Reacting to Schaffrilla's Pikmin 2 Video

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  • เผยแพร่เมื่อ 14 ต.ค. 2022
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ความคิดเห็น • 633

  • @prof.laytonfan764
    @prof.laytonfan764 ปีที่แล้ว +1405

    It’s funny cause his video is the definition of “I’ve never been so offended by something I 100% agree with.” All his criticisms are valid yet I can’t help but love the game for the things he dislikes.

    • @329link
      @329link ปีที่แล้ว +273

      It's because most of his criticisms aren't entirely objective. A lot of those problems he has could be reinterpreted as positive traits just by changing the wording. Not that his perspective is any less valid.

    • @Liam-pi9vi
      @Liam-pi9vi ปีที่แล้ว +28

      @@329link pretty much this

    • @lordmew5
      @lordmew5 ปีที่แล้ว +44

      @@329link what is the positive trait of pikmin 2 is poorly balanced with no middling form of difficulty for the average player?

    • @Xenorvya
      @Xenorvya ปีที่แล้ว +8

      Not all of it is valid but he has some good points.

    • @RedLuigi235
      @RedLuigi235 ปีที่แล้ว +60

      @@lordmew5 that it's fun

  • @Dou_gh_Boi
    @Dou_gh_Boi ปีที่แล้ว +1220

    If Louie has three fans, I'm one of them
    If Louie has no fans, I'm dead

    • @MDestroyerX
      @MDestroyerX ปีที่แล้ว +32

      If Louie had three fans” we have found 2 of the 3 and I am also dead if he has no fans

    • @missedzombie9187
      @missedzombie9187 ปีที่แล้ว +27

      If Louie has 3 fans, I am 3 out of 3, if there are none I am dead

    • @shishowify
      @shishowify ปีที่แล้ว +64

      I can't believe it. All three Louie fans. We finally found them.

    • @trinomew
      @trinomew ปีที่แล้ว +18

      I am the mystical 4th Louie fan.

    • @xx_toasterreturns_xx1166
      @xx_toasterreturns_xx1166 ปีที่แล้ว +17

      The cosmic 5th Louie fan is here.

  • @lasercraft32
    @lasercraft32 11 หลายเดือนก่อน +133

    I think people misunderstand what a "real time strategy" game is... Pikmin is one of the ONLY real time strategy games with a time limit and day system. Real time does not mean time limit, it means you're in the middle of the action commanding your troops in REAL TIME instead of the usual turn based gameplay other games have. Pikmin is unique in its use of a day system, so people really need to stop misunderstanding how RTS games work.

    • @321cheeseman
      @321cheeseman 10 หลายเดือนก่อน +21

      Yeah, it's not an RTS thing. The issue is more that Pikmin 1 was designed from the ground up with time pressure as a major focus, and a lot of mechanics and enemy archetypes it established that carried over into sequels have much less meaning in a game where time doesn't _truly_ matter (beyond making sure pikmin are accounted for at the end of a day).
      Like, Swooping Snitchbugs and Puffy Blowhogs and such, for example, are mostly about being annoying and evasive in fights and harassing but rarely ever killing pikmin working on time sensitive tasks if ignored, which becomes a little strange in a game almost entirely focused on resource (pikmin) management and combat.

    • @lasercraft32
      @lasercraft32 10 หลายเดือนก่อน +21

      @@321cheeseman Yeah I totally get it. Its just annoying when people pull the "Pikmin 2 isn't a real RTS cause it has no time limit" card.😅

    • @TheTrueBrawler
      @TheTrueBrawler 5 หลายเดือนก่อน +4

      ​@@lasercraft32 Yeah, people who say that don't truly know what a real time strategy game is, but the roots of Pikmin is a combination of real time strategy and time management, and it is absolutely true that Pikmin 2 isn't a time management game 'cause it has no time limit (unlike Pikmins 1 and 3).

    • @aarepelaa1142
      @aarepelaa1142 2 หลายเดือนก่อน +1

      Yeah it's like calling lethal company an rts due to the 3 day repeating deadline lmao.

    • @lasercraft32
      @lasercraft32 2 หลายเดือนก่อน +1

      @@aarepelaa1142 TRUE XD

  • @Homie-Erectus
    @Homie-Erectus ปีที่แล้ว +727

    schaffrilla: the caves are super monotonous in design and appearance
    me: real shit
    shaffrilla: and it's because they look like the forest navel, the ugliest area in pikmin
    me: So you have chosen death.

    • @susiehaltmann3342
      @susiehaltmann3342 11 หลายเดือนก่อน +3

      What do u think the ugliest area is

    • @Toni.badilm
      @Toni.badilm 10 หลายเดือนก่อน +9

      ​@@susiehaltmann3342that goofy lorax forest

    • @Bulblorb
      @Bulblorb 8 หลายเดือนก่อน +1

      I agree with his point forest navel sucks

    • @susiehaltmann3342
      @susiehaltmann3342 8 หลายเดือนก่อน

      @@Toni.badilm no it looks ok. But bad but fine

    • @Et3rnal_Shackl3s
      @Et3rnal_Shackl3s 6 หลายเดือนก่อน

      Tbh I like the forest naval but it is kinda ugly to me. He also didn't say it was because they looked like it, he said that their designs probably had similar thought processes because he dislikes the appearance of both in which both were bland to him. I kinda agree tbh, forest naval feels unique to me, but that doesn't mean it is better or even good looking IMO.

  • @ultimatedragon356
    @ultimatedragon356 11 หลายเดือนก่อน +154

    Schaff: "I'm Beyond thrilled they removed them entirely"
    Pikmin 4: *cackles manically*

    • @mariobroultimate1808
      @mariobroultimate1808 10 หลายเดือนก่อน +41

      At least they're designed by actual human beings and not randomly generated.

    • @orangeslash1667
      @orangeslash1667 10 หลายเดือนก่อน +8

      @@mariobroultimate1808 thank you.

    • @debeb5148
      @debeb5148 10 หลายเดือนก่อน

      @@mariobroultimate1808 The caves in pikmin 2 weren't 100% random. Nice try, krusty. Some were, but the only things randomized were the assets. The level designs were never randomly generated. I hope a bomb kills 70 of your pikmin next time you play.

    • @Bulblorb
      @Bulblorb 8 หลายเดือนก่อน

      trueeeee@@mariobroultimate1808

    • @sailorgallifrey1365
      @sailorgallifrey1365 7 หลายเดือนก่อน +5

      Pikmin 4 had the decency to let you leave on any floor without losing all your progress and let you return to whatever floor you want without having to go through the entire thing again

  • @MDestroyerX
    @MDestroyerX ปีที่แล้ว +401

    Not a hot take the pikilopedia is the best cause Louie’s way to cook all the enemies and Olimar being like this is the actual information about these “things”

  • @realHeff
    @realHeff  ปีที่แล้ว +493

    EDIT: 1/30/2023
    I'm deeply saddened by the news surrounding Schaffrillas Productions and the tragedy that has occurred. For those unaware, Chris Schaffer and Patrick Phyrillas were killed in a car crash earlier today, while James Phyrillas is under intensive care.
    This is not something that should've happened, and I hope with all of my heart that James is able to recover.
    Here is the donation link to support them in this time (Also linked in description)
    gofund.me/b2932059
    All revenue from this video (however negligible) will go to said fund. Please consider donating to these talented creators who have always been upstanding and positive in the TH-cam Community, and pray for them and their families during their time of need.
    -Heff

  • @jayman5234
    @jayman5234 ปีที่แล้ว +309

    I still think Pikmin 2 caused the most stress and required the most management from me, in a good way. I remember being super low on pikmin in a dungeon but still not being at the end yet. It was super tense but also super fun.

    • @CheesecakeMilitia
      @CheesecakeMilitia ปีที่แล้ว +38

      Yeah, this is honestly the most underappreciated aspect of the dungeon crawling design. It totally adds in the RTS flair Mr. Sassafras said was lacking in the cave systems.

    • @sevirakalau2171
      @sevirakalau2171 ปีที่แล้ว +2

      @@CheesecakeMilitia honestly never had the issue, but im a super big fan of rts and strategy games as a whole so I planned out almost everything including doing the trap spring method to make sure I didn't get fucked by random rocks and I never really experienced any stress in the game outside of a few bosses. in fact my first playthrough had me lose a total of 17 pikmin total (only reset about 4 times for a random rock that demolished my whole party... which made me do the trap spring method to begin with ahah.)

    • @Scuuurbs
      @Scuuurbs ปีที่แล้ว +13

      Right? It’s a different kind of stress, and honestly I prefer it. I never understood why we *needed* to leave every night. Why not let us stay and turn it into some kind of risk/reward survival mode? Pikmin in the onion are too scared and refuse to come out so you can only have what you start the night with, and make enemies stronger/faster or something. There’s some really cool untapped potential that they waste by forcing us to leave every night.

