Fyi the strongest clashing skill in the game is Dawn Sinclair's S3 rolling 39. Also, for versatility purposes, you can easily slot W Ryo into the meta poise teams outside of MD instead of Maid Ryo, as she provides a lot of synergy thanks to her 2 slash frag on s2 and her great single target damage on her s3.
@@Dr.Space4 yeah, what you are running is basically the meta poise team at the moment. Except that for configuration with Don I'd switch Maid for W corp due to slash synergy, but if I am running MDs - then I switch out Don for Cinq Sinclair instead, keeping the Maid in the team (the value of the lucky pouch is too big to ignore).
Well, good video. Imo, i prefer more w corp Ryoshu, because i can't resist 17 (at 15+ charge count) rolling evade, that easily can replace skill one and provides even more value, if enemies has higher level (like in md4R). And it's strange, that people often say, that Red mist ryoshu powercrept W corp ryoshu - they serve different puroses, as you stated in the video. It's, like, to say that water is straight up powercrept bread, because person can live without food for 3 week, and without water - only 3 days. And water have more use cases than bread.
I also don't agree with the powercreep statement - they're on par in strength on average, but edge eachother out in certain scenarios. They're both good tools that work on different encounters. This is just a classic case of recency bias, as well as the internet's love for hyperbolisation.
I believe wild hunt got the strongest s3 with base power of 35 with fullfilled condition,and even more if you add it with his coffin passive (Ok mb,it was dawn Sinclair,with 40 power)
@@ZAYKONN *39, with a offense level of +5 (13 base + (1 coin x (15 base coin power + 8 coin power from skill + 3 coin power from passive)). LCOutis has a 40 rolling S3 with +5 offense level with 7 bullets (30 base + 1 coin x (10 coin power)).
It's not super important, but W Corp Ryo has an evade instead of a counter, which is useful much more often, and also W Corp as a faction tag is slightly relevant since it means she gets double the benefit from Load (also Charge Barrier but Red Eyes/Penitence gets shield anyway so it's not that important). Cycle speed is something else to note, where WARP can spend HP if needed to use the powered up S3 earlier but Red Eyes can't, also Red Eyes' assimilation passive doesn't give both unique charges so something like Don Telepole doesn't immediately prep an empowered S3. Edit: Nevermind, Load is the same if not worse on WARP since Red Eyes technically spends 30-40 charge
I find Red Eyes Ryoshu also good in Envy Resonance teams. Strong Envy S1, Plenty of Envy Egos that just throw out charge randomly (telepole, electric screaming), and Red Eyes Open for extra healing.
@@ultranumhere Yeah but if I'm envy-ressing I'm also using middle don/meursault and Pequod Heath. Coindidentally also have bleed in their kit. She's not the main damage dealer in that team, obviously. Heath and Don are, but Ryoshu can give out healing for two units who are going to be taking damage a lot.
@@wolfram6260 Most IDs can clash atleast decently well when not at full sanity, while W ryoushu is among the few that really can’t, she can be very feast or famine which is a problem
The strongest clashing skill in practice is Dawn Sinclair's Blazing Strike with 44. Theoretically, however, Heir Gregor can clash at a 67 with Nightmare Hunt, with its conditional fulfilled and the +12 coin power from landing twelve Nightmare Hunts last turn, all of which fulfilled the conditional on the last coin. Of course, this relies on a normal encounter solo. In a focused encounter solo where the participation limit is 5, 6, or 7, Heir Gregor can only reach 5, 6, or 7 coin power up respectively, and can thus only reach 39, 43, or 47 clash power respectively.
Gregor fans never cease to amaze me. "Blazing Strike is the strongest skill, but if you pray to every god there it and spend 13 hours setting up a turn, you can reach a gorillion power." I kinda wanna do this but with Solemn Lament now
for me, both can fit as a generalist as they are both good but I'm more on Lobotomy ryoshu cuz W corp ryoshu's S1 is... aaaa kinda bad with 9 clashing but everything else is almost the same
Don't forget that offense level also gives clash power(although it only gives for every 3 offense level difference against enemy's skill). Sadly it doesn't really help much to s1 for Wshu since it makes s1 roll up to 10 minimum(which is still meh for clashing)
You also have to take into account that [On Kill] coin effects are the most inconsistent in the game, so much so that it wouldn't be egregious to ignore them 90% of the time, as opposed to [On Kill] skill effects or [After Attack] effects like on NFaust. Also you forgot about "Only Ashes Remain" for LCRyoshu's value capabilities.
