And I'm just happy that we can explore the village in other areas with our friends and the best part in my opinion is that you have a training area with your friends where you can draw your weapon!
The Wailnard can attract at least two monsters I have been able to replicate it regularly during the Mizu quest if you put it at the crossroads. It attracts both Rathian and Izuchi. I would also like to hypothesize that it can probably affect up to 3 as long as all monsters involved are within it's sonic range, because as it stands from my repeated attempts a soundwave goes out from the bird on the map and affects any monster it comes into contact with before it stops.
Ok so basically they're trying to replace specialized tools of MHW by adding these which is great And here are some of the specialized tools and their endemic life replacements skinkmink is challenger mantle Antidobra is cleanser booster Escuregot is health booster
This is off topic but in the third trailer with the frost islands we see the gunlance launching itself at the monster using wyvern fire. and in the flooded forest trailer we saw the switch axe flinging itself at Great Wroggi while doing a element discharge. both these moves we dont have access to in the demo, but does this mean that in the main game we can pick and choose silkbind attacks like in MHGU?
Through datamining the demo, it seems that one of your silkbind attacks can be swapped for a third one like that gunlance launch. Also, two of your base moves can be swapped for completely different moves. Some are original and others are based on moves from the various hunting styles in Generations. My source is the Capcom leaks thread (pt. 3, pages 6-8 I think) on the Rise forums on Gamefaqs. The descriptions for those different moves are leaked.
@@GreenHam77 that's really interesting. So you can basically swap in and out different moves based on your play style and weapon choice, which as you said takes inspiration from mhg/Gu with hurter arts and styles
I am absolutely loving the endemic life system. It is useful, effective, charming, and entertaining. I cannot wait to see what other endemic life there will be. Also my favorite endemic life is the wirebugs, I love bugs, they are just so cute, and they are very helpful on a hunt.
I find it interesring that many of the endemic life are also inspired by japanese mythology and their descriptions hint this relationships. As examples, Spiribirds seem to be based on Hitodama, which are human souls visible as glowing orbs of light (in the description it says the name comes from the fact that people thought their glow was a human soul); Stinkmink's name in japanese is enenku, which is a reference to enenra, a yōkai made out of smoke, like the smoke the little fella produces to attract monsters; Cutterfly seems to be based on Amikiri, a flying shrimp-like yōkai with pincers that loves to cut nets, this action being particularly harmful for fishermen, as they can't fish with cutten nets (the description states it is shrouded by superstition, specially by fishermen). I'm really loving all of these details
I really like all the useful endemic life! But honestly, I hope that we can still keep them as pets like in world, that would be really cool! Imagine a house full of Brewhares or geckos!
Can the beetles be combined? Like if a 4 player team each hit the same monster all at once with all 4 beetle blights. They would take DOT damage, be slowed, take stun damage, and take increased damage from weapons. It would be a beat down session against them. Or do they overwrite each other?
They stack on us, but I think it would be too broken for it to stack on the monster. Then again, we can't really talk broken, because the rise hunting horn exists
@@dall7020 yeah, it does everything well Strong silkbind attack that builds up mounting damage very fast? Check Fast attack speed while also having the ability to KO? Check Buffs players atk, def and other stats? Check Does ridiculous amounts of damage? Check Gets Hyper armor and strong attacks in the other silkbind move? Check Absolutely ludicrous
@@michaelsnyman2800 Currently I hope that on average the horns deal less damage than the other weapons, after all the weapons we got were from different monsters so they probably aren't balanced in the demo
The only thing I don't like is the Spiribirds system. I feel wasting time finding them all just to up your HP gauge is going to be frustrating as your wasting most of your hunt time looking for them. My opinion may change when we can actually mess with the petalace, but hopefully they don't fully replace the Feline cook as frankly it didn't need fixing... I'm hoping it compliments it instead of replacing it.
Yeahhh I will sorely miss the pre-hunt meals if that's the case. They'd better keep that in. At least we have that cute little tea shop in Kamura village.
