. You shouldn't be dying until after 33 minutes on most characters, and by that point, when you die, it's because the Yagoo's outscaled you and will just kill you again and again.
3. Raven's Feather is underrated. You shouldn't be dying until after 33 minutes on most characters, and by that point, when you die, losing the ATK buff from it doesn't matter because you're going to immediately die again anyway. Also if you get it, you don't need Super Chicken's Feather, but if you get Super Chicken Feather and Raven's Feather and manage to die 6 times before 5 minutes, then you're in luck.
4. Manta Ray Soup sucks unless you plan on taking Super Chicken Feather + Raven's Feather + immediately dying 7x. Take Pufferfish Meal Set instead. More stats, and again, dying doesn't matter.
5. Why not Pacifist over Slow? A chance to STOP an enemy seems better than a chance to reduce their movespeed.
6. Why not Weaken over Slow? Eventually, the Yagoo's Defense/HP regen makes it so you can't kill them, slowing them down will just stall for time while Weaken will allow them to be killed which saves you time anyway because dead Yagoos.
@@TaIathar interesting comments! Especially about Chicken Feather and Researcher's Coat, as I thought those Items are really good :) Out of curiosity and since I am a new player, what Items should I use instead? Trying to make it past 30 minutes!
@@TaIathar How many top 10's you got on the old leaderboard? For how confident you are, you are so wildly wrong it's actually not worth it to go over your points
@@nonlmao Last I checked, leaderboards were still down. You can check my rankings when they come back up though.
@CleanStoneSword With Credit Card, Blacksmith's Gear, Halu, and Study Glasses, being practically required items at this point for endless, the remaining items should be Raven's Feather, Gorilla's Paw, and either Knightly Milk or a character-specific item such as Beetle, Piki Piki Piman (Noel), Candy Kingdom Sweets (Shion/Reine/Kanata/any character with hit-count type activations), Just Bandage (Mel/Fauna/Choco), Full Meal (Mel/Fauna/Choco), or whatever else fits the build for that character. If your shop isn't maxed out, I'd recommend focusing on that first.
Pretty decent guide, but there are few things you either got wrong or didn't touch on at all. I have done quite a lot of Endless Runs in both 0.6 and 0.7 (mainly with Aki) so I think I have a good scope on everything. Be warned though, this gets pretty technical and only matters if you are going for Leaderboards.
First of all, yes please seal any flat stat boost, you explained it perfectly. There is however another point to that, since you have to leave 10 Items and Weapons in the pool, however you don't ever end up getting 10 Items or Weapons. So it can matter a little what other Items you actually leave unsealed. Items (and Weapons) have a weight, meaning certain items appear more often than others. The lower the weight, the rarer the item is. I believe the Wiki has a full list of Item Weights, but essentially for your last 3 Item Slots you want to have Items with Weight 1 open, so stuff like Kusogaki Shackles, Fast Meal or Face Mask.
For the next paragraphs I want to preface that this doesn't necessarily all apply to Stage 2 and Stage 2 Hard, as those maps use a different Build.
In the same vein, eliminating your Items at Level one is also very good, same reason why Credit Card and Blacksmith Glasses are REQUIRED items (except on Peko, her Lucky Bunny Skill is so good Credit Card is almost a waste, even with the Pity Anvils). While on the topic of Items, Damage Reduction Items (so Membership and Breastplate) are actually rather bad in 0.7 . This is because of one change, Angry Yagoos at 40 minutes. Not only do the Angry Yagoos have better stats (which isn't even the main problem) but they also shoot projectiles. You cannot outtank this combo regardless of how much you stack up on Healing or Damage Reduction. However, you can outrun them, *kind of*. The Main Stat Spread you should go for in Endless is Haste>Speed>HP>Attack>Crit>Pickup Range. There are some more nuances to this (like Haste and Speed being much more interchangeable, as you want both 1000% Speed and 250% Haste by 40 Minutes or Crit becoming a bigger Damage Boost once you reach about 540% Attack) but this generally works. So instead of outtanking Yagoos, you circle around them. Haste becomes the best stat because of the Weapons you choose, but that is later. As you can also see, HP is generally considered only the 3rd best stat (and technically even lower since for Score you want to play Hardcore anyways), so Piki isn't that good of an item either. Gorillas Paw gets used in Holy Fire. Other Items that are a Must-Pickup are Glasses (as early as possible, but you want to get it to Level 5 last), Halu (max out as soon as you can, more Mob Spawns means more EXP, so Halu actually makes Endless easier), Chicken Feather (3 revives can extend your time by multiple minutes) and either Milk (Size+Knockback is a very great combo, more explained in Collabs) or Researchers Coat (again, more EXP). Raven Feather is actually not that great I do think you didn't fully explain how to do Elims though. While it is generally true that you should elim most things at Level One, there are a few exceptions. For weapons, you do generally want to elim everything, *even* the Main Weapon, and level it with anvils. However, on harder stages, particularly Stage 3 Hard and Stage 4 Hard, not every character can survive with so little Fire Power. At that point it is generally recommended to not eliminate Plug-Type Asacoco, as it has good damage and also helps you to create the Dragon Fire collab earlier. As for Items, you absolutely DON'T want to elim Halu, Credit Card, Study Glasses and Coat if you pick it up. You can eliminate Blacksmith Glasses, Knights Milk, Gorillas Paw and Chicken Feather though, as the value of the items only comes into play later in a run so you can level them with Anvils once you need it. Another thing you might realize is, that if you eliminate every Weapon plus some Items at Level 1; you're gonna run out of Eliminations. In that case, only collab weapons/Items and pick up new ones when you can IMMEDIATELY max them out with Anvils or Holozon Boxes on the ground.