In a team with multicrack and R-ish, charge team can really struggle with blunt-ineffective enemies, as spider ryosh makes this team very blunt sided. Without good gifts fights with certain bosses can and will drag on. W-ryosh makes this team more evenly spread, and fights generally quicker. Also, some charge gifts are not as useful on spider-ryosh as on W. As for spider ryosh you can just slap her in a bleed team for lust res, craft bloody mist for funny numbers and throw some random charge gifts on top for faster setup.
Respectfully, mirror dungeons are not a part of the game that poses any difficulty. When talking about Identity strength, MD is usually omitted from the discussion. Outisde of MD, Lob Ryoshu is straight up better than Warp against Blunt-weak enemies and competetive against those who are neutral to both slash and blunt. She is definitely part of the discussion when it comes to Charge teams now.
@@ultranumhere Yeah, completing mirror dungeon is not hard, and in other content new ryoshu is better just by nature of her build, providing too much value with her support abilities alone. But I personally spend an unhealthy amount of time in MDs, as it is the only long term content available. So the challenge is more in optimising runs. And from this pespective you not only need to see how id works in a team, you need to see how teams work with unit cycling in mind. And in this case ryoshu provides too much value for bleed team, and charge team manages the same or even better with spider ryoshu. As a side note, spider ryoshu was the third id I used to solo clear md, and I managed to do it first try. She's just too good
Honestly, I prefer Maid. Her evasion passive is the most broken version of it in the game with how it recovers SP and that allows for solos of every abno fight ever. Literally soloed this and last Walpurgisnacht event with her.
I have made some calculations before this video came out and I would like to share them in order to find my mistakes. WR All numbers with decimals are rounded down. S1 5 + 7 + 9 = 21 (0 charge) 6 + 8 + 10 = 24 (15 + charge, 1,2 multiplier) S2 7 + 12 + 7 = 36 (0 C) 9 + 19 + 27 = 55 (15+ C, 2 slash fragility after the first hit) 9 + 19 + 34 = 62 (15+ C, 2 SF, the target is at 30% hp) S3 5 + 7 + 9 + 14 = 35 (7- C, 1,3 on the last hit) 10 + 17 + 24 + 40 = 91 (7+ C, 1,3 on the last hit) RE/P The passive is assumed to always work with all of the conditions being fullfilled (in order to avoid too much calculation) S1 8 + 12 = 20 (0/0) 9 + 15 = 24 (10/10, 1,1 multiplier) 10 + 16 = 26 (20/20, 1,2 multiplier) S2 8 + 12 + 16 = 36 (0/0) 9 + 15 + 20 = 44 (10/10, 1,1) 10 + 16 + 22 = 48 (20/20, 1,2) 12 + 19 + 26 = 55 (20/20, 6+ bleed on target, 1,2) I'm not sure if the passive modifier applies to the third coin. S3 9 + 13 + 17 = 39 (0/0) 12 + 16 + 20 = 48 (Higher speed and 10/10, 1,2 on the first coin, 1,1 on the second) 15 + 20 + 23 = 58 (45 sp, higher speed and 20/20, 1,4 on I¹, 1,2 on II) ¹ might be not true, since 7/7 is gained on hit and s3 is only usable until 15/15 S3-1 14 + 20 + 57 = 91 (15/15 spent, 2,2 on III) 17 + 25 + 85 = 127 (20/20 spent, 2,6 on III) This whole thing might be incorrect, if the application of S.F. and S.H. from the passive also procs the passive. Then it's 1,2/1,4 on everything, if the condition is fullfilled.