    • @rameynoodles152
      @rameynoodles152 ปีที่แล้ว +1

      If you had to reset because something killed a lot of your pikmin, you didn't lose 17 pikmin in your first playthrough of pikmin 2. Nobody has lost so few pikmin on their first playthrough of pikmin. Quit trying to bullshit.

    • @sevirakalau2171
      @sevirakalau2171 ปีที่แล้ว +1

      @@rameynoodles152 well yea but I don't remember the Pikmin I lost a long the way I only remember the end screen after I beat the game. I'm not trying to bullshit I legit said that I reset lmao but that even with resetting I still lost Pikmin and gave UP resetting everytime (someone on the playground told me I got something for not losing any) but I got frustrated having to reset all the time. So on that first playthrough even though I reset I had 17 Pikmin lost. (I think 3 we're from titan dweevil most of the others were from a bulbear that ate Pikmin through a wall)

  • @welcometonothing4677
    @welcometonothing4677 ปีที่แล้ว +205

    no ones talking about how a fucking bottle cap was worth the same as olimars ship

    • @realHeff
      @realHeff  ปีที่แล้ว +63

      And the strawberry worth 190…

    • @absolutezerochill2700
      @absolutezerochill2700 ปีที่แล้ว +31

      made of different material
      olimar's ship was built for inch tall people
      bottle caps were built to survive giant people

    • @gameswithpeachcord7498
      @gameswithpeachcord7498 ปีที่แล้ว +8

      @@absolutezerochill2700 I think we could freaking survive without bottle caps

    • @absolutezerochill2700
      @absolutezerochill2700 ปีที่แล้ว +7

      @@gameswithpeachcord7498 but like, when you take the cap off a bottle, it doesn't break in half

    • @board-qu9iu
      @board-qu9iu ปีที่แล้ว +5

      @@gameswithpeachcord7498 what you talking about. The mongol empire collapses because of a lack of bottle capa

  • @reyna1919
    @reyna1919 ปีที่แล้ว +163

    This analysis made me realize I may have been playing pikmin 2 wrong. I used to never use purples besides grabbing treasures and I never used the bitter sprays instead I'd just try to tank and lose pikmin lmao

    • @329link
      @329link ปีที่แล้ว +38

      I always forget the sprays exist for some reason lol. I've been fully aware of how OP the bitter spray is but I've probably used like 10 total across all of my playthroughs.

    • @reyna1919
      @reyna1919 ปีที่แล้ว +25

      @@329link true. That shits me and I remember I used to stock up on em but like rarely use them if I felt like I'd lose like all the pikmin

    • @realHeff
      @realHeff  ปีที่แล้ว +47

      It’s not like you can use bitters for every difficult situation, but they are huge for saving Pikmin in a pinch and clearing odd compositions of enemies

    • @reyna1919
      @reyna1919 ปีที่แล้ว +5

      @@realHeff yeah I see that now lmao. I think it was just the sense of knowing these are limited resources swayed me away from using them

    • @Enray11
      @Enray11 11 หลายเดือนก่อน +1

      I played Pikmin 2 for the first time after the Switch release, and for half the game I was waiting for the end of days email to suddenly have the president be kidnapped and get a 10 day DEADline to pay it back “or else”. I thought it was going to be a fun twist of added urgency, similar to an event in Pikmin 3, but it never happened. Was a little disappointing.

  • @reversecard5851
    @reversecard5851 ปีที่แล้ว +153

    It would be better if the Doomsday Device was in the beginning of the game rather than the end, imo. Hell, show it to the player before you get Purple Pikmin for added shock value lol
    The idea being that, if you show it to the player early, it becomes a goal to work towards. With purple pikmin being so rare, the player would value them that much more. It would give them a reason to try and get 100 purples, especially if you can actually get that many before the post-game.

    • @pikmin937
      @pikmin937 11 หลายเดือนก่อน +15

      Knowing about it from the start would be better for a first playthrough, but having to go back to either go back to one of the first areas or grind out purples right then and there in order to not waste days collecting it would suck on repeat playthroughs

  • @bdasher8556
    @bdasher8556 3 หลายเดือนก่อน +10

    idk about the whole "I can't believe there's no co-op in Pikmin 2" thing when Schaffrillas ends up gushing over the third game where it took the Switch re release to add campaign co-op

  • @superfaille
    @superfaille ปีที่แล้ว +341

    Even if the difficulty curve in Pikmin 2 is inconsistent, I still prefer it to the third entry. Pikmin 3 is way too easy compared to the first two entries even in ultra spicy difficulty.

    • @apollo5063
      @apollo5063 ปีที่แล้ว +34

      True this sadly sucks a lot of the replayability for me out of an otherwise great game

    • @absolutezerochill2700
      @absolutezerochill2700 ปีที่แล้ว +50

      One thing I feel would have helped would be making each crew member consume a juice can for themselves. So the time limit is still there. Also the captains take pretty much no damage, and new enemies eat Pikmin so slow.

    • @dolphin24923
      @dolphin24923 ปีที่แล้ว +32

      Idk personally I prefer an easy but fun game rather than a hard but frustrating one .
      Pikmin 1 clears both of them tbh

    • @superfaille
      @superfaille ปีที่แล้ว +1

      @@dolphin24923 Personally i tend to loose some fun when you steamroll through de whole game, the game is still pretty awesome nontheless.

    • @superfaille
      @superfaille ปีที่แล้ว +3

      @@absolutezerochill2700 Totally agree, and the hazard are way too forgiving.

  • @sleet7773
    @sleet7773 ปีที่แล้ว +63

    I feel like Pikmin 1&3 are about managing time 2 is more about managing resources. Combat being a big focus in 2

  • @MintyArisato
    @MintyArisato ปีที่แล้ว +184

    cant imagine disliking Louie tbh. his piklopedia entries are the best. only tangentially related, I used to swap back and forth between him and olimar just because I love how the game says "~LOOweee~"

    • @mxcksrealm
      @mxcksrealm 11 หลายเดือนก่อน

      why not both? i think hes funny and a good character, but i would give anything to put that 2cm tall little shit in my palm and squish him

    • @haydenboggs3271
      @haydenboggs3271 10 หลายเดือนก่อน +8

      He literally put the company in debt by gobbling all their golden pikpik carrots and he even steals your juice in 3
      Hell, it's even implied that he hijacked the Titan Dweevil's brain, as Schaffrillas pointed out

    • @debeb5148
      @debeb5148 10 หลายเดือนก่อน +8

      ​@@haydenboggs3271that was a giant space bunny bruh

    • @Olivertheolive
      @Olivertheolive 10 หลายเดือนก่อน +2

      I hear for olimar: BON BON
      Louie: OOEE

    • @papershadow
      @papershadow 10 หลายเดือนก่อน +8

      @@haydenboggs3271 Honestly Louie being an asshole is why I enjoy his character. Sometimes there's some fun and humor in watching a cartoonishly jerkish character in a series like Pikmin that already involves quite a bit of Black Comedy. It's the same reason people find villains fun in cartoons, even if that's not technically Louie's part in 2 or 3.

  • @VideoGameHaven
    @VideoGameHaven 11 หลายเดือนก่อน +19

    24:25 I had the same thought here myself. The option at the beginning of the game could’ve been something like:
    Who is handling Hocotate Freight’s debt?
    Happy Hocotate Savings and Loans - A laidback company that understands when times are tough. You’ll have plenty of time to pay back your debt, so take your time and enjoy the sights. There won’t be a time limit you have to worry about.
    All-Devouring Black Hole Loan Sharks - A ruthless company that expects speedy repayments of debts owed. If your leadership isn’t top notch and you can’t make your payments on time, you might lose more than just your business. You will have a set amount of days to pay back the debt or it’s gameover.
    Or somethin’ like that in any case.

  • @josephwilkins238
    @josephwilkins238 ปีที่แล้ว +46

    The challenge potential of pikmin 2 is what makes it stand out to me. Having no time limit in multiple ways can let you limit yourself so much more to try and overcome the game and can make caves that much more threatening and impactful.
    Also the open world element of debt repayment let's you use a lot more creativity to try and overcome a self imposed challenge

    • @debeb5148
      @debeb5148 10 หลายเดือนก่อน +2

      And even the potential of the dungeon level layouts and shit. It's the first game to me that truly put that shit into action. And let's be honest it fulfilled this potential very well while leaving this taste for more

  • @wubbers662
    @wubbers662 ปีที่แล้ว +61

    "Oh Schaff you *REALLY* did it this time" - Pikmin Breaks the Internet

  • @RoninCatholic
    @RoninCatholic ปีที่แล้ว +116

    "Time limit on the debt" is exactly my thoughts on how it should have worked. That's how debts tend to work in real life.

    • @capitanpastabase6342
      @capitanpastabase6342 ปีที่แล้ว +16

      Yeah but the President al ready ran out of time apparently since he is hiding haha

    • @miimiiandco.8721
      @miimiiandco.8721 ปีที่แล้ว +14

      It could be cool if the debt slowly increased as time went on. Going fast means you need less treasure to pay off the debt.