The meals still function the same as in they still give you health and stamina but always fixed depending on your progress in village or gathering hub, the petalaces are just bonus health on top of the bonus of the meals.
im not sure how hot of a take this is, but i dont think petalaces would be that bad? I cant say for sure obviously, but the way I was playing didnt really seem to feel much harder and I was just kinda picking them up as I saw them. I assume we are going to get ones with smaller caps but less birds to fill and larger caps with more birds to fill, so you have options there. I see this as them trying to make things ait more contextual then they were in iceborne. with the clutch claw, that was something you always had with you and were able to use, with things like the riding system and the pollens, those arnt always going to be there just begging you to use them. They are just kind of going to be there in the lead up to a monster for you to grab. You could go out of your way to get them, but the fact they are scattered all over the map is probally to decentivise just grabbing all of them and going
I keep hearing that you can hold on to 3 more temporary wirebugs for 5 in total, but i swear it doesn't work for me, it'll just stick to 1 temp wire bug for 3 in total. No idea whats up with my game. I do manage to find more before the 1st runs out but it doesn't increase pass a total of 3 for me. Also i hope they will last longer in the full version, feels like they run out too quick, like i just got one, and just as i'm about to hunt izuchi, i barely use it once, & it's gone!
The idea of the petalace is terrible, honestly. What's the point of all that busywork, you have an accessory that forces you to run around the map collecting birds EVERY single hunt in order for it to work. Why? Oh god, why? Who thought this would be fun? Every single hunt just having to do this busy work in order to get effects, what's the point? You might as well not use it. The problem is I bet the game will be balanced around having the boosts of the petalaces, and you'll be forced to fight hard endgame monsters with low health if you don't want to run around collecting points every time you start a hunt. Honestly. I don't get it. The one thing that makes me torn on buying it. It looks really, really bad. Unless we can make the effects permanent somehow, even if just by the end of the game.
But you don't need to max it out I only grabbed the ones on my way to the monster and didn't have trouble with mizu outside relearning how to play on controller. They really just felt like a next extra bonus not something I needed to hunt, and if it's like iceborne where the damage cap is double your true raw I'm sure the attack up birds will be overkill
What are you smoking?? Literally they don't force you to do anything,just eating you will get boost already,and in the way to fight the monster you will find some birds to get a little boost,if you want to boost at the maximum every stat is your problem
I agree. Mind you we haven't seen how the feline kitchen /tea house works in game yet or messed with the petalace itself so that opinion might change. I'm hoping they are an extra buff that's optional, but in the Mitzu fight it felt sort of like a requirement to get them for some because the armour was way weaker against it which yeah I understand why we're kinda 'Uhhhh I don't like'.
From the way I see it, they're gonna remove health boost skill because everybody runs it in world and replace it with petalace system, so default health 100, 50 from tea house and another 50(possibly more?) From the lace, also higher rarity and better ones are going to give bigger increases.
@@Zanbatoss it is exactly what you said, but depending on your equipped petalace the pollen birds have different values and the cap is different, for example the Health petalace gives you like 70+ bonus health on top of meal bonus, and it’s easier to fill up the health bonus since each green bird now gives you like 5 instead of 3 points each (don’t recall the specific numbers), while also reducing other values to keep it balanced, min max more or less The meal system is the same except the bonus health/stamina is fixed depending on your progress in town/gathering hub, the only thing that’s changes is that you have more liberty on which effects you can get, there’s only 1 random effect the rest like speed sharpening or deflector are always available for mixing and matching
The antidobra doesn’t just heal poison. It also cures blights and Mitzuzune’s bubble debuff
Cleanser cobra!
Antidobra? You mean, healer wriggler
Yeah, its the cleanser booster from world.
And I'm just happy that we can explore the village in other areas with our friends and the best part in my opinion is that you have a training area with your friends where you can draw your weapon!
And the training area has so many tools to train with
Targets
Replica monsters
Cliffs to practice wirebugs
@@dall7020 also i think ailments and stuns work on the training dummies which is also a good feature
The Wailnard can attract at least two monsters I have been able to replicate it regularly during the Mizu quest if you put it at the crossroads. It attracts both Rathian and Izuchi. I would also like to hypothesize that it can probably affect up to 3 as long as all monsters involved are within it's sonic range, because as it stands from my repeated attempts a soundwave goes out from the bird on the map and affects any monster it comes into contact with before it stops.
Ok so basically they're trying to replace specialized tools of MHW by adding these which is great
And here are some of the specialized tools and their endemic life replacements
skinkmink is challenger mantle
Antidobra is cleanser booster
Escuregot is health booster
This new system is way more interesting and interactive imo plus it doesn’t cover over your armor set.
The dung beetles are basically more potent elemental slinger ammo.
I just noticed great izuchi actually plays with the normal izuchis
ur pretty late if you noticed that just now
5:37 antidobra can also be used as a nulberry, it cured my waterblight when fighting mizutsune
This is off topic but in the third trailer with the frost islands we see the gunlance launching itself at the monster using wyvern fire. and in the flooded forest trailer we saw the switch axe flinging itself at Great Wroggi while doing a element discharge. both these moves we dont have access to in the demo, but does this mean that in the main game we can pick and choose silkbind attacks like in MHGU?