R.M Ryoshu has the *ONE PUNCH!* resembling an certain horizontal split ahh S3 while having some drip. W Ryoshu has gyat rizz combined with her **shing shing shing** ahh S3 and extremely OP S2 (love when she does 500+ damage with only that), i mean that's the reason why she has that W before her name. *"Both. Both is good."*
without any corrosion RNG, Capote Meursault can clash 53. 45 roll 2 power from a Capote last turn. 1 Power from capote passive. 3 power from Screwloose Wallop passive. 2 power from N Corp Meursault passive (against a foe with nails, 1 to a foe without).
If you do Lament vs Spicebush and ill see "spicebush has worse clashes" on archetype making SP enemies stuck at 5% heads and abnos at 30% ill self combust
3:43 huh? Dawnclair skill 3 clashes at a 40. And wild hunt heathcliff can reach 35 (not to mention the ridiculous damage it can deal). It might be the strongest rip, but not the strongest skill by any means.
charge will lose 1 count turn end,but LOB ryoshu unique charge doesnt and lob ryoshu charge gain very easy and 2 of them in every skill used,not one sided,so your skill condition trigger so easy you sometime forgot its the condition
@@ultranumhere it purpose is to turn ryoshu into full healing mode for self and allies for a turn Which is something you cannot complain, because at the time you can trigger that effect,you already at 45sp,-15 after using skill 3 with full charge,but you still left with 30sp which is honestly still pretty high sp,so it not like you will lose clash like dawn sinclair
This might be a dumb question, but would you recommend RE/P in a bleed team instead of KK outside of MD? Or is KK going to be better for the bleed count if you don't have Sanguine Desire?
I would say RE/P is better then all of the KK since she does build RE/P with bleed, she's actually a good tank, has stupid high clashing and damage and she can work as a tank. My blead team is Harpoon Heath, Captain Ishmael, RE/P Ryoshu,, Hook Hong Lu and Ring Outis and Ring Yi Sang, can change Outis or Yi sang with MB Meursalt if need more Sloth/Envy Res(Lacks Gluttony) or with R Meursalt if need more bleed count(Lacks Sloth + Gluttony) RE/P can fit into most teams that need damage, a tank or just bench her on high envy teams for healing
@@ultranumhere true, but then you loose on bleed potential. Maybe it's possible to make charge/bleed team with her, R corp Heath and Merso, Wcorp Outis, Multicrack Faust + someone with good bleed count application. In that case she will be literally the best things from wcorp and chief combined.
I called her Red Mist multiple times, including the start of the video. Her weapon choice is a reference to the first phase of the Red Mist fight in Lobotomy Corporation, so she's unofficially our first Red Mist Identity.
@@ultranumhere irrelevant part of the conversation as the video doesnt care about MD/MDH or enemies. playing devils advocate however more enemies are weaker to blunt and do blunt damage in current state. (or so i've been told)
If I had to say RM is more like a jack of all trades type character (fuels fluid faust btw) and Warp is a better clash and nuke specialist. Both top-tier if you ask me.
Dont put two queens against eachother
This is a hypothetical comparison, I love them both the same
i think you mean mothers, cause mothers are the true queens
@@Hailed_the_casual Both of you should seek help
@@GigaShnuke73nah
@@Hailed_the_casual isnt red eyes ryoshu a minor? like technically its like at least 10 years before limbus company event
IMO, the choice between RE/P and WR kinda depends on the enemy's resistances, since one is fully blunt and the other is fully slash.
That's exactly what I said in the end
@@ultranumhere I missed some parts, because I was getting home, my bad.
so i got a bonk charge and a schwing charge
epic
Fyi the strongest clashing skill in the game is Dawn Sinclair's S3 rolling 39.
Also, for versatility purposes, you can easily slot W Ryo into the meta poise teams outside of MD instead of Maid Ryo, as she provides a lot of synergy thanks to her 2 slash frag on s2 and her great single target damage on her s3.
I knew I was forgetting something, thanks!
Magic Bullet Outis at 7 Bullets:
What is the meta poise team? I run bl yi sang, faust, don, meursault, maid ryoshu and captain ishmael
@@Dr.Space4 yeah, what you are running is basically the meta poise team at the moment. Except that for configuration with Don I'd switch Maid for W corp due to slash synergy, but if I am running MDs - then I switch out Don for Cinq Sinclair instead, keeping the Maid in the team (the value of the lucky pouch is too big to ignore).