    • @llewelynshingler2173
      @llewelynshingler2173 11 หลายเดือนก่อน +4

      Seems the debt is being hunted by Agressive Tom Nooks

    • @user-bb2op9he1x
      @user-bb2op9he1x 11 หลายเดือนก่อน +10

      @@miimiiandco.8721 bro, if youre too late the debt will exceed the amount of treasure there is, you will soft lock yourself

    • @lasercraft32
      @lasercraft32 11 หลายเดือนก่อน +16

      They actually have a reason for that... Olimar specifically chooses not to care. In some of his treasure notes in the Piklopedia he says they have plenty of food, and that even though the President keeps urging them to hurry he wants to take his sweet time.

  • @Weldedhodag
    @Weldedhodag 10 หลายเดือนก่อน +11

    i think my least favorite thing in that video is him going on about how pikmin 2 'broke the pikmin formula' despite the fact there wasn't a hard-set formula when it came out to begin with because there were literally only two of them.

  • @goblez5900
    @goblez5900 ปีที่แล้ว +37

    As a kid I legit didn't know you could spend indefinite time in the caves and so I never competed the game because I'd get scared I was spending too much time down there and would exit the cave after only a floor or two.

  • @MagerBlutooth
    @MagerBlutooth ปีที่แล้ว +115

    While I do enjoy many of the QoL changes Pikmin 3 brought to the table, I want to go back to the stronger emphasis on mystery and discovery that were present in the first two games. Weird oddities like the Goolix, the Smoky Progg, Mitites, bomb spiders that fall from the sky, random things that you can stumble upon without fanfare. These things make the world seem more alien and require you to adapt accordingly.
    Pikmin 3 feels more like I'm playing through the Disney World version of the Pikmin planet, with mini-bosses carefully placed around the halfway point of each area like checkpoints, and a much too-forgiving juice system providing a time limit in name only. The cinematic cutscenes that introduce the bosses are actually my least favorite aspect of Pikmin 3, as they create an artificial sense of safety since they give you time to mentally prepare for this sudden behemoth that appears in front of you, and they take away the mystery of the new creature by splashing the thing's name across the screen for you to read, instead of having to look it up in the Piklopedia after Olimar decided what to call it. It's like someone's already discovered the world of Pikmin 3 before I arrived, and they've prepared a nice, safe on-rails experience for me to engage with it.
    All that said, I give the original Pikmin the most credit for minimizing the tutorials, though that's a much broader issue that affects more than just Pikmin. I hold out hope for an age where developers understand that people play games more than once and don't need to go through the tutorial during their second playthrough, especially when they pick the hardest difficulty.

    • @countcrocodile1115
      @countcrocodile1115 10 หลายเดือนก่อน +1

      FUCKING FINALLY SOMEONE GETS IT

    • @moneykenny119
      @moneykenny119 10 หลายเดือนก่อน +1

      Did you like 4?

    • @oOTheMastaOo240
      @oOTheMastaOo240 10 หลายเดือนก่อน +2

      Well said

    • @brandongallant9994
      @brandongallant9994 10 หลายเดือนก่อน

      Oh my god, you just summed up my nebulous issue with 3, you’re a genius lol

  • @pixelolson6744
    @pixelolson6744 ปีที่แล้ว +45

    I think an easy solution would be a "Casual mode" and a "Classic mode" in pikmin 2. I know there were limitations at the time but it would allow the player decide how to play themselves with minor changes to the story

    • @tuluflulu
      @tuluflulu ปีที่แล้ว +4

      I think I would prefer that.

  • @ThePageofVoid
    @ThePageofVoid ปีที่แล้ว +18

    The thing that gets me most about the debt and how the Dolphin gets repossessed. Is that Olimar loses his secret safe and his savings

  • @8ios
    @8ios 10 หลายเดือนก่อน +8

    Why the people think RTS equals Time limit
    Like, Pikmin 1 is one of the only RTS games that does it

    • @TheTrueBrawler
      @TheTrueBrawler 5 หลายเดือนก่อน +1

      Confusing real time strategy and time management with one another, yeah this is something Schaffrillas just straight up got wrong in his video.

  • @smawzyv9281
    @smawzyv9281 ปีที่แล้ว +15

    I like the caves because I like the resource managing aspect of them and how pikmin deaths in them have more weight to it, because gaining more pikmin in caves is harder to come by.

  • @VallaPhantasm
    @VallaPhantasm ปีที่แล้ว +48

    I know the randomly generated floors get a lot of guff, but I actually appreciate it more because it can make any playthrough memorable in one way or another (maybe something silly happens or enemies are generated in a mean way) as opposed to playing 1 or 3 in the same pattern for the seventh time. In fact I absolutely love how much the game opens up immediately after getting Blue Pikmin, you could gun it straight for Submerged Castle, go to Valley of Repose for Frontier Cavern/Subterranean Cavern, or just go for the rest of what's in Awakening Wood, etc, and that's something I actually really hate about Pikmin 3, how the game's just about over when you get Blues (and how they don't have nearly as much to do because Winged Pikmin kinda steal half of what they can do).
    I do also feel the game can be a too cheap in some ways (like the falling Bulbear in one of the Wistful Wild dungeons), but honestly I've come to anticipate when floors may have those sorts of traps and run through with a White Pikmin to draw them all out so I won't have to deal with them when clearing out a floor, and I feel like after enough floors of that it stops becoming as much of an issue (plus I never bring a massive group of Pikmin like, anywhere in a dungeon aside from putting them in a safe place because that's just asking for trouble (Heck, sometimes the traps can be used against the enemies, particularly with Bomb Rocks).

    • @germmanator
      @germmanator ปีที่แล้ว +4

      which makes Pikmin 2 a rogue-like adventure RTS (albeit simplified) :D

  • @DoctorMario606
    @DoctorMario606 ปีที่แล้ว +144

    Honestly, Pikmin 2, is what gave the Pikmin franchise as a whole A LOT of it's character. So I can't really imagine it as it being the weakest one, at least from an objective point of view, I'd say that the title for weakest goes to the original due to how tech demo it feels, (even tho I like it a lot).

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic 11 หลายเดือนก่อน +4

      A really good tech demo, but still a tech demo

    • @lasercraft32
      @lasercraft32 11 หลายเดือนก่อน +9

      True... Pikmin 2 was responsible for most of the game's most interesting aspects outside of just gameplay. Like yeah, Olimar has 30 days before he dies, has journal entries about his family and all that. Cool.
      But Pikmin 2 has more insight on Olimar's home planet, a deeper look at his personality in the Piklopedia, more lore regarding the state of the Pikmin planet and its ever-changing nature, all the lore implications of the water wraith, the fact that dwarf bulborbs aren't actually juvenile bulborbs and instead mimic breadbugs, everything having to do with Louie and his connection to the Titan Dweevil, BULBMIN and the fact that parasitic Pikmin exist, and the biology of Pikmin and the symbiosis they have with the candypop buds, AND a plethora of cool and interesting new enemies that really make you wonder how this planet works.

    • @evanfinke6265
      @evanfinke6265 10 หลายเดือนก่อน +3

      This sounds like cope. What character did pikmin two give that wasn’t there in 1

    • @debeb5148
      @debeb5148 10 หลายเดือนก่อน +3

      Not even just character, but the good things it does from a gameplay stand point. Switching pikmin, throwing them fast af, controlling them better, the levels emphasizing strategic multitasking (some may call it Dandori). Like any way you look at 2, it's just a master piece of design.

    • @lasercraft32
      @lasercraft32 10 หลายเดือนก่อน +2

      @@debeb5148I wouldn't call it a _MASTERPIECE,_ but its definitely really good. It laid down the foundation that was improved upon significantly in later titles (such as the multiple captains, for example).

  • @cyn_citrus
    @cyn_citrus 4 หลายเดือนก่อน +3

    glad they carried back the idea of the bitter spray in ice pikmin tbh :) come to think of it 4 really did revisit a lot from 2 and polish/rework a lot of great ideas they had

  • @Purpletrident
    @Purpletrident ปีที่แล้ว +86

    Honestly, I don't really see Pikmin as an RTS. The only time I ever felt threatened by a time limit was the very first time I played Pikmin 1. Once you play through one time, it's just a thing that exists. 3's "timer" pretty much didn't even need to exist cause you could take your sweet time getting essentially infinite time with how many juices you can pile up. So I don't think there being a time limit changes the experience whatsoever.
    I don't think any pikmin game could ever top 2 for me, though I can understand some of the issues. I wouldn't mind if there was some sort of timer in 2 or future games, but it would have to be done interesting. Like imagine if for caves, the lower you went, the higher the pressure on your suit, and the faster the timer ticks down. So you have to upgrade your suit to accommodate for the higher pressure. Something like that would be awesome. I don't mind there being some sort of option for more difficulty, and I would absolutely play on it.
    That said...even though I've played pikmin 2 so many times, and consider it by far the best, I've never beat it lmao. Gotten to Wistful Wilds so many times but just stopped playing right before finishing it. One day I will save Louie!