Through datamining the demo, it seems that one of your silkbind attacks can be swapped for a third one like that gunlance launch. Also, two of your base moves can be swapped for completely different moves. Some are original and others are based on moves from the various hunting styles in Generations. My source is the Capcom leaks thread (pt. 3, pages 6-8 I think) on the Rise forums on Gamefaqs. The descriptions for those different moves are leaked.
@@GreenHam77 that's really interesting. So you can basically swap in and out different moves based on your play style and weapon choice, which as you said takes inspiration from mhg/Gu with hurter arts and styles
I am absolutely loving the endemic life system. It is useful, effective, charming, and entertaining. I cannot wait to see what other endemic life there will be. Also my favorite endemic life is the wirebugs, I love bugs, they are just so cute, and they are very helpful on a hunt.
I find it interesring that many of the endemic life are also inspired by japanese mythology and their descriptions hint this relationships. As examples, Spiribirds seem to be based on Hitodama, which are human souls visible as glowing orbs of light (in the description it says the name comes from the fact that people thought their glow was a human soul); Stinkmink's name in japanese is enenku, which is a reference to enenra, a yōkai made out of smoke, like the smoke the little fella produces to attract monsters; Cutterfly seems to be based on Amikiri, a flying shrimp-like yōkai with pincers that loves to cut nets, this action being particularly harmful for fishermen, as they can't fish with cutten nets (the description states it is shrouded by superstition, specially by fishermen). I'm really loving all of these details
0:08
The palimute’s armour looks a lot like the giant horse from BOTW.
I really like all the useful endemic life! But honestly, I hope that we can still keep them as pets like in world, that would be really cool! Imagine a house full of Brewhares or geckos!
Puppet spiders
Can the beetles be combined? Like if a 4 player team each hit the same monster all at once with all 4 beetle blights. They would take DOT damage, be slowed, take stun damage, and take increased damage from weapons. It would be a beat down session against them.
Or do they overwrite each other?
They stack on us, but I think it would be too broken for it to stack on the monster. Then again, we can't really talk broken, because the rise hunting horn exists
@@michaelsnyman2800 Hunting horn isn't that broken
*gets three knockouts on mizizune back to back*
Okay maybe it is that broken
@@dall7020 yeah, it does everything well
Strong silkbind attack that builds up mounting damage very fast? Check
Fast attack speed while also having the ability to KO? Check
Buffs players atk, def and other stats? Check
Does ridiculous amounts of damage? Check
Gets Hyper armor and strong attacks in the other silkbind move? Check
Absolutely ludicrous
@@michaelsnyman2800 Currently I hope that on average the horns deal less damage than the other weapons, after all the weapons we got were from different monsters so they probably aren't balanced in the demo
"Damage Over Time damage"
Day 468 of asking to see hollow josh and cotton to hunt together
The only thing I don't like is the Spiribirds system. I feel wasting time finding them all just to up your HP gauge is going to be frustrating as your wasting most of your hunt time looking for them. My opinion may change when we can actually mess with the petalace, but hopefully they don't fully replace the Feline cook as frankly it didn't need fixing... I'm hoping it compliments it instead of replacing it.
Negative assumptions r on u XD
Yeahhh I will sorely miss the pre-hunt meals if that's the case. They'd better keep that in.
At least we have that cute little tea shop in Kamura village.
@@abaque24 again I'm open to change of opinion on it after the full game is out. Hard to fully judge a mechanic when you can't tinker with it.
The meals still function the same as in they still give you health and stamina but always fixed depending on your progress in village or gathering hub, the petalaces are just bonus health on top of the bonus of the meals.
You can hold ZL to aim any throwables, its also a good idea to enable Gyro aiming.
im not sure how hot of a take this is, but i dont think petalaces would be that bad? I cant say for sure obviously, but the way I was playing didnt really seem to feel much harder and I was just kinda picking them up as I saw them. I assume we are going to get ones with smaller caps but less birds to fill and larger caps with more birds to fill, so you have options there. I see this as them trying to make things ait more contextual then they were in iceborne. with the clutch claw, that was something you always had with you and were able to use, with things like the riding system and the pollens, those arnt always going to be there just begging you to use them. They are just kind of going to be there in the lead up to a monster for you to grab. You could go out of your way to get them, but the fact they are scattered all over the map is probally to decentivise just grabbing all of them and going
10:05 That looked like the palamute got the buff aswell
Attack the lizards to get up to 3 drops instead of 1. I like using kunai on them.