Serious Skullbuster beating that by a whole 6 power is actually crazy 💀
Well, good video. Imo, i prefer more w corp Ryoshu, because i can't resist 17 (at 15+ charge count) rolling evade, that easily can replace skill one and provides even more value, if enemies has higher level (like in md4R).
And it's strange, that people often say, that Red mist ryoshu powercrept W corp ryoshu - they serve different puroses, as you stated in the video.
It's, like, to say that water is straight up powercrept bread, because person can live without food for 3 week, and without water - only 3 days. And water have more use cases than bread.
I also don't agree with the powercreep statement - they're on par in strength on average, but edge eachother out in certain scenarios. They're both good tools that work on different encounters. This is just a classic case of recency bias, as well as the internet's love for hyperbolisation.
I believe wild hunt got the strongest s3 with base power of 35 with fullfilled condition,and even more if you add it with his coffin passive
(Ok mb,it was dawn Sinclair,with 40 power)
Right, I knew I was forgetting something
Doesn't Dawn Sinclair hit 40 on his Altered S3?
@@ZAYKONNbut it only one coin
@@ZAYKONN *39, with a offense level of +5 (13 base + (1 coin x (15 base coin power + 8 coin power from skill + 3 coin power from passive)).
LCOutis has a 40 rolling S3 with +5 offense level with 7 bullets (30 base + 1 coin x (10 coin power)).
It's not super important, but W Corp Ryo has an evade instead of a counter, which is useful much more often, and also W Corp as a faction tag is slightly relevant since it means she gets double the benefit from Load (also Charge Barrier but Red Eyes/Penitence gets shield anyway so it's not that important). Cycle speed is something else to note, where WARP can spend HP if needed to use the powered up S3 earlier but Red Eyes can't, also Red Eyes' assimilation passive doesn't give both unique charges so something like Don Telepole doesn't immediately prep an empowered S3.
Edit: Nevermind, Load is the same if not worse on WARP since Red Eyes technically spends 30-40 charge
I find Red Eyes Ryoshu also good in Envy Resonance teams. Strong Envy S1, Plenty of Envy Egos that just throw out charge randomly (telepole, electric screaming), and Red Eyes Open for extra healing.
but on the other hand you can give DDEDR +15% damage with an envy res chain. All the charge ego and RE(O) arguments still apply.
@@ultranumhere Yeah but if I'm envy-ressing I'm also using middle don/meursault and Pequod Heath. Coindidentally also have bleed in their kit. She's not the main damage dealer in that team, obviously. Heath and Don are, but Ryoshu can give out healing for two units who are going to be taking damage a lot.
W Ryoshu also clashes very inconsistently in fights where you don’t start with 45sp. Most of her power has been packed into her coins
tbf fueling a Fluid Sac is pretty easy in charge, and after just one use W Corp Ryoshu clashes very well
@@ultranumhere With perfect RNG you still won't be using fluid sac until turn 3, and if faust low roll speed ryoshu won't get the +25 until turn 4.
The same with literally most of the id's, what is problem with that
@@wolfram6260
Most IDs can clash atleast decently well when not at full sanity, while W ryoushu is among the few that really can’t, she can be very feast or famine which is a problem
Just started playing yesterday and was fortunate enough to have both id's, this vid helped me a lot on deciding who to build first! Thank you
Glad to hear it!
The strongest clashing skill in practice is Dawn Sinclair's Blazing Strike with 44. Theoretically, however, Heir Gregor can clash at a 67 with Nightmare Hunt, with its conditional fulfilled and the +12 coin power from landing twelve Nightmare Hunts last turn, all of which fulfilled the conditional on the last coin. Of course, this relies on a normal encounter solo. In a focused encounter solo where the participation limit is 5, 6, or 7, Heir Gregor can only reach 5, 6, or 7 coin power up respectively, and can thus only reach 39, 43, or 47 clash power respectively.
Is heir gregor secretly the best unit in the game?
@@zorororonoa2399 No, it's not a secret!
@@zorororonoa2399 definitely top of the tier rn with lament ego
@@ThatPool Gregor was already good at Sinking teams, now he just flats out replaces Spicebush Yisang's niche in Sinking teams.
Gregor fans never cease to amaze me.