    • @beyondtrash1627
      @beyondtrash1627 ปีที่แล้ว +7

      "Honestly, I don't really see Pikmin as an RTS. The only time I ever felt threatened by a time limit was the very first time I played Pikmin 1. Once you play through one time, it's just a thing that exists. 3's "timer" pretty much didn't even need to exist cause you could take your sweet time getting essentially infinite time with how many juices you can pile up. So I don't think there being a time limit changes the experience whatsoever."
      I get what you're saying, but this doesn't mean Pikmin isn't an RTS, just that it is an easy one.

    • @Purpletrident
      @Purpletrident ปีที่แล้ว +2

      @@beyondtrash1627 I never said it wasn't, I said I don't see it as one cause it barely is one. I think fans need to not see it as an RTS cause only one of the 3 games was remotely real time strategy.

    • @realHeff
      @realHeff  ปีที่แล้ว +10

      There are certainly ways that a time limit could be implemented in Pikmin 2, either by the debt, or by the caves having a time limit per floor/overall. Would love to see some type of mod to add this to Pikmin 2!

    • @Buglin_Burger7878
      @Buglin_Burger7878 ปีที่แล้ว +3

      It does change the experience for a lot of people, it makes the game far too stressful or even discourages them from getting invested.
      Even if the time limit itself isn't a threat having one adds stress.
      Stress if used too often can completely drive people away from the game.
      Pikmin 1 and 3 offer a flat game over even if you're 1 day away from winning and have to replay the entire game. This is an obscene amount of stress for a lot of people.
      Once you know how the game works, how to win, how much time you actually have and how generous it is the stress is less... but it is still incredibly stressful for some people even then.
      Knowing constantly that you need to manage your time well leads to optimization above all else for some people and they can't stop to smell the roses because they don't have time.
      Once they have spare time... they go to end the game.
      All of this just from the timer existing with a permadeath penalty. Had it at least set you to 1 health and if you get hit then it is game over would remove a lot of the stress.

    • @Irreve-rsible
      @Irreve-rsible ปีที่แล้ว

      Only time it is present in 3 is the Challenge Mode stages.

  • @Jqcksremmurd
    @Jqcksremmurd ปีที่แล้ว +14

    What if bitter spray made enemies invincible while they are stone. Not only does it make sense because its STONE, but also it would be more of a defensive spray compared to spicy sprays offense abilities.

  • @Side_N0te
    @Side_N0te ปีที่แล้ว +31

    Neither of you even mentioned that some traps don't get set off just by going near them and sometimes only activate after you start doing something or have Pikmin with you.

    • @user-bb2op9he1x
      @user-bb2op9he1x 11 หลายเดือนก่อน +1

      hold a single white pikmin in your hand, done

    • @Side_N0te
      @Side_N0te 11 หลายเดือนก่อน

      @@user-bb2op9he1x If I remember correctly there are still some traps that won't be activated by that.

    • @user-bb2op9he1x
      @user-bb2op9he1x 11 หลายเดือนก่อน +2

      @@Side_N0te let the white pikmin with a flower on his head follow you, that fella is pretty much up your ass due to how fast he is, done
      you guys are just proving that you know nothing about pikmin 2, those cave are like war battle ground to me, i studied them so much to employ the best tactics and clear the floor without losing a single pikmin

    • @DL-tc4ie
      @DL-tc4ie 11 หลายเดือนก่อน +5

      ​@@Side_N0tecorrect; it's a very small amount of traps, somewhere in the ballpark of 1-2% I'd say from experience.
      Not everything will be triggered by toting a white around with you, regardless of how obstinate you may be.

    • @papershadow
      @papershadow 10 หลายเดือนก่อน

      @@DL-tc4ie And even then, depending on the trap and what's being done you might not even have to concern yourself with it: I had a lot of times where Bomb Rocks fell while carrying a treasure and the Pikmin just continued out of its explosion range on their own.

  • @RougeMephilesClone
    @RougeMephilesClone ปีที่แล้ว +80

    I felt the reverberations of this video being made as soon as I saw (and didn't watch) Schaffrilla's video. Some part of me knew Heff would have something to say about it.
    I think all Pikmin games with numbers on 'em are great, and the other two(?) are okay. That's my Pikmin analysis, done and done.
    EDIT: Uh... heh heh... I, uh... forgot Pikmin 1 is actually just called "Pikmin"...
    EDIT 2: AND NOW IT IS CALLED PIKMIN 1! WHAT?!

  • @VitaEmerald324
    @VitaEmerald324 ปีที่แล้ว +8

    Thinking about it, there’s a brilliant solution to the “time doesn’t pass in caves” problem that also plays into the lack of a day restriction: have the in-game day increment after you finish a cave. But don’t reset to the start of the day because that’s cheap. It results in more time elapsing in-game while allowing the perceived original design intent of the caves (you can go in and explore at your own pace without worrying about wasting your available time on the surface) to remain intact.
    However: I don’t agree that they should have brought back caves in 3 for a rather niche reason: it goes against the atmosphere of that game imo. I perceive the treasure hunt of 2 to be tied to mankind’s effect on the earth, meanwhile the fruit gathering of 3 feels more focused on the nature that persisted past humanity’s apparent downfall. A key part of a good number of the caves is how they seem to be abandoned and rundown MANMADE structures. That doesn’t feel in line with the NATURAL focus of Pikmin 3.

  • @wockomtosh
    @wockomtosh ปีที่แล้ว +7

    I take issue with the idea that RTS games require a time limit of some sort. The way I understand it is that it's real-time strategy as opposed to turn-based strategy. If there's no time limit, you're still working on strategy in real-time. To me the caves are analogous to no-build missions in Starcraft. As I saw someone else say it: you don't manage time, but limited resources. I think it maybe shouldn't be 80% of the game, but it adds a lot of variety to the gameplay and should come back in some form.
    Overall though, as much as Pikmin 2 is my favorite, it's a good analysis and a good response.

  • @t.b.cont.
    @t.b.cont. 11 หลายเดือนก่อน +4

    It’s crazy how both 1 and 2 more or less look the exact same but have a completely different energy and vibe. In pikmin 1 your enemy is the hostile alien planet trying to kill you and poison you with its atmosphere. In pikmin 2, your biggest enemy is your boss and bastard of a coworker as you find yourself on the receiving end of the slave whip, an ironic twist to the game’s original premise.

  • @officersoulknight6321
    @officersoulknight6321 ปีที่แล้ว +10

    4:55 This man knows about castle crashers, Ngl respect kinda just doubled

  • @axolofa
    @axolofa ปีที่แล้ว +9

    Very nice to see a Schaffrillas reaction that doesn't dogpile him whenever they disagree with him. It's shocking how venomous people are online towards him despite how constantly funny and genuine his reviews are. He's the only reviewer I see who doesn't feel the need to talk down when saying "feel free to disagree" or "subjectively."

    • @IllusiveDev
      @IllusiveDev 11 หลายเดือนก่อน +2

      You can see a hint of that behavior in the live chat in this stream vod. People feel personally attacked when they hear something they don't agree with and they like to spew back personal insults.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic 11 หลายเดือนก่อน +1

      The thing is, he constantly says it’s “his opinion” when he states something entirely wrong. The dude contradicts himself every other 5 minutes

  • @AndresProductions7212
    @AndresProductions7212 ปีที่แล้ว +53

    Hot take Pikmin 2 is the best game and the caves are one of the best features (I will die on this hill)

    • @sparkytepig
      @sparkytepig ปีที่แล้ว +21

      …and I will stand there with you until I die, Brother.

    • @DesolateLavender
      @DesolateLavender ปีที่แล้ว +13

      I agree.
      Though, the idea of a cave collapsing cutscene sounds REALLY appealing.

    • @AndresProductions7212
      @AndresProductions7212 ปีที่แล้ว +9

      @@DesolateLavender That does seem really cool I agree

    • @theskullkid7443
      @theskullkid7443 ปีที่แล้ว +5

      Based

    • @rapidrotation
      @rapidrotation ปีที่แล้ว +3

      @@sparkytepig Then we shall all die with honor, Brothers.

  • @DanGamingFan2846
    @DanGamingFan2846 ปีที่แล้ว +61

    I love this guy and I've never actually played a Pikmin game, but I can see where he's coming from with most of his critiques. Please react to his video on the first game.

  • @ShyGuyXXL
    @ShyGuyXXL ปีที่แล้ว +18

    Purple sprays could simply slow enemies down instead of completely immobilizing them. So the enemies can still attack you, but you have more time to fight back.
    Also, there could be a limit for how many sprays you can carry at a time.
    As for the Purple Pikmin grinding, the later bosses could've dropped Purple candypop buds from the ceiling after defeating them. Like 3 or 4 or so, and maybe some queen candypop buds, in case you don't have many pikmin to convert anymore. That would've been a nice reward for beating the long dungeon.