Onto Weapons, here the choices are all very clear as well. Your Super Collab is always Holy Fire. A 1.3x Multiplier to your damage as well as Dragon Fire are unbeatable. In your runs, you want to rush Dragon Fire as your first collab, *before* even your Main Weapon, as the power of Dragon Fire exceeds pretty much anything else. After that you ideally build up the MiKorone collab, as this collab is your best (and only real) damage. Overlapping the pools, especially in a tight circle (the other reason why you circle around Yagoos) is insane damage. This is where Enchantments come into play as well, something you didn't mention at all in your guide. I didn't mention Enchantments up until now since your Dragon/Holy Fire enchantments do not matter. Generally, the best Enchantment is Size. When enchanting, it is important to note that if you enchant 2 base weapons before collabing them, the Collab will inherit both Enchantments. So if you enchant the Lava Bucket to Size (or HitRate if you use Knights Milk) and the X-Potato to Size, your MiKorone Collab will have both the Size (or HitRate) from Lava Bucket and the Size from X-Potato). Here is where the Strat deviates a lot. Your instinct would be to move on to the Third Collab, right? Not really. Getting Holy Fire (and after that replacing the new Item Slot with Chicken Feather) and MiKorone does beat every Stage Section very easily. So the actual idea is to level Knights Milk to Level 3 (in order to maximize MiKorone Damage), level Blacksmith Glasses to Level 3, and then use your anvils to enhance MiKorone until ~23 Minutes in, at which point you should start on the next collab. This collab is Eldritch Horror. Like you said, mainly for the Crowd Control but also the Healing and okay Damage. The Enchantments here are Size+Size, as you want the Eldritch Horror Radius to be as big as possible. Your last Collab will be Absolute Wall, this is arguably the best Collab in Endless due to its amazing Knockback. Here, you also want Size+Size, as every other enchantment basically doesn't do anything for it. Your last Weapon is Wamy, for the reasons you explained. The Enchantment here is either Size or Cooldown if you use Milk. Wamy is also the main reason why Haste is prioritized over Speed, because having Wamy attack as fast as possible (Wamy Waters Haste Cap is over 6000%) means you stun as many Yagoos as possible. There also is a genuine niche for Idol Live, ironically enough because of the reason you said its bad. Idol Live lags the game a lot. And lag is actually really good in Endless. The main reason is because it allows you to really take your time with routing, in particular you can get a lot closer to the Yagoos without getting hit, therefore increasing your damage. This means that in some cases Idol Live has a greater Damage Potential than Holy Fire.
Another aspect I am surprised you didn't mention are Stamps, as these can make or break a run more than even your Weapon/Collab Choice. Stamps are also the most individual part of an Endless Build, so it can be different to fully give a guide for it, as there are no "3 Stamps fits all". However there are Stamps that are better than others. Generally, the single best Stamp in the Game is the Bomb Stamp. Both because it has great damage, but mainly because the Explosions can trigger other on-Hit Effects such as other Stamps or Weapon Effects. Another basically required Stamp is Knockback Stamp (past 40 Minutes) because knocking back Yagoos is pretty good. After that it can get really technical. Generally, before you hit 30 Minutes, you want to use Greed Stamp to afford both the Coin Costs from Enchantments, as well as later MiKorone Enhancements (good Endless Runs have at least +25 Enhancements on MiKorone, which can get quite expensive). Other great but ultimately character-dependent stamps include Unit Stamp, Weaken Stamp, Slowness Stamp, Stun Stamp or Haste Stamp. If you have any more questions regarding Stamps or any other aspects of the Endless Build, I'd suggest joining the r/Holocure Discord, as that is the place where not only the best and most knowledgeable players are, but also the place that discovered and developed this strategy.