"Blazing Strike is the strongest skill, but if you pray to every god there it and spend 13 hours setting up a turn, you can reach a gorillion power."
I kinda wanna do this but with Solemn Lament now
for me, both can fit as a generalist as they are both good but I'm more on Lobotomy ryoshu cuz W corp ryoshu's S1 is... aaaa kinda bad with 9 clashing but everything else is almost the same
Don't forget that offense level also gives clash power(although it only gives for every 3 offense level difference against enemy's skill). Sadly it doesn't really help much to s1 for Wshu since it makes s1 roll up to 10 minimum(which is still meh for clashing)
You also have to take into account that [On Kill] coin effects are the most inconsistent in the game, so much so that it wouldn't be egregious to ignore them 90% of the time, as opposed to [On Kill] skill effects or [After Attack] effects like on NFaust. Also you forgot about "Only Ashes Remain" for LCRyoshu's value capabilities.
That's why I specifically add "in human encounters" when talking about W Ryoshu's value, as half of her effects don't proc on bosses.
@@ultranumhere I also mean in human fights too.
Yeah the amount of times I’ve gotten the on kill coin effect can be easily counted on one hand for me… it’s exactly once. It’s comically inconsistent
Since this is the second video I’ve watched from you and I keep coming back you have gained a new subscriber
Thanks a lot!
Honestly, when it comes to idle gameplay, Red Mist Ryoshu is less risky and more comfortable. But that's just from experience.
idle gameplay? you play this game like cookie clicker?
@@ultranumhere Yes, with the Handy-dandy Win Rate button hahahaha~
O my win rate, i have ended you see, by respecting you, because i am certain you will never lose a clash (you will)
@@zeatu7949 Definitely will, at 45 Sanity and Dominating clash status
real
Over all I prefer red eyes over Wcorp, she have better S1 and she have fluid sack S3 duh (also Gloom S2)
In a team with multicrack and R-ish, charge team can really struggle with blunt-ineffective enemies, as spider ryosh makes this team very blunt sided. Without good gifts fights with certain bosses can and will drag on. W-ryosh makes this team more evenly spread, and fights generally quicker. Also, some charge gifts are not as useful on spider-ryosh as on W.
As for spider ryosh you can just slap her in a bleed team for lust res, craft bloody mist for funny numbers and throw some random charge gifts on top for faster setup.
Respectfully, mirror dungeons are not a part of the game that poses any difficulty. When talking about Identity strength, MD is usually omitted from the discussion. Outisde of MD, Lob Ryoshu is straight up better than Warp against Blunt-weak enemies and competetive against those who are neutral to both slash and blunt. She is definitely part of the discussion when it comes to Charge teams now.
@@ultranumhere Yeah, completing mirror dungeon is not hard, and in other content new ryoshu is better just by nature of her build, providing too much value with her support abilities alone.
But I personally spend an unhealthy amount of time in MDs, as it is the only long term content available. So the challenge is more in optimising runs. And from this pespective you not only need to see how id works in a team, you need to see how teams work with unit cycling in mind. And in this case ryoshu provides too much value for bleed team, and charge team manages the same or even better with spider ryoshu.
As a side note, spider ryoshu was the third id I used to solo clear md, and I managed to do it first try. She's just too good
Honestly, I prefer Maid.
Her evasion passive is the most broken version of it in the game with how it recovers SP and that allows for solos of every abno fight ever.
Literally soloed this and last Walpurgisnacht event with her.
SHES NOT THE RED MIST!!! SHES THE SAFETY TEAM CAPTAIN!!!!!
my safety team captain don't do that
@@pharmphish Because you dont read abno stories, they dont respect you
.. definitely the red mist
i think he says that cuz shes using red eyes and penitence like in gebura core suppression
@@Beeanana man gebura uses EVERY weapon!! in walpurgnacht 100 when we get twilight will people call that gebura?
I have made some calculations before this video came out and I would like to share them in order to find my mistakes.
WR
All numbers with decimals are rounded down.