  • @miralyth3088
    @miralyth3088 ปีที่แล้ว +9

    i wonder how different the game would be if:
    1. there was a time limit for repaying the debt, something reasonable but not too easy
    2. in caves, time progressed, but instead of ending exploration when the day ended, you can explore throughout the night
    i feel like these would give the game a bit more urgency and also fix the issue of caves being a get out of jail free card

    • @reggielet9804
      @reggielet9804 11 หลายเดือนก่อน +1

      I think the thirty day time limit and juice limit are arbitrary features that the player rarely meaningfully interacts with. I think Pikmin 2 does a better job than Pikmin 1 at emphasizing exploration and puzzles, which in my opinion is more beneficial for the Pikmin series. It’s a good mix of time management above ground and resource management underground.

    • @nugget3687
      @nugget3687 11 หลายเดือนก่อน +2

      ​@@reggielet9804that's what I'm saying! I've been playing all of the games for the first time on switch and I'm the kind of guy who gets stressed playing games that force me to beat it at a certain time limit, and even I barely noticed the time limit in 1 because it's too forgiving. I spent 5 days goofing off and farming pikmin at the crash site and still managed to beat the game with 9 days left. It barely felt like it mattered. Pikmin 3 is worse because I had multiple weeks of food on day 5. Not having a time limit in pikmin 2 doesn't make it feel any different in my opinion

  • @DistantKingdom
    @DistantKingdom ปีที่แล้ว +35

    pikmin 2 is really fun playing the campaign with a friend!

    • @realHeff
      @realHeff  ปีที่แล้ว +12

      The GOAT ladies and gentlemen^

  • @fanofindiegamesunpopulargames
    @fanofindiegamesunpopulargames ปีที่แล้ว +45

    Watching this instead of the Schafrillas kekw

  • @the_godbodor7026
    @the_godbodor7026 11 หลายเดือนก่อน +4

    The Water Wraith is still so talked about because it’s that classic invincible threat you must avoid at all costs or risk losing everything, which is almost always a very compelling threat type. Think something like Mr. X in Resident Evil 2.

  • @shealtiel__
    @shealtiel__ 11 หลายเดือนก่อน +2

    i like how you actually hear is points out before offering a comment instead of pausing every frame to bash his points before the explanations

  • @cuauhtlitorres3742
    @cuauhtlitorres3742 ปีที่แล้ว +9

    To be "different" to the 30 days limit or the juice, it could be to have something like Small Goals. For example you have 7 days to get 500 pokos, then you have 7 days to get 1000. Something like that would be interesting and a bit different from the time limits in the other games

    • @syweb2
      @syweb2 9 หลายเดือนก่อน

      Paying the debt in installments? Nice.

  • @tomatenalat
    @tomatenalat ปีที่แล้ว +5

    The Best part of Pikmin 2 is that Olimar doesnt even see his Family when he first comes from earth

  • @shoulderBirb
    @shoulderBirb 2 หลายเดือนก่อน +1

    for reference: if you play 2 perfectly and get every purple available, youll enter wistful wild with 85 of them

  • @sapphireaurora9634
    @sapphireaurora9634 ปีที่แล้ว +18

    One of the biggest quotes I remember hearing during my game design class is "if given the choice, players will optimize the fun out of a game" and the colour purple is the perfect example, it's most optimal to just sit around doing very boring grinding with both potions and Pikmin. No game is flawless, even some of my favorite games have really bad flaws in them. I'm not the biggest fan of the Pikmin series but I enjoy watching it as a design aspect. I've been a bit more on the aesthetics and art design of a game of a game so I do prefer 3 the most due to the graphics and the concept of the areas. And I'm also glad that Heff isn't just mindlessly hating since I've seen a lot of people do that. He gave his valid response and his perspective, some of which I agree with myself and others I don't. Opinions are fine as long as you don't state them as fact

    • @lamegamertime
      @lamegamertime ปีที่แล้ว +4

      I don't think that quote applies here. You see, grinding a single bitter spray takes a couple minutes. It's more optimal to not grind bitter sprays and just play the game.
      Similarly, it's more optimal to _not_ take tons of purples, because:
      1. You need other pikmin types to deal with hazards and certain enemies.
      2. You can't convert pikmin into purples if you don't have a surplus of non-purples.
      Or, well, at least that's how I see it. I don't know of anyone who actually grinds for that in this game.

    • @sapphireaurora9634
      @sapphireaurora9634 ปีที่แล้ว +1

      @@lamegamertime the quote mostly applies to the bitter spray. While maybe in the vanilla you don't need to grind it, a player that is used to how powerful the bitter spray can be will either have to opt for not getting a lot knowingly hindering themselves or they will spend an excessive amount of time grinding bitter sprays. As for purple Pikmin, I do see that you do need other pikmin so the question there is less so. But then there's also the argument about the doomsday apparatus. Since you need so many purples if even a single one dies the player is faced with either more grinding late game or hauling all flow currently to reset. That is less applicable to the quote as it's more just bad balancing of resources. Theoretically you should be able to handle every challenge posed at the current point. Or have clear indicators that you need additional things. Say electric fences. These are just what I think as someone that has watched multiple playthrough of both vanilla and some modded versions but has never played it

    • @Buglin_Burger7878
      @Buglin_Burger7878 ปีที่แล้ว

      The funny thing is Pikmin doesn't give you that choice...
      It tells you with a permadeath timer ticking down. Same with the day timer.
      It isn't the Purples are broken... it is we are taught to go fast.
      Killing things quicker saves a lot of time, means you don't lose units, and spend less time getting new units.
      By nature Pikmin's design is telling the player to optimize the fun out of it.

    • @sapphireaurora9634
      @sapphireaurora9634 ปีที่แล้ว

      ​@@Buglin_Burger7878 so I thought I responded to this but apparently I did not. Yes, the timer in Pikmin 1 and 3 does limit the time players can grind making sure that they are moved forward. But in Pikmin 2 with no actual day limit there is no incentive to not grind the max out of a lot of stuff outside of personal enjoyment and real world time.
      Personally, I think the best way to handle the purple Pikmin is to plan out the game so there's maybe 70 Pikmin when you reach the wild then maybe another 30 or 40 over the dungeons so there's not an over abundance before you reach the end game but there's a full 100 with maybe a buffer before the final dungeon so unless you loss multiple purples there should be enough to get anything you need.
      As for bitter spray. I honestly don't know what they could do to balance it. Maybe reduce its uptime so it's not as powerful but still useful to disable something for a few seconds to prepare. Though, I think they did the best they could. I'm only saying this with years of hindsight.

  • @WestSideWilliam
    @WestSideWilliam 11 หลายเดือนก่อน +6

    I honestly thought you only had 30 days to pay the debt, not that it took me longer tham 20 days to beat the whole game. Im really excited for the caves in pikmin 4, they seem like really interesting puzzle rooms that dont punish you for losing a single pikmin

  • @Psyrok-ik1lc
    @Psyrok-ik1lc ปีที่แล้ว +7

    keeping the game short for me is okay cuz others enjoy it but I'm not the type to replay a game so for me pikmin 2 while it had its flaws I absolutely loved playing it for days in those caves, it was neverending and that's what I loved about it

  • @DesolateLavender
    @DesolateLavender ปีที่แล้ว +38

    He honestly hit the nail on the head in my opinion. It's not a bad game, it's just badly thought out.

  • @DoctrDoc
    @DoctrDoc ปีที่แล้ว +9

    Imagine if bitter sprays made your Pikmin immortal (taking away their ability to attack), spicy offense, bitter defense

    • @syweb2
      @syweb2 9 หลายเดือนก่อน

      It would still be an offensive spray, since you could throw your pikmin into the enemy aggressively without fear of losing them. Bitter spray freezing your enemy but making _them_ invulnerable (because, you know, stone) would make it a defensive spray.

  • @Mr.Freeze420
    @Mr.Freeze420 ปีที่แล้ว +7

    But to be fair if caves didn’t exist pikmin 2 would be WAYYY shorter.

  • @Side_N0te
    @Side_N0te ปีที่แล้ว +2

    It doesn't even make sense that there isn't a time limit because for the first half do you really believe that the President can really advoid the loan sharks indefinitely, and for the 2nd half do you really believe that Luie can survive by himself indefinitely?

  • @camharkness
    @camharkness ปีที่แล้ว +69

    I loved all of the numbered Pikmin games. And I won't lie, 2 was my favorite till I played Pikmin 3 deluxe. Idk what it is I just enjoyed that one more. But my god, calling 2 the weakest one just feels .... Really wrong. Especially since "hey Pikmin" exists.

    • @Littleha
      @Littleha ปีที่แล้ว +32

      I’m assuming he means only mainline Pikmin

    • @mydogghost
      @mydogghost ปีที่แล้ว +6

      He’s not counting hey pikmin

    • @camharkness
      @camharkness ปีที่แล้ว +8

      @@mydogghost I'm realizing that now, but his title should have been "weakest main Pikmin game" then, and really shouldn't have brought up Pikmin bloom at all then.