Antidobra is my fav, its basically a functionally better wiggler (still like wigglers tho, hope they return somehow)
Ah yes, throw tiny wild animals at larger wild animals to make the scary bigger animals less scary
Peta: UNACCEPTABLE!!!!!!!!
Brewhare and puppet spider are for sure op! Then the elebeetles and the toads.
Did you bring a second frog though?
Ah, a man of culture
Loving the endemic life.
I know right it's really relaxing to just walk around and gather endemic life to use on a hunt
Don't kick lizards, hit them with your weapons, and they'll drop up to 3x rewards.
U can trigger blights by just baiting monsters to attack each other (no mount required), however rathian fireballs aren't the easiest to bait...
If sharp weapons can get an item to cause stun damage then blunt weapons should get something to deal cut damage
...like the boomerang?
@@Lianthrelle is it's damage dog crap?
@@deviljoegaming I mean yeah, but it's still cutting damage. You only need it for tails.
Fun fact: Escuregot sound almost the same as Escargot, the french word for snail.
I love their attention to details.
Puns galore
A lot of the little helpers in here have puns in their name, yeah. The antidobra is... obvious.
Awesome😀.
Bruh didn't even see the vid and already saying its awesome. I'm proud
Couldn't you show them with the camera?
Morgana: the monster down go for a wll out attack
NCHproductions pokemon parody of mh is now canon
Thanks for this videos, it's great that we can now totally be equals with gang monsters.
No use ur weapon to get the first wyvern rise and then use the puppet spider because the first ride is easy
Endemic life together strong
Game: makes hunts easier
Me: imma ignore that
No more having to truly gather and craft on the fly during a hunt; now you just use a piece of your natural surroundings. 🤔
I keep hearing that you can hold on to 3 more temporary wirebugs for 5 in total, but i swear it doesn't work for me, it'll just stick to 1 temp wire bug for 3 in total. No idea whats up with my game.
I do manage to find more before the 1st runs out but it doesn't increase pass a total of 3 for me.
Also i hope they will last longer in the full version, feels like they run out too quick, like i just got one, and just as i'm about to hunt izuchi, i barely use it once, & it's gone!
Wait.. A ragegaming videos without annoying skits at the beginning and needless screaming? Sign me the hell up!
why are you subscribed if ur annoyed
Nobody cares, but FIRST
hmmm
Fist
The idea of the petalace is terrible, honestly. What's the point of all that busywork, you have an accessory that forces you to run around the map collecting birds EVERY single hunt in order for it to work. Why? Oh god, why? Who thought this would be fun? Every single hunt just having to do this busy work in order to get effects, what's the point? You might as well not use it. The problem is I bet the game will be balanced around having the boosts of the petalaces, and you'll be forced to fight hard endgame monsters with low health if you don't want to run around collecting points every time you start a hunt.
Honestly. I don't get it. The one thing that makes me torn on buying it. It looks really, really bad. Unless we can make the effects permanent somehow, even if just by the end of the game.
But you don't need to max it out I only grabbed the ones on my way to the monster and didn't have trouble with mizu outside relearning how to play on controller. They really just felt like a next extra bonus not something I needed to hunt, and if it's like iceborne where the damage cap is double your true raw I'm sure the attack up birds will be overkill
What are you smoking?? Literally they don't force you to do anything,just eating you will get boost already,and in the way to fight the monster you will find some birds to get a little boost,if you want to boost at the maximum every stat is your problem
I agree. Mind you we haven't seen how the feline kitchen /tea house works in game yet or messed with the petalace itself so that opinion might change. I'm hoping they are an extra buff that's optional, but in the Mitzu fight it felt sort of like a requirement to get them for some because the armour was way weaker against it which yeah I understand why we're kinda 'Uhhhh I don't like'.
From the way I see it, they're gonna remove health boost skill because everybody runs it in world and replace it with petalace system, so default health 100, 50 from tea house and another 50(possibly more?) From the lace, also higher rarity and better ones are going to give bigger increases.
@@Zanbatoss it is exactly what you said, but depending on your equipped petalace the pollen birds have different values and the cap is different, for example the Health petalace gives you like 70+ bonus health on top of meal bonus, and it’s easier to fill up the health bonus since each green bird now gives you like 5 instead of 3 points each (don’t recall the specific numbers), while also reducing other values to keep it balanced, min max more or less
The meal system is the same except the bonus health/stamina is fixed depending on your progress in town/gathering hub, the only thing that’s changes is that you have more liberty on which effects you can get, there’s only 1 random effect the rest like speed sharpening or deflector are always available for mixing and matching
Good. I wait for love from you 💝💖
3rd
I could also be the 69th