S1
5 + 7 + 9 = 21 (0 charge)
6 + 8 + 10 = 24 (15 + charge, 1,2 multiplier)
S2
7 + 12 + 7 = 36 (0 C)
9 + 19 + 27 = 55 (15+ C, 2 slash fragility after the first hit)
9 + 19 + 34 = 62 (15+ C, 2 SF, the target is at 30% hp)
S3
5 + 7 + 9 + 14 = 35 (7- C, 1,3 on the last hit)
10 + 17 + 24 + 40 = 91 (7+ C, 1,3 on the last hit)
RE/P
The passive is assumed to always work with all of the conditions being fullfilled (in order to avoid too much calculation)
S1
8 + 12 = 20 (0/0)
9 + 15 = 24 (10/10, 1,1 multiplier)
10 + 16 = 26 (20/20, 1,2 multiplier)
S2
8 + 12 + 16 = 36 (0/0)
9 + 15 + 20 = 44 (10/10, 1,1)
10 + 16 + 22 = 48 (20/20, 1,2)
12 + 19 + 26 = 55 (20/20, 6+ bleed on target, 1,2)
I'm not sure if the passive modifier applies to the third coin.
S3
9 + 13 + 17 = 39 (0/0)
12 + 16 + 20 = 48 (Higher speed and 10/10, 1,2 on the first coin, 1,1 on the second)
15 + 20 + 23 = 58 (45 sp, higher speed and 20/20, 1,4 on I¹, 1,2 on II)
¹ might be not true, since 7/7 is gained on hit and s3 is only usable until 15/15
S3-1
14 + 20 + 57 = 91 (15/15 spent, 2,2 on III)
17 + 25 + 85 = 127 (20/20 spent, 2,6 on III)
This whole thing might be incorrect, if the application of S.F. and S.H. from the passive also procs the passive. Then it's 1,2/1,4 on everything, if the condition is fullfilled.
Hey, compare the 3 sinking yi sangs, + Base Yi sang and how Dieci Yi sang is literally unusable now
I mean, if we're talking about sinking yi sangs, the discussion is entirely around SL vs Spicebush, I don't even think Dieci is worth mentioning
I maxed his lvl and uptie just to run a full dieci team lol, but yeah he kinda sucks, his damage is alright but the clashes... Oh boy.
R.M Ryoshu has the *ONE PUNCH!* resembling an certain horizontal split ahh S3 while having some drip. W Ryoshu has gyat rizz combined with her **shing shing shing** ahh S3 and extremely OP S2 (love when she does 500+ damage with only that), i mean that's the reason why she has that W before her name.
*"Both. Both is good."*
1 view in 10 seconds, Ultranum really fell off.
that's so true
Hello, Erlking
Fun Fact: Red Mist reference the id excels in mds with the red mist (bloody mist?) EGO gift. Who could have thought?
Since everyone is talking about Philip Sinclair's s3 rolling 39, how about EGO skills? Corroded C,A.R. rolls 40.
I mean, the discussion is around Identity skills. If we're talking EGOs, max Wingbeat rolls 53
@@ultranumhere coughrolls53onceinalifetimecough. Fair enough.
@@ultranumhere corroded telepole heathcliff can roll a 54 if he has any amount of charge
without any corrosion RNG, Capote Meursault can clash 53.
45 roll
2 power from a Capote last turn.
1 Power from capote passive.
3 power from Screwloose Wallop passive.
2 power from N Corp Meursault passive (against a foe with nails, 1 to a foe without).
I just like putting switching both like one time I do w corp ryoshu and some times I do red eyes in my charge team, pretty much it
W Ryuoshu for charge teams, red mist for bleed
Red eyes ryoshu has 2 weapons, w corp has one. N.D
If you do Lament vs Spicebush and ill see "spicebush has worse clashes" on archetype making SP enemies stuck at 5% heads and abnos at 30% ill self combust
chill
spice does got worse clashes tho
That doesnt save him at all.
Bad clashing is bad clashing, you wont start with -45SP, and youre forgetting abno battles. Which dont have sp.
3:43 huh? Dawnclair skill 3 clashes at a 40. And wild hunt heathcliff can reach 35 (not to mention the ridiculous damage it can deal). It might be the strongest rip, but not the strongest skill by any means.
Sure. That's why I said I could be wrong.
@@ultranumhere true
"Both. Both is good."