    • @mydogghost
      @mydogghost ปีที่แล้ว +1

      @@camharkness yeah true but he mentioned that has a side thing

    • @kfoxoimaok
      @kfoxoimaok ปีที่แล้ว +2

      For me it was the fact you could stop to appreciate the world and everything and not felling super rushed. I love 1 buts its my least favorite then 3 had the same issue 2 did for me where there was one pikmin type that just busted the game. funny enough they are both my least enjoyed pikmin.

  • @PoketronPokey404
    @PoketronPokey404 ปีที่แล้ว +7

    My argument to why time should be frozen in caves is that you are forced to leave a level at the end of the day and if time kept ticking you would come out of the cave in the middle of the night. I do hope that there is a level where you have to survive a night on a specific level. They could either add more enemies or have a kind of zombie approach where you are trying to fend off a wave of enemies like Bulborbs.

    • @syweb2
      @syweb2 9 หลายเดือนก่อน +2

      Boy do I have news for you

    • @PoketronPokey404
      @PoketronPokey404 22 วันที่ผ่านมา

      @@syweb2AWESOME!

  • @oOTheMastaOo240
    @oOTheMastaOo240 ปีที่แล้ว +9

    Such a great video and reaction, really opened my eyes to Pikmin 2s flaws and how it could be improved. Its my favorite in the series by far. Hopefully 4 is more like 2 than 3

  • @meatycheerios199
    @meatycheerios199 9 หลายเดือนก่อน +3

    I see the bitterspray complaint sonewhat bit not really.
    Because he litterally mentions how annoying they are to grind directly after mentioning how op they are. Isnt it a good thing that the op item is hard or annoying to get in large quantities?
    It's an instant win button but its balanced out by the fact that you have to pick and choose when is a good time to use it.
    (Unless you just glitch infinite sprays but shut up)

    • @TheTrueBrawler
      @TheTrueBrawler 3 หลายเดือนก่อน +1

      Both types of ultra sprays can be handed out to you via nectar eggs so long as you took the time to obtain at least one dose via berry collection. Get that dose early in the run (which will be a new player's natural inclination), and you can get more than enough Bitter Spray via nectar eggs alone to tackle even problems which aren't the most difficult. On my last playthrough, I collected only one Bitter Spray dose from berry collection, used them pretty liberally throughout, and still had a dozen Bitter Spray doses leftover. I was getting too much of it.
      Even then, you can still farm ultra sprays via berry collection without it being annoying. Pikmin 2 has two captains, but it's a primitive system (no Go Here function, for example). You're not doing much else with your secondary captain anyways, so just put one captain on berry duty with like-what-somewhere between 20 and 30 pikmin and do exploration stuff with the other.

  • @minihands_
    @minihands_ ปีที่แล้ว +4

    my take on how the caves should have functioned is that the dynamic between the overworld and caves should have been flipped. maybe less treasures overall, but larger maps with more overworld treasures and puzzles with 1-2 dungeons that are mainly there for the key items that give you a way to solve puzzles in the overworld. timer should be optional like you said

  • @LazuliScarab
    @LazuliScarab ปีที่แล้ว +5

    Could a solution to the lack of stakes in Pikmin 2 be interest accumulating on the debt? Like it increases over time to a point?

  • @NeoCinnamon
    @NeoCinnamon ปีที่แล้ว +9

    Pikmin 2 is my #1 favourite game of all time. Nothing tops it!
    Can't wait for Pikmin 4!

  • @generalfletch7043
    @generalfletch7043 ปีที่แล้ว +21

    I like how the chat at one point was just like “Yeah schafer went to my school he was so annoying and cringe”

    • @unsureprobablymaybe3527
      @unsureprobablymaybe3527 ปีที่แล้ว +10

      They arent wrong lol, stopped watching his vids when he kept complaining about hetro relationships in kids movies. Like bruh come on really?

    • @Wario1382
      @Wario1382 ปีที่แล้ว

      ​@@unsureprobablymaybe3527 It is stupid. Is extremely repetitive. Come up with actual storytelling instead of the same generic romance crap

  • @colossaldonut5190
    @colossaldonut5190 ปีที่แล้ว +4

    They don't even mention Hey Pikmin, the worst game of the franchise.
    Deserved.

  • @doubtingtom92
    @doubtingtom92 ปีที่แล้ว +3

    @14:00 so my only problem with the juice system is that you're supposed to be feeding an entire planet. If a strawberry is only 3 bottles of juice, and it only feeds 3 of these guys for 3 days. How are you ever supposed to bring enough food back? It is a nice game mechanic in terms of adding urgency to the game play, but in terms of the story, I just eehhhh

    • @realHeff
      @realHeff  ปีที่แล้ว +4

      This is a great point, the idea is that while the captains are eating the fruit, the seeds are going to be used to make more or something

    • @TechBlade9000
      @TechBlade9000 11 หลายเดือนก่อน

      @@realHeff Yeah that's why it was about fruits in the first place and not vegetables

  • @Psyrok-ik1lc
    @Psyrok-ik1lc ปีที่แล้ว +17

    pikmin 3 for me was the weakest cuz while it did have fun implements I feel like it was too short and easy and I just didn't have as much fun on it as I did with the previous instalments. I hoped there was more story to it cuz I know most of us were left with more questions than answers with that final boss

  • @budderguy2128
    @budderguy2128 ปีที่แล้ว +1

    Shorter denser caves that still dealt with a day limit would have been such a fantastic way to reward skill. If time doesn’t stop, getting to the cave efficiently is still important. And if you can’t escape in time with the treasure you collect, you can either escape while abandoning your treasure, or dare to continue on with the ship being at risk of getting trashed and needing a captain to stay behind for half of the following day to make repairs. Risk reward, keeps the day system in play constantly, and would function if you wanted to add a limited day system like Pikmin 3. Maybe by collecting landmarks for the debt like collecting 1000 pokos would give you an extra 2-3 days of exploration to stave off the loan sharks. I wish a base game mod could implement this in the future, but who knows how possible it is.

  • @mushsect7511
    @mushsect7511 ปีที่แล้ว +2

    there is definitly some good out of the randomly generated caves that force players to real time strategize on the fly for each layout and gives each playthrough a unique feel despite the unfortunate cheese of resetting levels for good layouts. additionally the difficulty of having to go through each layout and the possibility of needing more blues does somewhat encourage better play and being smarter about things

  • @superbfruitpigeon
    @superbfruitpigeon 11 หลายเดือนก่อน +2

    Maybe its bc I’ve only played the switch version but I entered the wistful wilds with like 80 purples, so I only had to do one subterranean complex to get the extras to lift the weight, so I never got too frustrated over the doomsday apparatus

  • @TrueLucinova
    @TrueLucinova ปีที่แล้ว +7

    I actually find find Pikmin 3 to be the toughest game overall, at least from personal experience; obviously I have more experience with 1 and 2, but that's something which will never change, and I still have plenty experience now with how many times I've replayed the campaign and Challenge Mode. Either way, I have an easier time fighting bosses and minimizing deaths in 1/2 than 3
    I might be in a weird spot since 3 is absolutely my favorite in the series, but then I still like 2 more than 1, down to the refined mechsnics more than compensating for the lack of time management
    Either way, the entire series - especially 2 - will always have a special place in my heart. I remember scanning every Game Informer issue, then dashing off the bus to play 2 on its release day... My heart will nearly explode whenever I hear the Piklopedia music, thinking back to my younger days of wonder and intrigue; sometimes I miss the childish naivety from back then, when I could wonder for hours about what lay beyond the game's borders, and what mysteries it held... I still believe I'm a creative person - I'm a writer - I just miss the warm and fuzzy feeling of not knowing what a game's limitations are

    • @rayplaysgamesrpg7233
      @rayplaysgamesrpg7233 11 หลายเดือนก่อน

      I'm with you man. Sometimes I feel kinda left out since I love 3 while I hear a lot more people seem to hate 3. Imo that just means they're good at the game. Not that the game is too easy. When Deluxe game out, I honestly thought it was peak Pikmin because of the multiplayer, Challenge, and Ultra-Spicy Mode alone.

    • @train4292
      @train4292 11 หลายเดือนก่อน

      I feel like 3’s Difficulty comes from trying to multitask everything and get multiple things done in one day, rather than combat like in Pikmin 2. It’s similar to 1 that way, but the mechanics are deeper, and controlling 3 captains can get pretty crazy. I actually really like that along with 1’s system.

  • @superlimeapple
    @superlimeapple ปีที่แล้ว +3

    If you wanted to reinstate a time limit for pikmin 2, you can make a reskinned version of pikmin 3's juice system. Maybe the loan sharks need a certain amount of money consistently secured to make sure the president is paying the debt. Maybe the minimum total money collected increases by 500 pokos (I haven't played 2, I don't know the poko pacing) per day. Fall behind the debt collector's demands, and game over. Not sure if this could work well with the game, but I think the idea is interesting

    • @maromania7
      @maromania7 10 หลายเดือนก่อน +1

      honestly that would be nice. make it low enough that collecting bug bodies in the caves will pretty much cover it, but till remains as a bit of pressure.