Holy shit man, call me illiterate or smth, I can't read all of those, even though my knowledge of this game can make me type as many words as you
dont believe this person, I beat his ass 😜
/jk
Thank you for writing the complementary info. Now I don't need to write the same thing lmao.
In terms of debatable things, Spd > haste for most of characters imo and knockback stamp is character dependent too.
Now, as far as I've read, Raven feather > Researcher's coat when not playing hc simply because 1 extra life is that important and researcher's coat got nerfed thanks to angry yagoos mainly. About Milk tho, I think Milk is the item to go most likely as the last item.
Another thing where I'd like to be more specific: stage 1 and 2 normal best scores will be hardcore without a doubt (maybe there'll be a couple stage 2 that don't but I think it's unlikely) so if the aim is #1 place, doing it without hardcore will be impossible unless the leaderboard for that character is underplayed. If the aim is top 10 then playing not hardcore might be alright tho. In the case of stage 1, researcher's coat can be used as the last item instead of milk/raven but I won't say there's a clear better option and it will mostly depend on what you are going for:
-if you are going for more kills+crowd control: Milk
-If you wanna last longer: coat or raven. I think coat is the better option on hardcore because extra lvls -> more stats -> not depending on your stat luck to get enough speed/haste (especially speed)
I want to add about the food: Manta ray soup(if i'm not wrong) -> 1 extra life
assist: either dash or net, tho both get more useless the further you go, specially dash which gets uncontrollable. Both only useful to grab anvils in the pile of yagoos.
prism: Harmful in enough cases where it becames better to not use them without having enough compensation.
Example: in hardcore they are basically useless while making invincibilities that negate a hit (like Fauna's whisper, Flare's construction) not invincible anymore because it makes you take a minimmum of 1 damage, rendering them useless. So having them on will mean at some point you can forget to disable it in this cases.
Amazing guide. I never realized MiKorone would stack so much with size% lol I always went for Rap Dog because of the defense debuff instead.
Side note: get Absolute Wall, get it inside a mini/boss and SPIN IT! I call it the blender wall lol
@Aldo-ih7oi Rap dog is also pretty good.
In fact is the meta for stage 2 normal and hard
nerds 🙄
There's still an unpatched bug where eliminating items of certain slot type with at least one empty slot will stop offering the items you own for rank ups once you run out of new items to be offered(the algo wanst prepared for the consequences of the weapon arsenal limit), if you go anvils only it is probabaly useful.
small note, the difference between an additive and multiplicative stack on damage reduction is pretty small, since if it's the latter you end up taking 9/16 of base damage (75% of 75% or 3/4 * 3/4) vs the 1/2 for additive stacking, so imo it's not a terrible idea to get both membership and breastplate.
I think people overvalue the downside of Raven Feather. If the item didn't have the revive effect and just said that taking it halves the amount of holocoins you gain in a stage, would you still take it? I'd say yes. The fact that it doesn't require any additional points put into it means that if you get it early then it's just a huge ATK increase as the game goes on. If you get it as your first item then at 14 minutes it will have outscaled Injection Type Asacoco without the HP lose associated with that item.
It is worth taking, but you need to take care of survival
the optimal endless build for 90% of characters is Main Wep/Holy Fire/Eldritch Horror/MiKorone/Absolute Wall/Wamy, and Blacksmith Gear/Credit Card/Halu/Glasses/Chicken Feather/Raven Feather.
Raven Feather would be one of the best choices for item 6 even if it just gave one extra revive, the fact that it does that plus gives an attack buff is overkill
I wanna ask
If i wanna get in the leaderboards
What endless stage should i use?
Cuz i always use the most difficult stage to get into the leaderboards
Holo X Break guides when?
Any of the new characters please
So fellow viewers, what have we learned?
Do the rework/minor update of the characters
416...
did not expect to see HKM4 in my holocure guide