It chief butler ryshou
charge will lose 1 count turn end,but LOB ryoshu unique charge doesnt
and lob ryoshu charge gain very easy and 2 of them in every skill used,not one sided,so your skill condition trigger so easy you sometime forgot its the condition
Only Ashes Remain makes in more difficult tho
@@ultranumhere it purpose is to turn ryoshu into full healing mode for self and allies for a turn
Which is something you cannot complain, because at the time you can trigger that effect,you already at 45sp,-15 after using skill 3 with full charge,but you still left with 30sp which is honestly still pretty high sp,so it not like you will lose clash like dawn sinclair
Lego VS Electricity
The strongest skill is, as far as my knowledge goes, Blazing Strike on dawnclair, which can reach 39 at max potential.
oh, yeah, thanks.
40
In case of clash power, yea but not in case of dmg
Are you gonna do spicebush vs solemn lament?
I plan on doing exactly that
coughing baby vs hydrogen bomb
Funny 9k damage nuke vs ding ding ding *stagger* ding ding ding
0:54 im done plugging myself 💀
bro come on 😭
Bro is the 🟣🐏💭
3:49 you forgot lament mourn and despair.
also Dawnclair's Blazing Strike, as it seems
This might be a dumb question, but would you recommend RE/P in a bleed team instead of KK outside of MD? Or is KK going to be better for the bleed count if you don't have Sanguine Desire?
I would say RE/P is better then all of the KK since she does build RE/P with bleed, she's actually a good tank, has stupid high clashing and damage and she can work as a tank.
My blead team is Harpoon Heath, Captain Ishmael, RE/P Ryoshu,, Hook Hong Lu and Ring Outis and Ring Yi Sang, can change Outis or Yi sang with MB Meursalt if need more Sloth/Envy Res(Lacks Gluttony) or with R Meursalt if need more bleed count(Lacks Sloth + Gluttony)
RE/P can fit into most teams that need damage, a tank or just bench her on high envy teams for healing
Really don't understand why compare red eyes with W, when this ID is literally bleed healer like chief Ryoshu....
It is bleed blunt
@@RandomGuy-bu5pn oh thanks, my bad. But it is still bleed healer
because her effects are classified as unique charge and thus get increased by Charge Barrier, Photoelectricity, Telepoles, etc.
@@ultranumhere true, but then you loose on bleed potential. Maybe it's possible to make charge/bleed team with her, R corp Heath and Merso, Wcorp Outis, Multicrack Faust + someone with good bleed count application. In that case she will be literally the best things from wcorp and chief combined.
10:07 am i distorting or diddy just said redmist
I called her Red Mist multiple times, including the start of the video. Her weapon choice is a reference to the first phase of the Red Mist fight in Lobotomy Corporation, so she's unofficially our first Red Mist Identity.
@@ultranumhere always know ryoshu’s the goat
finally someone say wuo corp Ryoshu 😭
huh?
Well I don’t have W ryoshu so easy choice for me
All Ryoshus are top, change my mind
R.I.P. (Ryoshu is peak)
Lcorp Ryoshu is the better one simply because she is mono blunt
I struggle to understand why that's better than being mono slash
@@ultranumhere irrelevant part of the conversation as the video doesnt care about MD/MDH or enemies. playing devils advocate however
more enemies are weaker to blunt and do blunt damage in current state. (or so i've been told)
S1 being stronger is enough for me. To hell with the 9 rolling one. =)
real
No Nelly?
is she a charge id?
STOP calling her Red Mist Ryōshū, she’s *CLEARLY BLACK AND PURPLE.*
@@funniloneliboi She stole Red Mist's weapons, she's Red Mist now
@@ultranumhere >:(
(Good video btw)
@@funniloneliboi thank you
ты случаем не русский?, просто акцент сильный вроде, я не уверен
no
If I had to say RM is more like a jack of all trades type character (fuels fluid faust btw) and Warp is a better clash and nuke specialist. Both top-tier if you ask me.
I was wrong RM is overall better at clashing so ig I needed this vid lol
All these mental gymnastics 🗿
Just RE/P Ryo if Bloody Mist
And WRyo if Pure Charge
@@ruu4972 this aint md
First