  • @tinyz7575
    @tinyz7575 ปีที่แล้ว +4

    Honestly want to have Pikmin 4 placed on the higher difficulty list. I only got into pikmin a few years back and just recently completed P3dx on super spicy. I love it when the game goes hard on you, if you think about it, as powerful as pikmin are developing in their survival skills, their still living in a hostile world where there is no sunshine and rainbows. Hope the next game can give a bit of a reality check in a way that makes it really fun and challenging, while still having a more casual difficulty choice for new players to the series or people just wanting to enjoy the game environments.

  • @chackbro1
    @chackbro1 8 วันที่ผ่านมา

    Wavebird fan here. As a kid, I tried playing Mario Sunshine from my neighbor's house and it worked (poorly). One of the most memorable moments on the GameCube

  • @glacierwolf2155
    @glacierwolf2155 11 หลายเดือนก่อน +1

    Funnily enough, there was originally supposed to be a time limit on the debt. The President has e-mails in the game files where they imply that the Black Hole Shark Loan company would eventually find him and do...god knows what to him.
    As for the caves, they would have been better if they were structured as actual levels, such as Emergence Cave and some of the other floors. Add to that, having enemies, treasures, and other goodies being planned out could have lead to an infinitely better cave experience.
    And as for the Doomsday Apparatus, have it appear early on in the Valley of Repose. Not only would it be in the same area as the Subterranean Complex, but it would also establish early on that Purples will be a valuable asset in the game that should be used with caution, being a calculated risk between "taking down a dangerous enemy" and "heavy treasure that needs Purples to carry."
    One point that Schaffrillas probably didn't cover is the fact that buried treasure can appear in caves that do not have poison hazards, which would require Whites to be with you if you are an experienced player and is a complete slap in the face towards casual players for not having the foresight of carrying Whites with you. An easy remedy for this would be a separate icon for buried treasure being in a cave, which would still require a player to discover the whole cave to find, but won't leave a newcomer paranoid to be forced to keep Whites with them if they aren't really required for much.

  • @helispark
    @helispark ปีที่แล้ว +2

    can't believe i didn't realize until now that you were reacting to an entirely different pikmin video by schaffrillas, when i was on that stream i thought this was his first video where he just recommends the series lmao

  • @anthonyoliver418
    @anthonyoliver418 ปีที่แล้ว +14

    I’m really glad Schaffer is getting some attention based on what he talks about and likes!

  • @sombraa241
    @sombraa241 ปีที่แล้ว +3

    Nobody is probably going to read this but on the topic of difficulty options in games, it’s a lot more than “bad at games” to “good at games”. Difficulty options are a pretty big accessibility option for players. This probably isn’t as huge of a problem for a series like Pikmin but for games that require fast reactions or high mechanical skill can badly limit certain players’ enjoyment of the game be it from physical disability or otherwise. I love the Pikmin series but time management is a difficult thing for me to really master so options like extending a day’s timer would be a nice option to have should it start to limit my enjoyment of the game.
    There’s also a lot of stigma around difficulty options among a lot of gamers which is a very frustrating thing to see in the community. A lot of people act like if you aren’t playing a game at the highest level you don’t deserve to have opinions about it (especially in competitive games) but I find it quite disappointing to see this kind of behaviour. The main priority of most people who play games is to have fun, and if that means playing it on the lowest difficulty then so be it! Nobody should feel shamed or embarrassed for wanting a simpler time playing the games they want to play, and anyone who plays on the highest difficulty can still do that with easier ways to play in the game!
    To make a long story short, I’m a firm believer in having as many difficulty options in the game so players can customise their own experience.

    • @gay4sswhovian
      @gay4sswhovian 11 หลายเดือนก่อน

      Please write this in the comments section of hiding in private he need facts

  • @idk-kv1nb
    @idk-kv1nb ปีที่แล้ว

    I think the easiest solution for the time limit thing is structuring the game around multiple campaigns with different storys characters and requirements to beat almost like in some kirby games with its different modes. This way you develop the game around all different kinds of skill levels without alienating your audience.
    Like one campaign can have an infinite amount of time to beat it with you only being able to play Olimar, while another is like the main game of the 1 or 3 with multiple Captains. You'd also be able make optional ones that are more demanding then you would ask of the average player and lock a secret behind it.

  • @fanofindiegamesunpopulargames
    @fanofindiegamesunpopulargames ปีที่แล้ว +5

    Pikmin 2 always feels the funnest. Like, the game is a dick to you, but that's what makes it fun (somehow)

    • @johnmarkther2218
      @johnmarkther2218 ปีที่แล้ว +2

      I know exactly what you mean! Playing 1 and 3 is really fun, but I always know what to do.
      2 always retains the ability to throw you a curveball. Especially if you play without resetting/clearing traps before grabbing pikmin.

    • @internetuser7399
      @internetuser7399 11 หลายเดือนก่อน +1

      Yeah, honestly a big reason I enjoy Pikmin 2 is that it feels like the developers had fun making the borderline bs caves. Having a sublevel drop like 20 bomb dweevils on you was admittedly really bad design, but it felt like the developers were personally playing a prank on you. Some games need personality like that.

  • @chrizzel28
    @chrizzel28 ปีที่แล้ว +6

    I'll actually dispute how good the juice system from Pikmin 3 is. I think the juice system is far, far too lax. And I prefer a laxer experience most of the time but I legitimately don't think anyone has ever ran out besides maybe that time Louie steals your whole stash. I feel like it neither has the tenseness or 1's 30 days nor the freedom of 2's complete lack of time limit, so it just leaves me with a less interesting experience all-around. I genuinely prefer it not mattering at all over pretending it matters a lot more than it does.

    • @Rikrobat
      @Rikrobat ปีที่แล้ว +1

      I agree with you that the juice system was too lax. Pikmin 3 Deluxe was my first Pikmin game, and I was afraid going in because I'm not the best at RTS. I was never at risk of losing the game because of lack of juice. My imposed difficulty was not allowing Pikmin deaths for any reason. I still want to try the game on ultra spicy, but I think the criticism is valid no matter the mode.
      Someone else in the comments suggested that all captains get their own bottle at the end of the day, which I think is a good suggestion because it would make the juice stores drain much faster. Maybe the normal mode has one juice consumed per day to acclimate players, but harder difficulties drain multiple bottles instead. That would prompt prioritizing fruit gathering, especially the larger fruits before progressing along in the story. Because Louie steals the food supply at one point, players would have to plan when to gather fruits and when to hold back, because they know it will be stolen later.

    • @datdamndog389
      @datdamndog389 ปีที่แล้ว

      the juice **system** is good, but its implementation is not yeah.

  • @agreedboarart3188
    @agreedboarart3188 2 หลายเดือนก่อน

    Pikmin 2 is absolutely chaotic and I love it for that.

  • @yoshidude64595
    @yoshidude64595 ปีที่แล้ว +8

    Schaffrilla’s main complaint, it seems, is that Pikmin 2 made time management a lesser factor. I personally think that’s a good thing. Pikmin 2 delves deeper into Olimar’s moral code, forcing you to play the way Olimar would. To him, it’s more important to leave no Pikmin behind than it is to finish the job quickly.

    • @Cris_Blu
      @Cris_Blu ปีที่แล้ว +10

      Hard disagree that that’s a good thing, most people with a heart would want to save all their pikmin. It’s not forcing you to play how Olimar would, you were probably already doing that; all it does is make it so that you have unlimited time to play safe, which imo, kinda sucks. When you take away the time limit you lose the interesting push and pull between doing a job well and saving your pikmin and doing it quickly, no time limit means you can always to the former and disregard the latter and that means taking a captain and running around the whole dungeon triggering traps and shit. In my opinion it gets very monotonous.

    • @capitanpastabase6342
      @capitanpastabase6342 ปีที่แล้ว

      Wtf?

    • @reggielet9804
      @reggielet9804 11 หลายเดือนก่อน +1

      ⁠​⁠@@Cris_BluEven harder disagree. The 30 day time limit and juice limit do not meaningfully impact the gameplay. They’re mostly arbitrary. Nintendo is pushing Pikmin to be more about exploration and solving puzzles/tackling monsters which Pikmin 2 does better. The time limit is artificial pressure which works in challenge mode and above ground, but the pressure of having to fight a Bulbear with a floating blowhog is waaay more engaging for the player. If anything my main critique would be that the captains shouldn’t be able to damage enemies.

  • @MrGargal26
    @MrGargal26 11 หลายเดือนก่อน

    adding interest to the debt could've been a good way to add a more real time limit to the game, like every 5 days it increases 10% of whatever is left and technically you could get to a point where the debt is so insurmountable that all the treasure isn't enough to cover it.

  • @noahplayssomegames
    @noahplayssomegames ปีที่แล้ว +3

    I genuinely wish I could appreciate Pikmin 2 more, as there was clearly still a lot of passion and ambition put toward the project as a successor to Pikmin.
    My main issue with Pikmin 2 is that I feel like it’s not as well designed of a game as it should have been. To me, Pikmin 2 feels like it was able to respond to the criticism for the first game, but it feels like it never was able to go through a proper testing phase of its own. I just don’t see how it was able to release in the way it did without being able to hear critical feedback and make alterations where I think it was really needed. The concepts Pikmin 2 tries to deliver absolutely could work, and I believe that there are many elements that still do, but the good aspects of Pikmin 2 are just not enough to redeem it as being a completely fun experience overall, at least to me. It’s the perfect example of a game that I think can be totally salvaged with a good fan mod, only needing to make a few tweaks to ultimately make it go a long way.
    I would love a mod or remaster that could either rework the Purple Pikmin farming or just nerf the Doomsday Apparatus so that it didn’t require needing to have 100 Purple Pikmin at all. I would love a mod that could instead have cave layouts created by an individual designer in ways that it could feel thought out, incorporating puzzle elements and well thought out treasure placements, enemies and traps. I would love a mod that maybe made some modifications to certain enemies, not necessarily to make them easier, but to make some enemies feel like a fair challenge and manageable to apprehend.
    Pikmin 2 sets itself as a full scale game that should be fun and challenging to complete, but I personally find it bogged down by so many frustrating elements that I personally can’t find it to be a fun enough experience worth appreciating myself. I can dismiss the change in tone, removing the time limit, or even having the caves have a completely different gameplay feel; however, when I can clearly define several elements that could have been easily fixed that are causing the campaign to lessen my overall experience to the point that I’m not even having a good time with it, it is when I just can’t find it to be worthy of the time and money I chose to invest in it as a product.
    I’m glad that there are players still able to still find a fond appreciation for it though, and maybe one day in the form of a remaster or a fan mod overhaul, maybe I could too. I would jump at the opportunity to play Pikmin 2 in a restructured way that can redeem my frustrating issues with it. - Noah

  • @MichaelJones-wj4mo
    @MichaelJones-wj4mo ปีที่แล้ว +2

    If they had a purple potion that just slowed down the movement/attack speed of enemies? The exact amount of slow for each could be balanced to still provide the safety from the 'oh crap' moments but not just allow players to do anything they could possible want to do for 10 seconds. Also capping players out at 4/5 potions would be a nice way to prevent overuse

  • @zatchbells
    @zatchbells 11 หลายเดือนก่อน

    pikmin 2 is an expansion of what pikmin 1 layed the blueprints out for nintendo wanted to make the game about treasure hunting and they found a great way to incorporate it into the franchise without destroying what made the games appealing to people in the first place

  • @Coolitsme12
    @Coolitsme12 11 หลายเดือนก่อน +2

    In another video, they mentioned how broken main story coop would be.

  • @enternamehere142
    @enternamehere142 11 หลายเดือนก่อน +1

    I like the difficulty, I mean. You lose 10/100 that’s basically losing 10% health. It’s nothing. You get pikmin back so easily

  • @rayplaysgamesrpg7233
    @rayplaysgamesrpg7233 10 หลายเดือนก่อน +1

    In Pikmin 4, the caves stopping time (or rather as of 4... slowing time down to 1/6th) is kinda explained. Kinda.
    This has to do with the PNF-404's rather messed up magnetic field (which COULD be the result of the Plasm Wraith, and that entering the magnetic field is what causes the ship crashes. You probably notice that the Compass treasure is notably.. malfunctioning. Olimar refers this as "time warping". When underground, you're closer to the center of the field of PNF. Hence, time being somewhat screwed up.

  • @slurpythedog2153
    @slurpythedog2153 ปีที่แล้ว +7

    Personally I think the Caves are a really strong idea and work really well with Pikmins core gameplay mechanics
    But NOT quite it’s core gameplay loop. It would work fantastically as an optional side mode, randomly generated rooms, no time limit and all. But making it a core part of the story doesn’t quite jive with what the series seemed to be doing, with the idea of getting everything done in a time limit and exploring nature, etc.
    Im curious to see what they do with caves in 4.

    • @reggielet9804
      @reggielet9804 11 หลายเดือนก่อน

      I disagree. I think Nintendo wants Pikmin to be more about real-time exploration and puzzle solving. I think the 30 day limit and juice limit don’t meaningful impact the gameplay. Pikmin 2 has a mix of time management above ground and resource management underground that I feel compliment each other better than the other two games.

  • @DoctorSpacebar
    @DoctorSpacebar 11 หลายเดือนก่อน +1

    Maybe the Sunseed Berry's real value is in the fact that it's a berry, the first of its kind for the Hocotatians, and can be potentially used to grow more of them in an artificially-oxygenated environment, or a closer oxygen-rich planet than PNF-404.
    Hocotate Freight probably sold it to an enterprising farmer who's likely making serious bank right now.
    EDIT: Wait... I just realized... Rocks fall, your Pikmin die... I KNOW WHAT HAPPENED TO THE HUMANS ON PNF-404. THE *DM* KILLED THEM
    WITH THE *ROCKS*

  • @hedwyn8803
    @hedwyn8803 2 หลายเดือนก่อน

    I like your point about options with the timer setting. Being able to set difficulties for various elements (a general difficulty that generally makes the game harder, an adjustable day limit like 30/60/90/endless, choosing how time passes in caves, maybe choosing max pikmin limit?) Would be really fun. System Shock in 1994 played around with this sort of difficulty setting for various aspects of the game, and it was really fun ^-^

    • @hedwyn8803
      @hedwyn8803 2 หลายเดือนก่อน

      Overall I'm glad to see a far more levelheaded & good faith look at these criticisms of Pikmin 2, I went in to this thinking you might just try to shoot points about the game down with "pikmin 2 is the best idc" so it was refreshing

  • @ShyGuyXXL
    @ShyGuyXXL ปีที่แล้ว +2

    Is no one going to acknowledge the fact that captains still need to sleep?
    Everyone focuses on the nocturnal predators as the reason for the daytime limit, but no one brings up that the Captains are running all over the place, chucking hundreds of pikmin, literally from dawn til dusk, so they NEED a good night's sleep if they wanna be able to do it again the next day.
    The nocturnal predators are part of it, of course, but it's not like they wouldn't suffer from sleep deprivation if they could run around 24 hours a day.

    • @oreomerchant6600
      @oreomerchant6600 ปีที่แล้ว

      how do you know they need to sleep?
      besides, it doesnt have to be realistic in a game about throwing cute little creatures at animals

  • @zebaguettefromfrance1287
    @zebaguettefromfrance1287 ปีที่แล้ว +2

    9:49
    Since the hocotates eat vegetables that means they don't grow fruit and the only thing they'd use fruits for is selling them to the copiates And since they were kinda starving back then they probably planed to sell the thing at an insane mark-up.

    • @gay4sswhovian
      @gay4sswhovian 11 หลายเดือนก่อน

      Hocotatians are omnivorous Olimar mention eating pasta, Tangerine, meat and of course vegetable

  • @friendlyneighborhoodnoob
    @friendlyneighborhoodnoob ปีที่แล้ว +2

    Purple Pikmin could be balanced if they died quicker in the water than normal Pikmin because of their weight, also making it so that their throw gets reduced by a lot. As for the Ultra-Bitter Sprays, they could make it so that you have to use 20 or more purple Burgeoning Spiderwort instead of 10 just to make one single spray and giving it the same function as the Ice Pikmin where there would be a meter you'd have to fill in order to conpletely turn an enemy into stone

    • @lukass7156
      @lukass7156 11 หลายเดือนก่อน +1

      they could fix the Ultra-Bitter Spray by giving the player a limited amount of slots, which is used by *both* sprays. Like 10 max and now the player has to decide if they wanna have a *buff* spray or a *bandaid* spray when going to a cave.

  • @goblez5900
    @goblez5900 ปีที่แล้ว +3

    I think Pikmin should have the time limit and agency but I don't want that to dominate the entire plot if the game.
    Fallout 1 and Daggerfall always come to mind as games which I think made a time limited objective work really well. Have the objective but then after the player resolves it then let them explore the world at their own pace for a while before the climax of the game.

  • @kidscottii3957
    @kidscottii3957 ปีที่แล้ว +3

    this was great I love schafrillas and this review great new perspective

  • @Ra-NiMechagodzilla702
    @Ra-NiMechagodzilla702 9 หลายเดือนก่อน +1

    this is so much better than Hiding in Private's video reacting to this.

  • @CRAMDLE.
    @CRAMDLE. 13 วันที่ผ่านมา

    Pikmin 4 could've worked like Pikmin 3 where you need to collect the sparklium to give yourself more days